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kui_core/
input.rs

1//! Input in, events out.
2//!
3//! A runner feeds [`InputEvent`]s, in logical coordinates, to
4//! [`Core::handle_input`](crate::Core::handle_input). The core hit-tests
5//! them against the frame that last finished (the standard immediate-mode
6//! trade: a click lands on what was drawn) and answers with [`UiEvent`]s:
7//! plain data, each tagged with the node's key, the origin that declared
8//! the node (the host app or an extension) and the window, so the runner
9//! can route it without knowing what either looks like.
10//!
11//! What an input becomes depends on what the node under it declared: a
12//! primary click on an `on_click` node is the node's tag as the payload,
13//! an `on_hover` node makes `{kind:"hover", ...}` events, a focused
14//! editor takes [`InputEvent::Text`] and [`InputEvent::Key`], a key sink
15//! takes [`InputEvent::KeyDown`] and [`InputEvent::KeyUp`].
16//!
17//! ```rust
18//! use kui_core::{Core, InputEvent, NodeSpec, Size, Vec2};
19//!
20//! let mut core = Core::new();
21//! let mut ui = core.frame(Size::new(200.0, 100.0), 1.0);
22//! ui.leaf_keyed("ok", NodeSpec::row().size(80.0, 30.0).on_click("ok"));
23//! ui.finish();
24//!
25//! // A click is a move, a press and a release; the release resolves it.
26//! core.handle_input(InputEvent::CursorMoved(Vec2::new(10.0, 10.0)));
27//! core.handle_input(InputEvent::mouse_down(1));
28//! let events = core.handle_input(InputEvent::mouse_up());
29//! assert_eq!(events.len(), 1);
30//! assert_eq!(events[0].payload.as_str(), Some("ok"));
31//! assert_eq!(Some(events[0].key), core.key_of("ok"));
32//! ```
33
34use crate::cursor::CursorShape;
35use crate::geom::{Rect, Vec2};
36use crate::key::Key;
37use crate::tree::OriginId;
38use crate::value::Value;
39use crate::window::{WindowCommand, WindowId, WindowRole};
40
41#[derive(Clone, Debug, PartialEq)]
42pub enum InputEvent {
43    /// Logical coordinates.
44    CursorMoved(Vec2),
45    CursorLeft,
46    /// A button press. `clicks` is driver-measured multi-click state
47    /// (1 = single, 2 = double, 3+ = triple) — the core is clock-free, so
48    /// click timing lives with whoever owns the event loop. Only the
49    /// primary button presses, drags and clicks; see [`MouseButton`].
50    MouseDown {
51        button: MouseButton,
52        clicks: u8,
53    },
54    /// The release of `button`. A non-primary release resolves nothing:
55    /// the primary button is the one that can be holding a press.
56    MouseUp {
57        button: MouseButton,
58    },
59    /// Wheel/trackpad delta in logical px (positive y = scroll up), a
60    /// scroll gesture of its own: the same as
61    /// [`InputEvent::ScrollGesture`] with `begins: true`. What a driver
62    /// that cannot tell one gesture from the next sends, and what every
63    /// door taking a bare delta (`kui_input_scroll`, Node's `scroll`)
64    /// feeds.
65    Scroll(Vec2),
66    /// A wheel or trackpad delta that is part of a scroll *gesture*:
67    /// a swipe and its momentum, or a wheel spun without
68    /// a pause. `begins` is true on a gesture's first event. The target
69    /// is chosen then, per axis — the innermost scroller under the
70    /// pointer that can still move that way, a scroller at its limit
71    /// passing the gesture to the one around it unless it says
72    /// `overscroll: contain`, an `on_scroll` node taking the axes its
73    /// `scroll_axes` names — and the rest of the gesture goes on to that
74    /// target (it is *latched*) wherever the pointer or the content
75    /// under it has gone since, until the next `begins`. An axis the
76    /// gesture had not moved on picks its target the first time it
77    /// does; a target whose node is gone, or behind a modal, is picked
78    /// again. Where gestures begin and end is the driver's to say — the
79    /// core is clock-free: the native runner begins one after a 200 ms
80    /// pause, on a switch between a wheel's notches and a trackpad's
81    /// pixels, and for a wheel on a pointer move.
82    ScrollGesture {
83        delta: Vec2,
84        begins: bool,
85    },
86    /// Committed text (typing, paste). Routed to the focused editor; with
87    /// none, a printable character presses or searches the focused
88    /// control. Never delivered to an `onKey` sink: the raw press already
89    /// reached it as a `key` event carrying `text`, and a sink hearing
90    /// both would type every character twice.
