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kui_core/
spec.rs

1//! [`NodeSpec`] and [`TextStyle`]: everything a node and a text declare,
2//! as plain data with a builder.
3//!
4//! A `NodeSpec` is the contract every frontend lowers into, whether a Rust
5//! builder chain, a Lua table or a JSX element. It groups the layout
6//! ([`LayoutSpec`]: sizing, direction, padding, gap, alignment, overflow),
7//! the look ([`VisualStyle`]: background, border, radius, shadow, opacity)
8//! and, boxed because most nodes declare none of it, the events, animation,
9//! accessibility and interaction styling. Every builder method sets one of
10//! those fields; the field docs below say what each means.
11//!
12//! ```rust
13//! use kui_core::{Align, Color, NodeSpec, Sizing, TextStyle, TextWrap};
14//!
15//! // A card: grows across its parent, fits its content down, 12 px padding
16//! // and gap, rounded, with a hover background and a click payload.
17//! let card = NodeSpec::column()
18//!     .width(Sizing::GROW)
19//!     .pad(12.0)
20//!     .gap(8.0)
21//!     .bg(Color::hex(0x1e2230ff))
22//!     .hover_bg(Color::hex(0x262b3aff))
23//!     .radius(8.0)
24//!     .on_click("open-card");
25//!
26//! // A toolbar row: fixed height, children centred across it.
27//! let toolbar = NodeSpec::row().size(Sizing::GROW, 36.0).cross_align(Align::Center);
28//!
29//! // A one-line title, cut with an ellipsis when it does not fit.
30//! let title = TextStyle::new(16.0).ellipsis().color(Color::WHITE);
31//! let code = TextStyle::new(13.0).mono().wrap(TextWrap::Glyph);
32//!
33//! assert_eq!(card.layout.padding.l, 12.0);
34//! assert!(card.events().on_click.is_some());
35//! assert_eq!(toolbar.layout.height, Sizing::Fixed(36.0));
36//! assert_eq!(title.max_lines, 0); // `ellipsis` alone means one line
37//! assert!(title.ellipsis && code.wrap == TextWrap::Glyph);
38//! ```
39
40use crate::anim::{Easing, Repeat, Transition};
41use crate::color::Color;
42use crate::cursor::CursorShape;
43use crate::enter::Enter;
44use crate::geom::Edges;
45use crate::input::Buttons;
46use crate::keyframes::Keyframe;
47use crate::value::Value;
48use crate::window::{WindowButton, WindowRole};
49
50pub use crate::access::{Label, Live, Role};
51
52/// How a node sizes one axis. A plain number converts to `Fixed`, so
53/// `.width(120.0)` and `.width(Sizing::Fixed(120.0))` are the same.
54#[derive(Clone, Copy, Debug, Default, PartialEq)]
55pub enum Sizing {
56    /// Size to content.
57    #[default]
58    Fit,
59    /// Share leftover space, weighted by factor.
60    Grow(f32),
61    /// Absolute logical pixels.
62    Fixed(f32),
63    /// Fraction of the parent's content box (0.0..=1.0).
64    Percent(f32),
65    /// A size expression resolved against the parent's content box, the
66    /// box a `Percent` takes its cut of: `"clamp(400px, 80%, 1000px)"`
67    /// (see [`crate::calc`]). Layout treats it as it treats a `Percent`:
68    /// nothing in the fit pass, its size once the parent's is known, and
69    /// a parent that overflows shrinks it as it would one.
70    Calc(crate::calc::Calc),
71}
72
73/// What a `min_width` / `max_width` / `min_height` / `max_height`
74/// declares: px, the node's own fit size (a min only), or a size
75/// expression that layout resolves against the parent's content box when
76/// it sizes the node. Until then a calc bound clamps like none, as a
77/// percentage clamp does in CSS's intrinsic sizing.
78///
79/// A calc clamp rides in the clamp's own `f32` as a negative, the way
80/// [`Min::FIT`] does (`min_w` below -1, [`Min::calc`]; `max_w` below 0,
81/// [`max_calc`]), and layout writes the resolved px over it. A reader
82/// after layout reads a number; one before it goes through
83/// [`LayoutSpec::max_w_px`].
84#[derive(Clone, Copy, Debug, PartialEq)]
85pub enum Bound {
86    Px(f32),
87    Fit,
88    Calc(crate::calc::Calc),
89}
90
91/// A ceiling that is a size expression, as `max_w` / `max_h` hold it
92/// until layout resolves it: -1 minus its number.
93pub fn max_of_calc(c: crate::calc::Calc) -> f32 {
94    -1.0 - c.id() as f32
95}
96
97/// A px ceiling as `max_w` / `max_h` hold it: never below zero, so a
98/// negative there is only ever [`max_of_calc`]'s. A negative or `NaN`
99/// ceiling is a ceiling of 0. Every binding's max clamp reaches the field
100/// through [`NodeSpec::max_width`] / [`NodeSpec::max_height`], which call
101/// this.
102pub fn px_ceiling(px: f32) -> f32 {
103    // `f32::max` takes the other operand over a `NaN`.
104    px.max(0.0)
105}
106
107/// The size expression a `max_w` / `max_h` waits on, if it is one.
108pub fn max_calc(v: f32) -> Option<crate::calc::Calc> {
109    (v < 0.0)
110        .then(|| crate::calc::Calc::from_id((-v - 1.0) as u32))
111        .flatten()
112}
113
114impl From<f32> for Bound {
115    fn from(px: f32) -> Self {
116        Bound::Px(px)
117    }
118}
119
120impl From<Min> for Bound {
121    fn from(m: Min) -> Self {
122        if m.is_fit() {
123            Bound::Fit
124        } else if let Some(c) = m.as_calc() {
125            Bound::Calc(c)
126        } else if m.is_auto() {
127            // Undeclared stays undeclared through `min_width`.
128            Bound::Px(-0.0)
129        } else {
130            Bound::Px(m.resolved())
131        }
132    }
133}
134
135/// A lower clamp on one axis: a number of logical px, or the node's own
136/// fit size on that axis ([`Min::FIT`], `minWidth: "fit"` in the
137/// bindings). `FIT` is what lets a `Grow` child keep a content floor, like
138/// CSS's `flex: 1 0 auto`: tabs split a bar evenly while they fit and sit
139/// at their label's width, scrolling, once they do not. Layout resolves it
140/// to a number in the fit pass of its axis, so every later clamp reads
141/// one; until then it clamps like no floor at all.
142///
143/// Undeclared is [`Min::AUTO`], which clamps as 0 everywhere but one
144/// place: a child giving in an overflowing row that holds a share of the
145/// room, where it is CSS's `min-width: auto`, the child's min-content. A
146/// declared 0 (`Min::px(0.0)`) is no floor there either, as CSS's
147/// `min-width: 0` is how a flex item is let go below its content.
148///
149/// Stored as one `f32` with `FIT` and a calc as negatives (the form the
150/// C struct's `min_w` takes too), because `LayoutSpec` is copied per node
151/// per frame.
152#[derive(Clone, Copy, Debug, PartialEq)]
153pub struct Min(f32);
154
155impl Default for Min {
156    fn default() -> Self {
157        Min::AUTO
158    }
159}
160
161impl Min {
162    /// The node's own fit size on this axis.
163    pub const FIT: Min = Min(-1.0);
164
165    /// No floor declared: the node's min-content where a share of the room
166    /// gives in CSS's way and down a column of fit children; 0 across a
167    /// run of fit children alone, across a column, where a fit node is
168    /// held to the column's box, and for a node that scrolls or clips.
169    /// Negative zero, so it is 0 to every clamp and to `==`, and told
170    /// apart from a declared 0 by its sign alone ([`Min::is_auto`]).
171    pub const AUTO: Min = Min(-0.0);
172
173    /// A floor of `v` logical px; a negative (or `NaN`) is a floor of 0,
174    /// declared — no automatic one either.
175    pub fn px(v: f32) -> Min {
176        Min(if v > 0.0 { v } else { 0.0 })
177    }
178
179    /// Whether no floor was declared ([`Min::AUTO`]).
180    pub fn is_auto(self) -> bool {
181        self.0 == 0.0 && self.0.is_sign_negative()
182    }
183
184    /// Whether this is the unresolved fit floor.
185    pub fn is_fit(self) -> bool {
186        self.0 == Min::FIT.0
187    }
188
189    /// A floor that is a size expression, until layout resolves it: -2
190    /// minus its number, below `FIT`'s -1.
191    pub fn calc(c: crate::calc::Calc) -> Min {
192        Min(-2.0 - c.id() as f32)
193    }
194
195    /// The size expression this floor waits on, if it is one.
196    pub fn as_calc(self) -> Option<crate::calc::Calc> {
197        (self.0 <= -2.0)
198            .then(|| crate::calc::Calc::from_id((-self.0 - 2.0) as u32))
199            .flatten()
200    }
201
202    /// Whether layout has yet to resolve this floor — a `FIT` or a calc,
203    /// the negatives — without asking the table which calc it is.
204    pub(crate) fn deferred(self) -> bool {
205        self.0 < 0.0
206    }
207
208    /// The clamp as a number: the px it holds, or 0 for a `FIT` or a calc
209    /// layout has not resolved yet (nothing to floor at).
210    pub fn resolved(self) -> f32 {
211        if self.0 > 0.0 { self.0 } else { 0.0 }
212    }
213}
214
215impl From<f32> for Min {
216    fn from(v: f32) -> Self {
217        Min::px(v)
218    }
219}
220
221/// A number is that many logical px, so `.width(120.0)` is
222/// `.width(Sizing::Fixed(120.0))`, the way `min_width(120.0)` already read.
223impl From<f32> for Sizing {
224    fn from(px: f32) -> Self {
225        Sizing::Fixed(px)
226    }
227}
228
229impl Sizing {
230    /// `Grow(1.0)`: an equal share of the leftover space, the weight
231    /// nearly every grow declares.
232    pub const GROW: Sizing = Sizing::Grow(1.0);
233}
234
235impl Sizing {
236    /// The sizing the way a spec spells it — `fit`, `grow(1)`, `120px`,
237    /// `50%` — for a reader: the devtools' inspector and a `nodes()` row.
238    pub fn describe(self) -> String {
239        match self {
240            Sizing::Fit => "fit".into(),
241            Sizing::Grow(w) => format!("grow({w})"),
242            Sizing::Fixed(px) => format!("{px}px"),
243            Sizing::Percent(p) => format!("{}%", p * 100.0),
244            Sizing::Calc(c) => c.describe(),
245        }
246    }
247
248    /// The animatable number inside: a grow factor, a px size, a fraction.
249    /// None for `Fit` and a `Calc`, which have nothing to ease.
250    pub fn amount(self) -> Option<f32> {
251        match self {
252            Sizing::Fit | Sizing::Calc(_) => None,
253            Sizing::Grow(v) | Sizing::Fixed(v) | Sizing::Percent(v) => Some(v),
254        }
255    }
256
257    /// The same form with a different amount (`Fit` and a `Calc` stay).
258    pub fn with_amount(self, v: f32) -> Self {
259        match self {
260            Sizing::Fit => Sizing::Fit,
261            Sizing::Calc(c) => Sizing::Calc(c),
262            Sizing::Grow(_) => Sizing::Grow(v),
263            Sizing::Fixed(_) => Sizing::Fixed(v),
264            Sizing::Percent(_) => Sizing::Percent(v),
265        }
266    }
267}
268
269/// Which way a container stacks its children.
270#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
271pub enum Dir {
272    Row,
273    #[default]
274    Column,
275}
276
277impl Dir {
278    /// The `dir` row's spelling.
279    pub fn name(self) -> &'static str {
280        match self {
281            Dir::Row => "row",
282            Dir::Column => "column",
283        }
284    }
285}
286
287/// Where children sit along an axis, and where a float attaches.
288///
289/// The first three apply to every axis. The rest each mean something on
290/// one axis only: the three spreads on `main_align`, `Baseline` on a row's
291/// `cross_align`. Anywhere else one lays out as `Start`
292/// (`SpaceAround`/`SpaceEvenly` as `Center`), with an `align-ignored`
293/// warning.
294#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
295pub enum Align {
296    #[default]
297    Start,
298    Center,
299    End,
300    /// Main axis: the free space goes between the children, none at the
301    /// ends — CSS's `space-between`. One child sits at the start.
302    SpaceBetween,
303    /// Main axis: each child gets an equal share of the free space, half
304    /// on either side, so the ends get half what a gap does — CSS's
305    /// `space-around`. One child is centred.
306    SpaceAround,
307    /// Main axis: the free space splits into equal gaps between the
308    /// children and at both ends — CSS's `space-evenly`. One child is
309    /// centred.
310    SpaceEvenly,
311    /// A row's cross axis: the first baselines of the children's text line
312    /// up, so a label and a larger value on one row read as one line. A
313    /// child with no text inside it aligns by its bottom edge; a `grow` or
314    /// percent height fills the line and sits at its top.
315    Baseline,
316}
317
318impl Align {
319    /// The `align` rows' spelling (`schema::ALIGNS`).
320    pub fn name(self) -> &'static str {
321        crate::schema::ALIGNS[self as usize]
322    }
323}
324
325/// What a floating node is positioned against.
326#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
327pub enum FloatAnchor {
328    /// The parent node's border box.
329    #[default]
330    Parent,
331    /// The whole viewport.
332    Viewport,
333    /// The border box of the node `Key` names, wherever it is in the
334    /// tree, even after this one in preorder: such a float is laid out
335    /// again in a sixth pass once its anchor is placed. What a devtools
336    /// tab's content is: built in the app's part of the tree, shown over
337    /// the panel's tab body. No binding spells it; the core builds it.
338    Node(crate::key::Key),
339}
340
341/// Takes a node out of flex flow: it does not consume space in its parent,
342/// sizes Grow/Percent against its anchor, is positioned by attach points,
343/// and escapes ancestor clips unless [`FloatConfig::clip`] keeps it in its
344/// parent's. It paints as a layer of its own, above the in-flow tree and
345/// every float that opened before it and under every one that opened
346/// after, and takes input in the same order.
347///
348/// ```rust
349/// use kui_core::{Align, FloatConfig, NodeSpec};
350///
351/// let tooltip = NodeSpec::column().float(FloatConfig::below().fit());
352/// let toast = NodeSpec::row().float(FloatConfig::viewport().inside(Align::End, Align::End).offset(-16.0, -16.0));
353/// assert!(tooltip.layout.float.unwrap().fit);
354/// assert_eq!(toast.layout.float.unwrap().offset.x, -16.0);
355/// ```
356#[derive(Clone, Copy, Debug, PartialEq)]
357pub struct FloatConfig {
358    pub anchor: FloatAnchor,
359    /// Attach point on the anchor rect (horizontal, vertical).
360    pub anchor_point: (Align, Align),
361    /// Attach point on the floating node itself.
362    pub self_point: (Align, Align),
363    /// Extra offset applied after attaching, logical px.
364    pub offset: Vec2Offset,
365    /// Keep the float on screen: if the attached placement leaves the
366    /// viewport on an axis, mirror the attachment across the anchor on that
367    /// axis (below ↔ above, after ↔ before) when that fits better, then
368    /// clamp whatever still overflows. Tooltips/menus want this.
369    ///
370    /// This is the in-window approximation of an OS popup: a float costs
371    /// one tree, one hit list and one draw call. What it cannot do is leave
372    /// the window, so a dropdown taller than the viewport, or a menu with
373    /// nowhere in-window to go, is clamped rather than placed.
