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kui_core/
input.rs

1//! Input in, events out.
2//!
3//! A runner feeds [`InputEvent`]s, in logical coordinates, to
4//! [`Core::handle_input`](crate::Core::handle_input). The core hit-tests
5//! them against the frame that last finished (the standard immediate-mode
6//! trade: a click lands on what was drawn) and answers with [`UiEvent`]s:
7//! plain data, each tagged with the node's key, the origin that declared
8//! the node (the host app or an extension) and the window, so the runner
9//! can route it without knowing what either looks like.
10//!
11//! What an input becomes depends on what the node under it declared: a
12//! primary click on an `on_click` node is the node's tag as the payload,
13//! an `on_hover` node makes `{kind:"hover", ...}` events, a focused
14//! editor takes [`InputEvent::Text`] and [`InputEvent::Key`], a key sink
15//! takes [`InputEvent::KeyDown`] and [`InputEvent::KeyUp`].
16//!
17//! ```rust
18//! use kui_core::{Core, InputEvent, NodeSpec, Size, Vec2};
19//!
20//! let mut core = Core::new();
21//! let mut ui = core.frame(Size::new(200.0, 100.0), 1.0);
22//! ui.leaf_keyed("ok", NodeSpec::row().size(80.0, 30.0).on_click("ok"));
23//! ui.finish();
24//!
25//! // A click is a move, a press and a release; the release resolves it.
26//! core.handle_input(InputEvent::CursorMoved(Vec2::new(10.0, 10.0)));
27//! core.handle_input(InputEvent::mouse_down(1));
28//! let events = core.handle_input(InputEvent::mouse_up());
29//! assert_eq!(events.len(), 1);
30//! assert_eq!(events[0].payload.as_str(), Some("ok"));
31//! assert_eq!(Some(events[0].key), core.key_of("ok"));
32//! ```
33
34use crate::cursor::CursorShape;
35use crate::geom::{Rect, Vec2};
36use crate::key::Key;
37use crate::tree::OriginId;
38use crate::value::Value;
39use crate::window::{WindowCommand, WindowId, WindowRole};
40
41#[derive(Clone, Debug, PartialEq)]
42pub enum InputEvent {
43    /// Logical coordinates.
44    CursorMoved(Vec2),
45    CursorLeft,
46    /// A button press. `clicks` is driver-measured multi-click state
47    /// (1 = single, 2 = double, 3+ = triple) — the core is clock-free, so
48    /// click timing lives with whoever owns the event loop. Only the
49    /// primary button presses, drags and clicks; see [`MouseButton`].
50    MouseDown {
51        button: MouseButton,
52        clicks: u8,
53    },
54    /// The release of `button`. A non-primary release resolves nothing:
55    /// the primary button is the one that can be holding a press.
56    MouseUp {
57        button: MouseButton,
58    },
59    /// Wheel/trackpad delta in logical px (positive y = scroll up), a
60    /// scroll gesture of its own: the same as
61    /// [`InputEvent::ScrollGesture`] with `begins: true`. What a driver
62    /// that cannot tell one gesture from the next sends, and what every
63    /// door taking a bare delta (`kui_input_scroll`, Node's `scroll`)
64    /// feeds.
65    Scroll(Vec2),
66    /// A wheel or trackpad delta that is part of a scroll *gesture*:
67    /// a swipe and its momentum, or a wheel spun without
68    /// a pause. `begins` is true on a gesture's first event. The target
69    /// is chosen then, per axis — the innermost scroller under the
70    /// pointer that can still move that way, a scroller at its limit
71    /// passing the gesture to the one around it unless it says
72    /// `overscroll: contain`, an `on_scroll` node taking the axes its
73    /// `scroll_axes` names — and the rest of the gesture goes on to that
74    /// target (it is *latched*) wherever the pointer or the content
75    /// under it has gone since, until the next `begins`. An axis the
76    /// gesture had not moved on picks its target the first time it
77    /// does; a target whose node is gone, or behind a modal, is picked
78    /// again. Where gestures begin and end is the driver's to say — the
79    /// core is clock-free: the native runner begins one after a 200 ms
80    /// pause, on a switch between a wheel's notches and a trackpad's
81    /// pixels, and for a wheel on a pointer move.
82    ScrollGesture {
83        delta: Vec2,
84        begins: bool,
85    },
86    /// Committed text (typing, paste). Routed to the focused editor; with
87    /// none, a printable character presses or searches the focused
88    /// control. Never delivered to an `onKey` sink: the raw press already
89    /// reached it as a `key` event carrying `text`, and a sink hearing
90    /// both would type every character twice.
91    Text(String),
92    /// Text an IME committed at the end of a composition.
93    /// Routed like `Text` to a focused editor; otherwise delivered to the
94    /// focused sink as `{kind:"text", text, tag}` — the one committed text
95    /// the platform never reports as a key press with `text`, so it is the
96    /// one a sink has to be told about. Drivers send `Ime::Commit` here and
97    /// keep typing on `Text`.
98    Commit(String),
99    /// The clipboard's answer to a paste the app asked for
100    /// (`Core::request_paste`, a menu's Paste), with what the pasteboard
101    /// said about it. Routed exactly as [`InputEvent::Commit`]
102    /// is — a focused editor takes it as typing, a focused sink hears
103    /// `{kind:"text", text, tag}` — and the sink's event gains
104    /// `concealed: true` and `transient: true` for the markers that are
105    /// set, and nothing for those that are not.
106    ///
107    /// A variant of its own rather than two fields on `Commit`, so every
108    /// match on a commit still compiles and a driver that answers with a
109    /// bare `Commit` (an older C or Node host) is still an answer: both
110    /// clear the one-ask gate, and a `Commit` is a paste
111    /// whose pasteboard marked nothing.
112    Paste {
113        text: String,
114        marks: ClipboardMarks,
115    },
116    /// In-progress IME composition (text and the caret byte range inside
117    /// it), inserted inline at the focused editor's caret as an uncommitted
118    /// marked range: following text shifts and the paragraph rewraps.
119    /// Empty text cancels it; the commit arrives separately as `Commit`.
120    /// With no editor focused it goes to the focused sink as
121    /// `{kind:"preedit", text, cursor: [start, end] | null, tag}`, an
122    /// empty `text` meaning the composition ended without a commit.
123    Preedit(String, Option<(usize, usize)>),
124    /// Navigation/editing key. Routed to the focused editor.
125    Key(EditKey, Mods),
126    /// A full key press, routed to whatever holds key focus (see
127    /// `Core::set_key_focus`). Apps that own their own text model take
128    /// keys through this instead of the editor path.
129    KeyDown(KeyPress),
130    /// The release of a key, routed the way [`InputEvent::KeyDown`] is —
131    /// so a held-key interaction (WASD, press-and-hold to preview, a key
132    /// that arms a mode) is a pair of events, not a guess about timing.
133    /// Only a key whose press was delivered produces one: a release the
134    /// focused sink never saw the press of is dropped, and focus moving
135    /// away while a key is held synthesizes the release first (see
136    /// `Core::release_held_keys`). The core clears `text` and `repeat` on
137    /// the way out — a release inserts nothing and never repeats.
138    KeyUp(KeyPress),
139    /// A request from assistive technology (see [`crate::access`]):
140    /// activate, focus, set an editor's text, scroll. Resolved in the core
141    /// the way the pointer or keyboard equivalent would be, so the app
142    /// sees the same events either way.
143    Access(crate::access::AccessRequest),
144    /// The physical modifier state changed. Reaches the host as a
145    /// `{kind="modifiers", shift, ctrl, alt, super}` event on the root (an
146    /// Elm-style app keeps it in its model and lets the view react — a
147    /// Cmd-held drag overlay, a hint bar) and is queryable while building
148    /// a frame (`Ui::modifiers`).
149    Modifiers(KeyMods),
150    /// A force click at a point in logical viewport coordinates: the
151    /// press deepened past the second stage of a Force Touch trackpad.
152    ///
153    /// Routed like the secondary press — the topmost node under the point,
154    /// no focus moved, no caret placed, no click — because it arrives
155    /// *during* an ordinary press that is still running, and the click
156    /// that press produces still happens afterwards. Over text it selects
157    /// the word and asks the host to look it up; anywhere else it reaches
158    /// a node declaring `on_force_click`.
159    ///
160    /// macOS-only in practice: no other platform winit supports reports
161    /// pressure at all, and there a user can switch it off.
162    ForceClick(Vec2),
163    /// Files dragged in from the OS are over the window at `at` (logical
164    /// viewport coordinates) — entering and moving alike: the core tells
165    /// the two apart by whether the zone under the point changed, and a
166    /// change is the old zone's `leave` then the new one's `enter`.
167    /// `paths` are the OS paths as the driver reported them.
168    /// A repeat at the same point emits nothing.
169    DragFiles {
170        paths: Vec<String>,
171        at: Vec2,
172    },
173    /// The dragged files were released at `at`: the zone there hears
174    /// `{kind="drop", phase="drop"}` and nothing hears a `leave`; with no
175    /// zone there, nothing is emitted and whatever was lit hears its
176    /// `leave`.
177    DropFiles {
178        paths: Vec<String>,
179        at: Vec2,
180    },
181    /// The dragged files left the window, or the OS ended the drag
182    /// elsewhere: the lit zone hears its `leave`.
183    DragCancel,
184    /// A file dialog's answer: the paths the user picked,
185    /// none for a dialog cancelled. Whoever asked with
186    /// `Core::request_files` hears `{kind:"files", paths, tag}`; with no
187    /// ask outstanding it is dropped.
188    Files(Vec<String>),
189    /// The OS asked the app to open these documents (backlog F124): the
190    /// Finder's Open With, a file dropped on the Dock icon, `open -a`, a
191    /// double-click on a document whose type the app declares. Unlike
192    /// [`InputEvent::Files`] nothing asked for it, so it is always
193    /// delivered: the host hears `{kind:"open", paths}` on the root of the
194    /// window it was handed to (the main window, in the runner). `paths`
195    /// are file-system paths as strings; an empty list emits nothing. A
196    /// URL of a scheme of the app's own is not a path and is not carried
197    /// here — the payload leaves room for a `urls` beside `paths`.
198    ///
199    /// The macOS runner sends it, at launch (before the window opens: the
200    /// paths wait for it) and while running; on Windows and Linux the
201    /// documents arrive in the process's arguments instead, and nothing
202    /// sends it.
203    Open(Vec<String>),
204}
205
206/// What the pasteboard said about the text a paste brought back: the markers
207/// password managers set on a copied secret, after the
208/// convention at nspasteboard.org that 1Password, Bitwarden, KeePassXC and
209/// the macOS clipboard managers follow. Read by the driver, which owns the
210/// clipboard, and handed over with the text as [`InputEvent::Paste`].
211///
212/// Where the runner reads each:
213///
214/// - `concealed`: the macOS pasteboard type `org.nspasteboard.ConcealedType`;
215///   on Windows the registered format
216///   `ExcludeClipboardContentFromMonitorProcessing` being present.
217/// - `transient`: `org.nspasteboard.TransientType`; on Windows the format
218///   `CanIncludeInClipboardHistory` holding 0.
219///
220/// The runner does not read them on Linux yet — KDE's
221/// `x-kde-passwordManagerHint: secret` is a MIME type arboard writes but
222/// cannot list — so there both stay false.
223#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
224pub struct ClipboardMarks {
225    /// The text is a secret: do not show it, log it or keep it anywhere.
226    pub concealed: bool,
227    /// The text is on the clipboard for a moment: do not keep it in a
228    /// history.
229    pub transient: bool,
230}
231
232impl ClipboardMarks {
233    /// Both markers: what a password manager puts on a secret it copies,
234    /// and what `Core::set_clipboard_secret` writes.
235    pub const SECRET: Self = Self {
236        concealed: true,
237        transient: true,
238    };
239
240    /// Neither marker set.
241    pub fn is_empty(self) -> bool {
242        !self.concealed && !self.transient
243    }
244
245    /// As bits, the C ABI's spelling: `KUI_PASTE_CONCEALED` 1,
246    /// `KUI_PASTE_TRANSIENT` 2.
247    pub fn bits(self) -> u32 {
248        self.concealed as u32 | (self.transient as u32) << 1
249    }
250
251    /// From [`ClipboardMarks::bits`]; unknown bits are ignored.
252    pub fn from_bits(bits: u32) -> Self {
253        Self {
254            concealed: bits & 1 != 0,
255            transient: bits & 2 != 0,
256        }
257    }
258}
259
260/// Which button a press came from — driver-facing rather than shaped after
261/// any one windowing library, so every driver maps its own vocabulary onto
262/// this one.
263///
264/// Only [`MouseButton::Primary`] drives the pointer model: it presses,
265/// drags, places the caret and produces `on_click`. A
266/// [`MouseButton::Secondary`] press asks the node under it for a context
267/// menu (`NodeSpec::on_context_menu`) and touches nothing else — not
268/// focus, not the caret, not a scrollbar thumb — because a right-click on
269/// a selection has to leave that selection alone. Every non-primary
270/// button, the secondary one included, reaches a node that claims it with
271/// `NodeSpec::on_button`: its press, the motion while it is
272/// held and its release, captured by that node; a claimed secondary press
273/// is that node's instead of a context menu. A non-primary press moves no
274/// focus, caret, selection or scrollbar either way.
275#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
276pub enum MouseButton {
277    /// The button that clicks and drags. The OS has already applied a
278    /// left-handed swap, so this is not necessarily the left one.
279    #[default]
280    Primary,
281    /// The context-menu button.
282    Secondary,
283    Middle,
284    /// A button this vocabulary does not name (back, forward, thumb
285    /// buttons), by driver index.
286    Other(u8),
287}
288
289impl MouseButton {
290    /// The number bindings pass buttons as: 0 primary, 1 secondary,
291    /// 2 middle, `3 + n` for `Other(n)`.
292    pub fn code(self) -> u32 {
293        match self {
294            MouseButton::Primary => 0,
295            MouseButton::Secondary => 1,
296            MouseButton::Middle => 2,
297            MouseButton::Other(n) => 3 + n as u32,
298        }
299    }
300
301    /// Inverse of [`MouseButton::code`]; anything past the named three is
302    /// an `Other`, saturating rather than wrapping.
303    pub fn from_code(code: u32) -> Self {
304        match code {
305            0 => MouseButton::Primary,
306            1 => MouseButton::Secondary,
307            2 => MouseButton::Middle,
308            n => MouseButton::Other((n - 3).min(u8::MAX as u32) as u8),
309        }
310    }
311
312    /// The three buttons that have a name, in code order. `Other` has no
313    /// name: a binding that needs one takes a [`MouseButton::code`].
314    pub const NAMED: [MouseButton; 3] = [
315        MouseButton::Primary,
316        MouseButton::Secondary,
317        MouseButton::Middle,
318    ];
319
320    /// The wire name of a named button (`"primary"`, `"secondary"`,
321    /// `"middle"`); `None` for an `Other`.
322    pub fn name(self) -> Option<&'static str> {
323        match self {
324            MouseButton::Primary => Some("primary"),
325            MouseButton::Secondary => Some("secondary"),
326            MouseButton::Middle => Some("middle"),
327            MouseButton::Other(_) => None,
328        }
329    }
330
331    /// The three named buttons by name, for bindings that spell them as
332    /// strings: the inverse of [`Self::name`].
333    pub fn from_name(name: &str) -> Option<Self> {
334        Self::NAMED.into_iter().find(|b| b.name() == Some(name))
335    }
336
337    /// The value a `button` event carries for this button: its name for a
338    /// named one, its [`MouseButton::code`] for an
339    /// `Other`.
340    pub fn to_value(self) -> Value {
341        match self.name() {
342            Some(name) => Value::str(name),
343            None => Value::Int(self.code() as i64),
344        }
345    }
346}
347
348/// Which of the non-primary buttons a node's `on_button` claims:
349/// [`Buttons::SECONDARY`], [`Buttons::MIDDLE`] and
350/// [`Buttons::OTHER`] (every button past the named three), or-ed together.
351/// A node declaring `on_button` claims [`Buttons::ALL`] unless it says
352/// otherwise. The primary button is never in it: that one presses, drags
353/// and clicks for every node.
354///
355/// The C ABI's spelling is the same bits (`KuiSpec.buttons`: 1 secondary,
356/// 2 middle, 4 other), a zeroed field meaning all three; the schema's is
357/// the names, `"secondary middle"`.
