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kui_core/
input.rs

1//! Input in, events out.
2//!
3//! A runner feeds [`InputEvent`]s, in logical coordinates, to
4//! [`Core::handle_input`](crate::Core::handle_input). The core hit-tests
5//! them against the frame that last finished (the standard immediate-mode
6//! trade: a click lands on what was drawn) and answers with [`UiEvent`]s:
7//! plain data, each tagged with the node's key, the origin that declared
8//! the node (the host app or an extension) and the window, so the runner
9//! can route it without knowing what either looks like.
10//!
11//! What an input becomes depends on what the node under it declared: a
12//! primary click on an `on_click` node is the node's tag as the payload,
13//! an `on_hover` node makes `{kind:"hover", ...}` events, a focused
14//! editor takes [`InputEvent::Text`] and [`InputEvent::Key`], a key sink
15//! takes [`InputEvent::KeyDown`] and [`InputEvent::KeyUp`].
16//!
17//! ```rust
18//! use kui_core::{Core, InputEvent, NodeSpec, Size, Vec2};
19//!
20//! let mut core = Core::new();
21//! let mut ui = core.frame(Size::new(200.0, 100.0), 1.0);
22//! ui.leaf_keyed("ok", NodeSpec::row().size(80.0, 30.0).on_click("ok"));
23//! ui.finish();
24//!
25//! // A click is a move, a press and a release; the release resolves it.
26//! core.handle_input(InputEvent::CursorMoved(Vec2::new(10.0, 10.0)));
27//! core.handle_input(InputEvent::mouse_down(1));
28//! let events = core.handle_input(InputEvent::mouse_up());
29//! assert_eq!(events.len(), 1);
30//! assert_eq!(events[0].payload.as_str(), Some("ok"));
31//! assert_eq!(Some(events[0].key), core.key_of("ok"));
32//! ```
33
34use crate::cursor::CursorShape;
35use crate::geom::{Rect, Vec2};
36use crate::key::Key;
37use crate::tree::OriginId;
38use crate::value::Value;
39use crate::window::{WindowCommand, WindowId, WindowRole};
40
41#[derive(Clone, Debug, PartialEq)]
42pub enum InputEvent {
43    /// Logical coordinates.
44    CursorMoved(Vec2),
45    CursorLeft,
46    /// A button press. `clicks` is driver-measured multi-click state
47    /// (1 = single, 2 = double, 3+ = triple) — the core is clock-free, so
48    /// click timing lives with whoever owns the event loop. Only the
49    /// primary button presses, drags and clicks; see [`MouseButton`].
50    MouseDown {
51        button: MouseButton,
52        clicks: u8,
53    },
54    /// The release of `button`. A non-primary release resolves nothing:
55    /// the primary button is the one that can be holding a press.
56    MouseUp {
57        button: MouseButton,
58    },
59    /// Wheel/trackpad delta in logical px (positive y = scroll up), a
60    /// scroll gesture of its own: the same as
61    /// [`InputEvent::ScrollGesture`] with `begins: true`. What a driver
62    /// that cannot tell one gesture from the next sends, and what every
63    /// door taking a bare delta (`kui_input_scroll`, Node's `scroll`)
64    /// feeds.
65    Scroll(Vec2),
66    /// A wheel or trackpad delta that is part of a scroll *gesture*:
67    /// a swipe and its momentum, or a wheel spun without
68    /// a pause. `begins` is true on a gesture's first event. The target
69    /// is chosen then, per axis — the innermost scroller under the
70    /// pointer that can still move that way, a scroller at its limit
71    /// passing the gesture to the one around it unless it says
72    /// `overscroll: contain`, an `on_scroll` node taking the axes its
73    /// `scroll_axes` names — and the rest of the gesture goes on to that
74    /// target (it is *latched*) wherever the pointer or the content
75    /// under it has gone since, until the next `begins`. An axis the
76    /// gesture had not moved on picks its target the first time it
77    /// does; a target whose node is gone, or behind a modal, is picked
78    /// again. Where gestures begin and end is the driver's to say — the
79    /// core is clock-free: the native runner begins one after a 200 ms
80    /// pause, on a switch between a wheel's notches and a trackpad's
81    /// pixels, and for a wheel on a pointer move.
82    ScrollGesture {
83        delta: Vec2,
84        begins: bool,
85    },
86    /// Committed text (typing, paste). Routed to the focused editor; with
87    /// none, a printable character presses or searches the focused
88    /// control. Never delivered to an `onKey` sink: the raw press already
89    /// reached it as a `key` event carrying `text`, and a sink hearing
90    /// both would type every character twice.
91    Text(String),
92    /// Text an IME committed at the end of a composition.
93    /// Routed like `Text` to a focused editor; otherwise delivered to the
94    /// focused sink as `{kind:"text", text, tag}` — the one committed text
95    /// the platform never reports as a key press with `text`, so it is the
96    /// one a sink has to be told about. Drivers send `Ime::Commit` here and
97    /// keep typing on `Text`.
98    Commit(String),
99    /// The clipboard's answer to a paste the app asked for
100    /// (`Core::request_paste`, a menu's Paste), with what the pasteboard
101    /// said about it. Routed exactly as [`InputEvent::Commit`]
102    /// is — a focused editor takes it as typing, a focused sink hears
103    /// `{kind:"text", text, tag}` — and the sink's event gains
104    /// `concealed: true` and `transient: true` for the markers that are
105    /// set, and nothing for those that are not.
106    ///
107    /// A variant of its own rather than two fields on `Commit`, so every
108    /// match on a commit still compiles and a driver that answers with a
109    /// bare `Commit` (an older C or Node host) is still an answer: both
110    /// clear the one-ask gate, and a `Commit` is a paste
111    /// whose pasteboard marked nothing.
112    Paste {
113        text: String,
114        marks: ClipboardMarks,
115    },
116    /// In-progress IME composition (text and the caret byte range inside
117    /// it), inserted inline at the focused editor's caret as an uncommitted
118    /// marked range: following text shifts and the paragraph rewraps.
119    /// Empty text cancels it; the commit arrives separately as `Commit`.
120    /// With no editor focused it goes to the focused sink as
121    /// `{kind:"preedit", text, cursor: [start, end] | null, tag}`, an
122    /// empty `text` meaning the composition ended without a commit.
123    Preedit(String, Option<(usize, usize)>),
124    /// Navigation/editing key. Routed to the focused editor.
125    Key(EditKey, Mods),
126    /// A full key press, routed to whatever holds key focus (see
127    /// `Core::set_key_focus`). Apps that own their own text model take
128    /// keys through this instead of the editor path.
129    KeyDown(KeyPress),
130    /// The release of a key, routed the way [`InputEvent::KeyDown`] is —
131    /// so a held-key interaction (WASD, press-and-hold to preview, a key
132    /// that arms a mode) is a pair of events, not a guess about timing.
133    /// Only a key whose press was delivered produces one: a release the
134    /// focused sink never saw the press of is dropped, and focus moving
135    /// away while a key is held synthesizes the release first (see
136    /// `Core::release_held_keys`). The core clears `text` and `repeat` on
137    /// the way out — a release inserts nothing and never repeats.
138    KeyUp(KeyPress),
139    /// A request from assistive technology (see [`crate::access`]):
140    /// activate, focus, set an editor's text, scroll. Resolved in the core
141    /// the way the pointer or keyboard equivalent would be, so the app
142    /// sees the same events either way.
143    Access(crate::access::AccessRequest),
144    /// The physical modifier state changed. Reaches the host as a
145    /// `{kind="modifiers", shift, ctrl, alt, super}` event on the root (an
146    /// Elm-style app keeps it in its model and lets the view react — a
147    /// Cmd-held drag overlay, a hint bar) and is queryable while building
148    /// a frame (`Ui::modifiers`).
149    Modifiers(KeyMods),
150    /// A force click at a point in logical viewport coordinates: the
151    /// press deepened past the second stage of a Force Touch trackpad.
152    ///
153    /// Routed like the secondary press — the topmost node under the point,
154    /// no focus moved, no caret placed, no click — because it arrives
155    /// *during* an ordinary press that is still running, and the click
156    /// that press produces still happens afterwards. Over text it selects
157    /// the word and asks the host to look it up; anywhere else it reaches
158    /// a node declaring `on_force_click`.
159    ///
160    /// macOS-only in practice: no other platform winit supports reports
161    /// pressure at all, and there a user can switch it off.
162    ForceClick(Vec2),
163    /// Files dragged in from the OS are over the window at `at` (logical
164    /// viewport coordinates) — entering and moving alike: the core tells
165    /// the two apart by whether the zone under the point changed, and a
166    /// change is the old zone's `leave` then the new one's `enter`.
167    /// `paths` are the OS paths as the driver reported them.
168    /// A repeat at the same point emits nothing.
169    DragFiles {
170        paths: Vec<String>,
171        at: Vec2,
172    },
173    /// The dragged files were released at `at`: the zone there hears
174    /// `{kind="drop", phase="drop"}` and nothing hears a `leave`; with no
175    /// zone there, nothing is emitted and whatever was lit hears its
176    /// `leave`.
177    DropFiles {
178        paths: Vec<String>,
179        at: Vec2,
180    },
181    /// The dragged files left the window, or the OS ended the drag
182    /// elsewhere: the lit zone hears its `leave`.
183    DragCancel,
184    /// A file dialog's answer: the paths the user picked,
185    /// none for a dialog cancelled. Whoever asked with
186    /// `Core::request_files` hears `{kind:"files", paths, tag}`; with no
187    /// ask outstanding it is dropped.
188    Files(Vec<String>),
189    /// The OS asked the app to open these documents (backlog F124): the
190    /// Finder's Open With, a file dropped on the Dock icon, `open -a`, a
191    /// double-click on a document whose type the app declares. Unlike
192    /// [`InputEvent::Files`] nothing asked for it, so it is always
193    /// delivered: the host hears `{kind:"open", paths}` on the root of the
194    /// window it was handed to (the main window, in the runner). `paths`
195    /// are file-system paths as strings; an empty list emits nothing. A
196    /// URL of a scheme of the app's own is not a path and is not carried
197    /// here — the payload leaves room for a `urls` beside `paths`.
198    ///
199    /// The macOS runner sends it, at launch (before the window opens: the
200    /// paths wait for it) and while running; on Windows and Linux the
201    /// documents arrive in the process's arguments instead, and nothing
202    /// sends it.
203    Open(Vec<String>),
204}
205
206/// What the pasteboard said about the text a paste brought back: the markers
207/// password managers set on a copied secret, after the
208/// convention at nspasteboard.org that 1Password, Bitwarden, KeePassXC and
209/// the macOS clipboard managers follow. Read by the driver, which owns the
210/// clipboard, and handed over with the text as [`InputEvent::Paste`].
211///
212/// Where the runner reads each:
213///
214/// - `concealed`: the macOS pasteboard type `org.nspasteboard.ConcealedType`;
215///   on Windows the registered format
216///   `ExcludeClipboardContentFromMonitorProcessing` being present.
217/// - `transient`: `org.nspasteboard.TransientType`; on Windows the format
218///   `CanIncludeInClipboardHistory` holding 0.
219///
220/// The runner does not read them on Linux yet — KDE's
221/// `x-kde-passwordManagerHint: secret` is a MIME type arboard writes but
222/// cannot list — so there both stay false.
223#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
224pub struct ClipboardMarks {
225    /// The text is a secret: do not show it, log it or keep it anywhere.
226    pub concealed: bool,
227    /// The text is on the clipboard for a moment: do not keep it in a
228    /// history.
229    pub transient: bool,
230}
231
232impl ClipboardMarks {
233    /// Both markers: what a password manager puts on a secret it copies,
234    /// and what `Core::set_clipboard_secret` writes.
235    pub const SECRET: Self = Self {
236        concealed: true,
237        transient: true,
238    };
239
240    /// Neither marker set.
241    pub fn is_empty(self) -> bool {
242        !self.concealed && !self.transient
243    }
244
245    /// As bits, the C ABI's spelling: `KUI_PASTE_CONCEALED` 1,
246    /// `KUI_PASTE_TRANSIENT` 2.
247    pub fn bits(self) -> u32 {
248        self.concealed as u32 | (self.transient as u32) << 1
249    }
250
251    /// From [`ClipboardMarks::bits`]; unknown bits are ignored.
252    pub fn from_bits(bits: u32) -> Self {
253        Self {
254            concealed: bits & 1 != 0,
255            transient: bits & 2 != 0,
256        }
257    }
258}
259
260/// Which button a press came from — driver-facing rather than shaped after
261/// any one windowing library, so every driver maps its own vocabulary onto
262/// this one.
263///
264/// Only [`MouseButton::Primary`] drives the pointer model: it presses,
265/// drags, places the caret and produces `on_click`. A
266/// [`MouseButton::Secondary`] press asks the node under it for a context
267/// menu (`NodeSpec::on_context_menu`) and touches nothing else — not
268/// focus, not the caret, not a scrollbar thumb — because a right-click on
269/// a selection has to leave that selection alone. Every non-primary
270/// button, the secondary one included, reaches a node that claims it with
271/// `NodeSpec::on_button`: its press, the motion while it is
272/// held and its release, captured by that node; a claimed secondary press
273/// is that node's instead of a context menu. A non-primary press moves no
274/// focus, caret, selection or scrollbar either way.
275#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
276pub enum MouseButton {
277    /// The button that clicks and drags. The OS has already applied a
278    /// left-handed swap, so this is not necessarily the left one.
279    #[default]
280    Primary,
281    /// The context-menu button.
282    Secondary,
283    Middle,
284    /// A button this vocabulary does not name (back, forward, thumb
285    /// buttons), by driver index.
286    Other(u8),
287}
288
289impl MouseButton {
290    /// The number bindings pass buttons as: 0 primary, 1 secondary,
291    /// 2 middle, `3 + n` for `Other(n)`.
292    pub fn code(self) -> u32 {
293        match self {
294            MouseButton::Primary => 0,
295            MouseButton::Secondary => 1,
296            MouseButton::Middle => 2,
297            MouseButton::Other(n) => 3 + n as u32,
298        }
299    }
300
301    /// Inverse of [`MouseButton::code`]; anything past the named three is
302    /// an `Other`, saturating rather than wrapping.
303    pub fn from_code(code: u32) -> Self {
304        match code {
305            0 => MouseButton::Primary,
306            1 => MouseButton::Secondary,
307            2 => MouseButton::Middle,
308            n => MouseButton::Other((n - 3).min(u8::MAX as u32) as u8),
309        }
310    }
311
312    /// The three buttons that have a name, in code order. `Other` has no
313    /// name: a binding that needs one takes a [`MouseButton::code`].
314    pub const NAMED: [MouseButton; 3] = [
315        MouseButton::Primary,
316        MouseButton::Secondary,
317        MouseButton::Middle,
318    ];
319
320    /// The wire name of a named button (`"primary"`, `"secondary"`,
321    /// `"middle"`); `None` for an `Other`.
322    pub fn name(self) -> Option<&'static str> {
323        match self {
324            MouseButton::Primary => Some("primary"),
325            MouseButton::Secondary => Some("secondary"),
326            MouseButton::Middle => Some("middle"),
327            MouseButton::Other(_) => None,
328        }
329    }
330
331    /// The three named buttons by name, for bindings that spell them as
332    /// strings: the inverse of [`Self::name`].
333    pub fn from_name(name: &str) -> Option<Self> {
334        Self::NAMED.into_iter().find(|b| b.name() == Some(name))
335    }
336
337    /// The value a `button` event carries for this button: its name for a
338    /// named one, its [`MouseButton::code`] for an
339    /// `Other`.
340    pub fn to_value(self) -> Value {
341        match self.name() {
342            Some(name) => Value::str(name),
343            None => Value::Int(self.code() as i64),
344        }
345    }
346}
347
348/// Which of the non-primary buttons a node's `on_button` claims:
349/// [`Buttons::SECONDARY`], [`Buttons::MIDDLE`] and
350/// [`Buttons::OTHER`] (every button past the named three), or-ed together.
351/// A node declaring `on_button` claims [`Buttons::ALL`] unless it says
352/// otherwise. The primary button is never in it: that one presses, drags
353/// and clicks for every node.
354///
355/// The C ABI's spelling is the same bits (`KuiSpec.buttons`: 1 secondary,
356/// 2 middle, 4 other), a zeroed field meaning all three; the schema's is
357/// the names, `"secondary middle"`.
