kui_core/runtime/dispatch.rs
1//! Input dispatch: one event in, the UI events it resolved to out.
2//!
3//! `handle_input` routes pointer, wheel, key, text and access events
4//! against the last finished frame — its hit regions, edit buffers and
5//! focus — and stamps each result with this window. Focus motion itself
6//! lives in `focus`, the arrow-key patterns in `composites`.
7
8use super::*;
9use crate::input::Target;
10
11impl Core {
12 /// Feeds one input event; returns any UI events it resolved to,
13 /// hit-tested against the previous frame's layout.
14 pub fn handle_input(&mut self, ev: InputEvent) -> Vec<UiEvent> {
15 // The next frame's reason (backlog F111).
16 self.trace_input(&ev);
17 // What a focus move this input makes is reported as (DX18).
18 let by = match &ev {
19 InputEvent::CursorMoved(_)
20 | InputEvent::CursorLeft
21 | InputEvent::MouseDown { .. }
22 | InputEvent::MouseUp { .. }
23 | InputEvent::Scroll(_)
24 | InputEvent::ScrollGesture { .. } => "pointer",
25 InputEvent::Access(_) => "assistive",
26 InputEvent::Key(..)
27 | InputEvent::KeyDown(_)
28 | InputEvent::KeyUp(_)
29 | InputEvent::Text(_)
30 | InputEvent::Commit(_)
31 | InputEvent::Preedit(..) => "keyboard",
32 _ => "program",
33 };
34 // A move the app made since the last report — `set_focus`,
35 // `set_key_focus`, a handler's verb (ADR 0036) — with no frame
36 // finished since to report it: the program's, and before this
37 // input's own, which would otherwise carry this input's `by`
38 // (DX18, the alpha.22 regression pass).
39 let mut moved = Vec::new();
40 self.report_focus("program", &mut moved);
41 // The devtools' chords are acted on before anything is routed
42 // (ADR 0024, decision 4): the press goes no further, and what
43 // was pending still goes out.
44 let mut out = if self.devtools_intercept(&ev) {
45 std::mem::take(&mut self.pending)
46 } else {
47 self.route_input(ev)
48 };
49 if !moved.is_empty() {
50 moved.append(&mut out);
51 out = moved;
52 }
53 // Whatever the event itself made pending — the synthetic key
54 // releases a focus move forces — belongs to this batch, not to the
55 // next frame's drain.
56 out.append(&mut self.pending);
57 self.report_focus(by, &mut out);
58 // A click on a select field opens its menu and is nobody's
59 // (`widgets::select`); before the menu's own consumer, since the
60 // menu it opens is that one's from here on.
61 self.consume_select_events(&mut out);
62 // A row of the core's own context menu is not the app's click, and
63 // neither is that menu's dismissal: taken back here, acted on, and
64 // reported as one `menu` event on the node the menu was about (ADR
65 // 0017, decision 5). Here rather than inside `route_input` because
66 // several of its arms return early — the modal press among them,
67 // which is exactly the one that dismisses a menu.
68 self.consume_menu_events(&mut out);
69 // And the drawn menu bar's own nodes, on the same terms: its
70 // titles and rows post ordinary clicks, and none of them is the
71 // app's (`docs/adr/0018-a-menu-bar-the-app-declares.md`).
72 self.consume_menu_bar_events(&mut out);
73 self.outbound(&mut out);
74 out
75 }
76
77 /// The way out for every batch of events the app is about to hear,
78 /// whichever door made them — an input, or a host's own menu
79 /// answering (`activate_menu_item`), which is not an input and used
80 /// to skip this: a devtools select chosen from a native menu posted
81 /// its action to the app instead of the panel. The devtools panel's
82 /// own controls are taken back (nobody's but the core's); what is
83 /// left is translated, stamped with its window and logged on its way
84 /// out.
85 pub(crate) fn outbound(&mut self, out: &mut Vec<UiEvent>) {
86 self.devtools_consume(out);
87 self.devtools_translate(out);
88 self.stamp(out);
89 self.devtools_log(out);
90 // An event the app was handed is "the user did something": what
91 // separates a message repeated on purpose from a view announcing
92 // every frame (`announce`).
93 if !out.is_empty() {
94 self.events_answered += 1;
95 }
96 }
97
98 /// A click or drag says where it landed, in the terms of the node it
99 /// landed on — the one pass both shapes go through, run on
100 /// the `n` events at the end of `out` that `Interaction::handle` just
101 /// made from a press, and on nothing else: a click Enter, Space or a
102 /// screen reader made has no point and no count, and the cursor is
103 /// wherever the mouse happens to rest. Only a map payload can carry
104 /// the fields.
105 ///
106 /// On a `cells` grid, `cell: {row, col}` — the same arithmetic a
107 /// selection uses (`cell_row_col`), so the app never divides by a
108 /// cell size it did not choose. Inside a key sink that
109 /// draws `role="line"` rows, `line` — the ordinal among the sink's
110 /// lines, the numbering its `access` events use — `byte` — where the
111 /// point falls in that line's text, what `text_hit` would answer —
112 /// and `clicks` — the press's count, so a double click is a word
113 /// without a timer the app keeps; a point above the
114 /// first line is the first, below the last the last, and one in a
115 /// gutter is the line beside it. The point is the event's own for a
116 /// drag and the cursor's for a click. Not opt-in, like `cell`: the
117 /// fields appear wherever the shape they describe is drawn, and a
118 /// handler that does not read them is not slower for their being
119 /// there.
120 fn attach_pointer(&mut self, out: &mut [UiEvent], n: usize) {
121 if n == 0 || self.tree.is_empty() || !(self.tree.any_text || self.tree.any_line) {
122 return;
123 }
124 let clicks = self.interaction.press_clicks();
125 let from = out.len() - n;
126 for ev in &mut out[from..] {
127 let Some(point) = self.pointer_point(ev) else {
128 continue;
129 };
130 let Some(i) = self.tree.index_of(ev.key) else {
131 continue;
132 };
133 if let Some((row, col)) = self.cell_row_col(ev.key, point)
134 && let Value::Map(entries) = &mut ev.payload
135 {
136 entries.push((
137 "cell".to_string(),
138 Value::map([
139 ("row", Value::Int(row as i64)),
140 ("col", Value::Int(col as i64)),
141 ]),
142 ));
143 }
144 if !self.tree.any_line {
145 continue;
146 }
147 // The sink: this node, or the nearest above it.
148 let mut sink = i;
149 while self.tree.specs[sink].events().on_key.is_none() {
150 let p = self.tree.parent[sink];
151 if p == crate::tree::NIL {
152 break;
153 }
154 sink = p as usize;
155 }
156 if self.tree.specs[sink].events().on_key.is_none() {
157 continue;
158 }
159 let lines = crate::access::lines_under(&self.tree, sink);
160 // Nearest vertically — inside one is a gap of zero — ties to
161 // the earlier line.
162 let gap = |l: usize| {
163 let (top, h) = (self.tree.pos[l].y, self.tree.size[l].h);
164 (top - point.y).max(point.y - (top + h)).max(0.0)
165 };
166 let Some((line, l)) = lines
167 .iter()
168 .enumerate()
169 .map(|(n, &l)| (n, l))
170 .min_by(|a, b| {
171 gap(a.1)
172 .partial_cmp(&gap(b.1))
173 .unwrap_or(std::cmp::Ordering::Equal)
174 })
175 else {
176 continue;
177 };
178 let byte = self
179 .text
180 .hit_at(self.tree.keys[l], point, self.building)
181 .map_or(0, |h| h.byte);
182 // A `button` event's press carries its own count and its move
183 // and release none (backlog F105): `clicks` here is the last
184 // primary press's. The core's is told by its `phase` and
185 // `button` fields, not its kind alone, which an app's click
186 // payload may spell too (backlog RG75).
187 let own_count = ev.kind() == Some("button")
188 && ev.payload.get("phase").is_some()
189 && ev.payload.get("button").is_some();
190 if let Value::Map(entries) = &mut ev.payload {
191 entries.push(("line".to_string(), Value::Int(line as i64)));
192 entries.push(("byte".to_string(), Value::Int(byte as i64)));
193 if !own_count {
194 entries.push(("clicks".to_string(), Value::Int(clicks as i64)));
195 }
196 }
197 }
198 }
199
200 /// Where a pointer-made event happened: the `x` / `y` its payload
201 /// carries (a drag's), else the cursor (a click's), else nowhere —
202 /// and nowhere for a payload that is not a map, which can carry no
203 /// field anyway.
204 fn pointer_point(&self, ev: &UiEvent) -> Option<Vec2> {
205 let Value::Map(entries) = &ev.payload else {
206 return None;
207 };
208 let field = |name: &str| {
209 entries
210 .iter()
211 .find(|(k, _)| k == name)
212 .and_then(|(_, v)| match v {
213 Value::Float(f) => Some(*f as f32),
214 Value::Int(n) => Some(*n as f32),
215 _ => None,
216 })
217 };
218 match (field("x"), field("y")) {
219 (Some(x), Some(y)) => Some(Vec2::new(x, y)),
220 _ => self.interaction.cursor(),
221 }
222 }
223
224 /// One whole key going down: both channels, in the order a window
225 /// drives them. The press reaches whatever holds key
226 /// focus, and then [`KeyPress::edit_event`] asks the core for what
227 /// that key *means* — Escape dismisses a modal, Tab walks the ring,
228 /// an arrow nudges a focused slider, a printable character reaches
229 /// the focused editor.
230 ///
231 /// This is what a driver with a real keyboard does, so it is what a
232 /// headless test should do too. [`Core::handle_input`] with a bare
233 /// `KeyDown` is still the way to drive one channel on purpose.
234 pub fn press(&mut self, key: KeyPress) -> Vec<UiEvent> {
235 // Read before the move, and before the press: the key's meaning is
236 // a property of the key, not of what the first channel did with it.
