kui_native/lib.rs
1//! The windowed kui runner: a winit window and a wgpu renderer around
2//! `kui_core`, with the [`App`] trait an application implements.
3//!
4//! kui is a Rust UI library whose view is a plain data tree rebuilt every
5//! frame. `kui_core` holds the model, the layout and the widgets, `kui_wgpu`
6//! draws them, and this crate puts a window around both; it is the crate
7//! most apps depend on. It re-exports all of kui-core, so `kui_native::`
8//! reaches everything, and adds the [`App`] trait, the [`app`] launcher
9//! builder, multiple windows, the clipboard, file dialogs, audio, AccessKit
10//! and a headless [`testing`] driver. `kui-derive` supplies
11//! `#[derive(Message)]`; kui-lua, kui-ffi and kui-node are bindings over the
12//! same core.
13//!
14//! # Quick start
15//!
16//! ```rust,no_run
17//! use kui_native::{App, TextStyle, Ui};
18//!
19//! struct Hello;
20//!
21//! impl App for Hello {
22//! // Called once per frame. Everything on screen is declared here,
23//! // from scratch, every time.
24//! fn view(&mut self, ui: &mut Ui<'_>) {
25//! let theme = ui.theme();
26//! ui.text("Hello, kui", TextStyle::new(24.0).color(theme.fg));
27//! }
28//! }
29//!
30//! fn main() -> Result<(), Box<dyn std::error::Error>> {
31//! kui_native::app("Hello").size(360.0, 200.0).run(Hello)
32//! }
33//! ```
34//!
35//! # State and events
36//!
37//! A button carries a message. After the frame, each event it produced
38//! reaches [`App::on_event`], and [`UiEvent::message`] reads the message
39//! back as the app's own enum.
40//!
41//! ```rust,no_run
42//! use kui_native::widgets;
43//! use kui_native::{App, Message, NodeSpec, TextStyle, Ui, UiEvent};
44//!
45//! // `derive(Message)` turns each variant into plain data on the way out
46//! // and back into `Msg` on the way in.
47//! #[derive(Message, Clone, Debug, PartialEq)]
48//! enum Msg {
49//! Inc,
50//! Dec,
51//! }
52//!
53//! #[derive(Default)]
54//! struct Counter {
55//! count: i64,
56//! }
57//!
58//! impl App for Counter {
59//! fn view(&mut self, ui: &mut Ui<'_>) {
60//! let t = ui.theme();
61//! ui.with(NodeSpec::column().fill().center().gap(16.0).bg(t.bg), |ui| {
62//! ui.text(&self.count.to_string(), TextStyle::new(56.0).color(t.fg));
63//! ui.with(NodeSpec::row().gap(8.0), |ui| {
64//! widgets::button(ui, "-1", Msg::Dec);
65//! widgets::button(ui, "+1", Msg::Inc);
66//! });
67//! });
68//! }
69//!
70//! fn on_event(&mut self, ev: UiEvent) {
71//! match ev.message::<Msg>() {
72//! Some(Msg::Inc) => self.count += 1,
73//! Some(Msg::Dec) => self.count -= 1,
74//! // Not ours: a resize, a focus change, a window event.
75//! None => {}
76//! }
77//! }
78//! }
79//!
80//! fn main() -> Result<(), Box<dyn std::error::Error>> {
81//! kui_native::app("Counter").size(360.0, 240.0).run(Counter::default())
82//! }
83//! ```
84//!
85//! The book walks from here through controls, lists, the keyboard, floating
86//! windows, motion, effects and tests, one step per chapter.
87//!
88//! # Where to look
89//!
90//! - [`App`]: the trait an app implements; `view`, `on_event`, `setup`,
91//! `teardown`.
92//! - [`app`] and [`Launcher`]: title, size, chrome, icon, extensions, then
93//! [`Launcher::run`]; [`Launcher::open`] gives a host that owns the loop a
94//! [`PumpRunner`] instead.
95//! - [`Ui`]: what `view` is given; [`Ui::with`], [`Ui::text`],
96//! [`Ui::window`].
97//! - [`NodeSpec`] and [`TextStyle`]: a box's layout, look and handlers; a
98//! text's size, font and colour.
99//! - [`widgets`]: buttons, checkboxes, text inputs, selects, sliders,
100//! lists, tables and menus.
101//! - [`UiEvent`]: what `on_event` receives, with the readers on it.
102//! - [`testing`]: a headless driver for an `App`, for `cargo test`.
103//! - From kui-core: [`theme`], [`anim`] (transitions and springs),
104//! [`window`] (several windows), [`message`] and [`Value`] (the payload
105//! behind a message), [`Core`] (one window's runtime, for hosts and
106//! tests).
107//!
108//! # Windows
109//!
110//! One event loop, any number of windows. The launcher opens the main
111//! window; a frame that declares another with [`Ui::window`] opens it on the
112//! same session and GPU device, and a frame that stops declaring it closes
113//! it. `view` runs once per open window per frame, [`Ui::window_name`] says
114//! which (`"main"` for the launcher's), and every event carries its window's
115//! [`WindowId`].
116//!
117//! # Features
118//!
119//! - `audio` (default): plays sounds through kira and cpal. Off, audio
120//! commands are dropped and no audio library is linked (ALSA on Linux).
121//! - `accesskit` (default): exposes the access tree to screen readers
122//! through AccessKit. Off, the tree is still built and nothing reaches
123//! the OS.
124//! - `derive` (default): `#[derive(Message)]`. Off, messages are built and
125//! matched as [`Value`]s by hand.
126//! - `dialogs` (default): the platform's file dialogs through rfd (the XDG
127//! portal on Linux). Off, every dialog answers at once as cancelled.
128//! - `smoke`: honours `KUI_SMOKE_FRAMES=n`, which closes the window after
129//! `n` frames, in a release build. A debug build honours it regardless.
130//!
131//! # Linux
132//!
133//! Building needs `pkg-config` and ALSA's headers (`libasound2-dev` on
134//! Debian and Ubuntu). A window loads the rest at run time: `libxkbcommon`
135//! (and `libxkbcommon-x11` on X11); `libX11`, `libXcursor`, `libXrandr` and
136//! `libXi` on X11 or `libwayland-client` on Wayland; `libvulkan` with a
137//! driver, or `libEGL`. A missing one fails when the window opens, naming
138//! the library. macOS and Windows need only a Rust toolchain.
139//!
140//! The book: <https://kui-book.qxuken.dev>. Repository and design records
141//! (under `docs/adr`): <https://github.com/qxuken/kui>.
142
143use std::sync::Arc;
144
145pub use kui_core::widgets;
146pub use kui_core::*;
147
148mod access_bridge;
149pub mod audio;
150mod axis_lock;
151mod clipboard;
152mod dialogs;
153mod icon;
154mod keys;
155/// The traffic lights' keep-out and the OS titlebar's height, measured.
156#[cfg(target_os = "macos")]
157mod macos_chrome;
158/// Files dragged in from the Finder, with where they are.
159#[cfg(target_os = "macos")]
160mod macos_drop;
161#[cfg(target_os = "macos")]
162mod macos_force;
163/// A non-activating window that refuses to become key (the popup flick).
164#[cfg(target_os = "macos")]
165mod macos_key;
166/// The platform's own context menu, where there is one.
167#[cfg(target_os = "macos")]
168mod macos_menu;
169/// The palette's and dictation's inserts, which winit's view drops.
170#[cfg(target_os = "macos")]
171mod macos_text_input;
172mod menus;
173mod pacer;
174mod pane;
175mod popups;
176mod retarget;
177mod retry;
178mod scroll_gesture;
179mod secure_input;
180pub mod testing;
181mod windows;
182
183use pane::{
184 Pane, appearance_of, level_change, level_supported, option_as_alt_change, sync_env,
185 theme_appearance,
186};
187/// The OS settings winit has no call for, asked once and re-asked when the
188/// user has evidently been in a settings app.
189mod system_env;
190/// The installed fonts changing while the app runs: the platform's signal,
191/// turned into a rescan (`Core::reload_system_fonts`).
192mod system_fonts;
193#[cfg(target_os = "windows")]
194mod windows_anim;
195/// The terminal a `windows_subsystem = "windows"` app was launched from,
196/// given back to it (`attach_parent`).
197#[cfg(target_os = "windows")]
198mod windows_console;
199#[cfg(target_os = "windows")]
200mod windows_nc;
201/// The OS's light/dark switch reaching winit while the app runs.
202#[cfg(target_os = "windows")]
203mod windows_theme;
204
205use winit::application::ApplicationHandler;
206use winit::dpi::{LogicalPosition, LogicalSize};
207use winit::event::{ElementState, Ime, MouseButton as WinitButton, WindowEvent};
208use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop, EventLoopProxy};
209use winit::keyboard::{Key as WinitKey, ModifiersState, NamedKey};
210// `WindowId` is `kui_core`'s here (re-exported above); winit's own is the
211// OS handle the event loop routes by, and only this file names it.
212use winit::window::{CursorIcon, ResizeDirection, Window, WindowId as WinitWindowId};
213
214/// What a kui application implements: a `view` that declares each frame
215/// and an `on_event` that answers what the frame produced.
216///
217/// Only [`view`](Self::view) is required. Hand a value of the type to
218/// [`Launcher::run`], or to [`testing::Drive`] in a test.
219pub trait App {
220 /// Builds one window's frame. Called once per open window per frame;
221 /// `ui.window_name()` says which (`"main"` for the launcher's).
222 fn view(&mut self, ui: &mut Ui<'_>);
223 /// Receives one event the frame produced: a click's message, a key
224 /// press, a resize, a window event. Called after the frame, once per
225 /// event; [`UiEvent::message`] reads a `#[derive(Message)]` back out.
226 /// The default ignores every event.
227 fn on_event(&mut self, _ev: UiEvent) {}
228 /// [`Self::on_event`] with the [`Core`] of the window the event came
229 /// from. Override it when answering an event means calling the core:
230 /// writing the clipboard, asking for a paste, moving focus, revealing a
231 /// row, asking for a frame. A clipboard write goes out with this turn's
232 /// actions; a focus move or a reveal is seen by the next frame. The
233 /// default calls `on_event`, so an app that overrides only that one is
234 /// unchanged.
235 fn on_event_with(&mut self, ev: UiEvent, _core: &mut Core) {
236 self.on_event(ev)
237 }
238 /// Called once, before the window opens, with a [`Waker`] the app may
239 /// clone into any thread. The loop parks between events, so a thread
240 /// that changed what `view` will show (a PTY reader, a file watcher, a
241 /// socket) calls [`Waker::wake`] to get a frame drawn. The default
242 /// drops the waker.
243 fn setup(&mut self, _waker: Waker) {}
244 /// Called once, when the main window is going for good (its close
245 /// button, Quit, `WindowCommand::Close` on it, a pumped runner ending),
246 /// before `run` returns. Save a session, a draft or a position here;
247 /// the frame is over, there is no `Ui` and nothing draws. A crash under
248 /// `run` does not reach it; a panic unwinding through a [`PumpRunner`]
249 /// does, and a `teardown` that panics there aborts. The default does
250 /// nothing.
251 fn teardown(&mut self) {}
252}
253
254/// A handle into the event loop that any thread may hold; [`Waker::wake`]
255/// asks for a frame from wherever the app's data arrived. Cheap to clone,
256/// and harmless after the loop has ended (a wake nobody hears is dropped).
257/// An app gets one in [`App::setup`], a host from [`PumpRunner::waker`].
258#[derive(Clone)]
259pub struct Waker(EventLoopProxy<access_bridge::UserEvent>);
260
261impl Waker {
262 /// Asks every window for a frame: the loop wakes, `view` runs and the
263 /// frame is drawn. Safe from any thread and at any rate, since wakes
264 /// coalesce into the loop's next turn rather than queueing frames.
265 pub fn wake(&self) {
266 let _ = self.0.send_event(access_bridge::UserEvent::Wake);
267 }
268}
269
270impl std::fmt::Debug for Waker {
271 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
272 f.write_str("Waker")
273 }
274}
275
276/// Who draws the window chrome.
277#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
278pub enum Chrome {
279 /// The OS titlebar and buttons (the default).
280 #[default]
281 Native,
282 /// The app draws its own titlebar (`widgets::titlebar`). On macOS the
283 /// native traffic lights stay, overlaid on the content (their rect is
284 /// reported in `env.window.native_controls`); elsewhere the window is
285 /// undecorated and the runner synthesizes edge resizing, double-click
286 /// maximize, and applies the `WindowCommand`s chrome nodes produce.
287 Custom,
288 /// No decorations and no chrome expectations (splash screens, popups).
289 Borderless,
290}
291
292/// How outline glyphs are antialiased.
293#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
294pub enum TextAa {
295 /// LCD subpixel coverage when the GPU can blend per channel, grayscale
296 /// otherwise (the default). `KUI_TEXT_AA=gray|subpixel` overrides.
297 #[default]
298 Auto,
299 Grayscale,
300 Subpixel,
301}
302
303/// Starts a [`Launcher`] for a window titled `title`.
304///
305/// Chain the window's options, then [`Launcher::run`]:
306///
307/// ```rust,no_run
308/// # use kui_native::{App, Ui};
309/// # struct Mine;
310/// # impl App for Mine { fn view(&mut self, _ui: &mut Ui<'_>) {} }
311/// kui_native::app("Mine")
312/// .size(800.0, 600.0)
313/// .min_size(320.0, 240.0)
314/// .devtools(true)
315/// .run(Mine)
316/// .unwrap();
317/// ```
318///
319/// The default window is 960 by 640 logical pixels with the OS's own
320/// chrome. `KUI_WINDOW=WxH` in the environment overrides the size.
321pub fn app(title: &str) -> Launcher {
322 Launcher {
323 title: title.to_string(),
324 chrome: Chrome::Native,
325 size: (960.0, 640.0),
326 min_size: None,
327 max_size: None,
328 extensions: Extensions::new(),
329 text_aa: TextAa::Auto,
330 diagnostics: None,
331 core: None,
332 setup_core: Vec::new(),
333 deferred_events: false,
334 system: SystemEnv::default(),
335 icon: None,
336 icon_resource: None,
337 frame_latency: kui_wgpu::DEFAULT_FRAME_LATENCY,
338 }
339}
340
341/// One [`Launcher::setup_core`] step.
342type CoreSetup = Box<dyn FnOnce(&mut Core)>;
343
344/// The windowed runner's builder, made by [`app`].
345///
346/// Every method takes and returns the launcher; [`Launcher::run`] opens the
347/// window and runs the event loop, [`Launcher::open`] opens it and hands the
348/// loop back as a [`PumpRunner`].
349pub struct Launcher {
350 title: String,
351 chrome: Chrome,
352 size: (f64, f64),
353 /// Inner-size bounds (logical px) handed to the OS, which enforces them
354 /// for user resizing; `None` leaves that side unbounded.
355 min_size: Option<(f64, f64)>,
356 max_size: Option<(f64, f64)>,
357 extensions: Extensions,
358 text_aa: TextAa,
359 /// The main window's core, when the host made it ahead
360 /// ([`Launcher::core`]); the launcher makes one otherwise.
361 core: Option<Core>,
362 /// What to do to the main core before its first frame
363 /// ([`Launcher::setup_core`]).
364 setup_core: Vec<CoreSetup>,
365 /// Whether the core's diagnostics run (see `kui_core::diag`); None =
366 /// on in debug builds, off in release.
367 diagnostics: Option<bool>,
368 /// Whether the host answers events after the loop has handed them over
369 /// (see [`Launcher::deferred_events`]).
370 deferred_events: bool,
371 /// The OS settings the app pinned ([`Launcher::system`]); unknown is
372 /// not pinned.
373 system: SystemEnv,
374 /// The windows' icon ([`Launcher::icon`]), checked when it was given.
375 icon: Option<winit::window::Icon>,
376 /// The executable's icon resource on Windows
377 /// ([`Launcher::icon_resource`]).
378 icon_resource: Option<u16>,
379 /// Frames queued ahead of the one on screen
380 /// ([`Launcher::frame_latency`]).
381 frame_latency: u32,
382}
383
384impl Launcher {
385 /// Who draws the window chrome; see [`Chrome`]. The OS by default.
386 pub fn chrome(mut self, chrome: Chrome) -> Self {
387 self.chrome = chrome;
388 self
389 }
390
391 /// Glyph antialiasing; see [`TextAa`].
392 pub fn text_aa(mut self, aa: TextAa) -> Self {
393 self.text_aa = aa;
394 self
395 }
396
397 /// How many frames may be queued ahead of the one on screen, for every
398 /// window. Two by default ([`kui_wgpu::DEFAULT_FRAME_LATENCY`]), which
399 /// keeps every vsync fed at light load; one on Windows, where one
400 /// already does. On macOS 14+ frames are paced to the display, so the
401 /// second queued frame costs no latency; on Linux and under a pumped
402 /// runner it reaches the screen one vsync later. `KUI_FRAME_LATENCY`
403 /// overrides the value and `KUI_FRAME_PACING=0` turns the pacing off.
404 /// Values below one are one.
405 pub fn frame_latency(mut self, frames: u32) -> Self {
406 self.frame_latency = frames.max(1);
407 self
408 }
409
410 /// Whether the core looks for silent misconfigurations and the runner
411 /// prints them to stderr (see [`diag`]). On in debug builds and off in
412 /// release unless set, so a shipped app stays quiet.
413 pub fn diagnostics(mut self, on: bool) -> Self {
414 self.diagnostics = Some(on);
415 self
416 }
417
418 /// Opens the app with the devtools panel docked beside it: the event
419 /// stream, the runtime's facts and the node tree. `KUI_DEVTOOLS=1` in
420 /// the environment asks the same of an app that never called this.
421 /// Sugar for `setup_core(|c| c.set_devtools(on))`.
422 pub fn devtools(self, on: bool) -> Self {
423 self.setup_core(move |core| core.set_devtools(on))
424 }
425
426 /// Respells the chord that moves the keyboard into the devtools panel
427 /// and back, and brings a hidden panel back, from its default
428 /// `Ctrl+Shift+I`: `Accel::parse("f12")`, `"mod+shift+d"`, any spelling
429 /// a menu item takes. The panel's other chords stay
430 /// `Ctrl+Shift+<letter>`, and `Ctrl+Shift+I` is the app's again. Sugar
431 /// for `setup_core(|c| c.set_devtools_key(key))`.
432 pub fn devtools_key(self, key: Accel) -> Self {
433 self.setup_core(move |core| core.set_devtools_key(key))
434 }
435
436 /// Runs `f` on the main window's [`Core`] before its first frame: the
437 /// place for what a core is told rather than declared in a view, such
438 /// as a pinned theme, `set_native_menus` or the devtools. Every call
439 /// adds one; they run in order.
