kui_core/spec.rs
1//! [`NodeSpec`] and [`TextStyle`]: everything a node and a text declare,
2//! as plain data with a builder.
3//!
4//! A `NodeSpec` is the contract every frontend lowers into, whether a Rust
5//! builder chain, a Lua table or a JSX element. It groups the layout
6//! ([`LayoutSpec`]: sizing, direction, padding, gap, alignment, overflow),
7//! the look ([`VisualStyle`]: background, border, radius, shadow, opacity)
8//! and, boxed because most nodes declare none of it, the events, animation,
9//! accessibility and interaction styling. Every builder method sets one of
10//! those fields; the field docs below say what each means.
11//!
12//! ```rust
13//! use kui_core::{Align, Color, NodeSpec, Sizing, TextStyle, TextWrap};
14//!
15//! // A card: grows across its parent, fits its content down, 12 px padding
16//! // and gap, rounded, with a hover background and a click payload.
17//! let card = NodeSpec::column()
18//! .width(Sizing::GROW)
19//! .pad(12.0)
20//! .gap(8.0)
21//! .bg(Color::hex(0x1e2230ff))
22//! .hover_bg(Color::hex(0x262b3aff))
23//! .radius(8.0)
24//! .on_click("open-card");
25//!
26//! // A toolbar row: fixed height, children centred across it.
27//! let toolbar = NodeSpec::row().size(Sizing::GROW, 36.0).cross_align(Align::Center);
28//!
29//! // A one-line title, cut with an ellipsis when it does not fit.
30//! let title = TextStyle::new(16.0).ellipsis().color(Color::WHITE);
31//! let code = TextStyle::new(13.0).mono().wrap(TextWrap::Glyph);
32//!
33//! assert_eq!(card.layout.padding.l, 12.0);
34//! assert!(card.events().on_click.is_some());
35//! assert_eq!(toolbar.layout.height, Sizing::Fixed(36.0));
36//! assert_eq!(title.max_lines, 0); // `ellipsis` alone means one line
37//! assert!(title.ellipsis && code.wrap == TextWrap::Glyph);
38//! ```
39
40use crate::anim::{Easing, Repeat, Transition};
41use crate::color::Color;
42use crate::cursor::CursorShape;
43use crate::enter::Enter;
44use crate::geom::Edges;
45use crate::input::Buttons;
46use crate::keyframes::Keyframe;
47use crate::value::Value;
48use crate::window::{WindowButton, WindowRole};
49
50pub use crate::access::{Label, Live, Role};
51
52/// How a node sizes one axis. A plain number converts to `Fixed`, so
53/// `.width(120.0)` and `.width(Sizing::Fixed(120.0))` are the same.
54#[derive(Clone, Copy, Debug, Default, PartialEq)]
55pub enum Sizing {
56 /// Size to content.
57 #[default]
58 Fit,
59 /// Share leftover space, weighted by factor.
60 Grow(f32),
61 /// Absolute logical pixels.
62 Fixed(f32),
63 /// Fraction of the parent's content box (0.0..=1.0).
64 Percent(f32),
65 /// A size expression resolved against the parent's content box, the
66 /// box a `Percent` takes its cut of: `"clamp(400px, 80%, 1000px)"`
67 /// (see [`crate::calc`]). Layout treats it as it treats a `Percent`:
68 /// nothing in the fit pass, its size once the parent's is known, and
69 /// a parent that overflows shrinks it as it would one.
70 Calc(crate::calc::Calc),
71}
72
73/// What a `min_width` / `max_width` / `min_height` / `max_height`
74/// declares: px, the node's own fit size (a min only), or a size
75/// expression that layout resolves against the parent's content box when
76/// it sizes the node. Until then a calc bound clamps like none, as a
77/// percentage clamp does in CSS's intrinsic sizing.
78///
79/// A calc clamp rides in the clamp's own `f32` as a negative, the way
80/// [`Min::FIT`] does (`min_w` below -1, [`Min::calc`]; `max_w` below 0,
81/// [`max_calc`]), and layout writes the resolved px over it. A reader
82/// after layout reads a number; one before it goes through
83/// [`LayoutSpec::max_w_px`].
84#[derive(Clone, Copy, Debug, PartialEq)]
85pub enum Bound {
86 Px(f32),
87 Fit,
88 Calc(crate::calc::Calc),
89}
90
91/// A ceiling that is a size expression, as `max_w` / `max_h` hold it
92/// until layout resolves it: -1 minus its number.
93pub fn max_of_calc(c: crate::calc::Calc) -> f32 {
94 -1.0 - c.id() as f32
95}
96
97/// A px ceiling as `max_w` / `max_h` hold it: never below zero, so a
98/// negative there is only ever [`max_of_calc`]'s. A negative or `NaN`
99/// ceiling is a ceiling of 0. Every binding's max clamp reaches the field
100/// through [`NodeSpec::max_width`] / [`NodeSpec::max_height`], which call
101/// this.
102pub fn px_ceiling(px: f32) -> f32 {
103 // `f32::max` takes the other operand over a `NaN`.
104 px.max(0.0)
105}
106
107/// The size expression a `max_w` / `max_h` waits on, if it is one.
108pub fn max_calc(v: f32) -> Option<crate::calc::Calc> {
109 (v < 0.0)
110 .then(|| crate::calc::Calc::from_id((-v - 1.0) as u32))
111 .flatten()
112}
113
114impl From<f32> for Bound {
115 fn from(px: f32) -> Self {
116 Bound::Px(px)
117 }
118}
119
120impl From<Min> for Bound {
121 fn from(m: Min) -> Self {
122 if m.is_fit() {
123 Bound::Fit
124 } else if let Some(c) = m.as_calc() {
125 Bound::Calc(c)
126 } else if m.is_auto() {
127 // Undeclared stays undeclared through `min_width`.
128 Bound::Px(-0.0)
129 } else {
130 Bound::Px(m.resolved())
131 }
132 }
133}
134
135/// A lower clamp on one axis: a number of logical px, or the node's own
136/// fit size on that axis ([`Min::FIT`], `minWidth: "fit"` in the
137/// bindings). `FIT` is what lets a `Grow` child keep a content floor, like
138/// CSS's `flex: 1 0 auto`: tabs split a bar evenly while they fit and sit
139/// at their label's width, scrolling, once they do not. Layout resolves it
140/// to a number in the fit pass of its axis, so every later clamp reads
141/// one; until then it clamps like no floor at all.
142///
143/// Undeclared is [`Min::AUTO`], which clamps as 0 everywhere but one
144/// place: a child giving in an overflowing row that holds a share of the
145/// room, where it is CSS's `min-width: auto`, the child's min-content. A
146/// declared 0 (`Min::px(0.0)`) is no floor there either, as CSS's
147/// `min-width: 0` is how a flex item is let go below its content.
148///
149/// Stored as one `f32` with `FIT` and a calc as negatives (the form the
150/// C struct's `min_w` takes too), because `LayoutSpec` is copied per node
151/// per frame.
152#[derive(Clone, Copy, Debug, PartialEq)]
153pub struct Min(f32);
154
155impl Default for Min {
156 fn default() -> Self {
157 Min::AUTO
158 }
159}
160
161impl Min {
162 /// The node's own fit size on this axis.
163 pub const FIT: Min = Min(-1.0);
164
165 /// No floor declared: the node's min-content where a share of the room
166 /// gives in CSS's way and down a column of fit children; 0 across a
167 /// run of fit children alone, across a column, where a fit node is
168 /// held to the column's box, and for a node that scrolls or clips.
169 /// Negative zero, so it is 0 to every clamp and to `==`, and told
170 /// apart from a declared 0 by its sign alone ([`Min::is_auto`]).
171 pub const AUTO: Min = Min(-0.0);
172
173 /// A floor of `v` logical px; a negative (or `NaN`) is a floor of 0,
174 /// declared — no automatic one either.
175 pub fn px(v: f32) -> Min {
176 Min(if v > 0.0 { v } else { 0.0 })
177 }
178
179 /// Whether no floor was declared ([`Min::AUTO`]).
180 pub fn is_auto(self) -> bool {
181 self.0 == 0.0 && self.0.is_sign_negative()
182 }
183
184 /// Whether this is the unresolved fit floor.
185 pub fn is_fit(self) -> bool {
186 self.0 == Min::FIT.0
187 }
188
189 /// A floor that is a size expression, until layout resolves it: -2
190 /// minus its number, below `FIT`'s -1.
191 pub fn calc(c: crate::calc::Calc) -> Min {
192 Min(-2.0 - c.id() as f32)
193 }
194
195 /// The size expression this floor waits on, if it is one.
196 pub fn as_calc(self) -> Option<crate::calc::Calc> {
197 (self.0 <= -2.0)
198 .then(|| crate::calc::Calc::from_id((-self.0 - 2.0) as u32))
199 .flatten()
200 }
201
202 /// Whether layout has yet to resolve this floor — a `FIT` or a calc,
203 /// the negatives — without asking the table which calc it is.
204 pub(crate) fn deferred(self) -> bool {
205 self.0 < 0.0
206 }
207
208 /// The clamp as a number: the px it holds, or 0 for a `FIT` or a calc
209 /// layout has not resolved yet (nothing to floor at).
210 pub fn resolved(self) -> f32 {
211 if self.0 > 0.0 { self.0 } else { 0.0 }
212 }
213}
214
215impl From<f32> for Min {
216 fn from(v: f32) -> Self {
217 Min::px(v)
218 }
219}
220
221/// A number is that many logical px, so `.width(120.0)` is
222/// `.width(Sizing::Fixed(120.0))`, the way `min_width(120.0)` already read.
223impl From<f32> for Sizing {
224 fn from(px: f32) -> Self {
225 Sizing::Fixed(px)
226 }
227}
228
229impl Sizing {
230 /// `Grow(1.0)`: an equal share of the leftover space, the weight
231 /// nearly every grow declares.
232 pub const GROW: Sizing = Sizing::Grow(1.0);
233}
234
235impl Sizing {
236 /// The sizing the way a spec spells it — `fit`, `grow(1)`, `120px`,
237 /// `50%` — for a reader: the devtools' inspector and a `nodes()` row.
238 pub fn describe(self) -> String {
239 match self {
240 Sizing::Fit => "fit".into(),
241 Sizing::Grow(w) => format!("grow({w})"),
242 Sizing::Fixed(px) => format!("{px}px"),
243 Sizing::Percent(p) => format!("{}%", p * 100.0),
244 Sizing::Calc(c) => c.describe(),
245 }
246 }
247
248 /// The animatable number inside: a grow factor, a px size, a fraction.
249 /// None for `Fit` and a `Calc`, which have nothing to ease.
250 pub fn amount(self) -> Option<f32> {
251 match self {
252 Sizing::Fit | Sizing::Calc(_) => None,
253 Sizing::Grow(v) | Sizing::Fixed(v) | Sizing::Percent(v) => Some(v),
254 }
255 }
256
257 /// The same form with a different amount (`Fit` and a `Calc` stay).
258 pub fn with_amount(self, v: f32) -> Self {
259 match self {
260 Sizing::Fit => Sizing::Fit,
261 Sizing::Calc(c) => Sizing::Calc(c),
262 Sizing::Grow(_) => Sizing::Grow(v),
263 Sizing::Fixed(_) => Sizing::Fixed(v),
264 Sizing::Percent(_) => Sizing::Percent(v),
265 }
266 }
267}
268
269/// Which way a container stacks its children.
270#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
271pub enum Dir {
272 Row,
273 #[default]
274 Column,
275}
276
277impl Dir {
278 /// The `dir` row's spelling.
279 pub fn name(self) -> &'static str {
280 match self {
281 Dir::Row => "row",
282 Dir::Column => "column",
283 }
284 }
285}
286
287/// Where children sit along an axis, and where a float attaches.
288///
289/// The first three apply to every axis. The rest each mean something on
290/// one axis only: the three spreads on `main_align`, `Baseline` on a row's
291/// `cross_align`. Anywhere else one lays out as `Start`
292/// (`SpaceAround`/`SpaceEvenly` as `Center`), with an `align-ignored`
293/// warning.
294#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
295pub enum Align {
296 #[default]
297 Start,
298 Center,
299 End,
300 /// Main axis: the free space goes between the children, none at the
301 /// ends — CSS's `space-between`. One child sits at the start.
302 SpaceBetween,
303 /// Main axis: each child gets an equal share of the free space, half
304 /// on either side, so the ends get half what a gap does — CSS's
305 /// `space-around`. One child is centred.
306 SpaceAround,
307 /// Main axis: the free space splits into equal gaps between the
308 /// children and at both ends — CSS's `space-evenly`. One child is
309 /// centred.
310 SpaceEvenly,
311 /// A row's cross axis: the first baselines of the children's text line
312 /// up, so a label and a larger value on one row read as one line. A
313 /// child with no text inside it aligns by its bottom edge; a `grow` or
314 /// percent height fills the line and sits at its top.
315 Baseline,
316}
317
318impl Align {
319 /// The `align` rows' spelling (`schema::ALIGNS`).
320 pub fn name(self) -> &'static str {
321 crate::schema::ALIGNS[self as usize]
322 }
323}
324
325/// What a floating node is positioned against.
326#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
327pub enum FloatAnchor {
328 /// The parent node's border box.
329 #[default]
330 Parent,
331 /// The whole viewport.
332 Viewport,
333 /// The border box of the node `Key` names, wherever it is in the
334 /// tree, even after this one in preorder: such a float is laid out
335 /// again in a sixth pass once its anchor is placed. What a devtools
336 /// tab's content is: built in the app's part of the tree, shown over
337 /// the panel's tab body. No binding spells it; the core builds it.
338 Node(crate::key::Key),
339}
340
341/// Takes a node out of flex flow: it does not consume space in its parent,
342/// sizes Grow/Percent against its anchor, is positioned by attach points,
343/// and escapes ancestor clips unless [`FloatConfig::clip`] keeps it in its
344/// parent's. It paints as a layer of its own, above the in-flow tree and
345/// every float that opened before it and under every one that opened
346/// after, and takes input in the same order.
347///
348/// ```rust
349/// use kui_core::{Align, FloatConfig, NodeSpec};
350///
351/// let tooltip = NodeSpec::column().float(FloatConfig::below().fit());
352/// let toast = NodeSpec::row().float(FloatConfig::viewport().inside(Align::End, Align::End).offset(-16.0, -16.0));
353/// assert!(tooltip.layout.float.unwrap().fit);
354/// assert_eq!(toast.layout.float.unwrap().offset.x, -16.0);
355/// ```
356#[derive(Clone, Copy, Debug, PartialEq)]
357pub struct FloatConfig {
358 pub anchor: FloatAnchor,
359 /// Attach point on the anchor rect (horizontal, vertical).
360 pub anchor_point: (Align, Align),
361 /// Attach point on the floating node itself.
362 pub self_point: (Align, Align),
363 /// Extra offset applied after attaching, logical px.
364 pub offset: Vec2Offset,
365 /// Keep the float on screen: if the attached placement leaves the
366 /// viewport on an axis, mirror the attachment across the anchor on that
367 /// axis (below ↔ above, after ↔ before) when that fits better, then
368 /// clamp whatever still overflows. Tooltips/menus want this.
369 ///
370 /// This is the in-window approximation of an OS popup: a float costs
371 /// one tree, one hit list and one draw call. What it cannot do is leave
372 /// the window, so a dropdown taller than the viewport, or a menu with
373 /// nowhere in-window to go, is clamped rather than placed.
374 pub fit: bool,
375 /// Take the parent's clip, as a child does, instead of escaping every
376 /// ancestor's: a node on a `clip` canvas panned past the canvas's edge
377 /// is cut there, and its hit region with it, rather than drawn over
378 /// and clicked through the toolbar beside it. Only a
379 /// [`FloatAnchor::Parent`] float reads it; a viewport or node anchor is
380 /// placed against something other than the parent, and escapes with it
381 /// set or not. A declared float's paint order is unchanged: it is a
382 /// layer of its own still. A `line`, `polygon` or `path` anchored in
383 /// its parent's box has it set by the core, and with it paints in the
384 /// parent's layer at its place in the tree, as a child does — it opens
385 /// no layer (backlog F123; `Tree::opens_layer`).
386 pub clip: bool,
387}
388
389/// Plain offset pair (kept separate from geometry to stay `Copy` + FFI-flat).
390#[derive(Clone, Copy, Debug, Default, PartialEq)]
391pub struct Vec2Offset {
392 pub x: f32,
393 pub y: f32,
394}
395
396impl Default for FloatConfig {
397 fn default() -> Self {
398 Self {
399 anchor: FloatAnchor::Parent,
400 anchor_point: (Align::Start, Align::Start),
401 self_point: (Align::Start, Align::Start),
402 offset: Vec2Offset::default(),
403 fit: false,
404 clip: false,
405 }
406 }
407}
408
409impl FloatConfig {
410 /// Anchored to the parent's top-left corner.