237 let edit = key.edit_event();
238 let mut out = self.handle_input(InputEvent::KeyDown(key));
239 if let Some(ev) = edit {
240 out.extend(self.handle_input(ev));
241 }
242 out
243 }
244
245 /// The same key coming up. One channel, because only one has a second
246 /// half: the editing keys act on the way down. Paired with
247 /// [`Core::press`] so a held key is a press and a release, and a sink
248 /// that asked for `key_up` hears both.
249 pub fn release(&mut self, key: KeyPress) -> Vec<UiEvent> {
250 self.handle_input(InputEvent::KeyUp(key.released()))
251 }
252
253 /// Whether this core delivered `key`'s press and has not delivered
254 /// its release — the one core a `KeyUp` for it resolves in. What a
255 /// driver with more than one core asks before routing a release: a
256 /// key pressed in a window and let go while a popup borrowed its
257 /// keyboard was released in the popup, which never saw the press, and
258 /// the owner held it until it lost focus.
259 pub fn holds_key(&self, key: &KeyPress) -> bool {
260 self.keys_held.iter().any(|h| h.same_key(key))
261 }
262
263 /// Says which window every event on its way out came from.
264 ///
265 /// Most producers cannot: hit-testing and the edit buffer are below
266 /// the level at which a window exists. A `Core` is one window, though,
267 /// and the driver already told it which one (`env.window.id`, beside
268 /// `maximized` and the rest of the window facts) — so one assignment
269 /// at each of the two exits covers every event every binding will
270 /// ever see, and a multi-window driver has only to hand each core its id.
271 ///
272 /// The one producer that does know is the audio store, whose mounts
273 /// are per window and whose `ended` / `refused` events are folded
274 /// back through whichever core the driver holds — the main one, in the
275 /// runner. An event it stamped with another window keeps that stamp; a
276 /// `MAIN` one is indistinguishable from an unstamped one and takes the
277 /// draining core's, which is right wherever the draining core is the
278 /// main window, as every driver's is.
279 pub(crate) fn stamp(&self, out: &mut [UiEvent]) {
280 let id = self.env.window.id;
281 // The slot a node was filled into, from the last frame's fill
282 // ranges (`Tree::fills`): a frame with no extension recorded none,
283 // and pays one emptiness check per batch.
284 if !self.tree.fills.is_empty() {
285 for ev in out.iter_mut() {
286 if ev.slot.is_none()
287 && let Some(i) = self.tree.index_of(ev.key)
288 {
289 ev.slot = self.tree.slot_of(i);
290 }
291 }
292 }
293 if id == WindowId::MAIN {
294 // What producers already wrote. Skipped rather than written so
295 // the single-window case stays free.
296 return;
297 }
298 for ev in out {
299 if ev.window == WindowId::MAIN {
300 ev.window = id;
301 }
302 }
303 }
304
305 fn route_input(&mut self, ev: InputEvent) -> Vec<UiEvent> {
306 let mut out = std::mem::take(&mut self.pending);
307 // Chrome commands say which window they are about, and a hit
308 // region does not know: the interaction store reads it from here.
309 self.interaction.window = self.env.window.id;
310 // The press this event is the second channel of, if it is one:
311 // a `KeyDown` leaves its modifiers for the `Key` or `Text` that
312 // follows it, and anything else is not that (AR10).
313 let pressed = self.pressed_mods.take();
314 // Whether a modifier other than Shift was down on that press — the
315 // question `route_key` asked, asked again here so the two channels
316 // agree about a chord (`docs/adr/0011`, decision 3). Without a
317 // press, the editing `Mods` are what there is.
318 let chord = |mods: Option<crate::input::Mods>| match pressed {
319 Some(m) => m.ctrl || m.alt || m.super_key,
320 None => mods.is_some_and(|m| m.word || m.doc),
321 };
322 // A paste's answer is a commit with the pasteboard's markers beside
323 // it (backlog F84), and a bare commit is one whose pasteboard marked
324 // nothing — the answer an older driver sends — so the two are one
325 // arm below.
326 let (ev, marks, paste) = match ev {
327 InputEvent::Paste { text, marks } => (InputEvent::Commit(text), marks, true),
328 ev => (ev, crate::input::ClipboardMarks::default(), false),
329 };
330 match ev {
331 // Wheel up (positive y) reveals earlier content: offset
332 // decreases. An `on_scroll` node takes it instead — the whole
333 // lines it covers on a grid, the fraction carried to the next
334 // notch on the same node (ADR 0029, decision 4). A scroller
335 // takes the axes it scrolls on and passes the rest to the
336 // region under it (backlog DX13), and a gesture keeps the
337 // targets it started with (backlog F107, `mod gesture`): a
338 // bare `Scroll` is a gesture of its own.
339 InputEvent::Scroll(delta) => self.route_scroll(delta, true, &mut out),
340 InputEvent::ScrollGesture { delta, begins } => {
341 self.route_scroll(delta, begins, &mut out)
342 }
343 InputEvent::Text(s) => {
344 if let Some(key) = self.edit.focused() {
345 if self.edit_with_fonts(|edit, fs| edit.apply_text(key, &s, fs)) {
346 self.push_edit_event(key, "changed", &mut out);
347 }
348 } else if let Some(i) = self.focused_control() {
349 // Inside a composite, printable characters search the
350 // items by name; Space extends a search already under
351 // way rather than pressing (`docs/adr/0007`, decision
352 // 9). Otherwise Space presses the focused control (a
353 // sink would have taken the press as data; an editor
354 // took the text).
355 //
356 // Unless the control claims neither and a sink above it
357 // does: the raw press already bubbled there, and the
358 // two channels have to agree about who owns the key
359 // (`docs/adr/0011`, decision 3).
360 let code = match s.chars().next() {
361 Some(c) => KeyCode::Char(c),
362 None => KeyCode::Unknown,
363 };
364 if !self.bubbles(i, code, chord(None))
365 && !self.type_ahead(i, &s, &mut out)
366 && s == " "
367 {
368 // The press shows the focus, as Enter's does
369 // (`docs/adr/0002`, decision 4a).
370 self.focus_visible = true;
371 self.click_node(self.tree.keys[i], &mut out);
372 }
373 }
374 }
375 InputEvent::Files(paths) => {
376 if let Some(ev) = self.file_ask.answer(&paths) {
377 out.push(ev);
378 }
379 }
380 InputEvent::Commit(s) => {
381 // The paste's answer, when one was asked — a driver answers
382 // every ask, with an empty commit for an empty clipboard,
383 // which is what lets the next ask through (AR34). The same
384 // rule says whether this *is* the answer: a `Paste`, or any
385 // commit while an ask is out (backlog DX14).
386 let pasted = std::mem::replace(&mut self.awaiting_paste, false) || paste;
387 if let Some(key) = self.edit.focused() {
388 if self.edit_with_fonts(|edit, fs| edit.apply_text(key, &s, fs)) {
389 self.push_edit_event(key, "changed", &mut out);
390 }
391 } else {
392 // A custom editor: the composition's result as data,
393 // on the sink the focused node reports to (backlog
394 // C17). Never reaches the `Text` arm above, so a
395 // sink hears a commit once and a keystroke once. A
396 // marker rides along only when it is set, so a sink
397 // that never heard of them sees the payload it always
398 // did.
399 let mut fields = vec![("kind", Value::str("text")), ("text", Value::Str(s))];
400 if pasted {
401 fields.push(("pasted", Value::Bool(true)));
402 }
403 if marks.concealed {
404 fields.push(("concealed", Value::Bool(true)));
405 }
406 if marks.transient {
407 fields.push(("transient", Value::Bool(true)));
408 }
409 self.sink_event(Value::map(fields), &mut out);
410 }
411 }
412 InputEvent::Preedit(s, cursor) => {
413 if let Some(key) = self.edit.focused() {
414 self.edit_with_fonts(|edit, fs| edit.set_preedit(key, &s, cursor, fs));
415 } else {
416 let cursor = match cursor {
417 Some((a, b)) => {
418 Value::List(vec![Value::Int(a as i64), Value::Int(b as i64)])
419 }
420 None => Value::Null,
421 };
422 self.sink_event(
423 Value::map([
424 ("kind", Value::str("preedit")),
425 ("text", Value::Str(s)),
426 ("cursor", cursor),
427 ]),
428 &mut out,
429 );
430 }
431 }
432 InputEvent::Key(ek, mods) => {
433 // A modal owns Escape: it asks to go away, and nothing
434 // else happens (see `docs/adr/0003-modal-surfaces.md`).
435 // The core closes nothing — the app stops declaring it.
436 if ek == EditKey::Escape
437 && let Some(key) = self.modal()
438 {
439 self.dismiss(key, "escape", &mut out);
440 return out;
441 }
442 // Tab walks the focus ring (Shift-Tab backwards) unless a
443 // multiline editor holds focus — there Tab stays
444 // indentation — or a key sink does: a sink is an app that
445 // owns its keyboard, Tab included (it hands focus on with
446 // `focus_next`). With nothing focused Tab enters the ring.
447 let sink = self.focused_sink();
448 let traverse = ek == EditKey::Tab
449 && match self.edit.focused() {
450 Some(k) => !self.edit.is_multiline(k),
451 None => !sink,
452 };
453 if traverse {
454 self.focus_next(!mods.shift);
455 } else if let Some(key) = self.edit.focused() {
456 let (changed, submit) =
457 self.edit_with_fonts(|edit, fs| edit.apply_key(key, ek, mods, fs));
458 self.editor_took_selection(key);
459 if changed {
460 self.push_edit_event(key, "changed", &mut out);
461 }
462 if submit {
463 self.push_edit_event(key, "submit", &mut out);
464 }
465 if ek == EditKey::Escape {
466 self.move_focus(None);
467 }
468 } else if let Some(i) = self.focused_control()
469 // A key this control does not claim has already gone to
470 // the sink above it as a raw press, so it must not act
471 // here as well (`docs/adr/0011`, decision 3). With no
472 // sink above, nothing bubbled and every arm below runs
473 // as it always did — including Escape, which is how a
474 // control with no shortcut layer over it is let go of.