358#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
359pub struct Buttons(u8);
360
361impl Buttons {
362    /// Claims nothing: an `on_button` that hears no press.
363    pub const NONE: Self = Self(0);
364    /// The context-menu button. Claimed, its press is the owner's
365    /// `button` event instead of a `contextmenu` event or the stock menu.
366    pub const SECONDARY: Self = Self(1);
367    pub const MIDDLE: Self = Self(2);
368    /// Every button past the named three (back, forward, thumb buttons).
369    pub const OTHER: Self = Self(4);
370    pub const ALL: Self = Self(7);
371
372    /// Whether `button` is in the set. The primary button never is.
373    pub fn contains(self, button: MouseButton) -> bool {
374        let bit = match button {
375            MouseButton::Primary => return false,
376            MouseButton::Secondary => Self::SECONDARY,
377            MouseButton::Middle => Self::MIDDLE,
378            MouseButton::Other(_) => Self::OTHER,
379        };
380        self.0 & bit.0 != 0
381    }
382
383    /// As bits, the C ABI's spelling: 1 secondary, 2 middle, 4 other.
384    pub const fn bits(self) -> u32 {
385        self.0 as u32
386    }
387
388    /// From [`Buttons::bits`]; unknown bits are ignored. Zero is
389    /// [`Buttons::NONE`] here: it is the C binding that reads a zeroed
390    /// field as all three, being a field the host never set.
391    pub fn from_bits(bits: u32) -> Self {
392        Self((bits & Self::ALL.0 as u32) as u8)
393    }
394
395    /// From the schema's spelling: names separated by spaces or commas —
396    /// `"middle"`, `"secondary middle"`, `"secondary, middle, other"`. A
397    /// word that is none of the three is skipped, so a string of none of
398    /// them claims nothing: a typo never takes the secondary button away
399    /// from a context menu.
400    pub fn parse(names: &str) -> Self {
401        names.split(|c: char| c == ',' || c.is_whitespace()).fold(
402            Self::NONE,
403            |set, name| match name {
404                "secondary" => set | Self::SECONDARY,
405                "middle" => set | Self::MIDDLE,
406                "other" => set | Self::OTHER,
407                _ => set,
408            },
409        )
410    }
411}
412
413impl Default for Buttons {
414    fn default() -> Self {
415        Self::ALL
416    }
417}
418
419impl std::ops::BitOr for Buttons {
420    type Output = Self;
421    fn bitor(self, rhs: Self) -> Self {
422        Self(self.0 | rhs.0)
423    }
424}
425
426impl std::ops::BitOrAssign for Buttons {
427    fn bitor_assign(&mut self, rhs: Self) {
428        self.0 |= rhs.0;
429    }
430}
431
432impl InputEvent {
433    /// A primary-button press — the spelling drivers and tests want when
434    /// they only ever send one button.
435    pub fn mouse_down(clicks: u8) -> Self {
436        InputEvent::MouseDown {
437            button: MouseButton::Primary,
438            clicks,
439        }
440    }
441
442    /// A primary-button release.
443    pub fn mouse_up() -> Self {
444        InputEvent::MouseUp {
445            button: MouseButton::Primary,
446        }
447    }
448}
449
450/// Editing keys, decoupled from any windowing library's key codes.
451#[derive(Clone, Copy, Debug, PartialEq, Eq)]
452pub enum EditKey {
453    Left,
454    Right,
455    Up,
456    Down,
457    Home,
458    End,
459    PageUp,
460    PageDown,
461    Backspace,
462    Delete,
463    Enter,
464    Tab,
465    SelectAll,
466    /// Undo/redo of the edit widget's own history (drivers map the platform
467    /// chords; hosts with their own text model never see these — they take
468    /// the raw chord through `KeyDown`).
469    Undo,
470    Redo,
471    Escape,
472}
473
474impl EditKey {
475    /// Every editing key, in declaration order — the list a binding's
476    /// name table and a generated type union are checked against, so a
477    /// key added here reaches C, Node and TypeScript or fails a build.
478    pub const ALL: [EditKey; 16] = [
479        EditKey::Left,
480        EditKey::Right,
481        EditKey::Up,
482        EditKey::Down,
483        EditKey::Home,
484        EditKey::End,
485        EditKey::PageUp,
486        EditKey::PageDown,
487        EditKey::Backspace,
488        EditKey::Delete,
489        EditKey::Enter,
490        EditKey::Tab,
491        EditKey::SelectAll,
492        EditKey::Undo,
493        EditKey::Redo,
494        EditKey::Escape,
495    ];
496
497    /// The wire name a binding spells the key as (`"pageup"`,
498    /// `"selectall"`: lower case, no separator).
499    pub fn name(self) -> &'static str {
500        match self {
501            EditKey::Left => "left",
502            EditKey::Right => "right",
503            EditKey::Up => "up",
504            EditKey::Down => "down",
505            EditKey::Home => "home",
506            EditKey::End => "end",
507            EditKey::PageUp => "pageup",
508            EditKey::PageDown => "pagedown",
509            EditKey::Backspace => "backspace",
510            EditKey::Delete => "delete",
511            EditKey::Enter => "enter",
512            EditKey::Tab => "tab",
513            EditKey::SelectAll => "selectall",
514            EditKey::Undo => "undo",
515            EditKey::Redo => "redo",
516            EditKey::Escape => "escape",
517        }
518    }
519
520    /// The key a wire name spells: the inverse of [`Self::name`].
521    pub fn from_name(name: &str) -> Option<EditKey> {
522        Self::ALL.into_iter().find(|k| k.name() == name)
523    }
524}
525
526/// Modifier state for editing keys. `word` is Alt/Option (word-wise motion),
527/// `doc` is the platform primary modifier (line/document-wise motion).
528#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
529pub struct Mods {
530    pub shift: bool,
531    pub word: bool,
532    pub doc: bool,
533}
534
535impl Mods {
536    /// No modifier held: what the `with_*` steps start from —
537    /// `Mods::NONE.with_shift().with_word()`.
538    pub const NONE: Mods = Mods {
539        shift: false,
540        word: false,
541        doc: false,
542    };
543
544    pub const fn with_shift(mut self) -> Self {
545        self.shift = true;
546        self
547    }
548
549    pub const fn with_word(mut self) -> Self {
550        self.word = true;
551        self
552    }
553
554    pub const fn with_doc(mut self) -> Self {
555        self.doc = true;
556        self
557    }
558}
559
560/// A physical key press: the full keyboard, decoupled from any windowing
561/// library. [`EditKey`] is the input widget's closed navigation vocabulary;
562/// this is what apps that own their own text model bind against — an editor
563/// with modal keymaps, a game, a scripted panel.
564#[derive(Clone, Copy, Debug, PartialEq, Eq)]
565pub enum KeyCode {
566    /// A character-producing key, as the active layout produced it — `W`
567    /// and `$` arrive as themselves (shift already applied), which is what
568    /// keymaps bind against.
569    ///
570    /// A layout that produces something outside ASCII does not reach here:
571    /// the driver substitutes the US-QWERTY key at that position, as Shift
572    /// prints it (`J`, `:`; unshifted under Alt), so a keymap written in
573    /// Latin keeps working on a Cyrillic, Greek, Hebrew or Arabic layout
574    /// instead of matching nothing at all. `text` is still the layout's
575    /// own character. See [`KeyPress::from_layout`], [`KeyPress::physical`]:
576    /// the layout still wins whenever it speaks ASCII.
577    Char(char),
578    /// Function key: `F(1)` .. `F(35)`.
579    F(u8),
580    Left,
581    Right,
582    Up,
583    Down,
584    Home,
585    End,
586    PageUp,
587    PageDown,
588    Backspace,
589    Delete,
590    Enter,
591    Tab,
592    Escape,
593    Space,
594    Insert,
595    /// Print Screen / SysRq.
596    PrintScreen,
597    /// Pause / Break.
598    Pause,
599    /// The context-menu key (the one beside the right-hand Ctrl).
600    Menu,
601    /// The keypad's middle key with Num Lock off (X11's `KP_Begin`), and
602    /// Clear where a keyboard has one.
603    Clear,
604    /// The modifier keys themselves, which side in [`KeyPress::location`].
605    /// Heard only by a sink that asked for them
606    /// ([`crate::NodeSpec::modifier_keys`]): to every other sink a
607    /// modifier is only ever held, in [`KeyMods`], and a Shift pressed
608    /// between two keys of a sequence must not read as a key between
609    /// them.
610    Shift,
611    Ctrl,
612    Alt,
613    /// Command on a Mac, the Windows key, Super.
614    Super,
615    /// The lock keys, as keys; what they lock is [`KeyPress::locks`].
616    /// Modifier keys as far as delivery goes (see [`KeyCode::Shift`]).
617    CapsLock,
618    NumLock,
619    ScrollLock,
620    MediaPlay,
621    MediaPause,
622    MediaPlayPause,
623    MediaStop,
624    MediaNext,
625    MediaPrev,
626    MediaRecord,
627    MediaFastForward,
628    MediaRewind,
629    VolumeUp,
630    VolumeDown,
631    VolumeMute,
632    /// A key this vocabulary doesn't name; `KeyPress::text` may still carry
633    /// what it would insert.
634    Unknown,
635}
636
637/// Every named key with its payload name, in one table so
638/// [`KeyCode::name`] and [`KeyCode::from_name`] cannot drift apart —
639/// all but `Char` and `F`, which are spelled by rule.
640const NAMED_KEYS: [(KeyCode, &str); 38] = [
641    (KeyCode::Left, "left"),
642    (KeyCode::Right, "right"),
643    (KeyCode::Up, "up"),
644    (KeyCode::Down, "down"),
645    (KeyCode::Home, "home"),
646    (KeyCode::End, "end"),
647    (KeyCode::PageUp, "pageup"),
648    (KeyCode::PageDown, "pagedown"),
649    (KeyCode::Backspace, "backspace"),
650    (KeyCode::Delete, "delete"),
651    (KeyCode::Enter, "enter"),
652    (KeyCode::Tab, "tab"),
653    (KeyCode::Escape, "escape"),
654    (KeyCode::Space, "space"),
655    (KeyCode::Insert, "insert"),
656    (KeyCode::PrintScreen, "printscreen"),
657    (KeyCode::Pause, "pause"),
658    (KeyCode::Menu, "menu"),
659    (KeyCode::Clear, "clear"),
660    (KeyCode::Shift, "shift"),
661    (KeyCode::Ctrl, "ctrl"),
662    (KeyCode::Alt, "alt"),
663    (KeyCode::Super, "super"),
664    (KeyCode::CapsLock, "capslock"),
665    (KeyCode::NumLock, "numlock"),
666    (KeyCode::ScrollLock, "scrolllock"),
667    (KeyCode::MediaPlay, "mediaplay"),
668    (KeyCode::MediaPause, "mediapause"),
669    (KeyCode::MediaPlayPause, "mediaplaypause"),
670    (KeyCode::MediaStop, "mediastop"),
671    (KeyCode::MediaNext, "medianext"),
672    (KeyCode::MediaPrev, "mediaprev"),
673    (KeyCode::MediaRecord, "mediarecord"),
674    (KeyCode::MediaFastForward, "mediafastforward"),
675    (KeyCode::MediaRewind, "mediarewind"),
676    (KeyCode::VolumeUp, "volumeup"),
677    (KeyCode::VolumeDown, "volumedown"),
678    (KeyCode::VolumeMute, "volumemute"),
679];
680
681impl KeyCode {
682    /// Stable lowercase name for the data payload: `"a"`, `"f5"`, `"pageup"`.
683    /// Bindings in C and Lua match on these.
684    pub fn name(self) -> String {
685        match self {
686            KeyCode::Char(c) => c.to_string(),
687            KeyCode::F(n) => format!("f{n}"),
688            KeyCode::Unknown => "unknown".into(),
689            named => NAMED_KEYS
690                .iter()
691                .find(|(k, _)| *k == named)
692                .map_or("unknown", |(_, n)| n)
693                .into(),
694        }
695    }
696
697    /// Every key this vocabulary names but `Char` and `F`, with its
698    /// payload name — for a binding that lists them (the generated key
699    /// name types) and a test that walks them.
700    pub fn named() -> &'static [(KeyCode, &'static str)] {
701        &NAMED_KEYS
702    }
703
704    /// Whether this is a modifier or lock key — heard only by a sink
705    /// that asked for them ([`crate::NodeSpec::modifier_keys`]).
706    pub fn is_modifier(self) -> bool {
707        matches!(
708            self,
709            KeyCode::Shift
710                | KeyCode::Ctrl
711                | KeyCode::Alt
712                | KeyCode::Super
713                | KeyCode::CapsLock
714                | KeyCode::NumLock
715                | KeyCode::ScrollLock
716        )
717    }
718
719    /// The inverse of [`KeyCode::name`]: the name a binding spells a key
720    /// with. A single character is that character (already
721    /// layout-resolved, so `"W"` and `"$"` arrive as themselves), `"f1"`
722    /// .. `"f35"` a function key, and the rest are the names above.
723    /// `None` for a name this vocabulary does not know — every binding
724    /// that takes keys as strings parses them here, so they cannot drift
725    /// apart.
726    pub fn from_name(s: &str) -> Option<KeyCode> {
727        let mut chars = s.chars();
728        if let (Some(c), None) = (chars.next(), chars.next()) {
729            return Some(KeyCode::Char(c));
730        }
731        if let Some(n) = s.strip_prefix('f').and_then(|n| n.parse::<u8>().ok())
732            && (1..=35).contains(&n)
733        {
734            return Some(KeyCode::F(n));
735        }
736        if s == "unknown" {
737            return Some(KeyCode::Unknown);
738        }
739        NAMED_KEYS.iter().find(|(_, n)| *n == s).map(|(k, _)| *k)
740    }
741
742    /// What a press of this key types, for a door whose host did not say:
743    /// the character itself, a space for Space, nothing for any other
744    /// named key or under Ctrl, Alt or Super — the rule the winit runner
745    /// reads off the layout's own key.
746    ///
747    /// Asked of the key *as the layout named it*, never of the code
748    /// [`KeyPress::from_layout`] resolved: on a Russian layout ⇧ on the
749    /// key printed `;` binds as `:` and types `Ж`, and asking the stand-in
750    /// typed the `:` into an editor.
751    pub fn typed(self, mods: KeyMods) -> Option<String> {
752        if mods.ctrl || mods.alt || mods.super_key {
753            return None;
754        }
755        match self {
756            KeyCode::Char(c) => Some(c.to_string()),
757            KeyCode::Space => Some(" ".to_string()),
758            _ => None,
759        }
760    }
761}
762
763/// Which half of a key's life an event reports. Both halves arrive as one
764/// `{kind="key"}` payload — the way a drag's three phases and a hover's
765/// two do — so an app binds one handler and matches `phase`.
766#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
767pub enum KeyPhase {
768    #[default]
769    Down,
770    Up,
771}
772
773impl KeyPhase {
774    /// The payload spelling: `"down"` / `"up"`.
775    pub fn name(self) -> &'static str {
776        match self {
777            KeyPhase::Down => "down",
778            KeyPhase::Up => "up",
779        }
780    }
781}
782
783/// Where on the keyboard a key sits, for the keys that have twins: the
784/// left or right Shift, Ctrl, Alt or Super, and the keypad's digits,
785/// operators, Enter and (with Num Lock off) arrows beside the main
786/// block's. Everything else is `Standard`. `code` stays what the key is
787/// — the keypad's `1` is `Char('1')`, its Enter is `Enter` — so a keymap
788/// that does not care reads nothing new, and one that does (a terminal
789/// speaking kitty's keyboard protocol, a game) reads this.
790#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
791pub enum KeyLocation {
792    #[default]
793    Standard,
794    Left,
795    Right,
796    Numpad,
797}
798
799impl KeyLocation {
800    /// The payload spelling: `"standard"`, `"left"`, `"right"`, `"numpad"`.
801    pub fn name(self) -> &'static str {
802        match self {
803            KeyLocation::Standard => "standard",
804            KeyLocation::Left => "left",
805            KeyLocation::Right => "right",
806            KeyLocation::Numpad => "numpad",
807        }
808    }
809
810    pub fn from_name(s: &str) -> Option<Self> {
811        Some(match s {
812            "standard" => KeyLocation::Standard,
813            "left" => KeyLocation::Left,
814            "right" => KeyLocation::Right,
815            "numpad" => KeyLocation::Numpad,
816            _ => return None,
817        })
818    }
819
820    /// The C door's spelling, two bits above the modifiers in the same
821    /// word (`KUI_KLOC_*`): 0 standard, 1 left, 2 right, 3 numpad, at
822    /// [`KeyLocation::SHIFT`].
