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kui_core/runtime/
emit.rs

1//! The frame's back half: layout, then emission into the display list.
2//!
3//! `finish_frame` runs the passes; the rest are the passes — one node's
4//! quads, the departed subtrees replayed as ghosts, position easing, the
5//! `layout` events, the default focus ring — and the quad helpers they
6//! share. Everything here reads the tree `builder` built and writes
7//! `display`; the input side of the same frame is `dispatch`.
8
9use super::*;
10
11const SCROLLBAR_W: f32 = 4.0;
12/// Thumb width while hovered or dragged.
13const SCROLLBAR_ACTIVE_W: f32 = 6.0;
14/// Grabbable gutter width (wider than the drawn thumb).
15const SCROLLBAR_HIT_W: f32 = 10.0;
16const SCROLLBAR_INSET: f32 = 2.0;
17const SCROLLBAR_MIN: f32 = 24.0;
18/// An `auto` bar (`ScrollbarMode::Auto`): how long it stays after the
19/// scroll state last changed, then how long it takes to fade. Seconds of
20/// the driver's clock.
21const SCROLLBAR_HOLD: f64 = 1.0;
22const SCROLLBAR_FADE: f64 = 0.25;
23/// The default focus ring:
24/// drawn this far outside the focused node, this thick, when focus is
25/// keyboard-visible and the node styles nothing itself.
26///
27/// The *colour* is `theme.focus_ring`: the geometry is
28/// still not a prop and still not negotiable, but a ring that cannot be
29/// seen is not a focus indicator, and the pale blue that reads on a dark
30/// page is invisible on a light one.
31const FOCUS_RING_GAP: f32 = 2.0;
32const FOCUS_RING_W: f32 = 2.0;
33
34/// The disjoint borrows one box's paint needs, split off the core field by
35/// field — a macro rather than a method so the tree, the stroke list and a
36/// ghost's points can stay borrowed beside them.
37macro_rules! painter {
38    ($core:expr) => {
39        Painter {
40            display: &mut $core.display,
41            text: &mut $core.text,
42            edit: &mut $core.edit,
43            cells: &mut $core.cells,
44            atlas: &mut $core.atlas,
45            session: &$core.session,
46            path_tex: &mut $core.path_textures,
47            frame_no: $core.frame_no,
48        }
49    };
50}
51
52impl Core {
53    /// The scrollbar thumb's colour at rest and while hovered or dragged:
54    /// the node's own where it declared one, else the theme's. A wash over
55    /// whatever it sits on rather than a fill, which is why the theme's
56    /// are two translucent colours and not one with an alpha applied.
57    fn thumb_color(&self, bar: &crate::spec::Scrollbar, active: bool) -> Color {
58        let t = self.theme();
59        if active {
60            bar.active_color.unwrap_or(t.scrollbar_active)
61        } else {
62            bar.color.unwrap_or(t.scrollbar)
63        }
64    }
65
66    /// Node `i`'s hit region, for a node that tracks the pointer. Out of
67    /// line: a box that takes no input — most of a frame — does not carry
68    /// the context-menu walk, the slider's track or the shape in
69    /// `emit_node`'s saved registers and stack frame.
70    #[inline(never)]
71    fn push_hit(
72        &mut self,
73        i: usize,
74        rect: Rect,
75        clip: Rect,
76        drop: Option<crate::input::DropOwner>,
77        hits: &mut Vec<HitRegion>,
78    ) {
79        let spec = &self.tree.specs[i];
80        let parent = self.tree.parent[i];
81        let parent_rect = if parent == NIL {
82            Rect::new(0.0, 0.0, self.viewport.w, self.viewport.h)
83        } else {
84            let p = parent as usize;
85            Rect::from_pos_size(self.tree.pos[p], self.tree.size[p])
86        };
87        // A disabled node keeps hover (a tooltip can say why) and loses
88        // every interaction: it emits nothing and takes no focus.
89        let live = !spec.disabled;
90        // The menu this region opens is its own or an ancestor's; the
91        // walk is skipped on a frame where no node offers one (T1).
92        let context_menu = if self.tree.any_context_menu {
93            self.enclosing_menu(i).map(|j| crate::input::MenuOwner {
94                key: self.tree.keys[j],
95                origin: self.tree.origins[j],
96                tag: self.tree.specs[j]
97                    .events()
98                    .on_context_menu
99                    .clone()
100                    .expect("enclosing_menu returns a node that offers one"),
101            })
102        } else {
103            None
104        };
105        // A slider that asked for its changes reads the pointer along
106        // its content box (ADR 0034, decision 4); a disabled one, or a
107        // range that is not one, reads nothing.
108        let slider = match spec.events().on_change.as_ref() {
109            Some(tag) if live && spec.access().role == Some(crate::access::Role::Slider) => {
110                crate::slider::SliderRange::of(spec.access()).map(|range| {
111                    Box::new(crate::slider::SliderTrack::new(
112                        rect,
113                        spec.layout.padding,
114                        spec.layout.dir == crate::spec::Dir::Column,
115                        range,
116                        tag.clone(),
117                    ))
118                })
119            }
120            _ => None,
121        };
122        // The shape past the rect (ADR 0026): a stroke's pieces, a
123        // fill's outline, a rounded box's corners; a plain box none.
124        let shape = match self.tree.content[i] {
125            NodeContent::Line(id) => {
126                let (run, points) = self.lines.run(id);
127                self.hit_shapes.segments(points, run.width)
128            }
129            NodeContent::Polygon(id) => {
130                let draw = self.fragments.get(id);
131                let mut pts = [Vec2::ZERO; crate::fragment::POLYGON_MAX_POINTS];
132                for (k, p) in pts.iter_mut().enumerate() {
133                    *p = Vec2::new(draw.params[k * 2] * rect.w, draw.params[k * 2 + 1] * rect.h);
134                }
135                self.hit_shapes.polygon(&pts)
136            }
137            NodeContent::Path(id) => {
138                let (run, ops) = self.paths.run(id);
139                let mut outline = Vec::new();
140                // Hit by its fill when it may paint one: a `bg`, or one a
141                // hover, a press or the focus brings (the shape is
142                // decided before the pointer is, so by what is declared).
143                // With a stroke too, by the stroke's own pieces as well,
144                // or the outer half of a thick one is painted and not
145                // hit (RG112).
146                let s = &spec.style;
147                let fill = run.stroke_w <= 0.0
148                    || s.bg.is_visible()
149                    || spec.interact.as_deref().is_some_and(|i| {
150                        [i.hover_bg, i.pressed_bg, i.focus_bg]
151                            .iter()
152                            .any(|c| c.is_some_and(|c| c.is_visible()))
153                    });
154                if fill && run.stroke_w <= 0.0 {
155                    crate::path::flatten(ops, &mut outline);
156                } else {
157                    crate::path::flatten_stroke(ops, &mut outline);
158                }
159                // A turned path is hit where it is drawn: the outline
160                // turned about the box's centre, which is its pivot (ADR
161                // 0041). The contour breaks are not points and stay.
162                if let Some(angle) = run.angle.filter(|a| *a != 0.0) {
163                    let c = Vec2::new(rect.w * 0.5, rect.h * 0.5);
164                    for p in outline.iter_mut().filter(|p| !p.x.is_nan()) {
165                        *p = crate::path::turned(*p, c, angle);
166                    }
167                }
168                if fill {
169                    self.hit_shapes.path(&outline, run.rule, run.stroke_w)
170                } else {
171                    // A stroke with no fill is hit as a line is, by the
172                    // pieces it paints: a contour its `Z` closed runs
173                    // back to its start, an open one does not, and the
174                    // breaks are kept so no piece runs from one contour
175                    // to the next.
176                    self.hit_shapes.segments(&outline, run.stroke_w)
177                }
178            }
179            _ if spec.style.radius != crate::display::SQUARE => {
180                crate::input::HitShape::Rounded(spec.style.radius)
181            }
182            _ => crate::input::HitShape::Rect,
183        };
184        hits.push(HitRegion {
185            key: self.tree.keys[i],
186            origin: self.tree.origins[i],
187            rect,
188            clip,
189            shape,
190            payload: spec.events().on_click.clone().filter(|_| live),
191            drag: spec.events().on_drag.clone().filter(|_| live),
192            parent_rect,
193            key_sink: spec.events().on_key.clone().filter(|_| live),
194            key_up: spec.events().key_up,
195            context_menu,
196            drop,
197            focusable: crate::access::focusable(&self.tree, i),
198            edit_origin: None,
199            select_scope: self.scope_of(i).filter(|_| live),
200            window: spec.window,
201            hover: spec.events().on_hover.clone(),
202            group: spec.interact().hover_group,
203            click_sound: spec.interact().click_sound.filter(|_| live),
204            hover_sound: spec.interact().hover_sound,
205            cursor: spec.cursor,
206            slider,
207        });
208    }
209
210    /// An editor's own hit region, whose origin is where its glyphs sit
211    /// (shifted by what a field is scrolled). Out of line for the reason
212    /// `push_hit` is.
213    #[inline(never)]
214    #[allow(clippy::too_many_arguments)]
215    fn push_edit_hit(
216        &mut self,
217        i: usize,
218        key: Key,
219        rect: Rect,
220        clip: Rect,
221        scale: f32,
222        drop: Option<crate::input::DropOwner>,
223        hits: &mut Vec<HitRegion>,
224    ) {
225        let spec = &self.tree.specs[i];
226        let pad = spec.layout.padding;
227        let content_origin = Vec2::new(rect.x + pad.l, rect.y + pad.t);
228        let inner_w = (rect.w - pad.x()).max(0.0);
229        // A single-line field scrolls its own text (F41). Resolved
230        // here, where the box is known, and read back by the hit
231        // region and the access runs so all three agree on where the
232        // glyphs are; the painter reads the same stored offset.
233        let offset = {
234            let sess = &mut *self.session.state();
235            self.edit.line_offset(key, inner_w * scale, &mut sess.fonts)
236        };
237        hits.push(HitRegion {
238            key,
239            origin: self.tree.origins[i],
240            rect,
241            clip,
242            // A field's corners round its hit too (ADR 0026).
243            shape: if spec.style.radius != crate::display::SQUARE {
244                crate::input::HitShape::Rounded(spec.style.radius)
245            } else {
246                crate::input::HitShape::Rect
247            },
248            payload: None,
249            drag: None,
250            parent_rect: rect,
251            // Shifted by what the field is scrolled: a click lands on
252            // the character under the pointer.
253            edit_origin: Some(Vec2::new(
254                content_origin.x - offset / scale,
255                content_origin.y,
256            )),
257            // An editor is its own selection scope: a press in it
258            // places a caret and drags a selection through the
259            // editor's own path, not the scope's.
260            select_scope: None,
261            key_sink: None,
262            key_up: false,
263            context_menu: None,
264            // A field inside a zone is the zone's: files dropped on
265            // it land there.
266            drop,
267            focusable: !spec.disabled,
268            window: None,
269            hover: None,
270            group: None,
271            click_sound: None,
272            hover_sound: None,
273            // The editor's own node carries any override.
274            cursor: spec.cursor,
275            slider: None,
276        });
277    }
278
279    /// The index in `regions` of the nearest scroll region around node
280    /// `i` in the tree, [`NIL`] for none. Ancestors are emitted before
281    /// their descendants — a float's layer comes after the one its
282    /// declaring node is in — so the one around is already in the list.
283    /// Off `emit_node`'s straight path: only a scroller pays for it.
284    #[inline(never)]
285    fn enclosing_scroll_region(&self, i: usize, regions: &[ScrollRegion]) -> u32 {
286        let mut a = self.tree.parent[i];
287        while a != NIL {
288            if let Some(r) = regions.iter().rposition(|r| r.node == a) {
289                return r as u32;
290            }
291            a = self.tree.parent[a as usize];
292        }
293        NIL
294    }
295
296    /// Emits one node's quads and registers its hit/scroll regions.
297    fn emit_node(
298        &mut self,
299        i: usize,
300        rect: Rect,
301        paint: Paint,
302        hits: &mut Vec<HitRegion>,
303        scroll_regions: &mut Vec<ScrollRegion>,
304    ) {
305        let Paint { clip, scale, .. } = paint;
306        // Behind a modal a node still draws, and stops taking input.
307        let interactive = self.interactive(i);
308        let spec = &self.tree.specs[i];
309        let style = spec.style;
310        // The zone this node's regions belong to — its own `on_drop` or
311        // an ancestor's — by the context menu's walk (ADR 0031, decision
312        // 2); skipped wholesale on a frame with no zone.
313        let drop = if self.tree.any_drop && interactive {
314            self.enclosing_drop(i).map(|j| crate::input::DropOwner {
315                key: self.tree.keys[j],
316                origin: self.tree.origins[j],
317                tag: self.tree.specs[j]
318                    .events()
319                    .on_drop
320                    .clone()
321                    .expect("enclosing_drop returns a node that declares one"),
322            })
323        } else {
324            None
325        };
326        // A stroke emits no hit region: it takes no input (ADR 0010,
327        // decision 7).
328        if spec.hover_tracked() && interactive {
329            self.push_hit(i, rect, clip.rect, drop.clone(), hits);
330        }
331        let spec = &self.tree.specs[i];
332        // An `on_scroll` node takes the wheel the way a container does —
333        // one list, one paint-order rule (ADR 0029, decision 4).
334        let handler = self.tree.any_scroll_handler && spec.events().on_scroll.is_some();
335        if spec.layout.scroll_x || spec.layout.scroll_y || handler {
336            // A container behind a modal keeps its scrollbar drawn and
337            // refuses the wheel and the thumb.
338            let (takes_x, takes_y) = if handler {
339                let axes = spec.events().scroll_axes;
340                (axes.takes(true), axes.takes(false))
341            } else {
342                (spec.layout.scroll_x, spec.layout.scroll_y)
343            };
344            scroll_regions.push(ScrollRegion {
345                key: self.tree.keys[i],
346                node: i as u32,
347                rect,
348                clip: clip.rect,
349                inert: !interactive,
350                handler,
351                takes_x,
352                takes_y,
353                scrolls_x: spec.layout.scroll_x,
354                scrolls_y: spec.layout.scroll_y,
355                contain: spec.interact().overscroll == crate::spec::Overscroll::Contain,
356                mods: if handler {
357                    spec.events().scroll_mods.bits()
358                } else {
359                    0
360                },
361                parent: self.enclosing_scroll_region(i, scroll_regions),
362            });
363        }
364        if let NodeContent::Edit(key) = self.tree.content[i]
365            && interactive
366        {
367            self.push_edit_hit(i, key, rect, clip.rect, scale, drop, hits);
368        }
369        // The content, resolved to what the painter needs — a text node's
370        // selection and its place, an editor's focus — then painted by the
371        // one step a ghost also paints through.
372        let leaf = match self.tree.content[i] {
373            NodeContent::Text(tid) => {
374                // The keys above it, nearest first, so a query by the
375                // `line` row (or a wrapper) finds the runs inside it.
376                let ancestry = self.text_ancestors(i);
377                self.text.place(
378                    self.tree.keys[i],
379                    &ancestry,
380                    tid,
381                    self.tree.pos[i],
382                    self.scope_of(i),
383                    true,
384                );
385                Leaf::Text {
386                    tid,
387                    sel: self.sel_range(i, tid),
388                }
389            }
390            NodeContent::Cells(cid) => Leaf::Cells {
391                cid,
392                at: self.cells_origin(i),
393                // The window's selection, when it is in this very grid.
