Structs§
- Data structure to hold bindings.
- Resource to access all Kurinji APIs
- Adds input mapping (via code or json/ron) to an App
- Event that is fired when action is active. This depends on what event phase is set to the action by default it will be OnProgress.
- Event that gets fired at the beginning of an action
- Event that gets fired at the end of an action
- Event that gets fired during an action
Enums§
- Event phase that action is mapped to.
- Axis of gamepad analog
- Axis of mouse movement