91    Text(String),
92    /// Text an IME committed at the end of a composition.
93    /// Routed like `Text` to a focused editor; otherwise delivered to the
94    /// focused sink as `{kind:"text", text, tag}` — the one committed text
95    /// the platform never reports as a key press with `text`, so it is the
96    /// one a sink has to be told about. Drivers send `Ime::Commit` here and
97    /// keep typing on `Text`.
98    Commit(String),
99    /// The clipboard's answer to a paste the app asked for
100    /// (`Core::request_paste`, a menu's Paste), with what the pasteboard
101    /// said about it. Routed exactly as [`InputEvent::Commit`]
102    /// is — a focused editor takes it as typing, a focused sink hears
103    /// `{kind:"text", text, tag}` — and the sink's event gains
104    /// `concealed: true` and `transient: true` for the markers that are
105    /// set, and nothing for those that are not.
106    ///
107    /// A variant of its own rather than two fields on `Commit`, so every
108    /// match on a commit still compiles and a driver that answers with a
109    /// bare `Commit` (an older C or Node host) is still an answer: both
110    /// clear the one-ask gate, and a `Commit` is a paste
111    /// whose pasteboard marked nothing.
112    Paste {
113        text: String,
114        marks: ClipboardMarks,
115    },
116    /// In-progress IME composition (text and the caret byte range inside
117    /// it), inserted inline at the focused editor's caret as an uncommitted
118    /// marked range: following text shifts and the paragraph rewraps.
119    /// Empty text cancels it; the commit arrives separately as `Commit`.
120    /// With no editor focused it goes to the focused sink as
121    /// `{kind:"preedit", text, cursor: [start, end] | null, tag}`, an
122    /// empty `text` meaning the composition ended without a commit.
123    Preedit(String, Option<(usize, usize)>),
124    /// Navigation/editing key. Routed to the focused editor.
125    Key(EditKey, Mods),
126    /// A full key press, routed to whatever holds key focus (see
127    /// `Core::set_key_focus`). Apps that own their own text model take
128    /// keys through this instead of the editor path.
129    KeyDown(KeyPress),
130    /// The release of a key, routed the way [`InputEvent::KeyDown`] is —
131    /// so a held-key interaction (WASD, press-and-hold to preview, a key
132    /// that arms a mode) is a pair of events, not a guess about timing.
133    /// Only a key whose press was delivered produces one: a release the
134    /// focused sink never saw the press of is dropped, and focus moving
135    /// away while a key is held synthesizes the release first (see
136    /// `Core::release_held_keys`). The core clears `text` and `repeat` on
137    /// the way out — a release inserts nothing and never repeats.
138    KeyUp(KeyPress),
139    /// A request from assistive technology (see [`crate::access`]):
140    /// activate, focus, set an editor's text, scroll. Resolved in the core
141    /// the way the pointer or keyboard equivalent would be, so the app
142    /// sees the same events either way.
143    Access(crate::access::AccessRequest),
144    /// The physical modifier state changed. Reaches the host as a
145    /// `{kind="modifiers", shift, ctrl, alt, super}` event on the root (an
146    /// Elm-style app keeps it in its model and lets the view react — a
147    /// Cmd-held drag overlay, a hint bar) and is queryable while building
148    /// a frame (`Ui::modifiers`).
149    Modifiers(KeyMods),
150    /// A force click at a point in logical viewport coordinates: the
151    /// press deepened past the second stage of a Force Touch trackpad.
152    ///
153    /// Routed like the secondary press — the topmost node under the point,
154    /// no focus moved, no caret placed, no click — because it arrives
155    /// *during* an ordinary press that is still running, and the click
156    /// that press produces still happens afterwards. Over text it selects
157    /// the word and asks the host to look it up; anywhere else it reaches
158    /// a node declaring `on_force_click`.
159    ///
160    /// macOS-only in practice: no other platform winit supports reports
161    /// pressure at all, and there a user can switch it off.
162    ForceClick(Vec2),
163    /// Files dragged in from the OS are over the window at `at` (logical
164    /// viewport coordinates) — entering and moving alike: the core tells
165    /// the two apart by whether the zone under the point changed, and a
166    /// change is the old zone's `leave` then the new one's `enter`.
167    /// `paths` are the OS paths as the driver reported them.
168    /// A repeat at the same point emits nothing.