358#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
359pub struct Buttons(u8);
360
361impl Buttons {
362    /// Claims nothing: an `on_button` that hears no press.
363    pub const NONE: Self = Self(0);
364    /// The context-menu button. Claimed, its press is the owner's
365    /// `button` event instead of a `contextmenu` event or the stock menu.
366    pub const SECONDARY: Self = Self(1);
367    pub const MIDDLE: Self = Self(2);
368    /// Every button past the named three (back, forward, thumb buttons).
369    pub const OTHER: Self = Self(4);
370    pub const ALL: Self = Self(7);
371
372    /// Whether `button` is in the set. The primary button never is.
373    pub fn contains(self, button: MouseButton) -> bool {
374        let bit = match button {
375            MouseButton::Primary => return false,
376            MouseButton::Secondary => Self::SECONDARY,
377            MouseButton::Middle => Self::MIDDLE,
378            MouseButton::Other(_) => Self::OTHER,
379        };
380        self.0 & bit.0 != 0
381    }
382
383    /// As bits, the C ABI's spelling: 1 secondary, 2 middle, 4 other.
384    pub const fn bits(self) -> u32 {
385        self.0 as u32
386    }
387
388    /// From [`Buttons::bits`]; unknown bits are ignored. Zero is
389    /// [`Buttons::NONE`] here: it is the C binding that reads a zeroed
390    /// field as all three, being a field the host never set.
391    pub fn from_bits(bits: u32) -> Self {
392        Self((bits & Self::ALL.0 as u32) as u8)
393    }
394
395    /// From the schema's spelling: names separated by spaces or commas —
396    /// `"middle"`, `"secondary middle"`, `"secondary, middle, other"`. A
397    /// word that is none of the three is skipped, so a string of none of
398    /// them claims nothing: a typo never takes the secondary button away
399    /// from a context menu.
400    pub fn parse(names: &str) -> Self {
401        names.split(|c: char| c == ',' || c.is_whitespace()).fold(
402            Self::NONE,
403            |set, name| match name {
404                "secondary" => set | Self::SECONDARY,
405                "middle" => set | Self::MIDDLE,
406                "other" => set | Self::OTHER,
407                _ => set,
408            },
409        )
410    }
411}
412
413impl Default for Buttons {
414    fn default() -> Self {
415        Self::ALL
416    }
417}
418
419impl std::ops::BitOr for Buttons {
420    type Output = Self;
421    fn bitor(self, rhs: Self) -> Self {
422        Self(self.0 | rhs.0)
423    }
424}
425
426impl std::ops::BitOrAssign for Buttons {
427    fn bitor_assign(&mut self, rhs: Self) {
428        self.0 |= rhs.0;
429    }
430}
431
432impl InputEvent {
433    /// A primary-button press — the spelling drivers and tests want when
434    /// they only ever send one button.
435    pub fn mouse_down(clicks: u8) -> Self {
436        InputEvent::MouseDown {
437            button: MouseButton::Primary,
438            clicks,
439        }
440    }
441
442    /// A primary-button release.
443    pub fn mouse_up() -> Self {
444        InputEvent::MouseUp {
445            button: MouseButton::Primary,
446        }
447    }
448}
449
450/// Editing keys, decoupled from any windowing library's key codes.
451#[derive(Clone, Copy, Debug, PartialEq, Eq)]
452pub enum EditKey {
453    Left,
454    Right,
455    Up,
456    Down,
457    Home,
458    End,
459    PageUp,
460    PageDown,
461    Backspace,
462    Delete,
463    Enter,
464    Tab,
465    SelectAll,
466    /// Undo/redo of the edit widget's own history (drivers map the platform
467    /// chords; hosts with their own text model never see these — they take
468    /// the raw chord through `KeyDown`).
469    Undo,
470    Redo,
471    Escape,
472}
473
474impl EditKey {
475    /// Every editing key, in declaration order — the list a binding's
476    /// name table and a generated type union are checked against, so a
477    /// key added here reaches C, Node and TypeScript or fails a build.
478    pub const ALL: [EditKey; 16] = [
479        EditKey::Left,
480        EditKey::Right,
481        EditKey::Up,
482        EditKey::Down,
483        EditKey::Home,
484        EditKey::End,
485        EditKey::PageUp,
486        EditKey::PageDown,
487        EditKey::Backspace,
488        EditKey::Delete,
489        EditKey::Enter,
490        EditKey::Tab,
491        EditKey::SelectAll,
492        EditKey::Undo,
493        EditKey::Redo,
494        EditKey::Escape,
495    ];
496
497    /// The wire name a binding spells the key as (`"pageup"`,
498    /// `"selectall"`: lower case, no separator).
499    pub fn name(self) -> &'static str {
500        match self {
501            EditKey::Left => "left",
502            EditKey::Right => "right",
503            EditKey::Up => "up",
504            EditKey::Down => "down",
505            EditKey::Home => "home",
506            EditKey::End => "end",
507            EditKey::PageUp => "pageup",
508            EditKey::PageDown => "pagedown",
509            EditKey::Backspace => "backspace",
510            EditKey::Delete => "delete",
511            EditKey::Enter => "enter",
512            EditKey::Tab => "tab",
513            EditKey::SelectAll => "selectall",
514            EditKey::Undo => "undo",
515            EditKey::Redo => "redo",
516            EditKey::Escape => "escape",
517        }
518    }
519
520    /// The key a wire name spells: the inverse of [`Self::name`].
521    pub fn from_name(name: &str) -> Option<EditKey> {
522        Self::ALL.into_iter().find(|k| k.name() == name)
523    }
524}
525
526/// Modifier state for editing keys. `word` is Alt/Option (word-wise motion),
527/// `doc` is the platform primary modifier (line/document-wise motion).
528#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
529pub struct Mods {
530    pub shift: bool,
531    pub word: bool,
532    pub doc: bool,
533}
534
535impl Mods {
536    /// No modifier held: what the `with_*` steps start from —
537    /// `Mods::NONE.with_shift().with_word()`.
538    pub const NONE: Mods = Mods {
539        shift: false,
540        word: false,
541        doc: false,
542    };
543
544    pub const fn with_shift(mut self) -> Self {
545        self.shift = true;
546        self
547    }
548
549    pub const fn with_word(mut self) -> Self {
550        self.word = true;
551        self
552    }
553
554    pub const fn with_doc(mut self) -> Self {
555        self.doc = true;
556        self
557    }
558}
559
560/// A physical key press: the full keyboard, decoupled from any windowing
561/// library. [`EditKey`] is the input widget's closed navigation vocabulary;
562/// this is what apps that own their own text model bind against — an editor
563/// with modal keymaps, a game, a scripted panel.
564#[derive(Clone, Copy, Debug, PartialEq, Eq)]
565pub enum KeyCode {
566    /// A character-producing key, as the active layout produced it — `W`
567    /// and `$` arrive as themselves (shift already applied), which is what
568    /// keymaps bind against.
569    ///
570    /// A layout that produces something outside ASCII does not reach here:
571    /// the driver substitutes the US-QWERTY key at that position, as Shift
572    /// prints it (`J`, `:`; unshifted under Alt), so a keymap written in
573    /// Latin keeps working on a Cyrillic, Greek, Hebrew or Arabic layout
574    /// instead of matching nothing at all. `text` is still the layout's
575    /// own character. See [`KeyPress::from_layout`], [`KeyPress::physical`]:
576    /// the layout still wins whenever it speaks ASCII.
577    Char(char),
578    /// Function key: `F(1)` .. `F(35)`.
579    F(u8),
580    Left,
581    Right,
582    Up,
583    Down,
584    Home,
585    End,
586    PageUp,
587    PageDown,
588    Backspace,
589    Delete,
590    Enter,
591    Tab,
592    Escape,
593    Space,
594    Insert,
595    /// Print Screen / SysRq.
596    PrintScreen,
597    /// Pause / Break.
598    Pause,
599    /// The context-menu key (the one beside the right-hand Ctrl).
600    Menu,
601    /// The keypad's middle key with Num Lock off (X11's `KP_Begin`), and
602    /// Clear where a keyboard has one.
603    Clear,
604    /// The modifier keys themselves, which side in [`KeyPress::location`].
605    /// Heard only by a sink that asked for them
606    /// ([`crate::NodeSpec::modifier_keys`]): to every other sink a
607    /// modifier is only ever held, in [`KeyMods`], and a Shift pressed
608    /// between two keys of a sequence must not read as a key between
609    /// them.
610    Shift,
611    Ctrl,
612    Alt,
613    /// Command on a Mac, the Windows key, Super.
614    Super,
615    /// The lock keys, as keys; what they lock is [`KeyPress::locks`].
616    /// Modifier keys as far as delivery goes (see [`KeyCode::Shift`]).
617    CapsLock,
618    NumLock,
619    ScrollLock,
620    MediaPlay,
621    MediaPause,
622    MediaPlayPause,
623    MediaStop,
624    MediaNext,
625    MediaPrev,
626    MediaRecord,
627    MediaFastForward,
628    MediaRewind,
629    VolumeUp,
630    VolumeDown,
631    VolumeMute,
632    /// A key this vocabulary doesn't name; `KeyPress::text` may still carry
633    /// what it would insert.
634    Unknown,
635}
636
637/// Every named key with its payload name, in one table so
638/// [`KeyCode::name`] and [`KeyCode::from_name`] cannot drift apart —
639/// all but `Char` and `F`, which are spelled by rule.
640const NAMED_KEYS: [(KeyCode, &str); 38] = [
641    (KeyCode::Left, "left"),
642    (KeyCode::Right, "right"),
643    (KeyCode::Up, "up"),
644    (KeyCode::Down, "down"),
645    (KeyCode::Home, "home"),
646    (KeyCode::End, "end"),
647    (KeyCode::PageUp, "pageup"),
648    (KeyCode::PageDown, "pagedown"),
649    (KeyCode::Backspace, "backspace"),
650    (KeyCode::Delete, "delete"),
651    (KeyCode::Enter, "enter"),
652    (KeyCode::Tab, "tab"),
653    (KeyCode::Escape, "escape"),
654    (KeyCode::Space, "space"),
655    (KeyCode::Insert, "insert"),
656    (KeyCode::PrintScreen, "printscreen"),
657    (KeyCode::Pause, "pause"),
658    (KeyCode::Menu, "menu"),
659    (KeyCode::Clear, "clear"),
660    (KeyCode::Shift, "shift"),
661    (KeyCode::Ctrl, "ctrl"),
662    (KeyCode::Alt, "alt"),
663    (KeyCode::Super, "super"),
664    (KeyCode::CapsLock, "capslock"),
665    (KeyCode::NumLock, "numlock"),
666    (KeyCode::ScrollLock, "scrolllock"),
667    (KeyCode::MediaPlay, "mediaplay"),
668    (KeyCode::MediaPause, "mediapause"),
669    (KeyCode::MediaPlayPause, "mediaplaypause"),
670    (KeyCode::MediaStop, "mediastop"),
671    (KeyCode::MediaNext, "medianext"),
672    (KeyCode::MediaPrev, "mediaprev"),
673    (KeyCode::MediaRecord, "mediarecord"),
674    (KeyCode::MediaFastForward, "mediafastforward"),
675    (KeyCode::MediaRewind, "mediarewind"),
676    (KeyCode::VolumeUp, "volumeup"),
677    (KeyCode::VolumeDown, "volumedown"),
678    (KeyCode::VolumeMute, "volumemute"),
679];
680
681impl KeyCode {
682    /// Stable lowercase name for the data payload: `"a"`, `"f5"`, `"pageup"`.
683    /// Bindings in C and Lua match on these.
684    pub fn name(self) -> String {
685        match self {
686            KeyCode::Char(c) => c.to_string(),
687            KeyCode::F(n) => format!("f{n}"),
688            KeyCode::Unknown => "unknown".into(),
689            named => NAMED_KEYS
690                .iter()
691                .find(|(k, _)| *k == named)
692                .map_or("unknown", |(_, n)| n)
693                .into(),
694        }
695    }
696
697    /// Every key this vocabulary names but `Char` and `F`, with its
698    /// payload name — for a binding that lists them (the generated key
699    /// name types) and a test that walks them.
700    pub fn named() -> &'static [(KeyCode, &'static str)] {
701        &NAMED_KEYS
702    }
703
704    /// Whether this is a modifier or lock key — heard only by a sink
705    /// that asked for them ([`crate::NodeSpec::modifier_keys`]).
706    pub fn is_modifier(self) -> bool {
707        matches!(
708            self,
709            KeyCode::Shift
710                | KeyCode::Ctrl
711                | KeyCode::Alt
712                | KeyCode::Super
713                | KeyCode::CapsLock
714                | KeyCode::NumLock
715                | KeyCode::ScrollLock
716        )
717    }
718
719    /// The inverse of [`KeyCode::name`]: the name a binding spells a key
720    /// with. A single character is that character (already
721    /// layout-resolved, so `"W"` and `"$"` arrive as themselves), `"f1"`
722    /// .. `"f35"` a function key, and the rest are the names above.
723    /// `None` for a name this vocabulary does not know — every binding
724    /// that takes keys as strings parses them here, so they cannot drift
725    /// apart.
726    pub fn from_name(s: &str) -> Option<KeyCode> {
727        let mut chars = s.chars();
728        if let (Some(c), None) = (chars.next(), chars.next()) {
729            return Some(KeyCode::Char(c));
730        }
731        if let Some(n) = s.strip_prefix('f').and_then(|n| n.parse::<u8>().ok())
732            && (1..=35).contains(&n)
733        {
734            return Some(KeyCode::F(n));
735        }
736        if s == "unknown" {
737            return Some(KeyCode::Unknown);
738        }
739        NAMED_KEYS.iter().find(|(_, n)| *n == s).map(|(k, _)| *k)
740    }
741
742    /// What a press of this key types, for a door whose host did not say:
743    /// the character itself, a space for Space, nothing for any other
744    /// named key or under Ctrl, Alt or Super — the rule the winit runner
745    /// reads off the layout's own key.
746    ///
747    /// Asked of the key *as the layout named it*, never of the code
748    /// [`KeyPress::from_layout`] resolved: on a Russian layout ⇧ on the
749    /// key printed `;` binds as `:` and types `Ж`, and asking the stand-in
750    /// typed the `:` into an editor.
751    pub fn typed(self, mods: KeyMods) -> Option<String> {
752        if mods.ctrl || mods.alt || mods.super_key {
753            return None;
754        }
755        match self {
756            KeyCode::Char(c) => Some(c.to_string()),
757            KeyCode::Space => Some(" ".to_string()),
758            _ => None,
759        }
760    }
761}
762
763/// Which half of a key's life an event reports. Both halves arrive as one
764/// `{kind="key"}` payload — the way a drag's three phases and a hover's
765/// two do — so an app binds one handler and matches `phase`.
766#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
767pub enum KeyPhase {
768    #[default]
769    Down,
770    Up,
771}
772
773impl KeyPhase {
774    /// The payload spelling: `"down"` / `"up"`.
775    pub fn name(self) -> &'static str {
776        match self {
777            KeyPhase::Down => "down",
778            KeyPhase::Up => "up",
779        }
780    }
781}
782
783/// Where on the keyboard a key sits, for the keys that have twins: the
784/// left or right Shift, Ctrl, Alt or Super, and the keypad's digits,
785/// operators, Enter and (with Num Lock off) arrows beside the main
786/// block's. Everything else is `Standard`. `code` stays what the key is
787/// — the keypad's `1` is `Char('1')`, its Enter is `Enter` — so a keymap
788/// that does not care reads nothing new, and one that does (a terminal
789/// speaking kitty's keyboard protocol, a game) reads this.
790#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
791pub enum KeyLocation {
792    #[default]
793    Standard,
794    Left,
795    Right,
796    Numpad,
797}
798
799impl KeyLocation {
800    /// The payload spelling: `"standard"`, `"left"`, `"right"`, `"numpad"`.
801    pub fn name(self) -> &'static str {
802        match self {
803            KeyLocation::Standard => "standard",
804            KeyLocation::Left => "left",
805            KeyLocation::Right => "right",
806            KeyLocation::Numpad => "numpad",
807        }
808    }
809
810    pub fn from_name(s: &str) -> Option<Self> {
811        Some(match s {
812            "standard" => KeyLocation::Standard,
813            "left" => KeyLocation::Left,
814            "right" => KeyLocation::Right,
815            "numpad" => KeyLocation::Numpad,
816            _ => return None,
817        })
818    }
819
820    /// The C door's spelling, two bits above the modifiers in the same
821    /// word (`KUI_KLOC_*`): 0 standard, 1 left, 2 right, 3 numpad, at
822    /// [`KeyLocation::SHIFT`].