475 && !edit_key_code(ek).is_some_and(|c| self.bubbles(i, c, chord(Some(mods))))
476 {
477 // A control that is neither an editor nor a sink:
478 // Enter presses it, the arrows nudge a slider (the
479 // same events assistive technology produces), Escape
480 // lets go.
481 use crate::slider::SliderMove;
482 let slider =
483 self.tree.specs[i].access().role == Some(crate::access::Role::Slider);
484 let changes = slider && self.tree.specs[i].events().on_change.is_some();
485 // Each key the core acts with shows the focus first
486 // (`docs/adr/0002`, decision 4a): pointer focus is
487 // unshown, but the moment the keyboard uses it the
488 // user is owed the answer to "which node did that?" —
489 // a button pressed with Space after a click otherwise
490 // emits its event with nothing on screen naming it.
491 // Escape acts by letting go, and a ring around nothing
492 // is not a ring; a key the control does not claim went
493 // to the sink above and never arrives here at all.
494 // Shift with a horizontal motion on a node inside a
495 // `selectable` scope moves the scope's selection
496 // (backlog AR28) — the keyboard's half of what a
497 // drag does, and the one way a keyboard user selects
498 // a label. Under a sink the press already bubbled and
499 // never arrives here, like every other motion.
500 let scope = self.scopes.get(i).copied().flatten();
501 match ek {
502 EditKey::Left | EditKey::Right | EditKey::Home | EditKey::End
503 if mods.shift && scope.is_some() =>
504 {
505 self.focus_visible = true;
506 self.keyboard_select(scope.unwrap_or(Key::ROOT), ek, mods);
507 }
508 EditKey::Enter => {
509 self.focus_visible = true;
510 self.click_node(self.tree.keys[i], &mut out);
511 }
512 EditKey::Escape => self.move_focus(None),
513 EditKey::Right | EditKey::Up if slider => {
514 self.focus_visible = true;
515 self.nudge(i, SliderMove::Step(1), &mut out);
516 }
517 EditKey::Left | EditKey::Down if slider => {
518 self.focus_visible = true;
519 self.nudge(i, SliderMove::Step(-1), &mut out);
520 }
521 // A slider that asked for its changes takes the
522 // rest of the keys a range has (ADR 0034,
523 // decision 4); one that did not leaves them be.
524 EditKey::PageUp | EditKey::PageDown | EditKey::Home | EditKey::End
525 if changes =>
526 {
527 self.focus_visible = true;
528 let mv = match ek {
529 EditKey::PageUp => SliderMove::Page(1),
530 EditKey::PageDown => SliderMove::Page(-1),
531 EditKey::Home => SliderMove::Home,
532 _ => SliderMove::End,
533 };
534 self.nudge(i, mv, &mut out);
535 }
536 // Inside a composite the arrows, Home and End move
537 // focus among the items instead (see
538 // `docs/adr/0007-composite-keyboard-patterns.md`),
539 // showing the focus where they land; on anything
540 // else they do nothing, as before.
541 EditKey::Left
542 | EditKey::Right
543 | EditKey::Up
544 | EditKey::Down
545 | EditKey::Home
546 | EditKey::End => self.composite_step(i, ek, &mut out),
547 _ => {}
548 }
549 }
550 }
551 InputEvent::KeyDown(kp) => {
552 self.pressed_mods = Some(kp.mods);
553 if self.route_key(&kp, KeyPhase::Down, &mut out) {
554 // Held from here until its release, focus moving, or
555 // the window losing the keyboard. A repeat of a key
556 // already down is the same key, not a second one —
557 // matched by position, since Shift moving mid-hold
558 // changes the repeat's `code` (`KeyPress::same_key`).
559 if !self.keys_held.iter().any(|h| h.same_key(&kp)) {
560 self.keys_held.push(kp.released());
561 }
562 }
563 }
564 InputEvent::KeyUp(kp) => {
565 // Only a key whose press was delivered has a release to
566 // deliver: one pressed while an editor held focus, or
567 // already let go of synthetically, resolves nothing.
568 if let Some(i) = self.keys_held.iter().position(|h| h.same_key(&kp)) {
569 self.keys_held.remove(i);
570 self.route_key(&kp.released(), KeyPhase::Up, &mut out);
571 }
572 }
573 InputEvent::MouseDown { button, clicks } => {
574 // Only the primary button moves anything: a secondary
575 // press asks for a context menu where it landed and leaves
576 // focus, the caret and the scrollbars exactly as they were
577 // (a right-click on a selection has to keep it). Any
578 // non-primary press an `on_button` node claims is that
579 // node's instead, and captured by it (backlog F105).
580 let primary = button == MouseButton::Primary;
581 let mut owner = None;
582 // A scrollbar wins what it was painted over — its own
583 // scroller's content, not a float over it (ADR 0023): a
584 // thumb press starts a drag, a track press jumps there
585 // first. Neither blurs the focused edit.
586 if primary
587 && let Some(p) = self.interaction.cursor()
588 && let Some(Target::Bar(bar)) = self.interaction.target_at(p)
589 {
590 let (pos, thumb_start) = match bar.axis {
591 ScrollAxis::X => (p.x, bar.thumb.x),
592 ScrollAxis::Y => (p.y, bar.thumb.y),
593 };
594 let grab = if pos >= thumb_start && pos <= thumb_start + bar.bar_len {
595 pos - thumb_start
596 } else {
597 let center = bar.bar_len / 2.0;
598 let off = bar.offset_for(p, center);
599 self.set_scroll_axis(bar.key, bar.axis, off);
600 center
601 };
602 self.interaction.scrollbar_drag = Some((bar.key, bar.axis, grab));
603 return out;
604 }
605 // Click-to-focus / caret placement / start drag-selection,
606 // against the previous frame's layout.
607 if let Some(p) = self.interaction.cursor() {
608 let hit = self.interaction.hit_at(p).map(|h| {
609 // A region that does something with a press
610 // claims it: a button inside a selectable
611 // card is a button first (ADR 0017).
612 let claimed = h.payload.is_some()
613 || h.drag.is_some()
614 || h.key_sink.is_some()
615 || h.window.is_some();
616 let scope = h.select_scope.filter(|_| !claimed);
617 (h.key, h.edit_origin, h.focusable, scope, h.origin)
618 });
619 // While a modal is up, a press outside it never
620 // touches focus: one that finds no region asks the
621 // modal to go away (a modal is hit-tracked, so its own
622 // background is not "outside"), and one that finds the
623 // only live thing out there — window chrome — is the
624 // platform's business, not the app's.
625 if let Some(key) = self.modal()
626 && !hit.as_ref().is_some_and(|(k, ..)| self.within_modal(*k))
627 {
628 if hit.is_none() {
629 self.dismiss(key, "outside", &mut out);
630 }
631 let n = self
632 .interaction
633 .handle(InputEvent::MouseDown { button, clicks }, &mut out);
634 self.attach_pointer(&mut out, n);
635 return out;
636 }
637 // A press moves focus (to a focusable node, or to the
638 // key sink the press landed inside) or drops it; either
639 // way it is pointer focus, not shown.
640 if primary {
641 // A press anywhere ends the last selection; the
642 // arms below start whichever new one it begins.
643 // One selection per window (ADR 0017) — except a
644 // press inside the core's own context menu, which
645 // is *about* that selection: a Copy row that
646 // cleared what it was going to copy would be a
647 // menu that never works.
648 // The menu bar's Edit menu is about the selection
649 // for the same reason, so a press in it is spared
650 // the same way.
651 let origin = hit.as_ref().map(|(.., o)| *o);
652 let in_bar = origin == Some(OriginId::MENU_BAR);
653 // A Shift-press inside the scope the selection is
654 // in keeps its anchor and moves the live end: it
655 // extends, so it clears nothing (ADR 0029,
656 // decision 3). Anywhere else Shift is a press.
657 let shift = self.interaction.modifiers().shift;
658 let extends = shift
659 && hit.as_ref().is_some_and(|(_, _, _, scope, _)| {
660 scope.is_some()
661 && (self.selection.map(|s| s.scope) == *scope
662 || self.cell_selection.map(|c| c.node) == *scope)
663 });
664 // A press on a `keepFocus` node — a toolbar's Copy
665 // or Bold, acting on what the sink or editor has —
666 // is spared on the same terms as the menus (backlog
667 // DX10): it leaves the selection, the focus and the
668 // ring as they are. An editor inside one is its own
669 // keyboard owner and takes its caret as ever.
670 let keep = match hit {
671 Some((_, Some(_), true, _, _)) | None => false,
672 Some((key, ..)) => self.keeps_focus(key),
673 };
674 if origin != Some(OriginId::MENU) && !in_bar && !extends && !keep {
675 self.clear_selection();
676 }
677 // And the field a menu-bar menu will be about: this
678 // press is about to move focus onto the title, so
679 // the answer has to be taken before it does. Only
680 // on the way *in* — a press with a menu already
681 // open is a row or a second title, and focus is
682 // inside the bar by then, so asking again would
683 // record "no field" over the real answer.
684 if in_bar && self.menu_bar_open().is_none() {
685 self.note_menu_bar_editor();
686 }
687 match hit {
688 Some((key, Some(origin), true, _, _)) => {
689 // A Shift-press in the focused editor
690 // extends from its caret: cosmic-text's
691 // `Drag` is the action that moves the
692 // cursor and keeps (or seeds) the
693 // selection, which is the whole gesture.
694 let extend = shift && self.edit.focused() == Some(key);
695 self.move_focus(Some(key));
696 let local = Vec2::new(p.x - origin.x, p.y - origin.y);
697 self.edit_with_fonts(|edit, fs| {
698 edit.click(key, local, clicks, extend, fs)
699 });
700 self.edit.dragging = Some((key, origin));
701 self.arm_follow(key, p);
702 }
703 // The press acts (its click is resolved on the
704 // release, as any) and moves nothing: not the
705 // focus, not the region Tab walks next — the
706 // keyboard's ring is still the one it is in —
707 // and no drag-select of its own.