394                sel: self
395                    .cell_selection
396                    .as_ref()
397                    .filter(|s| s.node == self.tree.keys[i] && !s.is_empty()),
398                tint: self.theme.selection,
399            },
400            NodeContent::Edit(key) => Leaf::Edit {
401                key,
402                focused: self.edit.focused() == Some(key),
403                pad: self.tree.specs[i].layout.padding,
404            },
405            NodeContent::Image(id, opts) => Leaf::Image(id, opts),
406            NodeContent::Fragment(id) => Leaf::Fragment(self.fragments.get(id)),
407            NodeContent::Polygon(id) => Leaf::Polygon(self.fragments.get(id)),
408            NodeContent::Line(id) => {
409                let (run, points) = self.lines.run(id);
410                Leaf::Line {
411                    points,
412                    width: run.width,
413                    dash: run.dash,
414                }
415            }
416            NodeContent::Path(id) => {
417                let (run, ops) = self.paths.run(id);
418                Leaf::Path {
419                    ops,
420                    rule: run.rule,
421                    stroke_w: run.stroke_w,
422                    dash: run.dash,
423                    hash: run.hash,
424                    angle: run.angle,
425                    animating: run.animating,
426                }
427            }
428            NodeContent::Container => Leaf::Container,
429        };
430        let first_quad = self.display.quads.len();
431        painter!(self).paint_box(rect, &style, &paint, leaf);
432        // A gradient over the background the box just painted. Out of
433        // `emit_node` as the rules below are, and for the same reason.
434        if self.tree.any_gradient
435            && let Some(g) = &self.tree.specs[i].interact().gradient
436            // A stroke and a fill paint no box for it to lie over.
437            && !matches!(
438                self.tree.content[i],
439                NodeContent::Line(_) | NodeContent::Polygon(_) | NodeContent::Path(_)
440            )
441        {
442            painter!(self).paint_gradient(g, rect, &style, &paint, first_quad);
443        }
444        // A table's grid rules, with its box and under its cells. Out of
445        // `emit_node`: a rare path kept off its codegen (C48).
446        if self.tree.any_table
447            && let Some(c) = self.tree.specs[i].interact().rules
448            && self.tree.specs[i].layout.is_table()
449        {
450            self.emit_rules(i, rect, c, &paint);
451        }
452    }
453
454    /// The `rules` of table `i`, laid out by [`rule_lines`]
455    /// from its in-flow children as layout reads them — a row is what
456    /// `layout::is_table_row` says is one, so the grid is drawn over the
457    /// rows its columns were laid across and not through a heading or a
458    /// section beside them.
459    #[cold]
460    #[inline(never)]
461    fn emit_rules(&mut self, i: usize, rect: Rect, color: Color, paint: &Paint) {
462        let tree = &self.tree;
463        let at = |j: u32| Rect::from_pos_size(tree.pos[j as usize], tree.size[j as usize]);
464        let in_flow = |j: &u32| tree.specs[*j as usize].layout.float.is_none();
465        let children: Vec<RuledChild> = tree
466            .children(i as u32)
467            .filter(in_flow)
468            .map(|c| RuledChild {
469                rect: at(c),
470                cells: crate::layout::is_table_row(tree, c)
471                    .then(|| tree.children(c).filter(in_flow).map(at).collect()),
472            })
473            .collect();
474        let spec = &tree.specs[i];
475        let lines = rule_lines(rect, spec.layout.padding, spec.interact().rule_w, &children);
476        // The clip the table's children get: its own box when it clips or
477        // scrolls, since the rows' places carry its scroll offset and the
478        // rules drawn from them go wherever the rows do.
479        let clip_id = if spec.layout.clips() {
480            let radius = if tree.any_rounded_clip {
481                spec.style.radius
482            } else {
483                crate::display::SQUARE
484            };
485            let clip = paint.clip.intersect(rect, radius);
486            self.display.intern_clip(clip.scaled(paint.scale))
487        } else {
488            paint.clip_id
489        };
490        push_rules(&mut self.display, &lines, color, paint, clip_id);
491    }
492
493    /// [`Core::emit_rules`] for a departing table's ghost, node `i` of
494    /// `g` drawn at `rect`, its children `offset` from where they were:
495    /// the same rules from the children the ghost copied, under the same
496    /// clip its children get, faded with it by `paint`.
497    #[cold]
498    #[inline(never)]
499    fn emit_ghost_rules(
500        &mut self,
501        g: &Ghost,
502        i: usize,
503        rect: Rect,
504        offset: Vec2,
505        color: Color,
506        paint: &Paint,
507    ) {
508        let at = |node: &crate::depart::GhostNode| {
509            Rect::new(
510                node.rect.x + offset.x,
511                node.rect.y + offset.y,
512                node.rect.w,
513                node.rect.h,
514            )
515        };
516        // The nodes are in preorder, so a grandchild's parent is the most
517        // recent child. A departing `cells` grid, or a fragment whose draw
518        // was gone, is a `Container` here — a `row` one straight under a
519        // table would read as a row of no cells, where layout read it as
520        // no row.
521        let mut children: Vec<RuledChild> = Vec::new();
522        let mut last = NIL;
523        for (j, node) in g.nodes.iter().enumerate().skip(i + 1) {
524            // Past the table's subtree: a node whose parent precedes it.
525            if node.parent == NIL || (node.parent as usize) < i {
526                break;
527            }
528            if node.spec.layout.float.is_some() {
529                continue;
530            }
531            if node.parent as usize == i {
532                let row = crate::layout::row_shaped(
533                    &node.spec.layout,
534                    matches!(node.content, GhostContent::Container),
535                );
536                children.push(RuledChild {
537                    rect: at(node),
538                    cells: row.then(Vec::new),
539                });
540                last = j as u32;
541            } else if node.parent == last
542                && let Some(cells) = children.last_mut().and_then(|c| c.cells.as_mut())
543            {
544                cells.push(at(node));
545            }
546        }
547        let spec = &g.nodes[i].spec;
548        let lines = rule_lines(rect, spec.layout.padding, spec.interact().rule_w, &children);
549        let clip_id = if spec.layout.clips() {
550            let clip = paint.clip.intersect(rect, spec.style.radius);
551            self.display.intern_clip(clip.scaled(paint.scale))
552        } else {
553            paint.clip_id
554        };
555        push_rules(&mut self.display, &lines, color, paint, clip_id);
556    }
557
558    /// Runs layout and emission into `output()`, and installs this frame's
559    /// hit and scroll regions for input handling. The last step of
560    /// `Ui::finish`, which runs the extension fills, the devtools panel
561    /// and the open menu first — and crate-private for that reason:
562    /// a host that called this directly got a frame where
563    /// `open_menu` drew nothing and `KUI_DEVTOOLS` did nothing, with no
564    /// warning. A driver with a bare `Core` finishes through
565    /// `Ui::wrap(core).finish()`.
566    pub(crate) fn finish_frame(&mut self) {
567        self.layout_frame();
568        self.emit_frame();
569        self.building = false;
570        // A focus the view moved, or a focused node the frame declared
571        // `on_focus` on or dropped (backlog DX18).
572        let mut out = std::mem::take(&mut self.pending);
573        self.report_focus("program", &mut out);
574        self.pending = out;
575        self.snapshot_nodes();
576        self.devtools_after_frame();
577        self.trace_finish_frame();
578        // Between frames the host is who talks to the core: a driver that
579        // tagged the last nodes with an extension's origin by hand (rather
580        // than through `fill`, which restores it) must not leave its
581        // `set_tokens` landing in that extension's table (ADR 0027).
582        self.origin = crate::tree::OriginId::HOST;
583    }
584
585    /// The frame's first half: layout, then everything that resolves
586    /// against it before a quad is emitted — the caret and reveal nudges,
587    /// the `layout` events and the diagnostics, the declared window set,
588    /// the modal scope and the Tab step a view asked for.
589    fn layout_frame(&mut self) {
590        // Tolerate unclosed containers (an FFI caller may have bailed early).
591        self.stack.truncate(1);
592        self.counters.truncate(1);
593
594        self.tree.host_area = self.dt_area;
595        if !self.pending_scroll_labels.is_empty() {
596            self.resolve_scroll_labels();
597        }
598        {
599            let sess = &mut *self.session.state();
600            let mut measure = Measure {
601                text: &mut self.text,
602                cells: &mut self.cells,
603                fonts: &mut sess.fonts,
604                edit: &mut self.edit,
605                resources: &sess.resources,
606            };
607            layout::compute(
608                &mut self.tree,
609                &mut measure,
610                &mut self.scroll,
611                self.viewport,
612                self.scale,
613            );
614        }
615        self.scroll_caret_into_view();
616        // An explicit `reveal` after the caret nudge: the app asked for
617        // this one, so it wins the offset if both want to move it.
618        self.apply_pending_reveal();
619        // A container a view sliced its rows by (`scroll_geometry`) that
620        // came out otherwise — taller, scrolled elsewhere — owes a frame
621        // built against this layout, or the slice stays a frame behind
622        // until the next event (`ScrollStore::resliced`).
623        if self.scroll.take_resliced() {
624            self.owe_frame("resliced");
625        }
626        if self.tree.any_slide {
627            self.ease_positions();
628        }
629        // Positions are final: report the rects views asked about, and
630        // look for the misconfigurations that would otherwise fail silently.
631        if self.tree.any_layout {
632            self.emit_layout_events();
633        }
634        self.diag
635            .check(&self.tree, &self.text, &self.edit, self.frame_no);
636        // Text set for a key nothing had declared yet was held for this
637        // frame (backlog F25). What it declared has taken its seed; what
638        // is left named an editor no view draws, so drop it and say so.
639        // Drained whatever `diag.enabled` says, so the gate changes what
640        // is reported and never what is retained.
641        for seed in self.edit.take_unclaimed_seeds() {
642            self.diag.raise(match seed {
643                crate::edit::Unclaimed::Key(key) => crate::diag::edit_text_without_editor(key),
644                crate::edit::Unclaimed::Label(label) => {
645                    crate::diag::edit_text_without_editor_label(&label)
646                }
647            });
648        }
649        // The declared window set, diffed against the session's: a frame
650        // that declared a new name queues its `Open` here.
651        self.sync_windows();
652        // The frame's modal scope, and the focus it moves: emission reads
653        // it (everything outside is inert) and so does the Tab ring.
654        self.modal = if self.tree.any_modal {
655            self.modal_scope()
656        } else {
657            None
658        };
659        self.resolve_modal_focus();
660        // Then the regions: a `focus_region` asked for during the build,
661        // the region following a focus the build declared, and a region
662        // that went away handing focus back (`docs/adr/0022`).
663        self.resolve_regions();
664        // The ring exists now: laid out, and scoped to the modal if there
665        // is one, else to the region in effect. A step asked for during
666        // the build lands here, so it wins over both the modal's own focus
667        // move and a same-frame `set_focus`. Like a real Tab press, the
668        // scroll it triggers shows on the next frame.
669        if let Some(forward) = self.pending_focus_step.take() {
670            self.focus_next(forward);
671        }
672    }
673
674    /// Numbers the text nodes of the selection's scope in tree order and
675    /// resolves the two ends against those ordinals. Run once per frame,
676    /// after the scope map and before emission, because a run's range has
677    /// to be known when the run is drawn and its *offset* cannot be —
678    /// the runs after it have not been placed yet, and an end may be one
679    /// of them.
680    fn resolve_selection(&mut self) {
681        self.sel_ords.clear();
682        self.sel_ends = None;
683        let Some(sel) = self.selection else { return };
684        self.sel_ords.resize(self.tree.len(), u32::MAX);
685        let (mut anchor, mut focus) = (None, None);
686        // The built runs, in order, with the virtualised row each is in:
687        // what an end whose own node is *not* built is placed against.
688        let mut built: Vec<(u32, Option<u64>, usize)> = Vec::new();
689        let mut ord = 0u32;
690        for i in 0..self.tree.len() {
691            if self.scopes.get(i).copied().flatten() != Some(sel.scope)
692                || !matches!(self.tree.content[i], NodeContent::Text(_))
693            {
694                continue;
695            }
696            self.sel_ords[i] = ord;
697            let key = self.tree.keys[i];
698            let len = match self.tree.content[i] {
699                NodeContent::Text(tid) => self.text.content_len(tid),
700                _ => 0,
701            };
702            built.push((ord, self.rows.get(i).copied().flatten(), len));
703            if key == sel.anchor.node {
704                anchor = Some((ord, sel.anchor.byte));
705            }
706            if key == sel.focus.node {
707                focus = Some((ord, sel.focus.byte));
708            }
709            ord += 1;
710        }
711        // An end this frame did not build is placed by its row's index in
712        // the data: before everything built, after it, or at the boundary
713        // it falls on. That is what lets the built middle paint while a
714        // virtual list scrolls under a selection (ADR 0017, tier 3).
715        let place = |end: &crate::select::Endpoint| -> Option<(u32, usize)> {
716            let row = end.row?;
717            let (start, last) = (built.first()?, built.last()?);
718            // The row itself is built, on runs no end's key names: a Select
719            // All's placeholder end (`select_all_in` puts it on the scope
720            // with the row's index and `ROW_END`) after the list scrolled
721            // that row into the built window. It lands in that row's own
722            // runs — the end of its last one, or the byte into its first —
723            // rather than at the boundary an unbuilt row would take.
724            let mut in_row = built.iter().filter(|(_, r, _)| *r == Some(row));
725            if let Some(first_run) = in_row.next() {
726                return Some(if end.byte >= crate::select::ROW_END {
727                    let last_run = in_row.next_back().unwrap_or(first_run);
728                    (last_run.0, last_run.2)
729                } else {
730                    (first_run.0, end.byte.min(first_run.2))
731                });
732            }
733            // Against the built runs that *carry* a row, not the first and
734            // last of everything built: a scope can hold plain labels
735            // beside virtual rows — a header, a footer — and a label says
736            // nothing about where a row sits in the data. Comparing
737            // against one puts an end below the list at the top of it.
738            let hi = built.iter().rev().find_map(|(_, r, _)| *r)?;
739            if crate::select::unbuilt_row_is_after(row, Some(hi)) {
740                return Some((last.0, last.2));
741            }
742            // Below the first row, or inside the built range without being
743            // built — a hole, which a contiguous virtual window does not
744            // have. Either way the start is the nearest honest boundary.
745            Some((start.0, 0))
746        };
747        let anchor = anchor.or_else(|| place(&sel.anchor));
748        let focus = focus.or_else(|| place(&sel.focus));
749        if let (Some(a), Some(f)) = (anchor, focus) {
750            self.sel_ends = Some(crate::select::Ends::ordered(a, f));
751        }
752    }
753
754    /// The bytes of node `i`'s text the selection covers, with the colour
755    /// to paint under them. `None` on every node of every frame that has
756    /// no selection.
757    fn sel_range(&self, i: usize, tid: crate::tree::TextId) -> Option<((usize, usize), Color)> {
758        let ends = self.sel_ends?;
759        let ord = self.sel_ords.get(i).copied()?;
760        if ord == u32::MAX {
761            return None;
762        }
763        let range = ends.range_in(ord, self.text.content_len(tid))?;
764        Some((range, self.theme().selection))
765    }
766
767    /// The innermost selection scope node `i` is inside, if any. Empty on
768    /// every frame that declares no `selectable` at all, where the map is
769    /// not even sized.
770    #[inline]
771    fn scope_of(&self, i: usize) -> Option<Key> {
772        self.scopes.get(i).copied().flatten()
773    }
774
775    /// The keys above node `i`, nearest first, as many as a `TextPlace`
776    /// remembers — what lets a query by a `line` row or a wrapper find
777    /// the runs inside it.
778    /// The keys above text node `i`, nearest first, as many as a place
779    /// remembers; how many there are; and the depth of the nearest
780    /// `role="none"` ancestor among them, which a query from above it
781    /// does not reach. A `line` row further up than the
782    /// place can remember raises `text-beyond-line`, once per text.
783    fn text_ancestors(&mut self, i: usize) -> crate::text::Ancestry {
784        use crate::access::Role;
785        let mut ancestors = [Key::ROOT; crate::text::PLACE_ANCESTORS];
786        let mut depth = 0;
787        let mut none_at = None;
788        let mut p = self.tree.parent[i];
789        while p != NIL && depth < ancestors.len() {
790            let j = p as usize;
791            ancestors[depth] = self.tree.keys[j];
792            if none_at.is_none() && self.tree.specs[j].access().role == Some(Role::None) {
793                none_at = Some(depth);
794            }
795            depth += 1;
796            p = self.tree.parent[j];
797        }
798        // Past the reach: a `line` row still above is one the text cannot
799        // be found from, and the app should hear it.