440 pub fn setup_core(mut self, f: impl FnOnce(&mut Core) + 'static) -> Self {
441 self.setup_core.push(Box::new(f));
442 self
443 }
444
445 /// Opens the main window on `core` rather than on one the launcher
446 /// makes. Everything registered on it beforehand (fonts, images,
447 /// sounds, tokens, a pinned theme, menus) reaches the window, and its
448 /// session becomes the app's, so a second window joins it and handles
449 /// minted by an earlier headless frame keep drawing. The launcher's own
450 /// settings still apply on top, in order: [`Launcher::diagnostics`],
451 /// then `KUI_DEVTOOLS`, then every [`Launcher::setup_core`]. For a host
452 /// that drew headless first, or built the core through a binding.
453 pub fn core(mut self, core: Core) -> Self {
454 self.core = Some(core);
455 self
456 }
457
458 /// Declares that the app answers an event after `on_event` returns,
459 /// which only a host driving the loop itself can do ([`Launcher::open`],
460 /// [`PumpRunner`]): `on_event` keeps the event, the pump returns, the
461 /// host runs its handler and submits the next view.
462 ///
463 /// With it set, an input whose events reached the app does not ask for
464 /// a frame itself; the host asks with [`PumpRunner::request_redraw`]
465 /// once its handler has run, so a button's release and what the release
466 /// did land in one frame instead of two. Nothing else changes: a
467 /// transition, a caret blink, a [`Waker`] wake or the OS's own repaint
468 /// still paint when they ask, and an input that reached nobody still
469 /// asks for its own frame.
470 pub fn deferred_events(mut self) -> Self {
471 self.deferred_events = true;
472 self
473 }
474
475 /// Pins part of `env.system` for this app's windows. Every field of
476 /// `pinned` that is not "cannot tell" is what the views read, over
477 /// whatever the OS says, for as long as the app runs; the fields left
478 /// at their default keep following the OS, and a change to one of
479 /// those still arrives as the `system` event.
480 ///
481 /// ```rust,no_run
482 /// # use kui_native::{SystemEnv, MotionPref};
483 /// kui_native::app("mine").system(SystemEnv { motion: MotionPref::Reduced, ..Default::default() });
484 /// ```
485 ///
486 /// Use it to see the window a user who asked for less motion, or a
487 /// dark appearance, would get. It is on the launcher rather than an
488 /// environment variable so that a shipped app's motion is decided in
489 /// its own code; a headless core takes the same reading through
490 /// `core.env.system`.
491 pub fn system(mut self, pinned: SystemEnv) -> Self {
492 self.system = pinned;
493 self
494 }
495
496 /// The icon every window of the app is created with: `rgba` is
497 /// `width` by `height` pixels, four bytes each, row by row from the top
498 /// left, alpha not premultiplied. Windows shows it in the title bar,
499 /// Alt-Tab and the taskbar, X11 in the window manager's; macOS and
500 /// Wayland take the app's icon from the bundle or the `.desktop` file
501 /// and ignore this. Pass something a taskbar can shrink cleanly, 64 to
502 /// 256 px. Panics when the pixels are not that size;
503 /// [`Launcher::try_icon`] returns the reason instead.
504 ///
505 /// ```rust,no_run
506 /// # let rgba = vec![0u8; 64 * 64 * 4];
507 /// kui_native::app("mine").icon(rgba, 64, 64);
508 /// ```
509 ///
510 /// On Windows, [`Launcher::icon_resource`] names the icon linked into
511 /// the executable and wins over these pixels.
512 pub fn icon(self, rgba: Vec<u8>, width: u32, height: u32) -> Self {
513 match self.try_icon(rgba, width, height) {
514 Ok(this) => this,
515 Err(e) => panic!("kui: {e}"),
516 }
517 }
518
519 /// [`Launcher::icon`] for pixels that came from outside the program,
520 /// refused with the reason rather than a panic. The launcher is
521 /// consumed either way.
522 pub fn try_icon(mut self, rgba: Vec<u8>, width: u32, height: u32) -> Result<Self, String> {
523 self.icon = Some(icon::from_rgba(rgba, width, height)?);
524 Ok(self)
525 }
526
527 /// The executable's icon resource `id` as every window's icon, on
528 /// Windows: the `.ico` a `1 ICON "app.ico"` line in the program's `.rc`
529 /// links in, from which the title bar and the taskbar each load the
530 /// frame drawn for their size. A resource the executable does not have
531 /// is reported once on stderr, and [`Launcher::icon`]'s pixels are used
532 /// if there are any. Nothing on other platforms, so an app passes both
533 /// and each OS takes its own.
534 pub fn icon_resource(mut self, id: u16) -> Self {
535 self.icon_resource = Some(id);
536 self
537 }
538
539 /// Shorthand for `.chrome(Chrome::Custom)`.
540 pub fn custom_titlebar(self) -> Self {
541 self.chrome(Chrome::Custom)
542 }
543
544 /// Shorthand for `.chrome(Chrome::Borderless)`.
545 pub fn borderless(self) -> Self {
546 self.chrome(Chrome::Borderless)
547 }
548
549 /// Initial inner size, logical px (`KUI_WINDOW=WxH` still overrides).
550 /// Clamped into the `min_size`/`max_size` bounds, as the OS would.
551 pub fn size(mut self, w: f64, h: f64) -> Self {
552 self.size = (w, h);
553 self
554 }
555
556 /// Smallest inner size the user may resize the window to, logical px.
557 /// The OS enforces it; the initial size is clamped up into it.
558 pub fn min_size(mut self, w: f64, h: f64) -> Self {
559 self.min_size = Some((w, h));
560 self
561 }
562
563 /// Largest inner size the user may resize the window to, logical px.
564 /// A bound below the matching `min_size` loses to it, as on the OS side.
565 pub fn max_size(mut self, w: f64, h: f64) -> Self {
566 self.max_size = Some((w, h));
567 self
568 }
569
570 /// Loads `ext` under its own name as its namespace. The slots it fills
571 /// are declared as `ui.slot("<name>/<slot>")`. Panics when the name is
572 /// already another extension's namespace; two of one name need
573 /// [`Launcher::extension_as`].
574 pub fn extension(self, ext: impl Extension + 'static) -> Self {
575 let ns = ext.name().to_owned();
576 self.extension_as(ns, ext)
577 }
578
579 /// Loads `ext` under `namespace`, so the same extension loaded twice is
580 /// two namespaces with two sets of slots and params. Panics on a
581 /// namespace already taken, an empty one, or an extension whose slot
582 /// names contain `/`.
583 pub fn extension_as(self, namespace: impl Into<String>, ext: impl Extension + 'static) -> Self {
584 match self.try_extension_as(namespace, ext) {
585 Ok(this) => this,
586 Err(e) => panic!("kui: {e}"),
587 }
588 }
589
590 /// [`Launcher::extension_as`] for a caller that reports the refusal
591 /// rather than panicking, such as a plugin named from outside the
592 /// program. The launcher is consumed either way.
593 pub fn try_extension_as(
594 mut self,
595 namespace: impl Into<String>,
596 ext: impl Extension + 'static,
597 ) -> Result<Self, String> {
598 self.extensions.push_as(namespace, Box::new(ext))?;
599 Ok(self)
600 }
601
602 /// Takes an [`Extensions`] list already loaded, replacing any
603 /// `extension` calls before it. For a host that built the list
604 /// elsewhere, as the C binding does.
605 pub fn with_extensions(mut self, extensions: Extensions) -> Self {
606 self.extensions = extensions;
607 self
608 }
609
610 /// [`Launcher::extension`] for each, in order.
611 pub fn extensions(mut self, exts: Vec<Box<dyn Extension>>) -> Self {
612 for ext in exts {
613 if let Err(e) = self.extensions.push(ext) {
614 panic!("kui: {e}");
615 }
616 }
617 self
618 }
619
620 /// The shell for `app`, boxed: the one generic step between an app
621 /// and the runner, kept to moving fields. Everything after it
622 /// takes the box unsized, as a [`DynShell`].
623 fn shell<A: App>(mut self, app: A) -> Box<Shell<A>> {
624 let (diagnostics, session, core) = self.main_core();
625 Box::new(Shell {
626 title: self.title,
627 icon: icon::AppIcon::new(self.icon, self.icon_resource),
628 chrome: self.chrome,
629 size: clamp_size(self.size, self.min_size, self.max_size),
630 min_size: self.min_size,
631 max_size: self.max_size,
632 text_aa: self.text_aa,
633 frame_latency: wanted_frame_latency(self.frame_latency),
634 diagnostics,
635 subpixel: false,
636 extensions: self.extensions,
637 session,
638 main_core: Some(core),
639 panes: Vec::new(),
640 gpu: None,
641 reopened: None,
642 reopen_owed: false,
643 pretended_loss: false,
644 locks: kui_core::KeyLocks::default(),
645 script: kui_core::LayoutScript::default(),
646 epoch: std::time::Instant::now(),
647 system: system_env::query(),
648 pinned_system: self.system,
649 clipboard: arboard::Clipboard::new().ok(),
650 #[cfg(target_os = "macos")]
651 native_menu: macos_menu::MacMenu::new(),
652 #[cfg(target_os = "macos")]
653 menu_shown: false,
654 #[cfg(target_os = "macos")]
655 native_menu_bar: macos_menu::MacMenuBar::new(),
656 #[cfg(target_os = "macos")]
657 applied_menu_bar: None,
658 audio: audio::Audio::new(),
659 audio_touch: std::time::Instant::now(),
660 smoke_frames: Self::smoke_frames(),
661 frames_drawn: 0,
662 exit_requested: false,
663 startup_error: None,
664 torn_down: false,
665 secure_input: secure_input::SecureInput::default(),
666 pumped: false,
667 opened: false,
668 primary_down: None,
669 armed: Vec::new(),
670 swallowed_press: None,
671 proxy: None,
672 next_deadline: None,
673 saw_event: false,
674 woke: false,
675 deferred_events: self.deferred_events,
676 owed: std::cell::Cell::new(false),
677 app,
678 })
679 }
680
681 /// A shell as the runner sees it, for the tests.
682 #[cfg(test)]
683 fn dyn_shell<A: App + 'static>(self, app: A) -> Box<DynShell<'static>> {
684 self.shell(app)
685 }
686
687 /// Whether diagnostics are on, the session, and the main window's core
688 /// with the launcher's setup applied — the part of `shell` that does
689 /// not need the app's type.
690 fn main_core(&mut self) -> (bool, Session, Core) {
691 // Before anything prints: a windows-subsystem app started from a
692 // shell has no stdout until it takes its parent's, and the
693 // diagnostics, the panics and `report_faults` are all worth
694 // reading there (`mod windows_console`).
695 #[cfg(target_os = "windows")]
696 windows_console::attach_parent();
697 // Diagnostics are a development aid: on in debug builds unless the
698 // launcher says otherwise, so a shipped app pays and prints nothing.
699 let diagnostics = self.diagnostics.unwrap_or(cfg!(debug_assertions));
700 // A handed core brings its session; a made one gets a fresh one.
701 let (session, mut core) = match self.core.take() {
702 Some(core) => (core.session().clone(), core),
703 None => {
704 let session = Session::new();
705 let core = Core::new_in(&session);
706 (session, core)
707 }
708 };
709 core.set_diagnostics(diagnostics);
710 // `KUI_DEVTOOLS=1` opens the panel for a program that never asked
711 // (ADR 0024); read here, for a window, and never by a headless
712 // core. What the launcher was told comes after, and wins.
713 core.devtools_from_env();
714 for f in std::mem::take(&mut self.setup_core) {
715 f(&mut core);
716 }
717 (diagnostics, session, core)
718 }
719
720 /// `KUI_SMOKE_FRAMES=n`, in a build that honours it.
721 ///
722 /// A development aid, gated the way `shell` gates the diagnostics: an app you
723 /// ship should not close its own window because something in the
724 /// environment it was launched from happened to set a variable, and
725 /// the app's author never asked for that behaviour. Live in a dev
726 /// build, which is where it is used by hand (`KUI_SMOKE_FRAMES=120
727 /// cargo run --example fragment`), and in a release build that asks
728 /// for it with `--features smoke` — which is what
729 /// the smoke round passes under `--release`
730 /// (examples/devtools/src/bin/smoke.rs), and
731 /// the whole reason this is a feature rather than `debug_assertions`
732 /// alone: the round is worth running against what actually ships.
733 fn smoke_frames() -> Option<u32> {
734 if !(cfg!(debug_assertions) || cfg!(feature = "smoke")) {
735 return None;
736 }
737 std::env::var("KUI_SMOKE_FRAMES")
738 .ok()
739 .and_then(|s| s.parse().ok())
740 }
741
742 /// Opens the main window and runs the event loop until the main window
743 /// closes. Returns `Ok` then, or the error when the window or its
744 /// renderer could not be made. One event loop per process: a process
745 /// that has used [`Launcher::open`] opens again rather than calling
746 /// `run`.
747 pub fn run<A: App>(self, app: A) -> Result<(), Box<dyn std::error::Error>> {
748 let event_loop = run_loop()?;
749 run_shell(event_loop, self.shell(app))
750 }
751
752 /// Opens the window but keeps the event loop in the caller's hands: the
753 /// returned [`PumpRunner`] processes OS events only when
754 /// [`PumpRunner::pump`] is called, so a foreign loop (libuv, a game
755 /// loop, a test harness) can interleave with winit on the main thread.
756 /// winit allows one event loop per process, but any number of runners
757 /// in turn: a runner whose main window has closed parks the loop, and
758 /// the next `open` on the thread takes it back.
759 pub fn open<A: App>(self, app: A) -> Result<PumpRunner<A>, Box<dyn std::error::Error>> {
760 let event_loop = take_event_loop()?;
761 let mut shell = self.shell(app);
762 let state = PumpState::open(event_loop, &mut *shell);
763 let mut runner = PumpRunner {
764 state,
765 shell: std::mem::ManuallyDrop::new(shell),
766 };
767 if !runner.state.alive {
768 runner.retire();
769 }
770 // Retired above, so the loop is parked and the next `open` can
771 // try again (backlog RG47).
772 if let Some(why) = runner.shell.startup_error.take() {
773 return Err(why.into());
774 }
775 Ok(runner)
776 }
777}
778
779/// The event loop `run` owns. Not a parked loop: a pumped runner leaves
780/// winit's loop *running* (it never exits it — see `PARKED_LOOP`), and
781/// `run_app` on a running loop is a `debug_assert` in winit's macOS path.
782/// `run` is the one-shot runner; a process that has pumped opens again.
783fn run_loop() -> Result<EventLoop<access_bridge::UserEvent>, Box<dyn std::error::Error>> {
784 if PARKED_LOOP.with(|p| p.borrow().is_some()) {
785 return Err(
786 "kui: `run` cannot follow a pumped runner in this process — a loop \
787 a `PumpRunner` parked is still running; open another `PumpRunner`"
788 .into(),
789 );
790 }
791 Ok(EventLoop::<access_bridge::UserEvent>::with_user_event().build()?)
792}
793
794/// `Launcher::run` past the one generic step: compiled here, once.
795fn run_shell(
796 event_loop: EventLoop<access_bridge::UserEvent>,
797 mut shell: Box<DynShell<'_>>,
798) -> Result<(), Box<dyn std::error::Error>> {
799 event_loop.set_control_flow(ControlFlow::Wait);
800 shell.attach(&event_loop);
801 event_loop.run_app(&mut Handler(&mut shell))?;
802 match shell.startup_error.take() {
803 Some(why) => Err(why.into()),
804 None => Ok(()),
805 }
806}
807
808impl DynShell<'_> {
809 /// The main window, or its renderer, could not be made: `why` becomes
810 /// the error `run` or `open` returns, and the runner ends. `run`'s
811 /// loop is asked to exit; a pumped one is not — it is parked for the
812 /// next runner, as when a window closes.
813 fn fail_open(&mut self, event_loop: &ActiveEventLoop, why: String) {
814 self.startup_error = Some(why);
815 self.exit_requested = true;
816 if !self.pumped {
817 event_loop.exit();
818 }
819 }
820
821 /// What a shell takes from the loop it runs on before the first
822 /// event: the proxy, the app's waker, and the wakers of the platform
823 /// paths no winit event carries.
824 fn attach(&mut self, event_loop: &EventLoop<access_bridge::UserEvent>) {
825 self.proxy = Some(event_loop.create_proxy());
826 self.app.setup(Waker(event_loop.create_proxy()));
827 // A menu-bar item chosen by its ⌘-shortcut is the whole of the
828 // event as far as winit is concerned — AppKit consumed the key —
829 // so the bar rings the loop itself.
830 #[cfg(target_os = "macos")]
831 if let Some(bar) = &self.native_menu_bar {
832 bar.set_waker(Waker(event_loop.create_proxy()));
833 }
834 // And so does an insert the platform makes from the palette or
835 // dictation: no winit event carries it.
836 #[cfg(target_os = "macos")]
837 macos_text_input::set_waker(Waker(event_loop.create_proxy()));
838 // And a file drag's position (ADR 0031), which winit's do not.
839 #[cfg(target_os = "macos")]
840 macos_drop::set_waker(Waker(event_loop.create_proxy()));
841 // And the installed fonts changing, which winit has no event for.
842 system_fonts::watch(event_loop.create_proxy());
843 }
844}
845
846thread_local! {
847 /// The process's one event loop, parked between runners. winit refuses
848 /// to build a second (`EventLoopError::RecreationAttempt`, a static
849 /// flag it never clears), so a host that opens a window, closes it
850 /// and opens another — a smoke test running two configurations in
851 /// sequence, an app whose second launch is in-process — needs the
852 /// first runner to hand the loop back rather than drop it. The pump
853 /// path never calls winit's `exit()` for the same reason: an exited
854 /// loop answers every later pump with `Exit` and nothing public clears
855 /// that; the runner ends itself on `exit_requested` instead, and the
856 /// loop stays live for the next shell.
857 static PARKED_LOOP: std::cell::RefCell<Option<EventLoop<access_bridge::UserEvent>>> =
858 const { std::cell::RefCell::new(None) };
859}
860
861/// The parked loop if an earlier runner left one, else a new one — which
862/// winit allows once per process. For `open` only: `run` builds its own
863/// (above), since a parked loop is a running one.
864fn take_event_loop() -> Result<EventLoop<access_bridge::UserEvent>, winit::error::EventLoopError> {
865 if let Some(parked) = PARKED_LOOP.with(|p| p.borrow_mut().take()) {
866 return Ok(parked);
867 }
868 EventLoop::<access_bridge::UserEvent>::with_user_event().build()
869}
870
871/// Whether this input is one whose own visible effect is finished, so the
872/// app's answer to it belongs in the same frame.
873///
874/// A press or a release changes what the core itself paints — the button
875/// goes down, the button comes up — and that change reads as the whole of
876/// what happened, so a frame showing the button let go with the count
877/// unchanged is a frame that lies. A keystroke, an IME commit and an
878/// assistive-technology action are discrete the same way.
