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kui_core/
input.rs

1//! Input in, events out.
2//!
3//! A runner feeds [`InputEvent`]s, in logical coordinates, to
4//! [`Core::handle_input`](crate::Core::handle_input). The core hit-tests
5//! them against the frame that last finished (the standard immediate-mode
6//! trade: a click lands on what was drawn) and answers with [`UiEvent`]s:
7//! plain data, each tagged with the node's key, the origin that declared
8//! the node (the host app or an extension) and the window, so the runner
9//! can route it without knowing what either looks like.
10//!
11//! What an input becomes depends on what the node under it declared: a
12//! primary click on an `on_click` node is the node's tag as the payload,
13//! an `on_hover` node makes `{kind:"hover", ...}` events, a focused
14//! editor takes [`InputEvent::Text`] and [`InputEvent::Key`], a key sink
15//! takes [`InputEvent::KeyDown`] and [`InputEvent::KeyUp`].
16//!
17//! ```rust
18//! use kui_core::{Core, InputEvent, NodeSpec, Size, Vec2};
19//!
20//! let mut core = Core::new();
21//! let mut ui = core.frame(Size::new(200.0, 100.0), 1.0);
22//! ui.leaf_keyed("ok", NodeSpec::row().size(80.0, 30.0).on_click("ok"));
23//! ui.finish();
24//!
25//! // A click is a move, a press and a release; the release resolves it.
26//! core.handle_input(InputEvent::CursorMoved(Vec2::new(10.0, 10.0)));
27//! core.handle_input(InputEvent::mouse_down(1));
28//! let events = core.handle_input(InputEvent::mouse_up());
29//! assert_eq!(events.len(), 1);
30//! assert_eq!(events[0].payload.as_str(), Some("ok"));
31//! assert_eq!(Some(events[0].key), core.key_of("ok"));
32//! ```
33
34use crate::cursor::CursorShape;
35use crate::geom::{Rect, Vec2};
36use crate::key::Key;
37use crate::tree::OriginId;
38use crate::value::Value;
39use crate::window::{WindowCommand, WindowId, WindowRole};
40
41#[derive(Clone, Debug, PartialEq)]
42pub enum InputEvent {
43    /// Logical coordinates.
44    CursorMoved(Vec2),
45    CursorLeft,
46    /// A button press. `clicks` is driver-measured multi-click state
47    /// (1 = single, 2 = double, 3+ = triple) — the core is clock-free, so
48    /// click timing lives with whoever owns the event loop. Only the
49    /// primary button presses, drags and clicks; see [`MouseButton`].
50    MouseDown {
51        button: MouseButton,
52        clicks: u8,
53    },
54    /// The release of `button`. A non-primary release resolves nothing:
55    /// the primary button is the one that can be holding a press.
56    MouseUp {
57        button: MouseButton,
58    },
59    /// Wheel/trackpad delta in logical px (positive y = scroll up), a
60    /// scroll gesture of its own: the same as
61    /// [`InputEvent::ScrollGesture`] with `begins: true`. What a driver
62    /// that cannot tell one gesture from the next sends, and what every
63    /// door taking a bare delta (`kui_input_scroll`, Node's `scroll`)
64    /// feeds.
65    Scroll(Vec2),
66    /// A wheel or trackpad delta that is part of a scroll *gesture*:
67    /// a swipe and its momentum, or a wheel spun without
68    /// a pause. `begins` is true on a gesture's first event. The target
69    /// is chosen then, per axis — the innermost scroller under the
70    /// pointer that can still move that way, a scroller at its limit
71    /// passing the gesture to the one around it unless it says
72    /// `overscroll: contain`, an `on_scroll` node taking the axes its
73    /// `scroll_axes` names — and the rest of the gesture goes on to that
74    /// target (it is *latched*) wherever the pointer or the content
75    /// under it has gone since, until the next `begins`. An axis the
76    /// gesture had not moved on picks its target the first time it
77    /// does; a target whose node is gone, or behind a modal, is picked
78    /// again. Where gestures begin and end is the driver's to say — the
79    /// core is clock-free: the native runner begins one after a 200 ms
80    /// pause, on a switch between a wheel's notches and a trackpad's
81    /// pixels, and for a wheel on a pointer move.
82    ScrollGesture {
83        delta: Vec2,
84        begins: bool,
85    },
86    /// Committed text (typing, paste). Routed to the focused editor; with
87    /// none, a printable character presses or searches the focused
88    /// control. Never delivered to an `onKey` sink: the raw press already
89    /// reached it as a `key` event carrying `text`, and a sink hearing
90    /// both would type every character twice.
91    Text(String),
92    /// Text an IME committed at the end of a composition.
93    /// Routed like `Text` to a focused editor; otherwise delivered to the
94    /// focused sink as `{kind:"text", text, tag}` — the one committed text
95    /// the platform never reports as a key press with `text`, so it is the
96    /// one a sink has to be told about. Drivers send `Ime::Commit` here and
97    /// keep typing on `Text`.
98    Commit(String),
99    /// The clipboard's answer to a paste the app asked for
100    /// (`Core::request_paste`, a menu's Paste), with what the pasteboard
101    /// said about it. Routed exactly as [`InputEvent::Commit`]
102    /// is — a focused editor takes it as typing, a focused sink hears
103    /// `{kind:"text", text, tag}` — and the sink's event gains
104    /// `concealed: true` and `transient: true` for the markers that are
105    /// set, and nothing for those that are not.
106    ///
107    /// A variant of its own rather than two fields on `Commit`, so every
108    /// match on a commit still compiles and a driver that answers with a
109    /// bare `Commit` (an older C or Node host) is still an answer: both
110    /// clear the one-ask gate, and a `Commit` is a paste
111    /// whose pasteboard marked nothing.
112    Paste {
113        text: String,
114        marks: ClipboardMarks,
115    },
116    /// In-progress IME composition (text and the caret byte range inside
117    /// it), inserted inline at the focused editor's caret as an uncommitted
118    /// marked range: following text shifts and the paragraph rewraps.
119    /// Empty text cancels it; the commit arrives separately as `Commit`.
120    /// With no editor focused it goes to the focused sink as
121    /// `{kind:"preedit", text, cursor: [start, end] | null, tag}`, an
122    /// empty `text` meaning the composition ended without a commit.
123    Preedit(String, Option<(usize, usize)>),
124    /// Navigation/editing key. Routed to the focused editor.
125    Key(EditKey, Mods),
126    /// A full key press, routed to whatever holds key focus (see
127    /// `Core::set_key_focus`). Apps that own their own text model take
128    /// keys through this instead of the editor path.
129    KeyDown(KeyPress),
130    /// The release of a key, routed the way [`InputEvent::KeyDown`] is —
131    /// so a held-key interaction (WASD, press-and-hold to preview, a key
132    /// that arms a mode) is a pair of events, not a guess about timing.
133    /// Only a key whose press was delivered produces one: a release the
134    /// focused sink never saw the press of is dropped, and focus moving
135    /// away while a key is held synthesizes the release first (see
136    /// `Core::release_held_keys`). The core clears `text` and `repeat` on
137    /// the way out — a release inserts nothing and never repeats.
138    KeyUp(KeyPress),
139    /// A request from assistive technology (see [`crate::access`]):
140    /// activate, focus, set an editor's text, scroll. Resolved in the core
141    /// the way the pointer or keyboard equivalent would be, so the app
142    /// sees the same events either way.
143    Access(crate::access::AccessRequest),
144    /// The physical modifier state changed. Reaches the host as a
145    /// `{kind="modifiers", shift, ctrl, alt, super}` event on the root (an
146    /// Elm-style app keeps it in its model and lets the view react — a
147    /// Cmd-held drag overlay, a hint bar) and is queryable while building
148    /// a frame (`Ui::modifiers`).
149    Modifiers(KeyMods),
150    /// A force click at a point in logical viewport coordinates: the
151    /// press deepened past the second stage of a Force Touch trackpad.
152    ///
153    /// Routed like the secondary press — the topmost node under the point,
154    /// no focus moved, no caret placed, no click — because it arrives
155    /// *during* an ordinary press that is still running, and the click
156    /// that press produces still happens afterwards. Over text it selects
157    /// the word and asks the host to look it up; anywhere else it reaches
158    /// a node declaring `on_force_click`.
159    ///
160    /// macOS-only in practice: no other platform winit supports reports
161    /// pressure at all, and there a user can switch it off.
162    ForceClick(Vec2),
163    /// Files dragged in from the OS are over the window at `at` (logical
164    /// viewport coordinates) — entering and moving alike: the core tells
165    /// the two apart by whether the zone under the point changed, and a
166    /// change is the old zone's `leave` then the new one's `enter`.
167    /// `paths` are the OS paths as the driver reported them.
168    /// A repeat at the same point emits nothing.
169    DragFiles {
170        paths: Vec<String>,
171        at: Vec2,
172    },
173    /// The dragged files were released at `at`: the zone there hears
174    /// `{kind="drop", phase="drop"}` and nothing hears a `leave`; with no
175    /// zone there, nothing is emitted and whatever was lit hears its
176    /// `leave`.
177    DropFiles {
178        paths: Vec<String>,
179        at: Vec2,
180    },
181    /// The dragged files left the window, or the OS ended the drag
182    /// elsewhere: the lit zone hears its `leave`.
183    DragCancel,
184    /// A file dialog's answer: the paths the user picked,
185    /// none for a dialog cancelled. Whoever asked with
186    /// `Core::request_files` hears `{kind:"files", paths, tag}`; with no
187    /// ask outstanding it is dropped.
188    Files(Vec<String>),
189}
190
191/// What the pasteboard said about the text a paste brought back: the markers
192/// password managers set on a copied secret, after the
193/// convention at nspasteboard.org that 1Password, Bitwarden, KeePassXC and
194/// the macOS clipboard managers follow. Read by the driver, which owns the
195/// clipboard, and handed over with the text as [`InputEvent::Paste`].
196///
197/// Where the runner reads each:
198///
199/// - `concealed`: the macOS pasteboard type `org.nspasteboard.ConcealedType`;
200///   on Windows the registered format
201///   `ExcludeClipboardContentFromMonitorProcessing` being present.
202/// - `transient`: `org.nspasteboard.TransientType`; on Windows the format
203///   `CanIncludeInClipboardHistory` holding 0.
204///
205/// The runner does not read them on Linux yet — KDE's
206/// `x-kde-passwordManagerHint: secret` is a MIME type arboard writes but
207/// cannot list — so there both stay false.
208#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
209pub struct ClipboardMarks {
210    /// The text is a secret: do not show it, log it or keep it anywhere.
211    pub concealed: bool,
212    /// The text is on the clipboard for a moment: do not keep it in a
213    /// history.
214    pub transient: bool,
215}
216
217impl ClipboardMarks {
218    /// Both markers: what a password manager puts on a secret it copies,
219    /// and what `Core::set_clipboard_secret` writes.
220    pub const SECRET: Self = Self {
221        concealed: true,
222        transient: true,
223    };
224
225    /// Neither marker set.
226    pub fn is_empty(self) -> bool {
227        !self.concealed && !self.transient
228    }
229
230    /// As bits, the C ABI's spelling: `KUI_PASTE_CONCEALED` 1,
231    /// `KUI_PASTE_TRANSIENT` 2.
232    pub fn bits(self) -> u32 {
233        self.concealed as u32 | (self.transient as u32) << 1
234    }
235
236    /// From [`ClipboardMarks::bits`]; unknown bits are ignored.
237    pub fn from_bits(bits: u32) -> Self {
238        Self {
239            concealed: bits & 1 != 0,
240            transient: bits & 2 != 0,
241        }
242    }
243}
244
245/// Which button a press came from — driver-facing rather than shaped after
246/// any one windowing library, so every driver maps its own vocabulary onto
247/// this one.
248///
249/// Only [`MouseButton::Primary`] drives the pointer model: it presses,
250/// drags, places the caret and produces `on_click`. A
251/// [`MouseButton::Secondary`] press asks the node under it for a context
252/// menu (`NodeSpec::on_context_menu`) and touches nothing else — not
253/// focus, not the caret, not a scrollbar thumb — because a right-click on
254/// a selection has to leave that selection alone. Every non-primary
255/// button, the secondary one included, reaches a node that claims it with
256/// `NodeSpec::on_button`: its press, the motion while it is
257/// held and its release, captured by that node; a claimed secondary press
258/// is that node's instead of a context menu. A non-primary press moves no
259/// focus, caret, selection or scrollbar either way.
260#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
261pub enum MouseButton {
262    /// The button that clicks and drags. The OS has already applied a
263    /// left-handed swap, so this is not necessarily the left one.
264    #[default]
265    Primary,
266    /// The context-menu button.
267    Secondary,
268    Middle,
269    /// A button this vocabulary does not name (back, forward, thumb
270    /// buttons), by driver index.
271    Other(u8),
272}
273
274impl MouseButton {
275    /// The number bindings pass buttons as: 0 primary, 1 secondary,
276    /// 2 middle, `3 + n` for `Other(n)`.
277    pub fn code(self) -> u32 {
278        match self {
279            MouseButton::Primary => 0,
280            MouseButton::Secondary => 1,
281            MouseButton::Middle => 2,
282            MouseButton::Other(n) => 3 + n as u32,
283        }
284    }
285
286    /// Inverse of [`MouseButton::code`]; anything past the named three is
287    /// an `Other`, saturating rather than wrapping.
288    pub fn from_code(code: u32) -> Self {
289        match code {
290            0 => MouseButton::Primary,
291            1 => MouseButton::Secondary,
292            2 => MouseButton::Middle,
293            n => MouseButton::Other((n - 3).min(u8::MAX as u32) as u8),
294        }
295    }
296
297    /// The three buttons that have a name, in code order. `Other` has no
298    /// name: a binding that needs one takes a [`MouseButton::code`].
299    pub const NAMED: [MouseButton; 3] = [
300        MouseButton::Primary,
301        MouseButton::Secondary,
302        MouseButton::Middle,
303    ];
304
305    /// The wire name of a named button (`"primary"`, `"secondary"`,
306    /// `"middle"`); `None` for an `Other`.
307    pub fn name(self) -> Option<&'static str> {
308        match self {
309            MouseButton::Primary => Some("primary"),
310            MouseButton::Secondary => Some("secondary"),
311            MouseButton::Middle => Some("middle"),
312            MouseButton::Other(_) => None,
313        }
314    }
315
316    /// The three named buttons by name, for bindings that spell them as
317    /// strings: the inverse of [`Self::name`].
318    pub fn from_name(name: &str) -> Option<Self> {
319        Self::NAMED.into_iter().find(|b| b.name() == Some(name))
320    }
321
322    /// The value a `button` event carries for this button: its name for a
323    /// named one, its [`MouseButton::code`] for an
324    /// `Other`.
325    pub fn to_value(self) -> Value {
326        match self.name() {
327            Some(name) => Value::str(name),
328            None => Value::Int(self.code() as i64),
329        }
330    }
331}
332
333/// Which of the non-primary buttons a node's `on_button` claims:
334/// [`Buttons::SECONDARY`], [`Buttons::MIDDLE`] and
335/// [`Buttons::OTHER`] (every button past the named three), or-ed together.
336/// A node declaring `on_button` claims [`Buttons::ALL`] unless it says
337/// otherwise. The primary button is never in it: that one presses, drags
338/// and clicks for every node.
339///
340/// The C ABI's spelling is the same bits (`KuiSpec.buttons`: 1 secondary,
341/// 2 middle, 4 other), a zeroed field meaning all three; the schema's is
342/// the names, `"secondary middle"`.
343#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
344pub struct Buttons(u8);
345
346impl Buttons {
347    /// Claims nothing: an `on_button` that hears no press.
348    pub const NONE: Self = Self(0);
349    /// The context-menu button. Claimed, its press is the owner's
350    /// `button` event instead of a `contextmenu` event or the stock menu.
351    pub const SECONDARY: Self = Self(1);
352    pub const MIDDLE: Self = Self(2);
353    /// Every button past the named three (back, forward, thumb buttons).