708 Some(_) if keep => {}
709 // Inside a selection scope, with nothing else
710 // claiming the press: start a drag-select.
711 // One click places both ends together, two
712 // take the word, three the whole run.
713 Some((key, _, focusable, Some(scope), _)) => {
714 let target = self.press_focus(key, focusable);
715 self.move_focus(target);
716 self.settle_region(Some(key));
717 // The press arms the drag with what the
718 // click count says it moves by: a second
719 // click held and dragged selects word by
720 // word, a third run by run — in bytes or,
721 // for a grid, in cells; the arming knows.
722 // A Shift-press keeps the anchor instead
723 // and goes on by characters.
724 if self.arm_select_drag(scope, p, clicks, extends) {
725 self.arm_follow(scope, p);
726 }
727 }
728 // Everything else: a plain node, and a
729 // disabled editor (no caret to place).
730 Some((key, _, focusable, None, _)) => {
731 let target = self.press_focus(key, focusable);
732 self.move_focus(target);
733 // Whatever the press did to focus, Tab
734 // afterwards enters the ring under the
735 // pointer (`docs/adr/0022`, decision 3).
736 self.settle_region(Some(key));
737 }
738 None => {
739 self.move_focus(None);
740 self.settle_region(None);
741 }
742 }
743 self.focus_visible = false;
744 } else if let Some((key, ..)) = hit {
745 owner = self.button_owner(key, button);
746 }
747 }
748 let claimed_button = owner.is_some();
749 let n = match owner {
750 Some(owner) => self
751 .interaction
752 .press_button(button, clicks, owner, &mut out),
753 None => self
754 .interaction
755 .handle(InputEvent::MouseDown { button, clicks }, &mut out),
756 };
757 self.attach_pointer(&mut out, n);
758 // A right-click the app did not claim with `onContextMenu`
759 // or `onButton` gets the stock menu, where there is
760 // anything standard to put in one (ADR 0017, decision 5).
761 if button == MouseButton::Secondary
762 && let Some(p) = self.interaction.cursor()
763 {
764 let claimed =
765 claimed_button || out.iter().any(|e| e.kind() == Some("contextmenu"));
766 self.auto_menu(p, claimed);
767 }
768 }
769 InputEvent::CursorMoved(p) => {
770 if let Some((key, axis, grab)) = self.interaction.scrollbar_drag
771 && let Some(bar) = self
772 .interaction
773 .scrollbars
774 .iter()
775 .rev()
776 .find(|b| b.key == key && b.axis == axis)
777 .copied()
778 {
779 // Thumb drag: geometry is last frame's, which is fine —
780 // track length only changes with the container.
781 let off = bar.offset_for(p, grab);
782 self.set_scroll_axis(key, axis, off);
783 }
784 self.rehit(p);
785 self.follow_point(p);
786 let n = self
787 .interaction
788 .handle(InputEvent::CursorMoved(p), &mut out);
789 self.attach_pointer(&mut out, n);
790 }
791 InputEvent::MouseUp { button } => {
792 if button == MouseButton::Primary {
793 self.end_follow();
794 self.edit.dragging = None;
795 self.select_dragging = None;
796 self.interaction.scrollbar_drag = None;
797 }
798 let n = self
799 .interaction
800 .handle(InputEvent::MouseUp { button }, &mut out);
801 self.attach_pointer(&mut out, n);
802 }
803 InputEvent::ForceClick(p) => self.force_click(p, &mut out),
804 InputEvent::Access(req) => self.handle_access(req, &mut out),
805 other => {
806 self.interaction.handle(other, &mut out);
807 }
808 }
809 self.flush_sound_requests();
810 // Input moves focus, carets and scroll offsets: an access tree
811 // derived earlier this frame no longer describes it.
812 self.access_built = 0;
813 out
814 }
815
816 /// The node a non-primary press on region `key` goes to, with the tag
817 /// its event carries: see `enclosing_button`. Read off
818 /// the tree at the press, as a force click's tag is.
819 fn button_owner(&self, key: Key, button: MouseButton) -> Option<crate::input::ButtonOwner> {
820 let i = self.tree.index_of(key)?;
821 let j = self.enclosing_button(i, button)?;
822 Some(crate::input::ButtonOwner {
823 key: self.tree.keys[j],
824 origin: self.tree.origins[j],
825 tag: self.tree.specs[j].events().on_button.clone()?,
826 })
827 }
828
829 /// A force click. Over text — an editor or a
830 /// `selectable` scope — it selects the word under it and asks the host
831 /// for its definition panel, which is what the gesture means on the
832 /// one platform that has it. Anywhere else it reaches a node
833 /// declaring `on_force_click`, and over anything else it does
834 /// nothing at all.
835 ///
836 /// It moves no focus and places no caret: it happens *during* a press
837 /// that is still running, and stealing the caret out from under a
838 /// drag would be a gesture fighting itself.
839 fn force_click(&mut self, p: Vec2, out: &mut Vec<UiEvent>) {
840 let Some(region) = self.interaction.hit_at(p) else {
841 return;
842 };
843 let (key, origin) = (region.key, region.origin);
844 // Read off the tree rather than carried on the region: a force
845 // click is one event in a session, and a tag on `HitRegion` is a
846 // clone on every region of every frame (C15's rule — a node pays
847 // for props it does not declare).
848 let tag = self
849 .tree
850 .keys
851 .iter()
852 .position(|k| *k == key)
853 .and_then(|i| self.tree.specs[i].events().on_force_click.clone());
854 let editor = region.edit_origin.map(|origin| (key, origin));
855 let scope = region.select_scope;
856 // Text first: the word under the pointer, selected, and looked up.
857 // The press that deepened into this force click is still running,
858 // and its drag would overwrite the word the moment the finger
859 // moved a pixel — which is what "the panel says one word and the
860 // highlight is one character" looks like. The gesture takes the
861 // press over: no caret drag, no selection drag.
862 self.select_dragging = None;
863 self.edit.dragging = None;
864 self.drag_follow = None;
865 if let Some((key, content_origin)) = editor {
866 let local = Vec2::new(p.x - content_origin.x, p.y - content_origin.y);
867 self.move_focus(Some(key));
868 self.edit_with_fonts(|edit, fs| edit.click(key, local, 2, false, fs));
869 self.menu_editor = Some(key);
870 if let Some(action) = self.lookup_action() {
871 self.menu_actions.push(action);
872 }
873 return;
874 }
875 if let Some(scope) = scope {
876 // A force click is a double click that also asks for a
877 // definition, so it takes the same word the second click
878 // would have.
879 if !self.select_word_under(scope, p) {
880 return;
881 }
882 // A force click between words is a force click on nothing:
883 // looking up a space would put a dictionary panel over the
884 // page for no reason, which is not what the gesture does
885 // anywhere else on the platform.
886 if self.copy_selection().is_none_or(|t| t.trim().is_empty()) {
887 self.clear_selection();
888 return;
889 }
890 if let Some(action) = self.lookup_action() {
891 self.menu_actions.push(action);
892 }
893 return;
894 }
895 // Not text: the node's own event, if it asked for one.
896 let Some(tag) = tag else { return };
897 let payload = Value::map([
898 ("kind", Value::str("forceclick")),
899 ("x", Value::Float(p.x as f64)),
900 ("y", Value::Float(p.y as f64)),
901 ]);
902 out.push(UiEvent::on(origin, key, payload).tagged(Some(&tag)));
903 }
904
905 /// Resolves a request from assistive technology against the last
906 /// frame the way the pointer or keyboard equivalent would be (see
907 /// [`crate::access::AccessAction`]).
908 fn handle_access(&mut self, req: crate::access::AccessRequest, out: &mut Vec<UiEvent>) {
909 use crate::access::AccessAction;
910 let key = req.key;
911 let idx = self.tree.index_of(key);
912 // The gates every other channel obeys (AR18): a node outside the
913 // modal is inert (ADR 0003 decision 5) and a disabled one takes no
914 // action. Only `Click` resolved against the hit list before; a
915 // reader edited, nudged and scrolled the page behind a dialog,
916 // and `Focus` on an editor there routed typing to it until the
917 // next frame's containment.
918 if let Some(i) = idx
919 && !self.interactive(i)
920 {
921 // The access tree is not pruned (ADR 0003 decision 7), so a
922 // reader can name a node behind the modal, and its click is
923 // the press outside: the modal is asked to go away, and the
924 // node hears nothing (decision 6). Dropped on the floor, a
925 // select's field clicked a second time left its own menu
926 // open where the pointer closes it (backlog RG13). Every
927 // other request behind a modal does nothing — nothing a
928 // pointer does to the page behind a dialog moves its text.
929 if req.action == AccessAction::Click
930 && let Some(modal) = self.modal()
931 {
932 self.dismiss(modal, "outside", out);
933 }
934 return;
935 }
936 // Disabled: what the access tree refuses to advertise, so a
937 // request naming one is a reader working from a stale tree, or a
938 // headless test.
939 if let Some(i) = idx
940 && self.tree.specs[i].disabled
941 {
942 return;
943 }
944 match req.action {
945 AccessAction::Click => self.click_node(key, out),
946 AccessAction::Focus => {
947 // The reader's cursor lands where Tab would — on a node it
948 // can see (decoration is not in its tree); show it.
949 let exposed = self.access_tree().get(key).is_some();
950 if exposed && idx.is_some_and(|i| crate::access::focusable(&self.tree, i)) {
951 self.move_focus(Some(key));
952 self.focus_visible = true;
953 }
954 }
955 AccessAction::Blur => {
956 if self.focus == Some(key) {
957 self.move_focus(None);
958 }
959 }
960 AccessAction::SetValue => {
961 if self.edit.contains(key) {
962 let value = req.value.unwrap_or_default();
963 if self.edit.text(key).as_deref() != Some(value.as_str()) {
964 self.set_edit_text(key, &value);
965 self.push_edit_event(key, "changed", out);
966 }
967 } else if let Some(i) = idx
968 && crate::access::is_custom_editor(&self.tree, i)
969 {
970 // The app owns the text: hand the request over as data.