800        if p != NIL && self.tree.any_line {
801            let mut q = p;
802            while q != NIL {
803                let j = q as usize;
804                if self.tree.specs[j].access().role == Some(Role::Line) {
805                    self.diag.raise(crate::diag::text_beyond_line(
806                        self.tree.keys[i],
807                        self.tree.keys[j],
808                        crate::text::PLACE_ANCESTORS,
809                    ));
810                    break;
811                }
812                q = self.tree.parent[j];
813            }
814        }
815        crate::text::Ancestry {
816            keys: ancestors,
817            depth,
818            none_at,
819        }
820    }
821
822    /// The frame's second half: the laid-out tree into the display list,
823    /// in paint order — the in-flow layer, then one layer per floating
824    /// subtree in the order they opened, each with the departed subtrees
825    /// that were painted among it and its own chrome (scrollbars, the
826    /// ring) at its end — and the hit and scroll regions the
827    /// next input is tested against, in the same order.
828    fn emit_frame(&mut self) {
829        let scale = self.scale;
830        let mut hits: Vec<HitRegion> = self.interaction.take_hit_buffer();
831        self.hit_shapes = self.interaction.take_shape_buffer();
832        let mut scroll_regions: Vec<ScrollRegion> = Vec::new();
833        self.display.viewport = Size::new(self.viewport.w * scale, self.viewport.h * scale);
834        self.display.scale = scale;
835        self.display.time = self.anim.time().unwrap_or(0.0) as f32;
836
837        // Read once each: what the frame declared, noted by `Tree::push`
838        // (and by `configure_root`, whose spec replaces the root's).
839        let any_clip = self.tree.any_clip;
840        let any_rounded_clip = self.tree.any_rounded_clip;
841        let any_opacity = self.tree.any_opacity;
842        let any_float = self.tree.any_float;
843        // Read once: every per-node selection check below is behind it.
844        let any_selectable = self.tree.any_selectable;
845
846        // inherited clip per node (logical): ancestors only, not the node
847        // itself. Only materialized when something actually clips.
848        // Index 0 is the clip that clips nothing, so an unclipped frame
849        // interns once and every quad on it names entry zero. Seeded
850        // rather than found, so `clip_of` has something to answer with
851        // even on a frame that emitted no quad at all.
852        let no_clip = self.display.intern_clip(Clip::NONE.scaled(scale));
853        self.clips.clear();
854        self.clip_ids.clear();
855        if any_clip {
856            self.clips.resize(self.tree.len(), Clip::NONE);
857            self.clip_ids.resize(self.tree.len(), no_clip);
858        }
859        self.opacity.clear();
860        if any_opacity {
861            self.opacity.resize(self.tree.len(), 1.0);
862        }
863        self.float_root.clear();
864        if any_float {
865            self.float_root.resize(self.tree.len(), NIL);
866        }
867        // The innermost `selectable` above each node (ADR 0017). Parents
868        // precede their children in the tree array, so one forward pass
869        // inherits it; a node declaring `selectable` inside another scope
870        // takes the text under it and is warned about, because two scopes
871        // over one run would each think they own it.
872        self.scopes.clear();
873        self.rows.clear();
874        if any_selectable {
875            self.scopes.resize(self.tree.len(), None);
876            self.rows.resize(self.tree.len(), None);
877            // The rows a virtual list built, by node, so the walk below
878            // can carry each one down to the text inside it.
879            for &(node, index) in &self.tree.indexed {
880                if let Some(slot) = self.rows.get_mut(node as usize) {
881                    *slot = Some(index);
882                }
883            }
884            for i in 0..self.tree.len() {
885                let parent = self.tree.parent[i];
886                // A floating subtree escapes the scope it floats out of,
887                // the way it escapes the clip: a popover over a card is
888                // not part of the card's paragraph, and a float is
889                // emitted in a later pass than its tree position, which
890                // would put its runs out of reading order anyway.
891                let outer = if parent == NIL || self.tree.specs[i].layout.float.is_some() {
892                    None
893                } else {
894                    self.scopes[parent as usize]
895                };
896                // An inner scope takes the text under it; the nesting
897                // itself is reported by `diag`, over the finished tree.
898                //
899                // A `cells` grid is its own scope and never joins the one
900                // around it: it selects in cells, and a selection that ran
901                // from a paragraph into a terminal screen would be two
902                // kinds of selection at once (ADR 0017, decision 4).
903                let grid = matches!(self.tree.content[i], NodeContent::Cells(_));
904                self.scopes[i] = if self.tree.specs[i].interact().selectable {
905                    Some(self.tree.keys[i])
906                } else if grid {
907                    None
908                } else {
909                    outer
910                };
911                // A row's index reaches the text inside it: the node that
912                // declared it keeps its own, everything under it inherits.
913                if self.rows[i].is_none() && parent != NIL {
914                    self.rows[i] = self.rows[parent as usize];
915                }
916            }
917        }
918        self.resolve_selection();
919
920        // Exits: what the previous frame declared and this one does not is
921        // copied out of the tree the previous frame left behind, and every
922        // departing subtree still in flight is taken out for the passes,
923        // which paint each one where its node was (see `depart`).
924        if !self.prev_tree.is_empty() || !self.depart.is_empty() {
925            self.collect_departures();
926        }
927        let mut replay = Replay::default();
928        let mut took_ghosts = false;
929        if !self.depart.is_empty()
930            && let Some(now) = self.anim.time()
931        {
932            replay = self.depart.begin_replay(now);
933            took_ghosts = true;
934        }
935        let any_ghost = !replay.is_empty();
936
937        // Pass 1: clip/float propagation + in-flow emission (preorder =
938        // paint order; parents precede children). `float_root[i]` is the
939        // nearest floating ancestor-or-self, `NIL` in flow: the layer a
940        // node paints in (ADR 0023, decision 1). Every float root goes into
941        // `roots`, in tree order, for the stack to sort.
942        let mut roots: Vec<u32> = Vec::new();
943        for i in 0..self.tree.len() {
944            let parent = self.tree.parent[i];
945            let floats_here = any_float && self.tree.specs[i].layout.float.is_some();
946            if any_float {
947                self.float_root[i] = if floats_here {
948                    roots.push(i as u32);
949                    i as u32
950                } else if parent != NIL {
951                    self.float_root[parent as usize]
952                } else {
953                    NIL
954                };
955            }
956            let rect = Rect::from_pos_size(self.tree.pos[i], self.tree.size[i]);
957            // Opacity multiplies down the tree, floats included: a tooltip
958            // inside a fading panel fades with it.
959            let opacity = if !any_opacity {
960                1.0
961            } else {
962                let inherited = if parent == NIL {
963                    1.0
964                } else {
965                    self.opacity[parent as usize]
966                };
967                let o = inherited * self.tree.specs[i].style.opacity;
968                self.opacity[i] = o;
969                o
970            };
971            // A parent-anchored float that declared `clip` belongs to the
972            // parent's content as a child does, so the parent's clip holds
973            // it: a node on a `clip` canvas panned past the canvas's edge
974            // is cut there (F90), and a graph beside a scrolled list at
975            // the list's edge like the rows it draws over, since the core
976            // sets the bit on every stroke and polygon (F78, ADR 0010
977            // decision 5). Any other float (a tooltip, a menu, a stroke
978            // anchored to the viewport) escapes. Only the clip is the
979            // parent's: the node still paints in its float layer.
980            let drawn_in_parent = floats_here
981                && parent != NIL
982                && self.tree.specs[i]
983                    .layout
984                    .float
985                    .is_some_and(|f| f.clipped_by_parent());
986            let (clip, clip_id) = if !any_clip {
987                (Clip::NONE, no_clip)
988            } else {
989                // Floating nodes escape ancestor clips.
990                let (clip, id) = if parent == NIL || (floats_here && !drawn_in_parent) {
991                    (Clip::NONE, no_clip)
992                } else {
993                    let p = parent as usize;
994                    if self.tree.specs[p].layout.clips() {
995                        // A clipper with a radius rounds what it clips, so
996                        // the children of a rounded card stay inside its
997                        // corners (see `display::Clip`).
998                        let box_rect = Rect::from_pos_size(self.tree.pos[p], self.tree.size[p]);
999                        let box_radius = if any_rounded_clip {
1000                            self.tree.specs[p].style.radius
1001                        } else {
1002                            crate::display::SQUARE
1003                        };
1004                        let clip = self.clips[p].intersect(box_rect, box_radius);
1005                        (clip, self.display.intern_clip(clip.scaled(scale)))
1006                    } else {
1007                        // The overwhelming case: the clip is the parent's,
1008                        // so the entry is too, and nothing is compared.
1009                        (self.clips[p], self.clip_ids[p])
1010                    }
1011                };
1012                self.clips[i] = clip;
1013                self.clip_ids[i] = id;
1014                (clip, id)
1015            };
1016            if any_float && self.float_root[i] != NIL {
1017                continue; // deferred to its layer, in the float pass
1018            }
1019            // A departing subtree painted just under this node last time
1020            // goes first, so it stays under it.
1021            if any_ghost && replay.may_precede(self.tree.keys[i]) {
1022                let key = self.tree.keys[i];
1023                replay.paint(At::UnderInFlow(key), |g, play| {
1024                    self.emit_ghost(g, play, scale)
1025                });
1026            }
1027            // Entirely clipped away: skip drawing and hit-testing.
1028            // Rect, not rounded: a node that survives only in a corner's
1029            // arc is drawn and clipped rather than culled.
1030            let visible = rect.intersect(&clip.rect);
1031            if visible.w <= 0.0 || visible.h <= 0.0 {
1032                // Culled — but a text run inside a selection scope keeps
1033                // its place in the order and its content reachable, so a
1034                // selection can run past the edge of a scroller (ADR
1035                // 0017, tier 2). Marked undrawn: no hit region, no
1036                // `text_hit`, nothing a pointer can find.
1037                //
1038                // Behind the frame's own flag, hoisted out of the loop:
1039                // a frame that declares no scope does not pay a lookup
1040                // per culled node to find that out (C15).
1041                if any_selectable
1042                    && let Some(scope) = self.scope_of(i)
1043                    && let NodeContent::Text(tid) = self.tree.content[i]
1044                {
1045                    let ancestry = self.text_ancestors(i);
1046                    self.text.place(
1047                        self.tree.keys[i],
1048                        &ancestry,
1049                        tid,
1050                        self.tree.pos[i],
1051                        Some(scope),
1052                        false,
1053                    );
1054                }
1055                continue;
1056            }
1057            let paint = Paint {
1058                clip,
1059                clip_id,
1060                scale,
1061                opacity,
1062            };
1063            self.emit_node(i, rect, paint, &mut hits, &mut scroll_regions);
1064        }
1065
1066        if any_ghost {
1067            // The in-flow ghosts whose place is gone: the end of their
1068            // layer, still under its chrome and under every float.
1069            replay.paint(At::InFlowEnd, |g, play| self.emit_ghost(g, play, scale));
1070        }
1071
1072        // The in-flow layer's chrome — its scrollers' bars and, if the
1073        // focused node is in flow, the ring — above its content and under
1074        // every float (ADR 0023, decision 2).
1075        let mut scrollbars: Vec<ScrollbarRegion> = Vec::new();
1076        let mut chrome_from = 0usize;
1077        self.emit_layer_chrome(
1078            NIL,
1079            &scroll_regions[chrome_from..],
1080            &mut scrollbars,
1081            hits.len(),
1082            scale,
1083        );
1084        chrome_from = scroll_regions.len();
1085
1086        // Pass 2: the float layers, bottom to top in the order they opened
1087        // (ADR 0023, decision 3); each one's chrome at its end. Their hit
1088        // regions land in the same order, so `hit_at` reads the stack.
1089        if any_float {
1090            let order = self.stack_floats(&roots);
1091            for &r in &order {
1092                let root = r as usize;
1093                let root_key = self.tree.keys[root];
1094                if any_ghost && replay.may_precede(root_key) {
1095                    // A departed float that was under this one stays under
1096                    // it: a whole layer, painted before this layer starts.
1097                    replay.paint(At::UnderLayer(root_key), |g, play| {
1098                        self.emit_ghost(g, play, scale)
1099                    });
1100                }
1101                let end = self.tree.subtree_end(root);
1102                for i in root..end {
1103                    if self.float_root[i] != r {
1104                        continue; // a nested float: its own layer, later
1105                    }
1106                    if any_ghost && replay.may_precede(self.tree.keys[i]) {
1107                        let key = self.tree.keys[i];
1108                        replay.paint(At::UnderInLayer(key), |g, play| {
1109                            self.emit_ghost(g, play, scale)
1110                        });
1111                    }
1112                    let rect = Rect::from_pos_size(self.tree.pos[i], self.tree.size[i]);
1113                    let clip = if any_clip { self.clips[i] } else { Clip::NONE };
1114                    let clip_id = if any_clip { self.clip_ids[i] } else { no_clip };
1115                    let opacity = if any_opacity { self.opacity[i] } else { 1.0 };
1116                    let visible = rect.intersect(&clip.rect);
1117                    if visible.w <= 0.0 || visible.h <= 0.0 {
1118                        continue;
1119                    }
1120                    let paint = Paint {
1121                        clip,
1122                        clip_id,
1123                        scale,
1124                        opacity,
1125                    };
1126                    self.emit_node(i, rect, paint, &mut hits, &mut scroll_regions);
1127                }
1128                if any_ghost {
1129                    replay.paint(At::LayerEnd(root_key), |g, play| {
1130                        self.emit_ghost(g, play, scale)
1131                    });
1132                }
1133                // A layer with no scroller and no ring to draw has no
1134                // chrome: the common float is a leaf, and ten thousand of
1135                // them (a `line` each) pay a call apiece otherwise (C29).
1136                if scroll_regions.len() > chrome_from || self.focus_visible {
1137                    self.emit_layer_chrome(
1138                        r,
1139                        &scroll_regions[chrome_from..],
1140                        &mut scrollbars,
1141                        hits.len(),
1142                        scale,
1143                    );
1144                    chrome_from = scroll_regions.len();
1145                }
1146            }
1147            self.check_layers_over_modal(&order);
1148        } else if !self.float_stack.is_empty() {
1149            // No floats this frame: every layer closed.
1150            self.float_stack.clear();
1151        }
1152
1153        if any_ghost {
1154            // A ghost whose whole layer is gone: on top, the only place
1155            // left that is under nothing it was under.
1156            replay.paint(At::Top, |g, play| self.emit_ghost(g, play, scale));
1157        }
1158        if took_ghosts {
1159            self.depart.end_replay(replay);
1160        }
1161
1162        // Rounded span backgrounds, joined into one shape with the ones
1163        // they meet now that every text is painted (backlog F101).
1164        let joins = self.text.take_joins();
1165        if !joins.is_empty() {
1166            let sess = &mut *self.session.state();
1167            let id = sess.resources.add_fragment(crate::fragment::JOIN);
1168            if let Some(source) = sess.resources.fragment(id).cloned() {
1169                crate::join::shape(&mut self.display, &joins, id, &source, scale);
1170            }
1171        }
1172
1173        let shapes = std::mem::take(&mut self.hit_shapes);
1174        self.interaction.set_hits_shaped(hits, shapes);
1175        // A button held on a node this frame no longer declares has no one
1176        // to hear its release (backlog F105).
1177        let tree = &self.tree;
1178        self.interaction
1179            .drop_gone_buttons(|key| tree.index_of(key).is_some());
1180        // A new frame can move a hover-sound node under a still cursor.
1181        self.flush_sound_requests();
1182        // Against this window's mounts only (AR7): a popup or a second
1183        // window finishing a frame with no `<audio>` in it says nothing
1184        // about the main window's loop.
1185        let window = self.env.window.id;
1186        self.session.state().audio.reconcile(window);
1187        self.interaction.scroll_regions = scroll_regions;
1188        self.interaction.scrollbars = scrollbars;
1189        self.ime_rect = self.focused_caret_rect();
1190        self.note_sink_caret();
1191        self.atlas.end_frame();
1192        // The atlas refused a glyph for room this frame rather than drop
1193        // a slot the frame had already used (F99): the next frame starts
1194        // on an empty page and draws it, and has to come — an
1195        // input-driven app would keep the short frame until the next
1196        // event. A page that only grew is right as it is presented.