354    pub const OTHER: Self = Self(4);
355    pub const ALL: Self = Self(7);
356
357    /// Whether `button` is in the set. The primary button never is.
358    pub fn contains(self, button: MouseButton) -> bool {
359        let bit = match button {
360            MouseButton::Primary => return false,
361            MouseButton::Secondary => Self::SECONDARY,
362            MouseButton::Middle => Self::MIDDLE,
363            MouseButton::Other(_) => Self::OTHER,
364        };
365        self.0 & bit.0 != 0
366    }
367
368    /// As bits, the C ABI's spelling: 1 secondary, 2 middle, 4 other.
369    pub const fn bits(self) -> u32 {
370        self.0 as u32
371    }
372
373    /// From [`Buttons::bits`]; unknown bits are ignored. Zero is
374    /// [`Buttons::NONE`] here: it is the C binding that reads a zeroed
375    /// field as all three, being a field the host never set.
376    pub fn from_bits(bits: u32) -> Self {
377        Self((bits & Self::ALL.0 as u32) as u8)
378    }
379
380    /// From the schema's spelling: names separated by spaces or commas —
381    /// `"middle"`, `"secondary middle"`, `"secondary, middle, other"`. A
382    /// word that is none of the three is skipped, so a string of none of
383    /// them claims nothing: a typo never takes the secondary button away
384    /// from a context menu.
385    pub fn parse(names: &str) -> Self {
386        names.split(|c: char| c == ',' || c.is_whitespace()).fold(
387            Self::NONE,
388            |set, name| match name {
389                "secondary" => set | Self::SECONDARY,
390                "middle" => set | Self::MIDDLE,
391                "other" => set | Self::OTHER,
392                _ => set,
393            },
394        )
395    }
396}
397
398impl Default for Buttons {
399    fn default() -> Self {
400        Self::ALL
401    }
402}
403
404impl std::ops::BitOr for Buttons {
405    type Output = Self;
406    fn bitor(self, rhs: Self) -> Self {
407        Self(self.0 | rhs.0)
408    }
409}
410
411impl std::ops::BitOrAssign for Buttons {
412    fn bitor_assign(&mut self, rhs: Self) {
413        self.0 |= rhs.0;
414    }
415}
416
417impl InputEvent {
418    /// A primary-button press — the spelling drivers and tests want when
419    /// they only ever send one button.
420    pub fn mouse_down(clicks: u8) -> Self {
421        InputEvent::MouseDown {
422            button: MouseButton::Primary,
423            clicks,
424        }
425    }
426
427    /// A primary-button release.
428    pub fn mouse_up() -> Self {
429        InputEvent::MouseUp {
430            button: MouseButton::Primary,
431        }
432    }
433}
434
435/// Editing keys, decoupled from any windowing library's key codes.
436#[derive(Clone, Copy, Debug, PartialEq, Eq)]
437pub enum EditKey {
438    Left,
439    Right,
440    Up,
441    Down,
442    Home,
443    End,
444    PageUp,
445    PageDown,
446    Backspace,
447    Delete,
448    Enter,
449    Tab,
450    SelectAll,
451    /// Undo/redo of the edit widget's own history (drivers map the platform
452    /// chords; hosts with their own text model never see these — they take
453    /// the raw chord through `KeyDown`).
454    Undo,
455    Redo,
456    Escape,
457}
458
459impl EditKey {
460    /// Every editing key, in declaration order — the list a binding's
461    /// name table and a generated type union are checked against, so a
462    /// key added here reaches C, Node and TypeScript or fails a build.
463    pub const ALL: [EditKey; 16] = [
464        EditKey::Left,
465        EditKey::Right,
466        EditKey::Up,
467        EditKey::Down,
468        EditKey::Home,
469        EditKey::End,
470        EditKey::PageUp,
471        EditKey::PageDown,
472        EditKey::Backspace,
473        EditKey::Delete,
474        EditKey::Enter,
475        EditKey::Tab,
476        EditKey::SelectAll,
477        EditKey::Undo,
478        EditKey::Redo,
479        EditKey::Escape,
480    ];
481
482    /// The wire name a binding spells the key as (`"pageup"`,
483    /// `"selectall"`: lower case, no separator).
484    pub fn name(self) -> &'static str {
485        match self {
486            EditKey::Left => "left",
487            EditKey::Right => "right",
488            EditKey::Up => "up",
489            EditKey::Down => "down",
490            EditKey::Home => "home",
491            EditKey::End => "end",
492            EditKey::PageUp => "pageup",
493            EditKey::PageDown => "pagedown",
494            EditKey::Backspace => "backspace",
495            EditKey::Delete => "delete",
496            EditKey::Enter => "enter",
497            EditKey::Tab => "tab",
498            EditKey::SelectAll => "selectall",
499            EditKey::Undo => "undo",
500            EditKey::Redo => "redo",
501            EditKey::Escape => "escape",
502        }
503    }
504
505    /// The key a wire name spells: the inverse of [`Self::name`].
506    pub fn from_name(name: &str) -> Option<EditKey> {
507        Self::ALL.into_iter().find(|k| k.name() == name)
508    }
509}
510
511/// Modifier state for editing keys. `word` is Alt/Option (word-wise motion),
512/// `doc` is the platform primary modifier (line/document-wise motion).
513#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
514pub struct Mods {
515    pub shift: bool,
516    pub word: bool,
517    pub doc: bool,
518}
519
520impl Mods {
521    /// No modifier held: what the `with_*` steps start from —
522    /// `Mods::NONE.with_shift().with_word()`.
523    pub const NONE: Mods = Mods {
524        shift: false,
525        word: false,
526        doc: false,
527    };
528
529    pub const fn with_shift(mut self) -> Self {
530        self.shift = true;
531        self
532    }
533
534    pub const fn with_word(mut self) -> Self {
535        self.word = true;
536        self
537    }
538
539    pub const fn with_doc(mut self) -> Self {
540        self.doc = true;
541        self
542    }
543}
544
545/// A physical key press: the full keyboard, decoupled from any windowing
546/// library. [`EditKey`] is the input widget's closed navigation vocabulary;
547/// this is what apps that own their own text model bind against — an editor
548/// with modal keymaps, a game, a scripted panel.
549#[derive(Clone, Copy, Debug, PartialEq, Eq)]
550pub enum KeyCode {
551    /// A character-producing key, as the active layout produced it — `W`
552    /// and `$` arrive as themselves (shift already applied), which is what
553    /// keymaps bind against.
554    ///
555    /// A layout that produces something outside ASCII does not reach here:
556    /// the driver substitutes the US-QWERTY key at that position, as Shift
557    /// prints it (`J`, `:`; unshifted under Alt), so a keymap written in
558    /// Latin keeps working on a Cyrillic, Greek, Hebrew or Arabic layout
559    /// instead of matching nothing at all. `text` is still the layout's
560    /// own character. See [`KeyPress::from_layout`], [`KeyPress::physical`]:
561    /// the layout still wins whenever it speaks ASCII.
562    Char(char),
563    /// Function key: `F(1)` .. `F(35)`.
564    F(u8),
565    Left,
566    Right,
567    Up,
568    Down,
569    Home,
570    End,
571    PageUp,
572    PageDown,
573    Backspace,
574    Delete,
575    Enter,
576    Tab,
577    Escape,
578    Space,
579    Insert,
580    /// Print Screen / SysRq.
581    PrintScreen,
582    /// Pause / Break.
583    Pause,
584    /// The context-menu key (the one beside the right-hand Ctrl).
585    Menu,
586    /// The keypad's middle key with Num Lock off (X11's `KP_Begin`), and
587    /// Clear where a keyboard has one.
588    Clear,
589    /// The modifier keys themselves, which side in [`KeyPress::location`].
590    /// Heard only by a sink that asked for them
591    /// ([`crate::NodeSpec::modifier_keys`]): to every other sink a
592    /// modifier is only ever held, in [`KeyMods`], and a Shift pressed
593    /// between two keys of a sequence must not read as a key between
594    /// them.
595    Shift,
596    Ctrl,
597    Alt,
598    /// Command on a Mac, the Windows key, Super.
599    Super,
600    /// The lock keys, as keys; what they lock is [`KeyPress::locks`].
601    /// Modifier keys as far as delivery goes (see [`KeyCode::Shift`]).
602    CapsLock,
603    NumLock,
604    ScrollLock,
605    MediaPlay,
606    MediaPause,
607    MediaPlayPause,
608    MediaStop,
609    MediaNext,
610    MediaPrev,
611    MediaRecord,
612    MediaFastForward,
613    MediaRewind,
614    VolumeUp,
615    VolumeDown,
616    VolumeMute,
617    /// A key this vocabulary doesn't name; `KeyPress::text` may still carry
618    /// what it would insert.
619    Unknown,
620}
621
622/// Every named key with its payload name, in one table so
623/// [`KeyCode::name`] and [`KeyCode::from_name`] cannot drift apart —
624/// all but `Char` and `F`, which are spelled by rule.
625const NAMED_KEYS: [(KeyCode, &str); 38] = [
626    (KeyCode::Left, "left"),
627    (KeyCode::Right, "right"),
628    (KeyCode::Up, "up"),
629    (KeyCode::Down, "down"),
630    (KeyCode::Home, "home"),
631    (KeyCode::End, "end"),
632    (KeyCode::PageUp, "pageup"),
633    (KeyCode::PageDown, "pagedown"),
634    (KeyCode::Backspace, "backspace"),
635    (KeyCode::Delete, "delete"),
636    (KeyCode::Enter, "enter"),
637    (KeyCode::Tab, "tab"),
638    (KeyCode::Escape, "escape"),
639    (KeyCode::Space, "space"),
640    (KeyCode::Insert, "insert"),
641    (KeyCode::PrintScreen, "printscreen"),
642    (KeyCode::Pause, "pause"),
643    (KeyCode::Menu, "menu"),
644    (KeyCode::Clear, "clear"),
645    (KeyCode::Shift, "shift"),
646    (KeyCode::Ctrl, "ctrl"),
647    (KeyCode::Alt, "alt"),
648    (KeyCode::Super, "super"),
649    (KeyCode::CapsLock, "capslock"),
650    (KeyCode::NumLock, "numlock"),
651    (KeyCode::ScrollLock, "scrolllock"),
652    (KeyCode::MediaPlay, "mediaplay"),
653    (KeyCode::MediaPause, "mediapause"),
654    (KeyCode::MediaPlayPause, "mediaplaypause"),
655    (KeyCode::MediaStop, "mediastop"),
656    (KeyCode::MediaNext, "medianext"),
657    (KeyCode::MediaPrev, "mediaprev"),
658    (KeyCode::MediaRecord, "mediarecord"),
659    (KeyCode::MediaFastForward, "mediafastforward"),
660    (KeyCode::MediaRewind, "mediarewind"),
661    (KeyCode::VolumeUp, "volumeup"),
662    (KeyCode::VolumeDown, "volumedown"),
663    (KeyCode::VolumeMute, "volumemute"),
664];
665
666impl KeyCode {
667    /// Stable lowercase name for the data payload: `"a"`, `"f5"`, `"pageup"`.
668    /// Bindings in C and Lua match on these.
669    pub fn name(self) -> String {
670        match self {
671            KeyCode::Char(c) => c.to_string(),
672            KeyCode::F(n) => format!("f{n}"),
673            KeyCode::Unknown => "unknown".into(),
674            named => NAMED_KEYS
675                .iter()
676                .find(|(k, _)| *k == named)
677                .map_or("unknown", |(_, n)| n)
678                .into(),
679        }
680    }
681
682    /// Every key this vocabulary names but `Char` and `F`, with its
683    /// payload name — for a binding that lists them (the generated key
684    /// name types) and a test that walks them.
685    pub fn named() -> &'static [(KeyCode, &'static str)] {
686        &NAMED_KEYS
687    }
688
689    /// Whether this is a modifier or lock key — heard only by a sink
690    /// that asked for them ([`crate::NodeSpec::modifier_keys`]).
691    pub fn is_modifier(self) -> bool {
692        matches!(
693            self,
694            KeyCode::Shift
695                | KeyCode::Ctrl
696                | KeyCode::Alt
697                | KeyCode::Super
698                | KeyCode::CapsLock
699                | KeyCode::NumLock
700                | KeyCode::ScrollLock
701        )
702    }
703
704    /// The inverse of [`KeyCode::name`]: the name a binding spells a key
705    /// with. A single character is that character (already
706    /// layout-resolved, so `"W"` and `"$"` arrive as themselves), `"f1"`
707    /// .. `"f35"` a function key, and the rest are the names above.
708    /// `None` for a name this vocabulary does not know — every binding
709    /// that takes keys as strings parses them here, so they cannot drift
710    /// apart.
711    pub fn from_name(s: &str) -> Option<KeyCode> {
712        let mut chars = s.chars();
713        if let (Some(c), None) = (chars.next(), chars.next()) {
714            return Some(KeyCode::Char(c));
715        }
716        if let Some(n) = s.strip_prefix('f').and_then(|n| n.parse::<u8>().ok())
717            && (1..=35).contains(&n)
718        {
719            return Some(KeyCode::F(n));
720        }
721        if s == "unknown" {
722            return Some(KeyCode::Unknown);
723        }
724        NAMED_KEYS.iter().find(|(_, n)| *n == s).map(|(k, _)| *k)
725    }
726
727    /// What a press of this key types, for a door whose host did not say:
728    /// the character itself, a space for Space, nothing for any other
729    /// named key or under Ctrl, Alt or Super — the rule the winit runner
730    /// reads off the layout's own key.
731    ///
732    /// Asked of the key *as the layout named it*, never of the code
733    /// [`KeyPress::from_layout`] resolved: on a Russian layout ⇧ on the
734    /// key printed `;` binds as `:` and types `Ж`, and asking the stand-in
735    /// typed the `:` into an editor.
736    pub fn typed(self, mods: KeyMods) -> Option<String> {
737        if mods.ctrl || mods.alt || mods.super_key {
738            return None;
739        }
740        match self {
741            KeyCode::Char(c) => Some(c.to_string()),
742            KeyCode::Space => Some(" ".to_string()),
743            _ => None,
744        }
745    }
746}
747
748/// Which half of a key's life an event reports. Both halves arrive as one
749/// `{kind="key"}` payload — the way a drag's three phases and a hover's
750/// two do — so an app binds one handler and matches `phase`.
751#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
752pub enum KeyPhase {
753    #[default]
754    Down,
755    Up,
756}
757
758impl KeyPhase {
759    /// The payload spelling: `"down"` / `"up"`.
760    pub fn name(self) -> &'static str {
761        match self {
762            KeyPhase::Down => "down",
763            KeyPhase::Up => "up",
764        }
765    }
766}
767
768/// Where on the keyboard a key sits, for the keys that have twins: the
769/// left or right Shift, Ctrl, Alt or Super, and the keypad's digits,
770/// operators, Enter and (with Num Lock off) arrows beside the main
771/// block's. Everything else is `Standard`. `code` stays what the key is
772/// — the keypad's `1` is `Char('1')`, its Enter is `Enter` — so a keymap
773/// that does not care reads nothing new, and one that does (a terminal
774/// speaking kitty's keyboard protocol, a game) reads this.
775#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
776pub enum KeyLocation {
777    #[default]
778    Standard,
779    Left,
780    Right,
781    Numpad,
782}
783
784impl KeyLocation {
785    /// The payload spelling: `"standard"`, `"left"`, `"right"`, `"numpad"`.
786    pub fn name(self) -> &'static str {
787        match self {
788            KeyLocation::Standard => "standard",
789            KeyLocation::Left => "left",
790            KeyLocation::Right => "right",
791            KeyLocation::Numpad => "numpad",
792        }
793    }
794
795    pub fn from_name(s: &str) -> Option<Self> {
796        Some(match s {
797            "standard" => KeyLocation::Standard,
798            "left" => KeyLocation::Left,
799            "right" => KeyLocation::Right,
800            "numpad" => KeyLocation::Numpad,
801            _ => return None,
802        })
803    }
804
805    /// The C door's spelling, two bits above the modifiers in the same
806    /// word (`KUI_KLOC_*`): 0 standard, 1 left, 2 right, 3 numpad, at
807    /// [`KeyLocation::SHIFT`].