823    pub const SHIFT: u32 = 8;
824    pub const MASK: u32 = 3 << Self::SHIFT;
825
826    pub fn bits(self) -> u32 {
827        (match self {
828            KeyLocation::Standard => 0,
829            KeyLocation::Left => 1,
830            KeyLocation::Right => 2,
831            KeyLocation::Numpad => 3,
832        }) << Self::SHIFT
833    }
834
835    pub fn from_bits(bits: u32) -> Self {
836        match (bits & Self::MASK) >> Self::SHIFT {
837            1 => KeyLocation::Left,
838            2 => KeyLocation::Right,
839            3 => KeyLocation::Numpad,
840            _ => KeyLocation::Standard,
841        }
842    }
843}
844
845/// Which Option keys act as Alt on macOS — what a frame
846/// declares with [`crate::Ui::option_as_alt`]. On a Mac, Option composes:
847/// ⌥m types "µ", and ⌥u, ⌥e, ⌥i, ⌥n and ⌥\` are *dead keys* that start
848/// an accent and wait for the next key, so the press never arrives as a
849/// key at all and a keymap that binds `<A-u>` never hears it. An Option
850/// key named here is Alt instead: it composes nothing, types nothing, and
851/// every key under it arrives as a chord of the key the layout prints
852/// unmodified — what a terminal's "Option as Meta" and an editor's Alt
853/// bindings want. `None`, the default, is the Mac's own behaviour; one
854/// side leaves the other composing, so a user keeps `ü` on the right
855/// Option while the left one is Alt. Other platforms have no such
856/// composition on Alt and read nothing here.
857#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
858pub enum OptionAsAlt {
859    #[default]
860    None,
861    Left,
862    Right,
863    Both,
864}
865
866impl OptionAsAlt {
867    /// Every value, in the order of the C door's numbers.
868    pub const ALL: [OptionAsAlt; 4] = [
869        OptionAsAlt::None,
870        OptionAsAlt::Left,
871        OptionAsAlt::Right,
872        OptionAsAlt::Both,
873    ];
874
875    /// The prop's spelling: `"none"`, `"left"`, `"right"`, `"both"`.
876    pub fn name(self) -> &'static str {
877        match self {
878            OptionAsAlt::None => "none",
879            OptionAsAlt::Left => "left",
880            OptionAsAlt::Right => "right",
881            OptionAsAlt::Both => "both",
882        }
883    }
884
885    pub fn from_name(s: &str) -> Option<Self> {
886        Self::ALL.into_iter().find(|v| v.name() == s)
887    }
888
889    /// The C door's number (`KUI_OPTION_AS_ALT_*`) and the binary IR's: 0
890    /// none, 1 left, 2 right, 3 both.
891    pub fn index(self) -> u32 {
892        self as u32
893    }
894
895    /// The value at `index`; `None` past the four, so a door can refuse
896    /// what it does not know rather than guess.
897    pub fn from_index(index: u32) -> Option<Self> {
898        Self::ALL.get(index as usize).copied()
899    }
900
901    /// Whether an Option key at `location` is Alt under this setting.
902    pub fn covers(self, location: KeyLocation) -> bool {
903        match self {
904            OptionAsAlt::None => false,
905            OptionAsAlt::Left => location == KeyLocation::Left,
906            OptionAsAlt::Right => location == KeyLocation::Right,
907            OptionAsAlt::Both => matches!(location, KeyLocation::Left | KeyLocation::Right),
908        }
909    }
910}
911
912/// What the lock keys hold at a press: Caps Lock and Num Lock on or off.
913/// Not a modifier held — [`KeyMods`] is only what is down, which
914/// accelerators and chords compare exactly — but state a press was made
915/// under, which a terminal speaking kitty's keyboard protocol reports
916/// and a keypad reading needs (its `1` is an End with Num Lock off).
917#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
918pub struct KeyLocks {
919    pub caps: bool,
920    pub num: bool,
921}
922
923impl KeyLocks {
924    /// The C door's spelling, beside the modifiers in the same word:
925    /// `KUI_KLOCK_CAPS`, `KUI_KLOCK_NUM`.
926    pub const CAPS: u32 = 1 << 4;
927    pub const NUM: u32 = 1 << 5;
928
929    pub fn bits(self) -> u32 {
930        (if self.caps { Self::CAPS } else { 0 }) | (if self.num { Self::NUM } else { 0 })
931    }
932
933    pub fn from_bits(bits: u32) -> Self {
934        KeyLocks {
935            caps: bits & Self::CAPS != 0,
936            num: bits & Self::NUM != 0,
937        }
938    }
939}
940
941/// Which alphabet the layout a press was typed on writes, as the platform
942/// answers it: what decides whose ASCII a keymap matches.
943///
944/// A Latin layout's ASCII is the label on the key — AZERTY's `&` on the
945/// key US-QWERTY prints 1, German's `-` on its `/` — and a keymap matches
946/// it. A non-Latin layout's ASCII is incidental: macOS's Russian puts `]`
947/// on the key US-QWERTY prints `` ` ``, `"` on ⇧2 and `:` on ⇧5, Windows'
948/// Russian `.` on `/`, and the user reaching for `` ` `` there means the
949/// key, as the letters beside it mean theirs. So on a non-Latin layout
950/// every key reads as US-QWERTY prints it, punctuation and digits
951/// included — macOS's own rule for a ⌘ shortcut, which it resolves
952/// through the ASCII-capable layout whenever the current one is not.
953///
954/// `Latin` is also what a driver says when it cannot ask: each key is
955/// then judged by itself, and only one the layout put no ASCII on falls
956/// back (see [`KeyPress::from_layout`]).
957#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
958pub enum LayoutScript {
959    #[default]
960    Latin,
961    NonLatin,
962}
963
964impl LayoutScript {
965    /// The C door's spelling, beside the modifiers and the locks in the
966    /// same word: `KUI_KLAYOUT_NONLATIN`.
967    pub const NON_LATIN: u32 = 1 << 6;
968
969    pub fn from_bits(bits: u32) -> Self {
970        if bits & Self::NON_LATIN != 0 {
971            LayoutScript::NonLatin
972        } else {
973            LayoutScript::Latin
974        }
975    }
976
977    /// The Node door's spelling: `"latin"`, `"nonLatin"`.
978    pub fn from_name(s: &str) -> Option<Self> {
979        match s {
980            "latin" => Some(LayoutScript::Latin),
981            "nonLatin" | "non_latin" => Some(LayoutScript::NonLatin),
982            _ => None,
983        }
984    }
985}
986
987/// Physical modifier state. Unlike [`Mods`] — which abstracts platform
988/// conventions for the input widget (`word`, `doc`) — nothing here is
989/// normalized: an app binding `Ctrl-w` needs to know it was Control and not
990/// Command.
991#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
992pub struct KeyMods {
993    pub shift: bool,
994    pub ctrl: bool,
995    pub alt: bool,
996    /// Windows key / Command / Super.
997    pub super_key: bool,
998}
999
1000impl KeyMods {
1001    /// Bit 0 Shift, 1 Ctrl, 2 Alt, 3 Super — the order the fields are
1002    /// declared in, and the C header's `KUI_KMOD_*` (pinned there). What
1003    /// a wire that carries the state as one integer spells it as: the
1004    /// conformance corpus's `modifiers` step, the C input door.
1005    pub const SHIFT: u32 = 1 << 0;
1006    pub const CTRL: u32 = 1 << 1;
1007    pub const ALT: u32 = 1 << 2;
1008    pub const SUPER: u32 = 1 << 3;
1009
1010    /// No modifier held: what the `with_*` steps start from —
1011    /// `KeyMods::NONE.with_shift().with_ctrl()`.
1012    pub const NONE: KeyMods = KeyMods {
1013        shift: false,
1014        ctrl: false,
1015        alt: false,
1016        super_key: false,
1017    };
1018
1019    pub const fn with_shift(mut self) -> Self {
1020        self.shift = true;
1021        self
1022    }
1023
1024    pub const fn with_ctrl(mut self) -> Self {
1025        self.ctrl = true;
1026        self
1027    }
1028
1029    pub const fn with_alt(mut self) -> Self {
1030        self.alt = true;
1031        self
1032    }
1033
1034    pub const fn with_super(mut self) -> Self {
1035        self.super_key = true;
1036        self
1037    }
1038
1039    /// The platform primary shortcut modifier held: Command on macOS,
1040    /// Control elsewhere — the one [`Self::primary`] reads.
1041    pub const fn with_primary(self) -> Self {
1042        if cfg!(target_os = "macos") {
1043            self.with_super()
1044        } else {
1045            self.with_ctrl()
1046        }
1047    }
1048
1049    pub fn from_bits(bits: u32) -> Self {
1050        Self {
1051            shift: bits & Self::SHIFT != 0,
1052            ctrl: bits & Self::CTRL != 0,
1053            alt: bits & Self::ALT != 0,
1054            super_key: bits & Self::SUPER != 0,
1055        }
1056    }
1057
1058    pub fn bits(self) -> u32 {
1059        let bit = |on: bool, b: u32| if on { b } else { 0 };
1060        bit(self.shift, Self::SHIFT)
1061            | bit(self.ctrl, Self::CTRL)
1062            | bit(self.alt, Self::ALT)
1063            | bit(self.super_key, Self::SUPER)
1064    }
1065
1066    pub fn any(self) -> bool {
1067        self.shift || self.ctrl || self.alt || self.super_key
1068    }
1069
1070    /// Whether any modifier of `other` is held here.
1071    pub fn any_of(self, other: KeyMods) -> bool {
1072        self.bits() & other.bits() != 0
1073    }
1074
1075    /// From the schema's spelling (the `scrollMods` row): names separated
1076    /// by spaces or commas — `"ctrl"`, `"ctrl super"`, `"shift, alt"`. A
1077    /// word that is none of the four is skipped, so a string of none of
1078    /// them names nothing.
1079    pub fn parse(names: &str) -> Self {
1080        names.split(|c: char| c == ',' || c.is_whitespace()).fold(
1081            Self::NONE,
1082            |m, name| match name {
1083                "shift" => m.with_shift(),
1084                "ctrl" => m.with_ctrl(),
1085                "alt" => m.with_alt(),
1086                "super" => m.with_super(),
1087                _ => m,
1088            },
1089        )
1090    }
1091
1092    /// `{shift=, ctrl=, alt=, super=}`: the state as an event carries it
1093    /// under a field of its own (a `scroll` event's `mods`).
1094    pub fn to_fields(self) -> Value {
1095        Value::map([
1096            ("shift", Value::Bool(self.shift)),
1097            ("ctrl", Value::Bool(self.ctrl)),
1098            ("alt", Value::Bool(self.alt)),
1099            ("super", Value::Bool(self.super_key)),
1100        ])
1101    }
1102
1103    /// The platform primary shortcut modifier: Command on macOS, Control
1104    /// elsewhere.
1105    pub fn primary(self) -> bool {
1106        if cfg!(target_os = "macos") {
1107            self.super_key
1108        } else {
1109            self.ctrl
1110        }
1111    }
1112
1113    /// The payload form of a modifier change:
1114    /// `{kind="modifiers", shift=, ctrl=, alt=, super=}`.
1115    pub fn to_value(self) -> Value {
1116        Value::map([
1117            ("kind", Value::str("modifiers")),
1118            ("shift", Value::Bool(self.shift)),
1119            ("ctrl", Value::Bool(self.ctrl)),
1120            ("alt", Value::Bool(self.alt)),
1121            ("super", Value::Bool(self.super_key)),
1122        ])
1123    }
1124}
1125
1126/// What US-QWERTY prints on a key under Shift: the upper-case letter, the
1127/// symbol above a digit, the pair on a punctuation key. Anything else —
1128/// already shifted, or not a US key at all — is itself.
1129fn us_shifted(c: char) -> char {
1130    match c {
1131        'a'..='z' => c.to_ascii_uppercase(),
1132        '1' => '!',
1133        '2' => '@',
1134        '3' => '#',
1135        '4' => '$',
1136        '5' => '%',
1137        '6' => '^',
1138        '7' => '&',
1139        '8' => '*',
1140        '9' => '(',
1141        '0' => ')',
1142        '`' => '~',
1143        '-' => '_',
1144        '=' => '+',
1145        '[' => '{',
1146        ']' => '}',
1147        '\\' => '|',
1148        ';' => ':',
1149        '\'' => '"',
1150        ',' => '<',
1151        '.' => '>',
1152        '/' => '?',
1153        other => other,
1154    }
1155}
1156
1157/// One key press, delivered to whatever holds key focus. Carries both the
1158/// binding view (`code` + `mods`) and the typing view (`text`), so an app can
1159/// serve a modal keymap and an insert mode from the same event.
1160#[derive(Clone, Debug, PartialEq, Eq)]
1161pub struct KeyPress {
1162    pub code: KeyCode,
1163    /// Where the key *is*, independent of the layout: the US-QWERTY key at
1164    /// that position, in the same vocabulary as `code`. The key left of B
1165    /// is `Char('v')` on every layout on earth, so a chord map written
1166    /// against this one binds a shape rather than a character — what a
1167    /// game's WASD wants, and what a keymap wants when it would rather be
1168    /// wrong about the label than wrong about the finger.
1169    ///
1170    /// `code` is usually the better default; see its note. `Unknown` when
1171    /// the platform reports a position this vocabulary cannot name.
1172    pub physical: KeyCode,
1173    pub mods: KeyMods,
1174    /// What this press would insert, if anything — already resolved through
1175    /// the keyboard layout. `None` for pure navigation and chords.
1176    pub text: Option<String>,
1177    /// Set when the press came from OS key repeat.
1178    pub repeat: bool,
1179    /// Which of a key's twins this is: the left or right modifier, the
1180    /// keypad's digit or the main block's (see [`KeyLocation`]).
1181    pub location: KeyLocation,
1182    /// Caps Lock and Num Lock as the press left them: a lock key's own
1183    /// press reports the state it turned the lock to, on every platform.
1184    pub locks: KeyLocks,
1185}
1186
1187impl KeyPress {
1188    /// A press whose position is its own code — what a layout that agrees
1189    /// with US-QWERTY produces, and the sane reading of an injected press:
1190    /// naming a key is saying which key was pressed. The one fold: an
1191    /// ASCII letter's position is its lower-case letter, since a window
1192    /// reports `physical` from a table that never sees Shift (`Z` beside
1193    /// `code: "Z"` for ⇧Z would be a pair no window ever sends). A `physical`
1194    /// a caller spells is delivered as spelled — this
1195    /// is only the default, which was already a guess.
1196    pub fn new(code: KeyCode, mods: KeyMods) -> Self {
1197        let physical = match code {
1198            KeyCode::Char(c) if c.is_ascii_uppercase() => KeyCode::Char(c.to_ascii_lowercase()),
1199            other => other,
1200        };
1201        Self {
1202            code,
1203            physical,
1204            mods,
1205            text: None,
1206            repeat: false,
1207            location: KeyLocation::Standard,
1208            locks: KeyLocks::default(),
1209        }
1210    }
1211
1212    /// Says which of a key's twins this is (`Numpad` for the keypad's,
1213    /// `Left` / `Right` for a modifier's).
1214    pub fn with_location(mut self, location: KeyLocation) -> Self {
1215        self.location = location;
1216        self
1217    }
1218
1219    /// Says what the lock keys held at the press.
1220    pub fn with_locks(mut self, locks: KeyLocks) -> Self {
1221        self.locks = locks;
1222        self
1223    }
1224
1225    /// Says which physical key produced this press, when the layout put a
1226    /// different code on it (`⌥v` on Dvorak: code `v`, physical `.`).
1227    pub fn with_physical(mut self, physical: KeyCode) -> Self {
1228        self.physical = physical;
1229        self
1230    }
1231
1232    /// The press a driver builds from the two things the OS tells it: what
1233    /// the active layout put on the key, and which key it was. Every driver
1234    /// resolves `code` the same way because they all come through here.