411 pub fn parent() -> Self {
412 Self::default()
413 }
414
415 /// Anchored to the viewport's top-left corner.
416 pub fn viewport() -> Self {
417 Self {
418 anchor: FloatAnchor::Viewport,
419 ..Self::default()
420 }
421 }
422
423 /// Tooltip-style: hang below the parent, centered.
424 pub fn below() -> Self {
425 Self {
426 anchor: FloatAnchor::Parent,
427 anchor_point: (Align::Center, Align::End),
428 self_point: (Align::Center, Align::Start),
429 offset: Vec2Offset { x: 0.0, y: 6.0 },
430 ..Self::default()
431 }
432 }
433
434 /// Tooltip-style: hover above the parent, centered.
435 pub fn above() -> Self {
436 Self {
437 anchor: FloatAnchor::Parent,
438 anchor_point: (Align::Center, Align::Start),
439 self_point: (Align::Center, Align::End),
440 offset: Vec2Offset { x: 0.0, y: -6.0 },
441 ..Self::default()
442 }
443 }
444
445 /// The attach point on the anchor.
446 pub fn at(mut self, x: Align, y: Align) -> Self {
447 self.anchor_point = (x, y);
448 self
449 }
450
451 /// The attach point on the float itself.
452 pub fn self_at(mut self, x: Align, y: Align) -> Self {
453 self.self_point = (x, y);
454 self
455 }
456
457 /// [`Self::at`] and [`Self::self_at`] at the same point: the float sits
458 /// inside the anchor against that edge or corner — `(End, End)` is a
459 /// toast in the viewport's bottom-right, `(Center, Center)` a dialog.
460 #[inline]
461 pub fn inside(self, x: Align, y: Align) -> Self {
462 self.at(x, y).self_at(x, y)
463 }
464
465 /// An extra offset after attaching, logical px.
466 pub fn offset(mut self, x: f32, y: f32) -> Self {
467 self.offset = Vec2Offset { x, y };
468 self
469 }
470
471 /// Flip across the anchor / clamp as needed to stay in the viewport;
472 /// see [`FloatConfig::fit`] for where that stops being enough.
473 pub fn fit(mut self) -> Self {
474 self.fit = true;
475 self
476 }
477
478 /// Cut by the parent's clip instead of escaping it; see
479 /// [`FloatConfig::clip`] for which anchors read it.
480 pub fn clipped(mut self) -> Self {
481 self.clip = true;
482 self
483 }
484
485 /// Whether this float takes its parent's clip: [`FloatConfig::clip`]
486 /// declared on a parent-anchored float. The one reading both paint
487 /// passes and the hit regions share.
488 pub fn clipped_by_parent(&self) -> bool {
489 self.clip && self.anchor == FloatAnchor::Parent
490 }
491
492 /// A preset by its wire index — its position in [`FLOAT_PRESETS`], which
493 /// is what the binary protocol carries and what `KUI_FLOAT_*` counts
494 /// from. `None` for an index no preset claims.
495 pub fn preset_at(i: usize) -> Option<Self> {
496 Some(match i {
497 0 => Self::parent(),
498 1 => Self::viewport(),
499 2 => Self::below(),
500 3 => Self::above(),
501 _ => return None,
502 })
503 }
504
505 /// A preset by name. Every binding that spells a float as a word —
506 /// `float="below"`, `float = "above"`, `kui_spec_float_preset` — resolves
507 /// it here, so "below" cannot mean one thing in JS and another in Lua.
508 pub fn preset(name: &str) -> Option<Self> {
509 Self::preset_at(FLOAT_PRESETS.iter().position(|p| *p == name)?)
510 }
511
512 /// One config from the pieces a binding can extract without deciding
513 /// anything: a `base` preset (from [`FloatConfig::preset`] or
514 /// [`FloatConfig::preset_at`]) and the overrides that were actually
515 /// declared. `None` leaves the base's own value — that is what lets
516 /// `float="below"` keep its 6px gap while `{ anchor: "below", dx: 2 }`
517 /// moves it sideways without flattening the gap to zero. `fit` and
518 /// `clip` are ORed in: no preset sets either.
519 pub fn build(
520 base: FloatConfig,
521 anchor_at: Option<(Align, Align)>,
522 self_at: Option<(Align, Align)>,
523 dx: Option<f32>,
524 dy: Option<f32>,
525 fit: bool,
526 clip: bool,
527 ) -> Self {
528 let mut cfg = base;
529 if let Some((x, y)) = anchor_at {
530 cfg.anchor_point = (x, y);
531 }
532 if let Some((x, y)) = self_at {
533 cfg.self_point = (x, y);
534 }
535 if let Some(x) = dx {
536 cfg.offset.x = x;
537 }
538 if let Some(y) = dy {
539 cfg.offset.y = y;
540 }
541 cfg.fit |= fit;
542 cfg.clip |= clip;
543 cfg
544 }
545}
546
547/// The float preset names, in wire order: the index of a name here is what
548/// the binary protocol writes for it and what `KUI_FLOAT_*` counts from.
549pub const FLOAT_PRESETS: &[&str] = &["parent", "viewport", "below", "above"];
550
551/// `overflow` as bits: the C struct's field, the binary wire's payload and
552/// what the `clip` / `scrollX` / `scrollY` booleans OR together. One set of
553/// values so a binding cannot invent its own numbering.
554pub const OVERFLOW_CLIP: u32 = 1 << 0;
555pub const OVERFLOW_SCROLL_X: u32 = 1 << 1;
556pub const OVERFLOW_SCROLL_Y: u32 = 1 << 2;
557
558/// The `pad` shorthand family as declared — any subset of the seven names,
559/// each `None` when the frontend did not see it. [`PadShorthand::resolve`]
560/// decides what a missing edge falls back to; a binding only reports what
561/// it found.
562#[derive(Clone, Copy, Debug, Default, PartialEq)]
563pub struct PadShorthand {
564 /// `pad`: all four edges.
565 pub all: Option<f32>,
566 /// `padX`: left and right.
567 pub x: Option<f32>,
568 /// `padY`: top and bottom.
569 pub y: Option<f32>,
570 pub l: Option<f32>,
571 pub r: Option<f32>,
572 pub t: Option<f32>,
573 pub b: Option<f32>,
574}
575
576impl PadShorthand {
577 /// True when the frontend saw any of the seven names.
578 pub fn declared(self) -> bool {
579 [self.all, self.x, self.y, self.l, self.r, self.t, self.b]
580 .iter()
581 .any(Option::is_some)
582 }
583
584 /// Four edges: an edge falls back to its axis, an axis to the all-round
585 /// `pad`, and `pad` to zero. The specific value always wins.
586 pub fn resolve(self) -> Edges {
587 let all = self.all.unwrap_or(0.0);
588 let (x, y) = (self.x.unwrap_or(all), self.y.unwrap_or(all));
589 Edges {
590 l: self.l.unwrap_or(x),
591 r: self.r.unwrap_or(x),
592 t: self.t.unwrap_or(y),
593 b: self.b.unwrap_or(y),
594 }
595 }
596}
597
598/// The layout half of a [`NodeSpec`]: sizing, clamps, direction, padding,
599/// gap, alignment, overflow and floating. Set through the `NodeSpec`
600/// builders; read by the solver.
601#[derive(Clone, Copy, Debug, PartialEq)]
602pub struct LayoutSpec {
603 pub width: Sizing,
604 pub height: Sizing,
605 /// Clamps applied after `width`/`height` resolve (Fit, Grow, Percent and
606 /// Fixed alike), so "grow but at most N" and "fit but at least N" work.
607 /// A min may also be [`Min::FIT`]: "grow but never below my content".
608 pub min_w: Min,
609 /// A ceiling in px, or, as a negative, a size expression layout has
610 /// yet to resolve ([`max_of_calc`]); set it through
611 /// [`NodeSpec::max_width`], which keeps a px one at or above zero
612 /// ([`px_ceiling`]). `max_h` is the same.
613 pub max_w: f32,
614 pub min_h: Min,
615 pub max_h: f32,
616 pub dir: Dir,
617 pub padding: Edges,
618 pub gap: f32,
619 /// Row children that don't fit the main-axis content box start a new
620 /// line instead of overflowing (or shrinking). Rows only: breaking
621 /// needs a definite main size, and the pass order gives a row one —
622 /// its width is final before its height is measured — where a column
623 /// would need its height first. Ignored on a column and on a
624 /// `scroll_x` row, both with a warning (`diag::WRAP_IGNORED`).
625 pub wrap: bool,
626 /// A column whose rows' children line up in columns: the nth in-flow
627 /// child of every in-flow row is a cell of column n, and
628 /// a column is as wide as its widest cell — its cells' own `width`s
629 /// say how the column sizes (a `Fixed` or `Fit` cell is content that
630 /// sets the column's fit width, a `Grow` cell makes the column grow,
631 /// a `Percent` one takes its cut of the row) and their `minWidth` /
632 /// `maxWidth` clamp it. The rows are ordinary rows — a row's `gap` is
633 /// the space between its cells, its `padding` its own, and it takes
634 /// its background, its click and its hover as any row does — except
635 /// that a row of a table never wraps (`diag::WRAP_IGNORED`). Set by
636 /// [`NodeSpec::table`], which is a column; `dir` stays `Column`, and
637 /// the flag is read on a column only ([`LayoutSpec::is_table`]): a
638 /// `Row` carrying it — a shape only these public fields can build —
639 /// is the row it says it is. The rows are the in-flow `Row` children;
640 /// a column, a table or a leaf straight under the table is a child
641 /// with its own width and no cells.
642 pub table: bool,
643 /// Space between wrap lines, across the main axis. `gap` is still the
644 /// space between children along it.
645 pub cross_gap: f32,
646 /// Alignment of children along the main axis, the spreads
647 /// (`SpaceBetween` / `SpaceAround` / `SpaceEvenly`) included.
648 pub main_align: Align,
649 /// Alignment of children across the main axis; `Baseline` on a row.
650 pub cross_align: Align,
651 /// Width over height (CSS's `aspect-ratio`); 0 = none.
652 /// It sizes the axis whose sizing is `Fit`: a fit height is the final
653 /// width over the ratio, and a fit width under a `Fixed` height is
654 /// that height times it. With both axes declared it has nothing to set.
655 /// The derived axis is neither shrunk nor fitted to the children,
656 /// which overflow it — `min_h: Min::FIT` floors it at them.
657 pub aspect: f32,
658 /// Clip children to this node's rect.
659 pub clip: bool,
660 /// Overflowing content scrolls (implies clipping). Offsets are retained
661 /// across frames in the core, keyed by this node's `Key`.
662 pub scroll_x: bool,
663 pub scroll_y: bool,
664 /// Scroll anchoring (CSS's `overflow-anchor`): the
665 /// first child in view keeps its place on screen when the content
666 /// before it changes size — a chat that prepends history, a log that
667 /// inserts above the viewport, a row whose estimate was corrected.
668 /// On the scroll axis that is the container's main axis only.
669 pub anchor: bool,
670 /// Out-of-flow positioning; see [`FloatConfig`].
671 pub float: Option<FloatConfig>,
672}
673
674impl Default for LayoutSpec {
675 fn default() -> Self {
676 Self {
677 width: Sizing::Fit,
678 height: Sizing::Fit,
679 min_w: Min::AUTO,
680 max_w: f32::INFINITY,
681 min_h: Min::AUTO,
682 max_h: f32::INFINITY,
683 dir: Dir::Column,
684 padding: Edges::default(),
685 gap: 0.0,
686 wrap: false,
687 table: false,
688 cross_gap: 0.0,
689 main_align: Align::Start,
690 cross_align: Align::Start,
691 aspect: 0.0,
692 clip: false,
693 scroll_x: false,
694 scroll_y: false,
695 anchor: false,
696 float: None,
697 }
698 }
699}
700
701impl LayoutSpec {
702 /// Whether this node clips its children.
703 pub fn clips(&self) -> bool {
704 self.clip || self.scroll_x || self.scroll_y
705 }
706
707 /// Whether this node is a table: the flag, on a column. Every reader
708 /// asks this and not the field, so a `Row` with the field set is a row
709 /// everywhere.
710 pub fn is_table(&self) -> bool {
711 self.table && self.dir == Dir::Column
712 }
713}
714
715impl LayoutSpec {
716 /// The width a declared aspect ratio gives a `Fit` width: its `Fixed`
717 /// height times the ratio. `None` when the ratio has no say over the
718 /// width.
719 pub(crate) fn aspect_width(&self) -> Option<f32> {
720 match (self.width, self.height) {
721 (Sizing::Fit, Sizing::Fixed(h)) if self.aspect > 0.0 => {
722 Some(self.clamp_h(h) * self.aspect)
723 }
724 _ => None,
725 }
726 }
727
728 /// Whether a declared aspect ratio sizes the height: a `Fit` height,
729 /// read off the final width. `aspect_width`'s pair.
730 pub(crate) fn aspect_height(&self) -> bool {
731 self.aspect > 0.0 && self.height == Sizing::Fit
732 }
733
734 pub(crate) fn clamp_w(&self, w: f32) -> f32 {
735 let min = self.min_w.resolved();
736 w.clamp(min, self.max_w_px().max(min))
737 }
738
739 pub(crate) fn clamp_h(&self, h: f32) -> f32 {
740 let min = self.min_h.resolved();
741 h.clamp(min, self.max_h_px().max(min))
742 }
743
744 /// `max_w` as px: a calc layout has not resolved yet is no ceiling.
745 pub fn max_w_px(&self) -> f32 {
746 if self.max_w < 0.0 {
747 f32::INFINITY
748 } else {
749 self.max_w
750 }
751 }
752
753 /// `max_h` as px, as [`Self::max_w_px`].
754 pub fn max_h_px(&self) -> f32 {
755 if self.max_h < 0.0 {
756 f32::INFINITY
757 } else {
758 self.max_h
759 }
760 }
761}
762
763/// The paint half of a [`NodeSpec`]: background, border, corner radii,
764/// opacity, shadow and pixel snapping.
765#[derive(Clone, Copy, Debug, PartialEq)]
766pub struct VisualStyle {
767 pub bg: Color,
768 pub border_color: Color,
769 pub border_w: f32,
770 /// Corner radii (logical px), clockwise from the top-left:
771 /// `[tl, tr, br, bl]`. `NodeSpec::radius` sets all four; the per-corner
772 /// builders (`radius_tl`, ...) override one — later calls win, like CSS
773 /// `border-radius` followed by `border-top-left-radius`.
774 pub radius: [f32; 4],
775 /// Group opacity, 0..=1 and 1 by default: multiplied into the alpha of
776 /// every quad this node and its subtree emit, and into every
777 /// descendant's own opacity. This is the *cheap* group opacity — a
778 /// per-quad alpha multiply, not an offscreen composite — so a subtree
779 /// whose own pieces overlap shows its seams through the fade where a
780 /// compositing implementation would not. Nothing else changes: an
781 /// invisible subtree still lays out, still takes clicks and is still
782 /// read by assistive technology, exactly like CSS `opacity: 0`.
783 pub opacity: f32,
784 /// The drop shadow cast behind this node (see [`Shadow`]).
785 pub shadow: Shadow,
786 /// Paint the background, border, shadow and fragment with each edge on
787 /// a whole physical pixel (`pixelSnap`). Off by default: a box is drawn where
788 /// layout put it, so a gap between two boxes is there at any scale.
789 /// On, its edges land where a text's backgrounds' do and where every
790 /// other snapped box's do, so snapped boxes that share an edge in
791 /// layout, and a snapped box beside a text's background, meet without
792 /// a seam. Layout, hit-testing and the children are untouched.
793 pub pixel_snap: bool,
794}
795
796impl Default for VisualStyle {
797 fn default() -> Self {
798 Self {
799 bg: Color::TRANSPARENT,
800 border_color: Color::TRANSPARENT,
801 border_w: 0.0,
802 radius: [0.0; 4],
803 opacity: 1.0,
804 shadow: Shadow::default(),
805 pixel_snap: false,
806 }
807 }
808}
809
810/// One outer drop shadow: the node's rounded rect, moved by `dx`/`dy`,
811/// grown by `spread` and its edge blurred over `blur`, painted in `color`
812/// behind the node. CSS's `box-shadow` without the inset and multi-shadow
813/// forms.
814///
815/// It draws whenever `color` is visible, so `shadowColor` alone is a hard
816/// shadow sitting exactly behind the node. The shape is not knocked out of
817/// the middle the way CSS knocks it out, so a translucent background shows
818/// the shadow through itself.