808    pub const SHIFT: u32 = 8;
809    pub const MASK: u32 = 3 << Self::SHIFT;
810
811    pub fn bits(self) -> u32 {
812        (match self {
813            KeyLocation::Standard => 0,
814            KeyLocation::Left => 1,
815            KeyLocation::Right => 2,
816            KeyLocation::Numpad => 3,
817        }) << Self::SHIFT
818    }
819
820    pub fn from_bits(bits: u32) -> Self {
821        match (bits & Self::MASK) >> Self::SHIFT {
822            1 => KeyLocation::Left,
823            2 => KeyLocation::Right,
824            3 => KeyLocation::Numpad,
825            _ => KeyLocation::Standard,
826        }
827    }
828}
829
830/// Which Option keys act as Alt on macOS — what a frame
831/// declares with [`crate::Ui::option_as_alt`]. On a Mac, Option composes:
832/// ⌥m types "µ", and ⌥u, ⌥e, ⌥i, ⌥n and ⌥\` are *dead keys* that start
833/// an accent and wait for the next key, so the press never arrives as a
834/// key at all and a keymap that binds `<A-u>` never hears it. An Option
835/// key named here is Alt instead: it composes nothing, types nothing, and
836/// every key under it arrives as a chord of the key the layout prints
837/// unmodified — what a terminal's "Option as Meta" and an editor's Alt
838/// bindings want. `None`, the default, is the Mac's own behaviour; one
839/// side leaves the other composing, so a user keeps `ü` on the right
840/// Option while the left one is Alt. Other platforms have no such
841/// composition on Alt and read nothing here.
842#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
843pub enum OptionAsAlt {
844    #[default]
845    None,
846    Left,
847    Right,
848    Both,
849}
850
851impl OptionAsAlt {
852    /// Every value, in the order of the C door's numbers.
853    pub const ALL: [OptionAsAlt; 4] = [
854        OptionAsAlt::None,
855        OptionAsAlt::Left,
856        OptionAsAlt::Right,
857        OptionAsAlt::Both,
858    ];
859
860    /// The prop's spelling: `"none"`, `"left"`, `"right"`, `"both"`.
861    pub fn name(self) -> &'static str {
862        match self {
863            OptionAsAlt::None => "none",
864            OptionAsAlt::Left => "left",
865            OptionAsAlt::Right => "right",
866            OptionAsAlt::Both => "both",
867        }
868    }
869
870    pub fn from_name(s: &str) -> Option<Self> {
871        Self::ALL.into_iter().find(|v| v.name() == s)
872    }
873
874    /// The C door's number (`KUI_OPTION_AS_ALT_*`) and the binary IR's: 0
875    /// none, 1 left, 2 right, 3 both.
876    pub fn index(self) -> u32 {
877        self as u32
878    }
879
880    /// The value at `index`; `None` past the four, so a door can refuse
881    /// what it does not know rather than guess.
882    pub fn from_index(index: u32) -> Option<Self> {
883        Self::ALL.get(index as usize).copied()
884    }
885
886    /// Whether an Option key at `location` is Alt under this setting.
887    pub fn covers(self, location: KeyLocation) -> bool {
888        match self {
889            OptionAsAlt::None => false,
890            OptionAsAlt::Left => location == KeyLocation::Left,
891            OptionAsAlt::Right => location == KeyLocation::Right,
892            OptionAsAlt::Both => matches!(location, KeyLocation::Left | KeyLocation::Right),
893        }
894    }
895}
896
897/// What the lock keys hold at a press: Caps Lock and Num Lock on or off.
898/// Not a modifier held — [`KeyMods`] is only what is down, which
899/// accelerators and chords compare exactly — but state a press was made
900/// under, which a terminal speaking kitty's keyboard protocol reports
901/// and a keypad reading needs (its `1` is an End with Num Lock off).
902#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
903pub struct KeyLocks {
904    pub caps: bool,
905    pub num: bool,
906}
907
908impl KeyLocks {
909    /// The C door's spelling, beside the modifiers in the same word:
910    /// `KUI_KLOCK_CAPS`, `KUI_KLOCK_NUM`.
911    pub const CAPS: u32 = 1 << 4;
912    pub const NUM: u32 = 1 << 5;
913
914    pub fn bits(self) -> u32 {
915        (if self.caps { Self::CAPS } else { 0 }) | (if self.num { Self::NUM } else { 0 })
916    }
917
918    pub fn from_bits(bits: u32) -> Self {
919        KeyLocks {
920            caps: bits & Self::CAPS != 0,
921            num: bits & Self::NUM != 0,
922        }
923    }
924}
925
926/// Which alphabet the layout a press was typed on writes, as the platform
927/// answers it: what decides whose ASCII a keymap matches.
928///
929/// A Latin layout's ASCII is the label on the key — AZERTY's `&` on the
930/// key US-QWERTY prints 1, German's `-` on its `/` — and a keymap matches
931/// it. A non-Latin layout's ASCII is incidental: macOS's Russian puts `]`
932/// on the key US-QWERTY prints `` ` ``, `"` on ⇧2 and `:` on ⇧5, Windows'
933/// Russian `.` on `/`, and the user reaching for `` ` `` there means the
934/// key, as the letters beside it mean theirs. So on a non-Latin layout
935/// every key reads as US-QWERTY prints it, punctuation and digits
936/// included — macOS's own rule for a ⌘ shortcut, which it resolves
937/// through the ASCII-capable layout whenever the current one is not.
938///
939/// `Latin` is also what a driver says when it cannot ask: each key is
940/// then judged by itself, and only one the layout put no ASCII on falls
941/// back (see [`KeyPress::from_layout`]).
942#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
943pub enum LayoutScript {
944    #[default]
945    Latin,
946    NonLatin,
947}
948
949impl LayoutScript {
950    /// The C door's spelling, beside the modifiers and the locks in the
951    /// same word: `KUI_KLAYOUT_NONLATIN`.
952    pub const NON_LATIN: u32 = 1 << 6;
953
954    pub fn from_bits(bits: u32) -> Self {
955        if bits & Self::NON_LATIN != 0 {
956            LayoutScript::NonLatin
957        } else {
958            LayoutScript::Latin
959        }
960    }
961
962    /// The Node door's spelling: `"latin"`, `"nonLatin"`.
963    pub fn from_name(s: &str) -> Option<Self> {
964        match s {
965            "latin" => Some(LayoutScript::Latin),
966            "nonLatin" | "non_latin" => Some(LayoutScript::NonLatin),
967            _ => None,
968        }
969    }
970}
971
972/// Physical modifier state. Unlike [`Mods`] — which abstracts platform
973/// conventions for the input widget (`word`, `doc`) — nothing here is
974/// normalized: an app binding `Ctrl-w` needs to know it was Control and not
975/// Command.
976#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
977pub struct KeyMods {
978    pub shift: bool,
979    pub ctrl: bool,
980    pub alt: bool,
981    /// Windows key / Command / Super.
982    pub super_key: bool,
983}
984
985impl KeyMods {
986    /// Bit 0 Shift, 1 Ctrl, 2 Alt, 3 Super — the order the fields are
987    /// declared in, and the C header's `KUI_KMOD_*` (pinned there). What
988    /// a wire that carries the state as one integer spells it as: the
989    /// conformance corpus's `modifiers` step, the C input door.
990    pub const SHIFT: u32 = 1 << 0;
991    pub const CTRL: u32 = 1 << 1;
992    pub const ALT: u32 = 1 << 2;
993    pub const SUPER: u32 = 1 << 3;
994
995    /// No modifier held: what the `with_*` steps start from —
996    /// `KeyMods::NONE.with_shift().with_ctrl()`.
997    pub const NONE: KeyMods = KeyMods {
998        shift: false,
999        ctrl: false,
1000        alt: false,
1001        super_key: false,
1002    };
1003
1004    pub const fn with_shift(mut self) -> Self {
1005        self.shift = true;
1006        self
1007    }
1008
1009    pub const fn with_ctrl(mut self) -> Self {
1010        self.ctrl = true;
1011        self
1012    }
1013
1014    pub const fn with_alt(mut self) -> Self {
1015        self.alt = true;
1016        self
1017    }
1018
1019    pub const fn with_super(mut self) -> Self {
1020        self.super_key = true;
1021        self
1022    }
1023
1024    /// The platform primary shortcut modifier held: Command on macOS,
1025    /// Control elsewhere — the one [`Self::primary`] reads.
1026    pub const fn with_primary(self) -> Self {
1027        if cfg!(target_os = "macos") {
1028            self.with_super()
1029        } else {
1030            self.with_ctrl()
1031        }
1032    }
1033
1034    pub fn from_bits(bits: u32) -> Self {
1035        Self {
1036            shift: bits & Self::SHIFT != 0,
1037            ctrl: bits & Self::CTRL != 0,
1038            alt: bits & Self::ALT != 0,
1039            super_key: bits & Self::SUPER != 0,
1040        }
1041    }
1042
1043    pub fn bits(self) -> u32 {
1044        let bit = |on: bool, b: u32| if on { b } else { 0 };
1045        bit(self.shift, Self::SHIFT)
1046            | bit(self.ctrl, Self::CTRL)
1047            | bit(self.alt, Self::ALT)
1048            | bit(self.super_key, Self::SUPER)
1049    }
1050
1051    pub fn any(self) -> bool {
1052        self.shift || self.ctrl || self.alt || self.super_key
1053    }
1054
1055    /// The platform primary shortcut modifier: Command on macOS, Control
1056    /// elsewhere.
1057    pub fn primary(self) -> bool {
1058        if cfg!(target_os = "macos") {
1059            self.super_key
1060        } else {
1061            self.ctrl
1062        }
1063    }
1064
1065    /// The payload form of a modifier change:
1066    /// `{kind="modifiers", shift=, ctrl=, alt=, super=}`.
1067    pub fn to_value(self) -> Value {
1068        Value::map([
1069            ("kind", Value::str("modifiers")),
1070            ("shift", Value::Bool(self.shift)),
1071            ("ctrl", Value::Bool(self.ctrl)),
1072            ("alt", Value::Bool(self.alt)),
1073            ("super", Value::Bool(self.super_key)),
1074        ])
1075    }
1076}
1077
1078/// What US-QWERTY prints on a key under Shift: the upper-case letter, the
1079/// symbol above a digit, the pair on a punctuation key. Anything else —
1080/// already shifted, or not a US key at all — is itself.
1081fn us_shifted(c: char) -> char {
1082    match c {
1083        'a'..='z' => c.to_ascii_uppercase(),
1084        '1' => '!',
1085        '2' => '@',
1086        '3' => '#',
1087        '4' => '$',
1088        '5' => '%',
1089        '6' => '^',
1090        '7' => '&',
1091        '8' => '*',
1092        '9' => '(',
1093        '0' => ')',
1094        '`' => '~',
1095        '-' => '_',
1096        '=' => '+',
1097        '[' => '{',
1098        ']' => '}',
1099        '\\' => '|',
1100        ';' => ':',
1101        '\'' => '"',
1102        ',' => '<',
1103        '.' => '>',
1104        '/' => '?',
1105        other => other,
1106    }
1107}
1108
1109/// One key press, delivered to whatever holds key focus. Carries both the
1110/// binding view (`code` + `mods`) and the typing view (`text`), so an app can
1111/// serve a modal keymap and an insert mode from the same event.
1112#[derive(Clone, Debug, PartialEq, Eq)]
1113pub struct KeyPress {
1114    pub code: KeyCode,
1115    /// Where the key *is*, independent of the layout: the US-QWERTY key at
1116    /// that position, in the same vocabulary as `code`. The key left of B
1117    /// is `Char('v')` on every layout on earth, so a chord map written
1118    /// against this one binds a shape rather than a character — what a
1119    /// game's WASD wants, and what a keymap wants when it would rather be
1120    /// wrong about the label than wrong about the finger.
1121    ///
1122    /// `code` is usually the better default; see its note. `Unknown` when
1123    /// the platform reports a position this vocabulary cannot name.
1124    pub physical: KeyCode,
1125    pub mods: KeyMods,
1126    /// What this press would insert, if anything — already resolved through
1127    /// the keyboard layout. `None` for pure navigation and chords.
1128    pub text: Option<String>,
1129    /// Set when the press came from OS key repeat.
1130    pub repeat: bool,
1131    /// Which of a key's twins this is: the left or right modifier, the
1132    /// keypad's digit or the main block's (see [`KeyLocation`]).
1133    pub location: KeyLocation,
1134    /// Caps Lock and Num Lock as the press left them: a lock key's own
1135    /// press reports the state it turned the lock to, on every platform.
1136    pub locks: KeyLocks,
1137}
1138
1139impl KeyPress {
1140    /// A press whose position is its own code — what a layout that agrees
1141    /// with US-QWERTY produces, and the sane reading of an injected press:
1142    /// naming a key is saying which key was pressed. The one fold: an
1143    /// ASCII letter's position is its lower-case letter, since a window
1144    /// reports `physical` from a table that never sees Shift (`Z` beside
1145    /// `code: "Z"` for ⇧Z would be a pair no window ever sends). A `physical`
1146    /// a caller spells is delivered as spelled — this
1147    /// is only the default, which was already a guess.
1148    pub fn new(code: KeyCode, mods: KeyMods) -> Self {
1149        let physical = match code {
1150            KeyCode::Char(c) if c.is_ascii_uppercase() => KeyCode::Char(c.to_ascii_lowercase()),
1151            other => other,
1152        };
1153        Self {
1154            code,
1155            physical,
1156            mods,
1157            text: None,
1158            repeat: false,
1159            location: KeyLocation::Standard,
1160            locks: KeyLocks::default(),
1161        }
1162    }
1163
1164    /// Says which of a key's twins this is (`Numpad` for the keypad's,
1165    /// `Left` / `Right` for a modifier's).
1166    pub fn with_location(mut self, location: KeyLocation) -> Self {
1167        self.location = location;
1168        self
1169    }
1170
1171    /// Says what the lock keys held at the press.
1172    pub fn with_locks(mut self, locks: KeyLocks) -> Self {
1173        self.locks = locks;
1174        self
1175    }
1176
1177    /// Says which physical key produced this press, when the layout put a
1178    /// different code on it (`⌥v` on Dvorak: code `v`, physical `.`).
1179    pub fn with_physical(mut self, physical: KeyCode) -> Self {
1180        self.physical = physical;
1181        self
1182    }
1183
1184    /// The press a driver builds from the two things the OS tells it: what
1185    /// the active layout put on the key, and which key it was. Every driver
1186    /// resolves `code` the same way because they all come through here.
1187    ///
1188    /// The layout wins while it speaks ASCII, so a chord lands on the key
1189    /// the user can *see* — Dvorak's `⌥v` on the key printed V, AZERTY's
1190    /// `⌘a` on the one printed A, QWERTZ's `⌘z` on the one printed Z. A
1191    /// layout that produces anything else (Cyrillic, Greek, Hebrew, Arabic)
1192    /// would make every Latin keymap in every app match nothing at all, so
1193    /// the US-QWERTY letter at that position stands in; this is the rule
1194    /// browsers use to keep `⌘C` copying on a Russian layout. A layout key
1195    /// this vocabulary cannot name falls back the same way.
1196    ///
1197    /// The stand-in is what US-QWERTY would have produced for the *same
1198    /// press*, Shift included: a window reports `physical` from a table
1199    /// that never sees Shift, so ⇧ on the key printed J is
1200    /// `J`, not `j`, and ⇧ on the key printed `;` is `:` — the key a vim
1201    /// hand on a Russian layout reaches for, and gets `;` from otherwise.
1202    ///
1203    /// Except under Alt, where the stand-in is the unshifted position.