879///
880/// A pointer moving, a wheel turning and a preedit being revised are not:
881/// they arrive as a stream, every frame during one is superseded by the
882/// next, and an app's content trailing the pointer by a frame is what
883/// every toolkit does. Waiting on those would halve the frame rate of a
884/// drag for nothing — measured at 18 frames against 36 in a 578 ms drag —
885/// so they never wait.
886/// Puts a copy on the system clipboard, with the formatting beside the
887/// words where there is any.
888///
889/// Both flavours or neither: `set_html` writes the HTML *and* the plain
890/// text it is given as an alternative, so an app that understands one
891/// takes it and everything else takes the words. A clipboard holding only
892/// HTML pastes markup into every plain-text field on the machine, which is
893/// the failure mode this shape exists to avoid.
894fn set_clipboard(clipboard: Option<&mut arboard::Clipboard>, text: String, html: Option<String>) {
895 let Some(cb) = clipboard else { return };
896 match html {
897 Some(html) => {
898 let _ = cb.set_html(html, Some(text));
899 }
900 None => {
901 let _ = cb.set_text(text);
902 }
903 }
904}
905
906fn input_completes(ev: &InputEvent) -> bool {
907 match ev {
908 InputEvent::MouseDown { .. }
909 | InputEvent::MouseUp { .. }
910 // A force click is one moment and one answer, like a press.
911 | InputEvent::ForceClick(_)
912 | InputEvent::Key(..)
913 | InputEvent::KeyDown(_)
914 | InputEvent::KeyUp(_)
915 | InputEvent::Text(_)
916 | InputEvent::Commit(_)
917 | InputEvent::Paste { .. }
918 | InputEvent::Access(_)
919 // A drop is a release; a cancel ends the drag the same way.
920 | InputEvent::DropFiles { .. }
921 | InputEvent::DragCancel
922 // A dialog's answer is one moment, as a paste is.
923 | InputEvent::Files(_) => true,
924 InputEvent::CursorMoved(_)
925 | InputEvent::CursorLeft
926 | InputEvent::Scroll(_)
927 | InputEvent::ScrollGesture { .. }
928 | InputEvent::Preedit(..)
929 | InputEvent::Modifiers(_)
930 // Files moving over the window is the pointer moving.
931 | InputEvent::DragFiles { .. } => false,
932 }
933}
934
935/// Whether a redraw waits for the host's answer instead of painting now.
936///
937/// Two conditions, and the second is the one that makes this safe. `owed`
938/// says an input reached an app that answers later, so what would be
939/// painted predates that input ([`Launcher::deferred_events`]).
940/// `deferred_last` says this window's previous redraw already waited — and
941/// a frame never waits twice running.
942///
943/// That bound is not a nicety. Waiting until the host says otherwise is
944/// the obvious rule and it starves the window: winit hands a pump its
945/// input before that pump's redraw, so under a stream of input that
946/// reaches the app — a drag, an auto-repeating key — each pump re-arms the
947/// wait before the frame the host just asked for is delivered, and the
948/// window paints **nothing** until the stream ends (measured: one frame in
949/// a 578 ms drag). The same unbounded rule freezes a window for a whole
950/// title-bar drag, since a platform's modal move loop never returns to the
951/// host that would end the wait. Never twice running costs at worst half
952/// the frame rate under continuous input, and bounds every one of those to
953/// a single frame.
954fn frame_waits_for_host(owed: bool, deferred_last: bool) -> bool {
955 owed && !deferred_last
956}
957
958fn pump_once(
959 event_loop: &mut EventLoop<access_bridge::UserEvent>,
960 shell: &mut DynShell<'_>,
961) -> bool {
962 use winit::platform::pump_events::{EventLoopExtPumpEvents, PumpStatus};
963 match event_loop.pump_app_events(Some(std::time::Duration::ZERO), &mut Handler(shell)) {
964 PumpStatus::Continue => !shell.exit_requested,
965 PumpStatus::Exit(_) => false,
966 }
967}
968
969/// A windowed runner driven from outside, from [`Launcher::open`]: the
970/// same runner as [`Launcher::run`] (input mapping, IME, clipboard, chrome,
971/// caret blink), but the host calls [`pump`](Self::pump) or
972/// [`pump_until`](Self::pump_until) on its own cadence instead of parking
973/// in the event loop.
974///
975/// Ask [`next_deadline`](Self::next_deadline) after each pump for how long
976/// to sleep, and [`request_redraw`](Self::request_redraw) after changing
977/// what `view` will produce. The runner ends when the main window closes;
978/// dropping it earlier closes the windows and parks the loop for the next
979/// `open`.
980pub struct PumpRunner<A: App> {
981 state: PumpState,
982 /// Dropped by hand, unsized (`drop_shell`): as a plain field its drop
983 /// glue — every window, core and store the shell owns — was generated
984 /// in the app's crate.
985 shell: std::mem::ManuallyDrop<Box<Shell<A>>>,
986}
987
988/// What a [`PumpRunner`] keeps beside its shell, and does to it, without
989/// its app's type.
990struct PumpState {
991 /// `None` once the runner has retired: the loop is parked for the next
992 /// runner on this thread (see `PARKED_LOOP`).
993 event_loop: Option<EventLoop<access_bridge::UserEvent>>,
994 alive: bool,
995 /// Every turn this runner has taken — [`pump`](PumpRunner::pump) and
996 /// [`pump_until`](PumpRunner::pump_until) alike, the first one that
997 /// opened the window included. What a driver's backoff is measured in
998 ///: the runner knows how often it pumped where the app
999 /// could only read a process monitor.
1000 pumps: u64,
1001 /// The turns among `pumps` whose batch carried an OS event or a wake
1002 ///: what `saw_event` marks, counted once per turn.
1003 woken_pumps: u64,
1004}
1005
1006impl PumpState {
1007 fn open(
1008 mut event_loop: EventLoop<access_bridge::UserEvent>,
1009 shell: &mut DynShell<'_>,
1010 ) -> PumpState {
1011 event_loop.set_control_flow(ControlFlow::Wait);
1012 shell.pumped = true;
1013 shell.attach(&event_loop);
1014 // First pump delivers `resumed`, creating the window + renderer —
1015 // or, on a loop taken back from an earlier runner, `about_to_wait`
1016 // does, since winit's init events came and went with the first.
1017 let alive = pump_once(&mut event_loop, shell);
1018 let mut state = PumpState {
1019 event_loop: Some(event_loop),
1020 alive,
1021 pumps: 1,
1022 woken_pumps: 0,
1023 };
1024 state.tally(shell);
1025 state
1026 }
1027
1028 /// Counts the turn that just ran as woken if its batch saw an event.
1029 /// The flag is taken, so the quiet turns after it are not counted too.
1030 fn tally(&mut self, shell: &mut DynShell<'_>) {
1031 if std::mem::take(&mut shell.woke) {
1032 self.woken_pumps += 1;
1033 }
1034 }
1035
1036 fn pump(&mut self, shell: &mut DynShell<'_>) -> bool {
1037 let Some(event_loop) = &mut self.event_loop else {
1038 return false;
1039 };
1040 self.pumps += 1;
1041 self.alive = pump_once(event_loop, shell);
1042 self.tally(shell);
1043 if !self.alive {
1044 self.retire(shell);
1045 }
1046 self.alive
1047 }
1048
1049 /// The end of this runner: every window closed (dropping the panes
1050 /// is what closes them — the pump path never asks winit to exit) and
1051 /// the loop handed back for the next `Launcher::open` on the thread.
1052 fn retire(&mut self, shell: &mut DynShell<'_>) {
1053 self.alive = false;
1054 shell.teardown_once();
1055 // The main core outlives its window, as it predated it: a host
1056 // still reads events, warnings and the tree off a runner that
1057 // has ended (`core_mut`), and the Node driver does so for the
1058 // pump that returned false.
1059 let mut panes = std::mem::take(&mut shell.panes);
1060 // The facts the platform's text input reads are keyed by the
1061 // view's address, which the next window's view may get.
1062 #[cfg(target_os = "macos")]
1063 for pane in &panes {
1064 macos_text_input::detach(&pane.window);
1065 macos_drop::detach(&pane.window);
1066 }
1067 if !panes.is_empty() {
1068 shell.main_core = Some(panes.remove(0).core);
1069 }
1070 if let Some(event_loop) = self.event_loop.take() {
1071 PARKED_LOOP.with(|p| *p.borrow_mut() = Some(event_loop));
1072 }
1073 }
1074
1075 fn pump_until(&mut self, shell: &mut DynShell<'_>, deadline: std::time::Instant) -> bool {
1076 use winit::platform::pump_events::{EventLoopExtPumpEvents, PumpStatus};
1077 let Some(event_loop) = &mut self.event_loop else {
1078 return false;
1079 };
1080 let timeout = deadline.saturating_duration_since(std::time::Instant::now());
1081 self.pumps += 1;
1082 self.alive = match event_loop.pump_app_events(Some(timeout), &mut Handler(shell)) {
1083 PumpStatus::Continue => !shell.exit_requested,
1084 PumpStatus::Exit(_) => false,
1085 };
1086 self.tally(shell);
1087 if !self.alive {
1088 self.retire(shell);
1089 }
1090 self.alive
1091 }
1092
1093 fn waker(&self, shell: &DynShell<'_>) -> Waker {
1094 match &self.event_loop {
1095 Some(event_loop) => Waker(event_loop.create_proxy()),
1096 // Retired: the proxy the shell kept still names the loop.
1097 None => Waker(shell.proxy.clone().expect("a pump runner keeps its proxy")),
1098 }
1099 }
1100}
1101
1102impl DynShell<'_> {
1103 fn core_mut_of(&mut self, id: WindowId) -> Option<&mut Core> {
1104 if id == WindowId::MAIN {
1105 return Some(self.core_mut());
1106 }
1107 self.panes
1108 .iter_mut()
1109 .find(|p| p.id == id)
1110 .map(|p| &mut p.core)
1111 }
1112
1113 fn window_id(&mut self, name: &str) -> Option<WindowId> {
1114 self.core_mut()
1115 .windows()
1116 .into_iter()
1117 .find(|(_, n)| &**n == name)
1118 .map(|(id, _)| id)
1119 }
1120
1121 fn request_redraw(&self) {
1122 self.owed.set(false);
1123 for p in &self.panes {
1124 p.redraw_for(FrameCause::HOST);
1125 }
1126 }
1127}
1128
1129impl<A: App> Drop for PumpRunner<A> {
1130 /// A runner dropped while alive — a host that let go of it without
1131 /// pumping to the end — parks the loop too, so the next `open` on the
1132 /// thread is not refused for its sake.
1133 fn drop(&mut self) {
1134 // `retire` reaches `App::teardown` too, so a runner a panic unwinds
1135 // through hears the window go (backlog RG1); a second panic out of
1136 // that `teardown` is an abort, as any panic in a drop is.
1137 self.retire();
1138 // SAFETY: taken once, here, and the field is not read again.
1139 let shell: Box<Shell<A>> = unsafe { std::mem::ManuallyDrop::take(&mut self.shell) };
1140 drop_shell(shell);
1141 }
1142}
1143
1144/// Drops a shell unsized, so its drop glue is kui's (see `PumpRunner`).
1145fn drop_shell(shell: Box<DynShell<'_>>) {
1146 drop(shell);
1147}
1148
1149impl<A: App> PumpRunner<A> {
1150 fn shell(&self) -> &DynShell<'_> {
1151 &**self.shell
1152 }
1153
1154 fn shell_mut(&mut self) -> &mut DynShell<'_> {
1155 &mut **self.shell
1156 }
1157
1158 fn retire(&mut self) {
1159 self.state.retire(&mut **self.shell);
1160 }
1161
1162 /// Processes all pending OS events without blocking. Returns false once
1163 /// the main window has closed — and from that pump on the windows are
1164 /// gone and the loop is parked for the next runner; further pumps are
1165 /// no-ops.
1166 pub fn pump(&mut self) -> bool {
1167 self.state.pump(&mut **self.shell)
1168 }
1169
1170 /// How many turns this runner has taken, the one that opened the
1171 /// window included: every `pump` and `pump_until` that ran, not the
1172 /// no-ops after it retired. Monotonic, so two readings a second apart
1173 /// give the pump rate over that second. How many of them something
1174 /// outside the app caused is [`woken_pumps`](Self::woken_pumps).
1175 pub fn pumps(&self) -> u64 {
1176 self.state.pumps
1177 }
1178
1179 /// How many of those [`pumps`](Self::pumps) found an OS event or a
1180 /// wake in their batch: any window event but a redraw (a key, the
1181 /// pointer crossing the window, a focus change, a resize, the window
1182 /// moved or occluded), or anything that came through the loop's proxy
1183 /// (a [`Waker::wake`], assistive technology asking, a file dialog's
1184 /// answer). Monotonic, and never more than `pumps`.
1185 ///
1186 /// Unmoved over a second, the desktop left the window alone and
1187 /// whatever it drew was the app's own doing; moved, the desktop or a
1188 /// person reached in, so an idle-window measurement should restart
1189 /// rather than fail.
1190 pub fn woken_pumps(&self) -> u64 {
1191 self.state.woken_pumps
1192 }
1193
1194 /// [`pump`](Self::pump), but parked until an OS event, a
1195 /// [`Waker::wake`] or `deadline`, whichever comes first, so a host that
1196 /// owns the loop blocks on all three instead of polling on a timer.
1197 /// Returns false once the main window has closed.
1198 pub fn pump_until(&mut self, deadline: std::time::Instant) -> bool {
1199 self.state.pump_until(&mut **self.shell, deadline)
1200 }
1201
1202 /// When the runner next needs pumping, as the last [`pump`](Self::pump)
1203 /// left it: a caret blink, a tick, a transition's next frame, the audio
1204 /// poll or a first-frame retry. `None` when nothing it knows about is
1205 /// due. Ask after each pump and sleep until the answer rather than
1206 /// pumping on a fixed interval.
1207 ///
1208 /// It does not say whether an OS event is waiting, since nothing short
1209 /// of pumping can, so a driver still needs a ceiling of its own; this
1210 /// only ever says to come back sooner.
1211 pub fn next_deadline(&self) -> Option<std::time::Instant> {
1212 self.shell.next_deadline
1213 }
1214
1215 /// A [`Waker`] for this loop, to clone into the threads the host's
1216 /// data arrives on.
1217 pub fn waker(&self) -> Waker {
1218 self.state.waker(&**self.shell)
1219 }
1220
1221 /// The app, for a host that reads or changes its state between pumps.
1222 pub fn app_mut(&mut self) -> &mut A {
1223 &mut self.shell.app
1224 }
1225
1226 /// Delivers `events` the way this runner's own loop does: an
1227 /// extension's event to the extension, and the rest, with whatever the
1228 /// extension replied, to `to_app`. Use it for events the loop never
1229 /// saw, such as those a host produced by driving the core directly
1230 /// (`core_mut().press`, an access action, a drained
1231 /// `take_pending_events`); pushing those straight at the app would
1232 /// hand it an extension's clicks and leave the extension deaf to them.
1233 ///
1234 /// `to_app` is lent the core of the window each event came from, as
1235 /// [`App::on_event_with`] is.
1236 pub fn route_events(
1237 &mut self,
1238 events: impl IntoIterator<Item = UiEvent>,
1239 mut to_app: impl FnMut(&mut A, UiEvent, &mut Core),
1240 ) {
1241 let Shell {
1242 extensions,
1243 app,
1244 panes,
1245 main_core,
1246 ..
1247 } = &mut **self.shell;
1248 extensions.route(events, |ev| {
1249 if let Some(core) = window_core(panes, main_core, ev.window) {
1250 to_app(app, ev, core);
1251 }
1252 });
1253 }
1254
1255 /// The main window's core. Every window of the app shares its session,
1256 /// so resources registered through it draw in all of them, and
1257 /// `Core::windows` on it lists them.
1258 pub fn core_mut(&mut self) -> &mut Core {
1259 self.shell_mut().core_mut()
1260 }
1261
1262 /// The core of the window `id` names, if that window is open; the main
1263 /// window's for `WindowId::MAIN`. Everything that is one window's
1264 /// rather than the session's (its focus, its editors' text, its scroll
1265 /// offsets, its tokens) is answered by this core and no other.
1266 pub fn core_mut_of(&mut self, id: WindowId) -> Option<&mut Core> {
1267 self.shell_mut().core_mut_of(id)
1268 }
1269
1270 /// The id of the open window named `name` (`"main"` for the launcher's),
1271 /// or `None` while no window of that name is open — before its first
1272 /// frame's diff, or after the user closed it.
1273 pub fn window_id(&mut self, name: &str) -> Option<WindowId> {
1274 self.shell_mut().window_id(name)
1275 }
1276
1277 /// The main window's inner size (logical px) and its scale factor.
1278 /// Unlike `core_mut().viewport()` this is known before the first frame,
1279 /// so a host can size its model at setup. `core_mut().host_area(size)`
1280 /// is what the next frame lays out against: the window less the
1281 /// devtools' dock while the panel is docked, the window otherwise.
1282 pub fn window_size(&self) -> (Size, f32) {
1283 self.shell().window_size()
1284 }
1285
1286 /// Schedules a redraw of every window; call it after changing what
1287 /// `view` will produce. Under [`Launcher::deferred_events`] it also
1288 /// ends a frame's wait: the host is saying its view is current, so the
1289 /// waiting frame is painted with the answer in it.
1290 pub fn request_redraw(&self) {
1291 self.shell().request_redraw();
1292 }
1293
1294 /// Asks the app to close; the next `pump` observes it and returns false.
1295 pub fn request_exit(&mut self) {
1296 self.shell.exit_requested = true;
1297 }
1298
1299 /// Hands the core's queued audio commands to the device now rather than
1300 /// at the next pump, for a host that calls `Core::play` between pumps
1301 /// and wants the sound to start at once.
1302 pub fn flush_audio(&mut self) {
1303 self.shell_mut().apply_audio();
1304 }
1305}
1306
1307/// `app(title).extensions(extensions).run(application)` in one call.
1308pub fn run<A: App>(
1309 title: &str,
1310 application: A,
1311 extensions: Vec<Box<dyn Extension>>,
1312) -> Result<(), Box<dyn std::error::Error>> {
1313 app(title).extensions(extensions).run(application)
1314}
1315
1316/// Clamps a requested inner size into `min`/`max` (logical px), the way the
1317/// OS clamps a resize once the window exists — so a host reading
1318/// `PumpRunner::window_size` before the first frame sees the real size.
1319/// `min` wins where the two bounds cross, matching the platforms.
1320fn clamp_size(size: (f64, f64), min: Option<(f64, f64)>, max: Option<(f64, f64)>) -> (f64, f64) {
1321 let (mut w, mut h) = size;
1322 if let Some((mw, mh)) = max {
1323 w = w.min(mw);
1324 h = h.min(mh);
1325 }
1326 if let Some((mw, mh)) = min {
1327 w = w.max(mw);
1328 h = h.max(mh);
1329 }
1330 (w, h)
1331}
1332
1333/// Width of the invisible resize band synthesized on undecorated windows.