971 let payload = Value::map([
972 ("kind", Value::str("access")),
973 ("action", Value::str(req.action.name())),
974 ("text", Value::str(req.value.unwrap_or_default())),
975 ]);
976 out.push(
977 UiEvent::on(self.tree.origins[i], key, payload)
978 .tagged(self.access_tag(i).as_ref()),
979 );
980 } else if let Some(i) = idx {
981 self.set_slider(i, req.value.as_deref().unwrap_or_default(), out);
982 }
983 }
984 AccessAction::Increment | AccessAction::Decrement => {
985 let Some(i) = idx else { return };
986 let n = if req.action == AccessAction::Increment {
987 1
988 } else {
989 -1
990 };
991 self.nudge(i, crate::slider::SliderMove::Step(n), out);
992 }
993 AccessAction::SetTextSelection | AccessAction::ReplaceSelectedText => {
994 let Some(i) = idx else { return };
995 if self.edit.contains(key) {
996 match req.action {
997 AccessAction::SetTextSelection => {
998 let (Some(anchor), Some(focus)) = (req.anchor, req.focus) else {
999 return;
1000 };
1001 // Run positions resolve against the tree of
1002 // the last frame, which is what the request
1003 // was made from.
1004 let tree = self.access_tree();
1005 let Some(node) = tree.get(key) else { return };
1006 let (Some(a), Some(f)) =
1007 (node.line_offset(anchor), node.line_offset(focus))
1008 else {
1009 return;
1010 };
1011 self.edit.set_selection(key, a, f);
1012 self.editor_took_selection(key);
1013 }
1014 _ => {
1015 let text = req.value.unwrap_or_default();
1016 if self
1017 .edit_with_fonts(|edit, fs| edit.replace_selection(key, &text, fs))
1018 {
1019 self.push_edit_event(key, "changed", out);
1020 }
1021 }
1022 }
1023 } else if crate::access::is_custom_editor(&self.tree, i) {
1024 // The app owns the text: hand the request over as data.
1025 let mut entries = vec![
1026 ("kind".to_string(), Value::str("access")),
1027 ("action".to_string(), Value::str(req.action.name())),
1028 ];
1029 if let Some(text) = req.value {
1030 entries.push(("text".to_string(), Value::str(text)));
1031 }
1032 if let (Some(anchor), Some(focus)) = (req.anchor, req.focus) {
1033 let tree = self.access_tree();
1034 let Some(node) = tree.get(key) else { return };
1035 let (Some(a), Some(f)) =
1036 (node.line_offset(anchor), node.line_offset(focus))
1037 else {
1038 return;
1039 };
1040 let pos = |(line, offset): (usize, usize)| {
1041 Value::map([
1042 ("line", Value::Int(line as i64)),
1043 ("offset", Value::Int(offset as i64)),
1044 ])
1045 };
1046 entries.push(("anchor".to_string(), pos(a)));
1047 entries.push(("focus".to_string(), pos(f)));
1048 }
1049 let ev = self.tree.specs[i].events();
1050 let tag = ev
1051 .on_click
1052 .clone()
1053 .or_else(|| ev.on_drag.clone())
1054 .or_else(|| ev.on_key.clone());
1055 out.push(
1056 UiEvent::on(self.tree.origins[i], key, Value::Map(entries))
1057 .tagged(tag.as_ref()),
1058 );
1059 }
1060 }
1061 AccessAction::ScrollIntoView => {
1062 let Some(i) = idx else { return };
1063 let rect = Rect::from_pos_size(self.tree.pos[i], self.tree.size[i]);
1064 self.scroll_rect_into_view(i, rect, false);
1065 }
1066 AccessAction::ScrollUp
1067 | AccessAction::ScrollDown
1068 | AccessAction::ScrollLeft
1069 | AccessAction::ScrollRight => {
1070 let Some(i) = idx else { return };
1071 let size = self.tree.size[i];
1072 let delta = match req.action {
1073 AccessAction::ScrollUp => Vec2::new(0.0, -size.h * 0.8),
1074 AccessAction::ScrollDown => Vec2::new(0.0, size.h * 0.8),
1075 AccessAction::ScrollLeft => Vec2::new(-size.w * 0.8, 0.0),
1076 _ => Vec2::new(size.w * 0.8, 0.0),
1077 };
1078 self.scroll.scroll_by(key, delta);
1079 }
1080 }
1081 }
1082
1083 /// The `tag` an `access` event on node `i` carries: its click payload,
1084 /// else its drag or key tag; None when there is none (or it is null).
1085 pub(crate) fn access_tag(&self, i: usize) -> Option<Value> {
1086 let ev = self.tree.specs[i].events();
1087 ev.on_click
1088 .clone()
1089 .or_else(|| ev.on_drag.clone())
1090 .or_else(|| ev.on_key.clone())
1091 .filter(|t| *t != Value::Null)
1092 }
1093
1094 /// The access tree of the last finished frame (see [`crate::access`]):
1095 /// derived on the first call after a frame, then reused. A driver that
1096 /// never asks pays nothing.
1097 pub fn access_tree(&mut self) -> &crate::access::AccessTree {
1098 if self.access_built != self.frame_no {
1099 let src = crate::access::Sources {
1100 text: &self.text,
1101 cells: &self.cells,
1102 edit: &self.edit,
1103 scroll: &self.scroll,
1104 title: self.window_title.as_deref(),
1105 focus: self.focus,
1106 modal: self.modal(),
1107 viewport: self.viewport,
1108 scale: self.scale,
1109 clips: &self.clips,
1110 };
1111 // Deriving the tree is about 480 µs on a 10,000-node frame and
1112 // is paid on every frame a screen reader is attached; hashing
1113 // what it reads is about 105 µs, because three quarters of the
1114 // work is making the nodes rather than walking to them. So a
1115 // frame that changed nothing this tree can see — a pointer
1116 // moving across hover backgrounds, a colour transition — keeps
1117 // the one it had. See `access::inputs_hash` for the invariant
1118 // that makes it safe, and ADR 0016 decision 3 for why this is
1119 // the one thing in the frame that gets cached.
1120 let hash = crate::access::inputs_hash(&self.tree, &src);
1121 if hash.is_none() || self.access_inputs != hash {
1122 self.access = crate::access::build(&self.tree, &src);
1123 self.access_rebuilds += 1;
1124 }
1125 self.access_inputs = hash;
1126 self.access_built = self.frame_no;
1127 }
1128 &self.access
1129 }
1130
1131 /// Delivers one key event to the sink it resolves to, tagged with that
1132 /// sink's `on_key` payload; returns whether anything took it. The
1133 /// focused edit widget owns the keyboard (it takes the Text/EditKey
1134 /// path), so a sink only hears while no editor is focused and it is
1135 /// still in the last frame's hit list. *Which* sink is
1136 /// [`Self::key_target`]'s answer: the focused one, or — when a control
1137 /// holds focus and does not claim this key — the nearest one above it.
1138 fn route_key(&mut self, kp: &KeyPress, phase: KeyPhase, out: &mut Vec<UiEvent>) -> bool {
1139 if self.edit.focused().is_some() {
1140 return false;
1141 }
1142 let Some(target) =
1143 self.key_target(kp.code, kp.mods.ctrl || kp.mods.alt || kp.mods.super_key)
1144 else {
1145 return false;
1146 };
1147 // A sink hears releases only by asking (`key_up`): press-only is
1148 // the keymap case, and a keymap handed both halves runs every
1149 // binding twice. The key is still tracked as held either way, so
1150 // a sink that opts in mid-hold hears the release it is owed.
1151 if phase == KeyPhase::Up
1152 && !self
1153 .sink_node(target)
1154 .is_some_and(|i| self.tree.specs[i].events().key_up)
1155 {
1156 return false;
1157 }
1158 // A modifier or lock key reaches only a sink that asked for them
1159 // (`modifier_keys`, backlog F108): to any other it is held, not
1160 // pressed, and never held as a key either — so its release has
1161 // nothing to find.
1162 if kp.code.is_modifier()
1163 && !self
1164 .sink_node(target)
1165 .is_some_and(|i| self.tree.specs[i].events().modifier_keys)
1166 {
1167 return false;
1168 }
1169 self.deliver_to_sink(target, kp.to_value(phase), out)
1170 }
1171
1172 /// The node the sink `key` names, in the last frame's tree: one that
1173 /// declares `on_key`, is not disabled, and is not shut out by a
1174 /// modal.
1175 ///
1176 /// Asked of the tree and not of the hit list, because a key is not
1177 /// pointer input. The hit list is where a *point* finds a node, and
1178 /// a node outside its scroller's clip is not under any point, so it
1179 /// has no region there (`emit_node` is never reached for it) — while
1180 /// the keyboard reaches a node by having focus, which a node keeps
1181 /// wherever it is drawn. Before F79 the delivery read the hit list
1182 /// like a click, so a focused sink scrolled out of view, or drawn
1183 /// part-way to its place by `slide` or an `enter` offset, dropped
1184 /// every key typed at it until it came back.
1185 fn sink_node(&self, key: Key) -> Option<usize> {
1186 let i = (0..self.tree.len())
1187 .rev()
1188 .find(|&i| self.tree.keys[i] == key)?;
1189 let spec = &self.tree.specs[i];
1190 (spec.events().on_key.is_some() && !spec.disabled && self.interactive(i)).then_some(i)
1191 }
1192
1193 /// Hands `payload` to the sink `target` names with the sink's tag
1194 /// merged in — the one delivery both key channels end in. False when
1195 /// the last frame declared no such sink.