823    pub const SHIFT: u32 = 8;
824    pub const MASK: u32 = 3 << Self::SHIFT;
825
826    pub fn bits(self) -> u32 {
827        (match self {
828            KeyLocation::Standard => 0,
829            KeyLocation::Left => 1,
830            KeyLocation::Right => 2,
831            KeyLocation::Numpad => 3,
832        }) << Self::SHIFT
833    }
834
835    pub fn from_bits(bits: u32) -> Self {
836        match (bits & Self::MASK) >> Self::SHIFT {
837            1 => KeyLocation::Left,
838            2 => KeyLocation::Right,
839            3 => KeyLocation::Numpad,
840            _ => KeyLocation::Standard,
841        }
842    }
843}
844
845/// Which Option keys act as Alt on macOS — what a frame
846/// declares with [`crate::Ui::option_as_alt`]. On a Mac, Option composes:
847/// ⌥m types "µ", and ⌥u, ⌥e, ⌥i, ⌥n and ⌥\` are *dead keys* that start
848/// an accent and wait for the next key, so the press never arrives as a
849/// key at all and a keymap that binds `<A-u>` never hears it. An Option
850/// key named here is Alt instead: it composes nothing, types nothing, and
851/// every key under it arrives as a chord of the key the layout prints
852/// unmodified — what a terminal's "Option as Meta" and an editor's Alt
853/// bindings want. `None`, the default, is the Mac's own behaviour; one
854/// side leaves the other composing, so a user keeps `ü` on the right
855/// Option while the left one is Alt. Other platforms have no such
856/// composition on Alt and read nothing here.
857#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
858pub enum OptionAsAlt {
859    #[default]
860    None,
861    Left,
862    Right,
863    Both,
864}
865
866impl OptionAsAlt {
867    /// Every value, in the order of the C door's numbers.
868    pub const ALL: [OptionAsAlt; 4] = [
869        OptionAsAlt::None,
870        OptionAsAlt::Left,
871        OptionAsAlt::Right,
872        OptionAsAlt::Both,
873    ];
874
875    /// The prop's spelling: `"none"`, `"left"`, `"right"`, `"both"`.
876    pub fn name(self) -> &'static str {
877        match self {
878            OptionAsAlt::None => "none",
879            OptionAsAlt::Left => "left",
880            OptionAsAlt::Right => "right",
881            OptionAsAlt::Both => "both",
882        }
883    }
884
885    pub fn from_name(s: &str) -> Option<Self> {
886        Self::ALL.into_iter().find(|v| v.name() == s)
887    }
888
889    /// The C door's number (`KUI_OPTION_AS_ALT_*`) and the binary IR's: 0
890    /// none, 1 left, 2 right, 3 both.
891    pub fn index(self) -> u32 {
892        self as u32
893    }
894
895    /// The value at `index`; `None` past the four, so a door can refuse
896    /// what it does not know rather than guess.
897    pub fn from_index(index: u32) -> Option<Self> {
898        Self::ALL.get(index as usize).copied()
899    }
900
901    /// Whether an Option key at `location` is Alt under this setting.
902    pub fn covers(self, location: KeyLocation) -> bool {
903        match self {
904            OptionAsAlt::None => false,
905            OptionAsAlt::Left => location == KeyLocation::Left,
906            OptionAsAlt::Right => location == KeyLocation::Right,
907            OptionAsAlt::Both => matches!(location, KeyLocation::Left | KeyLocation::Right),
908        }
909    }
910}
911
912/// What the lock keys hold at a press: Caps Lock and Num Lock on or off.
913/// Not a modifier held — [`KeyMods`] is only what is down, which
914/// accelerators and chords compare exactly — but state a press was made
915/// under, which a terminal speaking kitty's keyboard protocol reports
916/// and a keypad reading needs (its `1` is an End with Num Lock off).
917#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
918pub struct KeyLocks {
919    pub caps: bool,
920    pub num: bool,
921}
922
923impl KeyLocks {
924    /// The C door's spelling, beside the modifiers in the same word:
925    /// `KUI_KLOCK_CAPS`, `KUI_KLOCK_NUM`.
926    pub const CAPS: u32 = 1 << 4;
927    pub const NUM: u32 = 1 << 5;
928
929    pub fn bits(self) -> u32 {
930        (if self.caps { Self::CAPS } else { 0 }) | (if self.num { Self::NUM } else { 0 })
931    }
932
933    pub fn from_bits(bits: u32) -> Self {
934        KeyLocks {
935            caps: bits & Self::CAPS != 0,
936            num: bits & Self::NUM != 0,
937        }
938    }
939}
940
941/// Which alphabet the layout a press was typed on writes, as the platform
942/// answers it: what decides whose ASCII a keymap matches.
943///
944/// A Latin layout's ASCII is the label on the key — AZERTY's `&` on the
945/// key US-QWERTY prints 1, German's `-` on its `/` — and a keymap matches
946/// it. A non-Latin layout's ASCII is incidental: macOS's Russian puts `]`
947/// on the key US-QWERTY prints `` ` ``, `"` on ⇧2 and `:` on ⇧5, Windows'
948/// Russian `.` on `/`, and the user reaching for `` ` `` there means the
949/// key, as the letters beside it mean theirs. So on a non-Latin layout
950/// every key reads as US-QWERTY prints it, punctuation and digits
951/// included — macOS's own rule for a ⌘ shortcut, which it resolves
952/// through the ASCII-capable layout whenever the current one is not.
953///
954/// `Latin` is also what a driver says when it cannot ask: each key is
955/// then judged by itself, and only one the layout put no ASCII on falls
956/// back (see [`KeyPress::from_layout`]).
957#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
958pub enum LayoutScript {
959    #[default]
960    Latin,
961    NonLatin,
962}
963
964impl LayoutScript {
965    /// The C door's spelling, beside the modifiers and the locks in the
966    /// same word: `KUI_KLAYOUT_NONLATIN`.
967    pub const NON_LATIN: u32 = 1 << 6;
968
969    pub fn from_bits(bits: u32) -> Self {
970        if bits & Self::NON_LATIN != 0 {
971            LayoutScript::NonLatin
972        } else {
973            LayoutScript::Latin
974        }
975    }
976
977    /// The Node door's spelling: `"latin"`, `"nonLatin"`.
978    pub fn from_name(s: &str) -> Option<Self> {
979        match s {
980            "latin" => Some(LayoutScript::Latin),
981            "nonLatin" | "non_latin" => Some(LayoutScript::NonLatin),
982            _ => None,
983        }
984    }
985}
986
987/// Physical modifier state. Unlike [`Mods`] — which abstracts platform
988/// conventions for the input widget (`word`, `doc`) — nothing here is
989/// normalized: an app binding `Ctrl-w` needs to know it was Control and not
990/// Command.
991#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
992pub struct KeyMods {
993    pub shift: bool,
994    pub ctrl: bool,
995    pub alt: bool,
996    /// Windows key / Command / Super.
997    pub super_key: bool,
998}
999
1000impl KeyMods {
1001    /// Bit 0 Shift, 1 Ctrl, 2 Alt, 3 Super — the order the fields are
1002    /// declared in, and the C header's `KUI_KMOD_*` (pinned there). What
1003    /// a wire that carries the state as one integer spells it as: the
1004    /// conformance corpus's `modifiers` step, the C input door.
1005    pub const SHIFT: u32 = 1 << 0;
1006    pub const CTRL: u32 = 1 << 1;
1007    pub const ALT: u32 = 1 << 2;
1008    pub const SUPER: u32 = 1 << 3;
1009
1010    /// No modifier held: what the `with_*` steps start from —
1011    /// `KeyMods::NONE.with_shift().with_ctrl()`.
1012    pub const NONE: KeyMods = KeyMods {
1013        shift: false,
1014        ctrl: false,
1015        alt: false,
1016        super_key: false,
1017    };
1018
1019    pub const fn with_shift(mut self) -> Self {
1020        self.shift = true;
1021        self
1022    }
1023
1024    pub const fn with_ctrl(mut self) -> Self {
1025        self.ctrl = true;
1026        self
1027    }
1028
1029    pub const fn with_alt(mut self) -> Self {
1030        self.alt = true;
1031        self
1032    }
1033
1034    pub const fn with_super(mut self) -> Self {
1035        self.super_key = true;
1036        self
1037    }
1038
1039    /// The platform primary shortcut modifier held: Command on macOS,
1040    /// Control elsewhere — the one [`Self::primary`] reads.
1041    pub const fn with_primary(self) -> Self {
1042        if cfg!(target_os = "macos") {
1043            self.with_super()
1044        } else {
1045            self.with_ctrl()
1046        }
1047    }
1048
1049    pub fn from_bits(bits: u32) -> Self {
1050        Self {
1051            shift: bits & Self::SHIFT != 0,
1052            ctrl: bits & Self::CTRL != 0,
1053            alt: bits & Self::ALT != 0,
1054            super_key: bits & Self::SUPER != 0,
1055        }
1056    }
1057
1058    pub fn bits(self) -> u32 {
1059        let bit = |on: bool, b: u32| if on { b } else { 0 };
1060        bit(self.shift, Self::SHIFT)
1061            | bit(self.ctrl, Self::CTRL)
1062            | bit(self.alt, Self::ALT)
1063            | bit(self.super_key, Self::SUPER)
1064    }
1065
1066    pub fn any(self) -> bool {
1067        self.shift || self.ctrl || self.alt || self.super_key
1068    }
1069
1070    /// Whether any modifier of `other` is held here.
1071    pub fn any_of(self, other: KeyMods) -> bool {
1072        self.bits() & other.bits() != 0
1073    }
1074
1075    /// From the schema's spelling (the `scrollMods` row): names separated
1076    /// by spaces or commas — `"ctrl"`, `"ctrl super"`, `"shift, alt"`. A
1077    /// word that is none of the four is skipped, so a string of none of
1078    /// them names nothing.
1079    pub fn parse(names: &str) -> Self {
1080        names.split(|c: char| c == ',' || c.is_whitespace()).fold(
1081            Self::NONE,
1082            |m, name| match name {
1083                "shift" => m.with_shift(),
1084                "ctrl" => m.with_ctrl(),
1085                "alt" => m.with_alt(),
1086                "super" => m.with_super(),
1087                _ => m,
1088            },
1089        )
1090    }
1091
1092    /// `{shift=, ctrl=, alt=, super=}`: the state as an event carries it
1093    /// under a field of its own (a `scroll` event's `mods`).
1094    pub fn to_fields(self) -> Value {
1095        Value::map([
1096            ("shift", Value::Bool(self.shift)),
1097            ("ctrl", Value::Bool(self.ctrl)),
1098            ("alt", Value::Bool(self.alt)),
1099            ("super", Value::Bool(self.super_key)),
1100        ])
1101    }
1102
1103    /// The platform primary shortcut modifier: Command on macOS, Control
1104    /// elsewhere.
1105    pub fn primary(self) -> bool {
1106        if cfg!(target_os = "macos") {
1107            self.super_key
1108        } else {
1109            self.ctrl
1110        }
1111    }
1112
1113    /// The payload form of a modifier change:
1114    /// `{kind="modifiers", shift=, ctrl=, alt=, super=}`.
1115    pub fn to_value(self) -> Value {
1116        Value::map([
1117            ("kind", Value::str("modifiers")),
1118            ("shift", Value::Bool(self.shift)),
1119            ("ctrl", Value::Bool(self.ctrl)),
1120            ("alt", Value::Bool(self.alt)),
1121            ("super", Value::Bool(self.super_key)),
1122        ])
1123    }
1124}
1125
1126/// What US-QWERTY prints on a key under Shift: the upper-case letter, the
1127/// symbol above a digit, the pair on a punctuation key. Anything else —
1128/// already shifted, or not a US key at all — is itself.
1129fn us_shifted(c: char) -> char {
1130    match c {
1131        'a'..='z' => c.to_ascii_uppercase(),
1132        '1' => '!',
1133        '2' => '@',
1134        '3' => '#',
1135        '4' => '$',
1136        '5' => '%',
1137        '6' => '^',
1138        '7' => '&',
1139        '8' => '*',
1140        '9' => '(',
1141        '0' => ')',
1142        '`' => '~',
1143        '-' => '_',
1144        '=' => '+',
1145        '[' => '{',
1146        ']' => '}',
1147        '\\' => '|',
1148        ';' => ':',
1149        '\'' => '"',
1150        ',' => '<',
1151        '.' => '>',
1152        '/' => '?',
1153        other => other,
1154    }
1155}
1156
1157/// One key press, delivered to whatever holds key focus. Carries both the
1158/// binding view (`code` + `mods`) and the typing view (`text`), so an app can
1159/// serve a modal keymap and an insert mode from the same event.
1160#[derive(Clone, Debug, PartialEq, Eq)]
1161pub struct KeyPress {
1162    pub code: KeyCode,
1163    /// Where the key *is*, independent of the layout: the US-QWERTY key at
1164    /// that position, in the same vocabulary as `code`. The key left of B
1165    /// is `Char('v')` on every layout on earth, so a chord map written
1166    /// against this one binds a shape rather than a character — what a
1167    /// game's WASD wants, and what a keymap wants when it would rather be
1168    /// wrong about the label than wrong about the finger.
1169    ///
1170    /// `code` is usually the better default; see its note. `Unknown` when
1171    /// the platform reports a position this vocabulary cannot name.
1172    pub physical: KeyCode,
1173    pub mods: KeyMods,
1174    /// What this press would insert, if anything — already resolved through
1175    /// the keyboard layout. `None` for pure navigation and chords.
1176    pub text: Option<String>,
1177    /// Set when the press came from OS key repeat.
1178    pub repeat: bool,
1179    /// Which of a key's twins this is: the left or right modifier, the
1180    /// keypad's digit or the main block's (see [`KeyLocation`]).
1181    pub location: KeyLocation,
1182    /// Caps Lock and Num Lock as the press left them: a lock key's own
1183    /// press reports the state it turned the lock to, on every platform.
1184    pub locks: KeyLocks,
1185}
1186
1187impl KeyPress {
1188    /// A press whose position is its own code — what a layout that agrees
1189    /// with US-QWERTY produces, and the sane reading of an injected press:
1190    /// naming a key is saying which key was pressed. The one fold: an
1191    /// ASCII letter's position is its lower-case letter, since a window
1192    /// reports `physical` from a table that never sees Shift (`Z` beside
1193    /// `code: "Z"` for ⇧Z would be a pair no window ever sends). A `physical`
1194    /// a caller spells is delivered as spelled — this
1195    /// is only the default, which was already a guess.
1196    pub fn new(code: KeyCode, mods: KeyMods) -> Self {
1197        let physical = match code {
1198            KeyCode::Char(c) if c.is_ascii_uppercase() => KeyCode::Char(c.to_ascii_lowercase()),
1199            other => other,
1200        };
1201        Self {
1202            code,
1203            physical,
1204            mods,
1205            text: None,
1206            repeat: false,
1207            location: KeyLocation::Standard,
1208            locks: KeyLocks::default(),
1209        }
1210    }
1211
1212    /// Says which of a key's twins this is (`Numpad` for the keypad's,
1213    /// `Left` / `Right` for a modifier's).
1214    pub fn with_location(mut self, location: KeyLocation) -> Self {
1215        self.location = location;
1216        self
1217    }
1218
1219    /// Says what the lock keys held at the press.
1220    pub fn with_locks(mut self, locks: KeyLocks) -> Self {
1221        self.locks = locks;
1222        self
1223    }
1224
1225    /// Says which physical key produced this press, when the layout put a
1226    /// different code on it (`⌥v` on Dvorak: code `v`, physical `.`).
1227    pub fn with_physical(mut self, physical: KeyCode) -> Self {
1228        self.physical = physical;
1229        self
1230    }
1231
1232    /// The press a driver builds from the two things the OS tells it: what
1233    /// the active layout put on the key, and which key it was. Every driver
1234    /// resolves `code` the same way because they all come through here.
1235    ///
1236    /// The layout wins while it speaks ASCII, so a chord lands on the key
1237    /// the user can *see* — Dvorak's `⌥v` on the key printed V, AZERTY's
1238    /// `⌘a` on the one printed A, QWERTZ's `⌘z` on the one printed Z. A
1239    /// layout that produces anything else (Cyrillic, Greek, Hebrew, Arabic)
1240    /// would make every Latin keymap in every app match nothing at all, so
1241    /// the US-QWERTY letter at that position stands in; this is the rule
1242    /// browsers use to keep `⌘C` copying on a Russian layout. A layout key
1243    /// this vocabulary cannot name falls back the same way.