1334const RESIZE_BAND: f32 = 6.0;
1335/// A second titlebar press within this window toggles maximize.
1336const DOUBLE_CLICK_MS: u128 = 350;
1337/// Presses within this window (and `MULTI_CLICK_SLOP` px) count up the
1338/// multi-click sent with `InputEvent::MouseDown` (double = word select).
1339const MULTI_CLICK_MS: u128 = 400;
1340const MULTI_CLICK_SLOP: f32 = 4.0;
1341/// Caret blink half-period while an edit widget is focused.
1342const BLINK_INTERVAL: std::time::Duration = std::time::Duration::from_millis(500);
1343/// How often the loop wakes to notice a playing sound finishing.
1344const AUDIO_POLL: std::time::Duration = std::time::Duration::from_millis(50);
1345
1346/// How long the output device is held open after the last input or sound.
1347/// An open device is a real-time thread the OS runs ~94 times a second
1348/// whether or not anything is playing, which is the entire idle CPU cost of
1349/// an app that owns a sound — the counter example sat at 0.3% doing nothing.
1350/// Held rather than closed at once because the point of opening early is
1351/// that a click finds it open (the ~90 ms open used to stall the counter's
1352/// first click), and any input at all re-warms it: the pointer moving
1353/// towards a button is minutes of warning before the button is pressed.
1354const AUDIO_IDLE_CLOSE: std::time::Duration = std::time::Duration::from_secs(5);
1355/// How long after one try at opening a new device (`Shell::reopen_device`)
1356/// the next may be made. A device that will not open — a driver still
1357/// being installed, an adapter gone — is tried once a second, and the
1358/// loop sleeps until then rather than asking for frames that could only
1359/// ask again.
1360const REOPEN_INTERVAL: std::time::Duration = std::time::Duration::from_secs(1);
1361/// Frames in a row a surface may refuse for being configured wrong, each
1362/// answered by configuring it again, before it is given up with its device.
1363const SURFACE_TRIES: u8 = 3;
1364
1365/// When a new device asked for at `now` may be opened: at once if none
1366/// has been tried, else `REOPEN_INTERVAL` after the last try and never
1367/// sooner. A time not after `now` means now; a later one is the wake the
1368/// loop sleeps until (`about_to_wait`), since nothing else is bound to ask
1369/// — an idle app's windows draw nothing on their own, and an animating
1370/// one's frames, with no surface to present to, are not paced by vsync
1371/// and would spin the loop until the second was up.
1372fn reopen_due(last_try: Option<std::time::Instant>, now: std::time::Instant) -> std::time::Instant {
1373 last_try.map_or(now, |t| (t + REOPEN_INTERVAL).max(now))
1374}
1375
1376/// What a frame does with a surface refused for being configured wrong.
1377#[derive(Debug, PartialEq, Eq)]
1378enum Refused {
1379 /// Configure it to the window's size and draw again at once.
1380 Retry,
1381 /// Give it up with its device (`Shell::reopen_device`); `say` on the
1382 /// first frame past the tries, not on each one refused after it while
1383 /// the reopen waits out its second.
1384 GiveUp { say: bool },
1385}
1386
1387/// Counts one more refusal in `tries` — saturating, since while a reopen
1388/// is owed every frame input asks for is refused again and counted, and
1389/// a `u8` that wrapped would start the retries over (or, in a debug
1390/// build, panic) — and says what the frame does with it: the first
1391/// `SURFACE_TRIES` are retried, the rest give the surface up.
1392fn surface_refused(tries: &mut u8) -> Refused {
1393 *tries = tries.saturating_add(1);
1394 if *tries <= SURFACE_TRIES {
1395 Refused::Retry
1396 } else {
1397 Refused::GiveUp {
1398 say: *tries == SURFACE_TRIES + 1,
1399 }
1400 }
1401}
1402
1403/// Whether text is drawn with LCD subpixel masks: what was asked for
1404/// (`KUI_TEXT_AA` over the launcher's `text_aa`, `wanted_text_aa`), and
1405/// for `Auto` or `Subpixel` only where the device blends per channel —
1406/// a mask the blend cannot split draws coloured fringes. Decided with each
1407/// device, the first and every one opened after a loss, since a reopen can
1408/// land on another adapter.
1409fn subpixel_on(wanted: TextAa, dual_source: bool) -> bool {
1410 match wanted {
1411 TextAa::Grayscale => false,
1412 TextAa::Subpixel | TextAa::Auto => dual_source,
1413 }
1414}
1415
1416/// The frame latency asked for: `KUI_FRAME_LATENCY` if it is a positive
1417/// number, for comparing without a rebuild, else the launcher's.
1418fn wanted_frame_latency(launcher: u32) -> u32 {
1419 std::env::var("KUI_FRAME_LATENCY")
1420 .ok()
1421 .and_then(|v| v.trim().parse::<u32>().ok())
1422 .filter(|n| *n >= 1)
1423 .unwrap_or(launcher)
1424}
1425
1426/// The text antialiasing asked for: `KUI_TEXT_AA` if set, for quick A/B
1427/// comparisons, else what the launcher was told.
1428fn wanted_text_aa(launcher: TextAa) -> TextAa {
1429 match std::env::var("KUI_TEXT_AA").ok().as_deref() {
1430 Some("gray") | Some("grayscale") => TextAa::Grayscale,
1431 Some("subpixel") | Some("lcd") => TextAa::Subpixel,
1432 _ => launcher,
1433 }
1434}
1435
1436/// The core's derived pointer shape in winit's vocabulary. One-to-one:
1437/// `CursorShape` is spelled after the platform names on purpose.
1438/// Chromeless, in the spelling each platform actually honours.
1439///
1440/// Everywhere but macOS that is `with_decorations(false)`. On macOS it is
1441/// **not**: `with_decorations(false)` gives a window with the borderless
1442/// style mask, and AppKit never sends `mouseUp:` to one — every press in it
1443/// lands and never releases, so nothing in the window can be clicked, no
1444/// drag ever ends, and a pressed style never clears. A hidden titlebar over
1445/// a fullsize content view looks the same, is a real window, and is what
1446/// `Chrome::Custom` already asks for; chromeless is that plus the traffic
1447/// lights hidden. It keeps the rounded corners, the drop shadow and the
1448/// native edge-resizing that a borderless window has none of.
1449///
1450/// Found by pressing a menu item and watching nothing happen;
1451/// the popup surface and `Chrome::Borderless` share this because they were
1452/// separately wrong in the same way.
1453fn undecorated(attrs: winit::window::WindowAttributes) -> winit::window::WindowAttributes {
1454 #[cfg(target_os = "macos")]
1455 {
1456 use winit::platform::macos::WindowAttributesExtMacOS;
1457 attrs
1458 .with_titlebar_transparent(true)
1459 .with_fullsize_content_view(true)
1460 .with_title_hidden(true)
1461 .with_titlebar_buttons_hidden(true)
1462 }
1463 #[cfg(not(target_os = "macos"))]
1464 {
1465 attrs.with_decorations(false)
1466 }
1467}
1468
1469/// A popup this press is about : one that opened while the primary button was down, or the
1470/// one the button went down inside. For the rest of that press the owner's
1471/// moves are retargeted into it and its release is classified against it.
1472struct Armed {
1473 /// The popup. Its owner and its anchor are the pane's, so nothing here
1474 /// can go stale against the window it names.
1475 id: WindowId,
1476 /// Whether the last retargeted move landed inside this popup, so that
1477 /// dragging off the list costs one `CursorLeft` and staying off it
1478 /// costs nothing.
1479 inside: bool,
1480}
1481
1482/// The runner's state for one app, over every window it opens.
1483///
1484/// Generic only in its last field: everything is written against
1485/// [`DynShell`] and compiled once, here; a `Shell<A>` is only built,
1486/// boxed, and handed over unsized. Written `impl<A: App> Shell<A>`,
1487/// the whole runner was instantiated and optimised again inside every app
1488/// crate, on every edit: the counter's release rebuild went from 1.20 s
1489/// to 1.57 s as the runner grew.
1490struct Shell<A: App + ?Sized> {
1491 title: String,
1492 /// What every window is created with (`Launcher::icon`).
1493 icon: icon::AppIcon,
1494 chrome: Chrome,
1495 /// Initial inner size (logical px), already clamped into the bounds.
1496 size: (f64, f64),
1497 min_size: Option<(f64, f64)>,
1498 max_size: Option<(f64, f64)>,
1499 text_aa: TextAa,
1500 /// What every renderer is configured with: `Launcher::frame_latency`
1501 /// under `KUI_FRAME_LATENCY`.
1502 frame_latency: u32,
1503 /// What every core is created with; see `Launcher::diagnostics`.
1504 diagnostics: bool,
1505 /// Whether the GPU blends per channel, decided by the first renderer,
1506 /// again by each device opened after a loss (`reopen_device`), and
1507 /// applied to every core.
1508 subpixel: bool,
1509 /// Each under the namespace the host gave it; their `Fill` is what fills
1510 /// the slots a view declares.
1511 extensions: Extensions,
1512 /// What every window shares: fonts, images, sounds, the audio queue and
1513 /// the declared window set.
1514 session: Session,
1515 /// The main window's core until `resumed` moves it into its pane, so
1516 /// `PumpRunner::core_mut` has an answer before the first pump.
1517 main_core: Option<Core>,
1518 /// The open windows, main first.
1519 panes: Vec<Pane>,
1520 /// The device every window renders with, from the first renderer.
1521 gpu: Option<kui_wgpu::Gpu>,
1522 /// When the device was last opened again after being lost
1523 /// (`reopen_device`), so a device that will not open is tried once a
1524 /// second rather than once a frame.
1525 reopened: Option<std::time::Instant>,
1526 /// A new device was asked for inside the second after the last try,
1527 /// or the last try left a window without a renderer: `about_to_wait`
1528 /// opens it when `reopen_due` says, and sleeps until then — the ask
1529 /// is kept here rather than in a frame asked for again, which in an
1530 /// idle app nothing would ask for and in an animating one would be
1531 /// asked for every turn with no vsync to pace it.
1532 reopen_owed: bool,
1533 /// Whether `KUI_LOSE_DEVICE` has had its one loss.
1534 pretended_loss: bool,
1535 /// Caps Lock and Num Lock as the lock keys' presses have turned them,
1536 /// in any window — what a press reports where the OS is not asked
1537 /// (`keys::lock_state`). One keyboard, one record: it
1538 /// was each pane's, so a popup began at off and a toggle in one window
1539 /// never reached another.
1540 locks: kui_core::KeyLocks,
1541 /// The layout's script as the letter keys have shown it — what a
1542 /// press goes by where the OS is not asked (`keys::layout_script`).
1543 /// One keyboard, one record, as `locks`.
1544 script: kui_core::LayoutScript,
1545 /// Origin of the frame clock handed to the cores for transitions.
1546 epoch: std::time::Instant,
1547 /// What the OS was asked for at startup — the accent colour, the
1548 /// reduce-motion setting and the language (`mod system_env`) — pushed
1549 /// into every pane's env each frame and re-asked when the user has
1550 /// evidently been somewhere else. The appearance is not here: it is
1551 /// per-window and comes off the window itself.
1552 system: system_env::Queried,
1553 /// What the app pinned over it (`Launcher::system`); merged in
1554 /// `sync_env`, so it is never lost to the per-frame write.
1555 pinned_system: SystemEnv,
1556 clipboard: Option<arboard::Clipboard>,
1557 /// The platform's context menu, where the platform has one.
1558 /// `None` on every other platform and on a macOS build that
1559 /// could not reach the main thread, and then the core draws its own.
1560 #[cfg(target_os = "macos")]
1561 native_menu: Option<macos_menu::MacMenu>,
1562 /// Whether a menu the core opened has been handed to the platform and
1563 /// is waiting for an answer. One per app: only one menu can be up.
1564 /// Beside `native_menu` because it means nothing without one.
1565 #[cfg(target_os = "macos")]
1566 menu_shown: bool,
1567 /// The platform's application menu bar, where the platform has one
1568 ///. One per process,
1569 /// because that is what macOS has: it carries the declaration of the
1570 /// window that has the keyboard, or of whichever window made one.
1571 #[cfg(target_os = "macos")]
1572 native_menu_bar: Option<macos_menu::MacMenuBar>,
1573 /// What it currently carries: a declaration — the window it came from
1574 /// and that core's `menu_bar_revision` — or the standard bar. The diff
1575 /// that keeps a re-declared bar from being rebuilt sixty times a second.
1576 #[cfg(target_os = "macos")]
1577 applied_menu_bar: Option<AppliedBar>,
1578 /// The audio device the core's audio commands drive; see `audio`.
1579 audio: audio::Audio,
1580 /// When the app was last doing something that could lead to a sound:
1581 /// any input, or any audio command. The device is warmed while this is
1582 /// recent and let go once it is not — see `AUDIO_IDLE_CLOSE`. Starts at
1583 /// launch, so a session holding sounds still opens the device before
1584 /// its first click the way it always did.
1585 audio_touch: std::time::Instant,
1586 /// `KUI_SMOKE_FRAMES=n`: quit after the main window has presented `n`
1587 /// frames, so an example is a self-terminating check — a real window
1588 /// on a real GPU, driven by the real loop, that exits 0 when it drew
1589 /// and non-zero when it did not. It is what the smoke round
1590 /// (examples/devtools/src/bin/smoke.rs) runs; the wgpu validation
1591 /// error that made `fragments` panic on
1592 /// first paint (an alignment the adapter and the device disagreed
1593 /// about) is exactly the class of bug no headless test can see.
1594 /// `None` — unset, or unparseable — is the ordinary endless run.
1595 smoke_frames: Option<u32>,
1596 /// Main-window frames presented so far, counted only while
1597 /// `smoke_frames` is set.
1598 frames_drawn: u32,
1599 /// Set by `WindowCommand::Close` on the main window; honored at the end
1600 /// of the event.
1601 exit_requested: bool,
1602 /// Why the main window or its renderer could not be made, when they
1603 /// could not: `run` and `open` return it as their error. It was an
1604 /// `expect`, and a panic there aborted a Node process outright — the
1605 /// unwind cannot cross the addon's boundary — when a compositor that
1606 /// had just gone away refused the window.
1607 startup_error: Option<String>,
1608 /// Whether `App::teardown` has run: once, whichever of the loop's
1609 /// exit and the runner's retirement comes first.
1610 torn_down: bool,
1611 /// The one count of secure keyboard entry this runner may hold, moved
1612 /// at the end of every batch to whether a window whose frame asked
1613 /// (`Ui::secure_input`) has the keyboard, given back at teardown and
1614 /// on drop (`mod secure_input`).
1615 secure_input: secure_input::SecureInput,
1616 /// Driven by a `PumpRunner` rather than `run_app`: the main window's
1617 /// close ends the runner (`exit_requested`) instead of exiting winit's
1618 /// loop, which the next runner on this thread reuses.
1619 pumped: bool,
1620 /// Whether `resumed` has opened the main window — once per shell, so a
1621 /// reused loop that delivers no `resumed` opens it from `about_to_wait`
1622 /// and a main window the user closed is not reopened from there.
1623 opened: bool,
1624 /// Which pane the primary button is down in, if any. A
1625 /// popup is armed against it: a non-activating popup that opens while this is
1626 /// set joins that press, which is the observable form of "the drag
1627 /// whose press opened the popup" and needs no geometry.
1628 primary_down: Option<WindowId>,
1629 /// The popups armed into the press `primary_down` names, in opening
1630 /// order — where two overlap the last is on top. Emptied by the release
1631 /// that classifies it, and by `close_pane` for a window that goes
1632 /// first.
1633 armed: Vec<Armed>,
1634 /// A primary press that dismissed a non-activating popup and was
1635 /// consumed rather than dispatched, by the pane
1636 /// it landed in. Its release is swallowed with it: the core never saw
1637 /// the `down`, so nothing should see the `up`.
1638 swallowed_press: Option<WindowId>,
1639 /// Hands AccessKit a way back into the loop; set before the window
1640 /// exists.
1641 proxy: Option<EventLoopProxy<access_bridge::UserEvent>>,
1642 /// What the last `about_to_wait` decided the control flow should be, kept
1643 /// so a host that owns the loop can read it (`PumpRunner::next_deadline`).
1644 /// `None` is `ControlFlow::Wait`: nothing the shell knows about is due.
1645 next_deadline: Option<std::time::Instant>,
1646 /// Whether this batch carried an OS event the shell acted on. A driver
1647 /// cannot see most of them — a pointer crossing a window that declares no
1648 /// hover produces no *app* event at all, and neither does a key nothing
1649 /// is listening for — so a driver pacing itself on what the app saw
1650 /// concludes that a window being moved across is idle. It is the reason
1651 /// `next_deadline` reports "now" after an event: the shell asked for a
1652 /// redraw and wants pumping to present it, and that is also the honest
1653 /// signal for "somebody is using this window".
1654 saw_event: bool,
1655 /// `saw_event` as `about_to_wait` took it, left for the pump runner to
1656 /// take in turn and count (`PumpRunner::woken_pumps`). A
1657 /// loop that owns itself never reads it.
1658 woke: bool,
1659 /// The host answers events after the loop hands them over
1660 /// (`Launcher::deferred_events`).
1661 deferred_events: bool,
1662 /// An input reached the app and the host has not answered yet, so the
1663 /// next frame would be painted from a view that predates that input.
1664 /// Set only under `deferred_events`; cleared when the host says its
1665 /// view is current ([`PumpRunner::request_redraw`], which every
1666 /// `setView` and every drained `pollEvents` reaches).
1667 ///
1668 /// A `Cell` because the clearing is the host's `&self` call, and the
1669 /// alternative — taking `&mut self` there — is a signature break for
1670 /// what is bookkeeping.
1671 owed: std::cell::Cell<bool>,
1672 /// Last, so a `Box<Shell<A>>` unsizes to a `Box<DynShell>`.
1673 app: A,
1674}
1675
1676/// A shell over any app: what the runner is written against. Generic only
1677/// in a lifetime, which is erased, so its code is kui's and not the app
1678/// crate's, and an app that borrows is still an app.
1679type DynShell<'a> = Shell<dyn App + 'a>;
1680
1681/// The core of window `id`, from a shell's two homes for one: the panes,
1682/// and the main window's core before its pane exists — the main window's
1683/// for a window that has closed since its event was made. Over the fields
1684/// rather than `&mut Shell`, so the app can be lent beside it.
1685fn window_core<'a>(
1686 panes: &'a mut [Pane],
1687 main_core: &'a mut Option<Core>,
1688 id: WindowId,
1689) -> Option<&'a mut Core> {
1690 let at = panes
1691 .iter()
1692 .position(|p| p.id == id)
1693 .or_else(|| panes.iter().position(|p| p.id == WindowId::MAIN));
1694 match at {
1695 Some(i) => Some(&mut panes[i].core),
1696 None => main_core.as_mut(),
1697 }
1698}
1699
1700/// What winit's loop drives: it wants a sized handler, and a `DynShell`
1701/// is not one.