374    pub fit: bool,
375    /// Take the parent's clip, as a child does, instead of escaping every
376    /// ancestor's: a node on a `clip` canvas panned past the canvas's edge
377    /// is cut there, and its hit region with it, rather than drawn over
378    /// and clicked through the toolbar beside it. Only a
379    /// [`FloatAnchor::Parent`] float reads it; a viewport or node anchor is
380    /// placed against something other than the parent, and escapes with it
381    /// set or not. Paint order is unchanged. A `line` or `polygon` anchored
382    /// in its parent's box has it set by the core.
383    pub clip: bool,
384}
385
386/// Plain offset pair (kept separate from geometry to stay `Copy` + FFI-flat).
387#[derive(Clone, Copy, Debug, Default, PartialEq)]
388pub struct Vec2Offset {
389    pub x: f32,
390    pub y: f32,
391}
392
393impl Default for FloatConfig {
394    fn default() -> Self {
395        Self {
396            anchor: FloatAnchor::Parent,
397            anchor_point: (Align::Start, Align::Start),
398            self_point: (Align::Start, Align::Start),
399            offset: Vec2Offset::default(),
400            fit: false,
401            clip: false,
402        }
403    }
404}
405
406impl FloatConfig {
407    /// Anchored to the parent's top-left corner.
408    pub fn parent() -> Self {
409        Self::default()
410    }
411
412    /// Anchored to the viewport's top-left corner.
413    pub fn viewport() -> Self {
414        Self {
415            anchor: FloatAnchor::Viewport,
416            ..Self::default()
417        }
418    }
419
420    /// Tooltip-style: hang below the parent, centered.
421    pub fn below() -> Self {
422        Self {
423            anchor: FloatAnchor::Parent,
424            anchor_point: (Align::Center, Align::End),
425            self_point: (Align::Center, Align::Start),
426            offset: Vec2Offset { x: 0.0, y: 6.0 },
427            ..Self::default()
428        }
429    }
430
431    /// Tooltip-style: hover above the parent, centered.
432    pub fn above() -> Self {
433        Self {
434            anchor: FloatAnchor::Parent,
435            anchor_point: (Align::Center, Align::Start),
436            self_point: (Align::Center, Align::End),
437            offset: Vec2Offset { x: 0.0, y: -6.0 },
438            ..Self::default()
439        }
440    }
441
442    /// The attach point on the anchor.
443    pub fn at(mut self, x: Align, y: Align) -> Self {
444        self.anchor_point = (x, y);
445        self
446    }
447
448    /// The attach point on the float itself.
449    pub fn self_at(mut self, x: Align, y: Align) -> Self {
450        self.self_point = (x, y);
451        self
452    }
453
454    /// [`Self::at`] and [`Self::self_at`] at the same point: the float sits
455    /// inside the anchor against that edge or corner — `(End, End)` is a
456    /// toast in the viewport's bottom-right, `(Center, Center)` a dialog.
457    #[inline]
458    pub fn inside(self, x: Align, y: Align) -> Self {
459        self.at(x, y).self_at(x, y)
460    }
461
462    /// An extra offset after attaching, logical px.
463    pub fn offset(mut self, x: f32, y: f32) -> Self {
464        self.offset = Vec2Offset { x, y };
465        self
466    }
467
468    /// Flip across the anchor / clamp as needed to stay in the viewport;
469    /// see [`FloatConfig::fit`] for where that stops being enough.
470    pub fn fit(mut self) -> Self {
471        self.fit = true;
472        self
473    }
474
475    /// Cut by the parent's clip instead of escaping it; see
476    /// [`FloatConfig::clip`] for which anchors read it.
477    pub fn clipped(mut self) -> Self {
478        self.clip = true;
479        self
480    }
481
482    /// Whether this float takes its parent's clip: [`FloatConfig::clip`]
483    /// declared on a parent-anchored float. The one reading both paint
484    /// passes and the hit regions share.
485    pub fn clipped_by_parent(&self) -> bool {
486        self.clip && self.anchor == FloatAnchor::Parent
487    }
488
489    /// A preset by its wire index — its position in [`FLOAT_PRESETS`], which
490    /// is what the binary protocol carries and what `KUI_FLOAT_*` counts
491    /// from. `None` for an index no preset claims.
492    pub fn preset_at(i: usize) -> Option<Self> {
493        Some(match i {
494            0 => Self::parent(),
495            1 => Self::viewport(),
496            2 => Self::below(),
497            3 => Self::above(),
498            _ => return None,
499        })
500    }
501
502    /// A preset by name. Every binding that spells a float as a word —
503    /// `float="below"`, `float = "above"`, `kui_spec_float_preset` — resolves
504    /// it here, so "below" cannot mean one thing in JS and another in Lua.
505    pub fn preset(name: &str) -> Option<Self> {
506        Self::preset_at(FLOAT_PRESETS.iter().position(|p| *p == name)?)
507    }
508
509    /// One config from the pieces a binding can extract without deciding
510    /// anything: a `base` preset (from [`FloatConfig::preset`] or
511    /// [`FloatConfig::preset_at`]) and the overrides that were actually
512    /// declared. `None` leaves the base's own value — that is what lets
513    /// `float="below"` keep its 6px gap while `{ anchor: "below", dx: 2 }`
514    /// moves it sideways without flattening the gap to zero. `fit` and
515    /// `clip` are ORed in: no preset sets either.
516    pub fn build(
517        base: FloatConfig,
518        anchor_at: Option<(Align, Align)>,
519        self_at: Option<(Align, Align)>,
520        dx: Option<f32>,
521        dy: Option<f32>,
522        fit: bool,
523        clip: bool,
524    ) -> Self {
525        let mut cfg = base;
526        if let Some((x, y)) = anchor_at {
527            cfg.anchor_point = (x, y);
528        }
529        if let Some((x, y)) = self_at {
530            cfg.self_point = (x, y);
531        }
532        if let Some(x) = dx {
533            cfg.offset.x = x;
534        }
535        if let Some(y) = dy {
536            cfg.offset.y = y;
537        }
538        cfg.fit |= fit;
539        cfg.clip |= clip;
540        cfg
541    }
542}
543
544/// The float preset names, in wire order: the index of a name here is what
545/// the binary protocol writes for it and what `KUI_FLOAT_*` counts from.
546pub const FLOAT_PRESETS: &[&str] = &["parent", "viewport", "below", "above"];
547
548/// `overflow` as bits: the C struct's field, the binary wire's payload and
549/// what the `clip` / `scrollX` / `scrollY` booleans OR together. One set of
550/// values so a binding cannot invent its own numbering.
551pub const OVERFLOW_CLIP: u32 = 1 << 0;
552pub const OVERFLOW_SCROLL_X: u32 = 1 << 1;
553pub const OVERFLOW_SCROLL_Y: u32 = 1 << 2;
554
555/// The `pad` shorthand family as declared — any subset of the seven names,
556/// each `None` when the frontend did not see it. [`PadShorthand::resolve`]
557/// decides what a missing edge falls back to; a binding only reports what
558/// it found.
559#[derive(Clone, Copy, Debug, Default, PartialEq)]
560pub struct PadShorthand {
561    /// `pad`: all four edges.
562    pub all: Option<f32>,
563    /// `padX`: left and right.
564    pub x: Option<f32>,
565    /// `padY`: top and bottom.
566    pub y: Option<f32>,
567    pub l: Option<f32>,
568    pub r: Option<f32>,
569    pub t: Option<f32>,
570    pub b: Option<f32>,
571}
572
573impl PadShorthand {
574    /// True when the frontend saw any of the seven names.
575    pub fn declared(self) -> bool {
576        [self.all, self.x, self.y, self.l, self.r, self.t, self.b]
577            .iter()
578            .any(Option::is_some)
579    }
580
581    /// Four edges: an edge falls back to its axis, an axis to the all-round
582    /// `pad`, and `pad` to zero. The specific value always wins.
583    pub fn resolve(self) -> Edges {
584        let all = self.all.unwrap_or(0.0);
585        let (x, y) = (self.x.unwrap_or(all), self.y.unwrap_or(all));
586        Edges {
587            l: self.l.unwrap_or(x),
588            r: self.r.unwrap_or(x),
589            t: self.t.unwrap_or(y),
590            b: self.b.unwrap_or(y),
591        }
592    }
593}
594
595/// The layout half of a [`NodeSpec`]: sizing, clamps, direction, padding,
596/// gap, alignment, overflow and floating. Set through the `NodeSpec`
597/// builders; read by the solver.
598#[derive(Clone, Copy, Debug, PartialEq)]
599pub struct LayoutSpec {
600    pub width: Sizing,
601    pub height: Sizing,
602    /// Clamps applied after `width`/`height` resolve (Fit, Grow, Percent and
603    /// Fixed alike), so "grow but at most N" and "fit but at least N" work.
604    /// A min may also be [`Min::FIT`]: "grow but never below my content".
605    pub min_w: Min,
606    /// A ceiling in px, or, as a negative, a size expression layout has
607    /// yet to resolve ([`max_of_calc`]); set it through
608    /// [`NodeSpec::max_width`], which keeps a px one at or above zero
609    /// ([`px_ceiling`]). `max_h` is the same.
610    pub max_w: f32,
611    pub min_h: Min,
612    pub max_h: f32,
613    pub dir: Dir,
614    pub padding: Edges,
615    pub gap: f32,
616    /// Row children that don't fit the main-axis content box start a new
617    /// line instead of overflowing (or shrinking). Rows only: breaking
618    /// needs a definite main size, and the pass order gives a row one —
619    /// its width is final before its height is measured — where a column
620    /// would need its height first. Ignored on a column and on a
621    /// `scroll_x` row, both with a warning (`diag::WRAP_IGNORED`).
622    pub wrap: bool,
623    /// A column whose rows' children line up in columns: the nth in-flow
624    /// child of every in-flow row is a cell of column n, and
625    /// a column is as wide as its widest cell — its cells' own `width`s
626    /// say how the column sizes (a `Fixed` or `Fit` cell is content that
627    /// sets the column's fit width, a `Grow` cell makes the column grow,
628    /// a `Percent` one takes its cut of the row) and their `minWidth` /
629    /// `maxWidth` clamp it. The rows are ordinary rows — a row's `gap` is
630    /// the space between its cells, its `padding` its own, and it takes
631    /// its background, its click and its hover as any row does — except
632    /// that a row of a table never wraps (`diag::WRAP_IGNORED`). Set by
633    /// [`NodeSpec::table`], which is a column; `dir` stays `Column`, and
634    /// the flag is read on a column only ([`LayoutSpec::is_table`]): a
635    /// `Row` carrying it — a shape only these public fields can build —
636    /// is the row it says it is. The rows are the in-flow `Row` children;
637    /// a column, a table or a leaf straight under the table is a child
638    /// with its own width and no cells.
639    pub table: bool,
640    /// Space between wrap lines, across the main axis. `gap` is still the
641    /// space between children along it.
642    pub cross_gap: f32,
643    /// Alignment of children along the main axis, the spreads
644    /// (`SpaceBetween` / `SpaceAround` / `SpaceEvenly`) included.
645    pub main_align: Align,
646    /// Alignment of children across the main axis; `Baseline` on a row.
647    pub cross_align: Align,
648    /// Width over height (CSS's `aspect-ratio`); 0 = none.
649    /// It sizes the axis whose sizing is `Fit`: a fit height is the final
650    /// width over the ratio, and a fit width under a `Fixed` height is
651    /// that height times it. With both axes declared it has nothing to set.
652    /// The derived axis is neither shrunk nor fitted to the children,
653    /// which overflow it — `min_h: Min::FIT` floors it at them.
654    pub aspect: f32,
655    /// Clip children to this node's rect.
656    pub clip: bool,
657    /// Overflowing content scrolls (implies clipping). Offsets are retained
658    /// across frames in the core, keyed by this node's `Key`.
659    pub scroll_x: bool,
660    pub scroll_y: bool,
661    /// Scroll anchoring (CSS's `overflow-anchor`): the
662    /// first child in view keeps its place on screen when the content
663    /// before it changes size — a chat that prepends history, a log that
664    /// inserts above the viewport, a row whose estimate was corrected.
665    /// On the scroll axis that is the container's main axis only.
666    pub anchor: bool,
667    /// Out-of-flow positioning; see [`FloatConfig`].
668    pub float: Option<FloatConfig>,
669}
670
671impl Default for LayoutSpec {
672    fn default() -> Self {
673        Self {
674            width: Sizing::Fit,
675            height: Sizing::Fit,
676            min_w: Min::AUTO,
677            max_w: f32::INFINITY,
678            min_h: Min::AUTO,
679            max_h: f32::INFINITY,
680            dir: Dir::Column,
681            padding: Edges::default(),
682            gap: 0.0,
683            wrap: false,
684            table: false,
685            cross_gap: 0.0,
686            main_align: Align::Start,
687            cross_align: Align::Start,
688            aspect: 0.0,
689            clip: false,
690            scroll_x: false,
691            scroll_y: false,
692            anchor: false,
693            float: None,
694        }
695    }
696}
697
698impl LayoutSpec {
699    /// Whether this node clips its children.
700    pub fn clips(&self) -> bool {
701        self.clip || self.scroll_x || self.scroll_y
702    }
703
704    /// Whether this node is a table: the flag, on a column. Every reader
705    /// asks this and not the field, so a `Row` with the field set is a row
706    /// everywhere.
707    pub fn is_table(&self) -> bool {
708        self.table && self.dir == Dir::Column
709    }
710}
711
712impl LayoutSpec {
713    /// The width a declared aspect ratio gives a `Fit` width: its `Fixed`
714    /// height times the ratio. `None` when the ratio has no say over the
715    /// width.
716    pub(crate) fn aspect_width(&self) -> Option<f32> {
717        match (self.width, self.height) {
718            (Sizing::Fit, Sizing::Fixed(h)) if self.aspect > 0.0 => {
719                Some(self.clamp_h(h) * self.aspect)
720            }
721            _ => None,
722        }
723    }
724
725    /// Whether a declared aspect ratio sizes the height: a `Fit` height,
726    /// read off the final width. `aspect_width`'s pair.
727    pub(crate) fn aspect_height(&self) -> bool {
728        self.aspect > 0.0 && self.height == Sizing::Fit
729    }
730
731    pub(crate) fn clamp_w(&self, w: f32) -> f32 {
732        let min = self.min_w.resolved();
733        w.clamp(min, self.max_w_px().max(min))
734    }
735
736    pub(crate) fn clamp_h(&self, h: f32) -> f32 {
737        let min = self.min_h.resolved();
738        h.clamp(min, self.max_h_px().max(min))
739    }
740
741    /// `max_w` as px: a calc layout has not resolved yet is no ceiling.
742    pub fn max_w_px(&self) -> f32 {
743        if self.max_w < 0.0 {
744            f32::INFINITY
745        } else {
746            self.max_w
747        }
748    }
749
750    /// `max_h` as px, as [`Self::max_w_px`].
751    pub fn max_h_px(&self) -> f32 {
752        if self.max_h < 0.0 {
753            f32::INFINITY
754        } else {
755            self.max_h
756        }
757    }
758}
759
760/// The paint half of a [`NodeSpec`]: background, border, corner radii,
761/// opacity, shadow and pixel snapping.
762#[derive(Clone, Copy, Debug, PartialEq)]
763pub struct VisualStyle {
764    pub bg: Color,
765    pub border_color: Color,
766    pub border_w: f32,
767    /// Corner radii (logical px), clockwise from the top-left:
768    /// `[tl, tr, br, bl]`. `NodeSpec::radius` sets all four; the per-corner
769    /// builders (`radius_tl`, ...) override one — later calls win, like CSS
770    /// `border-radius` followed by `border-top-left-radius`.