1244    ///
1245    /// The stand-in is what US-QWERTY would have produced for the *same
1246    /// press*, Shift included: a window reports `physical` from a table
1247    /// that never sees Shift, so ⇧ on the key printed J is
1248    /// `J`, not `j`, and ⇧ on the key printed `;` is `:` — the key a vim
1249    /// hand on a Russian layout reaches for, and gets `;` from otherwise.
1250    ///
1251    /// Except under Alt, where the stand-in is the unshifted position.
1252    /// What a layout puts on an ⌥ key is a composed character (macOS US
1253    /// ⌥⇧J is `Ô`), so a driver resolving a chord reads the key with
1254    /// every modifier stripped — the winit runner's `j` for ⌥⇧J, on a
1255    /// US layout and a Russian one alike — and a host that passes the
1256    /// composed character lands here instead. Folding Shift here too is
1257    /// what makes the two agree; `mods` still says Shift was held.
1258    ///
1259    /// Caps Lock is not read here: it is [`KeyPress::locks`], set after,
1260    /// so the stand-in follows Shift alone and a Caps-Locked non-Latin
1261    /// key stands in as the lower-case letter, where US-QWERTY would
1262    /// print the upper-case one.
1263    ///
1264    /// `physical` is reported either way, for a keymap that would rather
1265    /// bind the finger than the label.
1266    ///
1267    /// This judges each key by itself, which is all a driver that cannot
1268    /// ask about the layout can do; one that can says so through
1269    /// [`KeyPress::from_layout_in`].
1270    pub fn from_layout(layout: KeyCode, physical: KeyCode, mods: KeyMods) -> Self {
1271        Self::from_layout_in(layout, physical, mods, LayoutScript::Latin)
1272    }
1273
1274    /// [`KeyPress::from_layout`] on a layout whose alphabet the driver
1275    /// knows. On a [`LayoutScript::NonLatin`] one the US-QWERTY key stands
1276    /// in for every character the layout put where US-QWERTY has another,
1277    /// ASCII or not, so macOS Russian's `]` on the key printed `` ` `` is
1278    /// `` ` ``, its `"` on ⇧2 is `@`, and Windows Russian's `.` on the key
1279    /// printed `/` is `/`. A key that already is its
1280    /// position's character — a digit, the keypad's — keeps it, and a key
1281    /// at a position this vocabulary cannot name (ISO's extra key) keeps
1282    /// the layout's, there being nothing to stand in.
1283    pub fn from_layout_in(
1284        layout: KeyCode,
1285        physical: KeyCode,
1286        mods: KeyMods,
1287        script: LayoutScript,
1288    ) -> Self {
1289        let stand_in = || match (mods.shift && !mods.alt, physical) {
1290            (true, KeyCode::Char(c)) => KeyCode::Char(us_shifted(c)),
1291            _ => physical,
1292        };
1293        let code = match layout {
1294            KeyCode::Char(c) if !c.is_ascii() => stand_in(),
1295            KeyCode::Unknown => stand_in(),
1296            KeyCode::Char(c)
1297                if script == LayoutScript::NonLatin
1298                    && matches!(physical, KeyCode::Char(p) if p != c) =>
1299            {
1300                stand_in()
1301            }
1302            named_or_ascii => named_or_ascii,
1303        };
1304        Self {
1305            code,
1306            physical,
1307            mods,
1308            text: None,
1309            repeat: false,
1310            location: KeyLocation::Standard,
1311            locks: KeyLocks::default(),
1312        }
1313    }
1314
1315    pub fn with_text(mut self, text: impl Into<String>) -> Self {
1316        self.text = Some(text.into());
1317        self
1318    }
1319
1320    /// Whether `other` is a press or release of the same key as this one
1321    /// — how a release is matched to the press it lets go of, and a repeat
1322    /// to the press it repeats. By position when the platform reported
1323    /// one, because `code` moves under a held key: hold `w`, press Shift,
1324    /// and the OS repeat arrives as `W`, which by `code` would be a second
1325    /// key held, with the first stuck down until focus moved. A
1326    /// press whose position the vocabulary could not name is matched on
1327    /// `code`, which is all it has. And by [`KeyPress::location`] too:
1328    /// the keypad's `1` and the main block's share a position's name,
1329    /// as the two Shifts do, and are two keys.
1330    pub fn same_key(&self, other: &KeyPress) -> bool {
1331        self.location == other.location
1332            && if self.physical != KeyCode::Unknown && other.physical != KeyCode::Unknown {
1333                self.physical == other.physical
1334            } else {
1335                self.code == other.code
1336            }
1337    }
1338
1339    /// The **second** event a real key press produces, after its
1340    /// [`InputEvent::KeyDown`] — the other half of what a window does with
1341    /// one key going down, and the one table that says which key is which.
1342    ///
1343    /// A press is two channels, and every driver drives both, in this
1344    /// order. `KeyDown` goes to whatever holds key focus, so an app that
1345    /// owns its keyboard hears the raw key; this is what the *core* is
1346    /// asked to do with the same key — Escape dismisses a modal, Tab walks
1347    /// the focus ring, the arrows nudge a focused slider, Space presses a
1348    /// focused control, a printable character reaches the focused editor.
1349    /// A test that sent only `KeyDown` got the first channel and none of
1350    /// the second, which is why `key_down("escape")` left a modal open;
1351    /// [`crate::Core::press`] is the pair.
1352    ///
1353    /// `None` for a key this vocabulary does not name — a function key,
1354    /// Insert — and for every chord, which carries no `text` because it
1355    /// inserts nothing. The press still stands on the sink channel.
1356    pub fn edit_event(&self) -> Option<InputEvent> {
1357        let key = match self.code {
1358            KeyCode::Left => EditKey::Left,
1359            KeyCode::Right => EditKey::Right,
1360            KeyCode::Up => EditKey::Up,
1361            KeyCode::Down => EditKey::Down,
1362            KeyCode::Home => EditKey::Home,
1363            KeyCode::End => EditKey::End,
1364            KeyCode::PageUp => EditKey::PageUp,
1365            KeyCode::PageDown => EditKey::PageDown,
1366            KeyCode::Backspace => EditKey::Backspace,
1367            KeyCode::Delete => EditKey::Delete,
1368            KeyCode::Enter => EditKey::Enter,
1369            KeyCode::Tab => EditKey::Tab,
1370            KeyCode::Escape => EditKey::Escape,
1371            // Space is the text channel rather than an `EditKey`: it
1372            // inserts into a focused editor and presses a focused control
1373            // (`docs/adr/0002`). Under Shift it is still a space; under
1374            // any other modifier it is a chord like every other chord —
1375            // an IME toggle, an Emacs mark — and inserts nothing (AR10;
1376            // before that it said " " whatever was held, so Ctrl+Space
1377            // typed a space into an editor and clicked a control). What it
1378            // inserts is its `text` when it has some: after a dead key it
1379            // is the accent, `^ space` typing `^` (backlog RG127).
1380            KeyCode::Space => {
1381                let m = self.mods;
1382                let text = self
1383                    .text
1384                    .as_deref()
1385                    .filter(|t| t.chars().any(|c| !c.is_control()))
1386                    .unwrap_or(" ");
1387                return (!m.ctrl && !m.alt && !m.super_key)
1388                    .then(|| InputEvent::Text(text.to_string()));
1389            }
1390            // Anything else inserts whatever it inserts. A driver leaves
1391            // `text` unset for a chord, so this is where one stops.
1392            _ => {
1393                let text = self.text.as_deref()?;
1394                return text
1395                    .chars()
1396                    .any(|c| !c.is_control())
1397                    .then(|| InputEvent::Text(text.to_string()));
1398            }
1399        };
1400        // `word` is Alt and `doc` the platform primary, which is the whole
1401        // of what the editing vocabulary normalizes (see [`Mods`]).
1402        Some(InputEvent::Key(
1403            key,
1404            Mods {
1405                shift: self.mods.shift,
1406                word: self.mods.alt,
1407                doc: self.mods.primary(),
1408            },
1409        ))
1410    }
1411
1412    /// Strips a press down to what a release reports: nothing is inserted
1413    /// on the way up, and a release never comes from key repeat.
1414    pub fn released(mut self) -> Self {
1415        self.text = None;
1416        self.repeat = false;
1417        self
1418    }
1419
1420    /// The payload form crossing into events, C, and Lua:
1421    /// `{kind="key", phase="down"|"up", code="w", physical="w", shift=,
1422    /// ctrl=, alt=, super=, text=, repeat=, location="standard",
1423    /// caps_lock=, num_lock=}`.
1424    pub fn to_value(&self, phase: KeyPhase) -> Value {
1425        Value::map([
1426            ("kind", Value::str("key")),
1427            ("phase", Value::str(phase.name())),
1428            ("code", Value::Str(self.code.name())),
1429            ("physical", Value::Str(self.physical.name())),
1430            ("shift", Value::Bool(self.mods.shift)),
1431            ("ctrl", Value::Bool(self.mods.ctrl)),
1432            ("alt", Value::Bool(self.mods.alt)),
1433            ("super", Value::Bool(self.mods.super_key)),
1434            (
1435                "text",
1436                match &self.text {
1437                    Some(t) => Value::Str(t.clone()),
1438                    None => Value::Null,
1439                },
1440            ),
1441            ("repeat", Value::Bool(self.repeat)),
1442            ("location", Value::str(self.location.name())),
1443            ("caps_lock", Value::Bool(self.locks.caps)),
1444            ("num_lock", Value::Bool(self.locks.num)),
1445        ])
1446    }
1447}
1448
1449/// An event produced by the UI, ready for routing.
1450#[derive(Clone, Debug, PartialEq)]
1451pub struct UiEvent {
1452    pub origin: OriginId,
1453    /// Which window the event came from — a *new* field and not a second
1454    /// reading of `origin`, which says which frontend drew the node and
1455    /// answers `HOST` for a window an extension also draws into.
1456    ///
1457    /// Most producers cannot fill it in: a hit test and the edit buffer
1458    /// know nothing about windows. They leave it [`WindowId::MAIN`] and the
1459    /// core stamps its own `env.window.id` over it as the event leaves
1460    /// (`Core::handle_input`, `Core::take_pending_events`) — one core is
1461    /// one window, so that is the whole answer. The audio store is the
1462    /// exception: its mounts are per window, so a `sound` event carries
1463    /// the window that declared the node and the stamp leaves it alone. A
1464    /// driver that builds an event itself stamps it itself.
1465    pub window: WindowId,
1466    pub key: Key,
1467    pub payload: Value,
1468    /// The slot whose fill drew the node — its key, the one `begin_slot`
1469    /// returned and `key_of(full_name)` answers — or `None` for a node the
1470    /// host drew itself. What `origin` cannot say: one extension fills
1471    /// many slots (a Lua host with a view per pane), and an event routed
1472    /// by pane needs the slot, not the extension. Stamped by the core on
1473    /// the way out like `window`, from the fill ranges the last frame
1474    /// recorded (`Tree::fills`); a producer leaves it `None`.
1475    pub slot: Option<Key>,
1476}
1477
1478impl UiEvent {
1479    /// An event as a producer builds it: the window is left [`WindowId::MAIN`]
1480    /// and the slot `None` for the core to stamp on the way out (see
1481    /// [`UiEvent::window`], [`UiEvent::slot`]).
1482    pub fn on(origin: OriginId, key: Key, payload: Value) -> Self {
1483        Self {
1484            origin,
1485            window: WindowId::MAIN,
1486            key,
1487            payload,
1488            slot: None,
1489        }
1490    }
1491
1492    /// Merges the node's tag into a map payload. A `Null` tag declares the
1493    /// behaviour and names nothing, so it is the one value left out — the
1494    /// rule every row with a tag reads by, stated once.
1495    /// The payload's `kind`: what a core event says it is — `"drag"`,
1496    /// `"key"`, `"scroll"` — or the `kind` of an app's own map tag. None
1497    /// for a payload that is not a map or has no string `kind`.
1498    #[inline]
1499    pub fn kind(&self) -> Option<&str> {
1500        self.payload.get_str("kind")
1501    }
1502
1503    pub fn tagged(mut self, tag: Option<&Value>) -> Self {
1504        if let Some(tag) = tag
1505            && *tag != Value::Null
1506            && let Value::Map(entries) = &mut self.payload
1507        {
1508            entries.push(("tag".to_string(), tag.clone()));
1509        }
1510        self
1511    }
1512}
1513
1514/// The node whose `on_context_menu` a secondary press on a region opens:
1515/// the region's own node or an ancestor's (see `HitRegion::context_menu`).
1516#[derive(Clone, Debug, PartialEq)]
1517pub struct MenuOwner {
1518    pub key: Key,
1519    pub origin: OriginId,
1520    pub tag: Value,
1521}
1522
1523/// The zone files dragged over a region land on: the region's own node
1524/// or an ancestor's (see `HitRegion::drop`). The
1525/// same three fields as [`MenuOwner`], resolved by the same walk.
1526pub type DropOwner = MenuOwner;
1527
1528/// The node a non-primary button's press went to and whose capture it is
1529/// until the release: the nearest node at or above the
1530/// region pressed whose `on_button` claims that button. The same three
1531/// fields as [`MenuOwner`], resolved by the core at the press rather than
1532/// carried on every region — a middle press is one event in a session,
1533/// and a tag on `HitRegion` would be a clone on every region of every
1534/// frame.
1535pub type ButtonOwner = MenuOwner;
1536
1537/// The shape inside a region's rect that a point has to be in to hit it.
1538/// The rect is always tested
1539/// first, so a shape is evaluated only for the few regions under the
1540/// pointer. Inline on the region rather than behind an index: the twenty
1541/// bytes measured nothing on a 10k-region frame, so the simpler shape won.
1542/// Points for a stroke or a fill live
1543/// in the interaction's own list, relative to the region's top-left in
1544/// logical px, copied at emission because the frame's stores do not
1545/// outlive the frame and a press does.
1546#[derive(Clone, Copy, Debug, PartialEq)]
1547pub enum HitShape {
1548    /// The whole rect — every box, and what every region was before.
1549    Rect,
1550    /// A box with rounded corners: a point in a corner's square but past
1551    /// its arc misses. Radii clockwise from the top-left, logical px,
1552    /// as the node's `radius` row.
1553    Rounded([f32; 4]),
1554    /// A round-capped stroke through `len` points from `first`, `width`
1555    /// wide: a point within half the width of any piece hits. A hairline
1556    /// is hard to hit, so the grab is at least [`MIN_STROKE_GRAB`] wide.
1557    Segments { first: u32, len: u32, width: f32 },
1558    /// A filled outline through `len` points from `first`: a point inside
1559    /// by the even-odd rule hits — the same rule the stock polygon paints
1560    /// by, so the hit is the fill exactly, a self-intersecting outline's
1561    /// unfilled overlaps included.
1562    Polygon { first: u32, len: u32 },
1563    /// A `path`'s flattened outline: `len` points from `first`, closed
1564    /// contours each followed by `crate::path::CONTOUR_BREAK`, hit by the
1565    /// fill rule it paints with (`crate::path::in_path`) — and, where a
1566    /// stroke is painted over the fill, by the stroke too: `stroke` is
1567    /// its width, 0 for none, and a point within half of it of any piece
1568    /// hits, so the half of a thick stroke outside the fill is not dead.
1569    Path {
1570        first: u32,
1571        len: u32,
1572        rule: crate::path::FillRule,
1573        stroke: f32,
1574    },
1575}
1576
1577/// The narrowest a stroke's hit target gets, logical px, whatever its
1578/// drawn width: a 1 px connector is a 4 px target, the way a 1 px splitter
1579/// handle is wider than its line everywhere.
1580pub const MIN_STROKE_GRAB: f32 = 4.0;
1581
1582#[derive(Clone, Debug)]
1583pub struct HitRegion {
1584    pub key: Key,
1585    pub origin: OriginId,
1586    /// Logical coordinates.
1587    pub rect: Rect,
1588    /// Ancestor clip; a point must be inside both to hit.
1589    pub clip: Rect,
1590    /// The shape inside `rect` a point must also be in, when there is one.
1591    pub shape: HitShape,
1592    /// Click payload; None for hover-only regions (hoverable, edits) — a
1593    /// click on those emits no `UiEvent`.