1197        if self.atlas.short() {
1198            self.owe_frame("atlas full");
1199        }
1200        // A long line's rows came out other than layout's once emission
1201        // shaped what shows (backlog RG70): the frame laid out on them is
1202        // owed, or an idle view keeps the estimate's box.
1203        if self.text.take_owed() {
1204            self.owe_frame("long line rows");
1205        }
1206    }
1207
1208    /// The exit diff: every key the previous frame declared an `exit` on
1209    /// and this frame does not becomes a departing subtree, copied out of
1210    /// `prev_tree` — the frame that still had it — and handed to the store
1211    /// with the place it painted in, so its ghost keeps it.
1212    /// A ghost whose key came back is retired here too: the live node wins.
1213    ///
1214    /// Only two kinds of key are interesting (the previous frame's
1215    /// exit-declaring roots, and the roots already departing), and both are
1216    /// few, so the walk over *this* frame's keys — the part that scales
1217    /// with the frame — is one AND against a 64-bit membership mask per
1218    /// node, and a hash lookup only for the handful that collide with it.
1219    fn collect_departures(&mut self) {
1220        let Some(now) = self.anim.time() else {
1221            // No clock: every transition snaps, and an exit that snaps is
1222            // the plain disappearance it has always been.
1223            self.depart.clear();
1224            return;
1225        };
1226        // The steady state: the view declared the same nodes in the same
1227        // order, so nothing left and nothing came back. Two flat arrays of
1228        // u64 compared is cheaper than anything that looks at the keys one
1229        // at a time, and it is the case almost every frame is.
1230        if self.prev_tree.keys == self.tree.keys {
1231            return;
1232        }
1233        let mut watch: FxHashSet<Key> = FxHashSet::default();
1234        let mut mask = 0u64;
1235        for k in self.depart.keys() {
1236            watch.insert(k);
1237            mask |= 1u64 << (k.0 & 63);
1238        }
1239        let mut candidates: Vec<usize> = Vec::new();
1240        for i in 0..self.prev_tree.len() {
1241            if crate::depart::can_depart(&self.prev_tree.specs[i]) {
1242                candidates.push(i);
1243                // The node, and its parent: an exit plays only where the
1244                // parent is still declared (backlog DX19), so the diff has
1245                // to know about that key too.
1246                let p = self.prev_tree.parent[i];
1247                let keys = [
1248                    Some(self.prev_tree.keys[i]),
1249                    (p != NIL).then(|| self.prev_tree.keys[p as usize]),
1250                ];
1251                for k in keys.into_iter().flatten() {
1252                    watch.insert(k);
1253                    mask |= 1u64 << (k.0 & 63);
1254                }
1255            }
1256        }
1257        if watch.is_empty() {
1258            return;
1259        }
1260        let mut live: FxHashSet<Key> = FxHashSet::default();
1261        for &k in &self.tree.keys {
1262            if mask & (1u64 << (k.0 & 63)) != 0 && watch.contains(&k) {
1263                live.insert(k);
1264            }
1265        }
1266        self.depart.retire_returned(&live);
1267        // The frame's removal, whole, before any of it is copied: the roots
1268        // that actually left, in tree order so a departing subtree swallows
1269        // the exits nested inside it rather than drawing them a second time
1270        // on top, and how many nodes they come to together.
1271        let mut roots: Vec<usize> = Vec::new();
1272        let mut wanted = 0usize;
1273        let mut swallowed_until = 0usize;
1274        for i in candidates {
1275            if i < swallowed_until || live.contains(&self.prev_tree.keys[i]) {
1276                continue;
1277            }
1278            // Its parent went too, and the parent declared no exit that
1279            // would have carried it (it would have swallowed it above): the
1280            // node went with its ancestor, not on its own, and plays nothing
1281            // — a tab switched away does not fade out every column that
1282            // fades when it closes (backlog DX19). CSS removes the subtree;
1283            // React's `AnimatePresence` plays the exits of its direct
1284            // children only. This is that rule.
1285            let p = self.prev_tree.parent[i];
1286            if p != NIL && !live.contains(&self.prev_tree.keys[p as usize]) {
1287                continue;
1288            }
1289            swallowed_until = self.prev_tree.subtree_end(i);
1290            wanted += swallowed_until - i;
1291            roots.push(i);
1292        }
1293        if roots.is_empty() {
1294            return;
1295        }
1296        // ADR 0012, decisions 2 and 3: the removal animates whole or not at
1297        // all, and takes the room it needs from the oldest ghosts in flight
1298        // before it is refused. Refused means every node of it vanishes at
1299        // once — what a node with no `exit` does — and one warning for the
1300        // frame, keyed by its first departing root, says how much did.
1301        if !self.depart.admit(wanted) {
1302            self.diag.raise(Warning {
1303                code: crate::diag::EXIT_BUDGET,
1304                key: self.prev_tree.keys[roots[0]],
1305                message: format!(
1306                    "this frame removed {wanted} nodes declaring `exit` and the exit store \
1307                     holds {}, so none of that removal animated: every departing node \
1308                     vanished at once, as a node with no `exit` does; `exit` is per node, \
1309                     and a list that drops many rows at once wants it on the list, not on \
1310                     every row",
1311                    crate::depart::MAX_NODES
1312                ),
1313            });
1314            return;
1315        }
1316        // The previous frame's paint order, built on the first departure:
1317        // a frame with one is a frame that changed shape and paid for a
1318        // layout, and the frames that did not never get here.
1319        let mut order: Option<PaintOrder> = None;
1320        for &i in &roots {
1321            let place = order
1322                .get_or_insert_with(|| PaintOrder::of(&self.prev_tree, &self.tree))
1323                .place(&self.prev_tree, i, &self.float_stack);
1324            // The group opacity the root inherited from ancestors that are
1325            // now gone: a subtree already half-faded departs from there.
1326            let mut base = 1.0;
1327            let mut a = self.prev_tree.parent[i];
1328            while a != NIL {
1329                base *= self.prev_tree.specs[a as usize].style.opacity;
1330                a = self.prev_tree.parent[a as usize];
1331            }
1332            self.depart.depart(
1333                &self.prev_tree,
1334                i,
1335                now,
1336                base,
1337                place,
1338                &self.text,
1339                &self.lines,
1340                &self.fragments,
1341                &self.paths,
1342            );
1343        }
1344        // Named now, while a tree still has them (backlog F111).
1345        self.trace_departures(&roots);
1346    }
1347
1348    /// One departing subtree's quads: frozen rects moved by however far
1349    /// its `exit` has got, outside every clip (its ancestors may be gone).
1350    /// A smaller `emit_node`: the parts a picture has (shadow, background,
1351    /// border, its content) and none of the parts a node has — no hit
1352    /// region, no scroll region, no access row.
1353    fn emit_ghost(&mut self, g: &Ghost, play: &Playback, scale: f32) {
1354        // Whole physical pixels, for the reason a slide's is: a ghost is
1355        // mostly text, and it moves for its whole life.
1356        let offset = play.offset.snapped(scale);
1357        self.ghost_opacity.clear();
1358        self.ghost_opacity.resize(g.nodes.len(), 1.0);
1359        self.ghost_clip.clear();
1360        self.ghost_clip.resize(g.nodes.len(), Clip::NONE);
1361        self.ghost_clip_ids.clear();
1362        self.ghost_clip_ids.resize(g.nodes.len(), NO_CLIP_ID);
1363        self.ghost_rect.clear();
1364        self.ghost_rect
1365            .resize(g.nodes.len(), Rect::new(0.0, 0.0, 0.0, 0.0));
1366        for (i, node) in g.nodes.iter().enumerate() {
1367            let mut rect = Rect::new(
1368                node.rect.x + offset.x,
1369                node.rect.y + offset.y,
1370                node.rect.w,
1371                node.rect.h,
1372            );
1373            let mut style = node.spec.style;
1374            let inherited = if node.parent == NIL {
1375                // The root carries the eased slots; an `exit` says nothing
1376                // about the subtree under it, which fades and moves with
1377                // its root and no more.
1378                if let Some(bg) = play.bg {
1379                    style.bg = bg;
1380                }
1381                if let Some(radius) = play.radius {
1382                    style.radius = radius;
1383                }
1384                if let Some((w, h)) = play.size {
1385                    // The root's own box only: the subtree inside it is a
1386                    // picture, and re-laying it out is the one thing a
1387                    // frozen ghost must not do.
1388                    rect.w = w.unwrap_or(rect.w);
1389                    rect.h = h.unwrap_or(rect.h);
1390                }
1391                style.opacity = play.opacity;
1392                play.base_opacity
1393            } else {
1394                self.ghost_opacity[node.parent as usize]
1395            };
1396            let opacity = (inherited * style.opacity).clamp(0.0, 1.0);
1397            self.ghost_opacity[i] = opacity;
1398            // The clip is the subtree's own: a scroll box or `clip` node
1399            // inside the picture still bounds what it held (the rows a
1400            // virtual list built past its edge stay past it), while the
1401            // ancestors outside the picture, which may be gone, clip
1402            // nothing. Same rule as the live pass, from the root down —
1403            // a parent-anchored float with `clip`, a stroke or polygon
1404            // included, is held by the parent's clip as a child is (F78,
1405            // F90; the ghost pass kept the old escape, RG26).
1406            let escapes = node
1407                .spec
1408                .layout
1409                .float
1410                .is_some_and(|f| !f.clipped_by_parent());
1411            let (clip, clip_id) = if node.parent == NIL || escapes {
1412                (Clip::NONE, NO_CLIP_ID)
1413            } else {
1414                let p = node.parent as usize;
1415                let inherited = self.ghost_clip[p];
1416                if g.nodes[p].spec.layout.clips() {
1417                    let clip =
1418                        inherited.intersect(self.ghost_rect[p], g.nodes[p].spec.style.radius);
1419                    (clip, self.display.intern_clip(clip.scaled(scale)))
1420                } else {
1421                    (inherited, self.ghost_clip_ids[p])
1422                }
1423            };
1424            self.ghost_clip[i] = clip;
1425            self.ghost_clip_ids[i] = clip_id;
1426            self.ghost_rect[i] = rect;
1427            let visible = rect.intersect(&clip.rect);
1428            if visible.w <= 0.0 || visible.h <= 0.0 {
1429                continue;
1430            }
1431            let leaf = match node.content {
1432                GhostContent::Container => Leaf::Container,
1433                // None once the shaped buffer has been evicted: a ghost
1434                // older than the text cache draws no text rather than
1435                // somebody else's. A departing subtree takes no input and
1436                // holds no selection; it records no place either.
1437                GhostContent::Text { cache_key, color } => {
1438                    match self.text.readd(cache_key, color) {
1439                        Some(tid) => Leaf::Text { tid, sel: None },
1440                        None => Leaf::Container,
1441                    }
1442                }
1443                // Never focused: the departing subtree gave the keyboard
1444                // up the frame it stopped being declared.
1445                GhostContent::Edit(key) => Leaf::Edit {
1446                    key,
1447                    focused: false,
1448                    pad: node.spec.layout.padding,
1449                },
1450                GhostContent::Image(id, opts) => Leaf::Image(id, opts),
1451                // The picture is frozen at departure — the parameters are
1452                // the ones the node last declared — while the box eases
1453                // and the group opacity fades it.
1454                GhostContent::Fragment(draw) => Leaf::Fragment(draw),
1455                GhostContent::Polygon(draw) => Leaf::Polygon(draw),
1456                // The points are the ghost's own copy; the colour is the
1457                // `bg` slot, which `play.bg` eases on the root.
1458                GhostContent::Line {
1459                    first,
1460                    len,
1461                    width,
1462                    dash,
1463                } => Leaf::Line {
1464                    points: &g.points[first as usize..(first + len) as usize],
1465                    width,
1466                    dash,
1467                },
1468                // The ops are the ghost's own copy, the hash the live
1469                // node's, so the masks are the slots it already had.
1470                GhostContent::Path {
1471                    first,
1472                    len,
1473                    rule,
1474                    stroke_w,
1475                    dash,
1476                    hash,
1477                    angle,
1478                } => Leaf::Path {
1479                    ops: &g.ops[first as usize..(first + len) as usize],
1480                    rule,
1481                    stroke_w,
1482                    dash,
1483                    hash,
1484                    angle,
1485                    animating: false,
1486                },
1487            };
1488            let paint = Paint {
1489                clip,
1490                clip_id,
1491                scale,
1492                opacity,
1493            };
1494            let first_quad = self.display.quads.len();
1495            painter!(self).paint_box(rect, &style, &paint, leaf);
1496            // A departing box keeps its gradient, from the slot it had.
1497            if let Some(grad) = &node.spec.interact().gradient
1498                && !matches!(
1499                    node.content,
1500                    GhostContent::Line { .. }
1501                        | GhostContent::Polygon(_)
1502                        | GhostContent::Path { .. }
1503                )
1504            {
1505                painter!(self).paint_gradient(grad, rect, &style, &paint, first_quad);
1506            }
1507            // A departing table keeps its grid for as long as it fades.
1508            if let Some(c) = node.spec.interact().rules
1509                && node.spec.layout.is_table()
1510            {
1511                self.emit_ghost_rules(g, i, rect, offset, c, &paint);
1512            }
1513        }
1514    }
1515
1516    /// After layout: nodes that `slide` ease from last frame's position
1517    /// toward where layout put them, carrying their subtree along (hit
1518    /// regions come from the same positions, so input follows the motion).
1519    /// Nodes whose `enter` has an offset start that far away on first
1520    /// sight and ease in the same way; without `slide` that entrance is
1521    /// all their position ever eases. Preorder means a parent shifts before
1522    /// its children are visited, so nested sliders ease relative to an
1523    /// already-eased parent.
1524    fn ease_positions(&mut self) {
1525        for i in 0..self.tree.len() {
1526            let spec = &self.tree.specs[i];
1527            let Some(t) = spec.transition else {
1528                continue;
1529            };
1530            let enter = spec.anim().enter.filter(|e| e.offsets());
1531            if !spec.slide && enter.is_none() {
1532                continue;
1533            }
1534            let key = self.tree.keys[i];
1535            let target = self.tree.pos[i];
1536            let from = enter.map(|e| [target.x + e.dx, target.y + e.dy, 0.0, 0.0]);
1537            let v = self.anim.drive(
1538                key,
1539                Slot::Pos,
1540                from,
1541                [target.x, target.y, 0.0, 0.0],
1542                t,
1543                spec.slide,
1544            );
1545            // Whole physical pixels, so the text inside moves with its box
1546            // rather than wobbling in it (`Vec2::snapped`). Rounding here
1547            // and not at the end means the last frame lands exactly on the
1548            // layout position, as it did before.
1549            let d = Vec2::new(v[0] - target.x, v[1] - target.y).snapped(self.scale);
1550            if d.x == 0.0 && d.y == 0.0 {
1551                continue;
1552            }
1553            let end = self.tree.subtree_end(i);
1554            for p in &mut self.tree.pos[i..end] {
1555                p.x += d.x;
1556                p.y += d.y;
1557            }
1558        }
1559    }
1560
1561    /// After layout: every `on_layout` node whose rect differs from the one
1562    /// last reported for its key — or that was not seen last frame — posts
1563    /// `{kind="layout", x, y, w, h, parent, scale, tag}`, pending like a
1564    /// `resize`.
1565    /// A frame that leaves a node where it was posts nothing, so a view
1566    /// that stores the rect in its model and redraws does not loop.