771    pub radius: [f32; 4],
772    /// Group opacity, 0..=1 and 1 by default: multiplied into the alpha of
773    /// every quad this node and its subtree emit, and into every
774    /// descendant's own opacity. This is the *cheap* group opacity — a
775    /// per-quad alpha multiply, not an offscreen composite — so a subtree
776    /// whose own pieces overlap shows its seams through the fade where a
777    /// compositing implementation would not. Nothing else changes: an
778    /// invisible subtree still lays out, still takes clicks and is still
779    /// read by assistive technology, exactly like CSS `opacity: 0`.
780    pub opacity: f32,
781    /// The drop shadow cast behind this node (see [`Shadow`]).
782    pub shadow: Shadow,
783    /// Paint the background, border, shadow and fragment with each edge on
784    /// a whole physical pixel (`pixelSnap`). Off by default: a box is drawn where
785    /// layout put it, so a gap between two boxes is there at any scale.
786    /// On, its edges land where a text's backgrounds' do and where every
787    /// other snapped box's do, so snapped boxes that share an edge in
788    /// layout, and a snapped box beside a text's background, meet without
789    /// a seam. Layout, hit-testing and the children are untouched.
790    pub pixel_snap: bool,
791}
792
793impl Default for VisualStyle {
794    fn default() -> Self {
795        Self {
796            bg: Color::TRANSPARENT,
797            border_color: Color::TRANSPARENT,
798            border_w: 0.0,
799            radius: [0.0; 4],
800            opacity: 1.0,
801            shadow: Shadow::default(),
802            pixel_snap: false,
803        }
804    }
805}
806
807/// One outer drop shadow: the node's rounded rect, moved by `dx`/`dy`,
808/// grown by `spread` and its edge blurred over `blur`, painted in `color`
809/// behind the node. CSS's `box-shadow` without the inset and multi-shadow
810/// forms.
811///
812/// It draws whenever `color` is visible, so `shadowColor` alone is a hard
813/// shadow sitting exactly behind the node. The shape is not knocked out of
814/// the middle the way CSS knocks it out, so a translucent background shows
815/// the shadow through itself.
816#[derive(Clone, Copy, Debug, Default, PartialEq)]
817pub struct Shadow {
818    pub color: Color,
819    /// Offset (logical px); positive `dy` casts downward.
820    pub dx: f32,
821    pub dy: f32,
822    /// Blur radius (logical px): the edge ramps over this distance and the
823    /// shadow reaches this far past its shape. 0 = a hard edge.
824    pub blur: f32,
825    /// Grows (or, negative, shrinks) the shape before blurring.
826    pub spread: f32,
827}
828
829impl Shadow {
830    /// Whether anything would be painted.
831    pub fn is_visible(&self) -> bool {
832        self.color.is_visible()
833    }
834}
835
836/// Corner indices into `VisualStyle::radius` / `Quad::radius`.
837pub mod corner {
838    pub const TL: usize = 0;
839    pub const TR: usize = 1;
840    pub const BR: usize = 2;
841    pub const BL: usize = 3;
842}
843
844/// Everything one node declares. This, not any Rust trait, is the contract
845/// every frontend (Rust builders, Lua, JSX, C) lowers into. Start from
846/// [`NodeSpec::row`], [`NodeSpec::column`] or [`NodeSpec::table`] and
847/// chain builders; see the [module docs](self) for an example.
848#[derive(Clone, Debug, Default)]
849pub struct NodeSpec {
850    pub layout: LayoutSpec,
851    pub style: VisualStyle,
852    /// Track pointer hover for this node (`Ui::is_hovered`) without making
853    /// it clickable — tooltips on passive badges. Nodes with `on_click` /
854    /// `on_key` / `window` are always hover-tracked; clicks on a merely
855    /// hoverable node emit nothing.
856    pub hoverable: bool,
857    /// Ask the driver for another frame after this one, every frame this
858    /// node is declared (`animate`). What a `fragment` reading `time`
859    /// needs; opt-in, because it takes the loop off input-driven.
860    pub animate: bool,
861    /// Paint this node's background in the theme's accent: the OS's where
862    /// the host reported one, the app's where it pinned one, kui's blue
863    /// otherwise. A view says *that* this node is the accented one and the
864    /// palette says which colour that is. The stock button also repaints
865    /// its hover, pressed shade and label from the same accent.
866    pub accent: bool,
867    /// Window-chrome role (drag handle / window button). A chrome node's
868    /// interactions become `WindowCommand`s for the frame driver instead of
869    /// `UiEvent`s; `on_click` is ignored on such nodes.
870    pub window: Option<WindowRole>,
871    /// Eases this node's sizing amounts, colors and radius toward what the
872    /// view declares instead of snapping (see [`crate::anim`]). Keyed by
873    /// node identity, so the node needs a stable key across frames.
874    pub transition: Option<Transition>,
875    /// With `transition`: also ease this node's laid-out *position*, moving
876    /// its whole subtree — reordered siblings slide into their new slots.
877    /// Opt-in because a node whose position follows an already-easing
878    /// sibling (a split's second half) would lag twice.
879    pub slide: bool,
880    /// Reachable by Tab, and focused by a click or an assistive-technology
881    /// request, without a click payload or a control role — a list row
882    /// that opens on Enter, a card. Controls (editors, key sinks,
883    /// `on_click` boxes, the control roles) are focusable already.
884    pub focusable: bool,
885    /// Where focus lands when the `modal` scope containing this node is
886    /// entered: the first node in the modal's Tab ring declaring it,
887    /// instead of simply the ring's first — a destructive confirm opening
888    /// on its Cancel rather than on whichever control is declared first.
889    /// Read on entry only, so a Tab press afterwards stands; a node the
890    /// ring skips (disabled, decoration, not focusable) is not a
891    /// candidate, and with no candidate the entry is the ring's first
892    /// node as before.
893    pub initial_focus: bool,
894    /// Inert: keeps its hit region (so a tooltip can say why) and loses
895    /// everything else — no click, drag or key sink, no hover / pressed /
896    /// focus background, no place in the Tab ring; the access tree
897    /// reports it disabled.
898    pub disabled: bool,
899    /// The pointer shape over this node (see [`crate::cursor`]). Unset,
900    /// the pointer is the I-beam over an editor or a selection scope and
901    /// the plain arrow over everything else — a clickable or draggable
902    /// node included — so a hand over a button, a grab over a handle
903    /// (`grabbing` while its drag runs), a splitter's resize arrows and a
904    /// disabled control's `notAllowed` are all the view's to declare. The
905    /// stock button declares `Pointer` itself.
906    pub cursor: Option<CursorShape>,
907
908    /// See [`EventSpec`]. `None` when the node declares none of it.
909    pub events: Option<Box<EventSpec>>,
910
911    /// See [`AnimSpec`]. `None` when the node declares none of it.
912    pub anim: Option<Box<AnimSpec>>,
913
914    /// See [`AccessSpec`]. `None` when the node declares none of it.
915    pub access: Option<Box<AccessSpec>>,
916
917    /// See [`InteractSpec`]. `None` when the node declares none of it.
918    pub interact: Option<Box<InteractSpec>>,
919}
920
921/// Event payloads a node declares. Boxed on `NodeSpec` because most
922/// nodes declare none.
923#[derive(Clone, Debug, Default, PartialEq)]
924pub struct EventSpec {
925    /// Payload emitted as a `UiEvent` when this node is clicked.
926    pub on_click: Option<Value>,
927    /// Makes this node draggable: pressing it starts a pointer-captured
928    /// drag, and cursor motion until release emits `UiEvent`s of the form
929    /// `{kind="drag", phase="start"|"move"|"end", x, y, dx, dy, tag}` with
930    /// this payload merged in under `tag`. A drag past the click slop
931    /// suppresses the node's `on_click`, so both can coexist.
932    pub on_drag: Option<Value>,
933    /// Marks this node as a key sink: while it holds key focus, key
934    /// presses arrive as `UiEvent`s on it as `{kind="key", phase="down",
935    /// code, ...}`, with this payload merged in under `tag`. Clicking the
936    /// node takes key focus. Releases are not delivered unless the sink
937    /// also declares [`key_up`](Self::key_up): a keymap is the common
938    /// case, and a keymap that heard both halves would run every binding
939    /// twice.
940    pub on_key: Option<Value>,
941    /// With `on_key`: the sink hears releases too, as the same payload
942    /// with `phase="up"` (`text` null, `repeat` false). For a held-key
943    /// interaction — WASD, press-and-hold to preview, a key that arms a
944    /// mode while it is down. A key only comes up where it went down: a
945    /// release whose press the sink never got is dropped, and focus
946    /// leaving while a key is held delivers the `up` first, so nothing is
947    /// left stuck down. Without it a sink hears presses only, which is
948    /// what a keymap wants.
949    pub key_up: bool,
950    /// With `on_key`: the modifier and lock keys themselves arrive too
951    /// (Shift, Ctrl, Alt, Super, Caps Lock, Num Lock, Scroll Lock), as
952    /// codes of their own with their side in `location`.
953    /// Without it a modifier is only ever held — in the next key's
954    /// `shift` / `ctrl` / … and the `modifiers` event — so a keymap
955    /// mid-sequence does not read Shift as a key between two others. A
956    /// terminal speaking kitty's keyboard protocol asks, and so does a
957    /// game that binds a lone Shift.
958    pub modifier_keys: bool,
959    /// Asks for a context menu: a secondary-button press over this node
960    /// emits `{kind="contextmenu", x, y, tag}` on it with this payload
961    /// under `tag`, and does nothing else — the press moves no focus,
962    /// places no caret and produces no click, so right-clicking a
963    /// selection leaves it selected. `x`/`y` are the press in logical
964    /// viewport coordinates, which is where the menu goes. Asked of the
965    /// topmost node under the pointer; when that node offers no menu the
966    /// press reaches the nearest enclosing node that does, the way an
967    /// unclaimed key reaches the enclosing sink:
968    /// the event carries the owner's key and tag, a nested declaration
969    /// wins over its ancestor's, a disabled node's own is skipped, and
970    /// the walk stops at the modal boundary. Null = the behaviour without
971    /// a tag.
972    pub on_context_menu: Option<Value>,
973    /// Force-click events: a press that deepened past the second stage of
974    /// a Force Touch trackpad over this node emits `{kind="forceclick",
975    /// x, y, tag}` with this payload under `tag`. Routed as a secondary
976    /// press is — no focus moved, no caret, no click — but asked of the
977    /// topmost node only, with no walk to an enclosing declaration — and
978    /// the ordinary click the press produces still follows,
979    /// which is what macOS does.
980    ///
981    /// Text does not need this: a force click over an editor or a
982    /// `selectable` scope selects the word and asks the host to look it
983    /// up, which is what the gesture means on that platform. This is for
984    /// what the core cannot guess — a force click on a chart, a map, a
985    /// timeline.
986    pub on_force_click: Option<Value>,
987    /// The non-primary buttons as events: a press of a
988    /// button in [`buttons`](Self::buttons) over this node emits
989    /// `{kind="button", phase="press", button, x, y, clicks, tag}` on it
990    /// with this payload under `tag`, and the button is then captured by
991    /// the node — every pointer move while it is held arrives as
992    /// `phase="move"` and its release as `phase="release"`, on this node
993    /// wherever the pointer is. `button` is `"secondary"`, `"middle"` or,
994    /// for a button past those, its [`crate::MouseButton::code`]; `x`/`y`
995    /// are logical viewport coordinates, and on a `cells` grid the events
996    /// carry `cell: {row, col}` as a click does. Several buttons may be
997    /// held at once, each its own capture; a primary drag is untouched.
998    ///
999    /// Asked of the topmost node under the pointer, and when that node
1000    /// claims no such button the press reaches the nearest enclosing node
1001    /// that does, as a context menu's does: a disabled node's own is
1002    /// skipped and the walk stops at the modal boundary. A claimed
1003    /// secondary press is this event *instead of* a `contextmenu` event
1004    /// and the stock menu — a nearer `on_context_menu` still wins, being
1005    /// the nested declaration. Like every non-primary press it moves no
1006    /// focus, places no caret and touches no selection or scrollbar. What
1007    /// it is for: a terminal's middle-click paste, and the mouse reports a
1008    /// program in it asked for. Null = the behaviour without a tag.
1009    pub on_button: Option<Value>,
1010    /// Which non-primary buttons [`on_button`](Self::on_button) claims:
1011    /// all three kinds unless the node says otherwise. A pane that wants
1012    /// the middle button and leaves the secondary one to its context menu
1013    /// says [`Buttons::MIDDLE`].
1014    pub buttons: Buttons,
1015    /// Scroll events: the wheel over this node emits `{kind="scroll", x,
1016    /// y, dx, dy, lines, tag}` with this payload under `tag` — the delta
1017    /// in logical px as the driver reported it (positive `dy` is the wheel
1018    /// rolling up, toward earlier content), the pointer's position, and
1019    /// on a `cells` grid the whole lines the delta covers (`null` on any
1020    /// other node), the fraction carried to the next notch. The node
1021    /// *takes* the wheel on the axes [`scroll_axes`](Self::scroll_axes)
1022    /// names: a scroll gesture that starts over it is its own, and stays
1023    /// its own until it ends wherever the pointer goes, except on an axis
1024    /// it also scrolls as a container (`scroll_x`, `scroll_y`, the offset
1025    /// the app sets from what it hears), where it is answered by its room
1026    /// as a container is: at its edge, a gesture that way passes to the
1027    /// scroller around it; it
1028    /// reaches no scroll container above it, and a container inside it
1029    /// still takes the axes it scrolls while it can move that way,
1030    /// passing this node the rest: the other axis, and a gesture that
1031    /// begins with the container at its limit (unless it says
1032    /// [`Overscroll::Contain`]). The core moves nothing — a grid's
1033    /// `origin_line` and a canvas's zoom are the app's to change. A
1034    /// drag-select held past a grid's top or bottom edge arrives here
1035    /// too, as the lines the frame scrolled by.
1036    pub on_scroll: Option<Value>,
1037    /// Which axes [`on_scroll`](Self::on_scroll) takes: both unless the
1038    /// node says otherwise. A scroll gesture on an axis
1039    /// the node does not take passes it by, to the scroller around it —
1040    /// a terminal that scrolls its history on `y` says
1041    /// [`ScrollAxes::Y`], and a sideways swipe that meets it goes on
1042    /// moving the strip it sits in. Meaningless without `on_scroll`.
1043    pub scroll_axes: ScrollAxes,
1044    /// Hover events: the pointer entering or leaving this node emits
1045    /// `{kind="hover", phase="enter"|"leave", tag}` with this payload under
1046    /// `tag` — for hover-dependent *layout* (a close button that appears)
1047    /// where a color swap isn't enough. Implies hover tracking.
1048    pub on_hover: Option<Value>,
1049    /// Drop-zone events: files dragged in from the OS over this node emit
1050    /// `{kind="drop", phase="enter"|"move"|"leave"|"drop", paths, x, y,
1051    /// tag}` with this payload under `tag` — `paths` the OS paths as
1052    /// strings, `x`/`y` the pointer in viewport coordinates (absent on
1053    /// `leave`). The zone under the files is the topmost *zone* by paint
1054    /// order: a node inside a zone resolves to it, and a node that is no
1055    /// zone and has none enclosing it is looked past, so an overlay shown
1056    /// on `enter` cannot make the zone lose the files. No `leave` follows
1057    /// a `drop`. Implies hover tracking.