1235    ///
1236    /// The layout wins while it speaks ASCII, so a chord lands on the key
1237    /// the user can *see* — Dvorak's `⌥v` on the key printed V, AZERTY's
1238    /// `⌘a` on the one printed A, QWERTZ's `⌘z` on the one printed Z. A
1239    /// layout that produces anything else (Cyrillic, Greek, Hebrew, Arabic)
1240    /// would make every Latin keymap in every app match nothing at all, so
1241    /// the US-QWERTY letter at that position stands in; this is the rule
1242    /// browsers use to keep `⌘C` copying on a Russian layout. A layout key
1243    /// this vocabulary cannot name falls back the same way.
1244    ///
1245    /// The stand-in is what US-QWERTY would have produced for the *same
1246    /// press*, Shift included: a window reports `physical` from a table
1247    /// that never sees Shift, so ⇧ on the key printed J is
1248    /// `J`, not `j`, and ⇧ on the key printed `;` is `:` — the key a vim
1249    /// hand on a Russian layout reaches for, and gets `;` from otherwise.
1250    ///
1251    /// Except under Alt, where the stand-in is the unshifted position.
1252    /// What a layout puts on an ⌥ key is a composed character (macOS US
1253    /// ⌥⇧J is `Ô`), so a driver resolving a chord reads the key with
1254    /// every modifier stripped — the winit runner's `j` for ⌥⇧J, on a
1255    /// US layout and a Russian one alike — and a host that passes the
1256    /// composed character lands here instead. Folding Shift here too is
1257    /// what makes the two agree; `mods` still says Shift was held.
1258    ///
1259    /// Caps Lock is not read here: it is [`KeyPress::locks`], set after,
1260    /// so the stand-in follows Shift alone and a Caps-Locked non-Latin
1261    /// key stands in as the lower-case letter, where US-QWERTY would
1262    /// print the upper-case one.
1263    ///
1264    /// `physical` is reported either way, for a keymap that would rather
1265    /// bind the finger than the label.
1266    ///
1267    /// This judges each key by itself, which is all a driver that cannot
1268    /// ask about the layout can do; one that can says so through
1269    /// [`KeyPress::from_layout_in`].
1270    pub fn from_layout(layout: KeyCode, physical: KeyCode, mods: KeyMods) -> Self {
1271        Self::from_layout_in(layout, physical, mods, LayoutScript::Latin)
1272    }
1273
1274    /// [`KeyPress::from_layout`] on a layout whose alphabet the driver
1275    /// knows. On a [`LayoutScript::NonLatin`] one the US-QWERTY key stands
1276    /// in for every character the layout put where US-QWERTY has another,
1277    /// ASCII or not, so macOS Russian's `]` on the key printed `` ` `` is
1278    /// `` ` ``, its `"` on ⇧2 is `@`, and Windows Russian's `.` on the key
1279    /// printed `/` is `/`. A key that already is its
1280    /// position's character — a digit, the keypad's — keeps it, and a key
1281    /// at a position this vocabulary cannot name (ISO's extra key) keeps
1282    /// the layout's, there being nothing to stand in.
1283    pub fn from_layout_in(
1284        layout: KeyCode,
1285        physical: KeyCode,
1286        mods: KeyMods,
1287        script: LayoutScript,
1288    ) -> Self {
1289        let stand_in = || match (mods.shift && !mods.alt, physical) {
1290            (true, KeyCode::Char(c)) => KeyCode::Char(us_shifted(c)),
1291            _ => physical,
1292        };
1293        let code = match layout {
1294            KeyCode::Char(c) if !c.is_ascii() => stand_in(),
1295            KeyCode::Unknown => stand_in(),
1296            KeyCode::Char(c)
1297                if script == LayoutScript::NonLatin
1298                    && matches!(physical, KeyCode::Char(p) if p != c) =>
1299            {
1300                stand_in()
1301            }
1302            named_or_ascii => named_or_ascii,
1303        };
1304        Self {
1305            code,
1306            physical,
1307            mods,
1308            text: None,
1309            repeat: false,
1310            location: KeyLocation::Standard,
1311            locks: KeyLocks::default(),
1312        }
1313    }
1314
1315    pub fn with_text(mut self, text: impl Into<String>) -> Self {
1316        self.text = Some(text.into());
1317        self
1318    }
1319
1320    /// Whether `other` is a press or release of the same key as this one
1321    /// — how a release is matched to the press it lets go of, and a repeat
1322    /// to the press it repeats. By position when the platform reported
1323    /// one, because `code` moves under a held key: hold `w`, press Shift,
1324    /// and the OS repeat arrives as `W`, which by `code` would be a second
1325    /// key held, with the first stuck down until focus moved. A
1326    /// press whose position the vocabulary could not name is matched on
1327    /// `code`, which is all it has. And by [`KeyPress::location`] too:
1328    /// the keypad's `1` and the main block's share a position's name,
1329    /// as the two Shifts do, and are two keys.
1330    pub fn same_key(&self, other: &KeyPress) -> bool {
1331        self.location == other.location
1332            && if self.physical != KeyCode::Unknown && other.physical != KeyCode::Unknown {
1333                self.physical == other.physical
1334            } else {
1335                self.code == other.code
1336            }
1337    }
1338
1339    /// The **second** event a real key press produces, after its
1340    /// [`InputEvent::KeyDown`] — the other half of what a window does with
1341    /// one key going down, and the one table that says which key is which.
1342    ///
1343    /// A press is two channels, and every driver drives both, in this
1344    /// order. `KeyDown` goes to whatever holds key focus, so an app that
1345    /// owns its keyboard hears the raw key; this is what the *core* is
1346    /// asked to do with the same key — Escape dismisses a modal, Tab walks
1347    /// the focus ring, the arrows nudge a focused slider, Space presses a
1348    /// focused control, a printable character reaches the focused editor.
1349    /// A test that sent only `KeyDown` got the first channel and none of
1350    /// the second, which is why `key_down("escape")` left a modal open;
1351    /// [`crate::Core::press`] is the pair.
1352    ///
1353    /// `None` for a key this vocabulary does not name — a function key,
1354    /// Insert — and for every chord, which carries no `text` because it
1355    /// inserts nothing. The press still stands on the sink channel.
1356    pub fn edit_event(&self) -> Option<InputEvent> {
1357        let key = match self.code {
1358            KeyCode::Left => EditKey::Left,
1359            KeyCode::Right => EditKey::Right,
1360            KeyCode::Up => EditKey::Up,
1361            KeyCode::Down => EditKey::Down,
1362            KeyCode::Home => EditKey::Home,
1363            KeyCode::End => EditKey::End,
1364            KeyCode::PageUp => EditKey::PageUp,
1365            KeyCode::PageDown => EditKey::PageDown,
1366            KeyCode::Backspace => EditKey::Backspace,
1367            KeyCode::Delete => EditKey::Delete,
1368            KeyCode::Enter => EditKey::Enter,
1369            KeyCode::Tab => EditKey::Tab,
1370            KeyCode::Escape => EditKey::Escape,
1371            // Space is the text channel rather than an `EditKey`: it
1372            // inserts into a focused editor and presses a focused control
1373            // (`docs/adr/0002`). Under Shift it is still a space; under
1374            // any other modifier it is a chord like every other chord —
1375            // an IME toggle, an Emacs mark — and inserts nothing (AR10;
1376            // before that it said " " whatever was held, so Ctrl+Space
1377            // typed a space into an editor and clicked a control).
1378            KeyCode::Space => {
1379                let m = self.mods;
1380                return (!m.ctrl && !m.alt && !m.super_key)
1381                    .then(|| InputEvent::Text(" ".to_string()));
1382            }
1383            // Anything else inserts whatever it inserts. A driver leaves
1384            // `text` unset for a chord, so this is where one stops.
1385            _ => {
1386                let text = self.text.as_deref()?;
1387                return text
1388                    .chars()
1389                    .any(|c| !c.is_control())
1390                    .then(|| InputEvent::Text(text.to_string()));
1391            }
1392        };
1393        // `word` is Alt and `doc` the platform primary, which is the whole
1394        // of what the editing vocabulary normalizes (see [`Mods`]).
1395        Some(InputEvent::Key(
1396            key,
1397            Mods {
1398                shift: self.mods.shift,
1399                word: self.mods.alt,
1400                doc: self.mods.primary(),
1401            },
1402        ))
1403    }
1404
1405    /// Strips a press down to what a release reports: nothing is inserted
1406    /// on the way up, and a release never comes from key repeat.
1407    pub fn released(mut self) -> Self {
1408        self.text = None;
1409        self.repeat = false;
1410        self
1411    }
1412
1413    /// The payload form crossing into events, C, and Lua:
1414    /// `{kind="key", phase="down"|"up", code="w", physical="w", shift=,
1415    /// ctrl=, alt=, super=, text=, repeat=, location="standard",
1416    /// caps_lock=, num_lock=}`.
1417    pub fn to_value(&self, phase: KeyPhase) -> Value {
1418        Value::map([
1419            ("kind", Value::str("key")),
1420            ("phase", Value::str(phase.name())),
1421            ("code", Value::Str(self.code.name())),
1422            ("physical", Value::Str(self.physical.name())),
1423            ("shift", Value::Bool(self.mods.shift)),
1424            ("ctrl", Value::Bool(self.mods.ctrl)),
1425            ("alt", Value::Bool(self.mods.alt)),
1426            ("super", Value::Bool(self.mods.super_key)),
1427            (
1428                "text",
1429                match &self.text {
1430                    Some(t) => Value::Str(t.clone()),
1431                    None => Value::Null,
1432                },
1433            ),
1434            ("repeat", Value::Bool(self.repeat)),
1435            ("location", Value::str(self.location.name())),
1436            ("caps_lock", Value::Bool(self.locks.caps)),
1437            ("num_lock", Value::Bool(self.locks.num)),
1438        ])
1439    }
1440}
1441
1442/// An event produced by the UI, ready for routing.
1443#[derive(Clone, Debug, PartialEq)]
1444pub struct UiEvent {
1445    pub origin: OriginId,
1446    /// Which window the event came from — a *new* field and not a second
1447    /// reading of `origin`, which says which frontend drew the node and
1448    /// answers `HOST` for a window an extension also draws into.
1449    ///
1450    /// Most producers cannot fill it in: a hit test and the edit buffer
1451    /// know nothing about windows. They leave it [`WindowId::MAIN`] and the
1452    /// core stamps its own `env.window.id` over it as the event leaves
1453    /// (`Core::handle_input`, `Core::take_pending_events`) — one core is
1454    /// one window, so that is the whole answer. The audio store is the
1455    /// exception: its mounts are per window, so a `sound` event carries
1456    /// the window that declared the node and the stamp leaves it alone. A
1457    /// driver that builds an event itself stamps it itself.
1458    pub window: WindowId,
1459    pub key: Key,
1460    pub payload: Value,
1461    /// The slot whose fill drew the node — its key, the one `begin_slot`
1462    /// returned and `key_of(full_name)` answers — or `None` for a node the
1463    /// host drew itself. What `origin` cannot say: one extension fills
1464    /// many slots (a Lua host with a view per pane), and an event routed
1465    /// by pane needs the slot, not the extension. Stamped by the core on
1466    /// the way out like `window`, from the fill ranges the last frame
1467    /// recorded (`Tree::fills`); a producer leaves it `None`.
1468    pub slot: Option<Key>,
1469}
1470
1471impl UiEvent {
1472    /// An event as a producer builds it: the window is left [`WindowId::MAIN`]
1473    /// and the slot `None` for the core to stamp on the way out (see
1474    /// [`UiEvent::window`], [`UiEvent::slot`]).
1475    pub fn on(origin: OriginId, key: Key, payload: Value) -> Self {
1476        Self {
1477            origin,
1478            window: WindowId::MAIN,
1479            key,
1480            payload,
1481            slot: None,
1482        }
1483    }
1484
1485    /// Merges the node's tag into a map payload. A `Null` tag declares the
1486    /// behaviour and names nothing, so it is the one value left out — the
1487    /// rule every row with a tag reads by, stated once.
1488    /// The payload's `kind`: what a core event says it is — `"drag"`,
1489    /// `"key"`, `"scroll"` — or the `kind` of an app's own map tag. None
1490    /// for a payload that is not a map or has no string `kind`.
1491    #[inline]
1492    pub fn kind(&self) -> Option<&str> {
1493        self.payload.get_str("kind")
1494    }
1495
1496    pub fn tagged(mut self, tag: Option<&Value>) -> Self {
1497        if let Some(tag) = tag
1498            && *tag != Value::Null
1499            && let Value::Map(entries) = &mut self.payload
1500        {
1501            entries.push(("tag".to_string(), tag.clone()));
1502        }
1503        self
1504    }
1505}
1506
1507/// The node whose `on_context_menu` a secondary press on a region opens:
1508/// the region's own node or an ancestor's (see `HitRegion::context_menu`).
1509#[derive(Clone, Debug, PartialEq)]
1510pub struct MenuOwner {
1511    pub key: Key,
1512    pub origin: OriginId,
1513    pub tag: Value,
1514}
1515
1516/// The zone files dragged over a region land on: the region's own node
1517/// or an ancestor's (see `HitRegion::drop`). The
1518/// same three fields as [`MenuOwner`], resolved by the same walk.
1519pub type DropOwner = MenuOwner;
1520
1521/// The node a non-primary button's press went to and whose capture it is
1522/// until the release: the nearest node at or above the
1523/// region pressed whose `on_button` claims that button. The same three
1524/// fields as [`MenuOwner`], resolved by the core at the press rather than
1525/// carried on every region — a middle press is one event in a session,
1526/// and a tag on `HitRegion` would be a clone on every region of every
1527/// frame.
1528pub type ButtonOwner = MenuOwner;
1529
1530/// The shape inside a region's rect that a point has to be in to hit it.
1531/// The rect is always tested
1532/// first, so a shape is evaluated only for the few regions under the
1533/// pointer. Inline on the region rather than behind an index: the twenty
1534/// bytes measured nothing on a 10k-region frame, so the simpler shape won.
1535/// Points for a stroke or a fill live
1536/// in the interaction's own list, relative to the region's top-left in
1537/// logical px, copied at emission because the frame's stores do not
1538/// outlive the frame and a press does.
1539#[derive(Clone, Copy, Debug, PartialEq)]
1540pub enum HitShape {
1541    /// The whole rect — every box, and what every region was before.
1542    Rect,
1543    /// A box with rounded corners: a point in a corner's square but past
1544    /// its arc misses. Radii clockwise from the top-left, logical px,
1545    /// as the node's `radius` row.
1546    Rounded([f32; 4]),
1547    /// A round-capped stroke through `len` points from `first`, `width`
1548    /// wide: a point within half the width of any piece hits. A hairline
1549    /// is hard to hit, so the grab is at least [`MIN_STROKE_GRAB`] wide.
1550    Segments { first: u32, len: u32, width: f32 },
1551    /// A filled outline through `len` points from `first`: a point inside
1552    /// by the even-odd rule hits — the same rule the stock polygon paints
1553    /// by, so the hit is the fill exactly, a self-intersecting outline's
1554    /// unfilled overlaps included.
1555    Polygon { first: u32, len: u32 },
1556    /// A `path`'s flattened outline: `len` points from `first`, closed
1557    /// contours each followed by `crate::path::CONTOUR_BREAK`, hit by the
1558    /// fill rule it paints with (`crate::path::in_path`) — and, where a
1559    /// stroke is painted over the fill, by the stroke too: `stroke` is
1560    /// its width, 0 for none, and a point within half of it of any piece
1561    /// hits, so the half of a thick stroke outside the fill is not dead.
1562    Path {
1563        first: u32,
1564        len: u32,
1565        rule: crate::path::FillRule,
1566        stroke: f32,
1567    },
1568}
1569
1570/// The narrowest a stroke's hit target gets, logical px, whatever its
1571/// drawn width: a 1 px connector is a 4 px target, the way a 1 px splitter
1572/// handle is wider than its line everywhere.
1573pub const MIN_STROKE_GRAB: f32 = 4.0;
1574
1575#[derive(Clone, Debug)]
1576pub struct HitRegion {
1577    pub key: Key,
1578    pub origin: OriginId,
1579    /// Logical coordinates.
1580    pub rect: Rect,
1581    /// Ancestor clip; a point must be inside both to hit.
1582    pub clip: Rect,
1583    /// The shape inside `rect` a point must also be in, when there is one.
1584    pub shape: HitShape,
1585    /// Click payload; None for hover-only regions (hoverable, edits) — a
1586    /// click on those emits no `UiEvent`.
