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kui_core/runtime/
menubar_api.rs

1//! `Core`'s application menu bar: the declaration, the one open menu the
2//! drawn bar keeps, and the two doors a chosen item comes back through.
3//!
4//! The declaration is data and sticky, the way the window title is: a frame
5//! that declares none leaves the last one in force and a frame that
6//! declares an empty bar takes it away, so the driver diffs
7//! [`Core::menu_bar_revision`] rather than a tree.
8//!
9//! Where the platform owns a bar the driver hands the declaration over and
10//! reports back through [`Core::activate_menu_bar_item`]. Where it does not,
11//! [`crate::widgets::menu_bar`] draws it: its titles and its rows are
12//! ordinary nodes with ordinary click payloads, and this module *takes
13//! those events back* by key — recorded while building, never guessed at
14//! from a payload — exactly as `menu_api` does for the open context menu's
15//! rows. What reaches the app is one `{kind:"menu", role, item}`, the same
16//! event both menus have always posted.
17
18use crate::input::UiEvent;
19use crate::key::Key;
20use crate::menu::{MenuBar, MenuItem};
21use crate::runtime::Core;
22use crate::tree::OriginId;
23
24impl Core {
25    /// Declares the application menu for this frame.
26    ///
27    /// Sticky, and diffed: declaring the same bar again costs one
28    /// comparison and changes nothing, a different one bumps
29    /// [`Self::menu_bar_revision`] for the driver to notice, and an empty
30    /// [`MenuBar`] is how an app takes the bar away. A frame that says
31    /// nothing leaves the last declaration standing — which is what lets a
32    /// palette window declare no menu and leave the document window's bar
33    /// alone.
34    ///
35    /// Every item's accelerator is normalized on the way in: a portable
36    /// `"mod+s"` becomes the platform's own spelling (`"⌘S"`, `"Ctrl+S"`),
37    /// so the drawn bar and the platform's read the same and the platform's
38    /// can bind the key. A spelling kui cannot parse is left exactly as
39    /// written and drawn as written — an app's own shortcut is the app's.
40    pub fn declare_menu_bar(&mut self, bar: MenuBar) {
41        let bar = normalize(bar);
42        if self.menu_bar.as_ref() == Some(&bar) {
43            return;
44        }
45        // An open menu describes a bar that may no longer exist. Identity
46        // is the label at that index: an item list that changed under an
47        // open menu is ordinary (a row enabling, a setting checking), but a
48        // *different menu* at that index leaves the open index naming
49        // something the user never opened — and the row keys are derived
50        // from the index, so the next click would perform the new menu's
51        // item at that position.
52        let open_moved = self.menu_bar_open.is_some_and(|i| {
53            fn label(b: &MenuBar, i: usize) -> Option<&str> {
54                b.menus.get(i).map(|m| m.label.as_str())
55            }
56            self.menu_bar.as_ref().and_then(|old| label(old, i)) != label(&bar, i)
57        });
58        if open_moved {
59            self.menu_bar_open = None;
60        }
61        self.menu_bar = Some(bar);
62        self.menu_bar_origin = self.origin();
63        self.menu_bar_rev += 1;
64    }
65
66    /// The declaration in force, if any frame has made one.
67    pub fn menu_bar(&self) -> Option<&MenuBar> {
68        self.menu_bar.as_ref()
69    }
70
71    /// Bumped whenever the declaration changes. A driver keeps the number
72    /// it last applied and touches the platform only when they differ —
73    /// the menu-bar analogue of the title diff, and the reason re-declaring
74    /// an unchanged bar every frame costs nothing.
75    pub fn menu_bar_revision(&self) -> u64 {
76        self.menu_bar_rev
77    }
78
79    /// Tells the core that the platform owns the menu bar — macOS's, which
80    /// is not in any window. The drawn bar then
81    /// draws nothing, and the driver is the one that hands the declaration
82    /// over and reports what was chosen.
83    ///
84    /// Off by default, like [`Self::set_native_menus`]: a host that says
85    /// nothing draws its own bar, which is what every headless test and
86    /// every binding without a runner sees.
87    pub fn set_native_menu_bar(&mut self, on: bool) {
88        self.native_menu_bar = on;
89    }
90
91    /// Whether the platform said the menu bar is its.
92    pub fn native_menu_bar(&self) -> bool {
93        self.native_menu_bar
94    }
95
96    /// Which menu of the drawn bar is open, if any. Retained by the core
97    /// because it is the one thing the widget cannot derive from the frame
98    /// — and always `None` while the platform draws
99    /// the bar, since then the open menu is the platform's.
100    pub fn menu_bar_open(&self) -> Option<usize> {
101        self.menu_bar_open
102    }
103
104    /// Opens one of the drawn bar's menus, closes it (`None`), and is what
105    /// a press on a title goes through. Public because a keymap is as good
106    /// a reason to open the File menu as a click is; out of range closes.
107    pub fn set_menu_bar_open(&mut self, menu: Option<usize>) {
108        let menu = menu.filter(|i| {
109            self.menu_bar
110                .as_ref()
111                .and_then(|b| b.menus.get(*i))
112                .is_some_and(|m| m.enabled && !m.items.is_empty())
113        });
114        if menu == self.menu_bar_open {
115            return;
116        }
117        // Which editor the menu is about, remembered as the menu opens for
118        // the reason `open_menu` remembers it: the rows are focusable, so
119        // by the time Copy runs the field the user was in has lost focus.
