[][src]Struct l3d::load::MeshDescriptor

pub struct MeshDescriptor {
    pub vertices: Vec<[f32; 4]>,
    pub normals: Vec<[f32; 3]>,
    pub uvs: Vec<[f32; 2]>,
    pub tangents: Vec<[f32; 4]>,
    pub material_ids: Vec<i32>,
    pub materials: Option<MaterialList>,
    pub meshes: Vec<VertexMesh>,
    pub skeleton: Option<SkeletonDescriptor>,
    pub bounds: AABB,
    pub name: String,
}

Fields

vertices: Vec<[f32; 4]>normals: Vec<[f32; 3]>uvs: Vec<[f32; 2]>tangents: Vec<[f32; 4]>material_ids: Vec<i32>materials: Option<MaterialList>

Mesh descriptors do not have a material list when they are part of a scene

meshes: Vec<VertexMesh>skeleton: Option<SkeletonDescriptor>bounds: AABBname: String

Implementations

impl MeshDescriptor[src]

pub fn new_indexed(
    indices: Vec<[u32; 3]>,
    original_vertices: Vec<[f32; 4]>,
    original_normals: Vec<[f32; 3]>,
    original_uvs: Vec<[f32; 2]>,
    skeleton: Option<SkeletonDescriptor>,
    material_ids: Vec<i32>,
    materials: Option<MaterialList>,
    name: Option<String>
) -> Self
[src]

pub fn new(
    vertices: Vec<[f32; 4]>,
    normals: Vec<[f32; 3]>,
    uvs: Vec<[f32; 2]>,
    skeleton: Option<SkeletonDescriptor>,
    material_ids: Vec<i32>,
    materials: Option<MaterialList>,
    name: Option<String>
) -> Self
[src]

pub fn scale(&self, scaling: f32) -> Self[src]

pub fn len(&self) -> usize[src]

pub fn empty() -> Self[src]

pub fn buffer_size(&self) -> usize[src]

Number of bytes required to store vertices, normals, uvs and tangents

pub fn as_bytes(&self) -> &[u8][src]

Trait Implementations

impl Bounds for MeshDescriptor[src]

impl Clone for MeshDescriptor[src]

impl Debug for MeshDescriptor[src]

impl Default for MeshDescriptor[src]

impl Display for MeshDescriptor[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.