1594    pub payload: Option<Value>,
1595    /// Drag tag when the node declared `on_drag`: pressing it starts a
1596    /// pointer-captured drag, and cursor motion until release emits
1597    /// `{kind="drag", phase, x, y, dx, dy, parent, tag}` events on this node.
1598    pub drag: Option<Value>,
1599    /// The node's parent rect (logical) — carried into drag payloads so
1600    /// handlers can turn absolute positions into fractions of the container
1601    /// (a splitter's ratio) without any geometry query API.
1602    pub parent_rect: Rect,
1603    /// Content-box origin of an editable text node; None for plain hits.
1604    pub edit_origin: Option<Vec2>,
1605    /// The selection scope this node is inside, when it is inside one:
1606    /// a press here starts a
1607    /// drag-select over the scope's text. A region that also carries a
1608    /// click payload is a control first — a press on a button inside a
1609    /// selectable card clicks it — so this is read only where nothing
1610    /// else claims the press.
1611    pub select_scope: Option<Key>,
1612    /// Key-sink tag when the node declared `on_key`: clicking it takes
1613    /// key focus, and key presses then arrive on it carrying this tag.
1614    pub key_sink: Option<Value>,
1615    /// The sink declared `key_up`: releases reach it too. Without it a
1616    /// release is dropped at routing, and the sink hears presses only.
1617    pub key_up: bool,
1618    /// The context menu a secondary press here opens: the node's own
1619    /// `on_context_menu`, or the nearest enclosing one — a container
1620    /// offering a menu for everything inside it is the common case, and
1621    /// a press on a child that declared none is unclaimed,
1622    /// so it reaches the enclosing menu the way an
1623    /// unclaimed key reaches the enclosing sink. Resolved at
1624    /// emission, where the tree is; the walk stops at the modal boundary
1625    /// and skips a disabled node's own. The press emits
1626    /// `{kind="contextmenu", x, y, tag}` on the *owner*, not on this node.
1627    /// None when nothing encloses this region offers one, and the press
1628    /// is swallowed here.
1629    pub context_menu: Option<MenuOwner>,
1630    /// The drop zone this region belongs to — its own `on_drop` or the
1631    /// nearest enclosing declaration's — resolved at emission. None where no
1632    /// zone encloses it: files dragged over
1633    /// such a region look past it to the topmost zone beneath.
1634    pub drop: Option<DropOwner>,
1635    /// A press on this node moves keyboard focus to it (an editor, a
1636    /// sink, a control, a `focusable` node — never a disabled one).
1637    pub focusable: bool,
1638    /// Window-chrome role: interactions become `WindowCommand`s, not events.
1639    pub window: Option<WindowRole>,
1640    /// Hover tag when the node declared `on_hover`: the pointer entering or
1641    /// leaving emits `{kind="hover", phase="enter"|"leave", tag}` on it.
1642    pub hover: Option<Value>,
1643    /// Hover group id (`NodeSpec::hover_group`): hovering or pressing any
1644    /// member lights up every member.
1645    pub group: Option<u64>,
1646    /// Sounds the node declared (`NodeSpec::click_sound` / `hover_sound`):
1647    /// a click / the pointer entering queues them as sound requests the
1648    /// core turns into audio commands.
1649    pub click_sound: Option<crate::resources::SoundId>,
1650    pub hover_sound: Option<crate::resources::SoundId>,
1651    /// Pointer shape declared by the node (`NodeSpec::cursor`). None = the
1652    /// I-beam over text, the arrow otherwise (`Interaction::implied_shape`).
1653    pub cursor: Option<CursorShape>,
1654    /// A slider's track when the node declared `on_change`: a press here
1655    /// proposes the value under the pointer and
1656    /// captures the pointer until release, each new value a `change`
1657    /// event. Boxed: nearly every region has none.
1658    pub slider: Option<Box<crate::slider::SliderTrack>>,
1659}
1660
1661/// An OS file drag over a zone: what `dropBg` reads and what
1662/// the next `DragFiles` compares against.
1663#[derive(Clone, Debug)]
1664struct DropHover {
1665    owner: DropOwner,
1666    /// Where the last `DragFiles` put the pointer: a repeat at the same
1667    /// point is not a `move`.
1668    last: Vec2,
1669    /// The `leave`, built at `enter` with the paths of that moment.
1670    leave: UiEvent,
1671}
1672
1673/// The points a frame's stroke and fill shapes index, built beside its
1674/// regions.
1675#[derive(Clone, Debug, Default)]
1676pub struct HitShapes {
1677    pub points: Vec<Vec2>,
1678}
1679
1680impl HitShapes {
1681    /// Adds a stroke's points and returns the shape over them.
1682    pub fn segments(&mut self, points: &[Vec2], width: f32) -> HitShape {
1683        let first = self.points.len() as u32;
1684        self.points.extend_from_slice(points);
1685        HitShape::Segments {
1686            first,
1687            len: points.len() as u32,
1688            width,
1689        }
1690    }
1691
1692    /// Adds a path's flattened contours and returns the shape over them.
1693    /// `stroke` is the width of the stroke painted over the fill, 0 for
1694    /// none; with one, `points` are the stroke's polylines
1695    /// (`path::flatten_stroke`), which the fill reads the same.
1696    pub fn path(&mut self, points: &[Vec2], rule: crate::path::FillRule, stroke: f32) -> HitShape {
1697        let first = self.points.len() as u32;
1698        self.points.extend_from_slice(points);
1699        HitShape::Path {
1700            first,
1701            len: points.len() as u32,
1702            rule,
1703            stroke,
1704        }
1705    }
1706
1707    /// Adds a fill's points and returns the shape over them.
1708    pub fn polygon(&mut self, points: &[Vec2]) -> HitShape {
1709        let first = self.points.len() as u32;
1710        self.points.extend_from_slice(points);
1711        HitShape::Polygon {
1712            first,
1713            len: points.len() as u32,
1714        }
1715    }
1716}
1717
1718/// Whether `p` (relative to the box's top-left) is inside a `w`×`h` box
1719/// with the given corner radii: in the box, and not in a corner's square
1720/// past its arc. Radii are clamped to the half extents as the shader
1721/// clamps them, so an oversized radius is the pill it draws as.
1722pub fn in_rounded_rect(p: Vec2, w: f32, h: f32, radii: [f32; 4]) -> bool {
1723    let cap = (w * 0.5).min(h * 0.5).max(0.0);
1724    // Corner centres clockwise from the top-left, each with its radius.
1725    let corners = [
1726        (radii[0].min(cap), radii[0].min(cap), radii[0].min(cap)),
1727        (w - radii[1].min(cap), radii[1].min(cap), radii[1].min(cap)),
1728        (
1729            w - radii[2].min(cap),
1730            h - radii[2].min(cap),
1731            radii[2].min(cap),
1732        ),
1733        (radii[3].min(cap), h - radii[3].min(cap), radii[3].min(cap)),
1734    ];
1735    for (i, &(cx, cy, r)) in corners.iter().enumerate() {
1736        if r <= 0.0 {
1737            continue;
1738        }
1739        // Past the centre toward the corner on both axes: in the square.
1740        let in_square = match i {
1741            0 => p.x < cx && p.y < cy,
1742            1 => p.x > cx && p.y < cy,
1743            2 => p.x > cx && p.y > cy,
1744            _ => p.x < cx && p.y > cy,
1745        };
1746        if in_square && (p.x - cx).powi(2) + (p.y - cy).powi(2) > r * r {
1747            return false;
1748        }
1749    }
1750    true
1751}
1752
1753/// Distance from `p` to the segment `a`–`b`.
1754pub fn segment_distance(p: Vec2, a: Vec2, b: Vec2) -> f32 {
1755    let (ex, ey) = (b.x - a.x, b.y - a.y);
1756    let (wx, wy) = (p.x - a.x, p.y - a.y);
1757    let ee = ex * ex + ey * ey;
1758    let t = if ee > 0.0 {
1759        ((wx * ex + wy * ey) / ee).clamp(0.0, 1.0)
1760    } else {
1761        0.0
1762    };
1763    let (dx, dy) = (wx - ex * t, wy - ey * t);
1764    (dx * dx + dy * dy).sqrt()
1765}
1766
1767/// Whether `p` is inside the outline through `pts` by the even-odd rule
1768/// (the crossing test). A point on an edge counts as inside on one side
1769/// and outside on the other, which is what every hit test of a shared
1770/// edge between two wedges wants: exactly one of them.
1771pub fn in_polygon(p: Vec2, pts: &[Vec2]) -> bool {
1772    let n = pts.len();
1773    if n < 3 {
1774        return false;
1775    }
1776    let mut inside = false;
1777    let mut j = n - 1;
1778    for i in 0..n {
1779        let (a, b) = (pts[i], pts[j]);
1780        if (a.y > p.y) != (b.y > p.y) {
1781            let x = a.x + (p.y - a.y) / (b.y - a.y) * (b.x - a.x);
1782            if p.x < x {
1783                inside = !inside;
1784            }
1785        }
1786        j = i;
1787    }
1788    inside
1789}
1790
1791/// A scroll container's on-screen area, for wheel routing — or an
1792/// `on_scroll` node's, which takes the wheel the same way and turns it
1793/// into an event instead of an offset.
1794#[derive(Clone, Copy, Debug)]
1795pub struct ScrollRegion {
1796    pub key: Key,
1797    /// The scroller's index in the frame's tree: what its bars are
1798    /// emitted from, at the end of its layer.
1799    pub(crate) node: u32,
1800    pub rect: Rect,
1801    pub clip: Rect,
1802    /// Outside the frame's modal scope: the bar still draws, the wheel
1803    /// and the thumb do nothing.
1804    pub inert: bool,
1805    /// The node declared `on_scroll`: the wheel over it is an event on
1806    /// it, no bars are drawn and no offset is kept. A region that is
1807    /// both — a scroller that also declared the row — is the handler's:
1808    /// the app asked to hear the wheel, and hearing it *and* having the
1809    /// content move under it would be two answers to one notch.
1810    pub handler: bool,
1811    /// The axes a gesture may take here: a container's `scroll_x` /
1812    /// `scroll_y`, a handler's `scroll_axes`. Carried from the frame that
1813    /// drew the region, with `contain` and `parent`, so the wheel never
1814    /// reads the tree by `node` — a tree a build under way may have
1815    /// cleared or refilled.
1816    pub(crate) takes_x: bool,
1817    pub(crate) takes_y: bool,
1818    /// The axes it scrolls as a container (`scroll_x` / `scroll_y`): a
1819    /// handler that is one too is answered on them by its room, as a
1820    /// container is.
1821    pub(crate) scrolls_x: bool,
1822    pub(crate) scrolls_y: bool,
1823    /// `overscroll: contain`: a gesture starting here stays here.
1824    pub(crate) contain: bool,
1825    /// A handler's `scroll_mods`, as `KeyMods::bits`: it takes a gesture
1826    /// begun with one of them held, ahead of every region that names
1827    /// none, and no other. Zero for a region that names none.
1828    pub(crate) mods: u32,
1829    /// The index in the frame's region list of the nearest scroll region
1830    /// around this one in the tree, [`crate::tree::NIL`] for none: where
1831    /// a gesture this one passes goes next, whatever else is painted under the pointer.
1832    pub(crate) parent: u32,
1833}
1834
1835#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1836pub enum ScrollAxis {
1837    X,
1838    Y,
1839}
1840
1841/// One scrollbar drawn this frame (logical coordinates), for thumb dragging
1842/// and track jumps. Rebuilt by `finish_frame` alongside the indicator quads.
1843#[derive(Clone, Copy, Debug)]
1844pub struct ScrollbarRegion {
1845    pub key: Key,
1846    pub axis: ScrollAxis,
1847    /// The thumb as drawn.
1848    pub thumb: Rect,
1849    /// The full track strip (the grabbable gutter).
1850    pub track: Rect,
1851    /// Thumb length along the axis.
1852    pub bar_len: f32,
1853    /// The container's max scroll offset on this axis.
1854    pub max: f32,
1855    /// Behind a modal: drawn, but not grabbable.
1856    pub inert: bool,
1857    /// The hit list's length when the bar was painted: every region below
1858    /// this index is under the bar, every one at or above it is in a layer
1859    /// over it.
1860    pub(crate) above: u32,
1861}
1862
1863/// What a press at a point lands on, in paint order: the topmost hit
1864/// region, unless a scrollbar painted over it is there too.
1865pub(crate) enum Target<'a> {
1866    Bar(ScrollbarRegion),
1867    Hit(&'a HitRegion),
1868}
1869
1870impl ScrollbarRegion {
1871    /// Offset for a cursor position, given where inside the thumb it grabbed.
1872    pub(crate) fn offset_for(&self, p: Vec2, grab: f32) -> f32 {
1873        let (pos, track_start, track_len) = match self.axis {
1874            ScrollAxis::X => (p.x, self.track.x, self.track.w),
1875            ScrollAxis::Y => (p.y, self.track.y, self.track.h),
1876        };
1877        let range = (track_len - self.bar_len).max(1.0);
1878        ((pos - track_start - grab) / range).clamp(0.0, 1.0) * self.max
1879    }
1880}
1881
1882/// An in-flight pointer-captured drag on an `on_drag` node.
1883#[derive(Clone, Debug)]
1884struct DragState {
1885    key: Key,
1886    origin: OriginId,
1887    tag: Value,
1888    parent_rect: Rect,
1889    /// Where the press landed. Every `dx`/`dy` the drag reports is the
1890    /// displacement from here — `start` is zero, a `move` is where the
1891    /// pointer is now, `end` is the whole distance — so a handler commits
1892    /// from any phase without summing anything, and the slop below drops
1893    /// nothing from the total.
1894    press: Vec2,
1895    /// Where the pointer was last seen: the `end` position of a drag
1896    /// released while the cursor was outside the window.
1897    last: Vec2,
1898    /// Whether motion left the click slop; suppresses the click on
1899    /// release so a node can carry both `on_click` and `on_drag`. Once
1900    /// set it stays set — a drag that wanders back is still a drag.
1901    moved: bool,
1902}
1903
1904/// How far from the press point a pointer may wander before the press
1905/// stops counting as a click and the drag starts reporting `move`s.
1906/// Measured from the press, not per event, so a slow pointer that never
1907/// covers 3 px between two events still gets there.
1908const DRAG_SLOP: f32 = 3.0;
1909
1910impl DragState {
1911    /// The displacement `p` is from the press point.
1912    fn displacement(&self, p: Vec2) -> Vec2 {
1913        Vec2::new(p.x - self.press.x, p.y - self.press.y)
1914    }
1915}
1916
1917/// A non-primary button held on the node that claimed it:
1918/// its motion and its release go to `owner` wherever the pointer is.
1919#[derive(Clone, Debug)]
1920struct ButtonCapture {
1921    button: MouseButton,
1922    owner: ButtonOwner,
1923    /// Where the pointer was last seen: a repeat at the same point is not
1924    /// a `move`, and a release with the cursor outside the window happens
1925    /// here.
1926    last: Vec2,
1927}
1928
1929#[derive(Default)]
1930pub struct Interaction {
1931    /// In paint order: later entries are on top.
1932    pub(crate) hits: Vec<HitRegion>,
1933    /// The points the stroke and fill shapes index, rebuilt with the
1934    /// hits; empty on a frame of plain boxes.
1935    shape_points: Vec<Vec2>,
1936    /// In paint order: later entries are on top (innermost last).
1937    pub(crate) scroll_regions: Vec<ScrollRegion>,
1938    /// This frame's scrollbars, topmost last (they draw over content).
1939    pub(crate) scrollbars: Vec<ScrollbarRegion>,
1940    /// Scrollbar thumb being dragged: which bar, and the grab point inside
1941    /// the thumb (axis-local). Offset math happens in `Core::handle_input`
1942    /// (it needs the `ScrollStore`).
1943    pub(crate) scrollbar_drag: Option<(Key, ScrollAxis, f32)>,
1944    /// Window intents produced by chrome nodes; drained by the driver via
1945    /// `Core::take_window_commands`.
1946    pub(crate) window_commands: Vec<WindowCommand>,
1947    /// The window this core draws, for the commands chrome nodes issue —
1948    /// a hit region has no window, so the core writes it here from
1949    /// `env.window.id` before routing each input.
1950    pub(crate) window: WindowId,
1951    /// Sounds nodes asked for (`click_sound` on click, `hover_sound` on
1952    /// enter); the core turns them into play commands (`take_sound_requests`).