1058    pub on_drop: Option<Value>,
1059    /// Layout events: the rect layout gave this node arrives as
1060    /// `{kind="layout", x, y, w, h, parent: {x, y, w, h}, tag}` (logical px,
1061    /// viewport coordinates, after scrolling and position easing) — on the
1062    /// node's first frame and again whenever the rect changes, never on a
1063    /// frame that left it alone. The view reads the numbers layout already
1064    /// produced instead of re-deriving them; a transition that moves the
1065    /// node reports every frame it moves. Needs a stable key across frames.
1066    pub on_layout: Option<Value>,
1067    /// Slider changes: on a node whose role is `Slider`, the core turns a
1068    /// press into the value under the pointer, a drag into the value under
1069    /// it, the arrows and assistive technology's Increment / Decrement
1070    /// into one `value_step`, PageUp / PageDown into ten, Home / End into
1071    /// the range's ends — clamped to `value_min..value_max`, snapped to the
1072    /// step — and emits `{kind="change", value, phase="move"|"end", tag}`
1073    /// with this payload under `tag`. The value is proposed, never
1074    /// applied: nothing moves until the view declares it as `value_now`.
1075    /// Without it a slider's keys reach the app as the `access` nudge.
1076    /// Ignored on any other role.
1077    pub on_change: Option<Value>,
1078    /// Modal: while this node is declared, the Tab ring is its subtree,
1079    /// everything outside it is inert to the pointer, the wheel and
1080    /// assistive technology, and Escape or a press outside emits
1081    /// `{kind="dismiss", reason, tag}` on it with this payload under
1082    /// `tag`. The last node declaring it in tree order is the one in
1083    /// effect (a confirm inside a dialog). Null = modal without a tag.
1084    pub modal: Option<Value>,
1085    /// A press on this node, or anywhere inside it, leaves keyboard focus
1086    /// where it was (`keepFocus`): a toolbar button, a tab, a divider
1087    /// that acts without taking the keyboard from the editor beside it.
1088    /// Its click, drag and hover are unchanged, and Tab
1089    /// and assistive technology still reach a focusable node in it — it
1090    /// is the pointer's press alone that stops moving focus.
1091    pub keep_focus: bool,
1092    /// Keyboard focus entering or leaving this node's subtree — the node
1093    /// itself or anything focused inside it — emits `{kind="focus",
1094    /// phase="in"|"out", by, tag}` with this payload under `tag`, where
1095    /// `by` is `"pointer"`, `"keyboard"`, `"assistive"` or `"program"`:
1096    /// what moved it. Reported once the move has settled —
1097    /// after the input that made it, or at the end of the frame that
1098    /// declared it — so a view reads a change instead of diffing
1099    /// `key_focus` every frame. Declares nothing interactive.
1100    pub on_focus: Option<Value>,
1101}
1102
1103impl EventSpec {
1104    /// The group as a node that declares none of it — what
1105    /// `NodeSpec`'s accessor hands back when the box is `None`.
1106    pub const EMPTY: Self = Self {
1107        on_click: None,
1108        on_drag: None,
1109        on_key: None,
1110        key_up: false,
1111        modifier_keys: false,
1112        on_context_menu: None,
1113        on_force_click: None,
1114        on_button: None,
1115        buttons: Buttons::ALL,
1116        on_scroll: None,
1117        scroll_axes: ScrollAxes::Both,
1118        on_hover: None,
1119        on_drop: None,
1120        on_layout: None,
1121        on_change: None,
1122        modal: None,
1123        keep_focus: false,
1124        on_focus: None,
1125    };
1126}
1127
1128/// Per-node animation declarations. Boxed on `NodeSpec`: `enter` and
1129/// `exit` are 60 bytes each and almost every node has neither.
1130#[derive(Clone, Debug, Default, PartialEq)]
1131pub struct AnimSpec {
1132    /// CSS-style stops for the animatable slots (see [`crate::keyframes`]):
1133    /// with a `transition`, the slots a stop names cycle through the stops
1134    /// over the transition's duration, in its `repeat` direction, offset by
1135    /// its `delay_ms` — forever, and without the view redrawing. Slots no
1136    /// stop names still tween toward what the view declares. Empty = none.
1137    pub keyframes: Vec<Keyframe>,
1138    /// Where this node's slots start the first frame it is seen (see
1139    /// [`crate::enter`]): with a `transition`, the slots it names ease in
1140    /// from there instead of snapping — `dx`/`dy` slide the node in from
1141    /// that far away, `bg` fades it in. A node that vanishes and returns
1142    /// enters again. None = first sight snaps.
1143    pub enter: Option<Enter>,
1144    /// Where this node's slots *end* the frame after the view stops
1145    /// declaring it (see [`crate::depart`]). An exit is an [`Enter`] read
1146    /// the other way: with a `transition`, the departing subtree is copied
1147    /// out of the last frame that had it and replayed — frozen where
1148    /// layout left it, on top, inert — while the slots this names ease
1149    /// from where they were toward what it declares. Needs a stable key
1150    /// across frames, and a `transition` with a duration; without both, a
1151    /// removed node vanishes at once as it always did.
1152    pub exit: Option<Enter>,
1153}
1154
1155impl AnimSpec {
1156    /// The group as a node that declares none of it — what
1157    /// `NodeSpec`'s accessor hands back when the box is `None`.
1158    pub const EMPTY: Self = Self {
1159        keyframes: Vec::new(),
1160        enter: None,
1161        exit: None,
1162    };
1163}
1164
1165/// Accessibility properties a view states outright, as opposed to the
1166/// ones the core derives (see [`crate::access`]). Boxed on `NodeSpec`:
1167/// read only while an access tree is being built, and unset on nearly
1168/// every node.
1169#[derive(Clone, Debug, Default, PartialEq)]
1170pub struct AccessSpec {
1171    /// What this node is to assistive technology (see [`crate::access`]).
1172    /// Unset, the core derives one: a node with `on_click` is a button,
1173    /// an editor a text input, a scrolling container a scroll view, and
1174    /// a plain box is structure that leaves no trace. `Role::None` hides
1175    /// the node and its subtree from the access tree (decoration).
1176    pub role: Option<Role>,
1177    /// The accessible name. Without one a button, link, tab or heading is
1178    /// named by the text inside it; an image or an icon button has no
1179    /// name at all, and the core says so (`control-without-name`,
1180    /// `image-without-label` warnings).
1181    pub label: Option<Label>,
1182    /// The accessible description, read after the name — what the
1183    /// `description` prop sets, and what the `tooltip` prop sets on the way
1184    /// to drawing the same string.
1185    pub description: Option<Label>,
1186    /// For checkbox / radio / switch roles: the on state.
1187    pub checked: bool,
1188    /// For a checkbox: neither on nor off, like the select-all box over a
1189    /// list some of whose rows are selected. Wins over `checked`, which it
1190    /// leaves as it was.
1191    pub mixed: bool,
1192    /// The current one of a set: a `Role::Tab`, a picked `Role::ListItem`,
1193    /// the `Role::Link` for the page you are on. A tab reports the state
1194    /// either way; a row or a link reports it only where it is set (see
1195    /// [`crate::access`]).
1196    pub selected: bool,
1197    /// For a node that shows and hides something: expanded, or collapsed.
1198    /// None = it does not expand, and says nothing about it.
1199    pub expanded: Option<bool>,
1200    /// For a slider role: the current value and its range, so assistive
1201    /// technology can read the position (the drawing stays the view's).
1202    pub value_now: Option<f32>,
1203    pub value_min: Option<f32>,
1204    pub value_max: Option<f32>,
1205    /// For a slider role: what the position *reads as* (ARIA's
1206    /// `aria-valuetext`). Without one a reader has only the three numbers
1207    /// above and says a percentage — 25 in [5..60] is "36 percent" — so a
1208    /// value whose unit matters says it here: "25 minutes". It replaces
1209    /// the number rather than joining it (see [`crate::access`]), and a
1210    /// nudge announces the new text, not the new number.
1211    pub value_text: Option<Label>,
1212    /// For a slider role: how far one arrow key moves it, and the grid a
1213    /// value set by the pointer snaps to. None = a hundredth of the range.
1214    pub value_step: Option<f32>,
1215    /// On a `Role::Line` of a custom editor: the caret's byte offset into
1216    /// the line's text, and the byte offset of the selection's other end
1217    /// (see [`crate::access`]).
1218    pub caret: Option<u32>,
1219    pub selection_anchor: Option<u32>,
1220    /// With `caret`: the caret this line declares does not blink — a
1221    /// block caret in a modal editor's normal mode — so a driver's blink
1222    /// clock is not armed on it (`Core::has_caret` leaves it out) while
1223    /// the offset still anchors the IME and reads to assistive
1224    /// technology. Without it a declared caret is a caret to blink.
1225    pub caret_solid: bool,
1226    /// Float `description` below the node while it is hovered — the
1227    /// `tooltip` prop's third effect, set by [`NodeSpec::tooltip`]. The core
1228    /// reads it as the node opens (`Core::hint`); a binding that lowers the
1229    /// prop floats the hint itself and leaves this off.
1230    pub tooltip: bool,
1231    /// When the text inside this node changes, a reader reads the change
1232    /// without being asked (ARIA's `aria-live`). Off by default; a node
1233    /// that declares it is semantic, so a plain box marked live is not
1234    /// elided.
1235    pub live: Live,
1236}
1237
1238impl AccessSpec {
1239    /// The group as a node that declares none of it — what
1240    /// `NodeSpec`'s accessor hands back when the box is `None`.
1241    pub const EMPTY: Self = Self {
1242        role: None,
1243        label: None,
1244        description: None,
1245        checked: false,
1246        mixed: false,
1247        selected: false,
1248        expanded: None,
1249        value_now: None,
1250        value_min: None,
1251        value_max: None,
1252        value_text: None,
1253        value_step: None,
1254        caret: None,
1255        selection_anchor: None,
1256        caret_solid: false,
1257        tooltip: false,
1258        live: Live::Off,
1259    };
1260}
1261
1262/// Hover / pressed / focus styling and the sounds that go with them.
1263/// Boxed on `NodeSpec` so the common node — which declares none of it —
1264/// costs one null check in `resolve_hover_style` instead of reading
1265/// several `Option`s spread across the struct.
1266#[derive(Clone, Debug, Default, PartialEq)]
1267pub struct InteractSpec {
1268    /// Background while the pointer hovers this node (or any node sharing
1269    /// its `hover_group`). Resolved by the core when the node opens, so a
1270    /// data-only view gets hover styling without querying `is_hovered` —
1271    /// and with `transition` the swap eases. Implies hover tracking.
1272    pub hover_bg: Option<Color>,
1273    /// Background while this node (or its group) is pressed. Implies hover
1274    /// tracking. Without a `hover_bg`, hover keeps the plain `bg`. An
1275    /// `on_drag` node holds this state for the whole captured drag, even
1276    /// while the cursor is off it.
1277    pub pressed_bg: Option<Color>,
1278    /// Hover group: nodes sharing an id count as one for `hover_bg` /
1279    /// `pressed_bg` — a two-piece elbow, a split button, a row whose cells
1280    /// highlight together. The id is a hash of a name (`hover_group`).
1281    /// Implies hover tracking.
1282    pub hover_group: Option<u64>,
1283    /// A registered sound played when this node is clicked (see
1284    /// [`crate::audio`]); the click itself still emits `on_click` if one is
1285    /// declared. Implies hover tracking.
1286    pub click_sound: Option<crate::resources::SoundId>,
1287    /// A registered sound played when the pointer enters this node.
1288    /// Implies hover tracking.
1289    pub hover_sound: Option<crate::resources::SoundId>,
1290    /// Background while this node holds keyboard-visible focus (focus
1291    /// moved by Tab or by assistive technology, not by a click).
1292    /// Declaring one replaces the ring the core draws by default. Pressed
1293    /// wins over focus wins over hover; eases with `transition`.
1294    pub focus_bg: Option<Color>,
1295    /// Background while files dragged in from the OS are over this node.
1296    /// Wins over pressed, focus and hover — a press
1297    /// cannot be held while the OS holds a drag — and eases with
1298    /// `transition`; clears when the files leave, land or the drag is
1299    /// cancelled. Implies hover tracking.
1300    pub drop_bg: Option<Color>,
1301    /// Makes this node a *selection scope*: the text of every node inside
1302    /// it is one selectable run of text, in tree order, and a press-drag
1303    /// inside it selects across all of them. Declared on the container
1304    /// rather than on each label, because what a reader selects is a
1305    /// paragraph or a card, not one run of it.
1306    ///
1307    /// Scopes do not nest: the innermost one containing a run owns it, and
1308    /// an outer one is warned about (`nested-selection-scope`). An `edit`
1309    /// is already its own scope and ignores this.
1310    pub selectable: bool,
1311    /// Makes this node's subtree a *focus region*: a Tab ring of its own
1312    /// that the ring outside never enters, and that never leaves — a
1313    /// devtools dock, an inspector beside the app. Entered on purpose:
1314    /// `Ui::focus_region`, a press inside it, or an explicit focus on a
1315    /// node in it. Nothing else about the node changes — it lays out,
1316    /// paints, takes the pointer and appears in the access tree as before,
1317    /// and keys bubble through it to the sink above.
1318    pub focus_region: bool,
1319    /// How this node's scrollbars look, when it scrolls (see
1320    /// [`Scrollbar`]). Cold: read once per scroller when its layer's
1321    /// chrome is emitted, which is why it lives in this box rather than
1322    /// beside `scroll_y` on every node.
1323    pub scrollbar: Scrollbar,
1324    /// Whether a scroll gesture that starts over this scroller while it
1325    /// is at its limit that way goes on to the scroller around it (see
1326    /// [`Overscroll`]). Cold like `scrollbar`: read once
1327    /// per scroller a gesture starts over.
1328    pub overscroll: Overscroll,
1329    /// On a table: lines of this colour between its columns and between
1330    /// its rows, drawn with the table's own box, under its cells, down the
1331    /// middle of each gap, so a table with a `gap` of at least `rule_w`
1332    /// gets a grid with no rule cells. The
1333    /// columns come from the row with the most cells; the lines run the
1334    /// table's content box. Ignored on anything that is not a table.
1335    pub rules: Option<Color>,
1336    /// The rules' width in logical px; 0 is 1.
1337    pub rule_w: f32,
1338}
1339
1340/// A scrolling node's bars, per node. Every field's default is the stock
1341/// bar — the theme's `scrollbar` / `scrollbar_active` colours, 4 px at
1342/// rest and 6 px under the pointer, always drawn while the content
1343/// overflows — so a binding that sets none of the four rows gets exactly
1344/// what it always had. The bars are overlays and take no layout space
1345/// whatever their width; the grabbable track is at least as wide as the
1346/// active thumb plus its inset.
1347#[derive(Clone, Copy, Debug, Default, PartialEq)]
1348pub struct Scrollbar {
1349    /// Whether the bars are drawn at all, and when (see [`ScrollbarMode`]).
1350    pub mode: ScrollbarMode,
1351    /// The thumb's width at rest, logical px; under the pointer or dragged
1352    /// it is 2 px wider. `None` is the stock 4.
1353    pub width: Option<f32>,
1354    /// The thumb at rest; `None` is `theme.scrollbar`.
1355    pub color: Option<Color>,
1356    /// The thumb under the pointer or dragged; `None` is
1357    /// `theme.scrollbar_active`.