819#[derive(Clone, Copy, Debug, Default, PartialEq)]
820pub struct Shadow {
821 pub color: Color,
822 /// Offset (logical px); positive `dy` casts downward.
823 pub dx: f32,
824 pub dy: f32,
825 /// Blur radius (logical px): the edge ramps over this distance and the
826 /// shadow reaches this far past its shape. 0 = a hard edge.
827 pub blur: f32,
828 /// Grows (or, negative, shrinks) the shape before blurring.
829 pub spread: f32,
830}
831
832impl Shadow {
833 /// Whether anything would be painted.
834 pub fn is_visible(&self) -> bool {
835 self.color.is_visible()
836 }
837}
838
839/// Corner indices into `VisualStyle::radius` / `Quad::radius`.
840pub mod corner {
841 pub const TL: usize = 0;
842 pub const TR: usize = 1;
843 pub const BR: usize = 2;
844 pub const BL: usize = 3;
845}
846
847/// Everything one node declares. This, not any Rust trait, is the contract
848/// every frontend (Rust builders, Lua, JSX, C) lowers into. Start from
849/// [`NodeSpec::row`], [`NodeSpec::column`] or [`NodeSpec::table`] and
850/// chain builders; see the [module docs](self) for an example.
851#[derive(Clone, Debug, Default)]
852pub struct NodeSpec {
853 pub layout: LayoutSpec,
854 pub style: VisualStyle,
855 /// Track pointer hover for this node (`Ui::is_hovered`) without making
856 /// it clickable — tooltips on passive badges. Nodes with `on_click` /
857 /// `on_key` / `window` are always hover-tracked; clicks on a merely
858 /// hoverable node emit nothing.
859 pub hoverable: bool,
860 /// Ask the driver for another frame after this one, every frame this
861 /// node is declared (`animate`). What a `fragment` reading `time`
862 /// needs; opt-in, because it takes the loop off input-driven.
863 pub animate: bool,
864 /// Paint this node's background in the theme's accent: the OS's where
865 /// the host reported one, the app's where it pinned one, kui's blue
866 /// otherwise. A view says *that* this node is the accented one and the
867 /// palette says which colour that is. The stock button also repaints
868 /// its hover, pressed shade and label from the same accent.
869 pub accent: bool,
870 /// Window-chrome role (drag handle / window button). A chrome node's
871 /// interactions become `WindowCommand`s for the frame driver instead of
872 /// `UiEvent`s; `on_click` is ignored on such nodes.
873 pub window: Option<WindowRole>,
874 /// Eases this node's sizing amounts, colors and radius toward what the
875 /// view declares instead of snapping (see [`crate::anim`]). Keyed by
876 /// node identity, so the node needs a stable key across frames.
877 pub transition: Option<Transition>,
878 /// With `transition`: also ease this node's laid-out *position*, moving
879 /// its whole subtree — reordered siblings slide into their new slots.
880 /// Opt-in because a node whose position follows an already-easing
881 /// sibling (a split's second half) would lag twice.
882 pub slide: bool,
883 /// Reachable by Tab, and focused by a click or an assistive-technology
884 /// request, without a click payload or a control role — a list row
885 /// that opens on Enter, a card. Controls (editors, key sinks,
886 /// `on_click` boxes, the control roles) are focusable already.
887 pub focusable: bool,
888 /// Where focus lands when the `modal` scope containing this node is
889 /// entered: the first node in the modal's Tab ring declaring it,
890 /// instead of simply the ring's first — a destructive confirm opening
891 /// on its Cancel rather than on whichever control is declared first.
892 /// Read on entry only, so a Tab press afterwards stands; a node the
893 /// ring skips (disabled, decoration, not focusable) is not a
894 /// candidate, and with no candidate the entry is the ring's first
895 /// node as before.
896 pub initial_focus: bool,
897 /// Inert: keeps its hit region (so a tooltip can say why) and loses
898 /// everything else — no click, drag or key sink, no hover / pressed /
899 /// focus background, no place in the Tab ring; the access tree
900 /// reports it disabled.
901 pub disabled: bool,
902 /// The pointer shape over this node (see [`crate::cursor`]). Unset,
903 /// the pointer is the I-beam over an editor or a selection scope and
904 /// the plain arrow over everything else — a clickable or draggable
905 /// node included — so a hand over a button, a grab over a handle
906 /// (`grabbing` while its drag runs), a splitter's resize arrows and a
907 /// disabled control's `notAllowed` are all the view's to declare. The
908 /// stock button declares `Pointer` itself.
909 pub cursor: Option<CursorShape>,
910
911 /// See [`EventSpec`]. `None` when the node declares none of it.
912 pub events: Option<Box<EventSpec>>,
913
914 /// See [`AnimSpec`]. `None` when the node declares none of it.
915 pub anim: Option<Box<AnimSpec>>,
916
917 /// See [`AccessSpec`]. `None` when the node declares none of it.
918 pub access: Option<Box<AccessSpec>>,
919
920 /// See [`InteractSpec`]. `None` when the node declares none of it.
921 pub interact: Option<Box<InteractSpec>>,
922}
923
924/// Event payloads a node declares. Boxed on `NodeSpec` because most
925/// nodes declare none.
926#[derive(Clone, Debug, Default, PartialEq)]
927pub struct EventSpec {
928 /// Payload emitted as a `UiEvent` when this node is clicked.
929 pub on_click: Option<Value>,
930 /// Makes this node draggable: pressing it starts a pointer-captured
931 /// drag, and cursor motion until release emits `UiEvent`s of the form
932 /// `{kind="drag", phase="start"|"move"|"end", x, y, dx, dy, tag}` with
933 /// this payload merged in under `tag`. A drag past the click slop
934 /// suppresses the node's `on_click`, so both can coexist.
935 pub on_drag: Option<Value>,
936 /// Marks this node as a key sink: while it holds key focus, key
937 /// presses arrive as `UiEvent`s on it as `{kind="key", phase="down",
938 /// code, ...}`, with this payload merged in under `tag`. Clicking the
939 /// node takes key focus. Releases are not delivered unless the sink
940 /// also declares [`key_up`](Self::key_up): a keymap is the common
941 /// case, and a keymap that heard both halves would run every binding
942 /// twice.
943 pub on_key: Option<Value>,
944 /// With `on_key`: the sink hears releases too, as the same payload
945 /// with `phase="up"` (`text` null, `repeat` false). For a held-key
946 /// interaction — WASD, press-and-hold to preview, a key that arms a
947 /// mode while it is down. A key only comes up where it went down: a
948 /// release whose press the sink never got is dropped, and focus
949 /// leaving while a key is held delivers the `up` first, so nothing is
950 /// left stuck down. Without it a sink hears presses only, which is
951 /// what a keymap wants.
952 pub key_up: bool,
953 /// With `on_key`: the modifier and lock keys themselves arrive too
954 /// (Shift, Ctrl, Alt, Super, Caps Lock, Num Lock, Scroll Lock), as
955 /// codes of their own with their side in `location`.
956 /// Without it a modifier is only ever held — in the next key's
957 /// `shift` / `ctrl` / … and the `modifiers` event — so a keymap
958 /// mid-sequence does not read Shift as a key between two others. A
959 /// terminal speaking kitty's keyboard protocol asks, and so does a
960 /// game that binds a lone Shift.
961 pub modifier_keys: bool,
962 /// Asks for a context menu: a secondary-button press over this node
963 /// emits `{kind="contextmenu", x, y, tag}` on it with this payload
964 /// under `tag`, and does nothing else — the press moves no focus,
965 /// places no caret and produces no click, so right-clicking a
966 /// selection leaves it selected. `x`/`y` are the press in logical
967 /// viewport coordinates, which is where the menu goes. Asked of the
968 /// topmost node under the pointer; when that node offers no menu the
969 /// press reaches the nearest enclosing node that does, the way an
970 /// unclaimed key reaches the enclosing sink:
971 /// the event carries the owner's key and tag, a nested declaration
972 /// wins over its ancestor's, a disabled node's own is skipped, and
973 /// the walk stops at the modal boundary. Null = the behaviour without
974 /// a tag.
975 pub on_context_menu: Option<Value>,
976 /// Force-click events: a press that deepened past the second stage of
977 /// a Force Touch trackpad over this node emits `{kind="forceclick",
978 /// x, y, tag}` with this payload under `tag`. Routed as a secondary
979 /// press is — no focus moved, no caret, no click — but asked of the
980 /// topmost node only, with no walk to an enclosing declaration — and
981 /// the ordinary click the press produces still follows,
982 /// which is what macOS does.
983 ///
984 /// Text does not need this: a force click over an editor or a
985 /// `selectable` scope selects the word and asks the host to look it
986 /// up, which is what the gesture means on that platform. This is for
987 /// what the core cannot guess — a force click on a chart, a map, a
988 /// timeline.
989 pub on_force_click: Option<Value>,
990 /// The non-primary buttons as events: a press of a
991 /// button in [`buttons`](Self::buttons) over this node emits
992 /// `{kind="button", phase="press", button, x, y, clicks, tag}` on it
993 /// with this payload under `tag`, and the button is then captured by
994 /// the node — every pointer move while it is held arrives as
995 /// `phase="move"` and its release as `phase="release"`, on this node
996 /// wherever the pointer is. `button` is `"secondary"`, `"middle"` or,
997 /// for a button past those, its [`crate::MouseButton::code`]; `x`/`y`
998 /// are logical viewport coordinates, and on a `cells` grid the events
999 /// carry `cell: {row, col}` as a click does. Several buttons may be
1000 /// held at once, each its own capture; a primary drag is untouched.
1001 ///
1002 /// Asked of the topmost node under the pointer, and when that node
1003 /// claims no such button the press reaches the nearest enclosing node
1004 /// that does, as a context menu's does: a disabled node's own is
1005 /// skipped and the walk stops at the modal boundary. A claimed
1006 /// secondary press is this event *instead of* a `contextmenu` event
1007 /// and the stock menu — a nearer `on_context_menu` still wins, being
1008 /// the nested declaration. Like every non-primary press it moves no
1009 /// focus, places no caret and touches no selection or scrollbar. What
1010 /// it is for: a terminal's middle-click paste, and the mouse reports a
1011 /// program in it asked for. Null = the behaviour without a tag.
1012 pub on_button: Option<Value>,
1013 /// Which non-primary buttons [`on_button`](Self::on_button) claims:
1014 /// all three kinds unless the node says otherwise. A pane that wants
1015 /// the middle button and leaves the secondary one to its context menu
1016 /// says [`Buttons::MIDDLE`].
1017 pub buttons: Buttons,
1018 /// Scroll events: the wheel over this node emits `{kind="scroll", x,
1019 /// y, dx, dy, lines, tag}` with this payload under `tag` — the delta
1020 /// in logical px as the driver reported it (positive `dy` is the wheel
1021 /// rolling up, toward earlier content), the pointer's position, and
1022 /// on a `cells` grid the whole lines the delta covers (`null` on any
1023 /// other node), the fraction carried to the next notch. The node
1024 /// *takes* the wheel on the axes [`scroll_axes`](Self::scroll_axes)
1025 /// names: a scroll gesture that starts over it is its own, and stays
1026 /// its own until it ends wherever the pointer goes, except on an axis
1027 /// it also scrolls as a container (`scroll_x`, `scroll_y`, the offset
1028 /// the app sets from what it hears), where it is answered by its room
1029 /// as a container is: at its edge, a gesture that way passes to the
1030 /// scroller around it; it
1031 /// reaches no scroll container above it, and a container inside it
1032 /// still takes the axes it scrolls while it can move that way,
1033 /// passing this node the rest: the other axis, and a gesture that
1034 /// begins with the container at its limit (unless it says
1035 /// [`Overscroll::Contain`]). The core moves nothing — a grid's
1036 /// `origin_line` and a canvas's zoom are the app's to change. A
1037 /// drag-select held past a grid's top or bottom edge arrives here
1038 /// too, as the lines the frame scrolled by.
1039 pub on_scroll: Option<Value>,
1040 /// Which axes [`on_scroll`](Self::on_scroll) takes: both unless the
1041 /// node says otherwise. A scroll gesture on an axis
1042 /// the node does not take passes it by, to the scroller around it —
1043 /// a terminal that scrolls its history on `y` says
1044 /// [`ScrollAxes::Y`], and a sideways swipe that meets it goes on
1045 /// moving the strip it sits in. Meaningless without `on_scroll`.
1046 pub scroll_axes: ScrollAxes,
1047 /// The modifiers [`on_scroll`](Self::on_scroll) is for (backlog
1048 /// F122): with any named, the node hears only a scroll gesture that
1049 /// began with one of them held — and hears it *first*, wherever in
1050 /// the tree under the pointer the gesture began: ahead of every
1051 /// scroll container and every handler that names none, the innermost
1052 /// such node winning. A wheel with none of them held passes it by as
1053 /// if it declared no `on_scroll` — a node that is a scroll container
1054 /// too scrolls for it as any other does. What a Ctrl-wheel zoom is declared
1055 /// with, on the window's root or on the one canvas it zooms: a
1056 /// modified wheel is the more specific ask, and no list under the
1057 /// pointer scrolls for it. Its events carry `mods`, the modifiers
1058 /// held when the gesture began — the gesture stays this node's to
1059 /// its end, glide included, whatever is let go meanwhile. None named
1060 /// (the default): a handler like any other. Meaningless without
1061 /// `on_scroll`.
1062 pub scroll_mods: crate::input::KeyMods,
1063 /// Hover events: the pointer entering or leaving this node emits
1064 /// `{kind="hover", phase="enter"|"leave", tag}` with this payload under
1065 /// `tag` — for hover-dependent *layout* (a close button that appears)
1066 /// where a color swap isn't enough. Implies hover tracking.
1067 pub on_hover: Option<Value>,
1068 /// Drop-zone events: files dragged in from the OS over this node emit
1069 /// `{kind="drop", phase="enter"|"move"|"leave"|"drop", paths, x, y,
1070 /// tag}` with this payload under `tag` — `paths` the OS paths as
1071 /// strings, `x`/`y` the pointer in viewport coordinates (absent on
1072 /// `leave`). The zone under the files is the topmost *zone* by paint
1073 /// order: a node inside a zone resolves to it, and a node that is no
1074 /// zone and has none enclosing it is looked past, so an overlay shown
1075 /// on `enter` cannot make the zone lose the files. No `leave` follows
1076 /// a `drop`. Implies hover tracking.
1077 pub on_drop: Option<Value>,
1078 /// Layout events: the rect layout gave this node arrives as
1079 /// `{kind="layout", x, y, w, h, parent: {x, y, w, h}, tag}` (logical px,
1080 /// viewport coordinates, after scrolling and position easing) — on the
1081 /// node's first frame and again whenever the rect changes, never on a
1082 /// frame that left it alone. The view reads the numbers layout already
1083 /// produced instead of re-deriving them; a transition that moves the
1084 /// node reports every frame it moves. Needs a stable key across frames.
1085 pub on_layout: Option<Value>,
1086 /// Slider changes: on a node whose role is `Slider`, the core turns a
1087 /// press into the value under the pointer, a drag into the value under
1088 /// it, the arrows and assistive technology's Increment / Decrement
1089 /// into one `value_step`, PageUp / PageDown into ten, Home / End into
1090 /// the range's ends — clamped to `value_min..value_max`, snapped to the
1091 /// step — and emits `{kind="change", value, phase="move"|"end", tag}`
1092 /// with this payload under `tag`. The value is proposed, never
1093 /// applied: nothing moves until the view declares it as `value_now`.
1094 /// Without it a slider's keys reach the app as the `access` nudge.
1095 /// Ignored on any other role.
1096 pub on_change: Option<Value>,
1097 /// Modal: while this node is declared, the Tab ring is its subtree,
1098 /// everything outside it is inert to the pointer, the wheel and
1099 /// assistive technology, and Escape or a press outside emits
1100 /// `{kind="dismiss", reason, tag}` on it with this payload under
1101 /// `tag`. The last node declaring it in tree order is the one in
1102 /// effect (a confirm inside a dialog). Null = modal without a tag.
1103 pub modal: Option<Value>,
1104 /// A press on this node, or anywhere inside it, leaves keyboard focus
1105 /// where it was (`keepFocus`): a toolbar button, a tab, a divider
1106 /// that acts without taking the keyboard from the editor beside it.
1107 /// Its click, drag and hover are unchanged, and Tab
1108 /// and assistive technology still reach a focusable node in it — it
1109 /// is the pointer's press alone that stops moving focus.
1110 pub keep_focus: bool,
1111 /// Keyboard focus entering or leaving this node's subtree — the node
1112 /// itself or anything focused inside it — emits `{kind="focus",
1113 /// phase="in"|"out", by, tag}` with this payload under `tag`, where
1114 /// `by` is `"pointer"`, `"keyboard"`, `"assistive"` or `"program"`:
1115 /// what moved it. Reported once the move has settled —
1116 /// after the input that made it, or at the end of the frame that
1117 /// declared it — so a view reads a change instead of diffing
1118 /// `key_focus` every frame. Declares nothing interactive.
