Data structure to hold bindings.
Resource to access all Kurinji APIs
Adds input mapping (via code or json/ron) to an App
Event that is fired when action is active. This depends on what event phase is set to the action by default it will be OnProgress.
Event that gets fired at the beginning of an action
Event that gets fired at the end of an action
Event that gets fired during an action
Event phase that action is mapped to.
Axis of gamepad analog
Axis of mouse movement