1358    pub active_color: Option<Color>,
1359}
1360
1361impl Scrollbar {
1362    /// The stock bar: visible, 4 px, in the theme's colours.
1363    pub const DEFAULT: Self = Self {
1364        mode: ScrollbarMode::Visible,
1365        width: None,
1366        color: None,
1367        active_color: None,
1368    };
1369}
1370
1371/// When a scrolling node's bars are drawn. Spelled by the `scrollbar` row
1372/// (`crate::schema::SCROLLBARS`, in this order).
1373#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
1374pub enum ScrollbarMode {
1375    /// The stock bar: drawn whenever the content overflows.
1376    #[default]
1377    Visible,
1378    /// No thumb is drawn and no track takes the press. The wheel, the
1379    /// keyboard, `reveal` and the caret still scroll the node — a list
1380    /// drawing its own indicator, or one whose bar would sit on a border.
1381    Hidden,
1382    /// The bar shows while the scroll state is changing — the offset or
1383    /// the content's extent moved since the last frame, the pointer is on
1384    /// its track, or a thumb is being dragged — and for a second after,
1385    /// then fades out over a quarter of one. A node first seen shows its
1386    /// bar the same second. What an overlay bar does on macOS. Needs the
1387    /// driver's clock (`Core::set_time`); without one it is `Visible`,
1388    /// since a fade with no clock could never end.
1389    Auto,
1390}
1391
1392impl ScrollbarMode {
1393    /// Every mode, in the `scrollbar` row's order: what a binding that
1394    /// spells modes as numbers indexes (C's `KUI_SCROLLBAR_*` are these
1395    /// plus one).
1396    pub const ALL: [ScrollbarMode; 3] = [
1397        ScrollbarMode::Visible,
1398        ScrollbarMode::Hidden,
1399        ScrollbarMode::Auto,
1400    ];
1401}
1402
1403/// What a scroll gesture that starts over a scroller already at its limit
1404/// does: CSS's `overscroll-behavior`, spelled by the `overscroll` row.
1405///
1406/// A gesture picks its target when it starts: the innermost scroller
1407/// under the pointer that can still move the way it goes. One at its
1408/// limit is passed by, to the scroller around it — *chaining* — and
1409/// `Contain` stops that: the gesture is this scroller's, and moves
1410/// nothing until it turns back. Only on the axes the node scrolls, so a
1411/// `scroll_y` list that contains still passes a sideways swipe to the
1412/// strip it sits in, where CSS would stop that too. Decided at
1413/// the start only: a gesture that reaches a limit midway stops there
1414/// whatever this says, as a browser's does.
1415#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
1416pub enum Overscroll {
1417    /// The gesture goes on to the scroller around this one when this one
1418    /// is at its limit that way.
1419    #[default]
1420    Auto,
1421    /// A gesture that starts here stays here: a panel, a popup's list or
1422    /// a sheet whose scrolling must never move the page behind it.
1423    Contain,
1424}
1425
1426impl Overscroll {
1427    /// Every value, in the `overscroll` row's order (C's
1428    /// `KUI_OVERSCROLL_*` are these plus one).
1429    pub const ALL: [Overscroll; 2] = [Overscroll::Auto, Overscroll::Contain];
1430}
1431
1432/// Which axes an `on_scroll` node takes, spelled by the `scrollAxes` row.
1433#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
1434pub enum ScrollAxes {
1435    /// Both: the node hears every scroll gesture that starts over it.
1436    #[default]
1437    Both,
1438    /// Only sideways; a vertical gesture passes it by.
1439    X,
1440    /// Only vertical; a sideways gesture passes it by — a terminal's
1441    /// history, a log.
1442    Y,
1443}
1444
1445impl ScrollAxes {
1446    /// Every value, in the `scrollAxes` row's order (C's
1447    /// `KUI_SCROLL_AXES_*` are these plus one).
1448    pub const ALL: [ScrollAxes; 3] = [ScrollAxes::Both, ScrollAxes::X, ScrollAxes::Y];
1449
1450    /// Whether the node takes `x` (true) or `y` (false).
1451    pub fn takes(self, x: bool) -> bool {
1452        match self {
1453            ScrollAxes::Both => true,
1454            ScrollAxes::X => x,
1455            ScrollAxes::Y => !x,
1456        }
1457    }
1458}
1459
1460impl InteractSpec {
1461    /// The group as a node that declares none of it — what
1462    /// `NodeSpec`'s accessor hands back when the box is `None`.
1463    pub const EMPTY: Self = Self {
1464        hover_bg: None,
1465        pressed_bg: None,
1466        hover_group: None,
1467        click_sound: None,
1468        hover_sound: None,
1469        focus_bg: None,
1470        drop_bg: None,
1471        selectable: false,
1472        focus_region: false,
1473        scrollbar: Scrollbar::DEFAULT,
1474        overscroll: Overscroll::Auto,
1475        rules: None,
1476        rule_w: 0.0,
1477    };
1478}
1479
1480impl NodeSpec {
1481    // -- Boxed groups ------------------------------------------------------
1482    // The four cold groups are behind a pointer each: a node that
1483    // declares none of a group pays 8 bytes for it rather than its full
1484    // width. Reads go through the `&` accessor, which hands back a shared
1485    // empty group instead of allocating, so a caller reads
1486    // `spec.events().on_click` exactly as it used to read `spec.on_click`.
1487    // Writes go through the `_mut` accessor, which allocates on first use.
1488
1489    /// Event payloads this node declares, empty if it declares none.
1490    #[inline]
1491    pub fn events(&self) -> &EventSpec {
1492        static EMPTY: EventSpec = EventSpec::EMPTY;
1493        self.events.as_deref().unwrap_or(&EMPTY)
1494    }
1495
1496    /// Allocates the group on first write.
1497    #[inline]
1498    pub fn events_mut(&mut self) -> &mut EventSpec {
1499        self.events.get_or_insert_with(Box::default)
1500    }
1501
1502    /// Animation declarations, empty if this node has none.
1503    #[inline]
1504    pub fn anim(&self) -> &AnimSpec {
1505        static EMPTY: AnimSpec = AnimSpec::EMPTY;
1506        self.anim.as_deref().unwrap_or(&EMPTY)
1507    }
1508
1509    /// Allocates the group on first write.
1510    #[inline]
1511    pub fn anim_mut(&mut self) -> &mut AnimSpec {
1512        self.anim.get_or_insert_with(Box::default)
1513    }
1514
1515    /// Declared accessibility properties, empty if this node declares none.
1516    #[inline]
1517    pub fn access(&self) -> &AccessSpec {
1518        static EMPTY: AccessSpec = AccessSpec::EMPTY;
1519        self.access.as_deref().unwrap_or(&EMPTY)
1520    }
1521
1522    /// Allocates the group on first write.
1523    #[inline]
1524    pub fn access_mut(&mut self) -> &mut AccessSpec {
1525        self.access.get_or_insert_with(Box::default)
1526    }
1527
1528    /// Hover / pressed / focus styling, empty if this node declares none.
1529    #[inline]
1530    pub fn interact(&self) -> &InteractSpec {
1531        static EMPTY: InteractSpec = InteractSpec::EMPTY;
1532        self.interact.as_deref().unwrap_or(&EMPTY)
1533    }
1534
1535    /// Allocates the group on first write.
1536    #[inline]
1537    pub fn interact_mut(&mut self) -> &mut InteractSpec {
1538        self.interact.get_or_insert_with(Box::default)
1539    }
1540
1541    /// Whether the core registers a hit region for this node (any of the
1542    /// interaction props, or an explicit `hoverable`).
1543    pub fn hover_tracked(&self) -> bool {
1544        // Asked of every node at emission; the inline flags first, then
1545        // each boxed group once — a node that declares neither group is
1546        // answered by two null checks rather than a read per field.
1547        self.hoverable
1548            || self.focusable
1549            || self.window.is_some()
1550            // A `cursor` override has to be found under the pointer to be
1551            // read, even on an otherwise inert box.
1552            || self.cursor.is_some()
1553            || self.events.as_deref().is_some_and(|e| {
1554                // A modal's own background is not "outside" it: a press
1555                // there must find a region.
1556                e.modal.is_some()
1557                    || e.on_click.is_some()
1558                    || e.on_drag.is_some()
1559                    || e.on_key.is_some()
1560                    || e.on_context_menu.is_some()
1561                    || e.on_force_click.is_some()
1562                    || e.on_button.is_some()
1563                    || e.on_hover.is_some()
1564                    || e.on_drop.is_some()
1565                    || e.on_change.is_some()
1566            })
1567            || self.interact.as_deref().is_some_and(|i| {
1568                i.hover_bg.is_some()
1569                    || i.pressed_bg.is_some()
1570                    || i.drop_bg.is_some()
1571                    || i.hover_group.is_some()
1572                    || i.click_sound.is_some()
1573                    || i.hover_sound.is_some()
1574                    // A selection scope has to be found under the pointer:
1575                    // the press that starts a drag-select lands on it.
1576                    || i.selectable
1577                    // So does a focus region: a press on its dead space
1578                    // settles the ring there.
1579                    || i.focus_region
1580            })
1581    }
1582
1583    /// The group id `hover_group(name)` assigns — reproducible from any
1584    /// binding (the same FNV mix as `Key`).
1585    pub fn hover_group_id(name: &str) -> u64 {
1586        crate::key::Key::ROOT.str(name).0
1587    }
1588
1589    /// A container that lays its children out left to right.
1590    pub fn row() -> Self {
1591        Self {
1592            layout: LayoutSpec {
1593                dir: Dir::Row,
1594                ..Default::default()
1595            },
1596            ..Default::default()
1597        }
1598    }
1599
1600    /// A container that lays its children out top to bottom (the default).
1601    pub fn column() -> Self {
1602        Self {
1603            layout: LayoutSpec {
1604                dir: Dir::Column,
1605                ..Default::default()
1606            },
1607            ..Default::default()
1608        }
1609    }
1610
1611    /// A table: a column whose rows' children line up in columns. Its
1612    /// in-flow `Row` children are the rows and each row's in-flow children
1613    /// its cells; the nth cell of every row is column n, and a column is
1614    /// as wide as its widest cell, so a label column sits at its longest
1615    /// label with no width picked by hand.
1616    ///
1617    /// A cell's `width` says how its column sizes: `Fit` (the default) and
1618    /// `Fixed` are content the column's fit width is the max of, `Grow`
1619    /// makes the whole column grow with the table, and a column's
1620    /// `min_width` / `max_width` are the strictest its cells declared.
1621    /// Give the rows `width: grow` for the columns to grow into; a `Fit`
1622    /// row sits at the columns' fit width. Rows keep their own `gap`,
1623    /// padding, background, click and hover, and never wrap. A bare text
1624    /// or image straight inside a row is a cell too. A text, a column or a
1625    /// table straight under the table is a child with its own width and no
1626    /// cells. Everything else is a column's: `gap` is the space between
1627    /// rows, `scroll_y` scrolls them.
1628    ///
1629    /// ```rust
1630    /// use kui_core::{NodeSpec, Sizing};
1631    /// let table = NodeSpec::table().gap(4.0).rules(kui_core::Color::hex(0x80808080));
1632    /// let row = NodeSpec::row().width(Sizing::GROW).gap(12.0);
1633    /// assert!(table.layout.is_table() && !row.layout.is_table());
1634    /// ```
1635    pub fn table() -> Self {
1636        Self {
1637            layout: LayoutSpec {
1638                dir: Dir::Column,
1639                table: true,
1640                ..Default::default()
1641            },
1642            ..Default::default()
1643        }
1644    }
1645
1646    /// A [`Sizing`], or a number of px (`.width(120.0)`).
1647    #[inline]
1648    pub fn width(mut self, s: impl Into<Sizing>) -> Self {
1649        self.layout.width = s.into();
1650        self
1651    }
1652
1653    /// A [`Sizing`], or a number of px (`.height(24.0)`).
1654    #[inline]
1655    pub fn height(mut self, s: impl Into<Sizing>) -> Self {
1656        self.layout.height = s.into();
1657        self
1658    }
1659
1660    /// Both axes at once: `.size(20.0, 20.0)` for a fixed box,
1661    /// `.size(Sizing::GROW, 24.0)` for a strip.
1662    #[inline]
1663    pub fn size(self, w: impl Into<Sizing>, h: impl Into<Sizing>) -> Self {
1664        self.width(w).height(h)
1665    }
1666
1667    /// An equal share of the leftover width: `.width(Sizing::GROW)`.
1668    #[inline]
1669    pub fn grow_width(self) -> Self {
1670        self.width(Sizing::GROW)
1671    }
1672
1673    /// An equal share of the leftover height: `.height(Sizing::GROW)`.
1674    #[inline]
1675    pub fn grow_height(self) -> Self {
1676        self.height(Sizing::GROW)
1677    }
1678
1679    /// Grow along both axes.
1680    #[inline]
1681    pub fn fill(self) -> Self {
1682        self.grow_width().grow_height()
1683    }
1684
1685    /// A number of px, [`Min::FIT`] for the node's own fit width, or a
1686    /// [`Bound::Calc`].
1687    pub fn min_width(mut self, v: impl Into<Bound>) -> Self {
1688        self.layout.min_w = match v.into() {
1689            Bound::Px(px) if px == 0.0 && px.is_sign_negative() => Min::AUTO,
1690            Bound::Px(px) => Min::px(px),
1691            Bound::Fit => Min::FIT,
1692            Bound::Calc(c) => Min::calc(c),
1693        };
1694        self
1695    }
1696
1697    /// A number of px, or a [`Bound::Calc`]; a max has no fit size, so
1698    /// [`Bound::Fit`] is no clamp. A px ceiling below zero, or `NaN`, is
1699    /// a ceiling of 0 ([`px_ceiling`]).
1700    pub fn max_width(mut self, v: impl Into<Bound>) -> Self {
1701        self.layout.max_w = match v.into() {
1702            Bound::Px(px) => px_ceiling(px),
1703            Bound::Fit => f32::INFINITY,
1704            Bound::Calc(c) => max_of_calc(c),
1705        };
1706        self
1707    }
1708
1709    /// A number of px, [`Min::FIT`] for the node's own fit height, or a
1710    /// [`Bound::Calc`].
1711    pub fn min_height(mut self, v: impl Into<Bound>) -> Self {
1712        self.layout.min_h = match v.into() {
1713            Bound::Px(px) if px == 0.0 && px.is_sign_negative() => Min::AUTO,
1714            Bound::Px(px) => Min::px(px),
1715            Bound::Fit => Min::FIT,
1716            Bound::Calc(c) => Min::calc(c),
1717        };
1718        self
1719    }
1720
1721    /// The four clamps where each is given, a transport's shape (C's
1722    /// `*_size` fields): `None` leaves that clamp as it is.
1723    pub fn with_bounds(
1724        self,
1725        min_w: Option<Bound>,
1726        max_w: Option<Bound>,
1727        min_h: Option<Bound>,
1728        max_h: Option<Bound>,
1729    ) -> Self {
1730        let mut s = self;
1731        if let Some(b) = min_w {
1732            s = s.min_width(b);
1733        }
1734        if let Some(b) = max_w {
1735            s = s.max_width(b);
1736        }
1737        if let Some(b) = min_h {
1738            s = s.min_height(b);
1739        }
1740        if let Some(b) = max_h {
1741            s = s.max_height(b);
1742        }
1743        s
1744    }
1745
1746    /// Clip children to this node's rect without scrolling. A `radius` on
1747    /// the same node rounds the clip, so children stay inside its corners
1748    /// (see `display::Clip`).