1119 pub on_focus: Option<Value>,
1120}
1121
1122impl EventSpec {
1123 /// The group as a node that declares none of it — what
1124 /// `NodeSpec`'s accessor hands back when the box is `None`.
1125 pub const EMPTY: Self = Self {
1126 on_click: None,
1127 on_drag: None,
1128 on_key: None,
1129 key_up: false,
1130 modifier_keys: false,
1131 on_context_menu: None,
1132 on_force_click: None,
1133 on_button: None,
1134 buttons: Buttons::ALL,
1135 on_scroll: None,
1136 scroll_axes: ScrollAxes::Both,
1137 scroll_mods: crate::input::KeyMods::NONE,
1138 on_hover: None,
1139 on_drop: None,
1140 on_layout: None,
1141 on_change: None,
1142 modal: None,
1143 keep_focus: false,
1144 on_focus: None,
1145 };
1146}
1147
1148/// Per-node animation declarations. Boxed on `NodeSpec`: `enter` and
1149/// `exit` are 60 bytes each and almost every node has neither.
1150#[derive(Clone, Debug, Default, PartialEq)]
1151pub struct AnimSpec {
1152 /// CSS-style stops for the animatable slots (see [`crate::keyframes`]):
1153 /// with a `transition`, the slots a stop names cycle through the stops
1154 /// over the transition's duration, in its `repeat` direction, offset by
1155 /// its `delay_ms` — forever, and without the view redrawing. Slots no
1156 /// stop names still tween toward what the view declares. Empty = none.
1157 pub keyframes: Vec<Keyframe>,
1158 /// Where this node's slots start the first frame it is seen (see
1159 /// [`crate::enter`]): with a `transition`, the slots it names ease in
1160 /// from there instead of snapping — `dx`/`dy` slide the node in from
1161 /// that far away, `bg` fades it in. A node that vanishes and returns
1162 /// enters again. None = first sight snaps.
1163 pub enter: Option<Enter>,
1164 /// Where this node's slots *end* the frame after the view stops
1165 /// declaring it (see [`crate::depart`]). An exit is an [`Enter`] read
1166 /// the other way: with a `transition`, the departing subtree is copied
1167 /// out of the last frame that had it and replayed — frozen where
1168 /// layout left it, on top, inert — while the slots this names ease
1169 /// from where they were toward what it declares. Needs a stable key
1170 /// across frames, and a `transition` with a duration; without both, a
1171 /// removed node vanishes at once as it always did.
1172 pub exit: Option<Enter>,
1173 /// How many times the `keyframes` cycle runs (CSS's
1174 /// `animation-iteration-count`, backlog F133); `None`, the default, is
1175 /// for ever. A finite cycle plays from the first frame its node is
1176 /// declared with it, holds its first stop through its `delay`, and
1177 /// rests where its last iteration ended once it is over, owing no
1178 /// frame (CSS's `animation-fill-mode: both`). A fraction of an
1179 /// iteration ends partway through one.
1180 pub iterations: Option<f32>,
1181}
1182
1183impl AnimSpec {
1184 /// The group as a node that declares none of it — what
1185 /// `NodeSpec`'s accessor hands back when the box is `None`.
1186 pub const EMPTY: Self = Self {
1187 keyframes: Vec::new(),
1188 enter: None,
1189 exit: None,
1190 iterations: None,
1191 };
1192}
1193
1194/// Accessibility properties a view states outright, as opposed to the
1195/// ones the core derives (see [`crate::access`]). Boxed on `NodeSpec`:
1196/// read only while an access tree is being built, and unset on nearly
1197/// every node.
1198#[derive(Clone, Debug, Default, PartialEq)]
1199pub struct AccessSpec {
1200 /// What this node is to assistive technology (see [`crate::access`]).
1201 /// Unset, the core derives one: a node with `on_click` is a button,
1202 /// an editor a text input, a scrolling container a scroll view, and
1203 /// a plain box is structure that leaves no trace. `Role::None` hides
1204 /// the node and its subtree from the access tree (decoration).
1205 pub role: Option<Role>,
1206 /// The accessible name. Without one a button, link, tab or heading is
1207 /// named by the text inside it; an image or an icon button has no
1208 /// name at all, and the core says so (`control-without-name`,
1209 /// `image-without-label` warnings).
1210 pub label: Option<Label>,
1211 /// The accessible description, read after the name — what the
1212 /// `description` prop sets, and what the `tooltip` prop sets on the way
1213 /// to drawing the same string.
1214 pub description: Option<Label>,
1215 /// For checkbox / radio / switch roles: the on state.
1216 pub checked: bool,
1217 /// For a checkbox: neither on nor off, like the select-all box over a
1218 /// list some of whose rows are selected. Wins over `checked`, which it
1219 /// leaves as it was.
1220 pub mixed: bool,
1221 /// The current one of a set: a `Role::Tab`, a picked `Role::ListItem`,
1222 /// the `Role::Link` for the page you are on. A tab reports the state
1223 /// either way; a row or a link reports it only where it is set (see
1224 /// [`crate::access`]).
1225 pub selected: bool,
1226 /// For a node that shows and hides something: expanded, or collapsed.
1227 /// None = it does not expand, and says nothing about it.
1228 pub expanded: Option<bool>,
1229 /// For a slider role: the current value and its range, so assistive
1230 /// technology can read the position (the drawing stays the view's).
1231 pub value_now: Option<f32>,
1232 pub value_min: Option<f32>,
1233 pub value_max: Option<f32>,
1234 /// For a slider role: what the position *reads as* (ARIA's
1235 /// `aria-valuetext`). Without one a reader has only the three numbers
1236 /// above and says a percentage — 25 in [5..60] is "36 percent" — so a
1237 /// value whose unit matters says it here: "25 minutes". It replaces
1238 /// the number rather than joining it (see [`crate::access`]), and a
1239 /// nudge announces the new text, not the new number.
1240 pub value_text: Option<Label>,
1241 /// For a slider role: how far one arrow key moves it, and the grid a
1242 /// value set by the pointer snaps to. None = a hundredth of the range.
1243 pub value_step: Option<f32>,
1244 /// On a `Role::Line` of a custom editor: the caret's byte offset into
1245 /// the line's text, and the byte offset of the selection's other end
1246 /// (see [`crate::access`]).
1247 pub caret: Option<u32>,
1248 pub selection_anchor: Option<u32>,
1249 /// With `caret`: the caret this line declares does not blink — a
1250 /// block caret in a modal editor's normal mode — so a driver's blink
1251 /// clock is not armed on it (`Core::has_caret` leaves it out) while
1252 /// the offset still anchors the IME and reads to assistive
1253 /// technology. Without it a declared caret is a caret to blink.
1254 pub caret_solid: bool,
1255 /// Float `description` below the node while it is hovered — the
1256 /// `tooltip` prop's third effect, set by [`NodeSpec::tooltip`]. The core
1257 /// reads it as the node opens (`Core::hint`); a binding that lowers the
1258 /// prop onto a box floats the hint itself and leaves this off. A leaf
1259 /// reads it as it is pushed and floats the hint beside itself, anchored
1260 /// to it, since it holds no children for the hint to be the last of —
1261 /// which is how a binding asks it of a leaf (`PropsOut::for_leaf`,
1262 /// backlog RG113).
1263 pub tooltip: bool,
1264 /// When the text inside this node changes, a reader reads the change
1265 /// without being asked (ARIA's `aria-live`). Off by default; a node
1266 /// that declares it is semantic, so a plain box marked live is not
1267 /// elided.
1268 pub live: Live,
1269}
1270
1271impl AccessSpec {
1272 /// The group as a node that declares none of it — what
1273 /// `NodeSpec`'s accessor hands back when the box is `None`.
1274 pub const EMPTY: Self = Self {
1275 role: None,
1276 label: None,
1277 description: None,
1278 checked: false,
1279 mixed: false,
1280 selected: false,
1281 expanded: None,
1282 value_now: None,
1283 value_min: None,
1284 value_max: None,
1285 value_text: None,
1286 value_step: None,
1287 caret: None,
1288 selection_anchor: None,
1289 caret_solid: false,
1290 tooltip: false,
1291 live: Live::Off,
1292 };
1293}
1294
1295/// Hover / pressed / focus styling and the sounds that go with them.
1296/// Boxed on `NodeSpec` so the common node — which declares none of it —
1297/// costs one null check in `resolve_hover_style` instead of reading
1298/// several `Option`s spread across the struct.
1299#[derive(Clone, Debug, Default, PartialEq)]
1300pub struct InteractSpec {
1301 /// Background while the pointer hovers this node (or any node sharing
1302 /// its `hover_group`). Resolved by the core when the node opens, so a
1303 /// data-only view gets hover styling without querying `is_hovered` —
1304 /// and with `transition` the swap eases. Implies hover tracking.
1305 pub hover_bg: Option<Color>,
1306 /// Background while this node (or its group) is pressed. Implies hover
1307 /// tracking. Without a `hover_bg`, hover keeps the plain `bg`. An
1308 /// `on_drag` node holds this state for the whole captured drag, even
1309 /// while the cursor is off it.
1310 pub pressed_bg: Option<Color>,
1311 /// Hover group: nodes sharing an id count as one for `hover_bg` /
1312 /// `pressed_bg` — a two-piece elbow, a split button, a row whose cells
1313 /// highlight together. The id is a hash of a name (`hover_group`).
1314 /// Implies hover tracking.
1315 pub hover_group: Option<u64>,
1316 /// A registered sound played when this node is clicked (see
1317 /// [`crate::audio`]); the click itself still emits `on_click` if one is
1318 /// declared. Implies hover tracking.
1319 pub click_sound: Option<crate::resources::SoundId>,
1320 /// A registered sound played when the pointer enters this node.
1321 /// Implies hover tracking.
1322 pub hover_sound: Option<crate::resources::SoundId>,
1323 /// Background while this node holds keyboard-visible focus (focus
1324 /// moved by Tab or by assistive technology, not by a click).
1325 /// Declaring one replaces the ring the core draws by default. Pressed
1326 /// wins over focus wins over hover; eases with `transition`.
1327 pub focus_bg: Option<Color>,
1328 /// Background while files dragged in from the OS are over this node.
1329 /// Wins over pressed, focus and hover — a press
1330 /// cannot be held while the OS holds a drag — and eases with
1331 /// `transition`; clears when the files leave, land or the drag is
1332 /// cancelled. Implies hover tracking.
1333 pub drop_bg: Option<Color>,
1334 /// Makes this node a *selection scope*: the text of every node inside
1335 /// it is one selectable run of text, in tree order, and a press-drag
1336 /// inside it selects across all of them. Declared on the container
1337 /// rather than on each label, because what a reader selects is a
1338 /// paragraph or a card, not one run of it.
1339 ///
1340 /// Scopes do not nest: the innermost one containing a run owns it, and
1341 /// an outer one is warned about (`nested-selection-scope`). An `edit`
1342 /// is already its own scope and ignores this.
1343 pub selectable: bool,
1344 /// Makes this node's subtree a *focus region*: a Tab ring of its own
1345 /// that the ring outside never enters, and that never leaves — a
1346 /// devtools dock, an inspector beside the app. Entered on purpose:
1347 /// `Ui::focus_region`, a press inside it, or an explicit focus on a
1348 /// node in it. Nothing else about the node changes — it lays out,
1349 /// paints, takes the pointer and appears in the access tree as before,
1350 /// and keys bubble through it to the sink above.
1351 pub focus_region: bool,
1352 /// How this node's scrollbars look, when it scrolls (see
1353 /// [`Scrollbar`]). Cold: read once per scroller when its layer's
1354 /// chrome is emitted, which is why it lives in this box rather than
1355 /// beside `scroll_y` on every node.
1356 pub scrollbar: Scrollbar,
1357 /// Whether a scroll gesture that starts over this scroller while it
1358 /// is at its limit that way goes on to the scroller around it (see
1359 /// [`Overscroll`]). Cold like `scrollbar`: read once
1360 /// per scroller a gesture starts over.
1361 pub overscroll: Overscroll,
1362 /// On a table: lines of this colour between its columns and between
1363 /// its rows, drawn with the table's own box, under its cells, down the
1364 /// middle of each gap, so a table with a `gap` of at least `rule_w`
1365 /// gets a grid with no rule cells. The
1366 /// columns come from the row with the most cells; the lines run the
1367 /// table's content box. Ignored on anything that is not a table.
1368 pub rules: Option<Color>,
1369 /// The rules' width in logical px; 0 is 1.
1370 pub rule_w: f32,
1371 /// A gradient painted over the node's `bg` and under its border and
1372 /// its children (`docs/adr/0042-a-gradient-is-an-image-the-core-paints.md`):
1373 /// one image quad from the atlas, rounded by the node's radius. It
1374 /// does not tween, and the state backgrounds replace `bg`, not it.
1375 pub gradient: Option<crate::gradient::Gradient>,
1376 /// Blur what the app drew beneath this node, inside its rounded rect,
1377 /// by this radius in logical px — CSS's `backdrop-filter: blur()`
1378 /// (backlog F129). The blurred pixels are what was painted before the
1379 /// node (earlier siblings, ancestors, the window's backdrop), never
1380 /// the node's own `bg` or children, which paint over them; give it a
1381 /// translucent `bg` for frosted glass. Clipped as the node is; faded
1382 /// by its group opacity. 0 is none. A renderer with no way to read
1383 /// back its frame (the CPU raster) draws the node unblurred.
1384 pub backdrop_blur: f32,
1385 /// A turn and a uniform scale about a pivot, applied to everything
1386 /// the node and its subtree draw, after layout (ADR 0043): `None`
1387 /// when the node declares none of `rotate`, `scale` and `pivot`.
1388 /// Boxed, as the group is: inline, its twenty bytes moved every node
1389 /// that declares any interaction — a gradient, a hover — into a larger
1390 /// allocation class (`frame_10k_rects_with_gradient` +2%).
1391 pub transform: Option<Box<TransformSpec>>,
1392}
1393
1394/// A node's `rotate`, `scale` and `pivot` (ADR 0043): paint-only, so the
1395/// node takes the room its upright self takes and everything after layout
1396/// — its quads, its clip, its hit region, its access rect — is drawn, cut,
1397/// hit and read through the turn. Nests by composition; tweens with
1398/// `transition` as one slot; an entrance, an exit and a keyframe stop name
1399/// `rotate` and `scale`.
1400#[derive(Clone, Copy, Debug, PartialEq)]
1401pub struct TransformSpec {
1402 /// Turns, clockwise with y down; 0 is none.
1403 pub rotate: f32,
1404 /// The uniform factor; 1 is none.
1405 pub scale: f32,
1406 /// The point the turn and the scale are about, as fractions of the
1407 /// node's box: `(0.5, 0.5)` is the centre.
1408 pub pivot: crate::geom::Vec2,
1409}
1410
1411impl Default for TransformSpec {
1412 fn default() -> Self {
1413 Self::NONE
1414 }
1415}
1416
1417impl TransformSpec {
1418 /// No turn and no scale, about the centre.
1419 pub const NONE: Self = Self {
1420 rotate: 0.0,
1421 scale: 1.0,
1422 pivot: crate::geom::Vec2 { x: 0.5, y: 0.5 },
1423 };
1424
1425 /// Whether this moves anything: a turn, or a scale that is not 1. A
1426 /// turn or a scale that is not a finite number is none.
1427 #[inline]
1428 pub fn active(&self) -> bool {
1429 (self.rotate != 0.0 && self.rotate.is_finite())
1430 || (self.scale != 1.0 && self.scale.is_finite())
1431 }
1432
1433 /// The transform for a node laid out at `rect` (logical px, in the
1434 /// space its parent paints in).
1435 pub fn at(&self, rect: crate::geom::Rect) -> crate::geom::Transform {
1436 let pivot = crate::geom::Vec2::new(
1437 rect.x + rect.w * self.pivot.x,
1438 rect.y + rect.h * self.pivot.y,
1439 );
1440 crate::geom::Transform::about(
1441 pivot,
1442 crate::geom::finite_or(self.rotate, 0.0),
1443 crate::geom::finite_or(self.scale, 1.0),
1444 )
1445 }
1446}
1447
1448/// A scrolling node's bars, per node. Every field's default is the stock
1449/// bar — the theme's `scrollbar` / `scrollbar_active` colours, 4 px at
1450/// rest and 6 px under the pointer, always drawn while the content
1451/// overflows — so a binding that sets none of the four rows gets exactly
1452/// what it always had. The bars are overlays and take no layout space
1453/// whatever their width; the grabbable track is at least as wide as the
1454/// active thumb plus its inset.