1567    fn emit_layout_events(&mut self) {
1568        let frame_no = self.frame_no;
1569        for i in 0..self.tree.len() {
1570            let Some(tag) = &self.tree.specs[i].events().on_layout else {
1571                continue;
1572            };
1573            let key = self.tree.keys[i];
1574            let rect = Rect::from_pos_size(self.tree.pos[i], self.tree.size[i]);
1575            let changed = match self.layouts.get(&key) {
1576                Some((last, seen)) if *seen + 1 == frame_no => *last != rect,
1577                _ => true,
1578            };
1579            self.layouts.insert(key, (rect, frame_no));
1580            if !changed {
1581                continue;
1582            }
1583            let parent = self.tree.parent[i];
1584            let parent_rect = if parent == NIL {
1585                Rect::new(0.0, 0.0, self.viewport.w, self.viewport.h)
1586            } else {
1587                let p = parent as usize;
1588                Rect::from_pos_size(self.tree.pos[p], self.tree.size[p])
1589            };
1590            let rect_value = |r: Rect| {
1591                Value::map([
1592                    ("x", Value::Float(r.x as f64)),
1593                    ("y", Value::Float(r.y as f64)),
1594                    ("w", Value::Float(r.w as f64)),
1595                    ("h", Value::Float(r.h as f64)),
1596                ])
1597            };
1598            let payload = Value::map([
1599                ("kind", Value::str("layout")),
1600                ("x", Value::Float(rect.x as f64)),
1601                ("y", Value::Float(rect.y as f64)),
1602                ("w", Value::Float(rect.w as f64)),
1603                ("h", Value::Float(rect.h as f64)),
1604                ("parent", rect_value(parent_rect)),
1605                // Physical px per logical px at this node — the number a
1606                // view multiplies `w`/`h` by to know how many pixels to
1607                // render before `update_image` (ADR 0025, decision 5).
1608                // The frame's today; where a zoom would compose in.
1609                ("scale", Value::Float(self.scale as f64)),
1610            ]);
1611            self.pending
1612                .push(UiEvent::on(self.tree.origins[i], key, payload).tagged(Some(tag)));
1613        }
1614    }
1615
1616    /// The chrome of one layer, after its content: the bars of every
1617    /// scroller the layer emitted (`regions`), then the ring if the focused
1618    /// node is in this layer. `layer` is the float
1619    /// root's index, or `NIL` for the in-flow layer; `above` is the hit
1620    /// list's length now, which is what a bar records so a press can tell
1621    /// a region under it from one in a layer over it.
1622    fn emit_layer_chrome(
1623        &mut self,
1624        layer: u32,
1625        regions: &[ScrollRegion],
1626        scrollbars: &mut Vec<ScrollbarRegion>,
1627        above: usize,
1628        scale: f32,
1629    ) {
1630        let cursor = self.interaction.cursor();
1631        let above = above as u32;
1632        for r in regions {
1633            let i = r.node as usize;
1634            // The node's own bar style, if it declared one: hidden means
1635            // no thumb and no track, and the wheel still works because the
1636            // scroll region is already pushed. A handler has no offset to
1637            // draw a bar for.
1638            let style = self.tree.specs[i].interact().scrollbar;
1639            if r.handler || style.mode == crate::spec::ScrollbarMode::Hidden {
1640                continue;
1641            }
1642            let rest_w = style.width.unwrap_or(SCROLLBAR_W);
1643            let active_w = rest_w + (SCROLLBAR_ACTIVE_W - SCROLLBAR_W);
1644            // The grabbable gutter: the stock one, or enough for a wide
1645            // thumb and its inset.
1646            let hit_w = SCROLLBAR_HIT_W.max(active_w + 2.0 * SCROLLBAR_INSET);
1647            let max = self.tree.scroll_max[i];
1648            let offset = self.scroll.drawn(r.key);
1649            let clip_id = self.clip_ids.get(i).copied().unwrap_or(NO_CLIP_ID);
1650            let mut opacity = self.opacity.get(i).copied().unwrap_or(1.0);
1651            // The tracks, before either bar: an `auto` bar is held while
1652            // the pointer is on either track, and the two tracks share the
1653            // one quiet clock.
1654            let track_y = Rect::new(
1655                r.rect.x + r.rect.w - hit_w,
1656                r.rect.y + SCROLLBAR_INSET,
1657                hit_w,
1658                r.rect.h - 2.0 * SCROLLBAR_INSET,
1659            );
1660            let track_x = Rect::new(
1661                r.rect.x + SCROLLBAR_INSET,
1662                r.rect.y + r.rect.h - hit_w,
1663                r.rect.w - 2.0 * SCROLLBAR_INSET,
1664                hit_w,
1665            );
1666            if style.mode == crate::spec::ScrollbarMode::Auto
1667                && let Some(now) = self.anim.time()
1668            {
1669                let held = self.interaction.is_scrollbar_dragging(r.key, ScrollAxis::Y)
1670                    || self.interaction.is_scrollbar_dragging(r.key, ScrollAxis::X)
1671                    || cursor.is_some_and(|p| {
1672                        (max.y > 0.0 && track_y.contains(p)) || (max.x > 0.0 && track_x.contains(p))
1673                    });
1674                let idle = self.scroll.bar_idle(r.key, now, held);
1675                let shown = if idle < SCROLLBAR_HOLD {
1676                    1.0
1677                } else {
1678                    (1.0 - (idle - SCROLLBAR_HOLD) / SCROLLBAR_FADE).max(0.0)
1679                };
1680                if shown <= 0.0 {
1681                    continue; // faded out: no thumb, and no track to press
1682                }
1683                // Something to settle: the hold running out, or the fade.
1684                // Not while held — that is input's to end, and a frame a
1685                // hover would ask for every 8 ms is the idle CPU C27 fought.
1686                if !held {
1687                    self.owe_frame("scrollbar fade");
1688                }
1689                opacity *= shown as f32;
1690            }
1691            for (axis, track) in [(ScrollAxis::Y, track_y), (ScrollAxis::X, track_x)] {
1692                let (max_a, offset_a) = match axis {
1693                    ScrollAxis::Y => (max.y, offset.y),
1694                    ScrollAxis::X => (max.x, offset.x),
1695                };
1696                if max_a <= 0.0 {
1697                    continue;
1698                }
1699                let active = self.interaction.is_scrollbar_dragging(r.key, axis)
1700                    || cursor.is_some_and(|p| track.contains(p));
1701                let w = if active { active_w } else { rest_w };
1702                let (thumb, bar_len) = thumb_along(axis, r.rect, track, max_a, offset_a, w);
1703                let mut bar =
1704                    scrollbar_quad(thumb, scale, clip_id, self.thumb_color(&style, active));
1705                bar.color.a *= opacity;
1706                self.display.quads.push(bar);
1707                scrollbars.push(ScrollbarRegion {
1708                    key: r.key,
1709                    axis,
1710                    thumb,
1711                    track,
1712                    bar_len,
1713                    max: max_a,
1714                    inert: r.inert,
1715                    above,
1716                });
1717            }
1718        }
1719        self.emit_focus_ring(layer, scale);
1720    }
1721
1722    /// The layer node `i` paints in: its float root's index, `NIL` in flow
1723    /// — and `NIL` for every node of a frame that floats nothing, where the
1724    /// map is not even sized.
1725    #[inline]
1726    fn layer_of(&self, i: usize) -> u32 {
1727        self.float_root.get(i).copied().unwrap_or(NIL)
1728    }
1729
1730    /// This frame's float layers in paint order, from `roots` (the float
1731    /// roots in tree order) and the stack the last frame left: a root the
1732    /// stack knows keeps its place, one it does not is appended, in tree
1733    /// order, and a root the frame no longer declares is dropped. Writes
1734    /// the stack back for the next frame.
1735    ///
1736    /// The steady state — the same roots as last frame — is one pass over
1737    /// the stack and no allocation beyond the order itself: each entry
1738    /// remembers its root's rank in tree order, so the check and the
1739    /// answer are the same read.
1740    fn stack_floats(&mut self, roots: &[u32]) -> Vec<u32> {
1741        let keys = &self.tree.keys;
1742        let stack = &mut self.float_stack;
1743        let steady = stack.len() == roots.len()
1744            && stack
1745                .iter()
1746                .all(|&(k, rank)| keys[roots[rank as usize] as usize] == k);
1747        let order: Vec<u32> = if steady {
1748            stack
1749                .iter()
1750                .map(|&(_, rank)| roots[rank as usize])
1751                .collect()
1752        } else {
1753            // A float opened or closed: the ranks are found again, by key.
1754            let rank_of: FxHashMap<Key, u32> = roots
1755                .iter()
1756                .enumerate()
1757                .map(|(rank, &r)| (keys[r as usize], rank as u32))
1758                .collect();
1759            let mut placed = vec![false; roots.len()];
1760            let mut next: Vec<(Key, u32)> = Vec::with_capacity(roots.len());
1761            for &(k, _) in stack.iter() {
1762                if let Some(&rank) = rank_of.get(&k) {
1763                    placed[rank as usize] = true;
1764                    next.push((k, rank));
1765                }
1766            }
1767            for (rank, &r) in roots.iter().enumerate() {
1768                if !placed[rank] {
1769                    next.push((keys[r as usize], rank as u32));
1770                }
1771            }
1772            *stack = next;
1773            stack
1774                .iter()
1775                .map(|&(_, rank)| roots[rank as usize])
1776                .collect()
1777        };
1778        // A nested float is above the float it is in — by construction,
1779        // since its key derives from its parent's and so cannot have been
1780        // opened first; said here so the construction cannot drift.
1781        debug_assert!(order.iter().enumerate().all(|(pos, &r)| {
1782            let parent = self.tree.parent[r as usize];
1783            parent == NIL || {
1784                let outer = self.float_root[parent as usize];
1785                outer == NIL || order[..pos].contains(&outer)
1786            }
1787        }));
1788        order
1789    }
1790
1791    /// The `modal-behind-content` check, for the stack: a float layer
1792    /// above the modal's whose root is outside the modal's scope is inert
1793    /// and drawn over the one surface that takes input, which is the same
1794    /// defect the in-flow check names. Only a layer
1795    /// with something in it that *would* take input is the defect — a
1796    /// control the user sees and cannot press. A picture over the dialog
1797    /// (a HUD, the devtools' inspector outline) is not, and is not named.
1798    fn check_layers_over_modal(&mut self, order: &[u32]) {
1799        let Some((start, end, modal_key)) = self.modal else {
1800            return;
1801        };
1802        let modal_layer = self.layer_of(start);
1803        if modal_layer == NIL {
1804            return; // `diag::check_modal` has this case
1805        }
1806        let Some(at) = order.iter().position(|&r| r == modal_layer) else {
1807            return;
1808        };
1809        let over = order[at + 1..].iter().any(|&r| {
1810            let root = r as usize;
1811            !(start..end).contains(&root)
1812                && (root..self.tree.subtree_end(root)).any(|i| {
1813                    self.float_root[i] == r
1814                        && (self.tree.specs[i].hover_tracked()
1815                            || crate::access::focusable(&self.tree, i))
1816                })
1817        });
1818        if over {
1819            self.diag.raise(crate::diag::modal_under_layer(modal_key));
1820        }
1821    }
1822
1823    /// The default focus ring around the keyboard-visibly focused node, at
1824    /// the end of the layer the node is in — above every sibling that could
1825    /// touch it, under every layer over it — in the same display list
1826    /// every binding draws. Not for editors (the caret shows focus), key
1827    /// sinks (an app surface styles itself, through `is_focused` /
1828    /// `focus_visible`) or nodes declaring `focus_bg`.
1829    fn emit_focus_ring(&mut self, layer: u32, scale: f32) {
1830        if !self.focus_visible {
1831            return;
1832        }
1833        let Some(i) = self.focus_index() else {
1834            return;
1835        };
1836        if self.layer_of(i) != layer {
1837            return;
1838        }
1839        let spec = &self.tree.specs[i];
1840        let editor = matches!(self.tree.content[i], NodeContent::Edit(_))
1841            || spec
1842                .access()
1843                .role
1844                .is_some_and(crate::access::Role::is_editor);
1845        if editor
1846            || spec.events().on_key.is_some()
1847            || spec.interact().focus_bg.is_some()
1848            || spec.disabled
1849        {
1850            return;
1851        }
1852        let node = Rect::from_pos_size(self.tree.pos[i], self.tree.size[i]);
1853        let rect = Rect::new(
1854            node.x - FOCUS_RING_GAP,
1855            node.y - FOCUS_RING_GAP,
1856            node.w + 2.0 * FOCUS_RING_GAP,
1857            node.h + 2.0 * FOCUS_RING_GAP,
1858        );
1859        let clip = self.clips.get(i).copied().unwrap_or(Clip::NONE);
1860        // No entry means nothing clipped this frame, which is entry zero.
1861        let clip_id = self.clip_ids.get(i).copied().unwrap_or(NO_CLIP_ID);
1862        let visible = rect.intersect(&clip.rect);
1863        if visible.w <= 0.0 || visible.h <= 0.0 {
1864            return;
1865        }
1866        let mut ring = self.theme().focus_ring;
1867        ring.a *= self.opacity.get(i).copied().unwrap_or(1.0);
1868        self.display.quads.push(Quad {
1869            rect: rect.scaled(scale),
1870            color: Color::TRANSPARENT,
1871            border_color: ring,
1872            radius: spec.style.radius.map(|r| (r + FOCUS_RING_GAP) * scale),
1873            border_w: FOCUS_RING_W * scale,
1874            blur: 0.0,
1875            kind: QuadKind::Solid,
1876            clip: clip_id,
1877            uv: [0; 4],
1878        });
1879    }
1880
1881    /// See the `ime_rect` field. None when nothing with a caret is
1882    /// focused: neither a stock editor nor a sink holding a `line` that
1883    /// declares one.
1884    pub fn ime_rect(&self) -> Option<Rect> {
1885        self.ime_rect
1886    }
1887
1888    /// The stock editor `key`'s node and its caret rect in viewport
1889    /// coordinates, from the frame laid out: the editor's own caret
1890    /// (physical px inside its text box) placed at the node's content
1891    /// origin. The one place this arithmetic lives — the
1892    /// IME anchor and the scroll-into-view both read it. None when no
1893    /// node of this frame is that editor, or it has no caret.
1894    pub(crate) fn stock_caret_viewport_rect(&mut self, key: Key) -> Option<(usize, Rect)> {
1895        let i = (0..self.tree.len()).find(|&i| self.tree.content[i] == NodeContent::Edit(key))?;
1896        let caret = self.edit_with_fonts(|edit, fs| edit.caret_rect(key, fs))?;
1897        let pad = self.tree.specs[i].layout.padding;
1898        Some((
1899            i,
1900            Rect::new(
1901                self.tree.pos[i].x + pad.l + caret.x / self.scale,
1902                self.tree.pos[i].y + pad.t + caret.y / self.scale,
1903                caret.w / self.scale,
1904                caret.h / self.scale,
1905            ),
1906        ))
1907    }
1908
1909    fn focused_caret_rect(&mut self) -> Option<Rect> {
1910        if let Some(key) = self.edit.focused() {
1911            return self.stock_caret_viewport_rect(key).map(|(_, r)| r);
1912        }
1913        // A custom editor (backlog C17): the focused node's subtree holds
1914        // the `line` rows it draws, and the one carrying `caret` says
1915        // where the caret is — a byte offset into that line's runs, which
1916        // is the question `caret_rect` answers. This runs after the text
1917        // pass, so the places it reads are this frame's.
1918        let (l, caret, _) = self.sink_caret_line()?;
1919        self.text.caret_at(self.tree.keys[l], caret as usize, false)
1920    }
1921
1922    /// The `line` under the focused node that declares `caret`, the
1923    /// offset it declares, and whether it declares the caret
1924    /// `caret_solid` — a custom editor's caret, in the frame just built.
1925    /// None with a stock editor focused, or nothing declaring one.
1926    fn sink_caret_line(&self) -> Option<(usize, u32, bool)> {
1927        if !self.tree.any_line {
1928            return None;
1929        }
1930        // The editor whose caret this is: the focused sink, or the sink
1931        // enclosing a focused control inside it — the node keys and
1932        // commits already go to (`key_target`, `sink_event`). Read from
1933        // the focused node alone, focus on a pane button inside a custom
1934        // editor un-armed the blink clock and lost the IME its anchor
1935        // while the keys kept arriving (backlog AR29).
1936        let i = self.focus_index()?;
1937        let i = if self.tree.specs[i].events().on_key.is_some() {
1938            i
1939        } else {
1940            self.enclosing_sink(i)?
1941        };
1942        // The candidates are the editor's lines as the access tree reads
1943        // them — `role="none"` subtrees (a gutter) skipped, a line's own
1944        // subtree not descended into — and the *last* one declaring a
1945        // caret is the caret, as `custom_editor` reads it.