1953    pub(crate) sound_requests: Vec<crate::resources::SoundId>,
1954    /// Pointer-captured drag on an `on_drag` node.
1955    drag: Option<DragState>,
1956    /// The non-primary buttons held on the node that claimed each with
1957    /// `on_button`, one capture per button, in press order.
1958    /// Empty — and unallocated — in an app that declares none.
1959    held_buttons: Vec<ButtonCapture>,
1960    /// Pointer-captured slide on a slider that declared `on_change`: the
1961    /// node, its track, and the last value proposed, so a move that lands
1962    /// on the same step proposes nothing.
1963    slide: Option<(Key, OriginId, Box<crate::slider::SliderTrack>, f64)>,
1964    /// The last primary press's driver-measured click count (1 for a
1965    /// single, 2 for a double, …): what the `clicks` a press or drag
1966    /// inside a key sink carries reads.
1967    press_clicks: u8,
1968    /// Last reported physical modifier state.
1969    modifiers: KeyMods,
1970    cursor: Option<Vec2>,
1971    hovered: Option<Key>,
1972    pressed: Option<Key>,
1973    /// Hover group of the hovered / pressed region, for group styling.
1974    hovered_group: Option<u64>,
1975    pressed_group: Option<u64>,
1976    /// The `on_hover` leave event for the hovered node, prepared on enter.
1977    hovered_leave: Option<UiEvent>,
1978    /// The zone files dragged in from the OS are over, with the `leave`
1979    /// prepared at `enter` — the region may be gone from the next
1980    /// frame's hits.
1981    drop: Option<DropHover>,
1982    /// Hover enter/leave events raised outside `handle` — a new frame's hit
1983    /// regions changing what sits under a still cursor. Drained by the next
1984    /// `handle` or by `take_pending`.
1985    pending: Vec<UiEvent>,
1986}
1987
1988impl Interaction {
1989    pub fn set_hits(&mut self, hits: Vec<HitRegion>) {
1990        self.set_hits_shaped(hits, HitShapes::default());
1991    }
1992
1993    /// `set_hits` with the points the regions' shapes index.
1994    pub fn set_hits_shaped(&mut self, hits: Vec<HitRegion>, shapes: HitShapes) {
1995        self.hits = hits;
1996        self.shape_points = shapes.points;
1997        let mut out = std::mem::take(&mut self.pending);
1998        // The pointer is where it was: whatever changed under it is the
1999        // content (backlog DX20).
2000        self.refresh_hover(&mut out, "content");
2001        self.pending = out;
2002    }
2003
2004    /// Events produced outside `handle` (see `pending`); drivers take them
2005    /// after finishing a frame so a hover change under a still cursor is
2006    /// not delayed until the next input.
2007    pub fn take_pending(&mut self) -> Vec<UiEvent> {
2008        std::mem::take(&mut self.pending)
2009    }
2010
2011    /// Drains the sounds nodes asked for since the last drain.
2012    pub(crate) fn take_sound_requests(&mut self) -> Vec<crate::resources::SoundId> {
2013        std::mem::take(&mut self.sound_requests)
2014    }
2015
2016    /// Hands back the previous frame's hit buffer (cleared) so emission can
2017    /// refill it without reallocating.
2018    pub fn take_hit_buffer(&mut self) -> Vec<HitRegion> {
2019        let mut hits = std::mem::take(&mut self.hits);
2020        hits.clear();
2021        hits
2022    }
2023
2024    /// The previous frame's point list (cleared), on the same terms.
2025    pub fn take_shape_buffer(&mut self) -> HitShapes {
2026        let mut shapes = HitShapes {
2027            points: std::mem::take(&mut self.shape_points),
2028        };
2029        shapes.points.clear();
2030        shapes
2031    }
2032
2033    /// Whether `p` is in region `h`: inside its rect and its clip, and
2034    /// inside its shape when it has one. The rect test is what every
2035    /// region pays; the shape is paid by the few under the pointer.
2036    #[inline]
2037    fn contains(&self, h: &HitRegion, p: Vec2) -> bool {
2038        if !(h.rect.contains(p) && h.clip.contains(p)) {
2039            return false;
2040        }
2041        if h.shape == HitShape::Rect {
2042            return true;
2043        }
2044        let local = Vec2::new(p.x - h.rect.x, p.y - h.rect.y);
2045        match h.shape {
2046            HitShape::Rect => true,
2047            HitShape::Rounded(radii) => in_rounded_rect(local, h.rect.w, h.rect.h, radii),
2048            // A shape whose points are not here — a region installed
2049            // through `set_hits` without its shapes, or one from another
2050            // frame — misses rather than panics in the input path.
2051            HitShape::Segments { first, len, width } => {
2052                let Some(pts) = self
2053                    .shape_points
2054                    .get(first as usize..(first + len) as usize)
2055                else {
2056                    return false;
2057                };
2058                let half = (width * 0.5).max(MIN_STROKE_GRAB * 0.5);
2059                pts.windows(2)
2060                    .any(|w| segment_distance(local, w[0], w[1]) <= half)
2061            }
2062            HitShape::Polygon { first, len } => {
2063                let Some(pts) = self
2064                    .shape_points
2065                    .get(first as usize..(first + len) as usize)
2066                else {
2067                    return false;
2068                };
2069                in_polygon(local, pts)
2070            }
2071            HitShape::Path {
2072                first,
2073                len,
2074                rule,
2075                stroke,
2076            } => {
2077                let Some(pts) = self
2078                    .shape_points
2079                    .get(first as usize..(first + len) as usize)
2080                else {
2081                    return false;
2082                };
2083                // The fill, or the half of the stroke that lies outside
2084                // it: a break between contours is a NaN, whose distance
2085                // is one and never within the width.
2086                crate::path::in_path(local, pts, rule)
2087                    || (stroke > 0.0
2088                        && pts
2089                            .windows(2)
2090                            .any(|w| segment_distance(local, w[0], w[1]) <= stroke * 0.5))
2091            }
2092        }
2093    }
2094
2095    pub fn cursor(&self) -> Option<Vec2> {
2096        self.cursor
2097    }
2098
2099    /// Physical modifier state as of the last `InputEvent::Modifiers`.
2100    pub fn modifiers(&self) -> KeyMods {
2101        self.modifiers
2102    }
2103
2104    /// This frame's hit regions in paint order (topmost last) — for hosts
2105    /// that mirror chrome regions into OS-level hit testing (e.g. answering
2106    /// Windows' WM_NCHITTEST so snap layouts and native caption behavior
2107    /// work over custom-drawn controls).
2108    pub fn hits(&self) -> &[HitRegion] {
2109        &self.hits
2110    }
2111
2112    pub(crate) fn hit_at(&self, p: Vec2) -> Option<&HitRegion> {
2113        self.hits.iter().rev().find(|h| self.contains(h, p))
2114    }
2115
2116    /// Every scroll region under the cursor — containers and `on_scroll`
2117    /// handlers — topmost by paint order first: what a notch walks when
2118    /// the innermost scroller moves on one axis only.
2119    pub(crate) fn scroll_regions_at(&self) -> impl Iterator<Item = &ScrollRegion> {
2120        let p = self.cursor;
2121        self.scroll_regions.iter().rev().filter(move |r| {
2122            p.is_some_and(|p| !r.inert && r.rect.contains(p) && r.clip.contains(p))
2123        })
2124    }
2125
2126    /// The content origin the editor `key` was drawn at this frame — what
2127    /// a caret drag places against. Read off the frame rather than kept
2128    /// from the press: a scroller nudged under a held drag moves the
2129    /// origin, and a caret placed against the press's origin would land
2130    /// the nudge off.
2131    pub(crate) fn edit_origin_of(&self, key: Key) -> Option<Vec2> {
2132        self.hits
2133            .iter()
2134            .rev()
2135            .find(|h| h.key == key && h.edit_origin.is_some())
2136            .and_then(|h| h.edit_origin)
2137    }
2138
2139    /// Re-resolves the hovered region under the cursor, emitting `on_hover`
2140    /// leave/enter events when the hovered node changes. `by` is what
2141    /// moved: `"pointer"` for the cursor, `"content"` for a frame that put
2142    /// something else under a still one — a list scrolled by the wheel or
2143    /// the keyboard, a row that grew.
2144    fn refresh_hover(&mut self, out: &mut Vec<UiEvent>, by: &'static str) {
2145        let before = self.hovered;
2146        // Through `target_at`, like the press and the cursor shape (ADR
2147        // 0023, decision 4): over a bar painted above the node, nothing
2148        // is hovered — the node beneath used to light its `hover_bg` and
2149        // fire `enter` while the press would have grabbed the thumb
2150        // (backlog AR31).
2151        let idx = self.cursor.and_then(|p| match self.target_at(p)? {
2152            Target::Bar(_) => None,
2153            Target::Hit(h) => self.hits.iter().rposition(|x| std::ptr::eq(x, h)),
2154        });
2155        let (hovered, group) = match idx {
2156            Some(i) => (Some(self.hits[i].key), self.hits[i].group),
2157            None => (None, None),
2158        };
2159        self.hovered = hovered;
2160        self.hovered_group = group;
2161        if before == hovered {
2162            return;
2163        }
2164        // The old region may be gone from a new frame's hits, so the leave
2165        // event was prepared when the node was entered.
2166        out.extend(self.hovered_leave.take().map(|ev| Self::moved_by(ev, by)));
2167        if let Some(i) = idx {
2168            out.extend(Self::hover_event(&self.hits[i], "enter").map(|ev| Self::moved_by(ev, by)));
2169            self.hovered_leave = Self::hover_event(&self.hits[i], "leave");
2170            if let Some(sound) = self.hits[i].hover_sound {
2171                self.sound_requests.push(sound);
2172            }
2173        }
2174    }
2175
2176    /// A hover event's `by`, set as it goes out: a `leave` is built when
2177    /// its node is entered, before anyone knows what will move.
2178    fn moved_by(mut ev: UiEvent, by: &'static str) -> UiEvent {
2179        if let Value::Map(entries) = &mut ev.payload {
2180            // After `phase`, before the tag: the order the payload reads in.
2181            let at = entries
2182                .iter()
2183                .position(|(k, _)| k == "tag")
2184                .unwrap_or(entries.len());
2185            entries.insert(at, ("by".to_string(), Value::str(by)));
2186        }
2187        ev
2188    }
2189
2190    fn hover_event(region: &HitRegion, phase: &str) -> Option<UiEvent> {
2191        let tag = region.hover.as_ref()?;
2192        let payload = Value::map([("kind", Value::str("hover")), ("phase", Value::str(phase))]);
2193        Some(UiEvent::on(region.origin, region.key, payload).tagged(Some(tag)))
2194    }
2195
2196    fn context_menu_event(region: &HitRegion, p: Vec2) -> Option<UiEvent> {
2197        let owner = region.context_menu.as_ref()?;
2198        let payload = Value::map([
2199            ("kind", Value::str("contextmenu")),
2200            ("x", Value::Float(p.x as f64)),
2201            ("y", Value::Float(p.y as f64)),
2202        ]);
2203        Some(UiEvent::on(owner.origin, owner.key, payload).tagged(Some(&owner.tag)))
2204    }
2205
2206    /// What is under `p`, by the paint order and nothing else: the topmost
2207    /// hit region there, or the topmost scrollbar there if it was painted
2208    /// over that region — a bar wins the content of its own scroller and
2209    /// loses to a float over it. The press and the
2210    /// cursor shape both ask this, so they cannot disagree. A bar behind a
2211    /// modal is drawn and not a target.
2212    pub(crate) fn target_at(&self, p: Vec2) -> Option<Target<'_>> {
2213        let hit = self.hits.iter().rposition(|h| self.contains(h, p));
2214        let bar = self
2215            .scrollbars
2216            .iter()
2217            .rev()
2218            .find(|b| !b.inert && b.track.contains(p));
2219        match (bar, hit) {
2220            (Some(b), Some(h)) if (h as u32) < b.above => Some(Target::Bar(*b)),
2221            (Some(b), None) => Some(Target::Bar(*b)),
2222            (_, Some(h)) => Some(Target::Hit(&self.hits[h])),
2223            (None, None) => None,
2224        }
2225    }
2226
2227    /// Whether this bar is being thumb-dragged (for active styling).
2228    pub fn is_scrollbar_dragging(&self, key: Key, axis: ScrollAxis) -> bool {
2229        matches!(self.scrollbar_drag, Some((k, a, _)) if k == key && a == axis)
2230    }
2231
2232    fn drag_event(state: &DragState, phase: &str, p: Vec2, d: Vec2) -> UiEvent {
2233        let pr = state.parent_rect;
2234        let payload = Value::map([
2235            ("kind", Value::str("drag")),
2236            ("phase", Value::str(phase)),
2237            ("x", Value::Float(p.x as f64)),
2238            ("y", Value::Float(p.y as f64)),
2239            ("dx", Value::Float(d.x as f64)),
2240            ("dy", Value::Float(d.y as f64)),
2241            (
2242                "parent",
2243                Value::map([
2244                    ("x", Value::Float(pr.x as f64)),
2245                    ("y", Value::Float(pr.y as f64)),
2246                    ("w", Value::Float(pr.w as f64)),
2247                    ("h", Value::Float(pr.h as f64)),
2248                ]),
2249            ),
2250        ]);
2251        UiEvent::on(state.origin, state.key, payload).tagged(Some(&state.tag))
2252    }
2253
2254    /// `{kind="button", phase, button, x, y, clicks?, tag}` on the owner;
2255    /// `clicks` on the press only.
2256    fn button_event(
2257        owner: &ButtonOwner,
2258        button: MouseButton,
2259        phase: &str,
2260        p: Vec2,
2261        clicks: Option<u8>,
2262    ) -> UiEvent {
2263        let mut fields = vec![
2264            ("kind", Value::str("button")),
2265            ("phase", Value::str(phase)),
2266            ("button", button.to_value()),
2267            ("x", Value::Float(p.x as f64)),
2268            ("y", Value::Float(p.y as f64)),
2269        ];
2270        if let Some(clicks) = clicks {
2271            fields.push(("clicks", Value::Int(clicks as i64)));
2272        }
2273        UiEvent::on(owner.origin, owner.key, Value::map(fields)).tagged(Some(&owner.tag))
2274    }
2275
2276    /// A non-primary press the core found an `on_button` owner for:
2277    /// the owner hears `press`, and the button is captured
2278    /// by it — every move while it is held and its release go to the same
2279    /// node wherever the pointer is. A second press of a button already
2280    /// held (its release lost to another window) starts over: the old
2281    /// owner hears its capture end in a `release` first, since a capture
2282    /// never ends without one. Nothing else happens: no pressed state, no
2283    /// focus, no context menu. Returns how many pointer-made events it
2284    /// pushed, as `handle` does.
2285    pub(crate) fn press_button(
2286        &mut self,
2287        button: MouseButton,
2288        clicks: u8,
2289        owner: ButtonOwner,
2290        out: &mut Vec<UiEvent>,
2291    ) -> usize {
2292        out.append(&mut self.pending);
2293        let Some(p) = self.cursor else {
2294            return 0;
2295        };
2296        let mut n = 0;
2297        if let Some(i) = self.held_buttons.iter().position(|h| h.button == button) {
2298            let held = self.held_buttons.remove(i);
2299            out.push(Self::button_event(&held.owner, button, "release", p, None));
2300            n += 1;
2301        }
2302        out.push(Self::button_event(&owner, button, "press", p, Some(clicks)));
2303        self.held_buttons.push(ButtonCapture {
2304            button,
2305            owner,
2306            last: p,
2307        });
2308        n + 1
2309    }
2310
2311    /// Lets go of every held button, each owner hearing its `release`
2312    /// where the pointer was last seen: the window lost the
2313    /// keyboard, and the real releases will happen where this window
2314    /// never hears them — as a held key gets its synthetic up. Returns
2315    /// how many events it pushed, for the core's `attach_pointer`.
2316    pub(crate) fn release_buttons(&mut self, out: &mut Vec<UiEvent>) -> usize {
2317        let n = self.held_buttons.len();
2318        for held in std::mem::take(&mut self.held_buttons) {
2319            let p = self.cursor.unwrap_or(held.last);
2320            out.push(Self::button_event(
2321                &held.owner,
2322                held.button,
2323                "release",
2324                p,
2325                None,
2326            ));
2327        }
2328        n
2329    }
2330
2331    /// Lets go of the primary button's hold without a click: an `on_drag` node
2332    /// hears its drag `end` and a slider its
2333    /// slide's `end` where the pointer was last seen, and the press is
2334    /// forgotten. The window lost the keyboard, and the release will
2335    /// happen where it never hears it — a click nobody finished must not
2336    /// fire. Returns how many events it pushed, for `attach_pointer`.