1587    pub payload: Option<Value>,
1588    /// Drag tag when the node declared `on_drag`: pressing it starts a
1589    /// pointer-captured drag, and cursor motion until release emits
1590    /// `{kind="drag", phase, x, y, dx, dy, parent, tag}` events on this node.
1591    pub drag: Option<Value>,
1592    /// The node's parent rect (logical) — carried into drag payloads so
1593    /// handlers can turn absolute positions into fractions of the container
1594    /// (a splitter's ratio) without any geometry query API.
1595    pub parent_rect: Rect,
1596    /// Content-box origin of an editable text node; None for plain hits.
1597    pub edit_origin: Option<Vec2>,
1598    /// The selection scope this node is inside, when it is inside one:
1599    /// a press here starts a
1600    /// drag-select over the scope's text. A region that also carries a
1601    /// click payload is a control first — a press on a button inside a
1602    /// selectable card clicks it — so this is read only where nothing
1603    /// else claims the press.
1604    pub select_scope: Option<Key>,
1605    /// Key-sink tag when the node declared `on_key`: clicking it takes
1606    /// key focus, and key presses then arrive on it carrying this tag.
1607    pub key_sink: Option<Value>,
1608    /// The sink declared `key_up`: releases reach it too. Without it a
1609    /// release is dropped at routing, and the sink hears presses only.
1610    pub key_up: bool,
1611    /// The context menu a secondary press here opens: the node's own
1612    /// `on_context_menu`, or the nearest enclosing one — a container
1613    /// offering a menu for everything inside it is the common case, and
1614    /// a press on a child that declared none is unclaimed,
1615    /// so it reaches the enclosing menu the way an
1616    /// unclaimed key reaches the enclosing sink. Resolved at
1617    /// emission, where the tree is; the walk stops at the modal boundary
1618    /// and skips a disabled node's own. The press emits
1619    /// `{kind="contextmenu", x, y, tag}` on the *owner*, not on this node.
1620    /// None when nothing encloses this region offers one, and the press
1621    /// is swallowed here.
1622    pub context_menu: Option<MenuOwner>,
1623    /// The drop zone this region belongs to — its own `on_drop` or the
1624    /// nearest enclosing declaration's — resolved at emission. None where no
1625    /// zone encloses it: files dragged over
1626    /// such a region look past it to the topmost zone beneath.
1627    pub drop: Option<DropOwner>,
1628    /// A press on this node moves keyboard focus to it (an editor, a
1629    /// sink, a control, a `focusable` node — never a disabled one).
1630    pub focusable: bool,
1631    /// Window-chrome role: interactions become `WindowCommand`s, not events.
1632    pub window: Option<WindowRole>,
1633    /// Hover tag when the node declared `on_hover`: the pointer entering or
1634    /// leaving emits `{kind="hover", phase="enter"|"leave", tag}` on it.
1635    pub hover: Option<Value>,
1636    /// Hover group id (`NodeSpec::hover_group`): hovering or pressing any
1637    /// member lights up every member.
1638    pub group: Option<u64>,
1639    /// Sounds the node declared (`NodeSpec::click_sound` / `hover_sound`):
1640    /// a click / the pointer entering queues them as sound requests the
1641    /// core turns into audio commands.
1642    pub click_sound: Option<crate::resources::SoundId>,
1643    pub hover_sound: Option<crate::resources::SoundId>,
1644    /// Pointer shape declared by the node (`NodeSpec::cursor`). None = the
1645    /// I-beam over text, the arrow otherwise (`Interaction::implied_shape`).
1646    pub cursor: Option<CursorShape>,
1647    /// A slider's track when the node declared `on_change`: a press here
1648    /// proposes the value under the pointer and
1649    /// captures the pointer until release, each new value a `change`
1650    /// event. Boxed: nearly every region has none.
1651    pub slider: Option<Box<crate::slider::SliderTrack>>,
1652}
1653
1654/// An OS file drag over a zone: what `dropBg` reads and what
1655/// the next `DragFiles` compares against.
1656#[derive(Clone, Debug)]
1657struct DropHover {
1658    owner: DropOwner,
1659    /// Where the last `DragFiles` put the pointer: a repeat at the same
1660    /// point is not a `move`.
1661    last: Vec2,
1662    /// The `leave`, built at `enter` with the paths of that moment.
1663    leave: UiEvent,
1664}
1665
1666/// The points a frame's stroke and fill shapes index, built beside its
1667/// regions.
1668#[derive(Clone, Debug, Default)]
1669pub struct HitShapes {
1670    pub points: Vec<Vec2>,
1671}
1672
1673impl HitShapes {
1674    /// Adds a stroke's points and returns the shape over them.
1675    pub fn segments(&mut self, points: &[Vec2], width: f32) -> HitShape {
1676        let first = self.points.len() as u32;
1677        self.points.extend_from_slice(points);
1678        HitShape::Segments {
1679            first,
1680            len: points.len() as u32,
1681            width,
1682        }
1683    }
1684
1685    /// Adds a path's flattened contours and returns the shape over them.
1686    /// `stroke` is the width of the stroke painted over the fill, 0 for
1687    /// none; with one, `points` are the stroke's polylines
1688    /// (`path::flatten_stroke`), which the fill reads the same.
1689    pub fn path(&mut self, points: &[Vec2], rule: crate::path::FillRule, stroke: f32) -> HitShape {
1690        let first = self.points.len() as u32;
1691        self.points.extend_from_slice(points);
1692        HitShape::Path {
1693            first,
1694            len: points.len() as u32,
1695            rule,
1696            stroke,
1697        }
1698    }
1699
1700    /// Adds a fill's points and returns the shape over them.
1701    pub fn polygon(&mut self, points: &[Vec2]) -> HitShape {
1702        let first = self.points.len() as u32;
1703        self.points.extend_from_slice(points);
1704        HitShape::Polygon {
1705            first,
1706            len: points.len() as u32,
1707        }
1708    }
1709}
1710
1711/// Whether `p` (relative to the box's top-left) is inside a `w`×`h` box
1712/// with the given corner radii: in the box, and not in a corner's square
1713/// past its arc. Radii are clamped to the half extents as the shader
1714/// clamps them, so an oversized radius is the pill it draws as.
1715pub fn in_rounded_rect(p: Vec2, w: f32, h: f32, radii: [f32; 4]) -> bool {
1716    let cap = (w * 0.5).min(h * 0.5).max(0.0);
1717    // Corner centres clockwise from the top-left, each with its radius.
1718    let corners = [
1719        (radii[0].min(cap), radii[0].min(cap), radii[0].min(cap)),
1720        (w - radii[1].min(cap), radii[1].min(cap), radii[1].min(cap)),
1721        (
1722            w - radii[2].min(cap),
1723            h - radii[2].min(cap),
1724            radii[2].min(cap),
1725        ),
1726        (radii[3].min(cap), h - radii[3].min(cap), radii[3].min(cap)),
1727    ];
1728    for (i, &(cx, cy, r)) in corners.iter().enumerate() {
1729        if r <= 0.0 {
1730            continue;
1731        }
1732        // Past the centre toward the corner on both axes: in the square.
1733        let in_square = match i {
1734            0 => p.x < cx && p.y < cy,
1735            1 => p.x > cx && p.y < cy,
1736            2 => p.x > cx && p.y > cy,
1737            _ => p.x < cx && p.y > cy,
1738        };
1739        if in_square && (p.x - cx).powi(2) + (p.y - cy).powi(2) > r * r {
1740            return false;
1741        }
1742    }
1743    true
1744}
1745
1746/// Distance from `p` to the segment `a`–`b`.
1747pub fn segment_distance(p: Vec2, a: Vec2, b: Vec2) -> f32 {
1748    let (ex, ey) = (b.x - a.x, b.y - a.y);
1749    let (wx, wy) = (p.x - a.x, p.y - a.y);
1750    let ee = ex * ex + ey * ey;
1751    let t = if ee > 0.0 {
1752        ((wx * ex + wy * ey) / ee).clamp(0.0, 1.0)
1753    } else {
1754        0.0
1755    };
1756    let (dx, dy) = (wx - ex * t, wy - ey * t);
1757    (dx * dx + dy * dy).sqrt()
1758}
1759
1760/// Whether `p` is inside the outline through `pts` by the even-odd rule
1761/// (the crossing test). A point on an edge counts as inside on one side
1762/// and outside on the other, which is what every hit test of a shared
1763/// edge between two wedges wants: exactly one of them.
1764pub fn in_polygon(p: Vec2, pts: &[Vec2]) -> bool {
1765    let n = pts.len();
1766    if n < 3 {
1767        return false;
1768    }
1769    let mut inside = false;
1770    let mut j = n - 1;
1771    for i in 0..n {
1772        let (a, b) = (pts[i], pts[j]);
1773        if (a.y > p.y) != (b.y > p.y) {
1774            let x = a.x + (p.y - a.y) / (b.y - a.y) * (b.x - a.x);
1775            if p.x < x {
1776                inside = !inside;
1777            }
1778        }
1779        j = i;
1780    }
1781    inside
1782}
1783
1784/// A scroll container's on-screen area, for wheel routing — or an
1785/// `on_scroll` node's, which takes the wheel the same way and turns it
1786/// into an event instead of an offset.
1787#[derive(Clone, Copy, Debug)]
1788pub struct ScrollRegion {
1789    pub key: Key,
1790    /// The scroller's index in the frame's tree: what its bars are
1791    /// emitted from, at the end of its layer.
1792    pub(crate) node: u32,
1793    pub rect: Rect,
1794    pub clip: Rect,
1795    /// Outside the frame's modal scope: the bar still draws, the wheel
1796    /// and the thumb do nothing.
1797    pub inert: bool,
1798    /// The node declared `on_scroll`: the wheel over it is an event on
1799    /// it, no bars are drawn and no offset is kept. A region that is
1800    /// both — a scroller that also declared the row — is the handler's:
1801    /// the app asked to hear the wheel, and hearing it *and* having the
1802    /// content move under it would be two answers to one notch.
1803    pub handler: bool,
1804    /// The axes a gesture may take here: a container's `scroll_x` /
1805    /// `scroll_y`, a handler's `scroll_axes`. Carried from the frame that
1806    /// drew the region, with `contain` and `parent`, so the wheel never
1807    /// reads the tree by `node` — a tree a build under way may have
1808    /// cleared or refilled.
1809    pub(crate) takes_x: bool,
1810    pub(crate) takes_y: bool,
1811    /// The axes it scrolls as a container (`scroll_x` / `scroll_y`): a
1812    /// handler that is one too is answered on them by its room, as a
1813    /// container is.
1814    pub(crate) scrolls_x: bool,
1815    pub(crate) scrolls_y: bool,
1816    /// `overscroll: contain`: a gesture starting here stays here.
1817    pub(crate) contain: bool,
1818    /// A handler's `scroll_mods`, as `KeyMods::bits`: it takes a gesture
1819    /// begun with one of them held, ahead of every region that names
1820    /// none, and no other. Zero for a region that names none.
1821    pub(crate) mods: u32,
1822    /// The index in the frame's region list of the nearest scroll region
1823    /// around this one in the tree, [`crate::tree::NIL`] for none: where
1824    /// a gesture this one passes goes next, whatever else is painted under the pointer.
1825    pub(crate) parent: u32,
1826}
1827
1828#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1829pub enum ScrollAxis {
1830    X,
1831    Y,
1832}
1833
1834/// One scrollbar drawn this frame (logical coordinates), for thumb dragging
1835/// and track jumps. Rebuilt by `finish_frame` alongside the indicator quads.
1836#[derive(Clone, Copy, Debug)]
1837pub struct ScrollbarRegion {
1838    pub key: Key,
1839    pub axis: ScrollAxis,
1840    /// The thumb as drawn.
1841    pub thumb: Rect,
1842    /// The full track strip (the grabbable gutter).
1843    pub track: Rect,
1844    /// Thumb length along the axis.
1845    pub bar_len: f32,
1846    /// The container's max scroll offset on this axis.
1847    pub max: f32,
1848    /// Behind a modal: drawn, but not grabbable.
1849    pub inert: bool,
1850    /// The hit list's length when the bar was painted: every region below
1851    /// this index is under the bar, every one at or above it is in a layer
1852    /// over it.
1853    pub(crate) above: u32,
1854}
1855
1856/// What a press at a point lands on, in paint order: the topmost hit
1857/// region, unless a scrollbar painted over it is there too.
1858pub(crate) enum Target<'a> {
1859    Bar(ScrollbarRegion),
1860    Hit(&'a HitRegion),
1861}
1862
1863impl ScrollbarRegion {
1864    /// Offset for a cursor position, given where inside the thumb it grabbed.
1865    pub(crate) fn offset_for(&self, p: Vec2, grab: f32) -> f32 {
1866        let (pos, track_start, track_len) = match self.axis {
1867            ScrollAxis::X => (p.x, self.track.x, self.track.w),
1868            ScrollAxis::Y => (p.y, self.track.y, self.track.h),
1869        };
1870        let range = (track_len - self.bar_len).max(1.0);
1871        ((pos - track_start - grab) / range).clamp(0.0, 1.0) * self.max
1872    }
1873}
1874
1875/// An in-flight pointer-captured drag on an `on_drag` node.
1876#[derive(Clone, Debug)]
1877struct DragState {
1878    key: Key,
1879    origin: OriginId,
1880    tag: Value,
1881    parent_rect: Rect,
1882    /// Where the press landed. Every `dx`/`dy` the drag reports is the
1883    /// displacement from here — `start` is zero, a `move` is where the
1884    /// pointer is now, `end` is the whole distance — so a handler commits
1885    /// from any phase without summing anything, and the slop below drops
1886    /// nothing from the total.
1887    press: Vec2,
1888    /// Where the pointer was last seen: the `end` position of a drag
1889    /// released while the cursor was outside the window.
1890    last: Vec2,
1891    /// Whether motion left the click slop; suppresses the click on
1892    /// release so a node can carry both `on_click` and `on_drag`. Once
1893    /// set it stays set — a drag that wanders back is still a drag.
1894    moved: bool,
1895}
1896
1897/// How far from the press point a pointer may wander before the press
1898/// stops counting as a click and the drag starts reporting `move`s.
1899/// Measured from the press, not per event, so a slow pointer that never
1900/// covers 3 px between two events still gets there.
1901const DRAG_SLOP: f32 = 3.0;
1902
1903impl DragState {
1904    /// The displacement `p` is from the press point.
1905    fn displacement(&self, p: Vec2) -> Vec2 {
1906        Vec2::new(p.x - self.press.x, p.y - self.press.y)
1907    }
1908}
1909
1910/// A non-primary button held on the node that claimed it:
1911/// its motion and its release go to `owner` wherever the pointer is.
1912#[derive(Clone, Debug)]
1913struct ButtonCapture {
1914    button: MouseButton,
1915    owner: ButtonOwner,
1916    /// Where the pointer was last seen: a repeat at the same point is not
1917    /// a `move`, and a release with the cursor outside the window happens
1918    /// here.
1919    last: Vec2,
1920}
1921
1922#[derive(Default)]
1923pub struct Interaction {
1924    /// In paint order: later entries are on top.
1925    pub(crate) hits: Vec<HitRegion>,
1926    /// The points the stroke and fill shapes index, rebuilt with the
1927    /// hits; empty on a frame of plain boxes.
1928    shape_points: Vec<Vec2>,
1929    /// In paint order: later entries are on top (innermost last).
1930    pub(crate) scroll_regions: Vec<ScrollRegion>,
1931    /// This frame's scrollbars, topmost last (they draw over content).
1932    pub(crate) scrollbars: Vec<ScrollbarRegion>,
1933    /// Scrollbar thumb being dragged: which bar, and the grab point inside
1934    /// the thumb (axis-local). Offset math happens in `Core::handle_input`
1935    /// (it needs the `ScrollStore`).
1936    pub(crate) scrollbar_drag: Option<(Key, ScrollAxis, f32)>,
1937    /// Window intents produced by chrome nodes; drained by the driver via
1938    /// `Core::take_window_commands`.
1939    pub(crate) window_commands: Vec<WindowCommand>,
1940    /// The window this core draws, for the commands chrome nodes issue —
1941    /// a hit region has no window, so the core writes it here from
1942    /// `env.window.id` before routing each input.
1943    pub(crate) window: WindowId,
1944    /// Sounds nodes asked for (`click_sound` on click, `hover_sound` on
1945    /// enter); the core turns them into play commands (`take_sound_requests`).