1702struct Handler<'s, 'a>(&'s mut DynShell<'a>);
1703
1704impl ApplicationHandler<access_bridge::UserEvent> for Handler<'_, '_> {
1705 fn resumed(&mut self, event_loop: &ActiveEventLoop) {
1706 self.0.resumed(event_loop);
1707 }
1708
1709 fn window_event(
1710 &mut self,
1711 event_loop: &ActiveEventLoop,
1712 window: WinitWindowId,
1713 event: WindowEvent,
1714 ) {
1715 self.0.window_event(event_loop, window, event);
1716 }
1717
1718 fn exiting(&mut self, event_loop: &ActiveEventLoop) {
1719 self.0.exiting(event_loop);
1720 }
1721
1722 fn user_event(&mut self, event_loop: &ActiveEventLoop, event: access_bridge::UserEvent) {
1723 self.0.user_event(event_loop, event);
1724 }
1725
1726 fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
1727 self.0.about_to_wait(event_loop);
1728 }
1729}
1730
1731impl DynShell<'_> {
1732 /// The main window's core: its pane's once it exists, the one the
1733 /// launcher built before that.
1734 fn core_mut(&mut self) -> &mut Core {
1735 match self.panes.first_mut() {
1736 Some(p) => &mut p.core,
1737 None => self
1738 .main_core
1739 .as_mut()
1740 .expect("the main core exists until its pane takes it"),
1741 }
1742 }
1743
1744 /// Main inner size in logical px plus the scale factor; the launcher's
1745 /// requested size until the window exists.
1746 fn window_size(&self) -> (Size, f32) {
1747 match self.panes.first() {
1748 Some(p) => p.size(),
1749 None => (Size::new(self.size.0 as f32, self.size.1 as f32), 1.0),
1750 }
1751 }
1752
1753 /// `App::teardown`, once: from `exiting` — the loop's
1754 /// last word, which the OS's Quit reaches too, on macOS through
1755 /// `applicationWillTerminate` where the process ends without `run`
1756 /// ever returning — and from a pumped runner's retirement, whichever
1757 /// comes first.
1758 fn teardown_once(&mut self) {
1759 // The keyboard is given back before the app's teardown runs, and
1760 // on every path here: a process that ends from `exiting` never
1761 // drops the runner (backlog F85).
1762 self.secure_input.set(false);
1763 if !self.torn_down {
1764 self.torn_down = true;
1765 self.app.teardown();
1766 }
1767 }
1768
1769 /// The main window is done: `run_app`'s loop exits; a pumped loop is
1770 /// left running for the next runner, and the runner ends itself on
1771 /// the flag (see `PARKED_LOOP`).
1772 fn exit_main(&mut self, event_loop: &ActiveEventLoop) {
1773 self.exit_requested = true;
1774 if !self.pumped {
1775 event_loop.exit();
1776 }
1777 }
1778
1779 /// Whether the platform's own drag callbacks are answering for every
1780 /// window, so winit's positionless file events are the duplicates.
1781 fn file_drag_is_overridden(&self) -> bool {
1782 #[cfg(target_os = "macos")]
1783 {
1784 macos_drop::installed()
1785 }
1786 #[cfg(not(target_os = "macos"))]
1787 {
1788 false
1789 }
1790 }
1791
1792 /// The file drags the platform reported since the last turn:
1793 /// on macOS the delegate override's messages, each with the
1794 /// position AppKit gave it, dispatched to the pane whose delegate
1795 /// spoke and followed by the stamp that delegate answers the OS from;
1796 /// elsewhere the batch winit's per-file events built, at the pane's
1797 /// last cursor.
1798 fn pump_file_drag(&mut self, event_loop: &ActiveEventLoop) {
1799 #[cfg(target_os = "macos")]
1800 for (delegate, msg) in macos_drop::take_messages() {
1801 let Some(i) = self
1802 .panes
1803 .iter()
1804 .position(|p| macos_drop::delegate_ptr(&p.window) == Some(delegate))
1805 else {
1806 continue;
1807 };
1808 let ev = match msg {
1809 macos_drop::DragMsg::Over(paths, at) => InputEvent::DragFiles { paths, at },
1810 macos_drop::DragMsg::Drop(paths, at) => InputEvent::DropFiles { paths, at },
1811 macos_drop::DragMsg::Cancel => InputEvent::DragCancel,
1812 };
1813 if let Some(i) = self.dispatch(event_loop, i, ev) {
1814 let pane = &self.panes[i];
1815 macos_drop::stamp(&pane.window, pane.core.drop_target().is_some());
1816 }
1817 }
1818 // Collected first, then dispatched by window id: a drop's handler
1819 // may close its window, and a pane's index is not its identity
1820 // (backlog AR39).
1821 let batches: Vec<(WindowId, InputEvent)> = self
1822 .panes
1823 .iter_mut()
1824 .filter_map(|pane| {
1825 let dropped = pane.file_drag_pending.take()?;
1826 let paths = std::mem::take(&mut pane.file_drag);
1827 let at = pane.cursor;
1828 let ev = if dropped {
1829 InputEvent::DropFiles { paths, at }
1830 } else {
1831 InputEvent::DragFiles { paths, at }
1832 };
1833 Some((pane.id, ev))
1834 })
1835 .collect();
1836 for (id, ev) in batches {
1837 if let Some(i) = self.pane_of(id) {
1838 self.dispatch(event_loop, i, ev);
1839 }
1840 }
1841 }
1842
1843 /// Hands one input to pane `i`'s core and does what followed from it:
1844 /// the events routed, the menu actions, the window commands, the
1845 /// audio. Returns where that pane is afterwards — the commands may
1846 /// have closed a window, and a close in front of it moves it down,
1847 /// so its index is not its identity; `None` when the
1848 /// input closed the pane itself. A caller that goes on addressing the
1849 /// pane goes on with the returned index.
1850 fn dispatch(
1851 &mut self,
1852 event_loop: &ActiveEventLoop,
1853 i: usize,
1854 ev: InputEvent,
1855 ) -> Option<usize> {
1856 let t0 = std::time::Instant::now();
1857 // Someone is using the app, so a sound may be moments away: keep
1858 // the device warm (`AUDIO_IDLE_CLOSE`).
1859 self.audio_touch = t0;
1860 let completes = input_completes(&ev);
1861 let here = self.panes[i].id;
1862 let events = self.panes[i].core.handle_input(ev);
1863 let reached_app = self.route_events(events);
1864 self.owe_for(reached_app && completes);
1865 self.apply_menu_actions(event_loop, i);
1866 self.apply_window_commands(event_loop);
1867 self.apply_audio();
1868 self.pump_native_menu(event_loop);
1869 let i = self.pane_of(here)?;
1870 let pane = &mut self.panes[i];
1871 pane.apply_cursor();
1872 // Hover styling depends on input too, so any input redraws. A
1873 // damage pass can tighten this later.
1874 pane.core.stats.pending_input_ms += t0.elapsed().as_secs_f32() * 1e3;
1875 pane.window.request_redraw();
1876 Some(i)
1877 }
1878
1879 /// Hands the session's queued audio commands to the device. A session
1880 /// that holds a sound is going to play one: the device starts opening
1881 /// here, on its own thread, so the first play finds it open instead of
1882 /// stalling the frame for the ~90 ms the open takes.
1883 fn apply_audio(&mut self) {
1884 let core = self.core_mut();
1885 let cmds = core.take_audio_commands();
1886 let resources = core.resources.clone();
1887 if !cmds.is_empty() {
1888 self.audio_touch = std::time::Instant::now();
1889 }
1890 // Warmed while the app is being used and let go when it is not.
1891 // Not every frame: a frame is drawn for the caret, for a
1892 // transition, for a window moving over the top — none of which is
1893 // anybody about to play anything, and re-warming on one of those
1894 // would reopen the device the moment `about_to_wait` closed it.
1895 if resources.has_sounds() && self.audio_touch.elapsed() < AUDIO_IDLE_CLOSE {
1896 self.audio.warm();
1897 }
1898 // Two things only the device knows come back here. A `Stop` it found
1899 // still playing is a one-shot cut off, which the core turns into
1900 // `truncated-playback` on the node that went away; a refused play
1901 // never starts and so never ends, so the core turns that into a
1902 // `refused` event and a warning, or a tagged node waits on an
1903 // `ended` that cannot come.
1904 let answered = self.audio.apply(cmds, &resources);
1905 if answered.truncated.is_empty() && answered.refused.is_empty() {
1906 return;
1907 }
1908 let core = self.core_mut();
1909 for (playback, at) in answered.truncated {
1910 core.audio_truncated(playback, at);
1911 }
1912 for playback in answered.refused {
1913 core.audio_refused(playback);
1914 }
1915 self.route_playback_events();
1916 }
1917
1918 /// Folds playbacks that finished on their own back into the core, and
1919 /// routes the `sound` events tagged ones become.
1920 fn poll_audio(&mut self) {
1921 let ended = self.audio.poll_ended();
1922 if ended.is_empty() {
1923 return;
1924 }
1925 let core = self.core_mut();
1926 for playback in ended {
1927 core.audio_ended(playback);
1928 }
1929 self.route_playback_events();
1930 }
1931
1932 /// Routes whatever the audio fold-back queued (`ended`, `refused`) and
1933 /// redraws for what handling it changed.
1934 fn route_playback_events(&mut self) {
1935 let pending = self.core_mut().take_pending_events();
1936 if pending.is_empty() {
1937 return;
1938 }
1939 self.route_events(pending);
1940 for p in &self.panes {
1941 p.redraw_for(FrameCause::AUDIO);
1942 }
1943 }
1944
1945 /// An input's events reached the app: under `deferred_events` the next
1946 /// frame owes the host's answer (see `frame_waits_for_host`).
1947 fn owe_for(&self, reached_app: bool) {
1948 if reached_app && self.deferred_events {
1949 self.owed.set(true);
1950 }
1951 }
1952
1953 /// Returns whether anything reached the app (as against an extension
1954 /// answering for itself).
1955 fn route_events(&mut self, events: Vec<UiEvent>) -> bool {
1956 let mut reached_app = false;
1957 // An extension's replies go to whoever declared its slot (ADR 0014
1958 // decision 6): not routed by origin — a reply is addressed by being
1959 // one — and carrying the extension's origin, the window and the key
1960 // of the event it answered, so the receiver knows who spoke and
1961 // from where. For every extension this host placed itself, the
1962 // receiver is this host; for one a guest placed, it is the guest,
1963 // and `route` is the walk up.
1964 let Shell {
1965 extensions,
1966 app,
1967 panes,
1968 main_core,
1969 ..
1970 } = self;
1971 extensions.route(events, |ev| {
1972 reached_app = true;
1973 // Lent the core of the window the event came from (ADR 0036).
1974 match window_core(panes, main_core, ev.window) {
1975 Some(core) => app.on_event_with(ev, core),
1976 None => app.on_event(ev),
1977 }
1978 });
1979 // One app, one model, N windows: a handler that ran in answer to
1980 // input in *this* window can change what *another* window declares
1981 // — choosing an item in a popup is the app closing the popup, and
1982 // the declaration that closes it lives in the window that opened
1983 // it. So anything that reached the app redraws every window; the
1984 // caller has already redrawn the one the input landed in. Guarded
1985 // on there being more than one, so the single-window path — every
1986 // hover, every keystroke — is exactly what it was.
1987 if reached_app && self.panes.len() > 1 {
1988 for p in &self.panes {
1989 p.redraw_for(FrameCause::ELSEWHERE);
1990 }
1991 }
1992 reached_app
1993 }
1994
1995 /// Direct edits (cut) mutate the document outside `handle_input`, so
1996 /// the `changed` the core queued for it is routed here, and the window
1997 /// redrawn. The core posts the event (AR15: this used to build one by
1998 /// hand, and the menu's Cut posted none), so it is stamped and routed
1999 /// like the ones a keystroke makes.
2000 fn after_direct_edit(&mut self, i: usize) {
2001 let events = self.panes[i].core.take_pending_events();
2002 // A cut is input too: the frame that shows the text gone should
2003 // show what the app made of `changed`.
2004 let reached_app = self.route_events(events);
2005 self.owe_for(reached_app);
2006 // The one caller is the runner's own ⌘X, which the core never
2007 // hears as a key.
2008 self.panes[i].redraw_for(FrameCause::KEY);
2009 }
2010
2011 /// Builds and draws one window's frame.
2012 fn redraw(&mut self, i: usize) {
2013 let Shell {
2014 app,
2015 extensions,
2016 panes,
2017 min_size,
2018 max_size,
2019 epoch,
2020 system,
2021 pinned_system,
2022 audio,
2023 pretended_loss,
2024 ..
2025 } = self;
2026 let pane = &mut panes[i];
2027 // What the driver knows and the view only reads, refreshed for
2028 // this frame (it was already filled in when the pane opened).
2029 sync_env(pane, system, *pinned_system, audio.env());
2030 let window = &pane.window;
2031 // The core turns a changed viewport into a `resize` event, routed
2032 // with the rest of the pending events after this frame.
2033 let (viewport, scale) = pane.size();
2034 let size = window.inner_size();
2035 let t_view = std::time::Instant::now();
2036 pane.core.set_time(epoch.elapsed().as_secs_f64());
2037 // Why the runner asked, beside the input the core recorded: the
2038 // view reads both as `frame_cause` (backlog F111).
2039 pane.core.note_frame_cause(pane.cause.take());
2040 // The extensions fill the slots the host's view declares, in place
2041 // (`Ui::slot`), and `"root"` after it unless the host placed that
2042 // too — `finish` below does the latter and reports slots nobody
2043 // declared (ADR 0014). The core numbers their origins.
2044 let mut ui = pane.core.frame_with(viewport, scale, extensions);
2045 app.view(&mut ui);
2046 let view_ms = t_view.elapsed().as_secs_f32() * 1e3;
2047
2048 let t_layout = std::time::Instant::now();
2049 ui.finish();
2050 let layout_ms = t_layout.elapsed().as_secs_f32() * 1e3;
2051
2052 // Silent misconfigurations the core noticed (a grow weight with
2053 // nothing to split against, a transition on a positional key, two
2054 // nodes on one key): each once, to stderr, so they stop looking
2055 // like "the feature is broken".
2056 for w in pane.core.take_warnings() {
2057 eprintln!(
2058 "kui: warning [{}] node {:016x}: {}",
2059 w.code, w.key.0, w.message
2060 );
2061 }
2062
2063 // Mirror this frame's hit regions into the WM_NCHITTEST answerer.
2064 #[cfg(target_os = "windows")]
2065 if let Some(nc) = &pane.nc {
2066 nc.update(
2067 scale,
2068 window.is_maximized(),
2069 pane.core
2070 .interaction
2071 .hits()
2072 .iter()
2073 .map(|h| (h.window, h.rect.intersect(&h.clip))),
2074 );
2075 }
2076
2077 if let Some(t) = pane.core.window_title()
2078 && t != pane.applied_title
2079 {
2080 pane.applied_title = t.to_string();
2081 window.set_title(&pane.applied_title);
2082 }
2083
2084 // The level, the same way (backlog C30): a per-frame fact, applied
2085 // when it differs from what this pane has, and a popup's is never
2086 // touched. What the OS made of it is `env.window.always_on_top`
2087 // on the next `sync_env`, from the record `level_change` keeps.
2088 if let Some(level) = level_change(
2089 pane.kind,
2090 pane.core.always_on_top(),
2091 &mut pane.applied_on_top,
2092 ) {
2093 window.set_window_level(level);
2094 }
2095
2096 // Which Option keys are Alt, the same way (backlog F113): applied
2097 // when it differs from what this window has, never per frame. A
2098 // popup's own ask is applied too and never read — it cannot
2099 // become key on macOS, so its keys come through its owner.
2100 if let Some(_option_as_alt) =
2101 option_as_alt_change(pane.core.option_as_alt(), &mut pane.applied_option_as_alt)
2102 {
2103 #[cfg(target_os = "macos")]
2104 {
2105 use winit::platform::macos::{OptionAsAlt as Winit, WindowExtMacOS};
2106 window.set_option_as_alt(match _option_as_alt {
2107 kui_core::OptionAsAlt::None => Winit::None,
2108 kui_core::OptionAsAlt::Left => Winit::OnlyLeft,
2109 kui_core::OptionAsAlt::Right => Winit::OnlyRight,
2110 kui_core::OptionAsAlt::Both => Winit::Both,
2111 });
2112 }
2113 }
2114
2115 // The floor the app declared is a floor on the *app*: while the
2116 // devtools are docked in the main window, the pane's extent goes
2117 // on top of it, so the OS stops the window where the app is at
2118 // its minimum and not where the app less the dock is. After the
2119 // frame, since the handle's drag and the placement buttons land
2120 // in one; on change only, since it is a window-manager call.
2121 if pane.id == WindowId::MAIN
2122 && let Some((mw, mh)) = *min_size
2123 {
2124 let inset = pane.core.devtools_inset();
2125 let want = clamp_size((mw + inset.w as f64, mh + inset.h as f64), None, *max_size);
2126 if pane.applied_min != Some(want) {
2127 pane.applied_min = Some(want);
2128 window.set_min_inner_size(Some(LogicalSize::new(want.0, want.1)));
2129 }
2130 }
2131
2132 // Anchor the OS IME candidate window at the focused caret.
2133 if let Some(r) = pane.core.ime_rect() {
2134 window.set_ime_cursor_area(
2135 winit::dpi::LogicalPosition::new(r.x, r.y),
2136 winit::dpi::LogicalSize::new(r.w.max(1.0), r.h),
2137 );
2138 }
2139 // And say what the platform's own text input may ask the view:
2140 // whether there is somewhere to type, and where the caret is.
2141 #[cfg(target_os = "macos")]
2142 macos_text_input::stamp(window, &pane.core);
2143
2144 let t_render = std::time::Instant::now();
2145 // KUI_LOSE_DEVICE=SECS marks the device lost that long after
2146 // launch, once, to see the reopening below happen without a
2147 // driver update to cause it.
2148 if let Some(secs) = lose_device_at()
2149 && !*pretended_loss
2150 && epoch.elapsed().as_secs_f64() >= secs
2151 && let Some(r) = pane.renderer.as_ref()
2152 {
2153 *pretended_loss = true;
2154 r.gpu().mark_lost();
2155 }
2156 // The ground under the frame is a theme role like any other
2157 // (ADR 0019). Without this a view that paints no root background
2158 // — every example that lets the window show through — would show
2159 // the renderer's own near-black on a light desktop, which is the
2160 // one surface a `bg` prop cannot reach.
2161 // Written straight through: the renderer asks for a non-sRGB
2162 // surface, so a clear component is the byte it lands as, the same
2163 // way a quad's colour is.