1749    pub fn clip(mut self) -> Self {
1750        self.layout.clip = true;
1751        self
1752    }
1753
1754    /// Vertical scrolling (and clipping) for overflowing content.
1755    pub fn scroll_y(mut self) -> Self {
1756        self.layout.scroll_y = true;
1757        self
1758    }
1759
1760    /// Horizontal scrolling (and clipping) for overflowing content.
1761    pub fn scroll_x(mut self) -> Self {
1762        self.layout.scroll_x = true;
1763        self
1764    }
1765
1766    /// Scroll anchoring on this container (see [`LayoutSpec::anchor`]):
1767    /// the first child in view stays where it is on screen when the
1768    /// content before it changes size. Needs `scroll_y` on a column or
1769    /// `scroll_x` on a row.
1770    pub fn anchor(mut self) -> Self {
1771        self.layout.anchor = true;
1772        self
1773    }
1774
1775    /// Take this node out of flex flow; see [`FloatConfig`].
1776    pub fn float(mut self, cfg: FloatConfig) -> Self {
1777        self.layout.float = Some(cfg);
1778        self
1779    }
1780
1781    /// Apply the overflow bits ([`OVERFLOW_CLIP`] and friends). What a bit
1782    /// means is decided here: a binding ORs together whatever its own
1783    /// surface spells (`clip`, `scrollX`, `overflow`) and hands the number
1784    /// over, rather than each one re-deciding that scrolling clips too.
1785    pub fn overflow_bits(mut self, bits: u32) -> Self {
1786        if bits & OVERFLOW_CLIP != 0 {
1787            self = self.clip();
1788        }
1789        if bits & OVERFLOW_SCROLL_X != 0 {
1790            self = self.scroll_x();
1791        }
1792        if bits & OVERFLOW_SCROLL_Y != 0 {
1793            self = self.scroll_y();
1794        }
1795        self
1796    }
1797
1798    /// A tooltip: the node tracks hover, `hint` is its accessible
1799    /// description, and the core floats the hint below it while it is
1800    /// hovered. The float is the node's last child, so it is drawn for a
1801    /// box or a fragment; on a leaf (an image, an editor, a cells grid) the
1802    /// hint is tracked and spoken, not drawn: put the tooltip on a box
1803    /// around the leaf.
1804    #[inline]
1805    pub fn tooltip(self, hint: &str) -> Self {
1806        let mut spec = self.apply_tooltip(hint);
1807        spec.access_mut().tooltip = true;
1808        spec
1809    }
1810
1811    /// The spec half of the `tooltip` prop: the hint is hover-gated, so the
1812    /// node tracks hover, and it is what assistive technology should say, so
1813    /// it is the accessible description too — and nothing floats. For a
1814    /// caller that floats the hint itself: [`crate::schema::PropsOut::apply_tooltip`]
1815    /// for the parsers, `kui_close` for C, a widget that draws its own. A
1816    /// Rust view wants [`Self::tooltip`], which is all three.
1817    pub fn apply_tooltip(self, hint: &str) -> Self {
1818        self.hoverable().description(hint)
1819    }
1820
1821    /// A number of px, or a [`Bound::Calc`]; [`Bound::Fit`] is no clamp.
1822    /// A px ceiling below zero, or `NaN`, is a ceiling of 0.
1823    pub fn max_height(mut self, v: impl Into<Bound>) -> Self {
1824        self.layout.max_h = match v.into() {
1825            Bound::Px(px) => px_ceiling(px),
1826            Bound::Fit => f32::INFINITY,
1827            Bound::Calc(c) => max_of_calc(c),
1828        };
1829        self
1830    }
1831
1832    /// The same padding on all four edges, logical px.
1833    pub fn pad(mut self, v: f32) -> Self {
1834        self.layout.padding = Edges::all(v);
1835        self
1836    }
1837
1838    /// Padding `x` on the left and right, `y` on the top and bottom.
1839    pub fn pad_xy(mut self, x: f32, y: f32) -> Self {
1840        self.layout.padding = Edges::xy(x, y);
1841        self
1842    }
1843
1844    /// Padding per edge.
1845    pub fn padding(mut self, e: Edges) -> Self {
1846        self.layout.padding = e;
1847        self
1848    }
1849
1850    /// Space between children along the main axis, logical px.
1851    pub fn gap(mut self, v: f32) -> Self {
1852        self.layout.gap = v;
1853        self
1854    }
1855
1856    /// Wrap overflowing children onto more lines; see [`LayoutSpec::wrap`].
1857    pub fn wrap(mut self) -> Self {
1858        self.layout.wrap = true;
1859        self
1860    }
1861
1862    /// Space between wrap lines (across the main axis).
1863    pub fn cross_gap(mut self, v: f32) -> Self {
1864        self.layout.cross_gap = v;
1865        self
1866    }
1867
1868    /// Where children sit along the main axis; the spreads are allowed.
1869    pub fn main_align(mut self, a: Align) -> Self {
1870        self.layout.main_align = a;
1871        self
1872    }
1873
1874    /// Where children sit across the main axis; `Baseline` on a row.
1875    pub fn cross_align(mut self, a: Align) -> Self {
1876        self.layout.cross_align = a;
1877        self
1878    }
1879
1880    /// Width over height (CSS's `aspect-ratio`): see
1881    /// [`LayoutSpec::aspect`]. `16.0 / 9.0` for a video, `1.0` for a
1882    /// square. A ratio that is not positive and finite clears it.
1883    pub fn aspect_ratio(mut self, ratio: f32) -> Self {
1884        self.layout.aspect = if ratio.is_finite() && ratio > 0.0 {
1885            ratio
1886        } else {
1887            0.0
1888        };
1889        self
1890    }
1891
1892    /// Center children on both axes.
1893    pub fn center(self) -> Self {
1894        self.main_align(Align::Center).cross_align(Align::Center)
1895    }
1896
1897    /// The background colour.
1898    pub fn bg(mut self, c: Color) -> Self {
1899        self.style.bg = c;
1900        self
1901    }
1902
1903    /// Rounds all four corners by `r`. On a node that also clips or
1904    /// scrolls it rounds the clip too, so its children are cut to the same
1905    /// corners rather than poking square out of them.
1906    pub fn radius(mut self, r: f32) -> Self {
1907        self.style.radius = [r; 4];
1908        self
1909    }
1910
1911    /// Per-corner radii, clockwise from the top-left.
1912    pub fn radii(mut self, tl: f32, tr: f32, br: f32, bl: f32) -> Self {
1913        self.style.radius = [tl, tr, br, bl];
1914        self
1915    }
1916
1917    pub fn radius_tl(mut self, r: f32) -> Self {
1918        self.style.radius[corner::TL] = r;
1919        self
1920    }
1921
1922    pub fn radius_tr(mut self, r: f32) -> Self {
1923        self.style.radius[corner::TR] = r;
1924        self
1925    }
1926
1927    pub fn radius_br(mut self, r: f32) -> Self {
1928        self.style.radius[corner::BR] = r;
1929        self
1930    }
1931
1932    pub fn radius_bl(mut self, r: f32) -> Self {
1933        self.style.radius[corner::BL] = r;
1934        self
1935    }
1936
1937    /// Rounds the two top corners (tabs, headers).
1938    pub fn radius_top(self, r: f32) -> Self {
1939        self.radius_tl(r).radius_tr(r)
1940    }
1941
1942    /// Rounds the two bottom corners.
1943    pub fn radius_bottom(self, r: f32) -> Self {
1944        self.radius_br(r).radius_bl(r)
1945    }
1946
1947    /// A border `w` px wide in `c`, inside the node's box.
1948    pub fn border(mut self, w: f32, c: Color) -> Self {
1949        self.style.border_w = w;
1950        self.style.border_color = c;
1951        self
1952    }
1953
1954    /// Paints this node's background, border, shadow and fragment on whole pixels
1955    /// (see `VisualStyle::pixel_snap`).
1956    pub fn pixel_snap(mut self) -> Self {
1957        self.style.pixel_snap = true;
1958        self
1959    }
1960
1961    /// Fades this node and everything under it (see `VisualStyle::opacity`);
1962    /// clamped to 0..=1.
1963    pub fn opacity(mut self, o: f32) -> Self {
1964        self.style.opacity = o.clamp(0.0, 1.0);
1965        self
1966    }
1967
1968    /// The whole drop shadow at once: color, offset, blur, spread.
1969    pub fn shadow(mut self, shadow: Shadow) -> Self {
1970        self.style.shadow = shadow;
1971        self
1972    }
1973
1974    /// The shadow's color — on its own, a hard shadow exactly behind the
1975    /// node. Nothing else about a shadow draws without it.
1976    pub fn shadow_color(mut self, c: Color) -> Self {
1977        self.style.shadow.color = c;
1978        self
1979    }
1980
1981    pub fn shadow_blur(mut self, blur: f32) -> Self {
1982        self.style.shadow.blur = blur;
1983        self
1984    }
1985
1986    pub fn shadow_offset(mut self, dx: f32, dy: f32) -> Self {
1987        self.style.shadow.dx = dx;
1988        self.style.shadow.dy = dy;
1989        self
1990    }
1991
1992    pub fn shadow_x(mut self, dx: f32) -> Self {
1993        self.style.shadow.dx = dx;
1994        self
1995    }
1996
1997    pub fn shadow_y(mut self, dy: f32) -> Self {
1998        self.style.shadow.dy = dy;
1999        self
2000    }
2001
2002    pub fn shadow_spread(mut self, spread: f32) -> Self {
2003        self.style.shadow.spread = spread;
2004        self
2005    }
2006
2007    /// Hover-track this node without making it clickable; see the
2008    /// `hoverable` field.
2009    pub fn hoverable(mut self) -> Self {
2010        self.hoverable = true;
2011        self
2012    }
2013
2014    /// Ask for another frame after this one, for as long as this node is
2015    /// declared. See the `animate` prop.
2016    pub fn animate(mut self) -> Self {
2017        self.animate = true;
2018        self
2019    }
2020
2021    /// Background from the OS accent colour where the host knows it; see
2022    /// the field.
2023    pub fn accent(mut self) -> Self {
2024        self.accent = true;
2025        self
2026    }
2027
2028    /// Makes this node clickable: a click emits `payload` as a
2029    /// [`UiEvent`](crate::input::UiEvent), and the node joins the Tab ring
2030    /// and reads as a button to assistive technology.
2031    pub fn on_click(mut self, payload: impl Into<Value>) -> Self {
2032        self.events_mut().on_click = Some(payload.into());
2033        self
2034    }
2035
2036    /// Background while hovered (see the `hover_bg` field).
2037    pub fn hover_bg(mut self, c: Color) -> Self {
2038        self.interact_mut().hover_bg = Some(c);
2039        self
2040    }
2041
2042    /// Background while dragged files are over this node (see the
2043    /// `drop_bg` field).
2044    pub fn drop_bg(mut self, c: Color) -> Self {
2045        self.interact_mut().drop_bg = Some(c);
2046        self
2047    }
2048
2049    /// A table's grid rules in `c` (see the `rules` field).
2050    pub fn rules(mut self, c: Color) -> Self {
2051        self.interact_mut().rules = Some(c);
2052        self
2053    }
2054
2055    /// The rules' width in logical px; 1 when unset (see `rules`).
2056    pub fn rule_width(mut self, w: f32) -> Self {
2057        self.interact_mut().rule_w = w;
2058        self
2059    }
2060
2061    /// Makes this node a selection scope (see the `selectable` field):
2062    /// the text inside it becomes one selectable run.
2063    pub fn selectable(mut self) -> Self {
2064        self.interact_mut().selectable = true;
2065        self
2066    }
2067
2068    /// Makes this node's subtree a focus region (see the `focus_region`
2069    /// field): a Tab ring of its own, entered on purpose.
2070    pub fn focus_region(mut self) -> Self {
2071        self.interact_mut().focus_region = true;
2072        self
2073    }
2074
2075    /// Whether a scroll gesture starting over this scroller at its limit
2076    /// goes on to the one around it (see [`Overscroll`]):
2077    /// `Overscroll::Contain` keeps it here.
2078    pub fn overscroll(mut self, o: Overscroll) -> Self {
2079        self.interact_mut().overscroll = o;
2080        self
2081    }
2082
2083    /// When this node's scrollbars are drawn (see [`ScrollbarMode`]).
2084    /// Scrolling itself is unchanged whatever the mode.
2085    pub fn scrollbar(mut self, mode: ScrollbarMode) -> Self {
2086        self.interact_mut().scrollbar.mode = mode;
2087        self
2088    }
2089
2090    /// The thumb's width at rest, logical px (see [`Scrollbar::width`]).
2091    pub fn scrollbar_width(mut self, w: f32) -> Self {
2092        self.interact_mut().scrollbar.width = Some(w);
2093        self
2094    }
2095
2096    /// The thumb's colour at rest (see [`Scrollbar::color`]).
2097    pub fn scrollbar_color(mut self, c: Color) -> Self {
2098        self.interact_mut().scrollbar.color = Some(c);
2099        self
2100    }
2101
2102    /// The thumb's colour under the pointer or dragged (see
2103    /// [`Scrollbar::active_color`]).
2104    pub fn scrollbar_active_color(mut self, c: Color) -> Self {
2105        self.interact_mut().scrollbar.active_color = Some(c);
2106        self
2107    }
2108
2109    /// Background while pressed (see the `pressed_bg` field).
2110    pub fn pressed_bg(mut self, c: Color) -> Self {
2111        self.interact_mut().pressed_bg = Some(c);
2112        self
2113    }
2114
2115    /// Background while keyboard-visibly focused (see the `focus_bg`
2116    /// field); replaces the default focus ring.
2117    pub fn focus_bg(mut self, c: Color) -> Self {
2118        self.interact_mut().focus_bg = Some(c);
2119        self
2120    }
2121
2122    /// Puts this node in the Tab ring (see the `focusable` field).
2123    pub fn focusable(mut self) -> Self {
2124        self.focusable = true;
2125        self
2126    }
2127
2128    /// Hears focus entering and leaving this subtree (see the `on_focus`
2129    /// field).
2130    pub fn on_focus(mut self, tag: impl Into<Value>) -> Self {
2131        self.events_mut().on_focus = Some(tag.into());
2132        self
2133    }
2134
2135    /// A press here leaves keyboard focus where it was (see the
2136    /// `keep_focus` field).
2137    pub fn keep_focus(mut self) -> Self {
2138        self.events_mut().keep_focus = true;
2139        self
2140    }
2141
2142    /// Makes this node the modal scope's entry focus (see the
2143    /// `initial_focus` field).
2144    pub fn initial_focus(mut self) -> Self {
2145        self.initial_focus = true;
2146        self
2147    }
2148
2149    /// Makes this node inert (see the `disabled` field).
2150    pub fn disabled(mut self, disabled: bool) -> Self {
2151        self.disabled = disabled;
2152        self
2153    }
2154
2155    /// Makes this node the frame's modal surface (see the `modal` field).
2156    #[inline]
2157    pub fn modal(mut self, tag: impl Into<Value>) -> Self {
2158        self.events_mut().modal = Some(tag.into());
2159        self
2160    }
2161
2162    /// Joins the hover group `name` (see the `hover_group` field).
2163    pub fn hover_group(mut self, name: &str) -> Self {
2164        self.interact_mut().hover_group = Some(Self::hover_group_id(name));
2165        self
2166    }
2167
2168    /// Emits enter/leave events for this node (see the `on_hover` field).