1946    pub(crate) sound_requests: Vec<crate::resources::SoundId>,
1947    /// Pointer-captured drag on an `on_drag` node.
1948    drag: Option<DragState>,
1949    /// The non-primary buttons held on the node that claimed each with
1950    /// `on_button`, one capture per button, in press order.
1951    /// Empty — and unallocated — in an app that declares none.
1952    held_buttons: Vec<ButtonCapture>,
1953    /// Pointer-captured slide on a slider that declared `on_change`: the
1954    /// node, its track, and the last value proposed, so a move that lands
1955    /// on the same step proposes nothing.
1956    slide: Option<(Key, OriginId, Box<crate::slider::SliderTrack>, f64)>,
1957    /// The last primary press's driver-measured click count (1 for a
1958    /// single, 2 for a double, …): what the `clicks` a press or drag
1959    /// inside a key sink carries reads.
1960    press_clicks: u8,
1961    /// Last reported physical modifier state.
1962    modifiers: KeyMods,
1963    cursor: Option<Vec2>,
1964    hovered: Option<Key>,
1965    pressed: Option<Key>,
1966    /// Hover group of the hovered / pressed region, for group styling.
1967    hovered_group: Option<u64>,
1968    pressed_group: Option<u64>,
1969    /// The `on_hover` leave event for the hovered node, prepared on enter.
1970    hovered_leave: Option<UiEvent>,
1971    /// The zone files dragged in from the OS are over, with the `leave`
1972    /// prepared at `enter` — the region may be gone from the next
1973    /// frame's hits.
1974    drop: Option<DropHover>,
1975    /// Hover enter/leave events raised outside `handle` — a new frame's hit
1976    /// regions changing what sits under a still cursor. Drained by the next
1977    /// `handle` or by `take_pending`.
1978    pending: Vec<UiEvent>,
1979}
1980
1981impl Interaction {
1982    pub fn set_hits(&mut self, hits: Vec<HitRegion>) {
1983        self.set_hits_shaped(hits, HitShapes::default());
1984    }
1985
1986    /// `set_hits` with the points the regions' shapes index.
1987    pub fn set_hits_shaped(&mut self, hits: Vec<HitRegion>, shapes: HitShapes) {
1988        self.hits = hits;
1989        self.shape_points = shapes.points;
1990        let mut out = std::mem::take(&mut self.pending);
1991        // The pointer is where it was: whatever changed under it is the
1992        // content (backlog DX20).
1993        self.refresh_hover(&mut out, "content");
1994        self.pending = out;
1995    }
1996
1997    /// Events produced outside `handle` (see `pending`); drivers take them
1998    /// after finishing a frame so a hover change under a still cursor is
1999    /// not delayed until the next input.
2000    pub fn take_pending(&mut self) -> Vec<UiEvent> {
2001        std::mem::take(&mut self.pending)
2002    }
2003
2004    /// Drains the sounds nodes asked for since the last drain.
2005    pub(crate) fn take_sound_requests(&mut self) -> Vec<crate::resources::SoundId> {
2006        std::mem::take(&mut self.sound_requests)
2007    }
2008
2009    /// Hands back the previous frame's hit buffer (cleared) so emission can
2010    /// refill it without reallocating.
2011    pub fn take_hit_buffer(&mut self) -> Vec<HitRegion> {
2012        let mut hits = std::mem::take(&mut self.hits);
2013        hits.clear();
2014        hits
2015    }
2016
2017    /// The previous frame's point list (cleared), on the same terms.
2018    pub fn take_shape_buffer(&mut self) -> HitShapes {
2019        let mut shapes = HitShapes {
2020            points: std::mem::take(&mut self.shape_points),
2021        };
2022        shapes.points.clear();
2023        shapes
2024    }
2025
2026    /// Whether `p` is in region `h`: inside its rect and its clip, and
2027    /// inside its shape when it has one. The rect test is what every
2028    /// region pays; the shape is paid by the few under the pointer.
2029    #[inline]
2030    fn contains(&self, h: &HitRegion, p: Vec2) -> bool {
2031        if !(h.rect.contains(p) && h.clip.contains(p)) {
2032            return false;
2033        }
2034        if h.shape == HitShape::Rect {
2035            return true;
2036        }
2037        let local = Vec2::new(p.x - h.rect.x, p.y - h.rect.y);
2038        match h.shape {
2039            HitShape::Rect => true,
2040            HitShape::Rounded(radii) => in_rounded_rect(local, h.rect.w, h.rect.h, radii),
2041            // A shape whose points are not here — a region installed
2042            // through `set_hits` without its shapes, or one from another
2043            // frame — misses rather than panics in the input path.
2044            HitShape::Segments { first, len, width } => {
2045                let Some(pts) = self
2046                    .shape_points
2047                    .get(first as usize..(first + len) as usize)
2048                else {
2049                    return false;
2050                };
2051                let half = (width * 0.5).max(MIN_STROKE_GRAB * 0.5);
2052                pts.windows(2)
2053                    .any(|w| segment_distance(local, w[0], w[1]) <= half)
2054            }
2055            HitShape::Polygon { first, len } => {
2056                let Some(pts) = self
2057                    .shape_points
2058                    .get(first as usize..(first + len) as usize)
2059                else {
2060                    return false;
2061                };
2062                in_polygon(local, pts)
2063            }
2064            HitShape::Path {
2065                first,
2066                len,
2067                rule,
2068                stroke,
2069            } => {
2070                let Some(pts) = self
2071                    .shape_points
2072                    .get(first as usize..(first + len) as usize)
2073                else {
2074                    return false;
2075                };
2076                // The fill, or the half of the stroke that lies outside
2077                // it: a break between contours is a NaN, whose distance
2078                // is one and never within the width.
2079                crate::path::in_path(local, pts, rule)
2080                    || (stroke > 0.0
2081                        && pts
2082                            .windows(2)
2083                            .any(|w| segment_distance(local, w[0], w[1]) <= stroke * 0.5))
2084            }
2085        }
2086    }
2087
2088    pub fn cursor(&self) -> Option<Vec2> {
2089        self.cursor
2090    }
2091
2092    /// Physical modifier state as of the last `InputEvent::Modifiers`.
2093    pub fn modifiers(&self) -> KeyMods {
2094        self.modifiers
2095    }
2096
2097    /// This frame's hit regions in paint order (topmost last) — for hosts
2098    /// that mirror chrome regions into OS-level hit testing (e.g. answering
2099    /// Windows' WM_NCHITTEST so snap layouts and native caption behavior
2100    /// work over custom-drawn controls).
2101    pub fn hits(&self) -> &[HitRegion] {
2102        &self.hits
2103    }
2104
2105    pub(crate) fn hit_at(&self, p: Vec2) -> Option<&HitRegion> {
2106        self.hits.iter().rev().find(|h| self.contains(h, p))
2107    }
2108
2109    /// Every scroll region under the cursor — containers and `on_scroll`
2110    /// handlers — topmost by paint order first: what a notch walks when
2111    /// the innermost scroller moves on one axis only.
2112    pub(crate) fn scroll_regions_at(&self) -> impl Iterator<Item = &ScrollRegion> {
2113        let p = self.cursor;
2114        self.scroll_regions.iter().rev().filter(move |r| {
2115            p.is_some_and(|p| !r.inert && r.rect.contains(p) && r.clip.contains(p))
2116        })
2117    }
2118
2119    /// The content origin the editor `key` was drawn at this frame — what
2120    /// a caret drag places against. Read off the frame rather than kept
2121    /// from the press: a scroller nudged under a held drag moves the
2122    /// origin, and a caret placed against the press's origin would land
2123    /// the nudge off.
2124    pub(crate) fn edit_origin_of(&self, key: Key) -> Option<Vec2> {
2125        self.hits
2126            .iter()
2127            .rev()
2128            .find(|h| h.key == key && h.edit_origin.is_some())
2129            .and_then(|h| h.edit_origin)
2130    }
2131
2132    /// Re-resolves the hovered region under the cursor, emitting `on_hover`
2133    /// leave/enter events when the hovered node changes. `by` is what
2134    /// moved: `"pointer"` for the cursor, `"content"` for a frame that put
2135    /// something else under a still one — a list scrolled by the wheel or
2136    /// the keyboard, a row that grew.
2137    fn refresh_hover(&mut self, out: &mut Vec<UiEvent>, by: &'static str) {
2138        let before = self.hovered;
2139        // Through `target_at`, like the press and the cursor shape (ADR
2140        // 0023, decision 4): over a bar painted above the node, nothing
2141        // is hovered — the node beneath used to light its `hover_bg` and
2142        // fire `enter` while the press would have grabbed the thumb
2143        // (backlog AR31).
2144        let idx = self.cursor.and_then(|p| match self.target_at(p)? {
2145            Target::Bar(_) => None,
2146            Target::Hit(h) => self.hits.iter().rposition(|x| std::ptr::eq(x, h)),
2147        });
2148        let (hovered, group) = match idx {
2149            Some(i) => (Some(self.hits[i].key), self.hits[i].group),
2150            None => (None, None),
2151        };
2152        self.hovered = hovered;
2153        self.hovered_group = group;
2154        if before == hovered {
2155            return;
2156        }
2157        // The old region may be gone from a new frame's hits, so the leave
2158        // event was prepared when the node was entered.
2159        out.extend(self.hovered_leave.take().map(|ev| Self::moved_by(ev, by)));
2160        if let Some(i) = idx {
2161            out.extend(Self::hover_event(&self.hits[i], "enter").map(|ev| Self::moved_by(ev, by)));
2162            self.hovered_leave = Self::hover_event(&self.hits[i], "leave");
2163            if let Some(sound) = self.hits[i].hover_sound {
2164                self.sound_requests.push(sound);
2165            }
2166        }
2167    }
2168
2169    /// A hover event's `by`, set as it goes out: a `leave` is built when
2170    /// its node is entered, before anyone knows what will move.
2171    fn moved_by(mut ev: UiEvent, by: &'static str) -> UiEvent {
2172        if let Value::Map(entries) = &mut ev.payload {
2173            // After `phase`, before the tag: the order the payload reads in.
2174            let at = entries
2175                .iter()
2176                .position(|(k, _)| k == "tag")
2177                .unwrap_or(entries.len());
2178            entries.insert(at, ("by".to_string(), Value::str(by)));
2179        }
2180        ev
2181    }
2182
2183    fn hover_event(region: &HitRegion, phase: &str) -> Option<UiEvent> {
2184        let tag = region.hover.as_ref()?;
2185        let payload = Value::map([("kind", Value::str("hover")), ("phase", Value::str(phase))]);
2186        Some(UiEvent::on(region.origin, region.key, payload).tagged(Some(tag)))
2187    }
2188
2189    fn context_menu_event(region: &HitRegion, p: Vec2) -> Option<UiEvent> {
2190        let owner = region.context_menu.as_ref()?;
2191        let payload = Value::map([
2192            ("kind", Value::str("contextmenu")),
2193            ("x", Value::Float(p.x as f64)),
2194            ("y", Value::Float(p.y as f64)),
2195        ]);
2196        Some(UiEvent::on(owner.origin, owner.key, payload).tagged(Some(&owner.tag)))
2197    }
2198
2199    /// What is under `p`, by the paint order and nothing else: the topmost
2200    /// hit region there, or the topmost scrollbar there if it was painted
2201    /// over that region — a bar wins the content of its own scroller and
2202    /// loses to a float over it. The press and the
2203    /// cursor shape both ask this, so they cannot disagree. A bar behind a
2204    /// modal is drawn and not a target.
2205    pub(crate) fn target_at(&self, p: Vec2) -> Option<Target<'_>> {
2206        let hit = self.hits.iter().rposition(|h| self.contains(h, p));
2207        let bar = self
2208            .scrollbars
2209            .iter()
2210            .rev()
2211            .find(|b| !b.inert && b.track.contains(p));
2212        match (bar, hit) {
2213            (Some(b), Some(h)) if (h as u32) < b.above => Some(Target::Bar(*b)),
2214            (Some(b), None) => Some(Target::Bar(*b)),
2215            (_, Some(h)) => Some(Target::Hit(&self.hits[h])),
2216            (None, None) => None,
2217        }
2218    }
2219
2220    /// Whether this bar is being thumb-dragged (for active styling).
2221    pub fn is_scrollbar_dragging(&self, key: Key, axis: ScrollAxis) -> bool {
2222        matches!(self.scrollbar_drag, Some((k, a, _)) if k == key && a == axis)
2223    }
2224
2225    fn drag_event(state: &DragState, phase: &str, p: Vec2, d: Vec2) -> UiEvent {
2226        let pr = state.parent_rect;
2227        let payload = Value::map([
2228            ("kind", Value::str("drag")),
2229            ("phase", Value::str(phase)),
2230            ("x", Value::Float(p.x as f64)),
2231            ("y", Value::Float(p.y as f64)),
2232            ("dx", Value::Float(d.x as f64)),
2233            ("dy", Value::Float(d.y as f64)),
2234            (
2235                "parent",
2236                Value::map([
2237                    ("x", Value::Float(pr.x as f64)),
2238                    ("y", Value::Float(pr.y as f64)),
2239                    ("w", Value::Float(pr.w as f64)),
2240                    ("h", Value::Float(pr.h as f64)),
2241                ]),
2242            ),
2243        ]);
2244        UiEvent::on(state.origin, state.key, payload).tagged(Some(&state.tag))
2245    }
2246
2247    /// `{kind="button", phase, button, x, y, clicks?, tag}` on the owner;
2248    /// `clicks` on the press only.
2249    fn button_event(
2250        owner: &ButtonOwner,
2251        button: MouseButton,
2252        phase: &str,
2253        p: Vec2,
2254        clicks: Option<u8>,
2255    ) -> UiEvent {
2256        let mut fields = vec![
2257            ("kind", Value::str("button")),
2258            ("phase", Value::str(phase)),
2259            ("button", button.to_value()),
2260            ("x", Value::Float(p.x as f64)),
2261            ("y", Value::Float(p.y as f64)),
2262        ];
2263        if let Some(clicks) = clicks {
2264            fields.push(("clicks", Value::Int(clicks as i64)));
2265        }
2266        UiEvent::on(owner.origin, owner.key, Value::map(fields)).tagged(Some(&owner.tag))
2267    }
2268
2269    /// A non-primary press the core found an `on_button` owner for:
2270    /// the owner hears `press`, and the button is captured
2271    /// by it — every move while it is held and its release go to the same
2272    /// node wherever the pointer is. A second press of a button already
2273    /// held (its release lost to another window) starts over: the old
2274    /// owner hears its capture end in a `release` first, since a capture
2275    /// never ends without one. Nothing else happens: no pressed state, no
2276    /// focus, no context menu. Returns how many pointer-made events it
2277    /// pushed, as `handle` does.
2278    pub(crate) fn press_button(
2279        &mut self,
2280        button: MouseButton,
2281        clicks: u8,
2282        owner: ButtonOwner,
2283        out: &mut Vec<UiEvent>,
2284    ) -> usize {
2285        out.append(&mut self.pending);
2286        let Some(p) = self.cursor else {
2287            return 0;
2288        };
2289        let mut n = 0;
2290        if let Some(i) = self.held_buttons.iter().position(|h| h.button == button) {
2291            let held = self.held_buttons.remove(i);
2292            out.push(Self::button_event(&held.owner, button, "release", p, None));
2293            n += 1;
2294        }
2295        out.push(Self::button_event(&owner, button, "press", p, Some(clicks)));
2296        self.held_buttons.push(ButtonCapture {
2297            button,
2298            owner,
2299            last: p,
2300        });
2301        n + 1
2302    }
2303
2304    /// Lets go of every held button, each owner hearing its `release`
2305    /// where the pointer was last seen: the window lost the
2306    /// keyboard, and the real releases will happen where this window
2307    /// never hears them — as a held key gets its synthetic up. Returns
2308    /// how many events it pushed, for the core's `attach_pointer`.
2309    pub(crate) fn release_buttons(&mut self, out: &mut Vec<UiEvent>) -> usize {
2310        let n = self.held_buttons.len();
2311        for held in std::mem::take(&mut self.held_buttons) {
2312            let p = self.cursor.unwrap_or(held.last);
2313            out.push(Self::button_event(
2314                &held.owner,
2315                held.button,
2316                "release",
2317                p,
2318                None,
2319            ));
2320        }
2321        n
2322    }
2323
2324    /// Lets go of the primary button's hold without a click: an `on_drag` node
2325    /// hears its drag `end` and a slider its
2326    /// slide's `end` where the pointer was last seen, and the press is
2327    /// forgotten. The window lost the keyboard, and the release will
2328    /// happen where it never hears it — a click nobody finished must not
2329    /// fire. Returns how many events it pushed, for `attach_pointer`.