2164 let ground = pane.core.theme().bg;
2165 let clear = kui_wgpu::wgpu::Color {
2166 r: ground.r as f64,
2167 g: ground.g as f64,
2168 b: ground.b as f64,
2169 a: ground.a as f64,
2170 };
2171 let (dl, atlas) = pane.core.output();
2172 let mut wait_ms = 0.0;
2173 let mut reopen = false;
2174 let drawn = pane.renderer.as_mut().map(|r| {
2175 r.clear_color = clear;
2176 r.render(dl, atlas)
2177 });
2178 match drawn {
2179 Some(Ok(report)) => {
2180 wait_ms = report.vsync_wait_ms;
2181 pane.pacer
2182 .presented(std::time::Instant::now(), (size.width, size.height));
2183 pane.retry.presented();
2184 pane.surface_tries = 0;
2185 pane.awaits_device = false;
2186 }
2187 Some(Err(kui_wgpu::RenderError::Reconfigure)) => {
2188 if let Some(r) = pane.renderer.as_mut() {
2189 r.resize(size.width, size.height);
2190 }
2191 pane.redraw_for(FrameCause::RETRY);
2192 }
2193 // The surface is configured wrong for the window — a size the
2194 // platform never told us, a swapchain a driver update left
2195 // behind: configure it to the window's size and draw again;
2196 // a surface that stays wrong is given up with its device.
2197 // Past the tries the frame asks for no other: the reopen is
2198 // what asks for the next one, and if it has to wait out its
2199 // second, a frame asked for now would only be refused again —
2200 // at once, with no vsync to pace it. Said once per surface
2201 // given up, not once per refused frame.
2202 Some(Err(kui_wgpu::RenderError::Validation)) => {
2203 match surface_refused(&mut pane.surface_tries) {
2204 Refused::Retry => {
2205 if let Some(r) = pane.renderer.as_mut() {
2206 r.resize(size.width, size.height);
2207 }
2208 pane.redraw_for(FrameCause::RETRY);
2209 }
2210 Refused::GiveUp { say } => {
2211 if say {
2212 eprintln!("kui: the surface stays invalid; reopening the device");
2213 }
2214 reopen = true;
2215 }
2216 }
2217 }
2218 // Occluded or timed out: nothing to present, and the frame is
2219 // owed — *scheduled*, since nothing else may ask for one. A
2220 // window ordered front, or brought back with ⌘-Tab, reports
2221 // itself occluded for a beat or two before the platform
2222 // catches up; its frame dropped, it showed the one from
2223 // before until a stray mouse move woke it (F102). Only for a
2224 // bounded number of tries, and not while the platform says
2225 // the window is covered, so a hidden window does not spin.
2226 Some(Err(kui_wgpu::RenderError::Skip)) => {
2227 let now = std::time::Instant::now();
2228 pane.retry.skipped(now);
2229 // A skipped frame paces the next as a presented one does:
2230 // what asks while the surface skips (a waker, the host) is
2231 // held for the display, or its fallback, instead of drawn
2232 // at once into another skip (backlog RG98).
2233 pane.pacer.presented(now, (size.width, size.height));
2234 }
2235 // The device is gone (a driver update, a GPU reset), or a
2236 // frame ago it was and no new one could be opened: open one.
2237 Some(Err(kui_wgpu::RenderError::DeviceLost)) | None => reopen = true,
2238 }
2239 pane.awaits_device |= reopen;
2240 let render_ms = (t_render.elapsed().as_secs_f32() * 1e3 - wait_ms).max(0.0);
2241
2242 pane.core.stats.push(FrameSample {
2243 input_ms: 0.0,
2244 view_ms,
2245 layout_ms,
2246 render_ms,
2247 wait_ms,
2248 });
2249 if reopen {
2250 self.reopen_device();
2251 }
2252 }
2253
2254 /// The device is gone — a driver update or a GPU reset took it, and
2255 /// every swapchain with it — so one new device is opened, and a
2256 /// renderer on it for every window, each window's old one dropped
2257 /// before its new surface is made (DXGI gives a window one flip-model
2258 /// swapchain). The windows keep their cores: the next frame draws
2259 /// what the last one would have. A window whose renderer cannot be
2260 /// made has none, and the device is tried again a second later; a
2261 /// device that cannot be opened is tried, and said, once a second, not
2262 /// once a frame. Asked for inside that second, the ask is owed
2263 /// (`reopen_owed`) and `about_to_wait` makes it when the second is up.
2264 fn reopen_device(&mut self) {
2265 let now = std::time::Instant::now();
2266 if reopen_due(self.reopened, now) > now {
2267 self.reopen_owed = true;
2268 return;
2269 }
2270 self.reopened = Some(now);
2271 // Dropped, not leaked: the old swapchain has to be released for
2272 // DXGI to allow the window a new one (leaked, the new surface's
2273 // configure fails with "invalid surface").
2274 for pane in &mut self.panes {
2275 pane.renderer = None;
2276 pane.surface_tries = 0;
2277 }
2278 self.gpu = None;
2279 let mut gpu: Option<kui_wgpu::Gpu> = None;
2280 for pane in &mut self.panes {
2281 let px = pane.window.inner_size();
2282 let made = match &gpu {
2283 None => pollster::block_on(kui_wgpu::Renderer::new(
2284 pane.window.clone(),
2285 px.width,
2286 px.height,
2287 )),
2288 Some(gpu) => {
2289 kui_wgpu::Renderer::new_in(gpu, pane.window.clone(), px.width, px.height)
2290 }
2291 };
2292 match made {
2293 Ok(mut r) => {
2294 r.set_frame_latency(self.frame_latency);
2295 let opened = gpu.is_none();
2296 gpu.get_or_insert_with(|| r.gpu().clone());
2297 if opened {
2298 eprintln!("kui: device reopened");
2299 }
2300 pane.renderer = Some(r);
2301 pane.redraw_for(FrameCause::DEVICE);
2302 }
2303 Err(err) => eprintln!("kui: cannot reopen window {}: {err}", pane.id.0),
2304 }
2305 pane.awaits_device = pane.renderer.is_none();
2306 }
2307 // A window left without a renderer — or every window, when no
2308 // device would open — is tried again a second from now, whether
2309 // or not anything asks it for a frame.
2310 self.reopen_owed = self.panes.iter().any(|p| p.awaits_device);
2311 // The new device may be another adapter's, with or without the
2312 // per-channel blend LCD masks need: decided again, for every core,
2313 // or a core keeps rasterising masks the new pipeline cannot split.
2314 // A changed decision empties each core's atlas (`set_subpixel_text`),
2315 // which the fresh renderer was going to upload whole anyway.
2316 if let Some(gpu) = &gpu {
2317 let on = subpixel_on(wanted_text_aa(self.text_aa), gpu.dual_source());
2318 if on != self.subpixel {
2319 self.subpixel = on;
2320 for pane in &mut self.panes {
2321 pane.core.set_subpixel_text(on);
2322 }
2323 }
2324 }
2325 self.gpu = gpu;
2326 }
2327}
2328
2329/// Which bar `pump_menu_bar` last handed the platform.
2330#[cfg(target_os = "macos")]
2331#[derive(Clone, Copy, Debug, PartialEq, Eq)]
2332enum AppliedBar {
2333 /// The standard bar: no window declared one, or the front
2334 /// window draws its own declaration and the platform's is the standard.
2335 Standard,
2336 /// A window's declaration, at that revision.
2337 Declared(WindowId, u64),
2338}
2339
2340impl ApplicationHandler<access_bridge::UserEvent> for DynShell<'_> {
2341 fn resumed(&mut self, event_loop: &ActiveEventLoop) {
2342 if !self.panes.is_empty() || self.opened {
2343 return;
2344 }
2345 self.opened = true;
2346 // KUI_WINDOW=WxH overrides the initial size (useful for testing).
2347 let size = std::env::var("KUI_WINDOW")
2348 .ok()
2349 .and_then(|s| {
2350 let (w, h) = s.split_once('x')?;
2351 Some((w.parse().ok()?, h.parse().ok()?))
2352 })
2353 .map(|s| clamp_size(s, self.min_size, self.max_size))
2354 .unwrap_or(self.size);
2355 let mut attrs = self.window_attrs(&self.title.clone(), size, self.chrome);
2356 if let Some((mw, mh)) = self.min_size {
2357 attrs = attrs.with_min_inner_size(LogicalSize::new(mw, mh));
2358 }
2359 if let Some((mw, mh)) = self.max_size {
2360 attrs = attrs.with_max_inner_size(LogicalSize::new(mw, mh));
2361 }
2362 // KUI_WINDOW_AT=X,Y places it, logical px from the screen's top
2363 // left: the smoke round's `--jobs` cascades its windows by it, so
2364 // none is wholly covered — a covered window is `Occluded` and
2365 // presents nothing, and the round counts presents.
2366 if let Some((x, y)) = std::env::var("KUI_WINDOW_AT").ok().and_then(|s| {
2367 let (x, y) = s.split_once(',')?;
2368 Some((x.parse::<f64>().ok()?, y.parse::<f64>().ok()?))
2369 }) {
2370 attrs = attrs.with_position(LogicalPosition::new(x, y));
2371 }
2372 let window = match event_loop.create_window(attrs) {
2373 Ok(w) => Arc::new(w),
2374 Err(e) => return self.fail_open(event_loop, format!("cannot open the window: {e}")),
2375 };
2376 self.icon.set_on(&window);
2377 let px = window.inner_size();
2378 let renderer =
2379 pollster::block_on(kui_wgpu::Renderer::new(window.clone(), px.width, px.height));
2380 let mut renderer = match renderer {
2381 Ok(r) => r,
2382 Err(e) => return self.fail_open(event_loop, format!("cannot draw in the window: {e}")),
2383 };
2384 renderer.set_frame_latency(self.frame_latency);
2385 // Subpixel text only where the renderer blends per channel; the
2386 // env var wins over the builder for quick A/B comparisons.
2387 self.subpixel = subpixel_on(wanted_text_aa(self.text_aa), renderer.subpixel_text());
2388 self.gpu = Some(renderer.gpu().clone());
2389 let mut core = self
2390 .main_core
2391 .take()
2392 .expect("the main core is built once, by the launcher");
2393 core.set_subpixel_text(self.subpixel);
2394 core.env.window.id = WindowId::MAIN;
2395 self.push_pane(
2396 event_loop,
2397 WindowId::MAIN,
2398 WindowConfig::default(),
2399 WindowId::MAIN,
2400 self.chrome,
2401 core,
2402 window,
2403 renderer,
2404 );
2405 self.panes[0].applied_title = self.title.clone();
2406 self.panes[0].applied_min = self.min_size;
2407 }
2408
2409 fn window_event(
2410 &mut self,
2411 event_loop: &ActiveEventLoop,
2412 id: WinitWindowId,
2413 event: WindowEvent,
2414 ) {
2415 let Some(i) = self.pane_index(id) else { return };
2416 // Everything but the redraw itself: a redraw is the *answer* to an
2417 // event, so counting it would make a frame its own reason for the
2418 // next one and an animation would report activity for ever.
2419 if !matches!(event, WindowEvent::RedrawRequested) {
2420 self.saw_event = true;
2421 }
2422 {
2423 let pane = &mut self.panes[i];
2424 if let Some(bridge) = &mut pane.access {
2425 bridge.process_event(&pane.window, &event);
2426 }
2427 }
2428 match event {
2429 WindowEvent::CloseRequested => {
2430 if self.panes[i].id == WindowId::MAIN {
2431 self.exit_main(event_loop);
2432 } else {
2433 let id = self.panes[i].id;
2434 self.close_pane(event_loop, id);
2435 }
2436 }
2437 // On Windows minimizing and restoring are each a `WM_SIZE`:
2438 // the first is where the window went dark, the second the
2439 // frame that brings it back (backlog RG97).
2440 WindowEvent::Resized(size) => {
2441 let pane = &mut self.panes[i];
2442 if let Some(r) = pane.renderer.as_mut() {
2443 r.resize(size.width, size.height);
2444 }
2445 if pane.minimized() {
2446 pane.cause.went_dark();
2447 pane.redraw_for(FrameCause::RESIZE);
2448 } else if pane.cause.is_dark() && cfg!(target_os = "windows") {
2449 pane.came_back(FrameCause::RESIZE);
2450 } else {
2451 // Elsewhere a window resized while covered is still
2452 // covered; `Occluded(false)` is its way back.
2453 pane.redraw_for(FrameCause::RESIZE);
2454 }
2455 }
2456 WindowEvent::ScaleFactorChanged { .. } => {
2457 self.panes[i].redraw_for(FrameCause::SCALE);
2458 }
2459 WindowEvent::CursorMoved { position, .. } => {
2460 let pane = &mut self.panes[i];
2461 let scale = pane.window.scale_factor() as f32;
2462 let p = Vec2::new(position.x as f32 / scale, position.y as f32 / scale);
2463 if pane.synthesizes_resize() {
2464 pane.resize_edge = pane.resize_edge_at(p);
2465 }
2466 if pane.cursor != p {
2467 pane.scroll_gesture.pointer_moved();
2468 }
2469 pane.cursor = p;
2470 let from = pane.id;
2471 self.dispatch(event_loop, i, InputEvent::CursorMoved(p));
2472 // And then, if this pane is holding a press that a popup
2473 // joined, the same move again in that popup's coordinates.
2474 self.retarget_move(event_loop, from, p);
2475 }
2476 WindowEvent::CursorLeft { .. } => {
2477 self.dispatch(event_loop, i, InputEvent::CursorLeft);
2478 }
2479 // Files dragged in from the OS, as winit reports them: one
2480 // event per file and no position (ADR 0031, decision 5). On
2481 // macOS the delegate override supersedes all three with the
2482 // position AppKit has (`mod macos_drop`); elsewhere the files
2483 // are collected per batch and dispatched at its end, at the
2484 // pane's last reported cursor — the point at enter and at
2485 // release, since no platform here reports the drag moving.
2486 WindowEvent::HoveredFile(path) => {
2487 if !self.file_drag_is_overridden() {
2488 let pane = &mut self.panes[i];
2489 pane.file_drag.push(path.to_string_lossy().into_owned());
2490 pane.file_drag_pending = Some(false);
2491 }
2492 }
2493 WindowEvent::DroppedFile(path) => {
2494 if !self.file_drag_is_overridden() {
2495 let pane = &mut self.panes[i];
2496 // A hover batch still waiting in the same turn is the
2497 // same files: the drop's list starts over.
2498 if pane.file_drag_pending != Some(true) {
2499 pane.file_drag.clear();
2500 }
2501 pane.file_drag.push(path.to_string_lossy().into_owned());
2502 pane.file_drag_pending = Some(true);
2503 }
2504 }
2505 WindowEvent::HoveredFileCancelled => {
2506 if !self.file_drag_is_overridden() {
2507 let pane = &mut self.panes[i];
2508 pane.file_drag.clear();
2509 pane.file_drag_pending = None;
2510 self.dispatch(event_loop, i, InputEvent::DragCancel);
2511 }
2512 }
2513 // Recorded, not acted on: what a view reads is derived from
2514 // every window's copy at the end of the batch (`settle_focus`),
2515 // because focus *moving* is two events and neither alone is the
2516 // answer.
2517 WindowEvent::Focused(focused) => {
2518 self.panes[i].os_focused = focused;
2519 // A modifier let go elsewhere never comes up here: what
2520 // was down is forgotten with the keyboard (backlog F108).
2521 if !focused {
2522 self.panes[i].modifier_keys_down.clear();
2523 }
2524 // Coming back to the app is the cheap, reliable sign that
2525 // the user may have been in a settings app: the accent and
2526 // the reduce-motion setting have no event to subscribe to
2527 // here, and re-asking costs microseconds against something
2528 // that happens when a human switches windows.
2529 if focused {
2530 let before = (self.system, self.panes[i].appearance);
2531 self.system = system_env::query();
2532 // And the window's own setting, in case the platform
2533 // changed it without an event while we were away.
2534 self.panes[i].appearance = appearance_of(&self.panes[i].window);
2535 // A change found this way has no event of its own
2536 // behind it, so ask for the frame that reports it:
2537 // `begin_frame` turns the difference into a `system`
2538 // event, and a host that only draws on input would
2539 // otherwise not learn of it until it drew for
2540 // something else (F40).
2541 if before != (self.system, self.panes[i].appearance) {
2542 for p in &self.panes {
2543 p.redraw_for(FrameCause::APPEARANCE);
2544 }
2545 }
2546 }
2547 }
2548 // Covered or uncovered — where the platform says (macOS, X11):
2549 // uncovered, the window shows what it presented before it was
2550 // covered, so a frame is owed now (F102); covered, frames the
2551 // surface skips are not retried.
2552 // Covered is where a window goes dark, minimized on macOS
2553 // included, and uncovered where it comes back (RG97).
2554 WindowEvent::Occluded(covered) => {
2555 self.panes[i]
2556 .retry
2557 .occluded(covered, std::time::Instant::now());
2558 if covered {
2559 self.panes[i].cause.went_dark();
2560 } else {
2561 self.panes[i].came_back(FrameCause::OCCLUSION);
2562 }
2563 }
2564 // The theme changing is the other one, and the only one that
2565 // arrives while the app is in front. The next frame reads the
2566 // appearance off the window anyway; the redraw is what makes
2567 // there *be* a next frame in an app that only draws on input.
2568 WindowEvent::ThemeChanged(theme) => {
2569 self.panes[i].appearance = theme_appearance(Some(theme));
2570 self.system = system_env::query();
2571 self.panes[i].redraw_for(FrameCause::APPEARANCE);
2572 }
2573 // The four keyboard events go to `key_target`, which is this
2574 // pane unless it is lending its keyboard to a non-activating
2575 // popup. The modifier mirror follows them, or the popup would
2576 // read a stale Shift.
2577 WindowEvent::ModifiersChanged(m) => {
2578 // The keyboard's state is one fact for the pair: the OS
2579 // delivers the edge to the owner, the target reads it for
2580 // the keys it borrows, and the owner keeps reading it once
2581 // the popup is gone — written to the target alone, a Shift
2582 // released while a menu was up left the owner's next key a
2583 // Shift chord (AR23).
2584 let t = self.key_target(i);
2585 self.panes[i].modifiers = m.state();
2586 self.panes[t].modifiers = m.state();
2587 use winit::keyboard::ModifiersKeyState::Pressed;
2588 let alt = (m.lalt_state() == Pressed, m.ralt_state() == Pressed);
2589 self.panes[i].alt_held = alt;
2590 self.panes[t].alt_held = alt;
2591 let kmods = self.panes[t].kmods();
2592 self.dispatch(event_loop, t, InputEvent::Modifiers(kmods));
2593 }
2594 // Not a press winit made up: on Windows and X11 a window
2595 // gaining focus is handed a press of every key already held —
2596 // made in another window or another app — and a key whose
2597 // press closed a window pressed again in the one beneath it
2598 // (backlog RG100). The releases it makes up as a window loses
2599 // focus are kept: they are what lets go of a key a sink held.
2600 WindowEvent::KeyboardInput {
2601 event,
2602 is_synthetic,
2603 ..