169    DragFiles {
170        paths: Vec<String>,
171        at: Vec2,
172    },
173    /// The dragged files were released at `at`: the zone there hears
174    /// `{kind="drop", phase="drop"}` and nothing hears a `leave`; with no
175    /// zone there, nothing is emitted and whatever was lit hears its
176    /// `leave`.
177    DropFiles {
178        paths: Vec<String>,
179        at: Vec2,
180    },
181    /// The dragged files left the window, or the OS ended the drag
182    /// elsewhere: the lit zone hears its `leave`.
183    DragCancel,
184    /// A file dialog's answer: the paths the user picked,
185    /// none for a dialog cancelled. Whoever asked with
186    /// `Core::request_files` hears `{kind:"files", paths, tag}`; with no
187    /// ask outstanding it is dropped.
188    Files(Vec<String>),
189}
190
191/// What the pasteboard said about the text a paste brought back: the markers
192/// password managers set on a copied secret, after the
193/// convention at nspasteboard.org that 1Password, Bitwarden, KeePassXC and
194/// the macOS clipboard managers follow. Read by the driver, which owns the
195/// clipboard, and handed over with the text as [`InputEvent::Paste`].
196///
197/// Where the runner reads each:
198///
199/// - `concealed`: the macOS pasteboard type `org.nspasteboard.ConcealedType`;
200///   on Windows the registered format
201///   `ExcludeClipboardContentFromMonitorProcessing` being present.
202/// - `transient`: `org.nspasteboard.TransientType`; on Windows the format
203///   `CanIncludeInClipboardHistory` holding 0.
204///
205/// The runner does not read them on Linux yet — KDE's
206/// `x-kde-passwordManagerHint: secret` is a MIME type arboard writes but
207/// cannot list — so there both stay false.
208#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
209pub struct ClipboardMarks {
210    /// The text is a secret: do not show it, log it or keep it anywhere.
211    pub concealed: bool,
212    /// The text is on the clipboard for a moment: do not keep it in a
213    /// history.
214    pub transient: bool,
215}
216
217impl ClipboardMarks {
218    /// Both markers: what a password manager puts on a secret it copies,
219    /// and what `Core::set_clipboard_secret` writes.
220    pub const SECRET: Self = Self {
221        concealed: true,
222        transient: true,
223    };
224
225    /// Neither marker set.
226    pub fn is_empty(self) -> bool {
227        !self.concealed && !self.transient
228    }
229
230    /// As bits, the C ABI's spelling: `KUI_PASTE_CONCEALED` 1,
231    /// `KUI_PASTE_TRANSIENT` 2.
232    pub fn bits(self) -> u32 {
233        self.concealed as u32 | (self.transient as u32) << 1
234    }
235
236    /// From [`ClipboardMarks::bits`]; unknown bits are ignored.
237    pub fn from_bits(bits: u32) -> Self {
238        Self {
239            concealed: bits & 1 != 0,
240            transient: bits & 2 != 0,
241        }
242    }
243}
244
245/// Which button a press came from — driver-facing rather than shaped after
246/// any one windowing library, so every driver maps its own vocabulary onto
247/// this one.
248///
249/// Only [`MouseButton::Primary`] drives the pointer model: it presses,
250/// drags, places the caret and produces `on_click`. A
251/// [`MouseButton::Secondary`] press asks the node under it for a context
252/// menu (`NodeSpec::on_context_menu`) and touches nothing else — not
253/// focus, not the caret, not a scrollbar thumb — because a right-click on
254/// a selection has to leave that selection alone. Every non-primary
255/// button, the secondary one included, reaches a node that claims it with
256/// `NodeSpec::on_button`: its press, the motion while it is
257/// held and its release, captured by that node; a claimed secondary press
258/// is that node's instead of a context menu. A non-primary press moves no
259/// focus, caret, selection or scrollbar either way.
260#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
261pub enum MouseButton {
262    /// The button that clicks and drags. The OS has already applied a
263    /// left-handed swap, so this is not necessarily the left one.
264    #[default]
265    Primary,
266    /// The context-menu button.
267    Secondary,
268    Middle,
269    /// A button this vocabulary does not name (back, forward, thumb
270    /// buttons), by driver index.
271    Other(u8),
272}
273
274impl MouseButton {
275    /// The number bindings pass buttons as: 0 primary, 1 secondary,
276    /// 2 middle, `3 + n` for `Other(n)`.