1204    /// What a layout puts on an ⌥ key is a composed character (macOS US
1205    /// ⌥⇧J is `Ô`), so a driver resolving a chord reads the key with
1206    /// every modifier stripped — the winit runner's `j` for ⌥⇧J, on a
1207    /// US layout and a Russian one alike — and a host that passes the
1208    /// composed character lands here instead. Folding Shift here too is
1209    /// what makes the two agree; `mods` still says Shift was held.
1210    ///
1211    /// Caps Lock is not read here: it is [`KeyPress::locks`], set after,
1212    /// so the stand-in follows Shift alone and a Caps-Locked non-Latin
1213    /// key stands in as the lower-case letter, where US-QWERTY would
1214    /// print the upper-case one.
1215    ///
1216    /// `physical` is reported either way, for a keymap that would rather
1217    /// bind the finger than the label.
1218    ///
1219    /// This judges each key by itself, which is all a driver that cannot
1220    /// ask about the layout can do; one that can says so through
1221    /// [`KeyPress::from_layout_in`].
1222    pub fn from_layout(layout: KeyCode, physical: KeyCode, mods: KeyMods) -> Self {
1223        Self::from_layout_in(layout, physical, mods, LayoutScript::Latin)
1224    }
1225
1226    /// [`KeyPress::from_layout`] on a layout whose alphabet the driver
1227    /// knows. On a [`LayoutScript::NonLatin`] one the US-QWERTY key stands
1228    /// in for every character the layout put where US-QWERTY has another,
1229    /// ASCII or not, so macOS Russian's `]` on the key printed `` ` `` is
1230    /// `` ` ``, its `"` on ⇧2 is `@`, and Windows Russian's `.` on the key
1231    /// printed `/` is `/`. A key that already is its
1232    /// position's character — a digit, the keypad's — keeps it, and a key
1233    /// at a position this vocabulary cannot name (ISO's extra key) keeps
1234    /// the layout's, there being nothing to stand in.
1235    pub fn from_layout_in(
1236        layout: KeyCode,
1237        physical: KeyCode,
1238        mods: KeyMods,
1239        script: LayoutScript,
1240    ) -> Self {
1241        let stand_in = || match (mods.shift && !mods.alt, physical) {
1242            (true, KeyCode::Char(c)) => KeyCode::Char(us_shifted(c)),
1243            _ => physical,
1244        };
1245        let code = match layout {
1246            KeyCode::Char(c) if !c.is_ascii() => stand_in(),
1247            KeyCode::Unknown => stand_in(),
1248            KeyCode::Char(c)
1249                if script == LayoutScript::NonLatin
1250                    && matches!(physical, KeyCode::Char(p) if p != c) =>
1251            {
1252                stand_in()
1253            }
1254            named_or_ascii => named_or_ascii,
1255        };
1256        Self {
1257            code,
1258            physical,
1259            mods,
1260            text: None,
1261            repeat: false,
1262            location: KeyLocation::Standard,
1263            locks: KeyLocks::default(),
1264        }
1265    }
1266
1267    pub fn with_text(mut self, text: impl Into<String>) -> Self {
1268        self.text = Some(text.into());
1269        self
1270    }
1271
1272    /// Whether `other` is a press or release of the same key as this one
1273    /// — how a release is matched to the press it lets go of, and a repeat
1274    /// to the press it repeats. By position when the platform reported
1275    /// one, because `code` moves under a held key: hold `w`, press Shift,
1276    /// and the OS repeat arrives as `W`, which by `code` would be a second
1277    /// key held, with the first stuck down until focus moved. A
1278    /// press whose position the vocabulary could not name is matched on
1279    /// `code`, which is all it has. And by [`KeyPress::location`] too:
1280    /// the keypad's `1` and the main block's share a position's name,
1281    /// as the two Shifts do, and are two keys.
1282    pub fn same_key(&self, other: &KeyPress) -> bool {
1283        self.location == other.location
1284            && if self.physical != KeyCode::Unknown && other.physical != KeyCode::Unknown {
1285                self.physical == other.physical
1286            } else {
1287                self.code == other.code
1288            }
1289    }
1290
1291    /// The **second** event a real key press produces, after its
1292    /// [`InputEvent::KeyDown`] — the other half of what a window does with
1293    /// one key going down, and the one table that says which key is which.
1294    ///
1295    /// A press is two channels, and every driver drives both, in this
1296    /// order. `KeyDown` goes to whatever holds key focus, so an app that
1297    /// owns its keyboard hears the raw key; this is what the *core* is
1298    /// asked to do with the same key — Escape dismisses a modal, Tab walks
1299    /// the focus ring, the arrows nudge a focused slider, Space presses a
1300    /// focused control, a printable character reaches the focused editor.
1301    /// A test that sent only `KeyDown` got the first channel and none of
1302    /// the second, which is why `key_down("escape")` left a modal open;
1303    /// [`crate::Core::press`] is the pair.
1304    ///
1305    /// `None` for a key this vocabulary does not name — a function key,
1306    /// Insert — and for every chord, which carries no `text` because it
1307    /// inserts nothing. The press still stands on the sink channel.
1308    pub fn edit_event(&self) -> Option<InputEvent> {
1309        let key = match self.code {
1310            KeyCode::Left => EditKey::Left,
1311            KeyCode::Right => EditKey::Right,
1312            KeyCode::Up => EditKey::Up,
1313            KeyCode::Down => EditKey::Down,
1314            KeyCode::Home => EditKey::Home,
1315            KeyCode::End => EditKey::End,
1316            KeyCode::PageUp => EditKey::PageUp,
1317            KeyCode::PageDown => EditKey::PageDown,
1318            KeyCode::Backspace => EditKey::Backspace,
1319            KeyCode::Delete => EditKey::Delete,
1320            KeyCode::Enter => EditKey::Enter,
1321            KeyCode::Tab => EditKey::Tab,
1322            KeyCode::Escape => EditKey::Escape,
1323            // Space is the text channel rather than an `EditKey`: it
1324            // inserts into a focused editor and presses a focused control
1325            // (`docs/adr/0002`). Under Shift it is still a space; under
1326            // any other modifier it is a chord like every other chord —
1327            // an IME toggle, an Emacs mark — and inserts nothing (AR10;
1328            // before that it said " " whatever was held, so Ctrl+Space
1329            // typed a space into an editor and clicked a control).
1330            KeyCode::Space => {
1331                let m = self.mods;
1332                return (!m.ctrl && !m.alt && !m.super_key)
1333                    .then(|| InputEvent::Text(" ".to_string()));
1334            }
1335            // Anything else inserts whatever it inserts. A driver leaves
1336            // `text` unset for a chord, so this is where one stops.
1337            _ => {
1338                let text = self.text.as_deref()?;
1339                return text
1340                    .chars()
1341                    .any(|c| !c.is_control())
1342                    .then(|| InputEvent::Text(text.to_string()));
1343            }
1344        };
1345        // `word` is Alt and `doc` the platform primary, which is the whole
1346        // of what the editing vocabulary normalizes (see [`Mods`]).
1347        Some(InputEvent::Key(
1348            key,
1349            Mods {
1350                shift: self.mods.shift,
1351                word: self.mods.alt,
1352                doc: self.mods.primary(),
1353            },
1354        ))
1355    }
1356
1357    /// Strips a press down to what a release reports: nothing is inserted
1358    /// on the way up, and a release never comes from key repeat.
1359    pub fn released(mut self) -> Self {
1360        self.text = None;
1361        self.repeat = false;
1362        self
1363    }
1364
1365    /// The payload form crossing into events, C, and Lua:
1366    /// `{kind="key", phase="down"|"up", code="w", physical="w", shift=,
1367    /// ctrl=, alt=, super=, text=, repeat=, location="standard",
1368    /// caps_lock=, num_lock=}`.
1369    pub fn to_value(&self, phase: KeyPhase) -> Value {
1370        Value::map([
1371            ("kind", Value::str("key")),
1372            ("phase", Value::str(phase.name())),
1373            ("code", Value::Str(self.code.name())),
1374            ("physical", Value::Str(self.physical.name())),
1375            ("shift", Value::Bool(self.mods.shift)),
1376            ("ctrl", Value::Bool(self.mods.ctrl)),
1377            ("alt", Value::Bool(self.mods.alt)),
1378            ("super", Value::Bool(self.mods.super_key)),
1379            (
1380                "text",
1381                match &self.text {
1382                    Some(t) => Value::Str(t.clone()),
1383                    None => Value::Null,
1384                },
1385            ),
1386            ("repeat", Value::Bool(self.repeat)),
1387            ("location", Value::str(self.location.name())),
1388            ("caps_lock", Value::Bool(self.locks.caps)),
1389            ("num_lock", Value::Bool(self.locks.num)),
1390        ])
1391    }
1392}
1393
1394/// An event produced by the UI, ready for routing.
1395#[derive(Clone, Debug, PartialEq)]
1396pub struct UiEvent {
1397    pub origin: OriginId,
1398    /// Which window the event came from — a *new* field and not a second
1399    /// reading of `origin`, which says which frontend drew the node and
1400    /// answers `HOST` for a window an extension also draws into.
1401    ///
1402    /// Most producers cannot fill it in: a hit test and the edit buffer
1403    /// know nothing about windows. They leave it [`WindowId::MAIN`] and the
1404    /// core stamps its own `env.window.id` over it as the event leaves
1405    /// (`Core::handle_input`, `Core::take_pending_events`) — one core is
1406    /// one window, so that is the whole answer. The audio store is the
1407    /// exception: its mounts are per window, so a `sound` event carries
1408    /// the window that declared the node and the stamp leaves it alone. A
1409    /// driver that builds an event itself stamps it itself.
1410    pub window: WindowId,
1411    pub key: Key,
1412    pub payload: Value,
1413    /// The slot whose fill drew the node — its key, the one `begin_slot`
1414    /// returned and `key_of(full_name)` answers — or `None` for a node the
1415    /// host drew itself. What `origin` cannot say: one extension fills
1416    /// many slots (a Lua host with a view per pane), and an event routed
1417    /// by pane needs the slot, not the extension. Stamped by the core on
1418    /// the way out like `window`, from the fill ranges the last frame
1419    /// recorded (`Tree::fills`); a producer leaves it `None`.
1420    pub slot: Option<Key>,
1421}
1422
1423impl UiEvent {
1424    /// An event as a producer builds it: the window is left [`WindowId::MAIN`]
1425    /// and the slot `None` for the core to stamp on the way out (see
1426    /// [`UiEvent::window`], [`UiEvent::slot`]).
1427    pub fn on(origin: OriginId, key: Key, payload: Value) -> Self {
1428        Self {
1429            origin,
1430            window: WindowId::MAIN,
1431            key,
1432            payload,
1433            slot: None,
1434        }
1435    }
1436
1437    /// Merges the node's tag into a map payload. A `Null` tag declares the
1438    /// behaviour and names nothing, so it is the one value left out — the
1439    /// rule every row with a tag reads by, stated once.
1440    /// The payload's `kind`: what a core event says it is — `"drag"`,
1441    /// `"key"`, `"scroll"` — or the `kind` of an app's own map tag. None
1442    /// for a payload that is not a map or has no string `kind`.
1443    #[inline]
1444    pub fn kind(&self) -> Option<&str> {
1445        self.payload.get_str("kind")
1446    }
1447
1448    pub fn tagged(mut self, tag: Option<&Value>) -> Self {
1449        if let Some(tag) = tag
1450            && *tag != Value::Null
1451            && let Value::Map(entries) = &mut self.payload
1452        {
1453            entries.push(("tag".to_string(), tag.clone()));
1454        }
1455        self
1456    }
1457}
1458
1459/// The node whose `on_context_menu` a secondary press on a region opens:
1460/// the region's own node or an ancestor's (see `HitRegion::context_menu`).
1461#[derive(Clone, Debug, PartialEq)]
1462pub struct MenuOwner {
1463    pub key: Key,
1464    pub origin: OriginId,
1465    pub tag: Value,
1466}
1467
1468/// The zone files dragged over a region land on: the region's own node
1469/// or an ancestor's (see `HitRegion::drop`). The
1470/// same three fields as [`MenuOwner`], resolved by the same walk.
1471pub type DropOwner = MenuOwner;
1472
1473/// The node a non-primary button's press went to and whose capture it is
1474/// until the release: the nearest node at or above the
1475/// region pressed whose `on_button` claims that button. The same three
1476/// fields as [`MenuOwner`], resolved by the core at the press rather than
1477/// carried on every region — a middle press is one event in a session,
1478/// and a tag on `HitRegion` would be a clone on every region of every
1479/// frame.
1480pub type ButtonOwner = MenuOwner;
1481
1482/// The shape inside a region's rect that a point has to be in to hit it.
1483/// The rect is always tested
1484/// first, so a shape is evaluated only for the few regions under the
1485/// pointer. Inline on the region rather than behind an index: the twenty
1486/// bytes measured nothing on a 10k-region frame, so the simpler shape won.
1487/// Points for a stroke or a fill live
1488/// in the interaction's own list, relative to the region's top-left in
1489/// logical px, copied at emission because the frame's stores do not
1490/// outlive the frame and a press does.
1491#[derive(Clone, Copy, Debug, PartialEq)]
1492pub enum HitShape {
1493    /// The whole rect — every box, and what every region was before.
1494    Rect,
1495    /// A box with rounded corners: a point in a corner's square but past
1496    /// its arc misses. Radii clockwise from the top-left, logical px,
1497    /// as the node's `radius` row.
1498    Rounded([f32; 4]),
1499    /// A round-capped stroke through `len` points from `first`, `width`
1500    /// wide: a point within half the width of any piece hits. A hairline
1501    /// is hard to hit, so the grab is at least [`MIN_STROKE_GRAB`] wide.
1502    Segments { first: u32, len: u32, width: f32 },
1503    /// A filled outline through `len` points from `first`: a point inside
1504    /// by the even-odd rule hits — the same rule the stock polygon paints
1505    /// by, so the hit is the fill exactly, a self-intersecting outline's
1506    /// unfilled overlaps included.
1507    Polygon { first: u32, len: u32 },
1508    /// A `path`'s flattened outline: `len` points from `first`, closed
1509    /// contours each followed by `crate::path::CONTOUR_BREAK`, hit by the
1510    /// fill rule it paints with (`crate::path::in_path`).
1511    Path {
1512        first: u32,
1513        len: u32,
1514        rule: crate::path::FillRule,
1515    },
1516}
1517
1518/// The narrowest a stroke's hit target gets, logical px, whatever its
1519/// drawn width: a 1 px connector is a 4 px target, the way a 1 px splitter
1520/// handle is wider than its line everywhere.
1521pub const MIN_STROKE_GRAB: f32 = 4.0;
1522
1523#[derive(Clone, Debug)]
1524pub struct HitRegion {
1525    pub key: Key,
1526    pub origin: OriginId,
1527    /// Logical coordinates.
1528    pub rect: Rect,
1529    /// Ancestor clip; a point must be inside both to hit.
1530    pub clip: Rect,
1531    /// The shape inside `rect` a point must also be in, when there is one.
1532    pub shape: HitShape,
1533    /// Click payload; None for hover-only regions (hoverable, edits) — a
1534    /// click on those emits no `UiEvent`.
1535    pub payload: Option<Value>,
1536    /// Drag tag when the node declared `on_drag`: pressing it starts a
1537    /// pointer-captured drag, and cursor motion until release emits
1538    /// `{kind="drag", phase, x, y, dx, dy, parent, tag}` events on this node.
1539    pub drag: Option<Value>,
1540    /// The node's parent rect (logical) — carried into drag payloads so
1541    /// handlers can turn absolute positions into fractions of the container
1542    /// (a splitter's ratio) without any geometry query API.
1543    pub parent_rect: Rect,
1544    /// Content-box origin of an editable text node; None for plain hits.
1545    pub edit_origin: Option<Vec2>,
1546    /// The selection scope this node is inside, when it is inside one:
1547    /// a press here starts a
1548    /// drag-select over the scope's text. A region that also carries a
1549    /// click payload is a control first — a press on a button inside a
1550    /// selectable card clicks it — so this is read only where nothing
1551    /// else claims the press.