1455#[derive(Clone, Copy, Debug, Default, PartialEq)]
1456pub struct Scrollbar {
1457 /// Whether the bars are drawn at all, and when (see [`ScrollbarMode`]).
1458 pub mode: ScrollbarMode,
1459 /// The thumb's width at rest, logical px; under the pointer or dragged
1460 /// it is 2 px wider. `None` is the stock 4.
1461 pub width: Option<f32>,
1462 /// The thumb at rest; `None` is `theme.scrollbar`.
1463 pub color: Option<Color>,
1464 /// The thumb under the pointer or dragged; `None` is
1465 /// `theme.scrollbar_active`.
1466 pub active_color: Option<Color>,
1467}
1468
1469impl Scrollbar {
1470 /// The stock bar: visible, 4 px, in the theme's colours.
1471 pub const DEFAULT: Self = Self {
1472 mode: ScrollbarMode::Visible,
1473 width: None,
1474 color: None,
1475 active_color: None,
1476 };
1477}
1478
1479/// When a scrolling node's bars are drawn. Spelled by the `scrollbar` row
1480/// (`crate::schema::SCROLLBARS`, in this order).
1481#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
1482pub enum ScrollbarMode {
1483 /// The stock bar: drawn whenever the content overflows.
1484 #[default]
1485 Visible,
1486 /// No thumb is drawn and no track takes the press. The wheel, the
1487 /// keyboard, `reveal` and the caret still scroll the node — a list
1488 /// drawing its own indicator, or one whose bar would sit on a border.
1489 Hidden,
1490 /// The bar shows while the scroll state is changing — the offset or
1491 /// the content's extent moved since the last frame, the pointer is on
1492 /// its track, or a thumb is being dragged — and for a second after,
1493 /// then fades out over a quarter of one. A node first seen shows its
1494 /// bar the same second. What an overlay bar does on macOS. Needs the
1495 /// driver's clock (`Core::set_time`); without one it is `Visible`,
1496 /// since a fade with no clock could never end.
1497 Auto,
1498}
1499
1500impl ScrollbarMode {
1501 /// Every mode, in the `scrollbar` row's order: what a binding that
1502 /// spells modes as numbers indexes (C's `KUI_SCROLLBAR_*` are these
1503 /// plus one).
1504 pub const ALL: [ScrollbarMode; 3] = [
1505 ScrollbarMode::Visible,
1506 ScrollbarMode::Hidden,
1507 ScrollbarMode::Auto,
1508 ];
1509}
1510
1511/// What a scroll gesture that starts over a scroller already at its limit
1512/// does: CSS's `overscroll-behavior`, spelled by the `overscroll` row.
1513///
1514/// A gesture picks its target when it starts: the innermost scroller
1515/// under the pointer that can still move the way it goes. One at its
1516/// limit is passed by, to the scroller around it — *chaining* — and
1517/// `Contain` stops that: the gesture is this scroller's, and moves
1518/// nothing until it turns back. Only on the axes the node scrolls, so a
1519/// `scroll_y` list that contains still passes a sideways swipe to the
1520/// strip it sits in, where CSS would stop that too. Decided at
1521/// the start only: a gesture that reaches a limit midway stops there
1522/// whatever this says, as a browser's does.
1523#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
1524pub enum Overscroll {
1525 /// The gesture goes on to the scroller around this one when this one
1526 /// is at its limit that way.
1527 #[default]
1528 Auto,
1529 /// A gesture that starts here stays here: a panel, a popup's list or
1530 /// a sheet whose scrolling must never move the page behind it.
1531 Contain,
1532}
1533
1534impl Overscroll {
1535 /// Every value, in the `overscroll` row's order (C's
1536 /// `KUI_OVERSCROLL_*` are these plus one).
1537 pub const ALL: [Overscroll; 2] = [Overscroll::Auto, Overscroll::Contain];
1538}
1539
1540/// Which axes an `on_scroll` node takes, spelled by the `scrollAxes` row.
1541#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
1542pub enum ScrollAxes {
1543 /// Both: the node hears every scroll gesture that starts over it.
1544 #[default]
1545 Both,
1546 /// Only sideways; a vertical gesture passes it by.
1547 X,
1548 /// Only vertical; a sideways gesture passes it by — a terminal's
1549 /// history, a log.
1550 Y,
1551}
1552
1553impl ScrollAxes {
1554 /// Every value, in the `scrollAxes` row's order (C's
1555 /// `KUI_SCROLL_AXES_*` are these plus one).
1556 pub const ALL: [ScrollAxes; 3] = [ScrollAxes::Both, ScrollAxes::X, ScrollAxes::Y];
1557
1558 /// Whether the node takes `x` (true) or `y` (false).
1559 pub fn takes(self, x: bool) -> bool {
1560 match self {
1561 ScrollAxes::Both => true,
1562 ScrollAxes::X => x,
1563 ScrollAxes::Y => !x,
1564 }
1565 }
1566}
1567
1568impl InteractSpec {
1569 /// The group as a node that declares none of it — what
1570 /// `NodeSpec`'s accessor hands back when the box is `None`.
1571 pub const EMPTY: Self = Self {
1572 hover_bg: None,
1573 pressed_bg: None,
1574 hover_group: None,
1575 click_sound: None,
1576 hover_sound: None,
1577 focus_bg: None,
1578 drop_bg: None,
1579 selectable: false,
1580 focus_region: false,
1581 scrollbar: Scrollbar::DEFAULT,
1582 overscroll: Overscroll::Auto,
1583 rules: None,
1584 rule_w: 0.0,
1585 gradient: None,
1586 backdrop_blur: 0.0,
1587 transform: None,
1588 };
1589}
1590
1591impl NodeSpec {
1592 // -- Boxed groups ------------------------------------------------------
1593 // The four cold groups are behind a pointer each: a node that
1594 // declares none of a group pays 8 bytes for it rather than its full
1595 // width. Reads go through the `&` accessor, which hands back a shared
1596 // empty group instead of allocating, so a caller reads
1597 // `spec.events().on_click` exactly as it used to read `spec.on_click`.
1598 // Writes go through the `_mut` accessor, which allocates on first use.
1599
1600 /// Event payloads this node declares, empty if it declares none.
1601 #[inline]
1602 pub fn events(&self) -> &EventSpec {
1603 static EMPTY: EventSpec = EventSpec::EMPTY;
1604 self.events.as_deref().unwrap_or(&EMPTY)
1605 }
1606
1607 /// Allocates the group on first write.
1608 #[inline]
1609 pub fn events_mut(&mut self) -> &mut EventSpec {
1610 self.events.get_or_insert_with(Box::default)
1611 }
1612
1613 /// Animation declarations, empty if this node has none.
1614 #[inline]
1615 pub fn anim(&self) -> &AnimSpec {
1616 static EMPTY: AnimSpec = AnimSpec::EMPTY;
1617 self.anim.as_deref().unwrap_or(&EMPTY)
1618 }
1619
1620 /// Allocates the group on first write.
1621 #[inline]
1622 pub fn anim_mut(&mut self) -> &mut AnimSpec {
1623 self.anim.get_or_insert_with(Box::default)
1624 }
1625
1626 /// Declared accessibility properties, empty if this node declares none.
1627 #[inline]
1628 pub fn access(&self) -> &AccessSpec {
1629 static EMPTY: AccessSpec = AccessSpec::EMPTY;
1630 self.access.as_deref().unwrap_or(&EMPTY)
1631 }
1632
1633 /// Allocates the group on first write.
1634 #[inline]
1635 pub fn access_mut(&mut self) -> &mut AccessSpec {
1636 self.access.get_or_insert_with(Box::default)
1637 }
1638
1639 /// Hover / pressed / focus styling, empty if this node declares none.
1640 #[inline]
1641 pub fn interact(&self) -> &InteractSpec {
1642 static EMPTY: InteractSpec = InteractSpec::EMPTY;
1643 self.interact.as_deref().unwrap_or(&EMPTY)
1644 }
1645
1646 /// Allocates the group on first write.
1647 #[inline]
1648 pub fn interact_mut(&mut self) -> &mut InteractSpec {
1649 self.interact.get_or_insert_with(Box::default)
1650 }
1651
1652 /// Whether the core registers a hit region for this node (any of the
1653 /// interaction props, or an explicit `hoverable`).
1654 pub fn hover_tracked(&self) -> bool {
1655 // Asked of every node at emission; the inline flags first, then
1656 // each boxed group once — a node that declares neither group is
1657 // answered by two null checks rather than a read per field.
1658 self.hoverable
1659 || self.focusable
1660 || self.window.is_some()
1661 // A `cursor` override has to be found under the pointer to be
1662 // read, even on an otherwise inert box.
1663 || self.cursor.is_some()
1664 || self.events.as_deref().is_some_and(|e| {
1665 // A modal's own background is not "outside" it: a press
1666 // there must find a region.
1667 e.modal.is_some()
1668 || e.on_click.is_some()
1669 || e.on_drag.is_some()
1670 || e.on_key.is_some()
1671 || e.on_context_menu.is_some()
1672 || e.on_force_click.is_some()
1673 || e.on_button.is_some()
1674 || e.on_hover.is_some()
1675 || e.on_drop.is_some()
1676 || e.on_change.is_some()
1677 })
1678 || self.interact.as_deref().is_some_and(|i| {
1679 i.hover_bg.is_some()
1680 || i.pressed_bg.is_some()
1681 || i.drop_bg.is_some()
1682 || i.hover_group.is_some()
1683 || i.click_sound.is_some()
1684 || i.hover_sound.is_some()
1685 // A selection scope has to be found under the pointer:
1686 // the press that starts a drag-select lands on it.
1687 || i.selectable
1688 // So does a focus region: a press on its dead space
1689 // settles the ring there.
1690 || i.focus_region
1691 })
1692 }
1693
1694 /// The group id `hover_group(name)` assigns — reproducible from any
1695 /// binding (the same FNV mix as `Key`).
1696 pub fn hover_group_id(name: &str) -> u64 {
1697 crate::key::Key::ROOT.str(name).0
1698 }
1699
1700 /// A container that lays its children out left to right.
1701 pub fn row() -> Self {
1702 Self {
1703 layout: LayoutSpec {
1704 dir: Dir::Row,
1705 ..Default::default()
1706 },
1707 ..Default::default()
1708 }
1709 }
1710
1711 /// A container that lays its children out top to bottom (the default).
1712 pub fn column() -> Self {
1713 Self {
1714 layout: LayoutSpec {
1715 dir: Dir::Column,
1716 ..Default::default()
1717 },
1718 ..Default::default()
1719 }
1720 }
1721
1722 /// A table: a column whose rows' children line up in columns. Its
1723 /// in-flow `Row` children are the rows and each row's in-flow children
1724 /// its cells; the nth cell of every row is column n, and a column is
1725 /// as wide as its widest cell, so a label column sits at its longest
1726 /// label with no width picked by hand.
1727 ///
1728 /// A cell's `width` says how its column sizes: `Fit` (the default) and
1729 /// `Fixed` are content the column's fit width is the max of, `Grow`
1730 /// makes the whole column grow with the table, and a column's
1731 /// `min_width` / `max_width` are the strictest its cells declared.
1732 /// Give the rows `width: grow` for the columns to grow into; a `Fit`
1733 /// row sits at the columns' fit width. Rows keep their own `gap`,
1734 /// padding, background, click and hover, and never wrap. A bare text
1735 /// or image straight inside a row is a cell too. A text, a column or a
1736 /// table straight under the table is a child with its own width and no
1737 /// cells. Everything else is a column's: `gap` is the space between
1738 /// rows, `scroll_y` scrolls them.
1739 ///
1740 /// ```rust
1741 /// use kui_core::{NodeSpec, Sizing};
1742 /// let table = NodeSpec::table().gap(4.0).rules(kui_core::Color::hex(0x80808080));
1743 /// let row = NodeSpec::row().width(Sizing::GROW).gap(12.0);
1744 /// assert!(table.layout.is_table() && !row.layout.is_table());
1745 /// ```
1746 pub fn table() -> Self {
1747 Self {
1748 layout: LayoutSpec {
1749 dir: Dir::Column,
1750 table: true,
1751 ..Default::default()
1752 },
1753 ..Default::default()
1754 }
1755 }
1756
1757 /// A [`Sizing`], or a number of px (`.width(120.0)`).
1758 #[inline]
1759 pub fn width(mut self, s: impl Into<Sizing>) -> Self {
1760 self.layout.width = s.into();
1761 self
1762 }
1763
1764 /// A [`Sizing`], or a number of px (`.height(24.0)`).
1765 #[inline]
1766 pub fn height(mut self, s: impl Into<Sizing>) -> Self {
1767 self.layout.height = s.into();
1768 self
1769 }
1770
1771 /// Both axes at once: `.size(20.0, 20.0)` for a fixed box,
1772 /// `.size(Sizing::GROW, 24.0)` for a strip.
1773 #[inline]
1774 pub fn size(self, w: impl Into<Sizing>, h: impl Into<Sizing>) -> Self {
1775 self.width(w).height(h)
1776 }
1777
1778 /// An equal share of the leftover width: `.width(Sizing::GROW)`.
1779 #[inline]
1780 pub fn grow_width(self) -> Self {
1781 self.width(Sizing::GROW)
1782 }
1783
1784 /// An equal share of the leftover height: `.height(Sizing::GROW)`.
1785 #[inline]
1786 pub fn grow_height(self) -> Self {
1787 self.height(Sizing::GROW)
1788 }
1789
1790 /// Grow along both axes.
1791 #[inline]
1792 pub fn fill(self) -> Self {
1793 self.grow_width().grow_height()
1794 }
1795
1796 /// A number of px, [`Min::FIT`] for the node's own fit width, or a
1797 /// [`Bound::Calc`].
1798 pub fn min_width(mut self, v: impl Into<Bound>) -> Self {
1799 self.layout.min_w = match v.into() {
1800 Bound::Px(px) if px == 0.0 && px.is_sign_negative() => Min::AUTO,
1801 Bound::Px(px) => Min::px(px),
1802 Bound::Fit => Min::FIT,
1803 Bound::Calc(c) => Min::calc(c),
1804 };
1805 self
1806 }
1807
1808 /// A number of px, or a [`Bound::Calc`]; a max has no fit size, so
1809 /// [`Bound::Fit`] is no clamp. A px ceiling below zero, or `NaN`, is
1810 /// a ceiling of 0 ([`px_ceiling`]).
1811 pub fn max_width(mut self, v: impl Into<Bound>) -> Self {
1812 self.layout.max_w = match v.into() {
1813 Bound::Px(px) => px_ceiling(px),
1814 Bound::Fit => f32::INFINITY,
1815 Bound::Calc(c) => max_of_calc(c),
1816 };
1817 self
1818 }
1819
1820 /// A number of px, [`Min::FIT`] for the node's own fit height, or a
1821 /// [`Bound::Calc`].
1822 pub fn min_height(mut self, v: impl Into<Bound>) -> Self {
1823 self.layout.min_h = match v.into() {
1824 Bound::Px(px) if px == 0.0 && px.is_sign_negative() => Min::AUTO,
1825 Bound::Px(px) => Min::px(px),
1826 Bound::Fit => Min::FIT,
1827 Bound::Calc(c) => Min::calc(c),
1828 };
1829 self
1830 }
1831
1832 /// The four clamps where each is given, a transport's shape (C's
1833 /// `*_size` fields): `None` leaves that clamp as it is.
1834 pub fn with_bounds(
1835 self,
1836 min_w: Option<Bound>,
1837 max_w: Option<Bound>,
1838 min_h: Option<Bound>,
1839 max_h: Option<Bound>,
1840 ) -> Self {
1841 let mut s = self;
1842 if let Some(b) = min_w {
1843 s = s.min_width(b);
1844 }
1845 if let Some(b) = max_w {
1846 s = s.max_width(b);
1847 }
1848 if let Some(b) = min_h {
1849 s = s.min_height(b);
1850 }
1851 if let Some(b) = max_h {
1852 s = s.max_height(b);
1853 }
1854 s
1855 }
1856
1857 /// Clip children to this node's rect without scrolling. A `radius` on
1858 /// the same node rounds the clip, so children stay inside its corners
1859 /// (see `display::Clip`).
1860 pub fn clip(mut self) -> Self {
1861 self.layout.clip = true;
1862 self
1863 }
1864
1865 /// Vertical scrolling (and clipping) for overflowing content.
1866 pub fn scroll_y(mut self) -> Self {
1867 self.layout.scroll_y = true;
1868 self
1869 }
1870
1871 /// Horizontal scrolling (and clipping) for overflowing content.