277    pub fn code(self) -> u32 {
278        match self {
279            MouseButton::Primary => 0,
280            MouseButton::Secondary => 1,
281            MouseButton::Middle => 2,
282            MouseButton::Other(n) => 3 + n as u32,
283        }
284    }
285
286    /// Inverse of [`MouseButton::code`]; anything past the named three is
287    /// an `Other`, saturating rather than wrapping.
288    pub fn from_code(code: u32) -> Self {
289        match code {
290            0 => MouseButton::Primary,
291            1 => MouseButton::Secondary,
292            2 => MouseButton::Middle,
293            n => MouseButton::Other((n - 3).min(u8::MAX as u32) as u8),
294        }
295    }
296
297    /// The three buttons that have a name, in code order. `Other` has no
298    /// name: a binding that needs one takes a [`MouseButton::code`].
299    pub const NAMED: [MouseButton; 3] = [
300        MouseButton::Primary,
301        MouseButton::Secondary,
302        MouseButton::Middle,
303    ];
304
305    /// The wire name of a named button (`"primary"`, `"secondary"`,
306    /// `"middle"`); `None` for an `Other`.
307    pub fn name(self) -> Option<&'static str> {
308        match self {
309            MouseButton::Primary => Some("primary"),
310            MouseButton::Secondary => Some("secondary"),
311            MouseButton::Middle => Some("middle"),
312            MouseButton::Other(_) => None,
313        }
314    }
315
316    /// The three named buttons by name, for bindings that spell them as
317    /// strings: the inverse of [`Self::name`].
318    pub fn from_name(name: &str) -> Option<Self> {
319        Self::NAMED.into_iter().find(|b| b.name() == Some(name))
320    }
321
322    /// The value a `button` event carries for this button: its name for a
323    /// named one, its [`MouseButton::code`] for an
324    /// `Other`.
325    pub fn to_value(self) -> Value {
326        match self.name() {
327            Some(name) => Value::str(name),
328            None => Value::Int(self.code() as i64),
329        }
330    }
331}
332
333/// Which of the non-primary buttons a node's `on_button` claims:
334/// [`Buttons::SECONDARY`], [`Buttons::MIDDLE`] and
335/// [`Buttons::OTHER`] (every button past the named three), or-ed together.
336/// A node declaring `on_button` claims [`Buttons::ALL`] unless it says
337/// otherwise. The primary button is never in it: that one presses, drags
338/// and clicks for every node.
339///
340/// The C ABI's spelling is the same bits (`KuiSpec.buttons`: 1 secondary,
341/// 2 middle, 4 other), a zeroed field meaning all three; the schema's is
342/// the names, `"secondary middle"`.
343#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
344pub struct Buttons(u8);
345
346impl Buttons {
347    /// Claims nothing: an `on_button` that hears no press.
348    pub const NONE: Self = Self(0);
349    /// The context-menu button. Claimed, its press is the owner's
350    /// `button` event instead of a `contextmenu` event or the stock menu.
351    pub const SECONDARY: Self = Self(1);
352    pub const MIDDLE: Self = Self(2);
353    /// Every button past the named three (back, forward, thumb buttons).
354    pub const OTHER: Self = Self(4);
355    pub const ALL: Self = Self(7);
356
357    /// Whether `button` is in the set. The primary button never is.
358    pub fn contains(self, button: MouseButton) -> bool {
359        let bit = match button {
360            MouseButton::Primary => return false,
361            MouseButton::Secondary => Self::SECONDARY,
362            MouseButton::Middle => Self::MIDDLE,
363            MouseButton::Other(_) => Self::OTHER,
364        };
365        self.0 & bit.0 != 0
366    }
367
368    /// As bits, the C ABI's spelling: 1 secondary, 2 middle, 4 other.
369    pub const fn bits(self) -> u32 {
370        self.0 as u32
371    }
372
373    /// From [`Buttons::bits`]; unknown bits are ignored. Zero is
374    /// [`Buttons::NONE`] here: it is the C binding that reads a zeroed
375    /// field as all three, being a field the host never set.
376    pub fn from_bits(bits: u32) -> Self {
377        Self((bits & Self::ALL.0 as u32) as u8)
378    }
379
380    /// From the schema's spelling: names separated by spaces or commas —
381    /// `"middle"`, `"secondary middle"`, `"secondary, middle, other"`. A
382    /// word that is none of the three is skipped, so a string of none of
383    /// them claims nothing: a typo never takes the secondary button away
384    /// from a context menu.