1552    pub select_scope: Option<Key>,
1553    /// Key-sink tag when the node declared `on_key`: clicking it takes
1554    /// key focus, and key presses then arrive on it carrying this tag.
1555    pub key_sink: Option<Value>,
1556    /// The sink declared `key_up`: releases reach it too. Without it a
1557    /// release is dropped at routing, and the sink hears presses only.
1558    pub key_up: bool,
1559    /// The context menu a secondary press here opens: the node's own
1560    /// `on_context_menu`, or the nearest enclosing one — a container
1561    /// offering a menu for everything inside it is the common case, and
1562    /// a press on a child that declared none is unclaimed,
1563    /// so it reaches the enclosing menu the way an
1564    /// unclaimed key reaches the enclosing sink. Resolved at
1565    /// emission, where the tree is; the walk stops at the modal boundary
1566    /// and skips a disabled node's own. The press emits
1567    /// `{kind="contextmenu", x, y, tag}` on the *owner*, not on this node.
1568    /// None when nothing encloses this region offers one, and the press
1569    /// is swallowed here.
1570    pub context_menu: Option<MenuOwner>,
1571    /// The drop zone this region belongs to — its own `on_drop` or the
1572    /// nearest enclosing declaration's — resolved at emission. None where no
1573    /// zone encloses it: files dragged over
1574    /// such a region look past it to the topmost zone beneath.
1575    pub drop: Option<DropOwner>,
1576    /// A press on this node moves keyboard focus to it (an editor, a
1577    /// sink, a control, a `focusable` node — never a disabled one).
1578    pub focusable: bool,
1579    /// Window-chrome role: interactions become `WindowCommand`s, not events.
1580    pub window: Option<WindowRole>,
1581    /// Hover tag when the node declared `on_hover`: the pointer entering or
1582    /// leaving emits `{kind="hover", phase="enter"|"leave", tag}` on it.
1583    pub hover: Option<Value>,
1584    /// Hover group id (`NodeSpec::hover_group`): hovering or pressing any
1585    /// member lights up every member.
1586    pub group: Option<u64>,
1587    /// Sounds the node declared (`NodeSpec::click_sound` / `hover_sound`):
1588    /// a click / the pointer entering queues them as sound requests the
1589    /// core turns into audio commands.
1590    pub click_sound: Option<crate::resources::SoundId>,
1591    pub hover_sound: Option<crate::resources::SoundId>,
1592    /// Pointer shape declared by the node (`NodeSpec::cursor`). None = the
1593    /// I-beam over text, the arrow otherwise (`Interaction::implied_shape`).
1594    pub cursor: Option<CursorShape>,
1595    /// A slider's track when the node declared `on_change`: a press here
1596    /// proposes the value under the pointer and
1597    /// captures the pointer until release, each new value a `change`
1598    /// event. Boxed: nearly every region has none.
1599    pub slider: Option<Box<crate::slider::SliderTrack>>,
1600}
1601
1602/// An OS file drag over a zone: what `dropBg` reads and what
1603/// the next `DragFiles` compares against.
1604#[derive(Clone, Debug)]
1605struct DropHover {
1606    owner: DropOwner,
1607    /// Where the last `DragFiles` put the pointer: a repeat at the same
1608    /// point is not a `move`.
1609    last: Vec2,
1610    /// The `leave`, built at `enter` with the paths of that moment.
1611    leave: UiEvent,
1612}
1613
1614/// The points a frame's stroke and fill shapes index, built beside its
1615/// regions.
1616#[derive(Clone, Debug, Default)]
1617pub struct HitShapes {
1618    pub points: Vec<Vec2>,
1619}
1620
1621impl HitShapes {
1622    /// Adds a stroke's points and returns the shape over them.
1623    pub fn segments(&mut self, points: &[Vec2], width: f32) -> HitShape {
1624        let first = self.points.len() as u32;
1625        self.points.extend_from_slice(points);
1626        HitShape::Segments {
1627            first,
1628            len: points.len() as u32,
1629            width,
1630        }
1631    }
1632
1633    /// Adds a path's flattened contours and returns the shape over them.
1634    pub fn path(&mut self, points: &[Vec2], rule: crate::path::FillRule) -> HitShape {
1635        let first = self.points.len() as u32;
1636        self.points.extend_from_slice(points);
1637        HitShape::Path {
1638            first,
1639            len: points.len() as u32,
1640            rule,
1641        }
1642    }
1643
1644    /// Adds a fill's points and returns the shape over them.
1645    pub fn polygon(&mut self, points: &[Vec2]) -> HitShape {
1646        let first = self.points.len() as u32;
1647        self.points.extend_from_slice(points);
1648        HitShape::Polygon {
1649            first,
1650            len: points.len() as u32,
1651        }
1652    }
1653}
1654
1655/// Whether `p` (relative to the box's top-left) is inside a `w`×`h` box
1656/// with the given corner radii: in the box, and not in a corner's square
1657/// past its arc. Radii are clamped to the half extents as the shader
1658/// clamps them, so an oversized radius is the pill it draws as.
1659pub fn in_rounded_rect(p: Vec2, w: f32, h: f32, radii: [f32; 4]) -> bool {
1660    let cap = (w * 0.5).min(h * 0.5).max(0.0);
1661    // Corner centres clockwise from the top-left, each with its radius.
1662    let corners = [
1663        (radii[0].min(cap), radii[0].min(cap), radii[0].min(cap)),
1664        (w - radii[1].min(cap), radii[1].min(cap), radii[1].min(cap)),
1665        (
1666            w - radii[2].min(cap),
1667            h - radii[2].min(cap),
1668            radii[2].min(cap),
1669        ),
1670        (radii[3].min(cap), h - radii[3].min(cap), radii[3].min(cap)),
1671    ];
1672    for (i, &(cx, cy, r)) in corners.iter().enumerate() {
1673        if r <= 0.0 {
1674            continue;
1675        }
1676        // Past the centre toward the corner on both axes: in the square.
1677        let in_square = match i {
1678            0 => p.x < cx && p.y < cy,
1679            1 => p.x > cx && p.y < cy,
1680            2 => p.x > cx && p.y > cy,
1681            _ => p.x < cx && p.y > cy,
1682        };
1683        if in_square && (p.x - cx).powi(2) + (p.y - cy).powi(2) > r * r {
1684            return false;
1685        }
1686    }
1687    true
1688}
1689
1690/// Distance from `p` to the segment `a`–`b`.
1691pub fn segment_distance(p: Vec2, a: Vec2, b: Vec2) -> f32 {
1692    let (ex, ey) = (b.x - a.x, b.y - a.y);
1693    let (wx, wy) = (p.x - a.x, p.y - a.y);
1694    let ee = ex * ex + ey * ey;
1695    let t = if ee > 0.0 {
1696        ((wx * ex + wy * ey) / ee).clamp(0.0, 1.0)
1697    } else {
1698        0.0
1699    };
1700    let (dx, dy) = (wx - ex * t, wy - ey * t);
1701    (dx * dx + dy * dy).sqrt()
1702}
1703
1704/// Whether `p` is inside the outline through `pts` by the even-odd rule
1705/// (the crossing test). A point on an edge counts as inside on one side
1706/// and outside on the other, which is what every hit test of a shared
1707/// edge between two wedges wants: exactly one of them.
1708pub fn in_polygon(p: Vec2, pts: &[Vec2]) -> bool {
1709    let n = pts.len();
1710    if n < 3 {
1711        return false;
1712    }
1713    let mut inside = false;
1714    let mut j = n - 1;
1715    for i in 0..n {
1716        let (a, b) = (pts[i], pts[j]);
1717        if (a.y > p.y) != (b.y > p.y) {
1718            let x = a.x + (p.y - a.y) / (b.y - a.y) * (b.x - a.x);
1719            if p.x < x {
1720                inside = !inside;
1721            }
1722        }
1723        j = i;
1724    }
1725    inside
1726}
1727
1728/// A scroll container's on-screen area, for wheel routing — or an
1729/// `on_scroll` node's, which takes the wheel the same way and turns it
1730/// into an event instead of an offset.
1731#[derive(Clone, Copy, Debug)]
1732pub struct ScrollRegion {
1733    pub key: Key,
1734    /// The scroller's index in the frame's tree: what its bars are
1735    /// emitted from, at the end of its layer.
1736    pub(crate) node: u32,
1737    pub rect: Rect,
1738    pub clip: Rect,
1739    /// Outside the frame's modal scope: the bar still draws, the wheel
1740    /// and the thumb do nothing.
1741    pub inert: bool,
1742    /// The node declared `on_scroll`: the wheel over it is an event on
1743    /// it, no bars are drawn and no offset is kept. A region that is
1744    /// both — a scroller that also declared the row — is the handler's:
1745    /// the app asked to hear the wheel, and hearing it *and* having the
1746    /// content move under it would be two answers to one notch.
1747    pub handler: bool,
1748    /// The axes a gesture may take here: a container's `scroll_x` /
1749    /// `scroll_y`, a handler's `scroll_axes`. Carried from the frame that
1750    /// drew the region, with `contain` and `parent`, so the wheel never
1751    /// reads the tree by `node` — a tree a build under way may have
1752    /// cleared or refilled.
1753    pub(crate) takes_x: bool,
1754    pub(crate) takes_y: bool,
1755    /// The axes it scrolls as a container (`scroll_x` / `scroll_y`): a
1756    /// handler that is one too is answered on them by its room, as a
1757    /// container is.
1758    pub(crate) scrolls_x: bool,
1759    pub(crate) scrolls_y: bool,
1760    /// `overscroll: contain`: a gesture starting here stays here.
1761    pub(crate) contain: bool,
1762    /// The index in the frame's region list of the nearest scroll region
1763    /// around this one in the tree, [`crate::tree::NIL`] for none: where
1764    /// a gesture this one passes goes next, whatever else is painted under the pointer.
1765    pub(crate) parent: u32,
1766}
1767
1768#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1769pub enum ScrollAxis {
1770    X,
1771    Y,
1772}
1773
1774/// One scrollbar drawn this frame (logical coordinates), for thumb dragging
1775/// and track jumps. Rebuilt by `finish_frame` alongside the indicator quads.
1776#[derive(Clone, Copy, Debug)]
1777pub struct ScrollbarRegion {
1778    pub key: Key,
1779    pub axis: ScrollAxis,
1780    /// The thumb as drawn.
1781    pub thumb: Rect,
1782    /// The full track strip (the grabbable gutter).
1783    pub track: Rect,
1784    /// Thumb length along the axis.
1785    pub bar_len: f32,
1786    /// The container's max scroll offset on this axis.
1787    pub max: f32,
1788    /// Behind a modal: drawn, but not grabbable.
1789    pub inert: bool,
1790    /// The hit list's length when the bar was painted: every region below
1791    /// this index is under the bar, every one at or above it is in a layer
1792    /// over it.
1793    pub(crate) above: u32,
1794}
1795
1796/// What a press at a point lands on, in paint order: the topmost hit
1797/// region, unless a scrollbar painted over it is there too.
1798pub(crate) enum Target<'a> {
1799    Bar(ScrollbarRegion),
1800    Hit(&'a HitRegion),
1801}
1802
1803impl ScrollbarRegion {
1804    /// Offset for a cursor position, given where inside the thumb it grabbed.
1805    pub(crate) fn offset_for(&self, p: Vec2, grab: f32) -> f32 {
1806        let (pos, track_start, track_len) = match self.axis {
1807            ScrollAxis::X => (p.x, self.track.x, self.track.w),
1808            ScrollAxis::Y => (p.y, self.track.y, self.track.h),
1809        };
1810        let range = (track_len - self.bar_len).max(1.0);
1811        ((pos - track_start - grab) / range).clamp(0.0, 1.0) * self.max
1812    }
1813}
1814
1815/// An in-flight pointer-captured drag on an `on_drag` node.
1816#[derive(Clone, Debug)]
1817struct DragState {
1818    key: Key,
1819    origin: OriginId,
1820    tag: Value,
1821    parent_rect: Rect,
1822    /// Where the press landed. Every `dx`/`dy` the drag reports is the
1823    /// displacement from here — `start` is zero, a `move` is where the
1824    /// pointer is now, `end` is the whole distance — so a handler commits
1825    /// from any phase without summing anything, and the slop below drops
1826    /// nothing from the total.
1827    press: Vec2,
1828    /// Where the pointer was last seen: the `end` position of a drag
1829    /// released while the cursor was outside the window.
1830    last: Vec2,
1831    /// Whether motion left the click slop; suppresses the click on
1832    /// release so a node can carry both `on_click` and `on_drag`. Once
1833    /// set it stays set — a drag that wanders back is still a drag.
1834    moved: bool,
1835}
1836
1837/// How far from the press point a pointer may wander before the press
1838/// stops counting as a click and the drag starts reporting `move`s.
1839/// Measured from the press, not per event, so a slow pointer that never
1840/// covers 3 px between two events still gets there.
1841const DRAG_SLOP: f32 = 3.0;
1842
1843impl DragState {
1844    /// The displacement `p` is from the press point.
1845    fn displacement(&self, p: Vec2) -> Vec2 {
1846        Vec2::new(p.x - self.press.x, p.y - self.press.y)
1847    }
1848}
1849
1850/// A non-primary button held on the node that claimed it:
1851/// its motion and its release go to `owner` wherever the pointer is.
1852#[derive(Clone, Debug)]
1853struct ButtonCapture {
1854    button: MouseButton,
1855    owner: ButtonOwner,
1856    /// Where the pointer was last seen: a repeat at the same point is not
1857    /// a `move`, and a release with the cursor outside the window happens
1858    /// here.
1859    last: Vec2,
1860}
1861
1862#[derive(Default)]
1863pub struct Interaction {
1864    /// In paint order: later entries are on top.
1865    pub(crate) hits: Vec<HitRegion>,
1866    /// The points the stroke and fill shapes index, rebuilt with the
1867    /// hits; empty on a frame of plain boxes.
1868    shape_points: Vec<Vec2>,
1869    /// In paint order: later entries are on top (innermost last).
1870    pub(crate) scroll_regions: Vec<ScrollRegion>,
1871    /// This frame's scrollbars, topmost last (they draw over content).
1872    pub(crate) scrollbars: Vec<ScrollbarRegion>,
1873    /// Scrollbar thumb being dragged: which bar, and the grab point inside
1874    /// the thumb (axis-local). Offset math happens in `Core::handle_input`
1875    /// (it needs the `ScrollStore`).
1876    pub(crate) scrollbar_drag: Option<(Key, ScrollAxis, f32)>,
1877    /// Window intents produced by chrome nodes; drained by the driver via
1878    /// `Core::take_window_commands`.
1879    pub(crate) window_commands: Vec<WindowCommand>,
1880    /// The window this core draws, for the commands chrome nodes issue —
1881    /// a hit region has no window, so the core writes it here from
1882    /// `env.window.id` before routing each input.
1883    pub(crate) window: WindowId,
1884    /// Sounds nodes asked for (`click_sound` on click, `hover_sound` on
1885    /// enter); the core turns them into play commands (`take_sound_requests`).
1886    pub(crate) sound_requests: Vec<crate::resources::SoundId>,
1887    /// Pointer-captured drag on an `on_drag` node.
1888    drag: Option<DragState>,
1889    /// The non-primary buttons held on the node that claimed each with
1890    /// `on_button`, one capture per button, in press order.
1891    /// Empty — and unallocated — in an app that declares none.
1892    held_buttons: Vec<ButtonCapture>,
1893    /// Pointer-captured slide on a slider that declared `on_change`: the
1894    /// node, its track, and the last value proposed, so a move that lands
1895    /// on the same step proposes nothing.
1896    slide: Option<(Key, OriginId, Box<crate::slider::SliderTrack>, f64)>,
1897    /// The last primary press's driver-measured click count (1 for a
1898    /// single, 2 for a double, …): what the `clicks` a press or drag
1899    /// inside a key sink carries reads.
1900    press_clicks: u8,
1901    /// Last reported physical modifier state.