2337    pub(crate) fn release_primary(&mut self, out: &mut Vec<UiEvent>) -> usize {
2338        let mut n = 0;
2339        if let Some(drag) = self.drag.take() {
2340            let p = self.cursor.unwrap_or(drag.last);
2341            out.push(Self::drag_event(&drag, "end", p, drag.displacement(p)));
2342            n += 1;
2343        }
2344        if let Some((key, origin, track, last)) = self.slide.take() {
2345            let v = self.cursor.map_or(last, |p| track.value_at(p));
2346            out.push(crate::slider::change_event(
2347                origin, key, v, "end", &track.tag,
2348            ));
2349            n += 1;
2350        }
2351        self.pressed = None;
2352        self.pressed_group = None;
2353        n
2354    }
2355
2356    /// Lets go of every held button whose owner `alive` says is gone from
2357    /// the frame: nothing is left to hear its release.
2358    pub(crate) fn drop_gone_buttons(&mut self, alive: impl Fn(Key) -> bool) {
2359        if !self.held_buttons.is_empty() {
2360            self.held_buttons.retain(|h| alive(h.owner.key));
2361        }
2362    }
2363
2364    /// The node holding `button`'s capture, if a claimed press of it is
2365    /// held.
2366    pub fn button_owner(&self, button: MouseButton) -> Option<Key> {
2367        self.held_buttons
2368            .iter()
2369            .find(|h| h.button == button)
2370            .map(|h| h.owner.key)
2371    }
2372
2373    /// Returns how many of the events at the end of `out` a press made —
2374    /// a drag in any phase, a click on the release — as against the
2375    /// hover, context-menu and modifier events it also raises. That is
2376    /// the mark `Core::attach_pointer` reads to give a click or drag its
2377    /// `cell` and `line` / `byte` / `clicks`: said here, where the event
2378    /// is built, rather than guessed afterwards from its payload's
2379    /// `kind`. Every arm pushes its pointer-made events last.
2380    pub fn handle(&mut self, ev: InputEvent, out: &mut Vec<UiEvent>) -> usize {
2381        out.append(&mut self.pending);
2382        let mut pointer_made = 0;
2383        match ev {
2384            InputEvent::CursorMoved(p) => {
2385                self.cursor = Some(p);
2386                self.refresh_hover(out, "pointer");
2387                if let Some((key, origin, track, last)) = &mut self.slide {
2388                    let v = track.value_at(p);
2389                    if v != *last {
2390                        *last = v;
2391                        out.push(crate::slider::change_event(
2392                            *origin, *key, v, "move", &track.tag,
2393                        ));
2394                        pointer_made += 1;
2395                    }
2396                }
2397                if let Some(drag) = &mut self.drag
2398                    && p != drag.last
2399                {
2400                    drag.last = p;
2401                    let d = drag.displacement(p);
2402                    if d.x.abs() + d.y.abs() > DRAG_SLOP {
2403                        drag.moved = true;
2404                    }
2405                    if drag.moved {
2406                        out.push(Self::drag_event(drag, "move", p, d));
2407                        pointer_made += 1;
2408                    }
2409                }
2410                // Every held button's owner hears the motion, with no
2411                // slop: a terminal reports a drag of one cell (F105).
2412                for held in &mut self.held_buttons {
2413                    if p != held.last {
2414                        held.last = p;
2415                        out.push(Self::button_event(&held.owner, held.button, "move", p, None));
2416                        pointer_made += 1;
2417                    }
2418                }
2419            }
2420            InputEvent::CursorLeft => {
2421                self.cursor = None;
2422                self.refresh_hover(out, "pointer");
2423            }
2424            InputEvent::MouseDown { button, .. } if button != MouseButton::Primary => {
2425                // Nothing but the primary button presses: no pressed
2426                // state, so a release cannot become a click, and a drag
2427                // already in flight keeps its capture. A secondary press
2428                // asks whatever is under the pointer for a context menu.
2429                // A press an `on_button` node claimed never gets here: the
2430                // core resolves it and calls `press_button` instead.
2431                if button == MouseButton::Secondary
2432                    && let Some(p) = self.cursor
2433                    && let Some(ev) = self.hit_at(p).and_then(|h| Self::context_menu_event(h, p))
2434                {
2435                    out.push(ev);
2436                }
2437            }
2438            InputEvent::MouseDown { clicks, .. } => {
2439                self.pressed = self.hovered;
2440                self.pressed_group = self.hovered_group;
2441                self.press_clicks = clicks;
2442                if let Some(h) = self.cursor.and_then(|p| self.hit_at(p)) {
2443                    if h.window == Some(WindowRole::Drag) {
2444                        // The OS drag steals subsequent mouse events, so don't
2445                        // leave a press pending.
2446                        self.pressed = None;
2447                        self.window_commands
2448                            .push(WindowCommand::StartDrag(self.window));
2449                    } else if let Some(track) = &h.slider {
2450                        let p = self.cursor.unwrap();
2451                        let v = track.value_at(p);
2452                        out.push(crate::slider::change_event(
2453                            h.origin, h.key, v, "move", &track.tag,
2454                        ));
2455                        pointer_made += 1;
2456                        self.slide = Some((h.key, h.origin, track.clone(), v));
2457                    } else if let Some(tag) = &h.drag {
2458                        let p = self.cursor.unwrap();
2459                        let state = DragState {
2460                            key: h.key,
2461                            origin: h.origin,
2462                            tag: tag.clone(),
2463                            parent_rect: h.parent_rect,
2464                            press: p,
2465                            last: p,
2466                            moved: false,
2467                        };
2468                        out.push(Self::drag_event(&state, "start", p, Vec2::ZERO));
2469                        pointer_made += 1;
2470                        self.drag = Some(state);
2471                    }
2472                }
2473            }
2474            InputEvent::Modifiers(m) => {
2475                if m != self.modifiers {
2476                    self.modifiers = m;
2477                    out.push(UiEvent {
2478                        origin: OriginId::HOST,
2479                        window: WindowId::MAIN,
2480                        key: Key::ROOT,
2481                        payload: m.to_value(),
2482                        slot: None,
2483                    });
2484                }
2485            }
2486            // Routed by the core (they need the retained stores).
2487            InputEvent::Scroll(_)
2488            | InputEvent::ScrollGesture { .. }
2489            | InputEvent::Text(_)
2490            | InputEvent::Commit(_)
2491            | InputEvent::Paste { .. }
2492            | InputEvent::Preedit(..)
2493            | InputEvent::Key(..)
2494            | InputEvent::KeyDown(_)
2495            | InputEvent::KeyUp(_)
2496            | InputEvent::Access(_)
2497            // A force click needs the text and selection stores, and the
2498            // node it lands on it finds by hit test the way a secondary
2499            // press does.
2500            | InputEvent::ForceClick(_) => {}
2501            InputEvent::DragFiles { paths, at } => self.drag_files(&paths, at, out),
2502            InputEvent::DropFiles { paths, at } => self.drop_files(&paths, at, out),
2503            InputEvent::DragCancel => self.drag_cancel(out),
2504            // The core's, answered before the pointer is asked.
2505            InputEvent::Files(_) | InputEvent::Open(_) => {}
2506            // A non-primary release resolves no click; it ends the capture
2507            // its press began, if an `on_button` node claimed that press.
2508            InputEvent::MouseUp { button } if button != MouseButton::Primary => {
2509                if let Some(i) = self.held_buttons.iter().position(|h| h.button == button) {
2510                    let held = self.held_buttons.remove(i);
2511                    let p = self.cursor.unwrap_or(held.last);
2512                    out.push(Self::button_event(&held.owner, button, "release", p, None));
2513                    pointer_made += 1;
2514                }
2515            }
2516            InputEvent::MouseUp { .. } => {
2517                let dragged = self.drag.take().inspect(|drag| {
2518                    let p = self.cursor.unwrap_or(drag.last);
2519                    out.push(Self::drag_event(drag, "end", p, drag.displacement(p)));
2520                    pointer_made += 1;
2521                });
2522                // A slide ends where the pointer let go: the value to
2523                // commit, proposed again whether or not it moved.
2524                let slid = self.slide.take().inspect(|(key, origin, track, last)| {
2525                    let v = self.cursor.map_or(*last, |p| track.value_at(p));
2526                    out.push(crate::slider::change_event(
2527                        *origin, *key, v, "end", &track.tag,
2528                    ));
2529                    pointer_made += 1;
2530                });
2531                // A press that actually dragged is not a click, and a
2532                // press on a slider's track is the slide, never a click.
2533                let click_ok = !dragged.is_some_and(|d| d.moved) && slid.is_none();
2534                if click_ok
2535                    && let (Some(pressed), Some(hovered)) = (self.pressed, self.hovered)
2536                    && pressed == hovered
2537                    && let Some(region) = self.hits.iter().rev().find(|h| h.key == pressed)
2538                {
2539                    if let Some(sound) = region.click_sound {
2540                        self.sound_requests.push(sound);
2541                    }
2542                    match (region.window, &region.payload) {
2543                        (Some(WindowRole::Button(b)), _) => {
2544                            self.window_commands.push(b.command(self.window))
2545                        }
2546                        (Some(WindowRole::Drag), _) | (None, None) => {}
2547                        (None, Some(payload)) => {
2548                            out.push(UiEvent {
2549                                origin: region.origin,
2550                                window: WindowId::MAIN,
2551                                key: region.key,
2552                                payload: payload.clone(),
2553                                slot: None,
2554                            });
2555                            pointer_made += 1;
2556                        }
2557                    }
2558                }
2559                self.pressed = None;
2560                self.pressed_group = None;
2561            }
2562        }
2563        pointer_made
2564    }
2565
2566    pub fn is_hovered(&self, key: Key) -> bool {
2567        self.hovered == Some(key)
2568    }
2569
2570    /// Whether files dragged in from the OS are over `key`:
2571    /// what `drop_bg` reads when the node opens.
2572    pub fn is_drop_target(&self, key: Key) -> bool {
2573        self.drop.as_ref().is_some_and(|d| d.owner.key == key)
2574    }
2575
2576    /// The zone the dragged files are over, if any — what a driver
2577    /// answers the OS with (a copy cursor over a zone, not-allowed
2578    /// elsewhere) and what a test reads to say a zone was found.
2579    pub fn drop_target(&self) -> Option<Key> {
2580        self.drop.as_ref().map(|d| d.owner.key)
2581    }
2582
2583    /// The topmost zone under `p`: the topmost
2584    /// region there whose resolved `drop` is some. A region resolving to
2585    /// no zone — an overlay the app showed on `enter` — is looked past.
2586    fn zone_at(&self, p: Vec2) -> Option<&DropOwner> {
2587        self.hits
2588            .iter()
2589            .rev()
2590            .find(|h| h.drop.is_some() && self.contains(h, p))
2591            .and_then(|h| h.drop.as_ref())
2592    }
2593
2594    fn drop_event(owner: &DropOwner, phase: &str, paths: &[String], at: Option<Vec2>) -> UiEvent {
2595        let mut fields = vec![
2596            ("kind", Value::str("drop")),
2597            ("phase", Value::str(phase)),
2598            (
2599                "paths",
2600                Value::list(
2601                    paths
2602                        .iter()
2603                        .map(|p| Value::str(p.as_str()))
2604                        .collect::<Vec<_>>(),
2605                ),
2606            ),
2607        ];
2608        if let Some(p) = at {
2609            fields.push(("x", Value::Float(p.x as f64)));
2610            fields.push(("y", Value::Float(p.y as f64)));
2611        }
2612        UiEvent::on(owner.origin, owner.key, Value::map(fields)).tagged(Some(&owner.tag))
2613    }
2614
2615    fn drag_files(&mut self, paths: &[String], at: Vec2, out: &mut Vec<UiEvent>) {
2616        let zone = self.zone_at(at).cloned();
2617        if let (Some(cur), Some(z)) = (&mut self.drop, &zone)
2618            && cur.owner.key == z.key
2619            && cur.owner.origin == z.origin
2620        {
2621            if cur.last != at {
2622                cur.last = at;
2623                out.push(Self::drop_event(z, "move", paths, Some(at)));
2624            }
2625            return;
2626        }
2627        out.extend(self.drop.take().map(|d| d.leave));
2628        if let Some(owner) = zone {
2629            out.push(Self::drop_event(&owner, "enter", paths, Some(at)));
2630            let leave = Self::drop_event(&owner, "leave", paths, None);
2631            self.drop = Some(DropHover {
2632                owner,
2633                last: at,
2634                leave,
2635            });
2636        }
2637    }
2638
2639    fn drop_files(&mut self, paths: &[String], at: Vec2, out: &mut Vec<UiEvent>) {
2640        let zone = self.zone_at(at).cloned();
2641        // The lit zone is not the one under the point (a headless drive
2642        // that never sent `DragFiles`, a frame that moved the zone): it
2643        // hears its leave first. The zone that takes the drop hears no
2644        // leave — the drop ends the hover (decision 1).
2645        if let Some(cur) = self.drop.take()
2646            && !zone
2647                .as_ref()
2648                .is_some_and(|z| z.key == cur.owner.key && z.origin == cur.owner.origin)
2649        {
2650            out.push(cur.leave);
2651        }
2652        if let Some(owner) = zone {
2653            out.push(Self::drop_event(&owner, "drop", paths, Some(at)));
2654        }
2655    }
2656
2657    fn drag_cancel(&mut self, out: &mut Vec<UiEvent>) {
2658        out.extend(self.drop.take().map(|d| d.leave));
2659    }
2660
2661    pub fn is_pressed(&self, key: Key) -> bool {
2662        self.pressed == Some(key) && (self.hovered == Some(key) || self.drag_captured(key))
2663    }
2664
2665    /// Whether a pointer-captured drag is running on `key`. The press is
2666    /// stuck to that node until release, so it stays pressed even when the
2667    /// cursor wanders off it (hover itself keeps following the cursor, so
2668    /// drop targets under the drag still light up).
2669    fn drag_captured(&self, key: Key) -> bool {
2670        self.drag.as_ref().is_some_and(|d| d.key == key)
2671    }
2672
2673    /// The hovered node, if any (its key from the last finished frame).
2674    pub fn hovered(&self) -> Option<Key> {
2675        self.hovered
2676    }
2677
2678    /// The node a press is held on, if any.
2679    /// The click count the last primary press carried; see
2680    /// `press_clicks`. Zero after a click nothing pressed for — Enter,
2681    /// Space, an assistive-technology `click` — so a payload attached
2682    /// from the pointer's position does not describe a press that never
2683    /// happened.
2684    pub(crate) fn press_clicks(&self) -> u8 {
2685        self.press_clicks
2686    }
2687
2688    /// A click is being made without a press (`Core::click_node`): the
2689    /// count the last press carried no longer describes it.
2690    pub(crate) fn note_synthetic_click(&mut self) {
2691        self.press_clicks = 0;
2692    }
2693
2694    pub fn pressed_key(&self) -> Option<Key> {
2695        self.pressed
2696    }
2697
2698    /// The pointer shape for where the pointer is now (see
2699    /// [`crate::cursor`]): what the topmost region under it — the same
2700    /// region a click would go to — declared with `cursor`, the I-beam
2701    /// over text, and the arrow otherwise. A clickable or draggable node
2702    /// that declared nothing is the arrow: a hand or a grab is the view's
2703    /// to say.
2704    pub fn cursor_shape(&self) -> CursorShape {
2705        // A captured drag owns the pointer: the shape stays the dragged
2706        // node's however far the cursor wanders off it.
2707        if let Some(drag) = &self.drag {
2708            return self
2709                .hits
2710                .iter()
2711                .rev()
2712                .find(|h| h.key == drag.key)
2713                .and_then(|h| h.cursor)
2714                .unwrap_or(CursorShape::Default);
2715        }
2716        // A bar that would take the press takes the shape too — an
2717        // overlay bar across an editor is not an I-beam — and a float
2718        // over the bar keeps its own.
