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// publics
pub use self::{
    kurinji::Kurinji,
    axis::MouseAxis,
    axis::GamepadAxis,
    bindings::Bindings,
    event_phase::EventPhase,
    action_event::OnActionBegin,
    action_event::OnActionActive,
    action_event::OnActionProgress,
    action_event::OnActionEnd,
};
// crates
mod axis;
mod util;
mod stack;
mod bindings;
mod kurinji;
mod event_phase;
mod action_event;
mod action;
mod gamepad;
mod keyboard;
mod mouse;
mod serde;
use bevy::prelude::*;
/// Adds input mapping (via code or json/ron) to an App
#[derive(Default)]
pub struct KurinjiPlugin;
impl Plugin for KurinjiPlugin
{
    fn build(&self, app: &mut AppBuilder)
    {
        app
            // input map
            .init_resource::<Kurinji>()
            // events
            .add_event::<OnActionActive>()
            .add_event::<OnActionBegin>()
            .add_event::<OnActionProgress>()
            .add_event::<OnActionEnd>()
            .add_system_to_stage(
                stage::EVENT,
                Kurinji::action_event_producer.system(),
            )
            // reset
            .add_system_to_stage(
                stage::PRE_UPDATE,
                Kurinji::action_reset_system.system(),
            )
            // joystick
            .add_system_to_stage(
                stage::UPDATE,
                Kurinji::gamepad_event_system.system(),
            )
            .add_system_to_stage(
                stage::UPDATE,
                Kurinji::gamepad_button_press_input_system.system(),
            )
            // keyboard
            .add_system_to_stage(
                stage::UPDATE,
                Kurinji::kb_key_press_input_system.system(),
            )
            // mouse
            .add_system_to_stage(
                stage::UPDATE,
                Kurinji::mouse_button_press_input_system.system(),
            )
            .add_system_to_stage(
                stage::UPDATE,
                Kurinji::mouse_move_event_system.system(),
            );
    }
}