1902    modifiers: KeyMods,
1903    cursor: Option<Vec2>,
1904    hovered: Option<Key>,
1905    pressed: Option<Key>,
1906    /// Hover group of the hovered / pressed region, for group styling.
1907    hovered_group: Option<u64>,
1908    pressed_group: Option<u64>,
1909    /// The `on_hover` leave event for the hovered node, prepared on enter.
1910    hovered_leave: Option<UiEvent>,
1911    /// The zone files dragged in from the OS are over, with the `leave`
1912    /// prepared at `enter` — the region may be gone from the next
1913    /// frame's hits.
1914    drop: Option<DropHover>,
1915    /// Hover enter/leave events raised outside `handle` — a new frame's hit
1916    /// regions changing what sits under a still cursor. Drained by the next
1917    /// `handle` or by `take_pending`.
1918    pending: Vec<UiEvent>,
1919}
1920
1921impl Interaction {
1922    pub fn set_hits(&mut self, hits: Vec<HitRegion>) {
1923        self.set_hits_shaped(hits, HitShapes::default());
1924    }
1925
1926    /// `set_hits` with the points the regions' shapes index.
1927    pub fn set_hits_shaped(&mut self, hits: Vec<HitRegion>, shapes: HitShapes) {
1928        self.hits = hits;
1929        self.shape_points = shapes.points;
1930        let mut out = std::mem::take(&mut self.pending);
1931        // The pointer is where it was: whatever changed under it is the
1932        // content (backlog DX20).
1933        self.refresh_hover(&mut out, "content");
1934        self.pending = out;
1935    }
1936
1937    /// Events produced outside `handle` (see `pending`); drivers take them
1938    /// after finishing a frame so a hover change under a still cursor is
1939    /// not delayed until the next input.
1940    pub fn take_pending(&mut self) -> Vec<UiEvent> {
1941        std::mem::take(&mut self.pending)
1942    }
1943
1944    /// Drains the sounds nodes asked for since the last drain.
1945    pub(crate) fn take_sound_requests(&mut self) -> Vec<crate::resources::SoundId> {
1946        std::mem::take(&mut self.sound_requests)
1947    }
1948
1949    /// Hands back the previous frame's hit buffer (cleared) so emission can
1950    /// refill it without reallocating.
1951    pub fn take_hit_buffer(&mut self) -> Vec<HitRegion> {
1952        let mut hits = std::mem::take(&mut self.hits);
1953        hits.clear();
1954        hits
1955    }
1956
1957    /// The previous frame's point list (cleared), on the same terms.
1958    pub fn take_shape_buffer(&mut self) -> HitShapes {
1959        let mut shapes = HitShapes {
1960            points: std::mem::take(&mut self.shape_points),
1961        };
1962        shapes.points.clear();
1963        shapes
1964    }
1965
1966    /// Whether `p` is in region `h`: inside its rect and its clip, and
1967    /// inside its shape when it has one. The rect test is what every
1968    /// region pays; the shape is paid by the few under the pointer.
1969    #[inline]
1970    fn contains(&self, h: &HitRegion, p: Vec2) -> bool {
1971        if !(h.rect.contains(p) && h.clip.contains(p)) {
1972            return false;
1973        }
1974        if h.shape == HitShape::Rect {
1975            return true;
1976        }
1977        let local = Vec2::new(p.x - h.rect.x, p.y - h.rect.y);
1978        match h.shape {
1979            HitShape::Rect => true,
1980            HitShape::Rounded(radii) => in_rounded_rect(local, h.rect.w, h.rect.h, radii),
1981            // A shape whose points are not here — a region installed
1982            // through `set_hits` without its shapes, or one from another
1983            // frame — misses rather than panics in the input path.
1984            HitShape::Segments { first, len, width } => {
1985                let Some(pts) = self
1986                    .shape_points
1987                    .get(first as usize..(first + len) as usize)
1988                else {
1989                    return false;
1990                };
1991                let half = (width * 0.5).max(MIN_STROKE_GRAB * 0.5);
1992                pts.windows(2)
1993                    .any(|w| segment_distance(local, w[0], w[1]) <= half)
1994            }
1995            HitShape::Polygon { first, len } => {
1996                let Some(pts) = self
1997                    .shape_points
1998                    .get(first as usize..(first + len) as usize)
1999                else {
2000                    return false;
2001                };
2002                in_polygon(local, pts)
2003            }
2004            HitShape::Path { first, len, rule } => {
2005                let Some(pts) = self
2006                    .shape_points
2007                    .get(first as usize..(first + len) as usize)
2008                else {
2009                    return false;
2010                };
2011                crate::path::in_path(local, pts, rule)
2012            }
2013        }
2014    }
2015
2016    pub fn cursor(&self) -> Option<Vec2> {
2017        self.cursor
2018    }
2019
2020    /// Physical modifier state as of the last `InputEvent::Modifiers`.
2021    pub fn modifiers(&self) -> KeyMods {
2022        self.modifiers
2023    }
2024
2025    /// This frame's hit regions in paint order (topmost last) — for hosts
2026    /// that mirror chrome regions into OS-level hit testing (e.g. answering
2027    /// Windows' WM_NCHITTEST so snap layouts and native caption behavior
2028    /// work over custom-drawn controls).
2029    pub fn hits(&self) -> &[HitRegion] {
2030        &self.hits
2031    }
2032
2033    pub(crate) fn hit_at(&self, p: Vec2) -> Option<&HitRegion> {
2034        self.hits.iter().rev().find(|h| self.contains(h, p))
2035    }
2036
2037    /// Every scroll region under the cursor — containers and `on_scroll`
2038    /// handlers — topmost by paint order first: what a notch walks when
2039    /// the innermost scroller moves on one axis only.
2040    pub(crate) fn scroll_regions_at(&self) -> impl Iterator<Item = &ScrollRegion> {
2041        let p = self.cursor;
2042        self.scroll_regions.iter().rev().filter(move |r| {
2043            p.is_some_and(|p| !r.inert && r.rect.contains(p) && r.clip.contains(p))
2044        })
2045    }
2046
2047    /// The content origin the editor `key` was drawn at this frame — what
2048    /// a caret drag places against. Read off the frame rather than kept
2049    /// from the press: a scroller nudged under a held drag moves the
2050    /// origin, and a caret placed against the press's origin would land
2051    /// the nudge off.
2052    pub(crate) fn edit_origin_of(&self, key: Key) -> Option<Vec2> {
2053        self.hits
2054            .iter()
2055            .rev()
2056            .find(|h| h.key == key && h.edit_origin.is_some())
2057            .and_then(|h| h.edit_origin)
2058    }
2059
2060    /// Re-resolves the hovered region under the cursor, emitting `on_hover`
2061    /// leave/enter events when the hovered node changes. `by` is what
2062    /// moved: `"pointer"` for the cursor, `"content"` for a frame that put
2063    /// something else under a still one — a list scrolled by the wheel or
2064    /// the keyboard, a row that grew.
2065    fn refresh_hover(&mut self, out: &mut Vec<UiEvent>, by: &'static str) {
2066        let before = self.hovered;
2067        // Through `target_at`, like the press and the cursor shape (ADR
2068        // 0023, decision 4): over a bar painted above the node, nothing
2069        // is hovered — the node beneath used to light its `hover_bg` and
2070        // fire `enter` while the press would have grabbed the thumb
2071        // (backlog AR31).
2072        let idx = self.cursor.and_then(|p| match self.target_at(p)? {
2073            Target::Bar(_) => None,
2074            Target::Hit(h) => self.hits.iter().rposition(|x| std::ptr::eq(x, h)),
2075        });
2076        let (hovered, group) = match idx {
2077            Some(i) => (Some(self.hits[i].key), self.hits[i].group),
2078            None => (None, None),
2079        };
2080        self.hovered = hovered;
2081        self.hovered_group = group;
2082        if before == hovered {
2083            return;
2084        }
2085        // The old region may be gone from a new frame's hits, so the leave
2086        // event was prepared when the node was entered.
2087        out.extend(self.hovered_leave.take().map(|ev| Self::moved_by(ev, by)));
2088        if let Some(i) = idx {
2089            out.extend(Self::hover_event(&self.hits[i], "enter").map(|ev| Self::moved_by(ev, by)));
2090            self.hovered_leave = Self::hover_event(&self.hits[i], "leave");
2091            if let Some(sound) = self.hits[i].hover_sound {
2092                self.sound_requests.push(sound);
2093            }
2094        }
2095    }
2096
2097    /// A hover event's `by`, set as it goes out: a `leave` is built when
2098    /// its node is entered, before anyone knows what will move.
2099    fn moved_by(mut ev: UiEvent, by: &'static str) -> UiEvent {
2100        if let Value::Map(entries) = &mut ev.payload {
2101            // After `phase`, before the tag: the order the payload reads in.
2102            let at = entries
2103                .iter()
2104                .position(|(k, _)| k == "tag")
2105                .unwrap_or(entries.len());
2106            entries.insert(at, ("by".to_string(), Value::str(by)));
2107        }
2108        ev
2109    }
2110
2111    fn hover_event(region: &HitRegion, phase: &str) -> Option<UiEvent> {
2112        let tag = region.hover.as_ref()?;
2113        let payload = Value::map([("kind", Value::str("hover")), ("phase", Value::str(phase))]);
2114        Some(UiEvent::on(region.origin, region.key, payload).tagged(Some(tag)))
2115    }
2116
2117    fn context_menu_event(region: &HitRegion, p: Vec2) -> Option<UiEvent> {
2118        let owner = region.context_menu.as_ref()?;
2119        let payload = Value::map([
2120            ("kind", Value::str("contextmenu")),
2121            ("x", Value::Float(p.x as f64)),
2122            ("y", Value::Float(p.y as f64)),
2123        ]);
2124        Some(UiEvent::on(owner.origin, owner.key, payload).tagged(Some(&owner.tag)))
2125    }
2126
2127    /// What is under `p`, by the paint order and nothing else: the topmost
2128    /// hit region there, or the topmost scrollbar there if it was painted
2129    /// over that region — a bar wins the content of its own scroller and
2130    /// loses to a float over it. The press and the
2131    /// cursor shape both ask this, so they cannot disagree. A bar behind a
2132    /// modal is drawn and not a target.
2133    pub(crate) fn target_at(&self, p: Vec2) -> Option<Target<'_>> {
2134        let hit = self.hits.iter().rposition(|h| self.contains(h, p));
2135        let bar = self
2136            .scrollbars
2137            .iter()
2138            .rev()
2139            .find(|b| !b.inert && b.track.contains(p));
2140        match (bar, hit) {
2141            (Some(b), Some(h)) if (h as u32) < b.above => Some(Target::Bar(*b)),
2142            (Some(b), None) => Some(Target::Bar(*b)),
2143            (_, Some(h)) => Some(Target::Hit(&self.hits[h])),
2144            (None, None) => None,
2145        }
2146    }
2147
2148    /// Whether this bar is being thumb-dragged (for active styling).
2149    pub fn is_scrollbar_dragging(&self, key: Key, axis: ScrollAxis) -> bool {
2150        matches!(self.scrollbar_drag, Some((k, a, _)) if k == key && a == axis)
2151    }
2152
2153    fn drag_event(state: &DragState, phase: &str, p: Vec2, d: Vec2) -> UiEvent {
2154        let pr = state.parent_rect;
2155        let payload = Value::map([
2156            ("kind", Value::str("drag")),
2157            ("phase", Value::str(phase)),
2158            ("x", Value::Float(p.x as f64)),
2159            ("y", Value::Float(p.y as f64)),
2160            ("dx", Value::Float(d.x as f64)),
2161            ("dy", Value::Float(d.y as f64)),
2162            (
2163                "parent",
2164                Value::map([
2165                    ("x", Value::Float(pr.x as f64)),
2166                    ("y", Value::Float(pr.y as f64)),
2167                    ("w", Value::Float(pr.w as f64)),
2168                    ("h", Value::Float(pr.h as f64)),
2169                ]),
2170            ),
2171        ]);
2172        UiEvent::on(state.origin, state.key, payload).tagged(Some(&state.tag))
2173    }
2174
2175    /// `{kind="button", phase, button, x, y, clicks?, tag}` on the owner;
2176    /// `clicks` on the press only.
2177    fn button_event(
2178        owner: &ButtonOwner,
2179        button: MouseButton,
2180        phase: &str,
2181        p: Vec2,
2182        clicks: Option<u8>,
2183    ) -> UiEvent {
2184        let mut fields = vec![
2185            ("kind", Value::str("button")),
2186            ("phase", Value::str(phase)),
2187            ("button", button.to_value()),
2188            ("x", Value::Float(p.x as f64)),
2189            ("y", Value::Float(p.y as f64)),
2190        ];
2191        if let Some(clicks) = clicks {
2192            fields.push(("clicks", Value::Int(clicks as i64)));
2193        }
2194        UiEvent::on(owner.origin, owner.key, Value::map(fields)).tagged(Some(&owner.tag))
2195    }
2196
2197    /// A non-primary press the core found an `on_button` owner for:
2198    /// the owner hears `press`, and the button is captured
2199    /// by it — every move while it is held and its release go to the same
2200    /// node wherever the pointer is. A second press of a button already
2201    /// held (its release lost to another window) starts over: the old
2202    /// owner hears its capture end in a `release` first, since a capture
2203    /// never ends without one. Nothing else happens: no pressed state, no
2204    /// focus, no context menu. Returns how many pointer-made events it
2205    /// pushed, as `handle` does.
2206    pub(crate) fn press_button(
2207        &mut self,
2208        button: MouseButton,
2209        clicks: u8,
2210        owner: ButtonOwner,
2211        out: &mut Vec<UiEvent>,
2212    ) -> usize {
2213        out.append(&mut self.pending);
2214        let Some(p) = self.cursor else {
2215            return 0;
2216        };
2217        let mut n = 0;
2218        if let Some(i) = self.held_buttons.iter().position(|h| h.button == button) {
2219            let held = self.held_buttons.remove(i);
2220            out.push(Self::button_event(&held.owner, button, "release", p, None));
2221            n += 1;
2222        }
2223        out.push(Self::button_event(&owner, button, "press", p, Some(clicks)));
2224        self.held_buttons.push(ButtonCapture {
2225            button,
2226            owner,
2227            last: p,
2228        });
2229        n + 1
2230    }
2231
2232    /// Lets go of every held button, each owner hearing its `release`
2233    /// where the pointer was last seen: the window lost the
2234    /// keyboard, and the real releases will happen where this window
2235    /// never hears them — as a held key gets its synthetic up. Returns
2236    /// how many events it pushed, for the core's `attach_pointer`.
2237    pub(crate) fn release_buttons(&mut self, out: &mut Vec<UiEvent>) -> usize {
2238        let n = self.held_buttons.len();
2239        for held in std::mem::take(&mut self.held_buttons) {
2240            let p = self.cursor.unwrap_or(held.last);
2241            out.push(Self::button_event(
2242                &held.owner,
2243                held.button,
2244                "release",
2245                p,
2246                None,
2247            ));
2248        }
2249        n
2250    }
2251
2252    /// Lets go of the primary button's hold without a click: an `on_drag` node
2253    /// hears its drag `end` and a slider its
2254    /// slide's `end` where the pointer was last seen, and the press is
2255    /// forgotten. The window lost the keyboard, and the release will
2256    /// happen where it never hears it — a click nobody finished must not
2257    /// fire. Returns how many events it pushed, for `attach_pointer`.
2258    pub(crate) fn release_primary(&mut self, out: &mut Vec<UiEvent>) -> usize {
2259        let mut n = 0;
2260        if let Some(drag) = self.drag.take() {
2261            let p = self.cursor.unwrap_or(drag.last);
2262            out.push(Self::drag_event(&drag, "end", p, drag.displacement(p)));
2263            n += 1;
2264        }
2265        if let Some((key, origin, track, last)) = self.slide.take() {
2266            let v = self.cursor.map_or(last, |p| track.value_at(p));
2267            out.push(crate::slider::change_event(
2268                origin, key, v, "end", &track.tag,
2269            ));
2270            n += 1;
2271        }
2272        self.pressed = None;
2273        self.pressed_group = None;
2274        n
2275    }
2276
2277    /// Lets go of every held button whose owner `alive` says is gone from
2278    /// the frame: nothing is left to hear its release.