2330    pub(crate) fn release_primary(&mut self, out: &mut Vec<UiEvent>) -> usize {
2331        let mut n = 0;
2332        if let Some(drag) = self.drag.take() {
2333            let p = self.cursor.unwrap_or(drag.last);
2334            out.push(Self::drag_event(&drag, "end", p, drag.displacement(p)));
2335            n += 1;
2336        }
2337        if let Some((key, origin, track, last)) = self.slide.take() {
2338            let v = self.cursor.map_or(last, |p| track.value_at(p));
2339            out.push(crate::slider::change_event(
2340                origin, key, v, "end", &track.tag,
2341            ));
2342            n += 1;
2343        }
2344        self.pressed = None;
2345        self.pressed_group = None;
2346        n
2347    }
2348
2349    /// Lets go of every held button whose owner `alive` says is gone from
2350    /// the frame: nothing is left to hear its release.
2351    pub(crate) fn drop_gone_buttons(&mut self, alive: impl Fn(Key) -> bool) {
2352        if !self.held_buttons.is_empty() {
2353            self.held_buttons.retain(|h| alive(h.owner.key));
2354        }
2355    }
2356
2357    /// The node holding `button`'s capture, if a claimed press of it is
2358    /// held.
2359    pub fn button_owner(&self, button: MouseButton) -> Option<Key> {
2360        self.held_buttons
2361            .iter()
2362            .find(|h| h.button == button)
2363            .map(|h| h.owner.key)
2364    }
2365
2366    /// Returns how many of the events at the end of `out` a press made —
2367    /// a drag in any phase, a click on the release — as against the
2368    /// hover, context-menu and modifier events it also raises. That is
2369    /// the mark `Core::attach_pointer` reads to give a click or drag its
2370    /// `cell` and `line` / `byte` / `clicks`: said here, where the event
2371    /// is built, rather than guessed afterwards from its payload's
2372    /// `kind`. Every arm pushes its pointer-made events last.
2373    pub fn handle(&mut self, ev: InputEvent, out: &mut Vec<UiEvent>) -> usize {
2374        out.append(&mut self.pending);
2375        let mut pointer_made = 0;
2376        match ev {
2377            InputEvent::CursorMoved(p) => {
2378                self.cursor = Some(p);
2379                self.refresh_hover(out, "pointer");
2380                if let Some((key, origin, track, last)) = &mut self.slide {
2381                    let v = track.value_at(p);
2382                    if v != *last {
2383                        *last = v;
2384                        out.push(crate::slider::change_event(
2385                            *origin, *key, v, "move", &track.tag,
2386                        ));
2387                        pointer_made += 1;
2388                    }
2389                }
2390                if let Some(drag) = &mut self.drag
2391                    && p != drag.last
2392                {
2393                    drag.last = p;
2394                    let d = drag.displacement(p);
2395                    if d.x.abs() + d.y.abs() > DRAG_SLOP {
2396                        drag.moved = true;
2397                    }
2398                    if drag.moved {
2399                        out.push(Self::drag_event(drag, "move", p, d));
2400                        pointer_made += 1;
2401                    }
2402                }
2403                // Every held button's owner hears the motion, with no
2404                // slop: a terminal reports a drag of one cell (F105).
2405                for held in &mut self.held_buttons {
2406                    if p != held.last {
2407                        held.last = p;
2408                        out.push(Self::button_event(&held.owner, held.button, "move", p, None));
2409                        pointer_made += 1;
2410                    }
2411                }
2412            }
2413            InputEvent::CursorLeft => {
2414                self.cursor = None;
2415                self.refresh_hover(out, "pointer");
2416            }
2417            InputEvent::MouseDown { button, .. } if button != MouseButton::Primary => {
2418                // Nothing but the primary button presses: no pressed
2419                // state, so a release cannot become a click, and a drag
2420                // already in flight keeps its capture. A secondary press
2421                // asks whatever is under the pointer for a context menu.
2422                // A press an `on_button` node claimed never gets here: the
2423                // core resolves it and calls `press_button` instead.
2424                if button == MouseButton::Secondary
2425                    && let Some(p) = self.cursor
2426                    && let Some(ev) = self.hit_at(p).and_then(|h| Self::context_menu_event(h, p))
2427                {
2428                    out.push(ev);
2429                }
2430            }
2431            InputEvent::MouseDown { clicks, .. } => {
2432                self.pressed = self.hovered;
2433                self.pressed_group = self.hovered_group;
2434                self.press_clicks = clicks;
2435                if let Some(h) = self.cursor.and_then(|p| self.hit_at(p)) {
2436                    if h.window == Some(WindowRole::Drag) {
2437                        // The OS drag steals subsequent mouse events, so don't
2438                        // leave a press pending.
2439                        self.pressed = None;
2440                        self.window_commands
2441                            .push(WindowCommand::StartDrag(self.window));
2442                    } else if let Some(track) = &h.slider {
2443                        let p = self.cursor.unwrap();
2444                        let v = track.value_at(p);
2445                        out.push(crate::slider::change_event(
2446                            h.origin, h.key, v, "move", &track.tag,
2447                        ));
2448                        pointer_made += 1;
2449                        self.slide = Some((h.key, h.origin, track.clone(), v));
2450                    } else if let Some(tag) = &h.drag {
2451                        let p = self.cursor.unwrap();
2452                        let state = DragState {
2453                            key: h.key,
2454                            origin: h.origin,
2455                            tag: tag.clone(),
2456                            parent_rect: h.parent_rect,
2457                            press: p,
2458                            last: p,
2459                            moved: false,
2460                        };
2461                        out.push(Self::drag_event(&state, "start", p, Vec2::ZERO));
2462                        pointer_made += 1;
2463                        self.drag = Some(state);
2464                    }
2465                }
2466            }
2467            InputEvent::Modifiers(m) => {
2468                if m != self.modifiers {
2469                    self.modifiers = m;
2470                    out.push(UiEvent {
2471                        origin: OriginId::HOST,
2472                        window: WindowId::MAIN,
2473                        key: Key::ROOT,
2474                        payload: m.to_value(),
2475                        slot: None,
2476                    });
2477                }
2478            }
2479            // Routed by the core (they need the retained stores).
2480            InputEvent::Scroll(_)
2481            | InputEvent::ScrollGesture { .. }
2482            | InputEvent::Text(_)
2483            | InputEvent::Commit(_)
2484            | InputEvent::Paste { .. }
2485            | InputEvent::Preedit(..)
2486            | InputEvent::Key(..)
2487            | InputEvent::KeyDown(_)
2488            | InputEvent::KeyUp(_)
2489            | InputEvent::Access(_)
2490            // A force click needs the text and selection stores, and the
2491            // node it lands on it finds by hit test the way a secondary
2492            // press does.
2493            | InputEvent::ForceClick(_) => {}
2494            InputEvent::DragFiles { paths, at } => self.drag_files(&paths, at, out),
2495            InputEvent::DropFiles { paths, at } => self.drop_files(&paths, at, out),
2496            InputEvent::DragCancel => self.drag_cancel(out),
2497            // The core's, answered before the pointer is asked.
2498            InputEvent::Files(_) | InputEvent::Open(_) => {}
2499            // A non-primary release resolves no click; it ends the capture
2500            // its press began, if an `on_button` node claimed that press.
2501            InputEvent::MouseUp { button } if button != MouseButton::Primary => {
2502                if let Some(i) = self.held_buttons.iter().position(|h| h.button == button) {
2503                    let held = self.held_buttons.remove(i);
2504                    let p = self.cursor.unwrap_or(held.last);
2505                    out.push(Self::button_event(&held.owner, button, "release", p, None));
2506                    pointer_made += 1;
2507                }
2508            }
2509            InputEvent::MouseUp { .. } => {
2510                let dragged = self.drag.take().inspect(|drag| {
2511                    let p = self.cursor.unwrap_or(drag.last);
2512                    out.push(Self::drag_event(drag, "end", p, drag.displacement(p)));
2513                    pointer_made += 1;
2514                });
2515                // A slide ends where the pointer let go: the value to
2516                // commit, proposed again whether or not it moved.
2517                let slid = self.slide.take().inspect(|(key, origin, track, last)| {
2518                    let v = self.cursor.map_or(*last, |p| track.value_at(p));
2519                    out.push(crate::slider::change_event(
2520                        *origin, *key, v, "end", &track.tag,
2521                    ));
2522                    pointer_made += 1;
2523                });
2524                // A press that actually dragged is not a click, and a
2525                // press on a slider's track is the slide, never a click.
2526                let click_ok = !dragged.is_some_and(|d| d.moved) && slid.is_none();
2527                if click_ok
2528                    && let (Some(pressed), Some(hovered)) = (self.pressed, self.hovered)
2529                    && pressed == hovered
2530                    && let Some(region) = self.hits.iter().rev().find(|h| h.key == pressed)
2531                {
2532                    if let Some(sound) = region.click_sound {
2533                        self.sound_requests.push(sound);
2534                    }
2535                    match (region.window, &region.payload) {
2536                        (Some(WindowRole::Button(b)), _) => {
2537                            self.window_commands.push(b.command(self.window))
2538                        }
2539                        (Some(WindowRole::Drag), _) | (None, None) => {}
2540                        (None, Some(payload)) => {
2541                            out.push(UiEvent {
2542                                origin: region.origin,
2543                                window: WindowId::MAIN,
2544                                key: region.key,
2545                                payload: payload.clone(),
2546                                slot: None,
2547                            });
2548                            pointer_made += 1;
2549                        }
2550                    }
2551                }
2552                self.pressed = None;
2553                self.pressed_group = None;
2554            }
2555        }
2556        pointer_made
2557    }
2558
2559    pub fn is_hovered(&self, key: Key) -> bool {
2560        self.hovered == Some(key)
2561    }
2562
2563    /// Whether files dragged in from the OS are over `key`:
2564    /// what `drop_bg` reads when the node opens.
2565    pub fn is_drop_target(&self, key: Key) -> bool {
2566        self.drop.as_ref().is_some_and(|d| d.owner.key == key)
2567    }
2568
2569    /// The zone the dragged files are over, if any — what a driver
2570    /// answers the OS with (a copy cursor over a zone, not-allowed
2571    /// elsewhere) and what a test reads to say a zone was found.
2572    pub fn drop_target(&self) -> Option<Key> {
2573        self.drop.as_ref().map(|d| d.owner.key)
2574    }
2575
2576    /// The topmost zone under `p`: the topmost
2577    /// region there whose resolved `drop` is some. A region resolving to
2578    /// no zone — an overlay the app showed on `enter` — is looked past.
2579    fn zone_at(&self, p: Vec2) -> Option<&DropOwner> {
2580        self.hits
2581            .iter()
2582            .rev()
2583            .find(|h| h.drop.is_some() && self.contains(h, p))
2584            .and_then(|h| h.drop.as_ref())
2585    }
2586
2587    fn drop_event(owner: &DropOwner, phase: &str, paths: &[String], at: Option<Vec2>) -> UiEvent {
2588        let mut fields = vec![
2589            ("kind", Value::str("drop")),
2590            ("phase", Value::str(phase)),
2591            (
2592                "paths",
2593                Value::list(
2594                    paths
2595                        .iter()
2596                        .map(|p| Value::str(p.as_str()))
2597                        .collect::<Vec<_>>(),
2598                ),
2599            ),
2600        ];
2601        if let Some(p) = at {
2602            fields.push(("x", Value::Float(p.x as f64)));
2603            fields.push(("y", Value::Float(p.y as f64)));
2604        }
2605        UiEvent::on(owner.origin, owner.key, Value::map(fields)).tagged(Some(&owner.tag))
2606    }
2607
2608    fn drag_files(&mut self, paths: &[String], at: Vec2, out: &mut Vec<UiEvent>) {
2609        let zone = self.zone_at(at).cloned();
2610        if let (Some(cur), Some(z)) = (&mut self.drop, &zone)
2611            && cur.owner.key == z.key
2612            && cur.owner.origin == z.origin
2613        {
2614            if cur.last != at {
2615                cur.last = at;
2616                out.push(Self::drop_event(z, "move", paths, Some(at)));
2617            }
2618            return;
2619        }
2620        out.extend(self.drop.take().map(|d| d.leave));
2621        if let Some(owner) = zone {
2622            out.push(Self::drop_event(&owner, "enter", paths, Some(at)));
2623            let leave = Self::drop_event(&owner, "leave", paths, None);
2624            self.drop = Some(DropHover {
2625                owner,
2626                last: at,
2627                leave,
2628            });
2629        }
2630    }
2631
2632    fn drop_files(&mut self, paths: &[String], at: Vec2, out: &mut Vec<UiEvent>) {
2633        let zone = self.zone_at(at).cloned();
2634        // The lit zone is not the one under the point (a headless drive
2635        // that never sent `DragFiles`, a frame that moved the zone): it
2636        // hears its leave first. The zone that takes the drop hears no
2637        // leave — the drop ends the hover (decision 1).
2638        if let Some(cur) = self.drop.take()
2639            && !zone
2640                .as_ref()
2641                .is_some_and(|z| z.key == cur.owner.key && z.origin == cur.owner.origin)
2642        {
2643            out.push(cur.leave);
2644        }
2645        if let Some(owner) = zone {
2646            out.push(Self::drop_event(&owner, "drop", paths, Some(at)));
2647        }
2648    }
2649
2650    fn drag_cancel(&mut self, out: &mut Vec<UiEvent>) {
2651        out.extend(self.drop.take().map(|d| d.leave));
2652    }
2653
2654    pub fn is_pressed(&self, key: Key) -> bool {
2655        self.pressed == Some(key) && (self.hovered == Some(key) || self.drag_captured(key))
2656    }
2657
2658    /// Whether a pointer-captured drag is running on `key`. The press is
2659    /// stuck to that node until release, so it stays pressed even when the
2660    /// cursor wanders off it (hover itself keeps following the cursor, so
2661    /// drop targets under the drag still light up).
2662    fn drag_captured(&self, key: Key) -> bool {
2663        self.drag.as_ref().is_some_and(|d| d.key == key)
2664    }
2665
2666    /// The hovered node, if any (its key from the last finished frame).
2667    pub fn hovered(&self) -> Option<Key> {
2668        self.hovered
2669    }
2670
2671    /// The node a press is held on, if any.
2672    /// The click count the last primary press carried; see
2673    /// `press_clicks`. Zero after a click nothing pressed for — Enter,
2674    /// Space, an assistive-technology `click` — so a payload attached
2675    /// from the pointer's position does not describe a press that never
2676    /// happened.
2677    pub(crate) fn press_clicks(&self) -> u8 {
2678        self.press_clicks
2679    }
2680
2681    /// A click is being made without a press (`Core::click_node`): the
2682    /// count the last press carried no longer describes it.
2683    pub(crate) fn note_synthetic_click(&mut self) {
2684        self.press_clicks = 0;
2685    }
2686
2687    pub fn pressed_key(&self) -> Option<Key> {
2688        self.pressed
2689    }
2690
2691    /// The pointer shape for where the pointer is now (see
2692    /// [`crate::cursor`]): what the topmost region under it — the same
2693    /// region a click would go to — declared with `cursor`, the I-beam
2694    /// over text, and the arrow otherwise. A clickable or draggable node
2695    /// that declared nothing is the arrow: a hand or a grab is the view's
2696    /// to say.
2697    pub fn cursor_shape(&self) -> CursorShape {
2698        // A captured drag owns the pointer: the shape stays the dragged
2699        // node's however far the cursor wanders off it.
2700        if let Some(drag) = &self.drag {
2701            return self
2702                .hits
2703                .iter()
2704                .rev()
2705                .find(|h| h.key == drag.key)
2706                .and_then(|h| h.cursor)
2707                .unwrap_or(CursorShape::Default);
2708        }
2709        // A bar that would take the press takes the shape too — an
2710        // overlay bar across an editor is not an I-beam — and a float
2711        // over the bar keeps its own.