2169    /// Pass a tag the handler can match on; `Value::Null` if the node key
2170    /// is identification enough.
2171    pub fn on_hover(mut self, tag: impl Into<Value>) -> Self {
2172        self.events_mut().on_hover = Some(tag.into());
2173        self
2174    }
2175
2176    /// Makes this node a drop zone for files dragged in from the OS (see
2177    /// the `on_drop` field).
2178    pub fn on_drop(mut self, tag: impl Into<Value>) -> Self {
2179        self.events_mut().on_drop = Some(tag.into());
2180        self
2181    }
2182
2183    /// Plays a registered sound when this node is clicked (see the
2184    /// `click_sound` field).
2185    pub fn click_sound(mut self, sound: crate::resources::SoundId) -> Self {
2186        self.interact_mut().click_sound = Some(sound);
2187        self
2188    }
2189
2190    /// Plays a registered sound when the pointer enters this node (see the
2191    /// `hover_sound` field).
2192    pub fn hover_sound(mut self, sound: crate::resources::SoundId) -> Self {
2193        self.interact_mut().hover_sound = Some(sound);
2194        self
2195    }
2196
2197    /// Makes this node draggable (see the `on_drag` field). Pass a tag the
2198    /// handler can match on; `Value::Null` if the node key is enough.
2199    pub fn on_drag(mut self, tag: impl Into<Value>) -> Self {
2200        self.events_mut().on_drag = Some(tag.into());
2201        self
2202    }
2203
2204    /// Reports this node's laid-out rect as an event whenever it changes
2205    /// (see the `on_layout` field). Pass a tag the handler can match on;
2206    /// `Value::Null` if the node key is identification enough.
2207    pub fn on_layout(mut self, tag: impl Into<Value>) -> Self {
2208        self.events_mut().on_layout = Some(tag.into());
2209        self
2210    }
2211
2212    /// What this node is to assistive technology (see the `role` field).
2213    pub fn role(mut self, role: Role) -> Self {
2214        self.access_mut().role = Some(role);
2215        self
2216    }
2217
2218    /// The accessible name (see the `label` field). Takes an `Arc<str>`
2219    /// as well as a `&str`, so a view can keep one and hand it out every
2220    /// frame without allocating.
2221    pub fn label(mut self, label: impl Into<Label>) -> Self {
2222        self.access_mut().label = Some(label.into());
2223        self
2224    }
2225
2226    /// The accessible description (see the `description` field).
2227    pub fn description(mut self, description: impl Into<Label>) -> Self {
2228        self.access_mut().description = Some(description.into());
2229        self
2230    }
2231
2232    /// The on state for a checkbox / radio / switch role.
2233    pub fn checked(mut self, checked: bool) -> Self {
2234        self.access_mut().checked = checked;
2235        self
2236    }
2237
2238    /// A checkbox that is neither on nor off (see the `mixed` field).
2239    pub fn mixed(mut self, mixed: bool) -> Self {
2240        self.access_mut().mixed = mixed;
2241        self
2242    }
2243
2244    /// The current one of a set (see the `selected` field).
2245    pub fn selected(mut self, selected: bool) -> Self {
2246        self.access_mut().selected = selected;
2247        self
2248    }
2249
2250    /// A disclosure's state (see the `expanded` field).
2251    pub fn expanded(mut self, expanded: bool) -> Self {
2252        self.access_mut().expanded = Some(expanded);
2253        self
2254    }
2255
2256    /// Marks this node a live region (see the `live` field).
2257    pub fn live(mut self, live: Live) -> Self {
2258        self.access_mut().live = live;
2259        self
2260    }
2261
2262    /// A slider role's current value.
2263    pub fn value_now(mut self, v: f32) -> Self {
2264        self.access_mut().value_now = Some(v);
2265        self
2266    }
2267
2268    pub fn value_min(mut self, v: f32) -> Self {
2269        self.access_mut().value_min = Some(v);
2270        self
2271    }
2272
2273    pub fn value_max(mut self, v: f32) -> Self {
2274        self.access_mut().value_max = Some(v);
2275        self
2276    }
2277
2278    /// How far one arrow key moves a slider (see the `value_step` field).
2279    /// A step that is not positive and finite clears it.
2280    pub fn value_step(mut self, v: f32) -> Self {
2281        self.access_mut().value_step = (v.is_finite() && v > 0.0).then_some(v);
2282        self
2283    }
2284
2285    /// Asks the core for a slider's changes (see the `on_change` field).
2286    pub fn on_change(mut self, tag: impl Into<Value>) -> Self {
2287        self.events_mut().on_change = Some(tag.into());
2288        self
2289    }
2290
2291    /// What a slider's position reads as (see the `value_text` field).
2292    pub fn value_text(mut self, text: impl Into<Label>) -> Self {
2293        self.access_mut().value_text = Some(text.into());
2294        self
2295    }
2296
2297    /// On a `Role::Line` of a custom editor: the caret's byte offset into
2298    /// this line's text (see the `caret` field).
2299    pub fn caret(mut self, offset: u32) -> Self {
2300        self.access_mut().caret = Some(offset);
2301        self
2302    }
2303
2304    /// On a `Role::Line` of a custom editor: the byte offset where the
2305    /// selection's other end sits (see the `selection_anchor` field).
2306    pub fn selection_anchor(mut self, offset: u32) -> Self {
2307        self.access_mut().selection_anchor = Some(offset);
2308        self
2309    }
2310
2311    /// On a `Role::Line` declaring `caret`: the caret is solid, not a
2312    /// caret to blink (see the `caret_solid` field). A block caret in a
2313    /// modal editor's normal mode — the one thing that otherwise asks an
2314    /// idle app for a frame twice a second.
2315    pub fn caret_solid(mut self) -> Self {
2316        self.access_mut().caret_solid = true;
2317        self
2318    }
2319
2320    /// Makes this node a key sink (see `NodeSpec::on_key` field). Pass a
2321    /// tag the handler can match on; `Value::Null` if the node key is
2322    /// identification enough.
2323    pub fn on_key(mut self, tag: impl Into<Value>) -> Self {
2324        self.events_mut().on_key = Some(tag.into());
2325        self
2326    }
2327
2328    /// A key sink with no tag — `on_key(Value::Null)`, for a handler that
2329    /// knows the node by its key.
2330    #[inline]
2331    pub fn key_sink(self) -> Self {
2332        self.on_key(Value::Null)
2333    }
2334
2335    /// Delivers releases to this key sink as well as presses (see the
2336    /// `key_up` field). Meaningless without `on_key`.
2337    pub fn key_up(mut self) -> Self {
2338        self.events_mut().key_up = true;
2339        self
2340    }
2341
2342    /// Delivers the modifier and lock keys to this key sink as keys of
2343    /// their own (see the `modifier_keys` field). Meaningless without
2344    /// `on_key`.
2345    pub fn modifier_keys(mut self) -> Self {
2346        self.events_mut().modifier_keys = true;
2347        self
2348    }
2349
2350    /// Asks for force-click events on this node (see the
2351    /// `on_force_click` field).
2352    pub fn on_force_click(mut self, tag: impl Into<Value>) -> Self {
2353        self.events_mut().on_force_click = Some(tag.into());
2354        self
2355    }
2356
2357    /// Asks for the non-primary buttons pressed over this node as events,
2358    /// each captured by it until its release (see the `on_button` field):
2359    /// `{kind="button", phase, button, x, y, tag}`. Every such button
2360    /// unless [`NodeSpec::buttons`] narrows it.
2361    pub fn on_button(mut self, tag: impl Into<Value>) -> Self {
2362        self.events_mut().on_button = Some(tag.into());
2363        self
2364    }
2365
2366    /// Which non-primary buttons `on_button` claims (see the `buttons`
2367    /// field): `Buttons::MIDDLE`, `Buttons::SECONDARY | Buttons::MIDDLE`.
2368    /// Meaningless without `on_button`.
2369    pub fn buttons(mut self, buttons: Buttons) -> Self {
2370        self.events_mut().buttons = buttons;
2371        self
2372    }
2373
2374    /// Asks for the wheel over this node as events (see the `on_scroll`
2375    /// field): `{kind="scroll", x, y, dx, dy, lines, tag}`.
2376    pub fn on_scroll(mut self, tag: impl Into<Value>) -> Self {
2377        self.events_mut().on_scroll = Some(tag.into());
2378        self
2379    }
2380
2381    /// Which axes `on_scroll` takes (see the `scroll_axes` field):
2382    /// `ScrollAxes::Y` for a terminal's history, so a sideways gesture
2383    /// passes it by. Meaningless without `on_scroll`.
2384    pub fn scroll_axes(mut self, axes: ScrollAxes) -> Self {
2385        self.events_mut().scroll_axes = axes;
2386        self
2387    }
2388
2389    /// Asks for a context menu on this node (see the `on_context_menu`
2390    /// field). Pass a tag the handler can match on; `Value::Null` if the
2391    /// node key is identification enough.
2392    pub fn on_context_menu(mut self, tag: impl Into<Value>) -> Self {
2393        self.events_mut().on_context_menu = Some(tag.into());
2394        self
2395    }
2396
2397    /// Animates changes to this node's sizing amounts, colors and radius
2398    /// over `duration_ms` (cubic ease-out); see [`crate::anim`]. Only the
2399    /// duration: an easing or repeat already declared survives, so the
2400    /// transition props compose in any order.
2401    ///
2402    /// On a scroll container it also eases the offset a `reveal` or a
2403    /// `set_scroll` moves it to; the wheel, the thumb and a drag past the
2404    /// edge still land whole.
2405    ///
2406    /// ```rust
2407    /// use kui_core::{Easing, NodeSpec, Sizing};
2408    /// // Eases toward whatever width the view declares next frame.
2409    /// let pane = NodeSpec::column().width(Sizing::Fixed(240.0)).transition(180.0).easing(Easing::Smooth);
2410    /// assert_eq!(pane.transition.unwrap().duration_ms, 180.0);
2411    /// ```
2412    pub fn transition(mut self, duration_ms: f32) -> Self {
2413        let t = self.transition.get_or_insert(Transition::ms(duration_ms));
2414        t.duration_ms = duration_ms;
2415        self
2416    }
2417
2418    /// The whole [`Transition`] at once, replacing any declared so far.
2419    pub fn transition_with(mut self, t: Transition) -> Self {
2420        self.transition = Some(t);
2421        self
2422    }
2423
2424    /// Also ease this node's position (see the `slide` field); sets a
2425    /// default 200ms transition if none was declared yet.
2426    pub fn slide(mut self) -> Self {
2427        self.transition.get_or_insert(Transition::ms(200.0));
2428        self.slide = true;
2429        self
2430    }
2431
2432    /// Easing for the node's transition (sets a default 200ms one if none
2433    /// was declared yet).
2434    pub fn easing(mut self, easing: Easing) -> Self {
2435        let t = self.transition.get_or_insert(Transition::ms(200.0));
2436        t.easing = easing;
2437        self
2438    }
2439
2440    /// How far the node's spring overshoots, 0 (glides in) to
2441    /// [`crate::anim::MAX_BOUNCE`] — in place of the spring easing's own
2442    /// bounce, and on a timed easing in place of the curve, making it a
2443    /// spring (see [`Transition::bounce`]). Sets a default 200ms
2444    /// transition if none was declared yet.
2445    pub fn bounce(mut self, bounce: f32) -> Self {
2446        let t = self.transition.get_or_insert(Transition::ms(200.0));
2447        *t = t.bounce(bounce);
2448        self
2449    }
2450
2451    /// How this node's `keyframes` cycle (CSS's `animation-direction`);
2452    /// sets a default 200ms transition if none was declared yet.
2453    pub fn repeat(mut self, repeat: Repeat) -> Self {
2454        let t = self.transition.get_or_insert(Transition::ms(200.0));
2455        t.repeat = repeat;
2456        self
2457    }
2458
2459    /// Holds this node's keyframe cycle back by `delay_ms` (CSS's
2460    /// `animation-delay`), so siblings given different delays run out of
2461    /// phase — a cascade, a chase light. Sets a default 200ms transition if
2462    /// none was declared yet.
2463    pub fn delay(mut self, delay_ms: f32) -> Self {
2464        let t = self.transition.get_or_insert(Transition::ms(200.0));
2465        t.delay_ms = delay_ms;
2466        self
2467    }
2468
2469    /// Cycles the slots these stops name (see the `keyframes` field); sets
2470    /// a default 200ms transition if none was declared yet.
2471    pub fn keyframes(mut self, stops: Vec<Keyframe>) -> Self {
2472        self.transition.get_or_insert(Transition::ms(200.0));
2473        self.anim_mut().keyframes = stops;
2474        self
2475    }
2476
2477    /// Eases this node in from `enter` on its first sight (see the `enter`
2478    /// field); sets a default 200ms transition if none was declared yet.
2479    pub fn enter(mut self, enter: Enter) -> Self {
2480        self.transition.get_or_insert(Transition::ms(200.0));
2481        self.anim_mut().enter = Some(enter);
2482        self
2483    }
2484
2485    /// Eases this node out to `exit` after the view stops declaring it
2486    /// (see the `exit` field); sets a default 200ms transition if none was
2487    /// declared yet.
2488    pub fn exit(mut self, exit: Enter) -> Self {
2489        self.transition.get_or_insert(Transition::ms(200.0));
2490        self.anim_mut().exit = Some(exit);
2491        self
2492    }
2493
2494    /// Pressing this node starts an OS window drag (drivers promote a quick
2495    /// second press to a maximize toggle).
2496    pub fn window_drag(mut self) -> Self {
2497        self.window = Some(WindowRole::Drag);
2498        self
2499    }
2500
2501    /// Clicking this node emits the button's `WindowCommand`.
2502    pub fn window_button(mut self, button: WindowButton) -> Self {
2503        self.window = Some(WindowRole::Button(button));
2504        self
2505    }
2506
2507    /// The pointer shape over this node (see the `cursor` field).
2508    pub fn cursor(mut self, shape: CursorShape) -> Self {
2509        self.cursor = Some(shape);
2510        self
2511    }
2512}
2513
2514/// Which face a text shapes with: one of the three stock families, or a
2515/// font registered with the core.
2516#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
2517pub enum FontFamily {
2518    #[default]
2519    Sans,
2520    Serif,
2521    Mono,
2522    /// A font registered with the core (`Core::add_font_data` from file
2523    /// bytes, or `Core::add_system_font` by installed family name). A
2524    /// stale handle shapes as sans-serif. Not on the wire as a family:
2525    /// the `font` row carries the handle.
2526    Custom(crate::resources::FontId),
2527}
2528
2529impl FontFamily {
2530    /// The three stock families, in wire order: a binding sends the index.
2531    /// `Custom` is not a family on the wire; the `font` row is.
2532    pub const ALL: &'static [FontFamily] = &[FontFamily::Sans, FontFamily::Serif, FontFamily::Mono];
2533
2534    /// The spelling every binding uses; a registered font has none.
2535    pub fn name(self) -> Option<&'static str> {
2536        match self {
2537            FontFamily::Sans => Some("sans"),
2538            FontFamily::Serif => Some("serif"),
2539            FontFamily::Mono => Some("mono"),
2540            FontFamily::Custom(_) => None,
2541        }
2542    }
2543
2544    /// The variant `schema::FAMILIES` index `i` names; `Sans` for an
2545    /// index this build lacks.
2546    pub fn from_index(i: usize) -> FontFamily {
2547        Self::ALL.get(i).copied().unwrap_or_default()
2548    }
2549}
2550
2551/// How a text node breaks lines at its width.