1872 pub fn scroll_x(mut self) -> Self {
1873 self.layout.scroll_x = true;
1874 self
1875 }
1876
1877 /// Scroll anchoring on this container (see [`LayoutSpec::anchor`]):
1878 /// the first child in view stays where it is on screen when the
1879 /// content before it changes size. Needs `scroll_y` on a column or
1880 /// `scroll_x` on a row.
1881 pub fn anchor(mut self) -> Self {
1882 self.layout.anchor = true;
1883 self
1884 }
1885
1886 /// Take this node out of flex flow; see [`FloatConfig`].
1887 pub fn float(mut self, cfg: FloatConfig) -> Self {
1888 self.layout.float = Some(cfg);
1889 self
1890 }
1891
1892 /// Apply the overflow bits ([`OVERFLOW_CLIP`] and friends). What a bit
1893 /// means is decided here: a binding ORs together whatever its own
1894 /// surface spells (`clip`, `scrollX`, `overflow`) and hands the number
1895 /// over, rather than each one re-deciding that scrolling clips too.
1896 pub fn overflow_bits(mut self, bits: u32) -> Self {
1897 if bits & OVERFLOW_CLIP != 0 {
1898 self = self.clip();
1899 }
1900 if bits & OVERFLOW_SCROLL_X != 0 {
1901 self = self.scroll_x();
1902 }
1903 if bits & OVERFLOW_SCROLL_Y != 0 {
1904 self = self.scroll_y();
1905 }
1906 self
1907 }
1908
1909 /// A tooltip: the node tracks hover, `hint` is its accessible
1910 /// description, and the core floats the hint below it while it is
1911 /// hovered. On a box or a fragment the float is the node's last child;
1912 /// on a leaf — an image, an editor, a cells grid, a line, a polygon, a
1913 /// path — which holds no children, it floats beside the leaf, anchored
1914 /// to it ([`FloatAnchor::Node`]), and lands below the leaf's box all
1915 /// the same (backlog RG113).
1916 #[inline]
1917 pub fn tooltip(self, hint: &str) -> Self {
1918 let mut spec = self.apply_tooltip(hint);
1919 spec.access_mut().tooltip = true;
1920 spec
1921 }
1922
1923 /// The spec half of the `tooltip` prop: the hint is hover-gated, so the
1924 /// node tracks hover, and it is what assistive technology should say, so
1925 /// it is the accessible description too — and nothing floats. For a
1926 /// caller that floats the hint itself: [`crate::schema::PropsOut::apply_tooltip`]
1927 /// for the parsers, `kui_close` for C, a widget that draws its own. A
1928 /// Rust view wants [`Self::tooltip`], which is all three.
1929 pub fn apply_tooltip(self, hint: &str) -> Self {
1930 self.hoverable().description(hint)
1931 }
1932
1933 /// A number of px, or a [`Bound::Calc`]; [`Bound::Fit`] is no clamp.
1934 /// A px ceiling below zero, or `NaN`, is a ceiling of 0.
1935 pub fn max_height(mut self, v: impl Into<Bound>) -> Self {
1936 self.layout.max_h = match v.into() {
1937 Bound::Px(px) => px_ceiling(px),
1938 Bound::Fit => f32::INFINITY,
1939 Bound::Calc(c) => max_of_calc(c),
1940 };
1941 self
1942 }
1943
1944 /// The same padding on all four edges, logical px.
1945 pub fn pad(mut self, v: f32) -> Self {
1946 self.layout.padding = Edges::all(v);
1947 self
1948 }
1949
1950 /// Padding `x` on the left and right, `y` on the top and bottom.
1951 pub fn pad_xy(mut self, x: f32, y: f32) -> Self {
1952 self.layout.padding = Edges::xy(x, y);
1953 self
1954 }
1955
1956 /// Padding per edge.
1957 pub fn padding(mut self, e: Edges) -> Self {
1958 self.layout.padding = e;
1959 self
1960 }
1961
1962 /// Space between children along the main axis, logical px.
1963 pub fn gap(mut self, v: f32) -> Self {
1964 self.layout.gap = v;
1965 self
1966 }
1967
1968 /// Wrap overflowing children onto more lines; see [`LayoutSpec::wrap`].
1969 pub fn wrap(mut self) -> Self {
1970 self.layout.wrap = true;
1971 self
1972 }
1973
1974 /// Space between wrap lines (across the main axis).
1975 pub fn cross_gap(mut self, v: f32) -> Self {
1976 self.layout.cross_gap = v;
1977 self
1978 }
1979
1980 /// Where children sit along the main axis; the spreads are allowed.
1981 pub fn main_align(mut self, a: Align) -> Self {
1982 self.layout.main_align = a;
1983 self
1984 }
1985
1986 /// Where children sit across the main axis; `Baseline` on a row.
1987 pub fn cross_align(mut self, a: Align) -> Self {
1988 self.layout.cross_align = a;
1989 self
1990 }
1991
1992 /// Width over height (CSS's `aspect-ratio`): see
1993 /// [`LayoutSpec::aspect`]. `16.0 / 9.0` for a video, `1.0` for a
1994 /// square. A ratio that is not positive and finite clears it.
1995 pub fn aspect_ratio(mut self, ratio: f32) -> Self {
1996 self.layout.aspect = if ratio.is_finite() && ratio > 0.0 {
1997 ratio
1998 } else {
1999 0.0
2000 };
2001 self
2002 }
2003
2004 /// Center children on both axes.
2005 pub fn center(self) -> Self {
2006 self.main_align(Align::Center).cross_align(Align::Center)
2007 }
2008
2009 /// The background colour.
2010 pub fn bg(mut self, c: Color) -> Self {
2011 self.style.bg = c;
2012 self
2013 }
2014
2015 /// Rounds all four corners by `r`. On a node that also clips or
2016 /// scrolls it rounds the clip too, so its children are cut to the same
2017 /// corners rather than poking square out of them.
2018 pub fn radius(mut self, r: f32) -> Self {
2019 self.style.radius = [r; 4];
2020 self
2021 }
2022
2023 /// Per-corner radii, clockwise from the top-left.
2024 pub fn radii(mut self, tl: f32, tr: f32, br: f32, bl: f32) -> Self {
2025 self.style.radius = [tl, tr, br, bl];
2026 self
2027 }
2028
2029 pub fn radius_tl(mut self, r: f32) -> Self {
2030 self.style.radius[corner::TL] = r;
2031 self
2032 }
2033
2034 pub fn radius_tr(mut self, r: f32) -> Self {
2035 self.style.radius[corner::TR] = r;
2036 self
2037 }
2038
2039 pub fn radius_br(mut self, r: f32) -> Self {
2040 self.style.radius[corner::BR] = r;
2041 self
2042 }
2043
2044 pub fn radius_bl(mut self, r: f32) -> Self {
2045 self.style.radius[corner::BL] = r;
2046 self
2047 }
2048
2049 /// Rounds the two top corners (tabs, headers).
2050 pub fn radius_top(self, r: f32) -> Self {
2051 self.radius_tl(r).radius_tr(r)
2052 }
2053
2054 /// Rounds the two bottom corners.
2055 pub fn radius_bottom(self, r: f32) -> Self {
2056 self.radius_br(r).radius_bl(r)
2057 }
2058
2059 /// A border `w` px wide in `c`, inside the node's box.
2060 pub fn border(mut self, w: f32, c: Color) -> Self {
2061 self.style.border_w = w;
2062 self.style.border_color = c;
2063 self
2064 }
2065
2066 /// Paints this node's background, border, shadow and fragment on whole pixels
2067 /// (see `VisualStyle::pixel_snap`).
2068 pub fn pixel_snap(mut self) -> Self {
2069 self.style.pixel_snap = true;
2070 self
2071 }
2072
2073 /// Fades this node and everything under it (see `VisualStyle::opacity`);
2074 /// clamped to 0..=1.
2075 pub fn opacity(mut self, o: f32) -> Self {
2076 self.style.opacity = o.clamp(0.0, 1.0);
2077 self
2078 }
2079
2080 /// The whole drop shadow at once: color, offset, blur, spread.
2081 pub fn shadow(mut self, shadow: Shadow) -> Self {
2082 self.style.shadow = shadow;
2083 self
2084 }
2085
2086 /// The shadow's color — on its own, a hard shadow exactly behind the
2087 /// node. Nothing else about a shadow draws without it.
2088 pub fn shadow_color(mut self, c: Color) -> Self {
2089 self.style.shadow.color = c;
2090 self
2091 }
2092
2093 pub fn shadow_blur(mut self, blur: f32) -> Self {
2094 self.style.shadow.blur = blur;
2095 self
2096 }
2097
2098 pub fn shadow_offset(mut self, dx: f32, dy: f32) -> Self {
2099 self.style.shadow.dx = dx;
2100 self.style.shadow.dy = dy;
2101 self
2102 }
2103
2104 pub fn shadow_x(mut self, dx: f32) -> Self {
2105 self.style.shadow.dx = dx;
2106 self
2107 }
2108
2109 pub fn shadow_y(mut self, dy: f32) -> Self {
2110 self.style.shadow.dy = dy;
2111 self
2112 }
2113
2114 pub fn shadow_spread(mut self, spread: f32) -> Self {
2115 self.style.shadow.spread = spread;
2116 self
2117 }
2118
2119 /// Hover-track this node without making it clickable; see the
2120 /// `hoverable` field.
2121 pub fn hoverable(mut self) -> Self {
2122 self.hoverable = true;
2123 self
2124 }
2125
2126 /// Ask for another frame after this one, for as long as this node is
2127 /// declared. See the `animate` prop.
2128 pub fn animate(mut self) -> Self {
2129 self.animate = true;
2130 self
2131 }
2132
2133 /// Background from the OS accent colour where the host knows it; see
2134 /// the field.
2135 pub fn accent(mut self) -> Self {
2136 self.accent = true;
2137 self
2138 }
2139
2140 /// Makes this node clickable: a click emits `payload` as a
2141 /// [`UiEvent`](crate::input::UiEvent), and the node joins the Tab ring
2142 /// and reads as a button to assistive technology.
2143 pub fn on_click(mut self, payload: impl Into<Value>) -> Self {
2144 self.events_mut().on_click = Some(payload.into());
2145 self
2146 }
2147
2148 /// Background while hovered (see the `hover_bg` field).
2149 pub fn hover_bg(mut self, c: Color) -> Self {
2150 self.interact_mut().hover_bg = Some(c);
2151 self
2152 }
2153
2154 /// Background while dragged files are over this node (see the
2155 /// `drop_bg` field).
2156 pub fn drop_bg(mut self, c: Color) -> Self {
2157 self.interact_mut().drop_bg = Some(c);
2158 self
2159 }
2160
2161 /// Paints `gradient` over this node's `bg`, under its border and
2162 /// its children (see the `gradient` field).
2163 pub fn gradient(mut self, gradient: crate::gradient::Gradient) -> Self {
2164 self.interact_mut().gradient = Some(gradient);
2165 self
2166 }
2167
2168 /// Blurs what was drawn beneath this node, inside its rounded rect,
2169 /// by `radius` logical px (see the `backdrop_blur` field). A
2170 /// translucent `bg` over it makes frosted glass:
2171 ///
2172 /// ```
2173 /// # use kui_core::{Color, NodeSpec};
2174 /// let bar = NodeSpec::row().backdrop_blur(16.0).bg(Color::hex(0xffffff40));
2175 /// assert_eq!(bar.interact().backdrop_blur, 16.0);
2176 /// ```
2177 pub fn backdrop_blur(mut self, radius: f32) -> Self {
2178 self.interact_mut().backdrop_blur = radius.max(0.0);
2179 self
2180 }
2181
2182 /// Turns this node and everything under it by `turns`, clockwise,
2183 /// about its pivot (the centre unless `pivot` says), after layout
2184 /// (see [`TransformSpec`], ADR 0043). Tweens with `transition`:
2185 ///
2186 /// ```
2187 /// # use kui_core::NodeSpec;
2188 /// let card = NodeSpec::column().rotate(0.02).transition(300.0);
2189 /// assert_eq!(card.transform_spec().unwrap().rotate, 0.02);
2190 /// ```
2191 pub fn rotate(mut self, turns: f32) -> Self {
2192 self.transform_mut().rotate = turns;
2193 self
2194 }
2195
2196 /// Scales this node and everything under it by `scale` about its
2197 /// pivot, after layout (see [`TransformSpec`]); 1 is none.
2198 pub fn scale(mut self, scale: f32) -> Self {
2199 self.transform_mut().scale = scale;
2200 self
2201 }
2202
2203 /// The point `rotate` and `scale` are about, as fractions of the box:
2204 /// `(0.5, 0.5)` — the default — is the centre, `(0.0, 1.0)` the
2205 /// bottom-left corner.
2206 pub fn pivot(mut self, fx: f32, fy: f32) -> Self {
2207 self.transform_mut().pivot = crate::geom::Vec2::new(fx, fy);
2208 self
2209 }
2210
2211 /// The node's transform, allocated on first write.
2212 #[inline]
2213 pub(crate) fn transform_mut(&mut self) -> &mut TransformSpec {
2214 self.interact_mut()
2215 .transform
2216 .get_or_insert_with(|| Box::new(TransformSpec::NONE))
2217 }
2218
2219 /// The node's `rotate`, `scale` and `pivot` (ADR 0043), when it
2220 /// declares any.
2221 #[inline]
2222 pub fn transform_spec(&self) -> Option<TransformSpec> {
2223 self.interact
2224 .as_deref()
2225 .and_then(|i| i.transform.as_deref().copied())
2226 }
2227
2228 /// A table's grid rules in `c` (see the `rules` field).
2229 pub fn rules(mut self, c: Color) -> Self {
2230 self.interact_mut().rules = Some(c);
2231 self
2232 }
2233
2234 /// The rules' width in logical px; 1 when unset (see `rules`).
2235 pub fn rule_width(mut self, w: f32) -> Self {
2236 self.interact_mut().rule_w = w;
2237 self
2238 }
2239
2240 /// Makes this node a selection scope (see the `selectable` field):
2241 /// the text inside it becomes one selectable run.
2242 pub fn selectable(mut self) -> Self {
2243 self.interact_mut().selectable = true;
2244 self
2245 }
2246
2247 /// Makes this node's subtree a focus region (see the `focus_region`
2248 /// field): a Tab ring of its own, entered on purpose.
2249 pub fn focus_region(mut self) -> Self {
2250 self.interact_mut().focus_region = true;
2251 self
2252 }
2253
2254 /// Whether a scroll gesture starting over this scroller at its limit
2255 /// goes on to the one around it (see [`Overscroll`]):
2256 /// `Overscroll::Contain` keeps it here.
2257 pub fn overscroll(mut self, o: Overscroll) -> Self {
2258 self.interact_mut().overscroll = o;
2259 self
2260 }
2261
2262 /// When this node's scrollbars are drawn (see [`ScrollbarMode`]).
2263 /// Scrolling itself is unchanged whatever the mode.
2264 pub fn scrollbar(mut self, mode: ScrollbarMode) -> Self {
2265 self.interact_mut().scrollbar.mode = mode;
2266 self
2267 }
2268
2269 /// The thumb's width at rest, logical px (see [`Scrollbar::width`]).
2270 pub fn scrollbar_width(mut self, w: f32) -> Self {
2271 self.interact_mut().scrollbar.width = Some(w);
2272 self
2273 }
2274
2275 /// The thumb's colour at rest (see [`Scrollbar::color`]).
2276 pub fn scrollbar_color(mut self, c: Color) -> Self {
2277 self.interact_mut().scrollbar.color = Some(c);
2278 self
2279 }
2280
2281 /// The thumb's colour under the pointer or dragged (see
2282 /// [`Scrollbar::active_color`]).
2283 pub fn scrollbar_active_color(mut self, c: Color) -> Self {
2284 self.interact_mut().scrollbar.active_color = Some(c);
2285 self
2286 }
2287
2288 /// Background while pressed (see the `pressed_bg` field).
2289 pub fn pressed_bg(mut self, c: Color) -> Self {
2290 self.interact_mut().pressed_bg = Some(c);
2291 self
2292 }
2293
2294 /// Background while keyboard-visibly focused (see the `focus_bg`
2295 /// field); replaces the default focus ring.
2296 pub fn focus_bg(mut self, c: Color) -> Self {
2297 self.interact_mut().focus_bg = Some(c);
2298 self
2299 }
2300
2301 /// Puts this node in the Tab ring (see the `focusable` field).
2302 pub fn focusable(mut self) -> Self {
2303 self.focusable = true;
2304 self
2305 }
2306
2307 /// Hears focus entering and leaving this subtree (see the `on_focus`
2308 /// field).
2309 pub fn on_focus(mut self, tag: impl Into<Value>) -> Self {
2310 self.events_mut().on_focus = Some(tag.into());
2311 self
2312 }
2313
2314 /// A press here leaves keyboard focus where it was (see the
2315 /// `keep_focus` field).