1196 fn deliver_to_sink(&self, target: Key, payload: Value, out: &mut Vec<UiEvent>) -> bool {
1197 let Some(i) = self.sink_node(target) else {
1198 return false;
1199 };
1200 out.push(
1201 UiEvent::on(self.tree.origins[i], self.tree.keys[i], payload)
1202 .tagged(self.tree.specs[i].events().on_key.as_ref()),
1203 );
1204 true
1205 }
1206
1207 /// Delivers `payload` to the sink the focused node reports to — the
1208 /// focused sink itself, or the nearest one above a focused control —
1209 /// with the sink's tag merged in, the way a `key` event is. A
1210 /// composition is never a control's to claim, so unlike `route_key`
1211 /// nothing is asked about the key. False with no sink to hear it.
1212 fn sink_event(&mut self, payload: Value, out: &mut Vec<UiEvent>) -> bool {
1213 let Some(i) = self.focus_index() else {
1214 // With nothing focused, the root sink that hears every
1215 // unclaimed key (`key_target`) hears this too — a paste a
1216 // shell asked for with nothing focused would otherwise
1217 // vanish (backlog C33). Not under a modal.
1218 if self.tree.is_empty() || self.modal.is_some() {
1219 return false;
1220 }
1221 let root = &self.tree.specs[0];
1222 if root.events().on_key.is_none() || root.disabled {
1223 return false;
1224 }
1225 return self.deliver_to_sink(self.tree.keys[0], payload, out);
1226 };
1227 let target = if self.tree.specs[i].events().on_key.is_some() {
1228 self.tree.keys[i]
1229 } else {
1230 match self.enclosing_sink(i) {
1231 Some(j) => self.tree.keys[j],
1232 None => return false,
1233 }
1234 };
1235 self.deliver_to_sink(target, payload, out)
1236 }
1237
1238 /// Lets go of every key the focused sink is holding, as if the user
1239 /// had released them: each becomes a `{kind="key", phase="up"}` on the
1240 /// sink that took the press. Called when focus moves — a keymap that
1241 /// armed a mode on the way down has to hear the way up, and the node
1242 /// it moved to never saw the press — and by drivers when the window
1243 /// loses the keyboard (Cmd-Tab while a key is down otherwise leaves it
1244 /// stuck down forever).
1245 pub fn release_held_keys(&mut self) {
1246 if self.keys_held.is_empty() {
1247 return;
1248 }
1249 let mut out = Vec::new();
1250 let mut held = std::mem::take(&mut self.keys_held);
1251 while !held.is_empty() {
1252 let mut kp = held.remove(0);
1253 // A modifier key's release reports the state after it, as a
1254 // real one does (ADR 0002, decision 15): its own bit off
1255 // unless its twin is still down to be let go of next. The
1256 // press stored it on (backlog RG85).
1257 let on = held.iter().any(|h| h.code == kp.code);
1258 match kp.code {
1259 KeyCode::Shift => kp.mods.shift = on,
1260 KeyCode::Ctrl => kp.mods.ctrl = on,
1261 KeyCode::Alt => kp.mods.alt = on,
1262 KeyCode::Super => kp.mods.super_key = on,
1263 _ => {}
1264 }
1265 self.route_key(&kp, KeyPhase::Up, &mut out);
1266 }
1267 // Pending rather than returned: the writers are `set_focus` and the
1268 // driver's window-focus report, neither of which is answering an
1269 // input event. `handle_input` appends it before returning, so a
1270 // click that moved focus and the release it forced arrive together.
1271 self.pending.append(&mut out);
1272 }
1273
1274 /// The driver's report that this window gained or lost the keyboard:
1275 /// `env.focused`, plus the one rule that rides on it — a window that
1276 /// lost the keyboard lets go of every key its sink was holding, since
1277 /// the OS stops delivering key events to it and the release would
1278 /// never arrive. The rule lives here rather than in each driver so a
1279 /// Node test's `setEnv({focused: false})` and a C host's `kui_env_set`
1280 /// do what the windowed runner does, instead of each remembering to.
1281 /// The synthetic `up`s are pending, like `release_held_keys`'s, and so
1282 /// are the `release`s of the buttons `onButton` nodes held.
1283 pub fn set_focused(&mut self, focused: bool) {
1284 if self.env.focused == focused {
1285 return;
1286 }
1287 self.env.focused = focused;
1288 // The app hears it as a window event rather than diffing
1289 // `env.focused` every frame (backlog DX18).
1290 let (name, id) = (self.window_name(), self.env.window.id);
1291 self.push_window_event(if focused { "focused" } else { "blurred" }, &name, id);
1292 if !focused {
1293 self.release_held_keys();
1294 // The modifiers go with the keys: a Shift released in another
1295 // window never reaches this one, and a host that does not
1296 // resend the state on the way back (winit does; a C loop may
1297 // not) would otherwise leave every later press an extending
1298 // one. The app hears it as the `modifiers` event it is.
1299 let mut out = Vec::new();
1300 self.interaction.handle(
1301 InputEvent::Modifiers(crate::input::KeyMods::default()),
1302 &mut out,
1303 );
1304 // And the buttons an `onButton` node holds captured (backlog
1305 // F105): each owner hears its release now, with the cell it
1306 // lands in, rather than every later move as a drag.
1307 let n = self.interaction.release_buttons(&mut out);
1308 self.attach_pointer(&mut out, n);
1309 // And the primary button's hold (backlog RG75): a drag or a
1310 // slide ends where the pointer was, a caret drag, a
1311 // selection drag and a scrollbar drag stop, and the press
1312 // clicks nothing — the release, like the buttons', is not
1313 // coming here, and every move after the window came back
1314 // went on dragging with no button down.
1315 self.edit.dragging = None;
1316 self.select_dragging = None;
1317 self.interaction.scrollbar_drag = None;
1318 let n = self.interaction.release_primary(&mut out);
1319 self.attach_pointer(&mut out, n);
1320 self.pending.append(&mut out);
1321 // And a held drag's follow: the release will not come here,
1322 // and a scroller stepping toward a pointer nobody holds any
1323 // more is a window asking for frames until one does.
1324 self.drag_follow = None;
1325 }
1326 }
1327
1328 /// The sink a chord pressed now would reach, if any: the focused sink,
1329 /// the nearest one above the focused control, or the root's with
1330 /// nothing focused. What a
1331 /// driver asks before greying a menu row that spells a chord — a sink
1332 /// that would hear ⌘C may do anything with it, so the row stays lit.
1333 pub fn chord_sink(&self) -> Option<Key> {
1334 if self.edit.focused().is_some() {
1335 return None;
1336 }
1337 self.key_target(KeyCode::Char('c'), true)
1338 }
1339
1340 /// Which node hears a raw press: the focused sink, the nearest sink
1341 /// above a focused control that does not claim the key, or nothing.
1342 ///
1343 /// `chord` is whether a modifier other than Shift is down. A chord is
1344 /// never a control's key — it is what a shortcut layer is made of — so
1345 /// it bubbles whatever the focused control would have done with the
1346 /// bare key.
1347 fn key_target(&self, code: KeyCode, chord: bool) -> Option<Key> {
1348 // With nothing focused there is nothing to claim, and the sink
1349 // that hears every unclaimed key in the tree — one on the root —
1350 // hears this one too (`docs/adr/0022`, decision 8). Not under a
1351 // modal, where the root is inert like everything outside it. A
1352 // shell used to take focus on the root to get this.
1353 let Some(i) = self.focus_index() else {
1354 // Tab is still the ring's: it enters, and the sink does not
1355 // hear it — a chord on it bubbles as any chord does.
1356 if self.tree.is_empty() || self.modal.is_some() || (!chord && code == KeyCode::Tab) {
1357 return None;
1358 }
1359 let root = &self.tree.specs[0];
1360 return (root.events().on_key.is_some() && !root.disabled).then_some(self.tree.keys[0]);
1361 };
1362 // A sink that holds focus keeps everything, as it always has
1363 // (`docs/adr/0002`, decision 3).
1364 if self.tree.specs[i].events().on_key.is_some() {
1365 return Some(self.tree.keys[i]);
1366 }
1367 if !chord && self.claims(i, code) {
1368 return None;
1369 }
1370 self.enclosing_sink(i).map(|j| self.tree.keys[j])
1371 }
1372
1373 /// Whether the key `code` pressed on the focused node `i` reaches a
1374 /// sink above it instead of the node itself — the question the
1375 /// `EditKey` and `Text` channels ask, so that both agree with the raw
1376 /// press channel about who owns the key. False with no sink above, so
1377 /// a key nothing claims does exactly what it did before.
1378 fn bubbles(&self, i: usize, code: KeyCode, chord: bool) -> bool {
1379 (chord || !self.claims(i, code)) && self.enclosing_sink(i).is_some()
1380 }
1381
1382 /// Whether the focused node `i` takes `code` for itself: the keys the
1383 /// core acts on *for that node*, which are exactly the keys that never
1384 /// bubble. Static — a press is resolved
1385 /// on its way down, before the channel that would act on it arrives,
1386 /// so the question has to be answerable from the node and the key
1387 /// alone rather than from what a handler did.
1388 fn claims(&self, i: usize, code: KeyCode) -> bool {
1389 use crate::access::Role;
1390 // A space bar reported as a character is still the space bar.
1391 let code = match code {
1392 KeyCode::Char(' ') => KeyCode::Space,
1393 c => c,
1394 };
1395 // Tab belongs to the ring wherever focus is: a shell sink that
1396 // heard every Tab would be this ADR's own bug in reverse.
1397 if code == KeyCode::Tab {
1398 return true;
1399 }
1400 // Only a control the core presses itself claims anything else; a
1401 // plain box someone focused by hand claims nothing.
1402 if self.focused_control() != Some(i) {
1403 return false;
1404 }
1405 let key = self.tree.keys[i];
1406 // Enter and Space activate what there is to activate: a node with
1407 // no click payload has nothing, so its Space is free to bubble.