385    pub fn parse(names: &str) -> Self {
386        names.split(|c: char| c == ',' || c.is_whitespace()).fold(
387            Self::NONE,
388            |set, name| match name {
389                "secondary" => set | Self::SECONDARY,
390                "middle" => set | Self::MIDDLE,
391                "other" => set | Self::OTHER,
392                _ => set,
393            },
394        )
395    }
396}
397
398impl Default for Buttons {
399    fn default() -> Self {
400        Self::ALL
401    }
402}
403
404impl std::ops::BitOr for Buttons {
405    type Output = Self;
406    fn bitor(self, rhs: Self) -> Self {
407        Self(self.0 | rhs.0)
408    }
409}
410
411impl std::ops::BitOrAssign for Buttons {
412    fn bitor_assign(&mut self, rhs: Self) {
413        self.0 |= rhs.0;
414    }
415}
416
417impl InputEvent {
418    /// A primary-button press — the spelling drivers and tests want when
419    /// they only ever send one button.
420    pub fn mouse_down(clicks: u8) -> Self {
421        InputEvent::MouseDown {
422            button: MouseButton::Primary,
423            clicks,
424        }
425    }
426
427    /// A primary-button release.
428    pub fn mouse_up() -> Self {
429        InputEvent::MouseUp {
430            button: MouseButton::Primary,
431        }
432    }
433}
434
435/// Editing keys, decoupled from any windowing library's key codes.
436#[derive(Clone, Copy, Debug, PartialEq, Eq)]
437pub enum EditKey {
438    Left,
439    Right,
440    Up,
441    Down,
442    Home,
443    End,
444    PageUp,
445    PageDown,
446    Backspace,
447    Delete,
448    Enter,
449    Tab,
450    SelectAll,
451    /// Undo/redo of the edit widget's own history (drivers map the platform
452    /// chords; hosts with their own text model never see these — they take
453    /// the raw chord through `KeyDown`).
454    Undo,
455    Redo,
456    Escape,
457}
458
459impl EditKey {
460    /// Every editing key, in declaration order — the list a binding's
461    /// name table and a generated type union are checked against, so a
462    /// key added here reaches C, Node and TypeScript or fails a build.
463    pub const ALL: [EditKey; 16] = [
464        EditKey::Left,
465        EditKey::Right,
466        EditKey::Up,
467        EditKey::Down,
468        EditKey::Home,
469        EditKey::End,
470        EditKey::PageUp,
471        EditKey::PageDown,
472        EditKey::Backspace,
473        EditKey::Delete,
474        EditKey::Enter,
475        EditKey::Tab,
476        EditKey::SelectAll,
477        EditKey::Undo,
478        EditKey::Redo,
479        EditKey::Escape,
480    ];
481
482    /// The wire name a binding spells the key as (`"pageup"`,
483    /// `"selectall"`: lower case, no separator).
484    pub fn name(self) -> &'static str {
485        match self {
486            EditKey::Left => "left",
487            EditKey::Right => "right",
488            EditKey::Up => "up",
489            EditKey::Down => "down",
490            EditKey::Home => "home",
491            EditKey::End => "end",
492            EditKey::PageUp => "pageup",
493            EditKey::PageDown => "pagedown",
494            EditKey::Backspace => "backspace",
495            EditKey::Delete => "delete",
496            EditKey::Enter => "enter",
497            EditKey::Tab => "tab",
498            EditKey::SelectAll => "selectall",
499            EditKey::Undo => "undo",
500            EditKey::Redo => "redo",
501            EditKey::Escape => "escape",
502        }
503    }
504
505    /// The key a wire name spells: the inverse of [`Self::name`].
506    pub fn from_name(name: &str) -> Option<EditKey> {
507        Self::ALL.into_iter().find(|k| k.name() == name)
508    }
509}
510
511/// Modifier state for editing keys. `word` is Alt/Option (word-wise motion),
512/// `doc` is the platform primary modifier (line/document-wise motion).
513#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
514pub struct Mods {
515    pub shift: bool,
516    pub word: bool,
517    pub doc: bool,
518}
519
520impl Mods {
521    /// No modifier held: what the `with_*` steps start from —
522    /// `Mods::NONE.with_shift().with_word()`.