2316 pub fn keep_focus(mut self) -> Self {
2317 self.events_mut().keep_focus = true;
2318 self
2319 }
2320
2321 /// Makes this node the modal scope's entry focus (see the
2322 /// `initial_focus` field).
2323 pub fn initial_focus(mut self) -> Self {
2324 self.initial_focus = true;
2325 self
2326 }
2327
2328 /// Makes this node inert (see the `disabled` field).
2329 pub fn disabled(mut self, disabled: bool) -> Self {
2330 self.disabled = disabled;
2331 self
2332 }
2333
2334 /// Makes this node the frame's modal surface (see the `modal` field).
2335 #[inline]
2336 pub fn modal(mut self, tag: impl Into<Value>) -> Self {
2337 self.events_mut().modal = Some(tag.into());
2338 self
2339 }
2340
2341 /// Joins the hover group `name` (see the `hover_group` field).
2342 pub fn hover_group(mut self, name: &str) -> Self {
2343 self.interact_mut().hover_group = Some(Self::hover_group_id(name));
2344 self
2345 }
2346
2347 /// Emits enter/leave events for this node (see the `on_hover` field).
2348 /// Pass a tag the handler can match on; `Value::Null` if the node key
2349 /// is identification enough.
2350 pub fn on_hover(mut self, tag: impl Into<Value>) -> Self {
2351 self.events_mut().on_hover = Some(tag.into());
2352 self
2353 }
2354
2355 /// Makes this node a drop zone for files dragged in from the OS (see
2356 /// the `on_drop` field).
2357 pub fn on_drop(mut self, tag: impl Into<Value>) -> Self {
2358 self.events_mut().on_drop = Some(tag.into());
2359 self
2360 }
2361
2362 /// Plays a registered sound when this node is clicked (see the
2363 /// `click_sound` field).
2364 pub fn click_sound(mut self, sound: crate::resources::SoundId) -> Self {
2365 self.interact_mut().click_sound = Some(sound);
2366 self
2367 }
2368
2369 /// Plays a registered sound when the pointer enters this node (see the
2370 /// `hover_sound` field).
2371 pub fn hover_sound(mut self, sound: crate::resources::SoundId) -> Self {
2372 self.interact_mut().hover_sound = Some(sound);
2373 self
2374 }
2375
2376 /// Makes this node draggable (see the `on_drag` field). Pass a tag the
2377 /// handler can match on; `Value::Null` if the node key is enough.
2378 pub fn on_drag(mut self, tag: impl Into<Value>) -> Self {
2379 self.events_mut().on_drag = Some(tag.into());
2380 self
2381 }
2382
2383 /// Reports this node's laid-out rect as an event whenever it changes
2384 /// (see the `on_layout` field). Pass a tag the handler can match on;
2385 /// `Value::Null` if the node key is identification enough.
2386 pub fn on_layout(mut self, tag: impl Into<Value>) -> Self {
2387 self.events_mut().on_layout = Some(tag.into());
2388 self
2389 }
2390
2391 /// What this node is to assistive technology (see the `role` field).
2392 pub fn role(mut self, role: Role) -> Self {
2393 self.access_mut().role = Some(role);
2394 self
2395 }
2396
2397 /// The accessible name (see the `label` field). Takes an `Arc<str>`
2398 /// as well as a `&str`, so a view can keep one and hand it out every
2399 /// frame without allocating.
2400 pub fn label(mut self, label: impl Into<Label>) -> Self {
2401 self.access_mut().label = Some(label.into());
2402 self
2403 }
2404
2405 /// The accessible description (see the `description` field).
2406 pub fn description(mut self, description: impl Into<Label>) -> Self {
2407 self.access_mut().description = Some(description.into());
2408 self
2409 }
2410
2411 /// The on state for a checkbox / radio / switch role.
2412 pub fn checked(mut self, checked: bool) -> Self {
2413 self.access_mut().checked = checked;
2414 self
2415 }
2416
2417 /// A checkbox that is neither on nor off (see the `mixed` field).
2418 pub fn mixed(mut self, mixed: bool) -> Self {
2419 self.access_mut().mixed = mixed;
2420 self
2421 }
2422
2423 /// The current one of a set (see the `selected` field).
2424 pub fn selected(mut self, selected: bool) -> Self {
2425 self.access_mut().selected = selected;
2426 self
2427 }
2428
2429 /// A disclosure's state (see the `expanded` field).
2430 pub fn expanded(mut self, expanded: bool) -> Self {
2431 self.access_mut().expanded = Some(expanded);
2432 self
2433 }
2434
2435 /// Marks this node a live region (see the `live` field).
2436 pub fn live(mut self, live: Live) -> Self {
2437 self.access_mut().live = live;
2438 self
2439 }
2440
2441 /// A slider role's current value.
2442 pub fn value_now(mut self, v: f32) -> Self {
2443 self.access_mut().value_now = Some(v);
2444 self
2445 }
2446
2447 pub fn value_min(mut self, v: f32) -> Self {
2448 self.access_mut().value_min = Some(v);
2449 self
2450 }
2451
2452 pub fn value_max(mut self, v: f32) -> Self {
2453 self.access_mut().value_max = Some(v);
2454 self
2455 }
2456
2457 /// How far one arrow key moves a slider (see the `value_step` field).
2458 /// A step that is not positive and finite clears it.
2459 pub fn value_step(mut self, v: f32) -> Self {
2460 self.access_mut().value_step = (v.is_finite() && v > 0.0).then_some(v);
2461 self
2462 }
2463
2464 /// Asks the core for a slider's changes (see the `on_change` field).
2465 pub fn on_change(mut self, tag: impl Into<Value>) -> Self {
2466 self.events_mut().on_change = Some(tag.into());
2467 self
2468 }
2469
2470 /// What a slider's position reads as (see the `value_text` field).
2471 pub fn value_text(mut self, text: impl Into<Label>) -> Self {
2472 self.access_mut().value_text = Some(text.into());
2473 self
2474 }
2475
2476 /// On a `Role::Line` of a custom editor: the caret's byte offset into
2477 /// this line's text (see the `caret` field).
2478 pub fn caret(mut self, offset: u32) -> Self {
2479 self.access_mut().caret = Some(offset);
2480 self
2481 }
2482
2483 /// On a `Role::Line` of a custom editor: the byte offset where the
2484 /// selection's other end sits (see the `selection_anchor` field).
2485 pub fn selection_anchor(mut self, offset: u32) -> Self {
2486 self.access_mut().selection_anchor = Some(offset);
2487 self
2488 }
2489
2490 /// On a `Role::Line` declaring `caret`: the caret is solid, not a
2491 /// caret to blink (see the `caret_solid` field). A block caret in a
2492 /// modal editor's normal mode — the one thing that otherwise asks an
2493 /// idle app for a frame twice a second.
2494 pub fn caret_solid(mut self) -> Self {
2495 self.access_mut().caret_solid = true;
2496 self
2497 }
2498
2499 /// Makes this node a key sink (see `NodeSpec::on_key` field). Pass a
2500 /// tag the handler can match on; `Value::Null` if the node key is
2501 /// identification enough.
2502 pub fn on_key(mut self, tag: impl Into<Value>) -> Self {
2503 self.events_mut().on_key = Some(tag.into());
2504 self
2505 }
2506
2507 /// A key sink with no tag — `on_key(Value::Null)`, for a handler that
2508 /// knows the node by its key.
2509 #[inline]
2510 pub fn key_sink(self) -> Self {
2511 self.on_key(Value::Null)
2512 }
2513
2514 /// Delivers releases to this key sink as well as presses (see the
2515 /// `key_up` field). Meaningless without `on_key`.
2516 pub fn key_up(mut self) -> Self {
2517 self.events_mut().key_up = true;
2518 self
2519 }
2520
2521 /// Delivers the modifier and lock keys to this key sink as keys of
2522 /// their own (see the `modifier_keys` field). Meaningless without
2523 /// `on_key`.
2524 pub fn modifier_keys(mut self) -> Self {
2525 self.events_mut().modifier_keys = true;
2526 self
2527 }
2528
2529 /// Asks for force-click events on this node (see the
2530 /// `on_force_click` field).
2531 pub fn on_force_click(mut self, tag: impl Into<Value>) -> Self {
2532 self.events_mut().on_force_click = Some(tag.into());
2533 self
2534 }
2535
2536 /// Asks for the non-primary buttons pressed over this node as events,
2537 /// each captured by it until its release (see the `on_button` field):
2538 /// `{kind="button", phase, button, x, y, tag}`. Every such button
2539 /// unless [`NodeSpec::buttons`] narrows it.
2540 pub fn on_button(mut self, tag: impl Into<Value>) -> Self {
2541 self.events_mut().on_button = Some(tag.into());
2542 self
2543 }
2544
2545 /// Which non-primary buttons `on_button` claims (see the `buttons`
2546 /// field): `Buttons::MIDDLE`, `Buttons::SECONDARY | Buttons::MIDDLE`.
2547 /// Meaningless without `on_button`.
2548 pub fn buttons(mut self, buttons: Buttons) -> Self {
2549 self.events_mut().buttons = buttons;
2550 self
2551 }
2552
2553 /// Asks for the wheel over this node as events (see the `on_scroll`
2554 /// field): `{kind="scroll", x, y, dx, dy, lines, tag}`.
2555 pub fn on_scroll(mut self, tag: impl Into<Value>) -> Self {
2556 self.events_mut().on_scroll = Some(tag.into());
2557 self
2558 }
2559
2560 /// Which axes `on_scroll` takes (see the `scroll_axes` field):
2561 /// `ScrollAxes::Y` for a terminal's history, so a sideways gesture
2562 /// passes it by. Meaningless without `on_scroll`.
2563 pub fn scroll_axes(mut self, axes: ScrollAxes) -> Self {
2564 self.events_mut().scroll_axes = axes;
2565 self
2566 }
2567
2568 /// The modifiers `on_scroll` is for (see the `scroll_mods` field):
2569 /// `KeyMods::NONE.with_ctrl().with_super()` hears a wheel turned with
2570 /// Ctrl or ⌘ held, ahead of every scroller under the pointer, and no
2571 /// other wheel. Meaningless without `on_scroll`.
2572 pub fn scroll_mods(mut self, mods: crate::input::KeyMods) -> Self {
2573 self.events_mut().scroll_mods = mods;
2574 self
2575 }
2576
2577 /// Asks for a context menu on this node (see the `on_context_menu`
2578 /// field). Pass a tag the handler can match on; `Value::Null` if the
2579 /// node key is identification enough.
2580 pub fn on_context_menu(mut self, tag: impl Into<Value>) -> Self {
2581 self.events_mut().on_context_menu = Some(tag.into());
2582 self
2583 }
2584
2585 /// Animates changes to this node's sizing amounts, colors and radius
2586 /// over `duration_ms` (cubic ease-out); see [`crate::anim`]. Only the
2587 /// duration: an easing or repeat already declared survives, so the
2588 /// transition props compose in any order.
2589 ///
2590 /// On a scroll container it also eases the offset a `reveal` or a
2591 /// `set_scroll` moves it to; the wheel, the thumb and a drag past the
2592 /// edge still land whole.
2593 ///
2594 /// ```rust
2595 /// use kui_core::{Easing, NodeSpec, Sizing};
2596 /// // Eases toward whatever width the view declares next frame.
2597 /// let pane = NodeSpec::column().width(Sizing::Fixed(240.0)).transition(180.0).easing(Easing::Smooth);
2598 /// assert_eq!(pane.transition.unwrap().duration_ms, 180.0);
2599 /// ```
2600 pub fn transition(mut self, duration_ms: f32) -> Self {
2601 let t = self.transition.get_or_insert(Transition::ms(duration_ms));
2602 t.duration_ms = duration_ms;
2603 self
2604 }
2605
2606 /// The whole [`Transition`] at once, replacing any declared so far.
2607 pub fn transition_with(mut self, t: Transition) -> Self {
2608 self.transition = Some(t);
2609 self
2610 }
2611
2612 /// Also ease this node's position (see the `slide` field); sets a
2613 /// default 200ms transition if none was declared yet.
2614 pub fn slide(mut self) -> Self {
2615 self.transition.get_or_insert(Transition::ms(200.0));
2616 self.slide = true;
2617 self
2618 }
2619
2620 /// Easing for the node's transition (sets a default 200ms one if none
2621 /// was declared yet).
2622 pub fn easing(mut self, easing: Easing) -> Self {
2623 let t = self.transition.get_or_insert(Transition::ms(200.0));
2624 t.easing = easing;
2625 self
2626 }
2627
2628 /// How far the node's spring overshoots, 0 (glides in) to
2629 /// [`crate::anim::MAX_BOUNCE`] — in place of the spring easing's own
2630 /// bounce, and on a timed easing in place of the curve, making it a
2631 /// spring (see [`Transition::bounce`]). Sets a default 200ms
2632 /// transition if none was declared yet.
2633 pub fn bounce(mut self, bounce: f32) -> Self {
2634 let t = self.transition.get_or_insert(Transition::ms(200.0));
2635 *t = t.bounce(bounce);
2636 self
2637 }
2638
2639 /// How this node's `keyframes` cycle (CSS's `animation-direction`);
2640 /// sets a default 200ms transition if none was declared yet.
2641 pub fn repeat(mut self, repeat: Repeat) -> Self {
2642 let t = self.transition.get_or_insert(Transition::ms(200.0));
2643 t.repeat = repeat;
2644 self
2645 }
2646
2647 /// Holds this node's keyframe cycle back by `delay_ms` (CSS's
2648 /// `animation-delay`), so siblings given different delays run out of
2649 /// phase — a cascade, a chase light. Sets a default 200ms transition if
2650 /// none was declared yet.
2651 pub fn delay(mut self, delay_ms: f32) -> Self {
2652 let t = self.transition.get_or_insert(Transition::ms(200.0));
2653 t.delay_ms = delay_ms;
2654 self
2655 }
2656
2657 /// Cycles the slots these stops name (see the `keyframes` field); sets
2658 /// a default 200ms transition if none was declared yet.
2659 pub fn keyframes(mut self, stops: Vec<Keyframe>) -> Self {
2660 self.transition.get_or_insert(Transition::ms(200.0));
2661 self.anim_mut().keyframes = stops;
2662 self
2663 }
2664
2665 /// Runs this node's keyframe cycle `n` times and then rests where the
2666 /// last one ended (see the `iterations` field, backlog F133): a burst,
2667 /// a shake, a bounce that plays once. A count that is not a positive
2668 /// number is the default, for ever.
2669 ///
2670 /// ```
2671 /// # use kui_core::{Keyframe, NodeSpec};
2672 /// let pop = NodeSpec::column()
2673 /// .transition(300.0)
2674 /// .keyframes(vec![Keyframe::default().scale(1.0), Keyframe::default().scale(1.2)])
2675 /// .iterations(1.0);
2676 /// assert_eq!(pop.anim().iterations, Some(1.0));
2677 /// ```
2678 pub fn iterations(mut self, n: f32) -> Self {
2679 self.anim_mut().iterations = (n.is_finite() && n > 0.0).then_some(n);
2680 self
2681 }
2682
2683 /// Eases this node in from `enter` on its first sight (see the `enter`
2684 /// field); sets a default 200ms transition if none was declared yet.
2685 pub fn enter(mut self, enter: Enter) -> Self {
2686 self.transition.get_or_insert(Transition::ms(200.0));
2687 self.anim_mut().enter = Some(enter);
2688 self
2689 }
2690
2691 /// Eases this node out to `exit` after the view stops declaring it
2692 /// (see the `exit` field); sets a default 200ms transition if none was
2693 /// declared yet.
2694 pub fn exit(mut self, exit: Enter) -> Self {
2695 self.transition.get_or_insert(Transition::ms(200.0));
2696 self.anim_mut().exit = Some(exit);
2697 self
2698 }
2699
2700 /// Pressing this node starts an OS window drag (drivers promote a quick
2701 /// second press to a maximize toggle).
2702 pub fn window_drag(mut self) -> Self {
2703 self.window = Some(WindowRole::Drag);
2704 self
2705 }
2706
2707 /// Clicking this node emits the button's `WindowCommand`.
2708 pub fn window_button(mut self, button: WindowButton) -> Self {
2709 self.window = Some(WindowRole::Button(button));
2710 self
2711 }
2712
2713 /// The pointer shape over this node (see the `cursor` field).
2714 pub fn cursor(mut self, shape: CursorShape) -> Self {
2715 self.cursor = Some(shape);
2716 self
2717 }
2718}
2719
2720/// Which face a text shapes with: one of the three stock families, or a
2721/// font registered with the core.