2279    pub(crate) fn drop_gone_buttons(&mut self, alive: impl Fn(Key) -> bool) {
2280        if !self.held_buttons.is_empty() {
2281            self.held_buttons.retain(|h| alive(h.owner.key));
2282        }
2283    }
2284
2285    /// The node holding `button`'s capture, if a claimed press of it is
2286    /// held.
2287    pub fn button_owner(&self, button: MouseButton) -> Option<Key> {
2288        self.held_buttons
2289            .iter()
2290            .find(|h| h.button == button)
2291            .map(|h| h.owner.key)
2292    }
2293
2294    /// Returns how many of the events at the end of `out` a press made —
2295    /// a drag in any phase, a click on the release — as against the
2296    /// hover, context-menu and modifier events it also raises. That is
2297    /// the mark `Core::attach_pointer` reads to give a click or drag its
2298    /// `cell` and `line` / `byte` / `clicks`: said here, where the event
2299    /// is built, rather than guessed afterwards from its payload's
2300    /// `kind`. Every arm pushes its pointer-made events last.
2301    pub fn handle(&mut self, ev: InputEvent, out: &mut Vec<UiEvent>) -> usize {
2302        out.append(&mut self.pending);
2303        let mut pointer_made = 0;
2304        match ev {
2305            InputEvent::CursorMoved(p) => {
2306                self.cursor = Some(p);
2307                self.refresh_hover(out, "pointer");
2308                if let Some((key, origin, track, last)) = &mut self.slide {
2309                    let v = track.value_at(p);
2310                    if v != *last {
2311                        *last = v;
2312                        out.push(crate::slider::change_event(
2313                            *origin, *key, v, "move", &track.tag,
2314                        ));
2315                        pointer_made += 1;
2316                    }
2317                }
2318                if let Some(drag) = &mut self.drag
2319                    && p != drag.last
2320                {
2321                    drag.last = p;
2322                    let d = drag.displacement(p);
2323                    if d.x.abs() + d.y.abs() > DRAG_SLOP {
2324                        drag.moved = true;
2325                    }
2326                    if drag.moved {
2327                        out.push(Self::drag_event(drag, "move", p, d));
2328                        pointer_made += 1;
2329                    }
2330                }
2331                // Every held button's owner hears the motion, with no
2332                // slop: a terminal reports a drag of one cell (F105).
2333                for held in &mut self.held_buttons {
2334                    if p != held.last {
2335                        held.last = p;
2336                        out.push(Self::button_event(&held.owner, held.button, "move", p, None));
2337                        pointer_made += 1;
2338                    }
2339                }
2340            }
2341            InputEvent::CursorLeft => {
2342                self.cursor = None;
2343                self.refresh_hover(out, "pointer");
2344            }
2345            InputEvent::MouseDown { button, .. } if button != MouseButton::Primary => {
2346                // Nothing but the primary button presses: no pressed
2347                // state, so a release cannot become a click, and a drag
2348                // already in flight keeps its capture. A secondary press
2349                // asks whatever is under the pointer for a context menu.
2350                // A press an `on_button` node claimed never gets here: the
2351                // core resolves it and calls `press_button` instead.
2352                if button == MouseButton::Secondary
2353                    && let Some(p) = self.cursor
2354                    && let Some(ev) = self.hit_at(p).and_then(|h| Self::context_menu_event(h, p))
2355                {
2356                    out.push(ev);
2357                }
2358            }
2359            InputEvent::MouseDown { clicks, .. } => {
2360                self.pressed = self.hovered;
2361                self.pressed_group = self.hovered_group;
2362                self.press_clicks = clicks;
2363                if let Some(h) = self.cursor.and_then(|p| self.hit_at(p)) {
2364                    if h.window == Some(WindowRole::Drag) {
2365                        // The OS drag steals subsequent mouse events, so don't
2366                        // leave a press pending.
2367                        self.pressed = None;
2368                        self.window_commands
2369                            .push(WindowCommand::StartDrag(self.window));
2370                    } else if let Some(track) = &h.slider {
2371                        let p = self.cursor.unwrap();
2372                        let v = track.value_at(p);
2373                        out.push(crate::slider::change_event(
2374                            h.origin, h.key, v, "move", &track.tag,
2375                        ));
2376                        pointer_made += 1;
2377                        self.slide = Some((h.key, h.origin, track.clone(), v));
2378                    } else if let Some(tag) = &h.drag {
2379                        let p = self.cursor.unwrap();
2380                        let state = DragState {
2381                            key: h.key,
2382                            origin: h.origin,
2383                            tag: tag.clone(),
2384                            parent_rect: h.parent_rect,
2385                            press: p,
2386                            last: p,
2387                            moved: false,
2388                        };
2389                        out.push(Self::drag_event(&state, "start", p, Vec2::ZERO));
2390                        pointer_made += 1;
2391                        self.drag = Some(state);
2392                    }
2393                }
2394            }
2395            InputEvent::Modifiers(m) => {
2396                if m != self.modifiers {
2397                    self.modifiers = m;
2398                    out.push(UiEvent {
2399                        origin: OriginId::HOST,
2400                        window: WindowId::MAIN,
2401                        key: Key::ROOT,
2402                        payload: m.to_value(),
2403                        slot: None,
2404                    });
2405                }
2406            }
2407            // Routed by the core (they need the retained stores).
2408            InputEvent::Scroll(_)
2409            | InputEvent::ScrollGesture { .. }
2410            | InputEvent::Text(_)
2411            | InputEvent::Commit(_)
2412            | InputEvent::Paste { .. }
2413            | InputEvent::Preedit(..)
2414            | InputEvent::Key(..)
2415            | InputEvent::KeyDown(_)
2416            | InputEvent::KeyUp(_)
2417            | InputEvent::Access(_)
2418            // A force click needs the text and selection stores, and the
2419            // node it lands on it finds by hit test the way a secondary
2420            // press does.
2421            | InputEvent::ForceClick(_) => {}
2422            InputEvent::DragFiles { paths, at } => self.drag_files(&paths, at, out),
2423            InputEvent::DropFiles { paths, at } => self.drop_files(&paths, at, out),
2424            InputEvent::DragCancel => self.drag_cancel(out),
2425            // The core's, answered before the pointer is asked.
2426            InputEvent::Files(_) => {}
2427            // A non-primary release resolves no click; it ends the capture
2428            // its press began, if an `on_button` node claimed that press.
2429            InputEvent::MouseUp { button } if button != MouseButton::Primary => {
2430                if let Some(i) = self.held_buttons.iter().position(|h| h.button == button) {
2431                    let held = self.held_buttons.remove(i);
2432                    let p = self.cursor.unwrap_or(held.last);
2433                    out.push(Self::button_event(&held.owner, button, "release", p, None));
2434                    pointer_made += 1;
2435                }
2436            }
2437            InputEvent::MouseUp { .. } => {
2438                let dragged = self.drag.take().inspect(|drag| {
2439                    let p = self.cursor.unwrap_or(drag.last);
2440                    out.push(Self::drag_event(drag, "end", p, drag.displacement(p)));
2441                    pointer_made += 1;
2442                });
2443                // A slide ends where the pointer let go: the value to
2444                // commit, proposed again whether or not it moved.
2445                let slid = self.slide.take().inspect(|(key, origin, track, last)| {
2446                    let v = self.cursor.map_or(*last, |p| track.value_at(p));
2447                    out.push(crate::slider::change_event(
2448                        *origin, *key, v, "end", &track.tag,
2449                    ));
2450                    pointer_made += 1;
2451                });
2452                // A press that actually dragged is not a click, and a
2453                // press on a slider's track is the slide, never a click.
2454                let click_ok = !dragged.is_some_and(|d| d.moved) && slid.is_none();
2455                if click_ok
2456                    && let (Some(pressed), Some(hovered)) = (self.pressed, self.hovered)
2457                    && pressed == hovered
2458                    && let Some(region) = self.hits.iter().rev().find(|h| h.key == pressed)
2459                {
2460                    if let Some(sound) = region.click_sound {
2461                        self.sound_requests.push(sound);
2462                    }
2463                    match (region.window, &region.payload) {
2464                        (Some(WindowRole::Button(b)), _) => {
2465                            self.window_commands.push(b.command(self.window))
2466                        }
2467                        (Some(WindowRole::Drag), _) | (None, None) => {}
2468                        (None, Some(payload)) => {
2469                            out.push(UiEvent {
2470                                origin: region.origin,
2471                                window: WindowId::MAIN,
2472                                key: region.key,
2473                                payload: payload.clone(),
2474                                slot: None,
2475                            });
2476                            pointer_made += 1;
2477                        }
2478                    }
2479                }
2480                self.pressed = None;
2481                self.pressed_group = None;
2482            }
2483        }
2484        pointer_made
2485    }
2486
2487    pub fn is_hovered(&self, key: Key) -> bool {
2488        self.hovered == Some(key)
2489    }
2490
2491    /// Whether files dragged in from the OS are over `key`:
2492    /// what `drop_bg` reads when the node opens.
2493    pub fn is_drop_target(&self, key: Key) -> bool {
2494        self.drop.as_ref().is_some_and(|d| d.owner.key == key)
2495    }
2496
2497    /// The zone the dragged files are over, if any — what a driver
2498    /// answers the OS with (a copy cursor over a zone, not-allowed
2499    /// elsewhere) and what a test reads to say a zone was found.
2500    pub fn drop_target(&self) -> Option<Key> {
2501        self.drop.as_ref().map(|d| d.owner.key)
2502    }
2503
2504    /// The topmost zone under `p`: the topmost
2505    /// region there whose resolved `drop` is some. A region resolving to
2506    /// no zone — an overlay the app showed on `enter` — is looked past.
2507    fn zone_at(&self, p: Vec2) -> Option<&DropOwner> {
2508        self.hits
2509            .iter()
2510            .rev()
2511            .find(|h| h.drop.is_some() && self.contains(h, p))
2512            .and_then(|h| h.drop.as_ref())
2513    }
2514
2515    fn drop_event(owner: &DropOwner, phase: &str, paths: &[String], at: Option<Vec2>) -> UiEvent {
2516        let mut fields = vec![
2517            ("kind", Value::str("drop")),
2518            ("phase", Value::str(phase)),
2519            (
2520                "paths",
2521                Value::list(
2522                    paths
2523                        .iter()
2524                        .map(|p| Value::str(p.as_str()))
2525                        .collect::<Vec<_>>(),
2526                ),
2527            ),
2528        ];
2529        if let Some(p) = at {
2530            fields.push(("x", Value::Float(p.x as f64)));
2531            fields.push(("y", Value::Float(p.y as f64)));
2532        }
2533        UiEvent::on(owner.origin, owner.key, Value::map(fields)).tagged(Some(&owner.tag))
2534    }
2535
2536    fn drag_files(&mut self, paths: &[String], at: Vec2, out: &mut Vec<UiEvent>) {
2537        let zone = self.zone_at(at).cloned();
2538        if let (Some(cur), Some(z)) = (&mut self.drop, &zone)
2539            && cur.owner.key == z.key
2540            && cur.owner.origin == z.origin
2541        {
2542            if cur.last != at {
2543                cur.last = at;
2544                out.push(Self::drop_event(z, "move", paths, Some(at)));
2545            }
2546            return;
2547        }
2548        out.extend(self.drop.take().map(|d| d.leave));
2549        if let Some(owner) = zone {
2550            out.push(Self::drop_event(&owner, "enter", paths, Some(at)));
2551            let leave = Self::drop_event(&owner, "leave", paths, None);
2552            self.drop = Some(DropHover {
2553                owner,
2554                last: at,
2555                leave,
2556            });
2557        }
2558    }
2559
2560    fn drop_files(&mut self, paths: &[String], at: Vec2, out: &mut Vec<UiEvent>) {
2561        let zone = self.zone_at(at).cloned();
2562        // The lit zone is not the one under the point (a headless drive
2563        // that never sent `DragFiles`, a frame that moved the zone): it
2564        // hears its leave first. The zone that takes the drop hears no
2565        // leave — the drop ends the hover (decision 1).
2566        if let Some(cur) = self.drop.take()
2567            && !zone
2568                .as_ref()
2569                .is_some_and(|z| z.key == cur.owner.key && z.origin == cur.owner.origin)
2570        {
2571            out.push(cur.leave);
2572        }
2573        if let Some(owner) = zone {
2574            out.push(Self::drop_event(&owner, "drop", paths, Some(at)));
2575        }
2576    }
2577
2578    fn drag_cancel(&mut self, out: &mut Vec<UiEvent>) {
2579        out.extend(self.drop.take().map(|d| d.leave));
2580    }
2581
2582    pub fn is_pressed(&self, key: Key) -> bool {
2583        self.pressed == Some(key) && (self.hovered == Some(key) || self.drag_captured(key))
2584    }
2585
2586    /// Whether a pointer-captured drag is running on `key`. The press is
2587    /// stuck to that node until release, so it stays pressed even when the
2588    /// cursor wanders off it (hover itself keeps following the cursor, so
2589    /// drop targets under the drag still light up).
2590    fn drag_captured(&self, key: Key) -> bool {
2591        self.drag.as_ref().is_some_and(|d| d.key == key)
2592    }
2593
2594    /// The hovered node, if any (its key from the last finished frame).
2595    pub fn hovered(&self) -> Option<Key> {
2596        self.hovered
2597    }
2598
2599    /// The node a press is held on, if any.
2600    /// The click count the last primary press carried; see
2601    /// `press_clicks`. Zero after a click nothing pressed for — Enter,
2602    /// Space, an assistive-technology `click` — so a payload attached
2603    /// from the pointer's position does not describe a press that never
2604    /// happened.
2605    pub(crate) fn press_clicks(&self) -> u8 {
2606        self.press_clicks
2607    }
2608
2609    /// A click is being made without a press (`Core::click_node`): the
2610    /// count the last press carried no longer describes it.
2611    pub(crate) fn note_synthetic_click(&mut self) {
2612        self.press_clicks = 0;
2613    }
2614
2615    pub fn pressed_key(&self) -> Option<Key> {
2616        self.pressed
2617    }
2618
2619    /// The pointer shape for where the pointer is now (see
2620    /// [`crate::cursor`]): what the topmost region under it — the same
2621    /// region a click would go to — declared with `cursor`, the I-beam
2622    /// over text, and the arrow otherwise. A clickable or draggable node
2623    /// that declared nothing is the arrow: a hand or a grab is the view's
2624    /// to say.
2625    pub fn cursor_shape(&self) -> CursorShape {
2626        // A captured drag owns the pointer: the shape stays the dragged
2627        // node's however far the cursor wanders off it.
2628        if let Some(drag) = &self.drag {
2629            return self
2630                .hits
2631                .iter()
2632                .rev()
2633                .find(|h| h.key == drag.key)
2634                .and_then(|h| h.cursor)
2635                .unwrap_or(CursorShape::Default);
2636        }
2637        // A bar that would take the press takes the shape too — an
2638        // overlay bar across an editor is not an I-beam — and a float
2639        // over the bar keeps its own.
2640        if self.scrollbar_drag.is_some() {
2641            return CursorShape::Default;
2642        }
2643        let Some(p) = self.cursor else {
2644            return CursorShape::Default;
2645        };
2646        match self.target_at(p) {
2647            Some(Target::Hit(region)) => {
2648                region.cursor.unwrap_or_else(|| Self::implied_shape(region))
2649            }
2650            Some(Target::Bar(_)) | None => CursorShape::Default,
2651        }
2652    }
2653
2654    /// The shape a region takes when it declares none: the I-beam over
2655    /// text that can be edited or selected — the one shape every desktop
2656    /// derives, because the words themselves are what says they can be
2657    /// taken — and the arrow over everything else. Nothing here reads
2658    /// `payload`, `drag` or `focusable`: a hand over a button and a grab
2659    /// over a handle are declared, and the stock button declares its own.