1946        let l = crate::access::lines_under(&self.tree, i)
1947            .into_iter()
1948            .rev()
1949            .find(|&l| self.tree.specs[l].access().caret.is_some())?;
1950        let access = self.tree.specs[l].access();
1951        Some((l, access.caret?, access.caret_solid))
1952    }
1953
1954    /// Remembers this frame's custom-editor caret and bumps the stamp when
1955    /// it is not last frame's: the blink clock reads both.
1956    /// Whether it is solid is kept beside it, not in it: a caret going
1957    /// from bar to block has not moved, and the clock re-arms on the
1958    /// way back from `has_caret` alone.
1959    fn note_sink_caret(&mut self) {
1960        let (now, solid) = if self.edit.focused().is_some() {
1961            (None, false)
1962        } else {
1963            match self.sink_caret_line() {
1964                Some((l, offset, solid)) => (Some((self.tree.keys[l], offset)), solid),
1965                None => (None, false),
1966            }
1967        };
1968        if now != self.sink_caret {
1969            self.sink_caret = now;
1970            self.sink_caret_stamp += 1;
1971        }
1972        self.sink_caret_solid = solid;
1973    }
1974
1975    // -- The caret's blink --------------------------------------------
1976    // The clock is the driver's (a frame twice a second is a decision
1977    // about the window, not the tree); what the core keeps is whether
1978    // there is a caret to blink, when it moved, and the phase the driver
1979    // last set — for the stock editor, which paints its own caret on the
1980    // phase, and for a custom one, which reads it (backlog C35).
1981
1982    /// Whether there is a caret to blink: a focused stock editor's, or the
1983    /// `caret` a `line` under the focused custom editor declares — unless
1984    /// that line declares it `caret_solid`, which is a caret to anchor
1985    /// the IME and read to assistive technology but not one to blink. A
1986    /// driver arms its blink clock while this is true and leaves the
1987    /// caret solid otherwise.
1988    pub fn has_caret(&self) -> bool {
1989        self.edit.focused().is_some() || (self.sink_caret.is_some() && !self.sink_caret_solid)
1990    }
1991
1992    /// Changes whenever the caret moved or focus changed — the stock
1993    /// editor's caret through typing or a click, a custom editor's
1994    /// through the `caret` row it declares — so a driver comparing it
1995    /// across frames re-arms the blink with the caret solid, the way a
1996    /// caret that just moved is never mid-blink.
1997    pub fn caret_stamp(&self) -> u64 {
1998        self.edit.caret_stamp().wrapping_add(self.sink_caret_stamp)
1999    }
2000
2001    /// The blink phase, as the driver last set it: `true` draws the
2002    /// caret. The stock editor reads it itself; a custom editor reads it
2003    /// in `view` (`Ui::caret_visible`) and skips its caret node on the
2004    /// off phase, so the two blink in step — and a window without the
2005    /// keyboard, where the driver parks it hidden, shows neither.
2006    /// Headless it stays `true`.
2007    pub fn caret_visible(&self) -> bool {
2008        self.edit.blink_visible()
2009    }
2010
2011    /// Sets the blink phase; the driver's, on its clock. A frame is the
2012    /// caller's to ask for.
2013    pub fn set_caret_visible(&mut self, visible: bool) {
2014        self.edit.set_blink_visible(visible);
2015    }
2016}
2017
2018/// Combined measurer handed to the layout pass: static text through the
2019/// shape cache, editors through the edit store (sharing one FontSystem),
2020/// images through the resource registry.
2021struct Measure<'a> {
2022    text: &'a mut TextSystem,
2023    cells: &'a mut crate::cells::CellStore,
2024    fonts: &'a mut cosmic_text::FontSystem,
2025    edit: &'a mut EditStore,
2026    resources: &'a Resources,
2027}
2028
2029impl TextMeasure for Measure<'_> {
2030    fn intrinsic(&mut self, id: crate::tree::TextId) -> Size {
2031        self.text.intrinsic(id)
2032    }
2033
2034    fn wrapped(&mut self, id: crate::tree::TextId, max_w: f32) -> Size {
2035        self.text.wrapped(id, max_w, self.fonts)
2036    }
2037
2038    fn min_content(&mut self, id: crate::tree::TextId) -> f32 {
2039        self.text.min_content(id)
2040    }
2041
2042    fn edit_intrinsic(&mut self, key: Key) -> Size {
2043        self.edit.intrinsic(key, self.fonts)
2044    }
2045
2046    fn edit_wrapped(&mut self, key: Key, max_w: f32) -> Size {
2047        self.edit.wrapped(key, max_w, self.fonts)
2048    }
2049
2050    fn baseline(&mut self, id: crate::tree::TextId) -> f32 {
2051        self.text.baseline(id)
2052    }
2053
2054    fn edit_baseline(&mut self, key: Key) -> f32 {
2055        self.edit.baseline(key)
2056    }
2057
2058    fn cells_size(&mut self, id: crate::cells::CellsId) -> Size {
2059        self.cells.size(id, self.resources, self.fonts)
2060    }
2061
2062    fn image_size(&mut self, id: crate::resources::ImageId) -> Size {
2063        self.resources
2064            .image(id)
2065            .map_or(Size::ZERO, |e| Size::new(e.width as f32, e.height as f32))
2066    }
2067}
2068
2069/// What a node inherits at emission time: the frame's scale, the clip its
2070/// ancestors imposed (logical px), and the group opacity its own `opacity`
2071/// and every ancestor's multiply out to.
2072#[derive(Clone, Copy)]
2073/// What a box holds, resolved to what painting it needs: the live pass
2074/// resolves a text node's selection and an editor's focus from the frame,
2075/// a ghost resolves nothing (no selection, never focused, its text re-added
2076/// from the cache) — and both hand the result here.
2077enum Leaf<'a> {
2078    Container,
2079    Text {
2080        tid: crate::tree::TextId,
2081        sel: Option<((usize, usize), Color)>,
2082    },
2083    Cells {
2084        cid: crate::cells::CellsId,
2085        at: Vec2,
2086        sel: Option<&'a crate::select::CellSelection>,
2087        tint: Color,
2088    },
2089    Edit {
2090        key: Key,
2091        focused: bool,
2092        /// The box's padding: the text starts inside it.
2093        pad: crate::geom::Edges,
2094    },
2095    Image(crate::resources::ImageId, crate::resources::ImageOpts),
2096    Fragment(crate::fragment::Draw),
2097    /// A polygon's draw; the fill is the node's `bg`, put through the
2098    /// fragment quad's colour rather than a box under it.
2099    Polygon(crate::fragment::Draw),
2100    Line {
2101        points: &'a [Vec2],
2102        width: f32,
2103        /// What cuts the stroke into marks (backlog V2); None for solid.
2104        dash: Option<crate::line::Cut>,
2105    },
2106    /// A path's run; the fill is the node's `bg`, the stroke its border
2107    /// colour and width, each a mask quad from the atlas (ADR 0040).
2108    Path {
2109        ops: &'a [crate::path::PathOp],
2110        rule: crate::path::FillRule,
2111        stroke_w: f32,
2112        /// What cuts the stroke into marks, as a line's (backlog V2).
2113        dash: Option<crate::line::Cut>,
2114        hash: u64,
2115        /// The turn in radians of a path that declared one (ADR 0041).
2116        angle: Option<f32>,
2117        animating: bool,
2118    },
2119}
2120
2121/// One box's paint: its shadow, its fill and border, its content, faded by
2122/// the group opacity — written once for the live node and the ghost, which
2123/// differ in what they *record* (hit regions, scroll regions, a text's
2124/// place) and not in what they draw. The two were the same hundred and
2125/// twenty lines until F41 had to be fixed in both.
2126struct Painter<'a> {
2127    display: &'a mut DisplayList,
2128    text: &'a mut TextSystem,
2129    edit: &'a mut EditStore,
2130    cells: &'a mut crate::cells::CellStore,
2131    atlas: &'a mut GlyphAtlas,
2132    session: &'a Session,
2133    /// The masks drawn from textures of their own (ADR 0040).
2134    path_tex: &'a mut crate::path::PathTextures,
2135    frame_no: u64,
2136}
2137
2138impl Painter<'_> {
2139    /// Inlined into its two callers: a call per node with the borrows
2140    /// packed into a struct measured +2.5% on `frame_10k_rects`.
2141    /// What a leaf draws, and a shadow, are calls (`paint_leaf`,
2142    /// `shadow_quad`): inlined as well, they made every box pay for them.
2143    #[inline(always)]
2144    fn paint_box(
2145        &mut self,
2146        rect: Rect,
2147        style: &crate::spec::VisualStyle,
2148        paint: &Paint,
2149        leaf: Leaf<'_>,
2150    ) {
2151        let Paint {
2152            clip,
2153            clip_id,
2154            scale,
2155            opacity,
2156        } = *paint;
2157        let clip_px = clip.scaled(scale);
2158        let first_quad = self.display.quads.len();
2159        if style.shadow.is_visible() {
2160            self.display
2161                .quads
2162                .push(shadow_quad(style, rect, clip_id, scale));
2163        }
2164        // A stroke's `bg` is its colour, not a box to fill (ADR 0010,
2165        // decision 7), and a polygon's is its fill (ADR 0025, decision 6)
2166        // — for the ghost of one as much as for the live one.
2167        let is_line = matches!(
2168            leaf,
2169            Leaf::Line { .. } | Leaf::Polygon(_) | Leaf::Path { .. }
2170        );
2171        if !is_line
2172            && (style.bg.is_visible() || (style.border_w > 0.0 && style.border_color.is_visible()))
2173        {
2174            // Where layout put it, or on whole pixels when it asked
2175            // (`pixelSnap`), from the same numbers a text's backgrounds are.
2176            let px = rect.scaled(scale);
2177            self.display.quads.push(Quad {
2178                rect: if style.pixel_snap { px.on_pixels() } else { px },
2179                color: style.bg,
2180                border_color: style.border_color,
2181                radius: style.radius.map(|r| r * scale),
2182                border_w: style.border_w * scale,
2183                blur: 0.0,
2184                kind: QuadKind::Solid,
2185                clip: clip_id,
2186                uv: [0; 4],
2187            });
2188        }
2189        if !matches!(leaf, Leaf::Container) {
2190            self.paint_leaf(rect, style, paint, clip_px, leaf);
2191        }
2192        if opacity < 1.0 {
2193            fade(&mut self.display.quads[first_quad..], opacity);
2194        }
2195    }
2196
2197    /// A box's `gradient` (ADR 0042): one `Image` quad over the box's
2198    /// rect from the gradient's slot in the atlas, put where it paints
2199    /// over the background and under everything else the box drew — its
2200    /// content, and its border, which moves to a ring of its own on top
2201    /// so the gradient does not cover the inside of it. `first_quad` is
2202    /// where the box's quads start. A gradient no page can hold draws
2203    /// nothing.
2204    #[cold]
2205    #[inline(never)]
2206    fn paint_gradient(
2207        &mut self,
2208        g: &crate::gradient::Gradient,
2209        rect: Rect,
2210        style: &crate::spec::VisualStyle,
2211        paint: &Paint,
2212        first_quad: usize,
2213    ) {
2214        if !g.is_drawable() {
2215            return;
2216        }
2217        let (w, h) = g.slot_size();
2218        let Some(slot) = self
2219            .atlas
2220            .get_or_insert_gradient(g.key(), w, h, || g.rasterize())
2221        else {
2222            return;
2223        };
2224        let quads = &mut self.display.quads;
2225        let px = rect.scaled(paint.scale);
2226        let image = Quad {
2227            rect: if style.pixel_snap { px.on_pixels() } else { px },
2228            // White is untinted; the group opacity rides its alpha.
2229            color: Color {
2230                a: paint.opacity.min(1.0),
2231                ..Color::WHITE
2232            },
2233            border_color: Color::TRANSPARENT,
2234            radius: style.radius.map(|r| r * paint.scale),
2235            border_w: 0.0,
2236            blur: 0.0,
2237            kind: QuadKind::Image,
2238            clip: paint.clip_id,
2239            // The raster inside its gutter (`Gradient::rasterize`).
2240            uv: [slot.x + 1, slot.y + 1, slot.w - 2, slot.h - 2],
2241        };
2242        // Where `paint_box` put the box's own solid, when it painted
2243        // one: after the shadow, before the content.
2244        let at = first_quad + usize::from(style.shadow.is_visible());
2245        let bordered = style.border_w > 0.0 && style.border_color.is_visible();
2246        if !style.bg.is_visible() && !bordered {
2247            // No background and no border: the gradient is the box.
2248            quads.insert(at, image);
2249            return;
2250        }
2251        // The border as a ring of its own, above the gradient; what is
2252        // left under it is the background alone.
2253        let ring = bordered.then(|| Quad {
2254            color: Color::TRANSPARENT,
2255            ..quads[at]
2256        });
2257        if style.bg.is_visible() {
2258            quads[at].border_w = 0.0;
2259            quads[at].border_color = Color::TRANSPARENT;
2260            quads.insert(at + 1, image);
2261        } else {
2262            quads[at] = image;
2263        }
2264        let over = at + 1 + usize::from(style.bg.is_visible());
2265        if let Some(ring) = ring {
2266            quads.insert(over, ring);
2267        }
2268    }
2269
2270    /// What a leaf draws inside its box: text, cells, an editor, an
2271    /// image, a fragment, a polygon's fill or a stroke. Out of line, so the
2272    /// kinds a plain box never takes do not weigh on every node's
2273    /// `emit_node` — its saved registers and its stack frame.
2274    #[inline(never)]
2275    fn paint_leaf(
2276        &mut self,
2277        rect: Rect,
2278        style: &crate::spec::VisualStyle,
2279        paint: &Paint,
2280        clip_px: crate::display::Clip,
2281        leaf: Leaf<'_>,
2282    ) {
2283        let Paint { clip_id, scale, .. } = *paint;
2284        match leaf {
2285            Leaf::Container => {}
2286            Leaf::Text { tid, sel } => {
2287                let sess = &mut *self.session.state();
2288                self.text.emit(
2289                    tid,
2290                    Vec2::new(rect.x, rect.y),
2291                    Size::new(rect.w, rect.h),
2292                    clip_px,
2293                    clip_id,
2294                    &mut self.display.clips,
2295                    &sess.resources,
2296                    &mut sess.fonts,
2297                    self.atlas,
2298                    &mut self.display.quads,
2299                    sel,
2300                );
2301            }
2302            Leaf::Cells { cid, at, sel, tint } => {
2303                let sess = &mut *self.session.state();
2304                self.cells.emit(
2305                    cid,
2306                    at,
2307                    clip_px,
2308                    clip_id,
2309                    &sess.resources,
2310                    &mut sess.fonts,
2311                    self.text.raster_mut(),
2312                    self.atlas,
2313                    &mut self.display.quads,
2314                    sel.map(|s| (s, tint)),
2315                );
2316            }
2317            Leaf::Edit { key, focused, pad } => {
2318                let origin = Vec2::new(
2319                    crate::geom::snap_px((rect.x + pad.l) * scale),
2320                    crate::geom::snap_px((rect.y + pad.t) * scale),
2321                );
2322                // A field bounds its own text horizontally — it is what
2323                // makes scrolling one legible rather than a line running
2324                // out over its neighbours (F41). Horizontally only: the
2325                // ancestors own the vertical clip, and a descender or a
2326                // caret is not what a field is trying to cut off.
2327                // Narrowing the clip makes a new one, so it needs an entry
2328                // of its own; an editor that folds to its width — a
2329                // document, or a field with `wrap` (F44) — keeps the node's.
2330                let (edit_clip, edit_clip_id) = if self.edit.folds(key) {
2331                    (clip_px, clip_id)
2332                } else {
2333                    let narrowed = clip_px.intersect(
2334                        Rect::new(
2335                            origin.x,
2336                            clip_px.rect.y,
2337                            (rect.w - pad.x()).max(0.0) * scale,
2338                            clip_px.rect.h,
2339                        ),
2340                        crate::display::SQUARE,
2341                    );
2342                    (narrowed, self.display.intern_clip(narrowed))
2343                };
2344                let sess = &mut *self.session.state();
2345                self.edit.emit(
2346                    key,
2347                    origin,
2348                    focused,
2349                    edit_clip,
2350                    edit_clip_id,
2351                    &mut sess.fonts,
2352                    self.text,
2353                    self.atlas,
2354                    &mut self.display.quads,
2355                );
2356            }
2357            Leaf::Image(id, opts) => {
2358                let sess = self.session.state();
2359                if let Some(entry) = sess.resources.image(id) {
2360                    // Atlas-backed unless the entry says otherwise — or
2361                    // unless the atlas cannot take it after all, which
2362                    // used to draw nothing (ADR 0025, decision 2).