1408 let activates = self
1409 .interaction
1410 .hits
1411 .iter()
1412 .rev()
1413 .find(|h| h.key == key)
1414 .is_some_and(|h| h.payload.is_some() || h.window.is_some());
1415 let item = crate::composite::owner(&self.tree, i, &mut Vec::new()).is_some();
1416 let slider = self.tree.specs[i].access().role == Some(Role::Slider);
1417 let changes = slider && self.tree.specs[i].events().on_change.is_some();
1418 match code {
1419 KeyCode::Enter => activates,
1420 // Inside a composite, Space either extends a type-ahead search
1421 // or presses the item (`docs/adr/0007`, decision 9).
1422 KeyCode::Space => activates || item,
1423 KeyCode::Left | KeyCode::Right | KeyCode::Up | KeyCode::Down => slider || item,
1424 KeyCode::Home | KeyCode::End => item || changes,
1425 KeyCode::PageUp | KeyCode::PageDown => changes,
1426 // Type-ahead inside a composite; nothing anywhere else.
1427 KeyCode::Char(_) => item,
1428 _ => false,
1429 }
1430 }
1431
1432 /// Whether the focused node is a key sink (it owns its keys).
1433 fn focused_sink(&self) -> bool {
1434 self.focus_index()
1435 .is_some_and(|i| self.tree.specs[i].events().on_key.is_some())
1436 }
1437
1438 /// The focused node when it is a control the core presses itself:
1439 /// not an editor, not a key sink, and still focusable.
1440 fn focused_control(&self) -> Option<usize> {
1441 let i = self.focus_index()?;
1442 let spec = &self.tree.specs[i];
1443 let editor = matches!(self.tree.content[i], NodeContent::Edit(_));
1444 (!editor && spec.events().on_key.is_none() && crate::access::focusable(&self.tree, i))
1445 .then_some(i)
1446 }
1447
1448 /// Activates node `key` the way a pointer click would — against the
1449 /// last frame's hit regions, so a disabled node emits nothing — for
1450 /// Enter, Space and an assistive-technology `click`. Focus follows
1451 /// into an editor or a sink, as a click's would.
1452 pub(crate) fn click_node(&mut self, key: Key, out: &mut Vec<UiEvent>) {
1453 let Some(h) = self.interaction.hits.iter().rev().find(|h| h.key == key) else {
1454 return;
1455 };
1456 let (origin, payload, window, sound) =
1457 (h.origin, h.payload.clone(), h.window, h.click_sound);
1458 let takes_focus = h.focusable && (h.edit_origin.is_some() || h.key_sink.is_some());
1459 // Not a press: the payload gains no `cell` and no `line` /
1460 // `byte` / `clicks` from wherever the pointer rests — only what
1461 // `Interaction::handle` made from a press does (`attach_pointer`)
1462 // — and the count the last press carried describes nothing now.
1463 self.interaction.note_synthetic_click();
1464 if let Some(sound) = sound {
1465 self.interaction.sound_requests.push(sound);
1466 }
1467 match (window, payload) {
1468 (Some(crate::window::WindowRole::Button(b)), _) => self
1469 .interaction
1470 .window_commands
1471 .push(b.command(self.env.window.id)),
1472 (None, Some(payload)) => out.push(UiEvent {
1473 origin,
1474 window: WindowId::MAIN,
1475 key,
1476 payload,
1477 slot: None,
1478 }),
1479 _ => {}
1480 }
1481 if takes_focus {
1482 self.move_focus(Some(key));
1483 }
1484 }
1485
1486 /// The modal `key` was asked to go away — Escape, or a press outside
1487 /// it. Reaches the app as `{kind="dismiss", reason, tag}` on the modal
1488 /// node; what happens next is the app's, since only it can stop
1489 /// declaring the node.
1490 fn dismiss(&mut self, key: Key, reason: &str, out: &mut Vec<UiEvent>) {
1491 let Some(i) = self.tree.index_of(key) else {
1492 return;
1493 };
1494 let payload = Value::map([
1495 ("kind", Value::str("dismiss")),
1496 ("reason", Value::str(reason)),
1497 ]);
1498 out.push(
1499 UiEvent::on(self.tree.origins[i], key, payload)
1500 .tagged(self.tree.specs[i].events().modal.as_ref()),
1501 );
1502 }
1503
1504 pub(crate) fn push_edit_event(&self, key: Key, kind: &str, out: &mut Vec<UiEvent>) {
1505 out.push(UiEvent {
1506 origin: self.edit.origin_of(key).unwrap_or(OriginId::HOST),
1507 window: WindowId::MAIN,
1508 key,
1509 payload: Value::map([("kind", kind.into())]),
1510 slot: None,
1511 });
1512 }
1513
1514 /// The window's selected text, for clipboard integration: the
1515 /// selection in a `selectable` scope when there is one, else the
1516 /// focused editor's. Only one of the two exists at a time — starting
1517 /// either clears the other
1518 /// — so this asks in that order rather than merging them.
1519 pub fn copy_selection(&self) -> Option<String> {
1520 if self.selection.is_some() {
1521 return self.selection_text();
1522 }
1523 if self.cell_selection.is_some() {
1524 return self.cell_selection_text();
1525 }
1526 self.edit.copy_selection(self.edit.focused()?)
1527 }
1528
1529 /// One selection per window, in the direction
1530 /// `set_selection` does not cover: an editor's selection started by
1531 /// the keyboard — Select All, Shift+arrows, a reader's
1532 /// `setTextSelection` — takes the window's one selection with it, so
1533 /// a scope's or a grid's highlight goes and Cmd-A / Cmd-C read the
1534 /// editor and not the label dragged over before Tab.
1535 fn editor_took_selection(&mut self, key: Key) {
1536 if self.edit.has_selection(key) {
1537 self.selection = None;
1538 self.cell_selection = None;
1539 }
1540 }
1541
1542 /// Cuts the focused editor's selection, returning the removed text.
1543 /// A cut is an edit like any other, so the editor's `changed` is
1544 /// pending for the caller to route — like a `resize`, since the
1545 /// caller is not answering an input event.
1546 pub fn cut_selection(&mut self) -> Option<String> {
1547 let key = self.edit.focused()?;
1548 let text = self.cut_editor(key)?;
1549 let mut out = Vec::new();
1550 self.push_edit_event(key, "changed", &mut out);
1551 self.pending.append(&mut out);
1552 Some(text)
1553 }
1554
1555 /// Deletes editor `key`'s selection, returning what was there — the
1556 /// one mutation both cuts share; the `changed` is the caller's to
1557 /// post where its batch goes.
1558 pub(crate) fn cut_editor(&mut self, key: Key) -> Option<String> {
1559 let text = self.edit.copy_selection(key)?;
1560 self.edit_with_fonts(|edit, fs| edit.delete_selection(key, fs));
1561 Some(text)
1562 }
1563
1564 /// Current text of an editor by key.
1565 pub fn edit_text(&self, key: Key) -> Option<String> {
1566 self.edit.text(key)
1567 }
1568
1569 /// Replaces an editor's text, leaving the caret at the end.
1570 ///
1571 /// The key need not have an editor behind it yet: an `update` that
1572 /// opens a rename field runs a frame ahead of the view that declares
1573 /// it, so the text is held and seeds the editor the next frame
1574 /// declares under this key, over its `initial`. Held for that one
1575 /// frame — a key nothing declares on it drops its text and raises
1576 /// [`crate::diag::EDIT_TEXT_WITHOUT_EDITOR`].
1577 ///
1578 /// Returns whether the text reached an editor now. `false` is the
1579 /// held case: nothing on screen changed, and a driver that redraws on
1580 /// it re-lowers the tree that declares no editor, which is the frame
1581 /// the hold expires on — so a binding asks for a redraw
1582 /// only on `true`.
1583 pub fn set_edit_text(&mut self, key: Key, text: &str) -> bool {
1584 let sess = &mut *self.session.state();
1585 self.edit
1586 .set_text(key, text, &mut sess.fonts, &sess.resources)
1587 }
1588
1589 /// The same call by the name the view declares — an editor's `key`
1590 /// prop / `label` — for the app that has no key to give: the hex key
1591 /// comes from an event the node fired, and an editor a rename opens
1592 /// for the first time has fired none.
1593 ///
1594 /// A label some frame declared resolves now ([`Core::key_of`]) and
1595 /// this is [`Core::set_edit_text`] on that key. One nothing has
1596 /// declared — a first open, or a second one, since an editor closed
1597 /// in between was in no recent frame — is held for the next frame
1598 /// that declares an editor under it, and seeds it there. An editor
1599 /// retained while its key was off screen takes the text over its
1600 /// draft, which is what a `set_edit_text` by key cannot say.
1601 ///
1602 /// Held for that one frame: a label nothing declares on it drops its
1603 /// text and raises [`crate::diag::EDIT_TEXT_WITHOUT_EDITOR`].
1604 ///
1605 /// Returns whether the text reached an editor now, as
1606 /// [`Core::set_edit_text`] does; a label held is `false`.
1607 pub fn set_edit_text_by_label(&mut self, label: &str, text: &str) -> bool {
1608 match self.key_of(label) {
1609 Some(key) => self.set_edit_text(key, text),
1610 None => {
1611 self.edit.hold_label(label, text);
1612 false
1613 }
1614 }
1615 }
1616
1617 /// The pointer shape for wherever the pointer is now, derived from the
1618 /// frame's hit regions (see [`crate::cursor`]). Per-frame output like
1619 /// the window commands, but a query rather than a drain: it is a state,
1620 /// not a queue, so a driver reads it after each input and each frame and
1621 /// only touches the window when the answer changes. Headless drivers
1622 /// never read it, and the core stays device-free.
1623 pub fn cursor_shape(&self) -> crate::cursor::CursorShape {
1624 self.interaction.cursor_shape()
1625 }
1626}
1627
1628/// The raw key an editing key came from, for the keys a focused control
1629/// acts on — the one place the two input channels have to name the same
1630/// press. `None` for the editing vocabulary
1631/// with no control behaviour behind it (Backspace, PageUp, Undo): those
1632/// arms do nothing on a control either way.