2552#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
2553pub enum TextWrap {
2554    /// Break between words; a word wider than the line breaks by glyph.
2555    #[default]
2556    Word,
2557    /// Break anywhere (URLs, hashes, code).
2558    Glyph,
2559    /// Never break at the width: one line per paragraph, clipped to the
2560    /// node's box (explicit newlines still break).
2561    None,
2562    /// `Word`, but whitespace takes its room like any glyph — CSS's
2563    /// `white-space: break-spaces`: a space that does not fit starts the
2564    /// next row instead of hanging past the edge or vanishing at the
2565    /// break, so every byte has a place inside the box. An editor's
2566    /// wrapped line, whose caret stands on each space. A text with line
2567    /// breaks of its own, a `max_lines` or an `ellipsis` wraps as `Word`.
2568    BreakSpaces,
2569}
2570
2571/// The OpenType features a style asks the shaper for: up to
2572/// [`FontFeatures::MAX`] four-letter tags with a value each. `liga` 0
2573/// keeps a coding font from joining `->`, `tnum` 1 gives tabular figures,
2574/// `ss01` 1 turns on a stylistic set. Plain data and `Copy`, since a
2575/// `TextStyle` is; the spelling every binding shares is
2576/// [`FontFeatures::parse`]'s.
2577///
2578/// ```rust
2579/// use kui_core::{FontFeatures, TextStyle};
2580/// let code = TextStyle::new(13.0).mono().features(FontFeatures::parse("-liga -calt tnum"));
2581/// assert_eq!(code.features.len(), 3);
2582/// assert_eq!(code.features.to_string_spelling(), "liga=0 calt=0 tnum=1");
2583/// ```
2584#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
2585pub struct FontFeatures {
2586    tags: [[u8; 4]; FontFeatures::MAX],
2587    values: [u32; FontFeatures::MAX],
2588    len: u8,
2589}
2590
2591impl FontFeatures {
2592    /// How many features a style can carry. Eight is more than any one
2593    /// text asks for and keeps the style small.
2594    pub const MAX: usize = 8;
2595
2596    /// No features: the font's own defaults.
2597    pub const fn new() -> Self {
2598        Self {
2599            tags: [[b' '; 4]; Self::MAX],
2600            values: [0; Self::MAX],
2601            len: 0,
2602        }
2603    }
2604
2605    /// Adds or replaces `tag` (four ASCII characters; shorter is padded
2606    /// with spaces, longer is cut) with `value`. Past `MAX` the feature is
2607    /// dropped rather than the style refused.
2608    pub fn set(mut self, tag: &str, value: u32) -> Self {
2609        let mut t = [b' '; 4];
2610        for (i, b) in tag.bytes().take(4).enumerate() {
2611            t[i] = b;
2612        }
2613        let n = self.len as usize;
2614        if let Some(i) = self.tags[..n].iter().position(|x| *x == t) {
2615            self.values[i] = value;
2616        } else if n < Self::MAX {
2617            self.tags[n] = t;
2618            self.values[n] = value;
2619            self.len += 1;
2620        }
2621        self
2622    }
2623
2624    /// The spelling every binding shares: tags separated by whitespace or
2625    /// commas, each `tag=value`, a bare `tag` meaning 1 and `-tag` meaning
2626    /// 0 — `"liga=0 calt=0 tnum"`, `"-liga,-calt"`. Anything else in the
2627    /// string is skipped.
2628    pub fn parse(s: &str) -> Self {
2629        let mut out = Self::new();
2630        for item in s.split(|c: char| c.is_whitespace() || c == ',') {
2631            if item.is_empty() {
2632                continue;
2633            }
2634            let (tag, value) = if let Some((t, v)) = item.split_once('=') {
2635                (t, v.trim().parse::<u32>().unwrap_or(0))
2636            } else if let Some(t) = item.strip_prefix('-') {
2637                (t, 0)
2638            } else if let Some(t) = item.strip_prefix('+') {
2639                (t, 1)
2640            } else {
2641                (item, 1)
2642            };
2643            let tag = tag.trim();
2644            if !tag.is_empty() {
2645                out = out.set(tag, value);
2646            }
2647        }
2648        out
2649    }
2650
2651    pub fn is_empty(&self) -> bool {
2652        self.len == 0
2653    }
2654
2655    pub fn len(&self) -> usize {
2656        self.len as usize
2657    }
2658
2659    /// Every feature, in the order set, as `(tag, value)`.
2660    pub fn iter(&self) -> impl Iterator<Item = (&[u8; 4], u32)> + '_ {
2661        let n = self.len as usize;
2662        self.tags[..n].iter().zip(self.values[..n].iter().copied())
2663    }
2664
2665    /// What `parse` reads: `tag=value` pairs joined by spaces.
2666    pub fn to_string_spelling(&self) -> String {
2667        self.iter()
2668            .map(|(t, v)| format!("{}={}", String::from_utf8_lossy(t).trim_end(), v))
2669            .collect::<Vec<_>>()
2670            .join(" ")
2671    }
2672}
2673
2674/// How a run of text is shaped and painted: size, line height, colour,
2675/// family, wrapping, line limits, OpenType features and decorations.
2676///
2677/// [`TextStyle::new`] takes the font size and derives a line height; the
2678/// rest are builders. A style with no colour paints in the theme's
2679/// foreground, so plain text is legible on both the light and dark base.
2680///
2681/// ```rust
2682/// use kui_core::{Color, FontFamily, TextStyle, TextWrap};
2683///
2684/// let body = TextStyle::new(15.0).line_height(22.0);
2685/// let caption = TextStyle::new(12.0).color(Color::hex(0x8a8fa3ff)).max_lines(2).ellipsis();
2686/// let code = TextStyle::new(13.0).family(FontFamily::Mono).wrap(TextWrap::None);
2687/// let link = TextStyle::new(15.0).underline().color(Color::hex(0x3b5bd4ff));
2688///
2689/// assert_eq!(body.color, None); // the theme's foreground
2690/// assert_eq!(caption.max_lines, 2);
2691/// assert!(code.wrap == TextWrap::None && link.underline);
2692/// ```
2693#[derive(Clone, Copy, Debug, PartialEq)]
2694pub struct TextStyle {
2695    pub size: f32,
2696    pub line_height: f32,
2697    /// `None` is the theme's foreground, filled in as the text enters the
2698    /// tree so nothing downstream of that ever sees a `None`.
2699    pub color: Option<Color>,
2700    pub family: FontFamily,
2701    pub wrap: TextWrap,
2702    /// At most this many lines are laid out; 0 = unlimited.
2703    pub max_lines: u32,
2704    /// End the last line with "…" when the text was cut off. Alone it
2705    /// means a single line (`max_lines` 1); with `max_lines` it clamps.
2706    pub ellipsis: bool,
2707    /// OpenType features for the shaper; none by default, which is the
2708    /// font's own defaults (ligatures on, where it has them).
2709    pub features: FontFeatures,
2710    /// A line under every glyph, where the face puts its underline. Paint
2711    /// only: not part of what the text is shaped as.
2712    pub underline: bool,
2713    /// The underline's own colour; `None` is the text's.
2714    pub underline_color: Option<Color>,
2715    /// The underline's shape: a line, a wave, dots.
2716    pub underline_style: UnderlineStyle,
2717    /// A line through every glyph, where the face puts its strikeout.
2718    pub strikethrough: bool,
2719}
2720
2721/// The shape of an underline: the face's line, a wave under a diagnostic,
2722/// dots. Where it goes and how thick it is are the face's
2723/// recommendation either way; a wave is three strokes tall around the
2724/// line's centre with a six-stroke period, dots two strokes across and
2725/// four apart (`crate::deco`).
2726#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
2727pub enum UnderlineStyle {
2728    #[default]
2729    Solid,
2730    Wavy,
2731    Dotted,
2732}
2733
2734impl UnderlineStyle {
2735    /// The spellings, in discriminant order (`underlineStyle` /
2736    /// `underline_style`; C's `KUI_UNDERLINE_*`).
2737    pub const NAMES: &[&str] = &["solid", "wavy", "dotted"];
2738
2739    pub fn from_index(i: u32) -> Self {
2740        match i {
2741            1 => Self::Wavy,
2742            2 => Self::Dotted,
2743            _ => Self::Solid,
2744        }
2745    }
2746
2747    pub fn name(self) -> &'static str {
2748        Self::NAMES[self as usize]
2749    }
2750}
2751
2752impl Default for TextStyle {
2753    fn default() -> Self {
2754        Self::new(16.0)
2755    }
2756}
2757
2758impl TextStyle {
2759    /// A style at `size` logical px, sans, in the theme's foreground, with
2760    /// a line height of 1.35 times the size, rounded.
2761    pub fn new(size: f32) -> Self {
2762        Self {
2763            size,
2764            line_height: (size * 1.35).round(),
2765            color: None,
2766            family: FontFamily::Sans,
2767            wrap: TextWrap::Word,
2768            max_lines: 0,
2769            ellipsis: false,
2770            features: FontFeatures::new(),
2771            underline: false,
2772            underline_color: None,
2773            underline_style: UnderlineStyle::Solid,
2774            strikethrough: false,
2775        }
2776    }
2777
2778    /// Underlines the text in its own colour.
2779    pub fn underline(mut self) -> Self {
2780        self.underline = true;
2781        self
2782    }
2783
2784    /// An underline in its own colour rather than the text's (a
2785    /// diagnostic's red under keyword-coloured text). Turns the underline
2786    /// on.
2787    pub fn underline_color(mut self, c: Color) -> Self {
2788        self.underline = true;
2789        self.underline_color = Some(c);
2790        self
2791    }
2792
2793    /// An underline of this shape. Turns the underline on.
2794    pub fn underline_style(mut self, s: UnderlineStyle) -> Self {
2795        self.underline = true;
2796        self.underline_style = s;
2797        self
2798    }
2799
2800    /// A line through the text.
2801    pub fn strikethrough(mut self) -> Self {
2802        self.strikethrough = true;
2803        self
2804    }
2805
2806    /// OpenType features for the shaper; see [`FontFeatures`].
2807    pub fn features(mut self, f: FontFeatures) -> Self {
2808        self.features = f;
2809        self
2810    }
2811
2812    /// The face to shape with.
2813    pub fn family(mut self, f: FontFamily) -> Self {
2814        self.family = f;
2815        self
2816    }
2817
2818    /// The stock monospace family.
2819    pub fn mono(self) -> Self {
2820        self.family(FontFamily::Mono)
2821    }
2822
2823    /// Shape with a registered font (see `FontFamily::Custom`).
2824    pub fn font(self, id: crate::resources::FontId) -> Self {
2825        self.family(FontFamily::Custom(id))
2826    }
2827
2828    /// The line height in logical px, replacing the derived one.
2829    pub fn line_height(mut self, lh: f32) -> Self {
2830        self.line_height = lh;
2831        self
2832    }
2833
2834    /// How lines break at the node's width.
2835    pub fn wrap(mut self, wrap: TextWrap) -> Self {
2836        self.wrap = wrap;
2837        self
2838    }
2839
2840    /// One line per paragraph, clipped to the node (`TextWrap::None`).
2841    pub fn nowrap(self) -> Self {
2842        self.wrap(TextWrap::None)
2843    }
2844
2845    /// Lay out at most `n` lines (0 = unlimited).
2846    pub fn max_lines(mut self, n: u32) -> Self {
2847        self.max_lines = n;
2848        self
2849    }
2850
2851    /// Truncate with "…" instead of overflowing: a single line unless
2852    /// `max_lines` says otherwise.
2853    pub fn ellipsis(mut self) -> Self {
2854        self.ellipsis = true;
2855        self
2856    }
2857
2858    /// The text colour, instead of the theme's foreground.
2859    pub fn color(mut self, c: Color) -> Self {
2860        self.color = Some(c);
2861        self
2862    }
2863
2864    /// This style with `fg` where it named no colour of its own: what the
2865    /// core stamps on as the text enters the tree, so the shaping caches,
2866    /// the display list and every binding see a resolved colour.
2867    pub fn or_fg(mut self, fg: Color) -> Self {
2868        self.color = Some(self.color.unwrap_or(fg));
2869        self
2870    }
2871
2872    /// The colour this style paints in, falling back to what kui painted
2873    /// before there were themes. For the handful of places that hold a
2874    /// style the core never stamped.
2875    pub fn color_or_default(&self) -> Color {
2876        self.color.unwrap_or(crate::theme::Theme::DEFAULT_FG)
2877    }
2878}
2879
2880/// Hand-written so that a group whose box was allocated but left at its
2881/// defaults — `.checked(false)` on a fresh spec — equals one whose box was
2882/// never allocated at all. The derived version compared `None` against
2883/// `Some(EMPTY)` and called them different, which is a difference the boxing
2884/// introduced rather than one a caller declared.
2885impl PartialEq for NodeSpec {
2886    fn eq(&self, other: &Self) -> bool {
2887        self.layout == other.layout
2888            && self.style == other.style
2889            && self.hoverable == other.hoverable
2890            && self.animate == other.animate
2891            && self.accent == other.accent
2892            && self.window == other.window
2893            && self.transition == other.transition
2894            && self.slide == other.slide
2895            && self.focusable == other.focusable
2896            && self.initial_focus == other.initial_focus
2897            && self.disabled == other.disabled
2898            && self.cursor == other.cursor
2899            && self.events() == other.events()
2900            && self.anim() == other.anim()
2901            && self.access() == other.access()
2902            && self.interact() == other.interact()
2903    }
2904}
2905
2906#[cfg(test)]
2907mod size_tests {
2908    use super::*;
2909
2910    /// `NodeSpec` is moved by value for every node a frame builds — through
2911    /// the builder chain, `Core::open`, `open_with_key` and into
2912    /// `Vec<NodeSpec>` in `Tree::push` — so its size is a per-node cost that
2913    /// every app pays whether or not it declares the fields. It reached 728
2914    /// bytes one feature at a time and cost ~2.5x on the frame benches before
2915    /// anyone measured it.
2916    ///
2917    /// This is the number a review can fail. Adding a prop is fine; adding it
2918    /// *inline* past this bound is the thing to notice. Put cold fields in one
2919    /// of the boxed groups instead, and only raise this if the field is read
2920    /// on every node of every frame.
2921    #[test]
2922    fn node_spec_stays_small() {
2923        const BOUND: usize = 256;
2924        let size = std::mem::size_of::<NodeSpec>();
2925        assert!(
2926            size <= BOUND,
2927            "NodeSpec is {size} bytes, over the {BOUND}-byte bound. It is copied \
2928             per node per frame; put cold fields in EventSpec / AnimSpec / \
2929             AccessSpec / InteractSpec rather than inline. See C15."
2930        );
2931    }
2932
2933    /// The groups exist to be absent: a node declaring none of them carries
2934    /// four null pointers, not four structs.
2935    #[test]
2936    fn an_undeclared_group_costs_a_pointer() {
2937        let spec = NodeSpec::default();
2938        assert!(spec.events.is_none() && spec.anim.is_none());
2939        assert!(spec.access.is_none() && spec.interact.is_none());
2940        // and reads still work, without allocating
2941        assert!(spec.events().on_click.is_none());
2942        assert_eq!(spec.access().role, None);
2943    }
2944
2945    /// An allocated-but-default group is still equal to no group at all.
2946    #[test]
2947    fn an_empty_group_equals_no_group() {
2948        assert_eq!(NodeSpec::default().checked(false), NodeSpec::default());
2949    }
2950}