2363                    let slot =
2364                        match entry.backing {
2365                            crate::resources::ImageBacking::Atlas => self
2366                                .atlas
2367                                .get_or_insert_image(id, entry.width, entry.height, &entry.rgba),
2368                            crate::resources::ImageBacking::Texture => None,
2369                        };
2370                    let (kind, uv) = match slot {
2371                        Some(slot) => (QuadKind::Image, [slot.x, slot.y, slot.w, slot.h]),
2372                        None => (
2373                            QuadKind::Texture,
2374                            [self.display.textures.len() as u32, 0, 0, 0],
2375                        ),
2376                    };
2377                    let mut uv = uv;
2378                    let (rect, tex_uv) = fit_image(
2379                        opts.fit,
2380                        rect,
2381                        Size::new(entry.width as f32, entry.height as f32),
2382                        [0, 0, entry.width, entry.height],
2383                    );
2384                    if kind == QuadKind::Image {
2385                        // The crop, if any, applied inside the atlas slot.
2386                        uv = [uv[0] + tex_uv[0], uv[1] + tex_uv[1], tex_uv[2], tex_uv[3]];
2387                    } else {
2388                        self.display
2389                            .textures
2390                            .push(crate::display::TextureDraw { id, uv: tex_uv });
2391                        self.display
2392                            .texture_pixels
2393                            .push(crate::display::TexturePixels {
2394                                width: entry.width,
2395                                height: entry.height,
2396                                rev: entry.rev,
2397                                rgba: entry.rgba.clone(),
2398                            });
2399                    }
2400                    self.display.quads.push(Quad {
2401                        rect: rect.scaled(scale),
2402                        // White = untinted; radius rounds like a solid.
2403                        color: Color::WHITE,
2404                        border_color: Color::TRANSPARENT,
2405                        radius: style.radius.map(|r| r * scale),
2406                        // The sampling flag rides the slot an image never
2407                        // had a border in (decision 4).
2408                        border_w: match opts.sampling {
2409                            crate::resources::Sampling::Linear => 0.0,
2410                            crate::resources::Sampling::Nearest => 1.0,
2411                        },
2412                        blur: 0.0,
2413                        kind,
2414                        clip: clip_id,
2415                        uv,
2416                    });
2417                }
2418            }
2419            Leaf::Fragment(draw) => {
2420                // On whole pixels when the node asked (`pixelSnap`), as its
2421                // background is, so a stack of fragments meets seamlessly.
2422                let px = rect.scaled(scale);
2423                push_fragment(
2424                    self.display,
2425                    self.atlas,
2426                    &self.session.state().resources,
2427                    draw,
2428                    if style.pixel_snap { px.on_pixels() } else { px },
2429                    style.radius.map(|r| r * scale),
2430                    clip_id,
2431                    Color::WHITE,
2432                );
2433            }
2434            Leaf::Polygon(draw) => {
2435                if style.bg.is_visible() {
2436                    push_fragment(
2437                        self.display,
2438                        self.atlas,
2439                        &self.session.state().resources,
2440                        draw,
2441                        rect.scaled(scale),
2442                        crate::display::SQUARE,
2443                        clip_id,
2444                        style.bg,
2445                    );
2446                }
2447            }
2448            Leaf::Line {
2449                points,
2450                width,
2451                dash,
2452            } => {
2453                let origin = Vec2::new(rect.x, rect.y);
2454                let quads = &mut self.display.quads;
2455                // A pattern too fine to be one draws solid.
2456                let cut = dash.is_some_and(|d| {
2457                    push_marks(quads, origin, points, width, d, style.bg, clip_id, scale)
2458                });
2459                if !cut {
2460                    push_segments(quads, origin, points, width, style.bg, clip_id, scale);
2461                }
2462            }
2463            Leaf::Path {
2464                ops,
2465                rule,
2466                stroke_w,
2467                dash,
2468                hash,
2469                angle,
2470                animating,
2471            } => {
2472                let px = rect.scaled(scale);
2473                let mask = match angle {
2474                    // The mask covers the node's box at physical scale, a
2475                    // pixel over for the ramp, and is drawn on whole
2476                    // pixels with the box's fractional offset baked in at
2477                    // the nearest quarter — the bins a glyph is keyed on
2478                    // — so the quad never resamples it.
2479                    None => {
2480                        let bin_of = |f: f32| -> (f32, u8) {
2481                            let b = (f * 4.0).round() as u8;
2482                            if b >= 4 { (1.0, 0) } else { (0.0, b) }
2483                        };
2484                        let (fx, fy) = (px.x.floor(), px.y.floor());
2485                        let (cx, bx) = bin_of(px.x - fx);
2486                        let (cy, by) = bin_of(px.y - fy);
2487                        MaskAt {
2488                            at: Rect::new(
2489                                fx + cx,
2490                                fy + cy,
2491                                (px.w.ceil() + 1.0).max(1.0),
2492                                (px.h.ceil() + 1.0).max(1.0),
2493                            ),
2494                            bin: (bx, by),
2495                            off: Vec2::new(f32::from(bx) * 0.25, f32::from(by) * 0.25),
2496                            angle: 0.0,
2497                        }
2498                    }
2499                    // A turning path's box is the square about its pivot
2500                    // (ADR 0041): the mask is that square on an even
2501                    // number of pixels with the pivot at its centre, the
2502                    // centre on a whole pixel, so the quad turns about
2503                    // its own middle and, at no angle, is texel for texel.
2504                    Some(angle) => {
2505                        let side = 2.0 * (px.w * 0.5).ceil() + 2.0;
2506                        let (cx, cy) = ((px.x + px.w * 0.5).round(), (px.y + px.h * 0.5).round());
2507                        MaskAt {
2508                            at: Rect::new(cx - side * 0.5, cy - side * 0.5, side, side),
2509                            bin: crate::path::TURNED_BIN,
2510                            off: Vec2::new((side - px.w) * 0.5, (side - px.h) * 0.5),
2511                            angle,
2512                        }
2513                    }
2514                };
2515                if style.bg.is_visible() {
2516                    self.paint_mask(
2517                        ops,
2518                        hash,
2519                        scale,
2520                        mask,
2521                        crate::path::MaskPaint::Fill(rule),
2522                        style.bg,
2523                        clip_id,
2524                        animating,
2525                    );
2526                }
2527                if stroke_w > 0.0 && style.border_color.is_visible() {
2528                    self.paint_mask(
2529                        ops,
2530                        hash,
2531                        scale,
2532                        mask,
2533                        match dash {
2534                            Some(cut) => crate::path::MaskPaint::Dashed(
2535                                stroke_w * scale,
2536                                crate::line::Cut {
2537                                    lens: cut.lens.map(|l| l * scale),
2538                                    offset: cut.offset * scale,
2539                                },
2540                            ),
2541                            None => crate::path::MaskPaint::Stroke(stroke_w * scale),
2542                        },
2543                        style.border_color,
2544                        clip_id,
2545                        animating,
2546                    );
2547                }
2548            }
2549        }
2550    }
2551
2552    /// One mask quad of a path: from the atlas when the mask fits it and
2553    /// the path is still, from a texture of its own otherwise (ADR 0040,
2554    /// decisions 6–8), turned by the quad when the path turns (ADR 0041).
2555    #[allow(clippy::too_many_arguments)]
2556    fn paint_mask(
2557        &mut self,
2558        ops: &[crate::path::PathOp],
2559        hash: u64,
2560        scale: f32,
2561        mask: MaskAt,
2562        paint: crate::path::MaskPaint,
2563        color: Color,
2564        clip_id: ClipId,
2565        animating: bool,
2566    ) {
2567        let MaskAt {
2568            at,
2569            bin,
2570            off,
2571            angle,
2572        } = mask;
2573        let (w, h) = (at.w as u32, at.h as u32);
2574        let key = crate::path::mask_key(hash, scale, bin, paint);
2575        let texels = u64::from(w) * u64::from(h);
2576        let slot = if animating || texels >= crate::path::MAX_ATLAS_MASK_TEXELS {
2577            None
2578        } else {
2579            self.atlas.get_or_insert_path(key, w, h, || {
2580                crate::path::rasterize_at(ops, scale, off, w, h, paint)
2581            })
2582        };
2583        let (kind, uv) = match slot {
2584            Some(slot) => (QuadKind::GlyphMask, [slot.x, slot.y, slot.w, slot.h]),
2585            None => {
2586                let tex =
2587                    self.path_tex
2588                        .get_or_make(key, w, h, self.frame_no, self.session.id(), || {
2589                            crate::path::rasterize_at(ops, scale, off, w, h, paint)
2590                        });
2591                let index = self.display.textures.len() as u32;
2592                self.display.textures.push(crate::display::TextureDraw {
2593                    id: tex.id,
2594                    uv: [0, 0, w, h],
2595                });
2596                self.display
2597                    .texture_pixels
2598                    .push(crate::display::TexturePixels {
2599                        width: w,
2600                        height: h,
2601                        rev: 0,
2602                        rgba: tex.rgba.clone(),
2603                    });
2604                (QuadKind::Texture, [index, 0, 0, 0])
2605            }
2606        };
2607        self.display.quads.push(Quad {
2608            rect: at,
2609            color,
2610            border_color: Color::TRANSPARENT,
2611            radius: crate::display::SQUARE,
2612            border_w: 0.0,
2613            // A mask has no blur; the slot carries its turn, in radians
2614            // about the quad's centre, 0 for none (ADR 0041, decision 4).
2615            blur: angle,
2616            kind,
2617            clip: clip_id,
2618            uv,
2619        });
2620    }
2621}
2622
2623/// Where one path's masks go: the quad in physical px, on whole pixels;
2624/// the bin its masks are keyed under; where the node's box begins inside
2625/// the mask; and the quad's turn in radians.
2626#[derive(Clone, Copy)]
2627struct MaskAt {
2628    at: Rect,
2629    bin: (u8, u8),
2630    off: Vec2,
2631    angle: f32,
2632}
2633
2634#[derive(Clone, Copy)]
2635struct Paint {
2636    clip: Clip,
2637    /// `clip`, scaled and interned: what the node's quads name.
2638    clip_id: ClipId,
2639    scale: f32,
2640    /// Multiplied into the alpha of every quad the node emits.
2641    opacity: f32,
2642}
2643
2644/// As much of the previous frame's paint order as a departure needs to
2645/// keep its place (see `depart::Place`): the layer each node painted in,
2646/// and for the in-flow layer the next node at or after each index that
2647/// this frame still declares. Built once per frame that has a departure,
2648/// from the previous tree and the stack as that frame left it.
2649struct PaintOrder {
2650    /// The previous tree's float roots, by node: `NIL` in flow.
2651    float_root: Vec<u32>,
2652    /// By previous-tree index: the next live in-flow node at or after it;
2653    /// one past the end reads `NIL`.
2654    next_live: Vec<u32>,
2655    /// This frame's keys.
2656    live: FxHashSet<Key>,
2657    /// This frame's float roots, by key.
2658    roots: FxHashSet<Key>,
2659}
2660
2661impl PaintOrder {
2662    fn of(prev: &Tree, tree: &Tree) -> Self {
2663        let n = prev.len();
2664        let live: FxHashSet<Key> = tree.keys.iter().copied().collect();
2665        let roots: FxHashSet<Key> = (0..tree.len())
2666            .filter(|&i| tree.specs[i].layout.float.is_some())
2667            .map(|i| tree.keys[i])
2668            .collect();
2669        let mut float_root = vec![NIL; n];
2670        for i in 0..n {
2671            let parent = prev.parent[i];
2672            float_root[i] = if prev.specs[i].layout.float.is_some() {
2673                i as u32
2674            } else if parent != NIL {
2675                float_root[parent as usize]
2676            } else {
2677                NIL
2678            };
2679        }
2680        let mut next_live = vec![NIL; n + 1];
2681        for j in (0..n).rev() {
2682            next_live[j] = next_live[j + 1];
2683            if float_root[j] == NIL && live.contains(&prev.keys[j]) {
2684                next_live[j] = j as u32;
2685            }
2686        }
2687        Self {
2688            float_root,
2689            next_live,
2690            live,
2691            roots,
2692        }
2693    }
2694
2695    /// The place the subtree rooted at `root` of the previous frame painted
2696    /// in: its layer, and what was painted right after it there that is
2697    /// still here. `stack` is the previous frame's float stack, bottom to
2698    /// top — where a departing float finds the layer that was over it.
2699    fn place(&self, prev: &Tree, root: usize, stack: &[(Key, u32)]) -> Place {
2700        let end = prev.subtree_end(root);
2701        let layer = self.float_root[root];
2702        if layer == NIL {
2703            let after = self.next_live[end];
2704            return Place::InFlow {
2705                before: (after != NIL).then(|| prev.keys[after as usize]),
2706            };
2707        }
2708        if layer as usize != root {
2709            // Inside a float: the next live node of the same layer, found
2710            // by a scan bounded by that layer's subtree — a departure is
2711            // rare and a float is small.
2712            let layer_end = prev.subtree_end(layer as usize);
2713            let before = (end..layer_end)
2714                .find(|&j| self.float_root[j] == layer && self.live.contains(&prev.keys[j]))
2715                .map(|j| prev.keys[j]);
2716            return Place::InLayer {
2717                layer: prev.keys[layer as usize],
2718                before,
2719            };
2720        }
2721        // A float root: under the first layer above it in the stack that
2722        // is still a float this frame.
2723        let key = prev.keys[root];
2724        let at = stack.iter().position(|&(k, _)| k == key);
2725        let before = at.and_then(|at| {
2726            stack[at + 1..]
2727                .iter()
2728                .map(|&(k, _)| k)
2729                .find(|k| self.roots.contains(k))
2730        });
2731        Place::Layer { before }
2732    }
2733}
2734
2735/// One [`QuadKind::Segment`] per straight piece of a stroke: `points` are
2736/// relative to `origin` (the node's box, logical px) and `width` is
2737/// logical; everything on the quad is physical. The rect is the piece's
2738/// bounding box padded by half the width plus two logical px, so the
2739/// backend's edge ramp is never cut by the quad's own edge, and the
2740/// endpoints ride in `uv` (see [`Quad::segment_ends`]).
2741///
2742/// Kept out of line on purpose: inlined into `emit_node`,
2743/// whose size moves with every prop a hit region grows, the loop's carried
2744/// point lost its register to the stack once the drop-zone commit tipped
2745/// the allocator — a store and a reload on every segment, +10% on
2746/// `frame_1k_curves`. On its own the loop keeps every value in a register.
2747#[inline(never)]
2748fn push_segments(
2749    quads: &mut Vec<Quad>,
2750    origin: Vec2,
2751    points: &[Vec2],
2752    width: f32,
2753    color: Color,
2754    clip_id: ClipId,
2755    scale: f32,
2756) {
2757    let pad = crate::line::pad(width) * scale;
2758    let w = width.max(0.0) * scale;
2759    for pair in points.windows(2) {
2760        let a = Vec2::new(
2761            (origin.x + pair[0].x) * scale,
2762            (origin.y + pair[0].y) * scale,
2763        );
2764        let b = Vec2::new(
2765            (origin.x + pair[1].x) * scale,
2766            (origin.y + pair[1].y) * scale,
2767        );
2768        let (x0, x1) = (a.x.min(b.x) - pad, a.x.max(b.x) + pad);
2769        let (y0, y1) = (a.y.min(b.y) - pad, a.y.max(b.y) + pad);
2770        quads.push(Quad {
2771            rect: Rect::new(x0, y0, x1 - x0, y1 - y0),
2772            color,
2773            border_color: Color::TRANSPARENT,
2774            radius: crate::display::SQUARE,
2775            border_w: w,
2776            blur: 0.0,
2777            kind: QuadKind::Segment,
2778            clip: clip_id,
2779            uv: Quad::segment_uv([a.x, a.y, b.x, b.y]),
2780        });
2781    }
2782}
2783
2784/// A dashed stroke's quads: one [`QuadKind::Segment`] per mark per
2785/// piece it lies on, as [`push_segments`] makes one per piece — a mark is
2786/// a short stroke, round caps and all, so a backend that draws a line
2787/// draws a dashed one (backlog V2). False, with nothing pushed, for a
2788/// pattern the caller draws solid: a mark and its gap under a physical
2789/// pixel together, or
2790/// more marks than [`crate::line::MAX_MARKS`].