2604 } => {
2605 if !(is_synthetic && event.state == ElementState::Pressed) {
2606 let t = self.key_target(i);
2607 self.on_key(event_loop, i, t, event)
2608 }
2609 }
2610 WindowEvent::Ime(Ime::Commit(text)) => {
2611 // Its own channel, not `Text`: a sink hears a commit as a
2612 // `text` event and a keystroke as a `key` event, once each
2613 // (backlog C17); a stock editor takes both the same way.
2614 let t = self.key_target(i);
2615 self.dispatch(event_loop, t, InputEvent::Commit(text));
2616 }
2617 WindowEvent::Ime(Ime::Preedit(text, cursor)) => {
2618 let t = self.key_target(i);
2619 self.dispatch(event_loop, t, InputEvent::Preedit(text, cursor));
2620 }
2621 // Force Touch: stage 2 is the deepened press macOS calls a
2622 // force click. winit reports the whole ramp, and only the
2623 // *edge* into stage 2 is the gesture — a stage that stays at 2
2624 // while the finger presses harder is the same click still
2625 // happening (ADR 0017, decision 6). macOS-only: no other
2626 // winit backend reports pressure at all.
2627 WindowEvent::TouchpadPressure { stage, .. } => {
2628 let pane = &mut self.panes[i];
2629 let was = std::mem::replace(&mut pane.pressure_stage, stage);
2630 if stage >= 2 && was < 2 {
2631 let at = pane.cursor;
2632 self.dispatch(event_loop, i, InputEvent::ForceClick(at));
2633 }
2634 }
2635 WindowEvent::MouseWheel { delta, phase, .. } => {
2636 let started = phase == winit::event::TouchPhase::Started;
2637 let pane = &mut self.panes[i];
2638 let scale = pane.window.scale_factor() as f32;
2639 let now = std::time::Instant::now();
2640 let (d, kind) = match delta {
2641 winit::event::MouseScrollDelta::LineDelta(x, y) => {
2642 pane.axis_lock.end();
2643 (
2644 Vec2::new(Core::lines_to_px(x), Core::lines_to_px(y)),
2645 scroll_gesture::Kind::Line,
2646 )
2647 }
2648 // A trackpad's swipe keeps to its axis (`mod axis_lock`),
2649 // and a finger put down begins the next, glide or no
2650 // glide (backlog F117).
2651 winit::event::MouseScrollDelta::PixelDelta(p) => {
2652 if pane.scroll_gesture.phase(phase, now) {
2653 pane.axis_lock.end();
2654 }
2655 (
2656 pane.axis_lock
2657 .pixel(Vec2::new(p.x as f32 / scale, p.y as f32 / scale), now),
2658 scroll_gesture::Kind::Pixel,
2659 )
2660 }
2661 };
2662 // The gesture it is part of keeps the targets it began
2663 // with (`mod scroll_gesture`, backlog F107).
2664 if d != Vec2::ZERO {
2665 let begins = pane.scroll_gesture.begins(kind, started, now);
2666 self.dispatch(
2667 event_loop,
2668 i,
2669 InputEvent::ScrollGesture { delta: d, begins },
2670 );
2671 } else {
2672 pane.scroll_gesture.note(kind, started, now);
2673 }
2674 }
2675 WindowEvent::MouseInput { state, button, .. } => {
2676 let button = match button {
2677 WinitButton::Left => MouseButton::Primary,
2678 WinitButton::Right => MouseButton::Secondary,
2679 WinitButton::Middle => MouseButton::Middle,
2680 // `onButton` hears these as `Other`'s code (backlog
2681 // F105), so the numbering has to be stable: back,
2682 // forward, then whatever the platform reports beyond
2683 // them.
2684 WinitButton::Back => MouseButton::Other(0),
2685 WinitButton::Forward => MouseButton::Other(1),
2686 WinitButton::Other(n) => {
2687 MouseButton::Other(n.saturating_add(2).min(u8::MAX as u16) as u8)
2688 }
2689 };
2690 let primary = button == MouseButton::Primary;
2691 let here = self.panes[i].id;
2692 // Which pane holds a primary press, for ADR 0009's arming.
2693 // Set for a consumed press too: the button is down whatever
2694 // the core was told, and the release below clears it.
2695 if primary {
2696 self.primary_down = (state == ElementState::Pressed).then_some(here);
2697 if state == ElementState::Pressed {
2698 // A consumed press whose release never arrived — the
2699 // window lost the keyboard mid-gesture, say — must
2700 // not swallow the next one instead.
2701 self.swallowed_press = None;
2702 }
2703 }
2704 // A press anywhere but inside a popup is "outside" it —
2705 // the owner's own window included, which is exactly the
2706 // line a separate surface draws. Reported before the press
2707 // is dispatched, so an app that stops declaring the popup
2708 // on the dismissal still sees the click it was dismissed
2709 // by, the way a modal's dismissal works (ADR 0003).
2710 //
2711 // And then a primary press that dismissed a
2712 // **non-activating** popup is **consumed** — not dispatched
2713 // to the window it landed in, and its release swallowed with
2714 // it (ADR 0009 decision 5). The pass-through this replaces
2715 // claimed to mirror ADR 0003 and had it backwards: under an
2716 // in-window modal everything outside emits no hit region, so
2717 // the outside press dismisses and lands on nothing, while a
2718 // popup's owner is live (ADR 0004 decision 10) and the press
2719 // dismisses *and* acts. Invisible with click-to-open;
2720 // decisive with open-on-press, where a press on the open
2721 // field would otherwise dismiss and reopen in one gesture,
2722 // and no ordering of the two events lets the app tell that
2723 // press from the first. An **activating** popup — a tear-off
2724 // panel — keeps the pass-through, since someone working in a
2725 // panel beside the app expects a click in the app to act.
2726 if state == ElementState::Pressed {
2727 let mut consumed = false;
2728 let mut reached_app = false;
2729 for (id, activates) in self.popups_outside(i) {
2730 reached_app |= self.dismiss(id, DismissReason::Outside);
2731 consumed |= primary && !activates;
2732 }
2733 if consumed {
2734 self.swallowed_press = Some(here);
2735 // Choosing in a menu closes it *and* does what it
2736 // says: one frame, so this one waits for the host.
2737 self.owe_for(reached_app);
2738 // The press the core never saw.
2739 for p in &self.panes {
2740 p.redraw_for(FrameCause::BUTTON);
2741 }
2742 return;
2743 }
2744 }
2745 // A press inside a non-activating popup arms that popup for
2746 // its own release (ADR 0009 decision 4's last paragraph):
2747 // the OS keeps the drag here whatever it wanders over, so a
2748 // drag off the top edge and a release on the desktop has to
2749 // be classified rather than ignored — the measured case in
2750 // backlog W2. It gets no retargeted moves, having the real
2751 // ones already.
2752 if primary
2753 && state == ElementState::Pressed
2754 && self.panes[i].kind == WindowKind::Popup
2755 && !self.panes[i].activates
2756 && !self.armed.iter().any(|a| a.id == here)
2757 {
2758 self.armed.push(Armed {
2759 id: here,
2760 inside: true,
2761 });
2762 }
2763 if state == ElementState::Released && primary {
2764 // The release of a press the driver ate goes with it:
2765 // the core never saw the `down`, so nothing should see
2766 // this `up`.
2767 if self.swallowed_press == Some(here) {
2768 self.swallowed_press = None;
2769 self.primary_down = None;
2770 return;
2771 }
2772 let at = self.panes[i].cursor;
2773 self.classify_release(event_loop, here, at);
2774 }
2775 // The frame the classification ran may have closed a window
2776 // and moved this one down the list.
2777 let Some(i) = self.pane_of(here) else { return };
2778 let pane = &mut self.panes[i];
2779 // A press on the synthesized resize band starts an OS resize
2780 // instead of reaching the UI.
2781 if primary
2782 && state == ElementState::Pressed
2783 && let Some(dir) = pane.resize_edge
2784 {
2785 let _ = pane.window.drag_resize_window(dir);
2786 return;
2787 }
2788 let ev = match state {
2789 ElementState::Pressed => {
2790 // Multi-click is the primary button's: a right
2791 // press between two left ones does not break the
2792 // run, and never counts up one of its own.
2793 let clicks = if primary {
2794 let now = std::time::Instant::now();
2795 let clicks = match pane.last_click {
2796 Some((t, p, n))
2797 if now.duration_since(t).as_millis() < MULTI_CLICK_MS
2798 && (p.x - pane.cursor.x).abs() < MULTI_CLICK_SLOP
2799 && (p.y - pane.cursor.y).abs() < MULTI_CLICK_SLOP =>
2800 {
2801 // Cycle 1 → 2 → 3 → 1 like most editors.
2802 n % 3 + 1
2803 }
2804 _ => 1,
2805 };
2806 pane.last_click = Some((now, pane.cursor, clicks));
2807 clicks
2808 } else {
2809 1
2810 };
2811 InputEvent::MouseDown { button, clicks }
2812 }
2813 ElementState::Released => InputEvent::MouseUp { button },
2814 };
2815 self.dispatch(event_loop, i, ev);
2816 }
2817 WindowEvent::RedrawRequested
2818 if frame_waits_for_host(self.owed.get(), self.panes[i].deferred_frame) =>
2819 {
2820 // What would be painted predates an input the app has been
2821 // told about and not yet answered — the release of a
2822 // button, with the count still at its old value. The host
2823 // asks again the moment its handler has run, and that
2824 // frame carries both. Never twice running, so nothing here
2825 // can stop a window painting.
2826 self.panes[i].deferred_frame = true;
2827 }
2828 // A frame asked for while frames run back to back waits for
2829 // the display, which asks again at the vsync (`mod pacer`).
2830 WindowEvent::RedrawRequested if !self.panes[i].admit_frame() => {}
2831 WindowEvent::RedrawRequested => {
2832 self.panes[i].deferred_frame = false;
2833 self.redraw(i);
2834 // KUI_SMOKE_FRAMES: count what the main window actually
2835 // landed and quit at the target. Counted only once a
2836 // present succeeded, so a window that never draws never
2837 // counts and the run fails on the caller's timeout rather
2838 // than passing quietly. Asking for the next
2839 // one keeps an app that paints only on input painting, so
2840 // every example reaches the count at the same speed.
2841 if let Some(n) = self.smoke_frames
2842 && let Some(p) = self.panes.get(i)
2843 && p.id == WindowId::MAIN
2844 && p.retry.presented_once()
2845 {
2846 self.frames_drawn += 1;
2847 if self.frames_drawn >= n {
2848 self.exit_requested = true;
2849 } else {
2850 self.panes[i].redraw_for(FrameCause::SMOKE);
2851 }
2852 }
2853 self.panes[i].publish_access();
2854 // Views can declare windows and window commands too
2855 // (ui.window, ui.window_command); apply them the same frame
2856 // they were declared. Likewise the sounds a frame started
2857 // (audio nodes, ui.play), and the clipboard work a view
2858 // queued (ui.set_clipboard, ui.request_paste — backlog
2859 // C33), which until now only an input's drain reached.
2860 self.apply_menu_actions(event_loop, i);
2861 self.apply_window_commands(event_loop);
2862 self.apply_audio();
2863 // The frame may have closed this very pane.
2864 let Some(i) = self.pane_index(id) else { return };
2865 // A new frame can put something else under a still cursor.
2866 self.panes[i].apply_cursor();
2867 // A frame can resize the viewport, and can change what sits
2868 // under a still cursor; route the resulting resize / hover
2869 // events now rather than with the next input, and redraw for
2870 // what they change.
2871 let pending = self.panes[i].core.take_pending_events();
2872 if !pending.is_empty() {
2873 self.route_events(pending);
2874 if let Some(p) = self.panes.get(i) {
2875 p.redraw_for(FrameCause::AFTER_FRAME);
2876 }
2877 }
2878 // Windows moves and resizes a window inside its own modal
2879 // loop, where `about_to_wait` — the pacing that asks for
2880 // the next frame of an animation — does not run, so a
2881 // transition froze for as long as the title bar was held
2882 // (backlog W3). The pane's own timer is what answers that,
2883 // and this is where it learns whether there is anything to
2884 // animate; `mod windows_anim` is why it is a timer and not
2885 // a redraw asked for from right here. Not while the window
2886 // waits for a device: `about_to_wait` asks it for no
2887 // animation frames then (RG29), and the timer asked for 64
2888 // a second, each a view built for no renderer (RG40). The
2889 // reopen's own `request_redraw` arms it again. Nor while
2890 // it is minimized (RG45); the restore's `Resized` does.
2891 #[cfg(target_os = "windows")]
2892 if let Some(p) = self.panes.get_mut(i) {
2893 let animating = p.animates_now();
2894 if let Some(t) = &mut p.anim_timer {
2895 t.set(animating);
2896 }
2897 }
2898 }
2899 _ => {}
2900 }
2901 if self.exit_requested {
2902 self.exit_main(event_loop);
2903 }
2904 }
2905
2906 /// AccessKit's side of the conversation: assistive technology attaching
2907 /// (send it the tree, and let the view know), detaching, or asking for
2908 /// an action (input).
2909 /// The loop's last event: the app's `teardown`, before the process
2910 /// goes (a Quit from the OS) or `run` returns (the main window
2911 /// closed).
2912 fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
2913 self.teardown_once();
2914 }
2915
2916 fn user_event(&mut self, event_loop: &ActiveEventLoop, event: access_bridge::UserEvent) {
2917 // A wake is the app saying "what `view` shows has changed": every
2918 // window draws, as after any input. Coalesced by the platform's
2919 // queue, so a thread waking a thousand times a frame costs one.
2920 self.saw_event = true;
2921 if matches!(event, access_bridge::UserEvent::Wake) {
2922 for pane in &self.panes {
2923 pane.redraw_for(FrameCause::WAKE);
2924 }
2925 return;
2926 }
2927 // The installed fonts changed: the session scans again, through
2928 // any one window's core since every window shares it, and the
2929 // windows draw — each shapes its text again on that frame
2930 // (`weights_rev`), fallback being free to land on a new face. A
2931 // signal that found nothing new (a second window's copy of a
2932 // Windows broadcast) changes nothing and draws nothing.
2933 if matches!(event, access_bridge::UserEvent::FontsChanged) {
2934 system_fonts::handled();
2935 let changed = self
2936 .panes
2937 .first_mut()
2938 .map_or(0, |pane| pane.core.reload_system_fonts());
2939 if changed > 0 {
2940 for pane in &self.panes {
2941 pane.redraw_for(FrameCause::APPEARANCE);
2942 }
2943 }
2944 return;
2945 }
2946 let Some(i) = access_bridge::window_of(&event).and_then(|w| self.pane_index(w)) else {
2947 return;
2948 };
2949 // A file dialog's answer, from the thread that waited on it: the
2950 // window that asked hears it as input.
2951 let event = match event {
2952 access_bridge::UserEvent::Files { paths, .. } => {
2953 self.dispatch(event_loop, i, InputEvent::Files(paths));
2954 return;
2955 }
2956 other => other,
2957 };
2958 let Some(bridge) = &mut self.panes[i].access else {
2959 return;
2960 };
2961 let was_listening = bridge.active();
2962 let req = bridge.on_event(event);
2963 // A client attaching or leaving is a fact the view reads
2964 // (`env.system.assistive`, backlog F48): `sync_env` writes it on
2965 // the next frame and the core reports it as a `system` event, so
2966 // the frame has to happen — an app that only redraws on input
2967 // would otherwise hear it with the next click.
2968 if bridge.active() != was_listening {
2969 self.panes[i].redraw_for(FrameCause::APPEARANCE);
2970 }
2971 if let Some(req) = req {
2972 self.dispatch(event_loop, i, InputEvent::Access(req));
2973 }
2974 if let Some(pane) = self.panes.get_mut(i) {
2975 pane.publish_access();
2976 }
2977 }
2978
2979 /// Runs after every event batch (including timer wake-ups): the caret
2980 /// blink clock, the transition clock, and the audio poll. Any caret
2981 /// activity re-arms the blink timer with the caret solid; each expiry
2982 /// toggles the phase and schedules the next. A transition mid-flight
2983 /// asks for the next frame right away (vsync paces it). While a sound
2984 /// plays, the loop wakes every `AUDIO_POLL` to notice it finishing.
2985 fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
2986 // A loop taken back from an earlier runner delivered its init
2987 // events — `resumed` among them — to that runner's shell; this one
2988 // opens its window from the first turn it gets instead.
2989 if self.pumped && !self.opened && !self.exit_requested {
2990 self.resumed(event_loop);
2991 }
2992 // The platform's menu comes and goes between turns of the loop, so
2993 // this is where its answer is collected. The menu bar is handed
2994 // over and read back from the same place, for the same reason.
2995 self.pump_native_menu(event_loop);
2996 self.pump_menu_bar(event_loop);
2997 self.pump_text_input(event_loop);
2998 self.pump_file_drag(event_loop);
2999 self.settle_focus();
3000 self.apply_secure_input();
3001 self.dismiss_popups_if_deactivated();
3002 self.poll_audio();
3003 self.apply_audio();
3004 let now = std::time::Instant::now();
3005 let mut deadline: Option<std::time::Instant> = None;
3006 // A new device owed (`reopen_owed`): made now if its second is
3007 // up, and otherwise — or when this try left a window without one —
3008 // woken for when it is. This deadline is the only thing that
3009 // brings the loop back to it: a window waiting for a device asks
3010 // for no frames of its own, below.
3011 if self.reopen_owed {
3012 if reopen_due(self.reopened, now) <= now {
3013 self.reopen_device();
3014 }
3015 if self.reopen_owed {
3016 let at = reopen_due(self.reopened, now);
3017 deadline = Some(deadline.map_or(at, |d| d.min(at)));
3018 }
3019 }
3020 for pane in &mut self.panes {
3021 // Not while the window waits for a device: with nothing to
3022 // present to there is no vsync to pace the frame, and each one
3023 // would only find the device still owed. Nor while it is
3024 // minimized or covered (`Pane::animates_now`, RG45, RG98).
3025 if pane.animates_now() {
3026 pane.redraw_for(FrameCause::OWED);
3027 }
3028 // A frame held for a display that stopped firing is drawn
3029 // anyway once it has waited too long (`mod pacer`).
3030 if let Some((at, due)) = pane.pacer.overdue(now) {
3031 if due {
3032 pane.redraw_for(FrameCause::OVERDUE);
3033 } else {
3034 deadline = Some(deadline.map_or(at, |d| d.min(at)));
3035 }
3036 }
3037 // A frame the surface skipped asks again — a retry apart, and
3038 // only so many times (`mod retry`).
3039 let (ask, wake) = pane.retry.poll(now);
3040 if ask {
3041 pane.redraw_for(FrameCause::RETRY);
3042 }
3043 if let Some(at) = wake {
3044 deadline = Some(deadline.map_or(at, |d| d.min(at)));
3045 }
3046 // A caret to blink: the stock editor's, or the `caret` a
3047 // custom editor declares on one of its lines (backlog C35).