2712        if self.scrollbar_drag.is_some() {
2713            return CursorShape::Default;
2714        }
2715        let Some(p) = self.cursor else {
2716            return CursorShape::Default;
2717        };
2718        match self.target_at(p) {
2719            Some(Target::Hit(region)) => {
2720                region.cursor.unwrap_or_else(|| Self::implied_shape(region))
2721            }
2722            Some(Target::Bar(_)) | None => CursorShape::Default,
2723        }
2724    }
2725
2726    /// The shape a region takes when it declares none: the I-beam over
2727    /// text that can be edited or selected — the one shape every desktop
2728    /// derives, because the words themselves are what says they can be
2729    /// taken — and the arrow over everything else. Nothing here reads
2730    /// `payload`, `drag` or `focusable`: a hand over a button and a grab
2731    /// over a handle are declared, and the stock button declares its own.
2732    fn implied_shape(region: &HitRegion) -> CursorShape {
2733        match region {
2734            // Window chrome is the platform's: every desktop points at a
2735            // titlebar and its buttons with the plain arrow.
2736            _ if region.window.is_some() => CursorShape::Default,
2737            _ if region.edit_origin.is_some() => CursorShape::Text,
2738            _ if region.select_scope.is_some() => CursorShape::Text,
2739            _ => CursorShape::Default,
2740        }
2741    }
2742
2743    /// Whether any member of hover group `group` is hovered.
2744    pub fn is_group_hovered(&self, group: u64) -> bool {
2745        self.hovered_group == Some(group)
2746    }
2747
2748    /// Whether the press started on a member of `group` and the pointer is
2749    /// still over one (the group analogue of `is_pressed`).
2750    pub fn is_group_pressed(&self, group: u64) -> bool {
2751        self.pressed_group == Some(group)
2752            && (self.hovered_group == Some(group) || self.drag.is_some())
2753    }
2754}
2755
2756#[cfg(test)]
2757mod tests {
2758    use super::*;
2759
2760    fn region(key: Key, origin: u16, x: f32, y: f32, w: f32, h: f32, tag: &str) -> HitRegion {
2761        HitRegion {
2762            key,
2763            origin: OriginId(origin),
2764            rect: Rect::new(x, y, w, h),
2765            clip: Rect::new(-1e9, -1e9, 2e9, 2e9),
2766            shape: HitShape::Rect,
2767            payload: Some(Value::str(tag)),
2768            drag: None,
2769            parent_rect: Rect::new(0.0, 0.0, 0.0, 0.0),
2770            edit_origin: None,
2771            select_scope: None,
2772            key_sink: None,
2773            key_up: false,
2774            context_menu: None,
2775            drop: None,
2776            focusable: true,
2777            window: None,
2778            hover: None,
2779            group: None,
2780            click_sound: None,
2781            hover_sound: None,
2782            cursor: None,
2783            slider: None,
2784        }
2785    }
2786
2787    fn drive(interaction: &mut Interaction, events: &[InputEvent]) -> Vec<UiEvent> {
2788        let mut out = Vec::new();
2789        for ev in events {
2790            interaction.handle(ev.clone(), &mut out);
2791        }
2792        out
2793    }
2794
2795    #[test]
2796    fn click_inside_produces_event() {
2797        let mut it = Interaction::default();
2798        let k = Key::ROOT.str("btn");
2799        it.set_hits(vec![region(k, 0, 10.0, 10.0, 100.0, 30.0, "go")]);
2800        let evs = drive(
2801            &mut it,
2802            &[
2803                InputEvent::CursorMoved(Vec2::new(50.0, 20.0)),
2804                InputEvent::mouse_down(1),
2805                InputEvent::mouse_up(),
2806            ],
2807        );
2808        assert_eq!(evs.len(), 1);
2809        assert_eq!(evs[0].key, k);
2810        assert_eq!(evs[0].payload.as_str(), Some("go"));
2811    }
2812
2813    #[test]
2814    fn press_then_drag_away_does_not_click() {
2815        let mut it = Interaction::default();
2816        let k = Key::ROOT.str("btn");
2817        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "go")]);
2818        let evs = drive(
2819            &mut it,
2820            &[
2821                InputEvent::CursorMoved(Vec2::new(10.0, 10.0)),
2822                InputEvent::mouse_down(1),
2823                InputEvent::CursorMoved(Vec2::new(500.0, 500.0)),
2824                InputEvent::mouse_up(),
2825            ],
2826        );
2827        assert!(evs.is_empty());
2828    }
2829
2830    #[test]
2831    fn topmost_region_wins_on_overlap() {
2832        let mut it = Interaction::default();
2833        let bottom = Key::ROOT.str("bottom");
2834        let top = Key::ROOT.str("top");
2835        it.set_hits(vec![
2836            region(bottom, 0, 0.0, 0.0, 100.0, 100.0, "bottom"),
2837            region(top, 0, 25.0, 25.0, 50.0, 50.0, "top"),
2838        ]);
2839        let evs = drive(
2840            &mut it,
2841            &[
2842                InputEvent::CursorMoved(Vec2::new(50.0, 50.0)),
2843                InputEvent::mouse_down(1),
2844                InputEvent::mouse_up(),
2845            ],
2846        );
2847        assert_eq!(evs.len(), 1);
2848        assert_eq!(evs[0].key, top);
2849    }
2850
2851    #[test]
2852    fn event_carries_declaring_origin() {
2853        let mut it = Interaction::default();
2854        let k = Key::ROOT.str("ext-btn");
2855        it.set_hits(vec![region(k, 3, 0.0, 0.0, 10.0, 10.0, "x")]);
2856        let evs = drive(
2857            &mut it,
2858            &[
2859                InputEvent::CursorMoved(Vec2::new(5.0, 5.0)),
2860                InputEvent::mouse_down(1),
2861                InputEvent::mouse_up(),
2862            ],
2863        );
2864        assert_eq!(evs[0].origin, OriginId(3));
2865    }
2866
2867    #[test]
2868    fn cursor_leave_clears_hover() {
2869        let mut it = Interaction::default();
2870        let k = Key::ROOT.str("btn");
2871        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
2872        drive(&mut it, &[InputEvent::CursorMoved(Vec2::new(10.0, 10.0))]);
2873        assert!(it.is_hovered(k));
2874        drive(&mut it, &[InputEvent::CursorLeft]);
2875        assert!(!it.is_hovered(k));
2876        // Click after leaving produces nothing.
2877        let evs = drive(
2878            &mut it,
2879            &[InputEvent::mouse_down(1), InputEvent::mouse_up()],
2880        );
2881        assert!(evs.is_empty());
2882    }
2883
2884    #[test]
2885    fn secondary_press_asks_the_node_under_it_for_a_menu() {
2886        let mut it = Interaction::default();
2887        let k = Key::ROOT.str("panel");
2888        let mut r = region(k, 0, 0.0, 0.0, 100.0, 100.0, "click-me");
2889        r.context_menu = Some(MenuOwner {
2890            key: k,
2891            origin: OriginId::HOST,
2892            tag: Value::str("panel-menu"),
2893        });
2894        it.set_hits(vec![r]);
2895        let evs = drive(
2896            &mut it,
2897            &[
2898                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
2899                InputEvent::MouseDown {
2900                    button: MouseButton::Secondary,
2901                    clicks: 1,
2902                },
2903                InputEvent::MouseUp {
2904                    button: MouseButton::Secondary,
2905                },
2906            ],
2907        );
2908        // The menu arrives on the press, with the point to open it at, and
2909        // the release adds nothing — no click, though the node has one.
2910        assert_eq!(evs.len(), 1);
2911        assert_eq!(evs[0].key, k);
2912        assert_eq!(
2913            evs[0].payload.get("kind").unwrap().as_str(),
2914            Some("contextmenu")
2915        );
2916        assert_eq!(evs[0].payload.get("x").unwrap().as_float(), Some(40.0));
2917        assert_eq!(evs[0].payload.get("y").unwrap().as_float(), Some(30.0));
2918        assert_eq!(
2919            evs[0].payload.get("tag").unwrap().as_str(),
2920            Some("panel-menu")
2921        );
2922        assert!(!it.is_pressed(k));
2923    }
2924
2925    /// The rules: a button inside a zone is the
2926    /// zone, an overlay that is no zone is looked past, a drop ends the
2927    /// hover without a leave, a cancel leaves.
2928    #[test]
2929    fn dragged_files_find_the_topmost_zone_and_look_past_what_is_none() {
2930        let mut it = Interaction::default();
2931        let zone = Key::ROOT.str("zone");
2932        let button = Key::ROOT.str("button");
2933        let overlay = Key::ROOT.str("overlay");
2934        let other = Key::ROOT.str("other");
2935        let owner = |k: Key, tag: &str| {
2936            Some(DropOwner {
2937                key: k,
2938                origin: OriginId::HOST,
2939                tag: Value::str(tag),
2940            })
2941        };
2942        let mut z = region(zone, 0, 0.0, 0.0, 100.0, 100.0, "z");
2943        z.drop = owner(zone, "files");
2944        // The button is inside the zone: its region resolved to the zone.
2945        let mut b = region(button, 0, 10.0, 10.0, 30.0, 30.0, "press");
2946        b.drop = owner(zone, "files");
2947        // The overlay is painted over everything and belongs to no zone.
2948        let o = region(overlay, 0, 0.0, 0.0, 100.0, 100.0, "overlay");
2949        let mut second = region(other, 0, 100.0, 0.0, 100.0, 100.0, "o");
2950        second.drop = owner(other, "other-files");
2951        it.set_hits(vec![z, b, second, o]);
2952        let paths = vec!["/drop/1.txt".to_string()];
2953        let phases = |evs: &[UiEvent]| {
2954            evs.iter()
2955                .map(|e| {
2956                    (
2957                        e.key,
2958                        e.payload
2959                            .get("phase")
2960                            .unwrap()
2961                            .as_str()
2962                            .unwrap()
2963                            .to_string(),
2964                    )
2965                })
2966                .collect::<Vec<_>>()
2967        };
2968        // Over the button, through the overlay: the zone's enter.
2969        let evs = drive(
2970            &mut it,
2971            &[InputEvent::DragFiles {
2972                paths: paths.clone(),
2973                at: Vec2::new(20.0, 20.0),
2974            }],
2975        );
2976        assert_eq!(phases(&evs), vec![(zone, "enter".to_string())]);
2977        assert_eq!(evs[0].payload.get("tag").unwrap().as_str(), Some("files"));
2978        assert_eq!(evs[0].payload.get("x").unwrap().as_float(), Some(20.0));
2979        assert_eq!(it.drop_target(), Some(zone));
2980        assert!(it.is_drop_target(zone));
2981        // The same point again is nothing; a new one is a move.
2982        let evs = drive(
2983            &mut it,
2984            &[
2985                InputEvent::DragFiles {
2986                    paths: paths.clone(),
2987                    at: Vec2::new(20.0, 20.0),
2988                },
2989                InputEvent::DragFiles {
2990                    paths: paths.clone(),
2991                    at: Vec2::new(60.0, 60.0),
2992                },
2993            ],
2994        );
2995        assert_eq!(phases(&evs), vec![(zone, "move".to_string())]);
2996        // Into the other zone: leave, then enter, in that order.
2997        let evs = drive(
2998            &mut it,
2999            &[InputEvent::DragFiles {
3000                paths: paths.clone(),
3001                at: Vec2::new(150.0, 50.0),
3002            }],
3003        );
3004        assert_eq!(
3005            phases(&evs),
3006            vec![(zone, "leave".to_string()), (other, "enter".to_string())]
3007        );
3008        assert!(evs[0].payload.get("x").is_none());
3009        // Dropped there: the drop and nothing after it.
3010        let evs = drive(
3011            &mut it,
3012            &[InputEvent::DropFiles {
3013                paths: paths.clone(),
3014                at: Vec2::new(150.0, 50.0),
3015            }],
3016        );
3017        assert_eq!(phases(&evs), vec![(other, "drop".to_string())]);
3018        assert_eq!(it.drop_target(), None);
3019        // Over the first zone, then out of the window: its leave.
3020        let evs = drive(
3021            &mut it,
3022            &[
3023                InputEvent::DragFiles {
3024                    paths: paths.clone(),
3025                    at: Vec2::new(50.0, 50.0),
3026                },
3027                InputEvent::DragCancel,
3028            ],
3029        );
3030        assert_eq!(
3031            phases(&evs),
3032            vec![(zone, "enter".to_string()), (zone, "leave".to_string())]
3033        );
3034        // A drop off every zone with one lit: the lit one's leave, no drop.
3035        let evs = drive(
3036            &mut it,
3037            &[
3038                InputEvent::DragFiles {
3039                    paths: paths.clone(),
3040                    at: Vec2::new(50.0, 50.0),
3041                },
3042                InputEvent::DropFiles {
3043                    paths: paths.clone(),
3044                    at: Vec2::new(250.0, 50.0),
3045                },
3046            ],
3047        );
3048        assert_eq!(
3049            phases(&evs),
3050            vec![(zone, "enter".to_string()), (zone, "leave".to_string())]
3051        );
3052        assert_eq!(it.drop_target(), None);
3053    }
3054
3055    #[test]
3056    fn secondary_press_on_a_node_without_a_menu_emits_nothing() {
3057        let mut it = Interaction::default();
3058        let k = Key::ROOT.str("btn");
3059        it.set_hits(vec![region(k, 0, 0.0, 0.0, 100.0, 100.0, "go")]);
3060        let evs = drive(
3061            &mut it,
3062            &[
3063                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
3064                InputEvent::MouseDown {
3065                    button: MouseButton::Secondary,
3066                    clicks: 1,
3067                },
3068                InputEvent::MouseUp {
3069                    button: MouseButton::Secondary,
3070                },
3071            ],
3072        );
3073        assert!(evs.is_empty());
3074    }
3075
3076    /// A secondary press in the middle of a primary one leaves the press
3077    /// alone: the primary release still clicks.
3078    #[test]
3079    fn secondary_press_does_not_interrupt_a_held_primary() {
3080        let mut it = Interaction::default();
3081        let k = Key::ROOT.str("btn");
3082        it.set_hits(vec![region(k, 0, 0.0, 0.0, 100.0, 100.0, "go")]);
3083        let evs = drive(
3084            &mut it,
3085            &[
3086                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
3087                InputEvent::mouse_down(1),
3088                InputEvent::MouseDown {
3089                    button: MouseButton::Secondary,
3090                    clicks: 1,
3091                },
3092                InputEvent::MouseUp {
3093                    button: MouseButton::Secondary,
3094                },
3095            ],
3096        );
3097        assert!(evs.is_empty());
3098        assert!(it.is_pressed(k));
3099        let evs = drive(&mut it, &[InputEvent::mouse_up()]);
3100        assert_eq!(evs.len(), 1);
3101        assert_eq!(evs[0].payload.as_str(), Some("go"));
3102    }
3103
3104    #[test]
3105    fn middle_press_routes_nowhere() {
3106        let mut it = Interaction::default();
3107        let k = Key::ROOT.str("panel");
3108        let mut r = region(k, 0, 0.0, 0.0, 100.0, 100.0, "go");
3109        r.context_menu = Some(MenuOwner {
3110            key: k,
3111            origin: OriginId::HOST,
3112            tag: Value::str("panel-menu"),
3113        });
3114        it.set_hits(vec![r]);
3115        let evs = drive(
3116            &mut it,
3117            &[
3118                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
3119                InputEvent::MouseDown {
3120                    button: MouseButton::Middle,
3121                    clicks: 1,
3122                },
3123                InputEvent::MouseUp {
3124                    button: MouseButton::Middle,
3125                },
3126            ],
3127        );
3128        assert!(evs.is_empty());
3129    }
3130
3131    #[test]
3132    fn button_codes_round_trip() {
3133        for b in [
3134            MouseButton::Primary,
3135            MouseButton::Secondary,
3136            MouseButton::Middle,
3137            MouseButton::Other(0),
3138            MouseButton::Other(9),
3139        ] {
3140            assert_eq!(MouseButton::from_code(b.code()), b);
3141        }
3142    }
3143
3144    #[test]
3145    fn new_frame_hits_preserve_hover_state() {
3146        let mut it = Interaction::default();
3147        let k = Key::ROOT.str("btn");
3148        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
3149        drive(&mut it, &[InputEvent::CursorMoved(Vec2::new(10.0, 10.0))]);
3150        // Same widget moved: hover follows the rect under the cursor.
3151        it.set_hits(vec![region(k, 0, 100.0, 100.0, 50.0, 50.0, "x")]);
3152        assert!(!it.is_hovered(k));
3153        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
3154        assert!(it.is_hovered(k));
3155    }
3156}