2791///
2792/// Its own function, and never inlined, for the reason `push_segments`
2793/// is: nothing of the rare path belongs in `emit_node`.
2794#[inline(never)]
2795#[allow(clippy::too_many_arguments)]
2796fn push_marks(
2797    quads: &mut Vec<Quad>,
2798    origin: Vec2,
2799    points: &[Vec2],
2800    width: f32,
2801    cut: crate::line::Cut,
2802    color: Color,
2803    clip_id: ClipId,
2804    scale: f32,
2805) -> bool {
2806    let pad = crate::line::pad(width) * scale;
2807    let w = width.max(0.0) * scale;
2808    cut.marks(points, 1.0 / scale, |from, to| {
2809        let a = Vec2::new((origin.x + from.x) * scale, (origin.y + from.y) * scale);
2810        let b = Vec2::new((origin.x + to.x) * scale, (origin.y + to.y) * scale);
2811        let (x0, x1) = (a.x.min(b.x) - pad, a.x.max(b.x) + pad);
2812        let (y0, y1) = (a.y.min(b.y) - pad, a.y.max(b.y) + pad);
2813        quads.push(Quad {
2814            rect: Rect::new(x0, y0, x1 - x0, y1 - y0),
2815            color,
2816            border_color: Color::TRANSPARENT,
2817            radius: crate::display::SQUARE,
2818            border_w: w,
2819            blur: 0.0,
2820            kind: QuadKind::Segment,
2821            clip: clip_id,
2822            uv: Quad::segment_uv([a.x, a.y, b.x, b.y]),
2823        });
2824    })
2825}
2826
2827/// The drop shadow behind one node, in physical pixels. The quad is the
2828/// shadow's own shape — the node's rect moved by `dx`/`dy` and grown by
2829/// `spread` — inflated by `blur` on every side, because that is how far
2830/// the blurred edge reaches; the backend insets by `blur` again to find
2831/// the shape. Radii grow with the spread so a rounded box keeps its
2832/// silhouette instead of sprouting corners. Never inlined: in
2833/// `emit_node` its arithmetic took two more saved float registers for
2834/// every node, shadow or not.
2835#[inline(never)]
2836fn shadow_quad(style: &crate::spec::VisualStyle, rect: Rect, clip_id: ClipId, scale: f32) -> Quad {
2837    let sh = style.shadow;
2838    let blur = sh.blur.max(0.0);
2839    let shape = Rect::new(
2840        rect.x + sh.dx - sh.spread,
2841        rect.y + sh.dy - sh.spread,
2842        (rect.w + 2.0 * sh.spread).max(0.0),
2843        (rect.h + 2.0 * sh.spread).max(0.0),
2844    );
2845    let rect = if style.pixel_snap {
2846        // Snapped with its box, so it stays under it; the blur around it.
2847        let s = shape.scaled(scale).on_pixels();
2848        let b = blur * scale;
2849        Rect::new(s.x - b, s.y - b, s.w + 2.0 * b, s.h + 2.0 * b)
2850    } else {
2851        Rect::new(
2852            (shape.x - blur) * scale,
2853            (shape.y - blur) * scale,
2854            (shape.w + 2.0 * blur) * scale,
2855            (shape.h + 2.0 * blur) * scale,
2856        )
2857    };
2858    Quad {
2859        rect,
2860        color: sh.color,
2861        border_color: Color::TRANSPARENT,
2862        radius: style.radius.map(|r| (r + sh.spread).max(0.0) * scale),
2863        border_w: 0.0,
2864        blur: blur * scale,
2865        kind: QuadKind::Shadow,
2866        clip: clip_id,
2867        uv: [0; 4],
2868    }
2869}
2870
2871/// Multiplies a group opacity into a run of quads. Alpha only: every quad
2872/// kind reads `color.a` as its coverage, so one multiply fades a
2873/// background, a border, a glyph and an image alike.
2874fn fade(quads: &mut [Quad], opacity: f32) {
2875    for q in quads {
2876        q.color.a *= opacity;
2877        q.border_color.a *= opacity;
2878    }
2879}
2880
2881/// The thumb of a scrollbar along `axis`, inset from the far edge of the
2882/// scroller's `rect`, `w` thick, and its length along the track: the
2883/// track's share of the content that is visible, never shorter than
2884/// `SCROLLBAR_MIN`, placed by how far the content has scrolled. One
2885/// geometry for both bars — the Y bar and the X bar were the same thirty
2886/// lines with the axes swapped.
2887fn thumb_along(
2888    axis: ScrollAxis,
2889    rect: Rect,
2890    track: Rect,
2891    max: f32,
2892    offset: f32,
2893    w: f32,
2894) -> (Rect, f32) {
2895    let t = (offset / max).clamp(0.0, 1.0);
2896    match axis {
2897        ScrollAxis::Y => {
2898            let bar = (track.h * rect.h / (rect.h + max)).max(SCROLLBAR_MIN);
2899            let thumb = Rect::new(
2900                rect.x + rect.w - w - SCROLLBAR_INSET,
2901                track.y + t * (track.h - bar),
2902                w,
2903                bar,
2904            );
2905            (thumb, bar)
2906        }
2907        ScrollAxis::X => {
2908            let bar = (track.w * rect.w / (rect.w + max)).max(SCROLLBAR_MIN);
2909            let thumb = Rect::new(
2910                track.x + t * (track.w - bar),
2911                rect.y + rect.h - w - SCROLLBAR_INSET,
2912                bar,
2913                w,
2914            );
2915            (thumb, bar)
2916        }
2917    }
2918}
2919
2920/// One in-flow child of a table as its rules read it: its box, and for a
2921/// row (`layout::is_table_row`) its in-flow cells' boxes.
2922struct RuledChild {
2923    rect: Rect,
2924    cells: Option<Vec<Rect>>,
2925}
2926
2927/// The rules of a table at `rect` over its in-flow `children`, `rule_w` thick
2928/// (1 when not positive):
2929///
2930/// - across, one down the middle of each gap between two in-flow
2931///   children, the content box wide;
2932/// - down, one down the middle of each gap between the columns of the
2933///   row with the most cells, over each run of consecutive rows — from
2934///   the run's first row's top to its last row's bottom.
2935///
2936/// A child that is no row — a heading text beside the rows, a `column`
2937/// section wrapping a heading over a row — is laid out across the
2938/// table and has no cells, and is ruled as a row spanning every column,
2939/// the way a `colspan` cell of a ruled HTML table is: a rule above and
2940/// below it as between rows, and the column rules stop at its edges
2941/// instead of crossing it. A table with no row has no grid to rule.
2942fn rule_lines(
2943    rect: Rect,
2944    pad: crate::geom::Edges,
2945    rule_w: f32,
2946    children: &[RuledChild],
2947) -> Vec<Rect> {
2948    let w = if rule_w > 0.0 { rule_w } else { 1.0 };
2949    let Some(widest) = children
2950        .iter()
2951        .filter_map(|c| c.cells.as_ref())
2952        .max_by_key(|cells| cells.len())
2953    else {
2954        return Vec::new();
2955    };
2956    let mut lines: Vec<Rect> = Vec::new();
2957    for pair in children.windows(2) {
2958        let (a, b) = (pair[0].rect, pair[1].rect);
2959        let y = (a.y + a.h + b.y) / 2.0;
2960        let x = rect.x + pad.l;
2961        lines.push(Rect::new(x, y - w / 2.0, rect.w - pad.l - pad.r, w));
2962    }
2963    let mut run = 0usize;
2964    while run < children.len() {
2965        if children[run].cells.is_none() {
2966            run += 1;
2967            continue;
2968        }
2969        let mut end = run;
2970        while end + 1 < children.len() && children[end + 1].cells.is_some() {
2971            end += 1;
2972        }
2973        let (top, last) = (children[run].rect.y, children[end].rect);
2974        let bottom = last.y + last.h;
2975        for pair in widest.windows(2) {
2976            let x = (pair[0].x + pair[0].w + pair[1].x) / 2.0;
2977            lines.push(Rect::new(x - w / 2.0, top, w, bottom - top));
2978        }
2979        run = end + 1;
2980    }
2981    lines
2982}
2983
2984/// Pushes a table's `lines` in `color`, faded by `paint`'s opacity, under
2985/// `clip_id`. On whole pixels, so a 1 px rule is one crisp pixel line at
2986/// any scale.
2987fn push_rules(
2988    display: &mut DisplayList,
2989    lines: &[Rect],
2990    color: Color,
2991    paint: &Paint,
2992    clip_id: ClipId,
2993) {
2994    let color = Color {
2995        a: color.a * paint.opacity,
2996        ..color
2997    };
2998    for line in lines {
2999        display.quads.push(Quad {
3000            rect: line.scaled(paint.scale).on_pixels(),
3001            color,
3002            border_color: Color::TRANSPARENT,
3003            radius: [0.0; 4],
3004            border_w: 0.0,
3005            blur: 0.0,
3006            kind: QuadKind::Solid,
3007            clip: clip_id,
3008            uv: [0; 4],
3009        });
3010    }
3011}
3012
3013fn scrollbar_quad(bar: Rect, scale: f32, clip_id: ClipId, color: Color) -> Quad {
3014    Quad {
3015        rect: bar.scaled(scale),
3016        color,
3017        border_color: Color::TRANSPARENT,
3018        radius: [bar.w.min(bar.h) / 2.0 * scale; 4],
3019        border_w: 0.0,
3020        blur: 0.0,
3021        kind: QuadKind::Solid,
3022        clip: clip_id,
3023        uv: [0; 4],
3024    }
3025}
3026
3027/// One `fragment` node's quad, live or ghost.
3028///
3029/// The handle is resolved first: a removed or foreign one draws nothing,
3030/// which is the documented fallback for every resource kind, and the
3031/// lookup is what records the `foreign-resource` warning. The quad carries
3032/// the node's own rect, radii and clip — a fragment rounds and clips like
3033/// a solid — and an opaque white `color`, whose alpha the group-opacity
3034/// pass then multiplies into; the shader reads that alpha and nothing else
3035/// of the colour, because a fragment returns its own.
3036#[allow(clippy::too_many_arguments)]
3037/// Resolves the `fit` row: the rect the pixels paint into (logical px)
3038/// and the texel rect of the image they come from. `fill` stretches the
3039/// whole image to the box; `contain` shrinks the painted rect to the
3040/// image's aspect, centred; `cover` keeps the box and crops the texels,
3041/// centred. A zero-sized image or box falls back to
3042/// `fill`, which paints nothing visible either way.
3043pub(crate) fn fit_image(
3044    fit: crate::resources::ImageFit,
3045    rect: Rect,
3046    image: Size,
3047    texels: [u32; 4],
3048) -> (Rect, [u32; 4]) {
3049    use crate::resources::ImageFit;
3050    if image.w <= 0.0 || image.h <= 0.0 || rect.w <= 0.0 || rect.h <= 0.0 {
3051        return (rect, texels);
3052    }
3053    let box_aspect = rect.w / rect.h;
3054    let image_aspect = image.w / image.h;
3055    match fit {
3056        ImageFit::Fill => (rect, texels),
3057        ImageFit::Contain => {
3058            let (w, h) = if image_aspect > box_aspect {
3059                (rect.w, rect.w / image_aspect)
3060            } else {
3061                (rect.h * image_aspect, rect.h)
3062            };
3063            (
3064                Rect::new(
3065                    rect.x + (rect.w - w) * 0.5,
3066                    rect.y + (rect.h - h) * 0.5,
3067                    w,
3068                    h,
3069                ),
3070                texels,
3071            )
3072        }
3073        ImageFit::Cover => {
3074            // Whole texels: a crop is a rect on the texture, and a
3075            // half-texel edge would sample the neighbour.
3076            let (w, h) = if image_aspect > box_aspect {
3077                ((image.h * box_aspect).round().max(1.0), image.h)
3078            } else {
3079                (image.w, (image.w / box_aspect).round().max(1.0))
3080            };
3081            let x = ((image.w - w) * 0.5).floor();
3082            let y = ((image.h - h) * 0.5).floor();
3083            (
3084                rect,
3085                [
3086                    texels[0] + x as u32,
3087                    texels[1] + y as u32,
3088                    w as u32,
3089                    h as u32,
3090                ],
3091            )
3092        }
3093    }
3094}
3095
3096/// One fragment quad and its side entry: the draw, the source a backend
3097/// compiles, and the colour the function reads as `in.color` — white for
3098/// a `fragment`, the fill for a `polygon`.
3099///
3100/// A draw naming an `image` resolves it here, where the window's atlas
3101/// is: an atlas-backed image goes into the atlas as an `image` node's
3102/// would and the draw carries its slot; a texture-backed one takes an
3103/// entry of the texture side list — the same entry an `image` node of it
3104/// would — and the draw carries the index, so the backend binds that
3105/// texture for this one quad as it does for a texture quad. An image
3106/// handle that is not live draws nothing, the fallback every resource
3107/// kind has, and the lookup is what records a foreign one.
3108#[allow(clippy::too_many_arguments)]
3109fn push_fragment(
3110    display: &mut DisplayList,
3111    atlas: &mut GlyphAtlas,
3112    resources: &crate::resources::Resources,
3113    draw: crate::fragment::Draw,
3114    rect: Rect,
3115    radius: [f32; 4],
3116    clip_id: ClipId,
3117    color: Color,
3118) {
3119    let Some(source) = resources.fragment(draw.id) else {
3120        return;
3121    };
3122    let image = match draw.image {
3123        None => crate::display::FragmentImage::None,
3124        Some(id) => {
3125            let Some(entry) = resources.image(id) else {
3126                return;
3127            };
3128            let slot = match entry.backing {
3129                crate::resources::ImageBacking::Atlas => {
3130                    atlas.get_or_insert_image(id, entry.width, entry.height, &entry.rgba)
3131                }
3132                crate::resources::ImageBacking::Texture => None,
3133            };
3134            match slot {
3135                Some(slot) => {
3136                    crate::display::FragmentImage::Atlas([slot.x, slot.y, slot.w, slot.h])
3137                }
3138                None => {
3139                    let index = display.textures.len() as u32;
3140                    let uv = [0, 0, entry.width, entry.height];
3141                    display
3142                        .textures
3143                        .push(crate::display::TextureDraw { id, uv });
3144                    display.texture_pixels.push(crate::display::TexturePixels {
3145                        width: entry.width,
3146                        height: entry.height,
3147                        rev: entry.rev,
3148                        rgba: entry.rgba.clone(),
3149                    });
3150                    crate::display::FragmentImage::Texture { index, uv }
3151                }
3152            }
3153        }
3154    };
3155    let index = display.fragments.len() as u32;
3156    display.fragments.push(crate::display::FragmentDraw {
3157        id: draw.id,
3158        params: draw.params,
3159        image,
3160    });
3161    display.fragment_sources.push(source.clone());
3162    display.quads.push(Quad {
3163        rect,
3164        // White on a `fragment` — the function returns its own colour and
3165        // reads this as `in.color` if it wants one — and the fill on a
3166        // `polygon`; `a` is the fill's alpha times the group opacity, which
3167        // the fade pass multiplies in after the node's quads are pushed.
3168        color,
3169        border_color: Color::TRANSPARENT,
3170        radius,
3171        border_w: 0.0,
3172        blur: 0.0,
3173        kind: QuadKind::Fragment,
3174        clip: clip_id,
3175        uv: [index, 0, 0, 0],
3176    });
3177}