120        //
121        // Only when there *is* one, and never `None` over an answer already
122        // recorded: a press on a title has moved focus to the title before
123        // this runs (`Core::note_menu_bar_editor` is where the field was
124        // caught), and hovering across to another title runs it again with
125        // focus inside the open menu. Either would otherwise erase the
126        // field the menu is about and leave Cut with nothing to cut.
127        if menu.is_some()
128            && let Some(editor) = self.edit.focused()
129        {
130            self.menu_editor = Some(editor);
131        }
132        self.menu_bar_open = menu;
133    }
134
135    /// The platform's menu bar reports that an item was chosen: the same
136    /// path a press on the drawn bar's row takes. The core performs the
137    /// standard roles it can, queues what the host must do
138    /// (`take_menu_actions`) and returns the events the app hears.
139    ///
140    /// An index past the end does nothing, which is what a host reporting a
141    /// row this build does not have should do.
142    pub fn activate_menu_bar_item(&mut self, menu: usize, item: usize) -> Vec<UiEvent> {
143        let mut out = Vec::new();
144        let Some(item) = self
145            .menu_bar
146            .as_ref()
147            .and_then(|b| b.item(menu, item))
148            .cloned()
149        else {
150            return out;
151        };
152        // Nothing displaced focus — the platform's menu bar is not in this
153        // window and takes none — so the editor is simply whichever one has
154        // it now.
155        self.menu_editor = self.edit.focused();
156        let (target, origin) = (self.menu_bar_target(), self.menu_bar_origin);
157        self.perform_menu_item(&item, target, origin, &mut out);
158        out
159    }
160
161    /// Where a menu-bar event lands: the bar's own root when one is drawn,
162    /// and the frame root when the platform draws it and there is no node.
163    fn menu_bar_target(&self) -> Key {
164        self.menu_bar_root.unwrap_or(Key::ROOT)
165    }
166
167    /// The drawn bar reports its root this frame (`widgets::menu_bar`):
168    /// where a menu-bar event lands (`menu_bar_target`). Its titles and
169    /// rows are known by their origin, not by key.
170    pub(crate) fn set_menu_bar_root(&mut self, root: Key) {
171        self.menu_bar_root = Some(root);
172    }
173
174    /// Filters the events one input produced: anything belonging to the
175    /// drawn bar is consumed and acted on — a title opens or closes its
176    /// menu, a row performs its item, a dismissal closes what is open — and
177    /// what the app hears instead is the item's own payload.
178    ///
179    /// Runs beside `consume_menu_events` on the way out of `handle_input`,
180    /// so a bar the app never declared can leak nothing and an app that
181    /// declared one never sees its plumbing.
182    pub(crate) fn consume_menu_bar_events(&mut self, out: &mut Vec<UiEvent>) {
183        if self.menu_bar_root.is_none() {
184            return;
185        }
186        // A `dismiss` is the bar's own: Escape, or a press outside it while
187        // a menu is open (the bar is the modal scope then, so its titles
188        // stay live and the app below does not).
189        let taken = Self::take_surface_events(out, OriginId::MENU_BAR);
190        let (title, row, dismissed) = (taken.title, taken.row, taken.dismissed);
191        if let Some(i) = title {
192            // A press on the open menu's own title closes it, which is
193            // what every menu bar does and what makes the title a toggle.
194            let next = (self.menu_bar_open != Some(i)).then_some(i);
195            self.set_menu_bar_open(next);
196        } else if let Some(i) = row {
197            let Some(menu) = self.menu_bar_open else {
198                return;
199            };
200            let item = self
201                .menu_bar
202                .as_ref()
203                .and_then(|b| b.item(menu, i))
204                .cloned();
205            self.set_menu_bar_open(None);
206            if let Some(item) = item {
207                let (target, origin) = (self.menu_bar_target(), self.menu_bar_origin);
208                self.perform_menu_item(&item, target, origin, out);
209            }
210        } else if dismissed {
211            self.set_menu_bar_open(None);
212        }
213    }
214
215    /// A press has landed on a node of the drawn bar: remember the editor
216    /// it is about *now*, because the press is what moves focus onto the
217    /// title and the menu does not open until the release.
218    ///
219    /// The truth at press time, `None` included — a menu opened with no
220    /// field focused is about no field, and must not inherit the one an
221    /// earlier menu was about.
222    pub(crate) fn note_menu_bar_editor(&mut self) {
223        self.menu_editor = self.edit.focused();
224    }
225}
226
227/// Rewrites every accelerator kui can parse into the platform's own
228/// spelling, and leaves the rest exactly as declared. Runs once per
229/// changed declaration and not per frame, which is why `declare_menu_bar`
230/// compares after normalizing rather than before.
231fn normalize(mut bar: MenuBar) -> MenuBar {
232    for menu in &mut bar.menus {
233        for item in &mut menu.items {
234            normalize_item(item);
235        }
236    }
237    bar
238}
239
240fn normalize_item(item: &mut MenuItem) {
241    let Some(accel) = &item.accel else { return };
242    if let Some(parsed) = crate::menu::Accel::parse(accel) {
243        item.accel = Some(parsed.display());
244    }
245}