2660    fn implied_shape(region: &HitRegion) -> CursorShape {
2661        match region {
2662            // Window chrome is the platform's: every desktop points at a
2663            // titlebar and its buttons with the plain arrow.
2664            _ if region.window.is_some() => CursorShape::Default,
2665            _ if region.edit_origin.is_some() => CursorShape::Text,
2666            _ if region.select_scope.is_some() => CursorShape::Text,
2667            _ => CursorShape::Default,
2668        }
2669    }
2670
2671    /// Whether any member of hover group `group` is hovered.
2672    pub fn is_group_hovered(&self, group: u64) -> bool {
2673        self.hovered_group == Some(group)
2674    }
2675
2676    /// Whether the press started on a member of `group` and the pointer is
2677    /// still over one (the group analogue of `is_pressed`).
2678    pub fn is_group_pressed(&self, group: u64) -> bool {
2679        self.pressed_group == Some(group)
2680            && (self.hovered_group == Some(group) || self.drag.is_some())
2681    }
2682}
2683
2684#[cfg(test)]
2685mod tests {
2686    use super::*;
2687
2688    fn region(key: Key, origin: u16, x: f32, y: f32, w: f32, h: f32, tag: &str) -> HitRegion {
2689        HitRegion {
2690            key,
2691            origin: OriginId(origin),
2692            rect: Rect::new(x, y, w, h),
2693            clip: Rect::new(-1e9, -1e9, 2e9, 2e9),
2694            shape: HitShape::Rect,
2695            payload: Some(Value::str(tag)),
2696            drag: None,
2697            parent_rect: Rect::new(0.0, 0.0, 0.0, 0.0),
2698            edit_origin: None,
2699            select_scope: None,
2700            key_sink: None,
2701            key_up: false,
2702            context_menu: None,
2703            drop: None,
2704            focusable: true,
2705            window: None,
2706            hover: None,
2707            group: None,
2708            click_sound: None,
2709            hover_sound: None,
2710            cursor: None,
2711            slider: None,
2712        }
2713    }
2714
2715    fn drive(interaction: &mut Interaction, events: &[InputEvent]) -> Vec<UiEvent> {
2716        let mut out = Vec::new();
2717        for ev in events {
2718            interaction.handle(ev.clone(), &mut out);
2719        }
2720        out
2721    }
2722
2723    #[test]
2724    fn click_inside_produces_event() {
2725        let mut it = Interaction::default();
2726        let k = Key::ROOT.str("btn");
2727        it.set_hits(vec![region(k, 0, 10.0, 10.0, 100.0, 30.0, "go")]);
2728        let evs = drive(
2729            &mut it,
2730            &[
2731                InputEvent::CursorMoved(Vec2::new(50.0, 20.0)),
2732                InputEvent::mouse_down(1),
2733                InputEvent::mouse_up(),
2734            ],
2735        );
2736        assert_eq!(evs.len(), 1);
2737        assert_eq!(evs[0].key, k);
2738        assert_eq!(evs[0].payload.as_str(), Some("go"));
2739    }
2740
2741    #[test]
2742    fn press_then_drag_away_does_not_click() {
2743        let mut it = Interaction::default();
2744        let k = Key::ROOT.str("btn");
2745        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "go")]);
2746        let evs = drive(
2747            &mut it,
2748            &[
2749                InputEvent::CursorMoved(Vec2::new(10.0, 10.0)),
2750                InputEvent::mouse_down(1),
2751                InputEvent::CursorMoved(Vec2::new(500.0, 500.0)),
2752                InputEvent::mouse_up(),
2753            ],
2754        );
2755        assert!(evs.is_empty());
2756    }
2757
2758    #[test]
2759    fn topmost_region_wins_on_overlap() {
2760        let mut it = Interaction::default();
2761        let bottom = Key::ROOT.str("bottom");
2762        let top = Key::ROOT.str("top");
2763        it.set_hits(vec![
2764            region(bottom, 0, 0.0, 0.0, 100.0, 100.0, "bottom"),
2765            region(top, 0, 25.0, 25.0, 50.0, 50.0, "top"),
2766        ]);
2767        let evs = drive(
2768            &mut it,
2769            &[
2770                InputEvent::CursorMoved(Vec2::new(50.0, 50.0)),
2771                InputEvent::mouse_down(1),
2772                InputEvent::mouse_up(),
2773            ],
2774        );
2775        assert_eq!(evs.len(), 1);
2776        assert_eq!(evs[0].key, top);
2777    }
2778
2779    #[test]
2780    fn event_carries_declaring_origin() {
2781        let mut it = Interaction::default();
2782        let k = Key::ROOT.str("ext-btn");
2783        it.set_hits(vec![region(k, 3, 0.0, 0.0, 10.0, 10.0, "x")]);
2784        let evs = drive(
2785            &mut it,
2786            &[
2787                InputEvent::CursorMoved(Vec2::new(5.0, 5.0)),
2788                InputEvent::mouse_down(1),
2789                InputEvent::mouse_up(),
2790            ],
2791        );
2792        assert_eq!(evs[0].origin, OriginId(3));
2793    }
2794
2795    #[test]
2796    fn cursor_leave_clears_hover() {
2797        let mut it = Interaction::default();
2798        let k = Key::ROOT.str("btn");
2799        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
2800        drive(&mut it, &[InputEvent::CursorMoved(Vec2::new(10.0, 10.0))]);
2801        assert!(it.is_hovered(k));
2802        drive(&mut it, &[InputEvent::CursorLeft]);
2803        assert!(!it.is_hovered(k));
2804        // Click after leaving produces nothing.
2805        let evs = drive(
2806            &mut it,
2807            &[InputEvent::mouse_down(1), InputEvent::mouse_up()],
2808        );
2809        assert!(evs.is_empty());
2810    }
2811
2812    #[test]
2813    fn secondary_press_asks_the_node_under_it_for_a_menu() {
2814        let mut it = Interaction::default();
2815        let k = Key::ROOT.str("panel");
2816        let mut r = region(k, 0, 0.0, 0.0, 100.0, 100.0, "click-me");
2817        r.context_menu = Some(MenuOwner {
2818            key: k,
2819            origin: OriginId::HOST,
2820            tag: Value::str("panel-menu"),
2821        });
2822        it.set_hits(vec![r]);
2823        let evs = drive(
2824            &mut it,
2825            &[
2826                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
2827                InputEvent::MouseDown {
2828                    button: MouseButton::Secondary,
2829                    clicks: 1,
2830                },
2831                InputEvent::MouseUp {
2832                    button: MouseButton::Secondary,
2833                },
2834            ],
2835        );
2836        // The menu arrives on the press, with the point to open it at, and
2837        // the release adds nothing — no click, though the node has one.
2838        assert_eq!(evs.len(), 1);
2839        assert_eq!(evs[0].key, k);
2840        assert_eq!(
2841            evs[0].payload.get("kind").unwrap().as_str(),
2842            Some("contextmenu")
2843        );
2844        assert_eq!(evs[0].payload.get("x").unwrap().as_float(), Some(40.0));
2845        assert_eq!(evs[0].payload.get("y").unwrap().as_float(), Some(30.0));
2846        assert_eq!(
2847            evs[0].payload.get("tag").unwrap().as_str(),
2848            Some("panel-menu")
2849        );
2850        assert!(!it.is_pressed(k));
2851    }
2852
2853    /// The rules: a button inside a zone is the
2854    /// zone, an overlay that is no zone is looked past, a drop ends the
2855    /// hover without a leave, a cancel leaves.
2856    #[test]
2857    fn dragged_files_find_the_topmost_zone_and_look_past_what_is_none() {
2858        let mut it = Interaction::default();
2859        let zone = Key::ROOT.str("zone");
2860        let button = Key::ROOT.str("button");
2861        let overlay = Key::ROOT.str("overlay");
2862        let other = Key::ROOT.str("other");
2863        let owner = |k: Key, tag: &str| {
2864            Some(DropOwner {
2865                key: k,
2866                origin: OriginId::HOST,
2867                tag: Value::str(tag),
2868            })
2869        };
2870        let mut z = region(zone, 0, 0.0, 0.0, 100.0, 100.0, "z");
2871        z.drop = owner(zone, "files");
2872        // The button is inside the zone: its region resolved to the zone.
2873        let mut b = region(button, 0, 10.0, 10.0, 30.0, 30.0, "press");
2874        b.drop = owner(zone, "files");
2875        // The overlay is painted over everything and belongs to no zone.
2876        let o = region(overlay, 0, 0.0, 0.0, 100.0, 100.0, "overlay");
2877        let mut second = region(other, 0, 100.0, 0.0, 100.0, 100.0, "o");
2878        second.drop = owner(other, "other-files");
2879        it.set_hits(vec![z, b, second, o]);
2880        let paths = vec!["/drop/1.txt".to_string()];
2881        let phases = |evs: &[UiEvent]| {
2882            evs.iter()
2883                .map(|e| {
2884                    (
2885                        e.key,
2886                        e.payload
2887                            .get("phase")
2888                            .unwrap()
2889                            .as_str()
2890                            .unwrap()
2891                            .to_string(),
2892                    )
2893                })
2894                .collect::<Vec<_>>()
2895        };
2896        // Over the button, through the overlay: the zone's enter.
2897        let evs = drive(
2898            &mut it,
2899            &[InputEvent::DragFiles {
2900                paths: paths.clone(),
2901                at: Vec2::new(20.0, 20.0),
2902            }],
2903        );
2904        assert_eq!(phases(&evs), vec![(zone, "enter".to_string())]);
2905        assert_eq!(evs[0].payload.get("tag").unwrap().as_str(), Some("files"));
2906        assert_eq!(evs[0].payload.get("x").unwrap().as_float(), Some(20.0));
2907        assert_eq!(it.drop_target(), Some(zone));
2908        assert!(it.is_drop_target(zone));
2909        // The same point again is nothing; a new one is a move.
2910        let evs = drive(
2911            &mut it,
2912            &[
2913                InputEvent::DragFiles {
2914                    paths: paths.clone(),
2915                    at: Vec2::new(20.0, 20.0),
2916                },
2917                InputEvent::DragFiles {
2918                    paths: paths.clone(),
2919                    at: Vec2::new(60.0, 60.0),
2920                },
2921            ],
2922        );
2923        assert_eq!(phases(&evs), vec![(zone, "move".to_string())]);
2924        // Into the other zone: leave, then enter, in that order.
2925        let evs = drive(
2926            &mut it,
2927            &[InputEvent::DragFiles {
2928                paths: paths.clone(),
2929                at: Vec2::new(150.0, 50.0),
2930            }],
2931        );
2932        assert_eq!(
2933            phases(&evs),
2934            vec![(zone, "leave".to_string()), (other, "enter".to_string())]
2935        );
2936        assert!(evs[0].payload.get("x").is_none());
2937        // Dropped there: the drop and nothing after it.
2938        let evs = drive(
2939            &mut it,
2940            &[InputEvent::DropFiles {
2941                paths: paths.clone(),
2942                at: Vec2::new(150.0, 50.0),
2943            }],
2944        );
2945        assert_eq!(phases(&evs), vec![(other, "drop".to_string())]);
2946        assert_eq!(it.drop_target(), None);
2947        // Over the first zone, then out of the window: its leave.
2948        let evs = drive(
2949            &mut it,
2950            &[
2951                InputEvent::DragFiles {
2952                    paths: paths.clone(),
2953                    at: Vec2::new(50.0, 50.0),
2954                },
2955                InputEvent::DragCancel,
2956            ],
2957        );
2958        assert_eq!(
2959            phases(&evs),
2960            vec![(zone, "enter".to_string()), (zone, "leave".to_string())]
2961        );
2962        // A drop off every zone with one lit: the lit one's leave, no drop.
2963        let evs = drive(
2964            &mut it,
2965            &[
2966                InputEvent::DragFiles {
2967                    paths: paths.clone(),
2968                    at: Vec2::new(50.0, 50.0),
2969                },
2970                InputEvent::DropFiles {
2971                    paths: paths.clone(),
2972                    at: Vec2::new(250.0, 50.0),
2973                },
2974            ],
2975        );
2976        assert_eq!(
2977            phases(&evs),
2978            vec![(zone, "enter".to_string()), (zone, "leave".to_string())]
2979        );
2980        assert_eq!(it.drop_target(), None);
2981    }
2982
2983    #[test]
2984    fn secondary_press_on_a_node_without_a_menu_emits_nothing() {
2985        let mut it = Interaction::default();
2986        let k = Key::ROOT.str("btn");
2987        it.set_hits(vec![region(k, 0, 0.0, 0.0, 100.0, 100.0, "go")]);
2988        let evs = drive(
2989            &mut it,
2990            &[
2991                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
2992                InputEvent::MouseDown {
2993                    button: MouseButton::Secondary,
2994                    clicks: 1,
2995                },
2996                InputEvent::MouseUp {
2997                    button: MouseButton::Secondary,
2998                },
2999            ],
3000        );
3001        assert!(evs.is_empty());
3002    }
3003
3004    /// A secondary press in the middle of a primary one leaves the press
3005    /// alone: the primary release still clicks.
3006    #[test]
3007    fn secondary_press_does_not_interrupt_a_held_primary() {
3008        let mut it = Interaction::default();
3009        let k = Key::ROOT.str("btn");
3010        it.set_hits(vec![region(k, 0, 0.0, 0.0, 100.0, 100.0, "go")]);
3011        let evs = drive(
3012            &mut it,
3013            &[
3014                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
3015                InputEvent::mouse_down(1),
3016                InputEvent::MouseDown {
3017                    button: MouseButton::Secondary,
3018                    clicks: 1,
3019                },
3020                InputEvent::MouseUp {
3021                    button: MouseButton::Secondary,
3022                },
3023            ],
3024        );
3025        assert!(evs.is_empty());
3026        assert!(it.is_pressed(k));
3027        let evs = drive(&mut it, &[InputEvent::mouse_up()]);
3028        assert_eq!(evs.len(), 1);
3029        assert_eq!(evs[0].payload.as_str(), Some("go"));
3030    }
3031
3032    #[test]
3033    fn middle_press_routes_nowhere() {
3034        let mut it = Interaction::default();
3035        let k = Key::ROOT.str("panel");
3036        let mut r = region(k, 0, 0.0, 0.0, 100.0, 100.0, "go");
3037        r.context_menu = Some(MenuOwner {
3038            key: k,
3039            origin: OriginId::HOST,
3040            tag: Value::str("panel-menu"),
3041        });
3042        it.set_hits(vec![r]);
3043        let evs = drive(
3044            &mut it,
3045            &[
3046                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
3047                InputEvent::MouseDown {
3048                    button: MouseButton::Middle,
3049                    clicks: 1,
3050                },
3051                InputEvent::MouseUp {
3052                    button: MouseButton::Middle,
3053                },
3054            ],
3055        );
3056        assert!(evs.is_empty());
3057    }
3058
3059    #[test]
3060    fn button_codes_round_trip() {
3061        for b in [
3062            MouseButton::Primary,
3063            MouseButton::Secondary,
3064            MouseButton::Middle,
3065            MouseButton::Other(0),
3066            MouseButton::Other(9),
3067        ] {
3068            assert_eq!(MouseButton::from_code(b.code()), b);
3069        }
3070    }
3071
3072    #[test]
3073    fn new_frame_hits_preserve_hover_state() {
3074        let mut it = Interaction::default();
3075        let k = Key::ROOT.str("btn");
3076        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
3077        drive(&mut it, &[InputEvent::CursorMoved(Vec2::new(10.0, 10.0))]);
3078        // Same widget moved: hover follows the rect under the cursor.
3079        it.set_hits(vec![region(k, 0, 100.0, 100.0, 50.0, 50.0, "x")]);
3080        assert!(!it.is_hovered(k));
3081        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
3082        assert!(it.is_hovered(k));
3083    }
3084}