2722#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
2723pub enum FontFamily {
2724 #[default]
2725 Sans,
2726 Serif,
2727 Mono,
2728 /// A font registered with the core (`Core::add_font_data` from file
2729 /// bytes, or `Core::add_system_font` by installed family name). A
2730 /// stale handle shapes as sans-serif. Not on the wire as a family:
2731 /// the `font` row carries the handle.
2732 Custom(crate::resources::FontId),
2733}
2734
2735impl FontFamily {
2736 /// The three stock families, in wire order: a binding sends the index.
2737 /// `Custom` is not a family on the wire; the `font` row is.
2738 pub const ALL: &'static [FontFamily] = &[FontFamily::Sans, FontFamily::Serif, FontFamily::Mono];
2739
2740 /// The spelling every binding uses; a registered font has none.
2741 pub fn name(self) -> Option<&'static str> {
2742 match self {
2743 FontFamily::Sans => Some("sans"),
2744 FontFamily::Serif => Some("serif"),
2745 FontFamily::Mono => Some("mono"),
2746 FontFamily::Custom(_) => None,
2747 }
2748 }
2749
2750 /// The variant `schema::FAMILIES` index `i` names; `Sans` for an
2751 /// index this build lacks.
2752 pub fn from_index(i: usize) -> FontFamily {
2753 Self::ALL.get(i).copied().unwrap_or_default()
2754 }
2755}
2756
2757/// How a text node breaks lines at its width.
2758#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
2759pub enum TextWrap {
2760 /// Break between words; a word wider than the line breaks by glyph.
2761 #[default]
2762 Word,
2763 /// Break anywhere (URLs, hashes, code).
2764 Glyph,
2765 /// Never break at the width: one line per paragraph, clipped to the
2766 /// node's box (explicit newlines still break).
2767 None,
2768 /// `Word`, but whitespace takes its room like any glyph — CSS's
2769 /// `white-space: break-spaces`: a space that does not fit starts the
2770 /// next row instead of hanging past the edge or vanishing at the
2771 /// break, so every byte has a place inside the box. An editor's
2772 /// wrapped line, whose caret stands on each space. A text with line
2773 /// breaks of its own, a `max_lines` or an `ellipsis` wraps as `Word`.
2774 BreakSpaces,
2775}
2776
2777/// The OpenType features a style asks the shaper for: up to
2778/// [`FontFeatures::MAX`] four-letter tags with a value each. `liga` 0
2779/// keeps a coding font from joining `->`, `tnum` 1 gives tabular figures,
2780/// `ss01` 1 turns on a stylistic set. Plain data and `Copy`, since a
2781/// `TextStyle` is; the spelling every binding shares is
2782/// [`FontFeatures::parse`]'s.
2783///
2784/// ```rust
2785/// use kui_core::{FontFeatures, TextStyle};
2786/// let code = TextStyle::new(13.0).mono().features(FontFeatures::parse("-liga -calt tnum"));
2787/// assert_eq!(code.features.len(), 3);
2788/// assert_eq!(code.features.to_string_spelling(), "liga=0 calt=0 tnum=1");
2789/// ```
2790#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
2791pub struct FontFeatures {
2792 tags: [[u8; 4]; FontFeatures::MAX],
2793 values: [u32; FontFeatures::MAX],
2794 len: u8,
2795}
2796
2797impl FontFeatures {
2798 /// How many features a style can carry. Eight is more than any one
2799 /// text asks for and keeps the style small.
2800 pub const MAX: usize = 8;
2801
2802 /// No features: the font's own defaults.
2803 pub const fn new() -> Self {
2804 Self {
2805 tags: [[b' '; 4]; Self::MAX],
2806 values: [0; Self::MAX],
2807 len: 0,
2808 }
2809 }
2810
2811 /// Adds or replaces `tag` (four ASCII characters; shorter is padded
2812 /// with spaces, longer is cut) with `value`. Past `MAX` the feature is
2813 /// dropped rather than the style refused.
2814 pub fn set(mut self, tag: &str, value: u32) -> Self {
2815 let mut t = [b' '; 4];
2816 for (i, b) in tag.bytes().take(4).enumerate() {
2817 t[i] = b;
2818 }
2819 let n = self.len as usize;
2820 if let Some(i) = self.tags[..n].iter().position(|x| *x == t) {
2821 self.values[i] = value;
2822 } else if n < Self::MAX {
2823 self.tags[n] = t;
2824 self.values[n] = value;
2825 self.len += 1;
2826 }
2827 self
2828 }
2829
2830 /// The spelling every binding shares: tags separated by whitespace or
2831 /// commas, each `tag=value`, a bare `tag` meaning 1 and `-tag` meaning
2832 /// 0 — `"liga=0 calt=0 tnum"`, `"-liga,-calt"`. Anything else in the
2833 /// string is skipped.
2834 pub fn parse(s: &str) -> Self {
2835 let mut out = Self::new();
2836 for item in s.split(|c: char| c.is_whitespace() || c == ',') {
2837 if item.is_empty() {
2838 continue;
2839 }
2840 let (tag, value) = if let Some((t, v)) = item.split_once('=') {
2841 (t, v.trim().parse::<u32>().unwrap_or(0))
2842 } else if let Some(t) = item.strip_prefix('-') {
2843 (t, 0)
2844 } else if let Some(t) = item.strip_prefix('+') {
2845 (t, 1)
2846 } else {
2847 (item, 1)
2848 };
2849 let tag = tag.trim();
2850 if !tag.is_empty() {
2851 out = out.set(tag, value);
2852 }
2853 }
2854 out
2855 }
2856
2857 pub fn is_empty(&self) -> bool {
2858 self.len == 0
2859 }
2860
2861 pub fn len(&self) -> usize {
2862 self.len as usize
2863 }
2864
2865 /// Every feature, in the order set, as `(tag, value)`.
2866 pub fn iter(&self) -> impl Iterator<Item = (&[u8; 4], u32)> + '_ {
2867 let n = self.len as usize;
2868 self.tags[..n].iter().zip(self.values[..n].iter().copied())
2869 }
2870
2871 /// What `parse` reads: `tag=value` pairs joined by spaces.
2872 pub fn to_string_spelling(&self) -> String {
2873 self.iter()
2874 .map(|(t, v)| format!("{}={}", String::from_utf8_lossy(t).trim_end(), v))
2875 .collect::<Vec<_>>()
2876 .join(" ")
2877 }
2878}
2879
2880/// How a run of text is shaped and painted: size, line height, colour,
2881/// family, wrapping, line limits, OpenType features and decorations.
2882///
2883/// [`TextStyle::new`] takes the font size and derives a line height; the
2884/// rest are builders. A style with no colour paints in the theme's
2885/// foreground, so plain text is legible on both the light and dark base.
2886///
2887/// ```rust
2888/// use kui_core::{Color, FontFamily, TextStyle, TextWrap};
2889///
2890/// let body = TextStyle::new(15.0).line_height(22.0);
2891/// let caption = TextStyle::new(12.0).color(Color::hex(0x8a8fa3ff)).max_lines(2).ellipsis();
2892/// let code = TextStyle::new(13.0).family(FontFamily::Mono).wrap(TextWrap::None);
2893/// let link = TextStyle::new(15.0).underline().color(Color::hex(0x3b5bd4ff));
2894///
2895/// assert_eq!(body.color, None); // the theme's foreground
2896/// assert_eq!(caption.max_lines, 2);
2897/// assert!(code.wrap == TextWrap::None && link.underline);
2898/// ```
2899#[derive(Clone, Copy, Debug, PartialEq)]
2900pub struct TextStyle {
2901 pub size: f32,
2902 pub line_height: f32,
2903 /// `None` is the theme's foreground, filled in as the text enters the
2904 /// tree so nothing downstream of that ever sees a `None`.
2905 pub color: Option<Color>,
2906 pub family: FontFamily,
2907 pub wrap: TextWrap,
2908 /// At most this many lines are laid out; 0 = unlimited.
2909 pub max_lines: u32,
2910 /// End the last line with "…" when the text was cut off. Alone it
2911 /// means a single line (`max_lines` 1); with `max_lines` it clamps.
2912 pub ellipsis: bool,
2913 /// OpenType features for the shaper; none by default, which is the
2914 /// font's own defaults (ligatures on, where it has them).
2915 pub features: FontFeatures,
2916 /// A line under every glyph, where the face puts its underline. Paint
2917 /// only: not part of what the text is shaped as.
2918 pub underline: bool,
2919 /// The underline's own colour; `None` is the text's.
2920 pub underline_color: Option<Color>,
2921 /// The underline's shape: a line, a wave, dots.
2922 pub underline_style: UnderlineStyle,
2923 /// A line through every glyph, where the face puts its strikeout.
2924 pub strikethrough: bool,
2925}
2926
2927/// The shape of an underline: the face's line, a wave under a diagnostic,
2928/// dots. Where it goes and how thick it is are the face's
2929/// recommendation either way; a wave is three strokes tall around the
2930/// line's centre with a six-stroke period, dots two strokes across and
2931/// four apart (`crate::deco`).
2932#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
2933pub enum UnderlineStyle {
2934 #[default]
2935 Solid,
2936 Wavy,
2937 Dotted,
2938}
2939
2940impl UnderlineStyle {
2941 /// The spellings, in discriminant order (`underlineStyle` /
2942 /// `underline_style`; C's `KUI_UNDERLINE_*`).
2943 pub const NAMES: &[&str] = &["solid", "wavy", "dotted"];
2944
2945 pub fn from_index(i: u32) -> Self {
2946 match i {
2947 1 => Self::Wavy,
2948 2 => Self::Dotted,
2949 _ => Self::Solid,
2950 }
2951 }
2952
2953 pub fn name(self) -> &'static str {
2954 Self::NAMES[self as usize]
2955 }
2956}
2957
2958impl Default for TextStyle {
2959 fn default() -> Self {
2960 Self::new(16.0)
2961 }
2962}
2963
2964impl TextStyle {
2965 /// A style at `size` logical px, sans, in the theme's foreground, with
2966 /// a line height of 1.35 times the size, rounded.
2967 pub fn new(size: f32) -> Self {
2968 Self {
2969 size,
2970 line_height: (size * 1.35).round(),
2971 color: None,
2972 family: FontFamily::Sans,
2973 wrap: TextWrap::Word,
2974 max_lines: 0,
2975 ellipsis: false,
2976 features: FontFeatures::new(),
2977 underline: false,
2978 underline_color: None,
2979 underline_style: UnderlineStyle::Solid,
2980 strikethrough: false,
2981 }
2982 }
2983
2984 /// Underlines the text in its own colour.
2985 pub fn underline(mut self) -> Self {
2986 self.underline = true;
2987 self
2988 }
2989
2990 /// An underline in its own colour rather than the text's (a
2991 /// diagnostic's red under keyword-coloured text). Turns the underline
2992 /// on.
2993 pub fn underline_color(mut self, c: Color) -> Self {
2994 self.underline = true;
2995 self.underline_color = Some(c);
2996 self
2997 }
2998
2999 /// An underline of this shape. Turns the underline on.
3000 pub fn underline_style(mut self, s: UnderlineStyle) -> Self {
3001 self.underline = true;
3002 self.underline_style = s;
3003 self
3004 }
3005
3006 /// A line through the text.
3007 pub fn strikethrough(mut self) -> Self {
3008 self.strikethrough = true;
3009 self
3010 }
3011
3012 /// OpenType features for the shaper; see [`FontFeatures`].
3013 pub fn features(mut self, f: FontFeatures) -> Self {
3014 self.features = f;
3015 self
3016 }
3017
3018 /// The face to shape with.
3019 pub fn family(mut self, f: FontFamily) -> Self {
3020 self.family = f;
3021 self
3022 }
3023
3024 /// The stock monospace family.
3025 pub fn mono(self) -> Self {
3026 self.family(FontFamily::Mono)
3027 }
3028
3029 /// Shape with a registered font (see `FontFamily::Custom`).
3030 pub fn font(self, id: crate::resources::FontId) -> Self {
3031 self.family(FontFamily::Custom(id))
3032 }
3033
3034 /// The line height in logical px, replacing the derived one.
3035 pub fn line_height(mut self, lh: f32) -> Self {
3036 self.line_height = lh;
3037 self
3038 }
3039
3040 /// How lines break at the node's width.
3041 pub fn wrap(mut self, wrap: TextWrap) -> Self {
3042 self.wrap = wrap;
3043 self
3044 }
3045
3046 /// One line per paragraph, clipped to the node (`TextWrap::None`).
3047 pub fn nowrap(self) -> Self {
3048 self.wrap(TextWrap::None)
3049 }
3050
3051 /// Lay out at most `n` lines (0 = unlimited).
3052 pub fn max_lines(mut self, n: u32) -> Self {
3053 self.max_lines = n;
3054 self
3055 }
3056
3057 /// Truncate with "…" instead of overflowing: a single line unless
3058 /// `max_lines` says otherwise.
3059 pub fn ellipsis(mut self) -> Self {
3060 self.ellipsis = true;
3061 self
3062 }
3063
3064 /// The text colour, instead of the theme's foreground.
3065 pub fn color(mut self, c: Color) -> Self {
3066 self.color = Some(c);
3067 self
3068 }
3069
3070 /// This style with `fg` where it named no colour of its own: what the
3071 /// core stamps on as the text enters the tree, so the shaping caches,
3072 /// the display list and every binding see a resolved colour.
3073 pub fn or_fg(mut self, fg: Color) -> Self {
3074 self.color = Some(self.color.unwrap_or(fg));
3075 self
3076 }
3077
3078 /// The colour this style paints in, falling back to what kui painted
3079 /// before there were themes. For the handful of places that hold a
3080 /// style the core never stamped.
3081 pub fn color_or_default(&self) -> Color {
3082 self.color.unwrap_or(crate::theme::Theme::DEFAULT_FG)
3083 }
3084}
3085
3086/// Hand-written so that a group whose box was allocated but left at its
3087/// defaults — `.checked(false)` on a fresh spec — equals one whose box was
3088/// never allocated at all. The derived version compared `None` against
3089/// `Some(EMPTY)` and called them different, which is a difference the boxing
3090/// introduced rather than one a caller declared.
3091impl PartialEq for NodeSpec {
3092 fn eq(&self, other: &Self) -> bool {
3093 self.layout == other.layout
3094 && self.style == other.style
3095 && self.hoverable == other.hoverable
3096 && self.animate == other.animate
3097 && self.accent == other.accent
3098 && self.window == other.window
3099 && self.transition == other.transition
3100 && self.slide == other.slide
3101 && self.focusable == other.focusable
3102 && self.initial_focus == other.initial_focus
3103 && self.disabled == other.disabled
3104 && self.cursor == other.cursor
3105 && self.events() == other.events()
3106 && self.anim() == other.anim()
3107 && self.access() == other.access()
3108 && self.interact() == other.interact()
3109 }
3110}
3111
3112#[cfg(test)]
3113mod size_tests {
3114 use super::*;
3115
3116 /// `NodeSpec` is moved by value for every node a frame builds — through
3117 /// the builder chain, `Core::open`, `open_with_key` and into
3118 /// `Vec<NodeSpec>` in `Tree::push` — so its size is a per-node cost that
3119 /// every app pays whether or not it declares the fields. It reached 728
3120 /// bytes one feature at a time and cost ~2.5x on the frame benches before
3121 /// anyone measured it.
3122 ///
3123 /// This is the number a review can fail. Adding a prop is fine; adding it
3124 /// *inline* past this bound is the thing to notice. Put cold fields in one
3125 /// of the boxed groups instead, and only raise this if the field is read
3126 /// on every node of every frame.
3127 #[test]
3128 fn node_spec_stays_small() {
3129 const BOUND: usize = 256;
3130 let size = std::mem::size_of::<NodeSpec>();
3131 assert!(
3132 size <= BOUND,
3133 "NodeSpec is {size} bytes, over the {BOUND}-byte bound. It is copied \
3134 per node per frame; put cold fields in EventSpec / AnimSpec / \
3135 AccessSpec / InteractSpec rather than inline. See C15."
3136 );
3137 }
3138
3139 /// The groups exist to be absent: a node declaring none of them carries
3140 /// four null pointers, not four structs.
3141 #[test]
3142 fn an_undeclared_group_costs_a_pointer() {
3143 let spec = NodeSpec::default();
3144 assert!(spec.events.is_none() && spec.anim.is_none());
3145 assert!(spec.access.is_none() && spec.interact.is_none());
3146 // and reads still work, without allocating
3147 assert!(spec.events().on_click.is_none());
3148 assert_eq!(spec.access().role, None);
3149 }
3150
3151 /// An allocated-but-default group is still equal to no group at all.
3152 #[test]
3153 fn an_empty_group_equals_no_group() {
3154 assert_eq!(NodeSpec::default().checked(false), NodeSpec::default());
3155 }
3156}