1633fn edit_key_code(ek: EditKey) -> Option<KeyCode> {
1634 Some(match ek {
1635 EditKey::Enter => KeyCode::Enter,
1636 EditKey::Escape => KeyCode::Escape,
1637 EditKey::Tab => KeyCode::Tab,
1638 EditKey::Left => KeyCode::Left,
1639 EditKey::Right => KeyCode::Right,
1640 EditKey::Up => KeyCode::Up,
1641 EditKey::Down => KeyCode::Down,
1642 EditKey::Home => KeyCode::Home,
1643 EditKey::End => KeyCode::End,
1644 _ => return None,
1645 })
1646}
1647
1648/// The access tree is cached on a hash of what
1649/// derives it, so every input that hash misses is a frame that serves a
1650/// stale reading. One case per input `access::build` reads, each mutating
1651/// only that input and asserting the tree was derived again *and* came out
1652/// different; plus the case the cache exists for, where a frame changes
1653/// something the tree cannot see and keeps the one it had.
1654#[cfg(test)]
1655mod access_cache {
1656 use crate::access::{Live, Role};
1657 use crate::*;
1658
1659 /// Builds a frame from `spec` on a keyed node with a text child, reads
1660 /// the access tree, and reports (how many derivations have happened,
1661 /// the tree's own hash).
1662 fn frame(core: &mut Core, spec: NodeSpec) -> (u64, u64) {
1663 let mut ui = core.frame(Size::new(200.0, 100.0), 1.0);
1664 ui.configure_root(NodeSpec::column());
1665 ui.text_in_keyed("node", spec, "hello", TextStyle::new(12.0));
1666 ui.finish();
1667 let hash = core.access_tree().hash;
1668 (core.access_rebuilds, hash)
1669 }
1670
1671 /// The base node: a button, so it is a semantic node with a name.
1672 fn base() -> NodeSpec {
1673 NodeSpec::column()
1674 .size(40.0, 20.0)
1675 .on_click(Value::from(1.0))
1676 .label("Save")
1677 }
1678
1679 /// Draws `first`, then `second`, and says whether the second frame
1680 /// derived the tree again and whether the tree changed.
1681 fn change(first: NodeSpec, second: NodeSpec) -> (bool, bool) {
1682 let mut core = Core::new();
1683 let (b0, h0) = frame(&mut core, first.clone());
1684 let (b1, h1) = frame(&mut core, second);
1685 (b1 > b0, h1 != h0)
1686 }
1687
1688 /// The case the cache is for: a pointer moving over a hover background
1689 /// changes `style.bg` before the node is pushed, and the access tree
1690 /// cannot see a background. The tree is kept, not rebuilt.
1691 #[test]
1692 fn a_change_the_tree_cannot_see_keeps_the_tree() {
1693 let (rebuilt, moved) = change(base().bg(Color::WHITE), base().bg(Color::BLACK));
1694 assert!(!rebuilt, "a colour the access tree never reads rebuilt it");
1695 assert!(!moved, "and the tree would have been the same anyway");
1696 }
1697
1698 /// And the same frame twice: no input moved at all.
1699 #[test]
1700 fn an_identical_frame_keeps_the_tree() {
1701 assert_eq!(change(base(), base()), (false, false));
1702 }
1703
1704 macro_rules! moves_the_tree {
1705 ($($name:ident: $first:expr => $second:expr;)*) => {$(
1706 #[test]
1707 fn $name() {
1708 let (rebuilt, moved) = change($first, $second);
1709 assert!(rebuilt, "the tree was served from the cache");
1710 assert!(moved, "it was derived again but came out the same");
1711 }
1712 )*};
1713 }
1714
1715 moves_the_tree! {
1716 label: base().label("Save") => base().label("Open");
1717 description: base() => base().description("Writes the file");
1718 role: base() => base().role(Role::Checkbox);
1719 clickable: NodeSpec::column().label("x") => NodeSpec::column().label("x").on_click(Value::from(1.0));
1720 disabled: base() => base().disabled(true);
1721 live: base() => base().live(Live::Polite);
1722 checked: base().role(Role::Checkbox) => base().role(Role::Checkbox).checked(true);
1723 selected: base().role(Role::Tab) => base().role(Role::Tab).selected(true);
1724 expanded: base() => base().expanded(true);
1725 value_now: base().role(Role::Slider) => base().role(Role::Slider).value_now(3.0);
1726 value_min: base().role(Role::Slider).value_now(3.0) => base().role(Role::Slider).value_now(3.0).value_min(1.0);
1727 value_text: base().role(Role::Slider) => base().role(Role::Slider).value_text("three");
1728 focusable: NodeSpec::column().role(Role::Group).label("g")
1729 => NodeSpec::column().role(Role::Group).label("g").focusable();
1730 rect: base() => base().width(80.0);
1731 }
1732
1733 /// The text a node is named by is not in its spec at all — it is the
1734 /// child text node's content, reached through the text system.
1735 #[test]
1736 fn the_text_a_node_reads_moves_the_tree() {
1737 let mut core = Core::new();
1738 let mut draw = |s: &str| {
1739 let mut ui = core.frame(Size::new(200.0, 100.0), 1.0);
1740 ui.configure_root(NodeSpec::column());
1741 ui.text(s, TextStyle::new(12.0));
1742 ui.finish();
1743 let h = core.access_tree().hash;
1744 (core.access_rebuilds, h)
1745 };
1746 let (b0, h0) = draw("hello");
1747 let (b1, h1) = draw("goodbye");
1748 assert!(b1 > b0 && h1 != h0, "a changed string kept its old node");
1749 }
1750
1751 /// The clip a node was emitted under is not in its spec either: a
1752 /// clipping parent narrowing cuts the rect of a node whose own box
1753 /// stayed where it was.
1754 #[test]
1755 fn a_parents_clip_moves_the_tree() {
1756 let mut core = Core::new();
1757 let mut draw = |w: f32| {
1758 let mut ui = core.frame(Size::new(200.0, 100.0), 1.0);
1759 ui.configure_root(NodeSpec::column());
1760 let clipper = NodeSpec::column().size(w, 40.0).clip();
1761 ui.with(clipper, |ui| {
1762 ui.leaf_keyed("node", base());
1763 });
1764 ui.finish();
1765 let hash = core.access_tree().hash;
1766 (core.access_rebuilds, hash)
1767 };
1768 let (b0, h0) = draw(100.0);
1769 let (b1, h1) = draw(30.0);
1770 assert!(b1 > b0 && h1 != h0, "the clip moved and the tree did not");
1771 }
1772
1773 /// Focus is the core's, not any node's spec.
1774 #[test]
1775 fn focus_moves_the_tree() {
1776 let mut core = Core::new();
1777 let (b0, h0) = frame(&mut core, base().focusable());
1778 core.set_key_focus(Some(Key::ROOT.str("node")));
1779 let (b1, h1) = frame(&mut core, base().focusable());
1780 assert!(b1 > b0 && h1 != h0, "focus moved and the tree did not");
1781 }
1782
1783 /// So is the scroll offset, which is retained across frames and only
1784 /// ever reaches the tree through the store.
1785 #[test]
1786 fn a_scroll_offset_moves_the_tree() {
1787 let mut core = Core::new();
1788 // Tall content, or the offset clamps to zero and nothing moved.
1789 let scroller = || NodeSpec::column().size(40.0, 20.0).scroll_y().label("list");
1790 let draw = |core: &mut Core| {
1791 let mut ui = core.frame(Size::new(200.0, 100.0), 1.0);
1792 ui.configure_root(NodeSpec::column());
1793 ui.with_keyed("node", scroller(), |ui| {
1794 ui.leaf_keyed("tall", NodeSpec::column().height(400.0));
1795 });
1796 ui.finish();
1797 let h = core.access_tree().hash;
1798 (core.access_rebuilds, h)
1799 };
1800 let (b0, h0) = draw(&mut core);
1801 core.set_scroll(Key::ROOT.str("node"), Vec2::new(0.0, 7.0));
1802 let (b1, h1) = draw(&mut core);
1803 assert!(b1 > b0 && h1 != h0, "the offset moved and the tree did not");
1804 }
1805
1806 /// An editor's text reaches the tree through the store, and its shaped
1807 /// runs through a version that stands in for them.
1808 #[test]
1809 fn editor_text_moves_the_tree() {
1810 let mut core = Core::new();
1811 let draw = |core: &mut Core, text: &str| {
1812 let mut ui = core.frame(Size::new(200.0, 100.0), 1.0);
1813 ui.configure_root(NodeSpec::column());
1814 let key = ui.text_edit(
1815 "name",
1816 text,
1817 &Default::default(),
1818 NodeSpec::column().size(120.0, 20.0),
1819 );
1820 ui.finish();
1821 let h = core.access_tree().hash;
1822 (core.access_rebuilds, h, key)
1823 };
1824 let (b0, h0, key) = draw(&mut core, "one");
1825 core.frame(Size::new(200.0, 100.0), 1.0).finish();
1826 core.set_edit_text(key, "typed");
1827 let (b1, h1, _) = draw(&mut core, "one");
1828 assert!(
1829 b1 > b0 && h1 != h0,
1830 "the editor's text moved and the tree did not"
1831 );
1832 }
1833
1834 /// And the viewport, which is the root node's whole rect.
1835 #[test]
1836 fn the_viewport_moves_the_tree() {
1837 let mut core = Core::new();
1838 let mut draw = |w: f32| {
1839 let mut ui = core.frame(Size::new(w, 100.0), 1.0);
1840 ui.configure_root(NodeSpec::column());
1841 ui.leaf_keyed("node", base());
1842 ui.finish();
1843 let h = core.access_tree().hash;
1844 (core.access_rebuilds, h)
1845 };
1846 let (b0, h0) = draw(200.0);
1847 let (b1, h1) = draw(300.0);
1848 assert!(
1849 b1 > b0 && h1 != h0,
1850 "the viewport moved and the tree did not"
1851 );
1852 }
1853}