3048 // None, or a solid one (`caret_solid`, F68): the phase is
3049 // parked on — focused window or not, since the clock owns
3050 // the phase only of a caret it blinks; what a solid caret
3051 // looks like without the keyboard (hollow, as a GUI editor's
3052 // block goes; dimmed; gone) is the view's own reading of
3053 // `env.focused`, which the hiding below is not a substitute
3054 // for (RG14 (j), in F68's entry). Caught mid-blink — Escape
3055 // from insert mode on the off phase — the frame that handled
3056 // the key read the phase off, so one more is asked for; once,
3057 // not a loop.
3058 if !pane.core.has_caret() {
3059 if !pane.blink_visible {
3060 pane.blink_visible = true;
3061 pane.core.set_caret_visible(true);
3062 pane.redraw_for(FrameCause::CARET);
3063 }
3064 pane.blink_deadline = None;
3065 continue;
3066 }
3067 // A caret in a window that does not have the keyboard is not
3068 // blinking on any platform, and the blink is the one thing in
3069 // an idle app that asks for a frame twice a second forever: an
3070 // editor left in the background drew 120 frames a minute for a
3071 // caret nobody could type into. Hidden rather than parked
3072 // solid, because solid is what a *focused* field looks like.
3073 // The caret comes back with the keyboard: `blink_deadline` is
3074 // cleared here, and a cleared deadline is what the arm below
3075 // reads as "start blinking", so the first `about_to_wait`
3076 // after focus returns shows it and re-arms.
3077 if !pane.core.env.focused {
3078 if pane.blink_visible {
3079 pane.blink_visible = false;
3080 pane.core.set_caret_visible(false);
3081 pane.redraw_for(FrameCause::CARET);
3082 }
3083 pane.blink_deadline = None;
3084 continue;
3085 }
3086 let stamp = pane.core.caret_stamp();
3087 if stamp != pane.caret_stamp_seen || pane.blink_deadline.is_none() {
3088 pane.caret_stamp_seen = stamp;
3089 pane.blink_deadline = Some(now + BLINK_INTERVAL);
3090 if !pane.blink_visible {
3091 pane.blink_visible = true;
3092 pane.core.set_caret_visible(true);
3093 pane.redraw_for(FrameCause::CARET);
3094 }
3095 } else if now >= pane.blink_deadline.unwrap() {
3096 pane.blink_visible = !pane.blink_visible;
3097 pane.core.set_caret_visible(pane.blink_visible);
3098 pane.blink_deadline = Some(now + BLINK_INTERVAL);
3099 pane.redraw_for(FrameCause::CARET);
3100 }
3101 if let Some(d) = pane.blink_deadline {
3102 deadline = Some(deadline.map_or(d, |e| e.min(d)));
3103 }
3104 }
3105 if self.audio.active() {
3106 let poll = now + AUDIO_POLL;
3107 deadline = Some(deadline.map_or(poll, |d| d.min(poll)));
3108 }
3109 // An output device nothing has used for `AUDIO_IDLE_CLOSE` is let
3110 // go: it is a real-time thread the OS keeps calling, and it is what
3111 // an idle app that owns a sound spends its whole CPU on. The wake
3112 // this schedules is the point — under `ControlFlow::Wait` a truly
3113 // idle app is never called again, so without a deadline the close
3114 // would be scheduled and never run.
3115 if self.audio.holds_device() {
3116 if !self.audio.active() && self.audio_touch.elapsed() >= AUDIO_IDLE_CLOSE {
3117 self.audio.close();
3118 }
3119 if self.audio.holds_device() {
3120 // Either it is still in use (wake when the hold expires) or
3121 // the close found it mid-open (ask again shortly).
3122 let at = (self.audio_touch + AUDIO_IDLE_CLOSE).max(now + AUDIO_POLL);
3123 deadline = Some(deadline.map_or(at, |d| d.min(at)));
3124 }
3125 }
3126 // A batch that carried an event has left a redraw asked for, so the
3127 // shell wants pumping at once to present it — and a driver reading
3128 // this is also being told that the window is in use, which is the
3129 // one thing it cannot work out from the events *it* was handed.
3130 if std::mem::take(&mut self.saw_event) {
3131 deadline = Some(now);
3132 self.woke = true;
3133 }
3134 self.next_deadline = deadline;
3135 event_loop.set_control_flow(match deadline {
3136 Some(d) => ControlFlow::WaitUntil(d),
3137 None => ControlFlow::Wait,
3138 });
3139 }
3140}
3141
3142// Re-exported so apps can reach the renderer without depending on kui-wgpu.
3143pub use kui_wgpu::{RenderError, Renderer, wgpu};
3144
3145/// `KUI_LOSE_DEVICE=SECS`, read once: when after launch to pretend the
3146/// device was lost (`Shell::redraw`), or never.
3147fn lose_device_at() -> Option<f64> {
3148 static AT: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
3149 *AT.get_or_init(|| std::env::var("KUI_LOSE_DEVICE").ok()?.parse().ok())
3150}
3151
3152#[cfg(test)]
3153mod tests {
3154 use super::*;
3155
3156 struct Empty;
3157 impl App for Empty {
3158 fn view(&mut self, _ui: &mut Ui<'_>) {}
3159 }
3160
3161 /// An app that borrows is still an app: the runner is compiled once
3162 /// against `Shell<dyn App + 'a>`, and neither `run` nor
3163 /// `open` asks for `'static`. Checked by the compiler alone: a loop
3164 /// cannot be built on a test's worker thread.
3165 #[test]
3166 fn an_app_that_borrows_still_runs() {
3167 struct Borrowing<'a>(&'a str);
3168 impl App for Borrowing<'_> {
3169 fn view(&mut self, ui: &mut Ui<'_>) {
3170 ui.text(self.0, TextStyle::new(12.0));
3171 }
3172 }
3173 let title = String::from("t");
3174 let _run = || app("t").run(Borrowing(&title));
3175 let _open = || {
3176 let mut runner = app("t").open(Borrowing(&title))?;
3177 let Borrowing(s) = runner.app_mut();
3178 assert_eq!(*s, "t");
3179 Ok::<_, Box<dyn std::error::Error>>(())
3180 };
3181 }
3182
3183 /// `App::teardown` runs once, whichever of the runner's ends comes
3184 /// first and however many come after:
3185 /// `retire` — what a pump returning false, `request_exit` and the
3186 /// runner's drop all reach — and `teardown_once` itself, which is what
3187 /// the loop's `exiting` calls. The runner is built without a loop
3188 /// here: winit builds its loop on the main thread only, and a test
3189 /// runs on a worker.
3190 #[test]
3191 fn teardown_runs_once_across_retire_and_drop() {
3192 use std::cell::Cell;
3193 use std::rc::Rc;
3194 struct Counting(Rc<Cell<u32>>);
3195 impl App for Counting {
3196 fn view(&mut self, _ui: &mut Ui<'_>) {}
3197 fn teardown(&mut self) {
3198 self.0.set(self.0.get() + 1);
3199 }
3200 }
3201 let count = Rc::new(Cell::new(0));
3202 let runner_of = |app: Counting| PumpRunner {
3203 state: PumpState {
3204 event_loop: None,
3205 alive: true,
3206 pumps: 0,
3207 woken_pumps: 0,
3208 },
3209 shell: std::mem::ManuallyDrop::new(super::app("t").diagnostics(false).shell(app)),
3210 };
3211 let mut runner = runner_of(Counting(count.clone()));
3212 assert_eq!(count.get(), 0, "nothing before the end");
3213 runner.request_exit();
3214 assert_eq!(count.get(), 0, "asking is not the end");
3215 runner.retire();
3216 assert_eq!(count.get(), 1, "retiring is");
3217 assert!(!runner.state.alive);
3218 runner.retire();
3219 runner.shell_mut().teardown_once();
3220 assert_eq!(count.get(), 1, "once, however many ends come after");
3221 drop(runner);
3222 assert_eq!(
3223 count.get(),
3224 1,
3225 "the drop retires again, and it is still once"
3226 );
3227
3228 // The drop alone — a runner let go of while alive — is an end too.
3229 let count = Rc::new(Cell::new(0));
3230 drop(runner_of(Counting(count.clone())));
3231 assert_eq!(count.get(), 1);
3232 }
3233
3234 /// A turn whose batch saw an event is counted once, and the flag is
3235 /// taken with it: left set, every quiet turn after the first event
3236 /// would count, and a test reading `woken_pumps` would
3237 /// see the desktop in every idle second. Driven through `tally`, the
3238 /// step each pump ends with, since `about_to_wait` — which sets the
3239 /// flag — needs a live loop, and winit builds one on the main thread
3240 /// only.
3241 #[test]
3242 fn a_woken_turn_is_counted_once() {
3243 let mut runner = PumpRunner {
3244 state: PumpState {
3245 event_loop: None,
3246 alive: true,
3247 pumps: 0,
3248 woken_pumps: 0,
3249 },
3250 shell: std::mem::ManuallyDrop::new(super::app("t").diagnostics(false).shell(Empty)),
3251 };
3252 let tally = |r: &mut PumpRunner<Empty>| r.state.tally(&mut **r.shell);
3253 tally(&mut runner);
3254 assert_eq!(runner.woken_pumps(), 0, "a quiet turn is not woken");
3255 runner.shell_mut().woke = true;
3256 tally(&mut runner);
3257 assert_eq!(runner.woken_pumps(), 1);
3258 assert!(!runner.shell().woke, "taken by the turn that counted it");
3259 tally(&mut runner);
3260 tally(&mut runner);
3261 assert_eq!(
3262 runner.woken_pumps(),
3263 1,
3264 "and the quiet turns after it are quiet"
3265 );
3266 }
3267
3268 /// A frame waits only for an answer that is actually owed, and never
3269 /// twice running — the bound that keeps a stream of input, or a
3270 /// platform modal loop the host cannot interrupt, from stopping the
3271 /// window altogether.
3272 /// A press and a release finish something the core drew; a pointer
3273 /// moving and a wheel turning do not, and a frame that waited on those
3274 /// would cost a drag half its frames.
3275 #[test]
3276 fn only_a_discrete_input_is_worth_waiting_for() {
3277 assert!(input_completes(&InputEvent::mouse_down(1)));
3278 assert!(input_completes(&InputEvent::mouse_up()));
3279 assert!(input_completes(&InputEvent::Text("x".into())));
3280 assert!(!input_completes(&InputEvent::CursorMoved(Vec2::ZERO)));
3281 assert!(!input_completes(&InputEvent::Scroll(Vec2::ZERO)));
3282 assert!(!input_completes(&InputEvent::CursorLeft));
3283 }
3284
3285 #[test]
3286 fn a_frame_never_waits_twice_running() {
3287 assert!(frame_waits_for_host(true, false));
3288 assert!(!frame_waits_for_host(true, true));
3289 assert!(!frame_waits_for_host(false, false));
3290 assert!(!frame_waits_for_host(false, true));
3291 }
3292
3293 /// The default is an app that answers inside `on_event`; only a host
3294 /// driving the loop itself opts out.
3295 #[test]
3296 fn deferred_events_is_opt_in() {
3297 assert!(!app("t").deferred_events);
3298 assert!(app("t").deferred_events().deferred_events);
3299 }
3300
3301 #[test]
3302 fn clamp_size_honors_each_bound() {
3303 let bounds = (Some((400.0, 300.0)), Some((1200.0, 900.0)));
3304 assert_eq!(
3305 clamp_size((800.0, 600.0), bounds.0, bounds.1),
3306 (800.0, 600.0)
3307 );
3308 assert_eq!(
3309 clamp_size((100.0, 100.0), bounds.0, bounds.1),
3310 (400.0, 300.0)
3311 );
3312 assert_eq!(
3313 clamp_size((4000.0, 4000.0), bounds.0, bounds.1),
3314 (1200.0, 900.0)
3315 );
3316 // Per-axis, and unbounded sides pass through untouched.
3317 assert_eq!(
3318 clamp_size((100.0, 4000.0), bounds.0, bounds.1),
3319 (400.0, 900.0)
3320 );
3321 assert_eq!(clamp_size((10.0, 10.0), None, None), (10.0, 10.0));
3322 // A max below the min loses to it, as the platforms resolve it.
3323 assert_eq!(
3324 clamp_size((800.0, 600.0), Some((500.0, 500.0)), Some((200.0, 200.0))),
3325 (500.0, 500.0)
3326 );
3327 }
3328
3329 #[test]
3330 fn diagnostics_follow_the_build_unless_told_otherwise() {
3331 assert_eq!(
3332 app("t").dyn_shell(Empty).core_mut().diagnostics(),
3333 cfg!(debug_assertions)
3334 );
3335 assert!(
3336 app("t")
3337 .diagnostics(true)
3338 .dyn_shell(Empty)
3339 .core_mut()
3340 .diagnostics()
3341 );
3342 assert!(
3343 !app("t")
3344 .diagnostics(false)
3345 .dyn_shell(Empty)
3346 .core_mut()
3347 .diagnostics()
3348 );
3349 }
3350
3351 /// `Launcher::core`: what the host registered on the
3352 /// core it hands over is the window's, its session is the app's, and
3353 /// what the launcher was told still lands on top, in order.
3354 #[test]
3355 fn a_handed_core_is_the_main_window_s_and_its_session_the_app_s() {
3356 let session = Session::new();
3357 let mut core = Core::new_in(&session);
3358 core.set_devtools(true);
3359 core.set_native_menus(false);
3360 let image = core.resources.add_image(1, 1, vec![0; 4]);
3361 let mut shell = app("t").diagnostics(false).core(core).dyn_shell(Empty);
3362 assert!(shell.session.is(&session), "the session came along");
3363 assert!(shell.core_mut().devtools(), "the devtools door held");
3364 assert!(!shell.core_mut().native_menus(), "so did the menus one");
3365 assert!(
3366 !shell.core_mut().diagnostics(),
3367 "the launcher's own setting lands after"
3368 );
3369 assert_eq!(
3370 shell.core_mut().resources.image_size(image),
3371 Some((1, 1)),
3372 "a resource the host registered draws in the window"
3373 );
3374
3375 // `setup_core` runs on the handed core, last.
3376 let mut core = Core::new();
3377 core.set_devtools(true);
3378 let mut shell = app("t")
3379 .core(core)
3380 .setup_core(|c| c.set_devtools(false))
3381 .dyn_shell(Empty);
3382 assert!(!shell.core_mut().devtools());
3383 }
3384
3385 /// `Launcher::devtools_key` is the `set_devtools_key` door in builder
3386 /// form: the chord lands on the main window's core before its first
3387 /// frame, and the default stands for an app that never asked.
3388 #[test]
3389 fn the_devtools_chord_is_the_launcher_s_to_respell() {
3390 let mut shell = app("t").diagnostics(false).dyn_shell(Empty);
3391 assert_eq!(shell.core_mut().devtools_key().spelling(), "ctrl+shift+i");
3392 let mut shell = app("t")
3393 .diagnostics(false)
3394 .devtools_key(Accel::parse("f12").unwrap())
3395 .dyn_shell(Empty);
3396 assert_eq!(shell.core_mut().devtools_key().spelling(), "f12");
3397 }
3398
3399 #[test]
3400 fn launcher_clamps_the_initial_size_into_the_bounds() {
3401 let shell = app("t")
3402 .size(320.0, 240.0)
3403 .min_size(640.0, 480.0)
3404 .dyn_shell(Empty);
3405 assert_eq!(shell.size, (640.0, 480.0));
3406 assert_eq!(shell.min_size, Some((640.0, 480.0)));
3407
3408 let shell = app("t")
3409 .size(1600.0, 1200.0)
3410 .max_size(800.0, 600.0)
3411 .dyn_shell(Empty);
3412 assert_eq!(shell.size, (800.0, 600.0));
3413 assert_eq!(shell.max_size, Some((800.0, 600.0)));
3414
3415 // Builder order is irrelevant: the clamp happens once, at `shell`.
3416 let shell = app("t")
3417 .min_size(640.0, 480.0)
3418 .size(320.0, 240.0)
3419 .dyn_shell(Empty);
3420 assert_eq!(shell.size, (640.0, 480.0));
3421 }
3422
3423 /// A device that will not open is tried once a second (RG29): the
3424 /// first ask runs at once, an ask inside the second after a try waits
3425 /// for the second to be up — the instant `about_to_wait` sleeps until,
3426 /// not a frame asked for every turn — and one after it runs at once.
3427 #[test]
3428 fn a_reopen_waits_out_the_second_after_the_last_try() {
3429 let now = std::time::Instant::now();
3430 assert_eq!(reopen_due(None, now), now, "the first try is at once");
3431 let recent = now - std::time::Duration::from_millis(300);
3432 assert_eq!(
3433 reopen_due(Some(recent), now),
3434 recent + REOPEN_INTERVAL,
3435 "inside the second: woken when it is up"
3436 );
3437 assert!(reopen_due(Some(recent), now) > now, "and not before");
3438 let old = now - std::time::Duration::from_secs(5);
3439 assert_eq!(reopen_due(Some(old), now), now, "past it: at once");
3440 let edge = now - REOPEN_INTERVAL;
3441 assert_eq!(reopen_due(Some(edge), now), now, "at it: at once");
3442 }
3443
3444 /// A surface refused frame after frame while its reopen waits (RG30):
3445 /// retried `SURFACE_TRIES` times, then given up — said once — and the
3446 /// count saturates rather than wrapping back into retries or, in a
3447 /// debug build, panicking, however many frames input asks for.
3448 #[test]
3449 fn a_refused_surface_is_retried_then_given_up_once_and_the_count_saturates() {
3450 let mut tries = 0u8;
3451 let answers: Vec<Refused> = (0..1000).map(|_| surface_refused(&mut tries)).collect();
3452 let retries = SURFACE_TRIES as usize;
3453 assert!(answers[..retries].iter().all(|a| *a == Refused::Retry));
3454 assert_eq!(answers[retries], Refused::GiveUp { say: true });
3455 assert!(
3456 answers[retries + 1..]
3457 .iter()
3458 .all(|a| *a == Refused::GiveUp { say: false }),
3459 "given up, and said only the once"
3460 );
3461 assert_eq!(tries, u8::MAX);
3462 }
3463
3464 /// Subpixel text follows the device it is drawn on (RG32): asked for
3465 /// or left to `Auto`, it is on only where the device blends per
3466 /// channel — so a reopen onto an adapter without dual-source blending
3467 /// turns it off — and grayscale asked for is grayscale everywhere.
3468 #[test]
3469 fn subpixel_text_is_decided_by_each_device() {
3470 assert!(subpixel_on(TextAa::Auto, true));
3471 assert!(!subpixel_on(TextAa::Auto, false));
3472 assert!(subpixel_on(TextAa::Subpixel, true));
3473 assert!(!subpixel_on(TextAa::Subpixel, false));
3474 assert!(!subpixel_on(TextAa::Grayscale, true));
3475 assert!(!subpixel_on(TextAa::Grayscale, false));
3476 }
3477}