2719        if self.scrollbar_drag.is_some() {
2720            return CursorShape::Default;
2721        }
2722        let Some(p) = self.cursor else {
2723            return CursorShape::Default;
2724        };
2725        match self.target_at(p) {
2726            Some(Target::Hit(region)) => {
2727                region.cursor.unwrap_or_else(|| Self::implied_shape(region))
2728            }
2729            Some(Target::Bar(_)) | None => CursorShape::Default,
2730        }
2731    }
2732
2733    /// The shape a region takes when it declares none: the I-beam over
2734    /// text that can be edited or selected — the one shape every desktop
2735    /// derives, because the words themselves are what says they can be
2736    /// taken — and the arrow over everything else. Nothing here reads
2737    /// `payload`, `drag` or `focusable`: a hand over a button and a grab
2738    /// over a handle are declared, and the stock button declares its own.
2739    fn implied_shape(region: &HitRegion) -> CursorShape {
2740        match region {
2741            // Window chrome is the platform's: every desktop points at a
2742            // titlebar and its buttons with the plain arrow.
2743            _ if region.window.is_some() => CursorShape::Default,
2744            _ if region.edit_origin.is_some() => CursorShape::Text,
2745            _ if region.select_scope.is_some() => CursorShape::Text,
2746            _ => CursorShape::Default,
2747        }
2748    }
2749
2750    /// Whether any member of hover group `group` is hovered.
2751    pub fn is_group_hovered(&self, group: u64) -> bool {
2752        self.hovered_group == Some(group)
2753    }
2754
2755    /// Whether the press started on a member of `group` and the pointer is
2756    /// still over one (the group analogue of `is_pressed`).
2757    pub fn is_group_pressed(&self, group: u64) -> bool {
2758        self.pressed_group == Some(group)
2759            && (self.hovered_group == Some(group) || self.drag.is_some())
2760    }
2761}
2762
2763#[cfg(test)]
2764mod tests {
2765    use super::*;
2766
2767    fn region(key: Key, origin: u16, x: f32, y: f32, w: f32, h: f32, tag: &str) -> HitRegion {
2768        HitRegion {
2769            key,
2770            origin: OriginId(origin),
2771            rect: Rect::new(x, y, w, h),
2772            clip: Rect::new(-1e9, -1e9, 2e9, 2e9),
2773            shape: HitShape::Rect,
2774            payload: Some(Value::str(tag)),
2775            drag: None,
2776            parent_rect: Rect::new(0.0, 0.0, 0.0, 0.0),
2777            edit_origin: None,
2778            select_scope: None,
2779            key_sink: None,
2780            key_up: false,
2781            context_menu: None,
2782            drop: None,
2783            focusable: true,
2784            window: None,
2785            hover: None,
2786            group: None,
2787            click_sound: None,
2788            hover_sound: None,
2789            cursor: None,
2790            slider: None,
2791        }
2792    }
2793
2794    fn drive(interaction: &mut Interaction, events: &[InputEvent]) -> Vec<UiEvent> {
2795        let mut out = Vec::new();
2796        for ev in events {
2797            interaction.handle(ev.clone(), &mut out);
2798        }
2799        out
2800    }
2801
2802    #[test]
2803    fn click_inside_produces_event() {
2804        let mut it = Interaction::default();
2805        let k = Key::ROOT.str("btn");
2806        it.set_hits(vec![region(k, 0, 10.0, 10.0, 100.0, 30.0, "go")]);
2807        let evs = drive(
2808            &mut it,
2809            &[
2810                InputEvent::CursorMoved(Vec2::new(50.0, 20.0)),
2811                InputEvent::mouse_down(1),
2812                InputEvent::mouse_up(),
2813            ],
2814        );
2815        assert_eq!(evs.len(), 1);
2816        assert_eq!(evs[0].key, k);
2817        assert_eq!(evs[0].payload.as_str(), Some("go"));
2818    }
2819
2820    #[test]
2821    fn press_then_drag_away_does_not_click() {
2822        let mut it = Interaction::default();
2823        let k = Key::ROOT.str("btn");
2824        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "go")]);
2825        let evs = drive(
2826            &mut it,
2827            &[
2828                InputEvent::CursorMoved(Vec2::new(10.0, 10.0)),
2829                InputEvent::mouse_down(1),
2830                InputEvent::CursorMoved(Vec2::new(500.0, 500.0)),
2831                InputEvent::mouse_up(),
2832            ],
2833        );
2834        assert!(evs.is_empty());
2835    }
2836
2837    #[test]
2838    fn topmost_region_wins_on_overlap() {
2839        let mut it = Interaction::default();
2840        let bottom = Key::ROOT.str("bottom");
2841        let top = Key::ROOT.str("top");
2842        it.set_hits(vec![
2843            region(bottom, 0, 0.0, 0.0, 100.0, 100.0, "bottom"),
2844            region(top, 0, 25.0, 25.0, 50.0, 50.0, "top"),
2845        ]);
2846        let evs = drive(
2847            &mut it,
2848            &[
2849                InputEvent::CursorMoved(Vec2::new(50.0, 50.0)),
2850                InputEvent::mouse_down(1),
2851                InputEvent::mouse_up(),
2852            ],
2853        );
2854        assert_eq!(evs.len(), 1);
2855        assert_eq!(evs[0].key, top);
2856    }
2857
2858    #[test]
2859    fn event_carries_declaring_origin() {
2860        let mut it = Interaction::default();
2861        let k = Key::ROOT.str("ext-btn");
2862        it.set_hits(vec![region(k, 3, 0.0, 0.0, 10.0, 10.0, "x")]);
2863        let evs = drive(
2864            &mut it,
2865            &[
2866                InputEvent::CursorMoved(Vec2::new(5.0, 5.0)),
2867                InputEvent::mouse_down(1),
2868                InputEvent::mouse_up(),
2869            ],
2870        );
2871        assert_eq!(evs[0].origin, OriginId(3));
2872    }
2873
2874    #[test]
2875    fn cursor_leave_clears_hover() {
2876        let mut it = Interaction::default();
2877        let k = Key::ROOT.str("btn");
2878        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
2879        drive(&mut it, &[InputEvent::CursorMoved(Vec2::new(10.0, 10.0))]);
2880        assert!(it.is_hovered(k));
2881        drive(&mut it, &[InputEvent::CursorLeft]);
2882        assert!(!it.is_hovered(k));
2883        // Click after leaving produces nothing.
2884        let evs = drive(
2885            &mut it,
2886            &[InputEvent::mouse_down(1), InputEvent::mouse_up()],
2887        );
2888        assert!(evs.is_empty());
2889    }
2890
2891    #[test]
2892    fn secondary_press_asks_the_node_under_it_for_a_menu() {
2893        let mut it = Interaction::default();
2894        let k = Key::ROOT.str("panel");
2895        let mut r = region(k, 0, 0.0, 0.0, 100.0, 100.0, "click-me");
2896        r.context_menu = Some(MenuOwner {
2897            key: k,
2898            origin: OriginId::HOST,
2899            tag: Value::str("panel-menu"),
2900        });
2901        it.set_hits(vec![r]);
2902        let evs = drive(
2903            &mut it,
2904            &[
2905                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
2906                InputEvent::MouseDown {
2907                    button: MouseButton::Secondary,
2908                    clicks: 1,
2909                },
2910                InputEvent::MouseUp {
2911                    button: MouseButton::Secondary,
2912                },
2913            ],
2914        );
2915        // The menu arrives on the press, with the point to open it at, and
2916        // the release adds nothing — no click, though the node has one.
2917        assert_eq!(evs.len(), 1);
2918        assert_eq!(evs[0].key, k);
2919        assert_eq!(
2920            evs[0].payload.get("kind").unwrap().as_str(),
2921            Some("contextmenu")
2922        );
2923        assert_eq!(evs[0].payload.get("x").unwrap().as_float(), Some(40.0));
2924        assert_eq!(evs[0].payload.get("y").unwrap().as_float(), Some(30.0));
2925        assert_eq!(
2926            evs[0].payload.get("tag").unwrap().as_str(),
2927            Some("panel-menu")
2928        );
2929        assert!(!it.is_pressed(k));
2930    }
2931
2932    /// The rules: a button inside a zone is the
2933    /// zone, an overlay that is no zone is looked past, a drop ends the
2934    /// hover without a leave, a cancel leaves.
2935    #[test]
2936    fn dragged_files_find_the_topmost_zone_and_look_past_what_is_none() {
2937        let mut it = Interaction::default();
2938        let zone = Key::ROOT.str("zone");
2939        let button = Key::ROOT.str("button");
2940        let overlay = Key::ROOT.str("overlay");
2941        let other = Key::ROOT.str("other");
2942        let owner = |k: Key, tag: &str| {
2943            Some(DropOwner {
2944                key: k,
2945                origin: OriginId::HOST,
2946                tag: Value::str(tag),
2947            })
2948        };
2949        let mut z = region(zone, 0, 0.0, 0.0, 100.0, 100.0, "z");
2950        z.drop = owner(zone, "files");
2951        // The button is inside the zone: its region resolved to the zone.
2952        let mut b = region(button, 0, 10.0, 10.0, 30.0, 30.0, "press");
2953        b.drop = owner(zone, "files");
2954        // The overlay is painted over everything and belongs to no zone.
2955        let o = region(overlay, 0, 0.0, 0.0, 100.0, 100.0, "overlay");
2956        let mut second = region(other, 0, 100.0, 0.0, 100.0, 100.0, "o");
2957        second.drop = owner(other, "other-files");
2958        it.set_hits(vec![z, b, second, o]);
2959        let paths = vec!["/drop/1.txt".to_string()];
2960        let phases = |evs: &[UiEvent]| {
2961            evs.iter()
2962                .map(|e| {
2963                    (
2964                        e.key,
2965                        e.payload
2966                            .get("phase")
2967                            .unwrap()
2968                            .as_str()
2969                            .unwrap()
2970                            .to_string(),
2971                    )
2972                })
2973                .collect::<Vec<_>>()
2974        };
2975        // Over the button, through the overlay: the zone's enter.
2976        let evs = drive(
2977            &mut it,
2978            &[InputEvent::DragFiles {
2979                paths: paths.clone(),
2980                at: Vec2::new(20.0, 20.0),
2981            }],
2982        );
2983        assert_eq!(phases(&evs), vec![(zone, "enter".to_string())]);
2984        assert_eq!(evs[0].payload.get("tag").unwrap().as_str(), Some("files"));
2985        assert_eq!(evs[0].payload.get("x").unwrap().as_float(), Some(20.0));
2986        assert_eq!(it.drop_target(), Some(zone));
2987        assert!(it.is_drop_target(zone));
2988        // The same point again is nothing; a new one is a move.
2989        let evs = drive(
2990            &mut it,
2991            &[
2992                InputEvent::DragFiles {
2993                    paths: paths.clone(),
2994                    at: Vec2::new(20.0, 20.0),
2995                },
2996                InputEvent::DragFiles {
2997                    paths: paths.clone(),
2998                    at: Vec2::new(60.0, 60.0),
2999                },
3000            ],
3001        );
3002        assert_eq!(phases(&evs), vec![(zone, "move".to_string())]);
3003        // Into the other zone: leave, then enter, in that order.
3004        let evs = drive(
3005            &mut it,
3006            &[InputEvent::DragFiles {
3007                paths: paths.clone(),
3008                at: Vec2::new(150.0, 50.0),
3009            }],
3010        );
3011        assert_eq!(
3012            phases(&evs),
3013            vec![(zone, "leave".to_string()), (other, "enter".to_string())]
3014        );
3015        assert!(evs[0].payload.get("x").is_none());
3016        // Dropped there: the drop and nothing after it.
3017        let evs = drive(
3018            &mut it,
3019            &[InputEvent::DropFiles {
3020                paths: paths.clone(),
3021                at: Vec2::new(150.0, 50.0),
3022            }],
3023        );
3024        assert_eq!(phases(&evs), vec![(other, "drop".to_string())]);
3025        assert_eq!(it.drop_target(), None);
3026        // Over the first zone, then out of the window: its leave.
3027        let evs = drive(
3028            &mut it,
3029            &[
3030                InputEvent::DragFiles {
3031                    paths: paths.clone(),
3032                    at: Vec2::new(50.0, 50.0),
3033                },
3034                InputEvent::DragCancel,
3035            ],
3036        );
3037        assert_eq!(
3038            phases(&evs),
3039            vec![(zone, "enter".to_string()), (zone, "leave".to_string())]
3040        );
3041        // A drop off every zone with one lit: the lit one's leave, no drop.
3042        let evs = drive(
3043            &mut it,
3044            &[
3045                InputEvent::DragFiles {
3046                    paths: paths.clone(),
3047                    at: Vec2::new(50.0, 50.0),
3048                },
3049                InputEvent::DropFiles {
3050                    paths: paths.clone(),
3051                    at: Vec2::new(250.0, 50.0),
3052                },
3053            ],
3054        );
3055        assert_eq!(
3056            phases(&evs),
3057            vec![(zone, "enter".to_string()), (zone, "leave".to_string())]
3058        );
3059        assert_eq!(it.drop_target(), None);
3060    }
3061
3062    #[test]
3063    fn secondary_press_on_a_node_without_a_menu_emits_nothing() {
3064        let mut it = Interaction::default();
3065        let k = Key::ROOT.str("btn");
3066        it.set_hits(vec![region(k, 0, 0.0, 0.0, 100.0, 100.0, "go")]);
3067        let evs = drive(
3068            &mut it,
3069            &[
3070                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
3071                InputEvent::MouseDown {
3072                    button: MouseButton::Secondary,
3073                    clicks: 1,
3074                },
3075                InputEvent::MouseUp {
3076                    button: MouseButton::Secondary,
3077                },
3078            ],
3079        );
3080        assert!(evs.is_empty());
3081    }
3082
3083    /// A secondary press in the middle of a primary one leaves the press
3084    /// alone: the primary release still clicks.
3085    #[test]
3086    fn secondary_press_does_not_interrupt_a_held_primary() {
3087        let mut it = Interaction::default();
3088        let k = Key::ROOT.str("btn");
3089        it.set_hits(vec![region(k, 0, 0.0, 0.0, 100.0, 100.0, "go")]);
3090        let evs = drive(
3091            &mut it,
3092            &[
3093                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
3094                InputEvent::mouse_down(1),
3095                InputEvent::MouseDown {
3096                    button: MouseButton::Secondary,
3097                    clicks: 1,
3098                },
3099                InputEvent::MouseUp {
3100                    button: MouseButton::Secondary,
3101                },
3102            ],
3103        );
3104        assert!(evs.is_empty());
3105        assert!(it.is_pressed(k));
3106        let evs = drive(&mut it, &[InputEvent::mouse_up()]);
3107        assert_eq!(evs.len(), 1);
3108        assert_eq!(evs[0].payload.as_str(), Some("go"));
3109    }
3110
3111    #[test]
3112    fn middle_press_routes_nowhere() {
3113        let mut it = Interaction::default();
3114        let k = Key::ROOT.str("panel");
3115        let mut r = region(k, 0, 0.0, 0.0, 100.0, 100.0, "go");
3116        r.context_menu = Some(MenuOwner {
3117            key: k,
3118            origin: OriginId::HOST,
3119            tag: Value::str("panel-menu"),
3120        });
3121        it.set_hits(vec![r]);
3122        let evs = drive(
3123            &mut it,
3124            &[
3125                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
3126                InputEvent::MouseDown {
3127                    button: MouseButton::Middle,
3128                    clicks: 1,
3129                },
3130                InputEvent::MouseUp {
3131                    button: MouseButton::Middle,
3132                },
3133            ],
3134        );
3135        assert!(evs.is_empty());
3136    }
3137
3138    #[test]
3139    fn button_codes_round_trip() {
3140        for b in [
3141            MouseButton::Primary,
3142            MouseButton::Secondary,
3143            MouseButton::Middle,
3144            MouseButton::Other(0),
3145            MouseButton::Other(9),
3146        ] {
3147            assert_eq!(MouseButton::from_code(b.code()), b);
3148        }
3149    }
3150
3151    #[test]
3152    fn new_frame_hits_preserve_hover_state() {
3153        let mut it = Interaction::default();
3154        let k = Key::ROOT.str("btn");
3155        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
3156        drive(&mut it, &[InputEvent::CursorMoved(Vec2::new(10.0, 10.0))]);
3157        // Same widget moved: hover follows the rect under the cursor.
3158        it.set_hits(vec![region(k, 0, 100.0, 100.0, 50.0, 50.0, "x")]);
3159        assert!(!it.is_hovered(k));
3160        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
3161        assert!(it.is_hovered(k));
3162    }
3163}