pub fn rasterize_at(
ops: &[PathOp],
scale: f32,
off: Vec2,
w: u32,
h: u32,
paint: MaskPaint,
) -> Vec<u8> ⓘExpand description
rasterize with the box’s origin off physical px into the mask:
what a turning path’s mask is drawn with, its pivot at the mask’s
centre.