523    pub const NONE: Mods = Mods {
524        shift: false,
525        word: false,
526        doc: false,
527    };
528
529    pub const fn with_shift(mut self) -> Self {
530        self.shift = true;
531        self
532    }
533
534    pub const fn with_word(mut self) -> Self {
535        self.word = true;
536        self
537    }
538
539    pub const fn with_doc(mut self) -> Self {
540        self.doc = true;
541        self
542    }
543}
544
545/// A physical key press: the full keyboard, decoupled from any windowing
546/// library. [`EditKey`] is the input widget's closed navigation vocabulary;
547/// this is what apps that own their own text model bind against — an editor
548/// with modal keymaps, a game, a scripted panel.
549#[derive(Clone, Copy, Debug, PartialEq, Eq)]
550pub enum KeyCode {
551    /// A character-producing key, as the active layout produced it — `W`
552    /// and `$` arrive as themselves (shift already applied), which is what
553    /// keymaps bind against.
554    ///
555    /// A layout that produces something outside ASCII does not reach here:
556    /// the driver substitutes the US-QWERTY key at that position, as Shift
557    /// prints it (`J`, `:`; unshifted under Alt), so a keymap written in
558    /// Latin keeps working on a Cyrillic, Greek, Hebrew or Arabic layout
559    /// instead of matching nothing at all. `text` is still the layout's
560    /// own character. See [`KeyPress::from_layout`], [`KeyPress::physical`]:
561    /// the layout still wins whenever it speaks ASCII.
562    Char(char),
563    /// Function key: `F(1)` .. `F(35)`.
564    F(u8),
565    Left,
566    Right,
567    Up,
568    Down,
569    Home,
570    End,
571    PageUp,
572    PageDown,
573    Backspace,
574    Delete,
575    Enter,
576    Tab,
577    Escape,
578    Space,
579    Insert,
580    /// Print Screen / SysRq.
581    PrintScreen,
582    /// Pause / Break.
583    Pause,
584    /// The context-menu key (the one beside the right-hand Ctrl).
585    Menu,
586    /// The keypad's middle key with Num Lock off (X11's `KP_Begin`), and
587    /// Clear where a keyboard has one.
588    Clear,
589    /// The modifier keys themselves, which side in [`KeyPress::location`].
590    /// Heard only by a sink that asked for them
591    /// ([`crate::NodeSpec::modifier_keys`]): to every other sink a
592    /// modifier is only ever held, in [`KeyMods`], and a Shift pressed
593    /// between two keys of a sequence must not read as a key between
594    /// them.
595    Shift,
596    Ctrl,
597    Alt,
598    /// Command on a Mac, the Windows key, Super.
599    Super,
600    /// The lock keys, as keys; what they lock is [`KeyPress::locks`].
601    /// Modifier keys as far as delivery goes (see [`KeyCode::Shift`]).
602    CapsLock,
603    NumLock,
604    ScrollLock,
605    MediaPlay,
606    MediaPause,
607    MediaPlayPause,
608    MediaStop,
609    MediaNext,
610    MediaPrev,
611    MediaRecord,
612    MediaFastForward,
613    MediaRewind,
614    VolumeUp,
615    VolumeDown,
616    VolumeMute,
617    /// A key this vocabulary doesn't name; `KeyPress::text` may still carry
618    /// what it would insert.
619    Unknown,
620}
621
622/// Every named key with its payload name, in one table so
623/// [`KeyCode::name`] and [`KeyCode::from_name`] cannot drift apart —
624/// all but `Char` and `F`, which are spelled by rule.
625const NAMED_KEYS: [(KeyCode, &str); 38] = [
626    (KeyCode::Left, "left"),
627    (KeyCode::Right, "right"),
628    (KeyCode::Up, "up"),
629    (KeyCode::Down, "down"),
630    (KeyCode::Home, "home"),
631    (KeyCode::End, "end"),
632    (KeyCode::PageUp, "pageup"),
633    (KeyCode::PageDown, "pagedown"),
634    (KeyCode::Backspace, "backspace"),
635    (KeyCode::Delete, "delete"),
636    (KeyCode::Enter, "enter"),
637    (KeyCode::Tab, "tab"),
638    (KeyCode::Escape, "escape"),
639    (KeyCode::Space, "space"),
640    (KeyCode::Insert, "insert"),
641    (KeyCode::PrintScreen, "printscreen"),
642    (KeyCode::Pause, "pause"),
643    (KeyCode::Menu, "menu"),
644    (KeyCode::Clear, "clear"),
645    (KeyCode::Shift, "shift"),
646    (KeyCode::Ctrl, "ctrl"),
647    (KeyCode::Alt, "alt"),
648    (KeyCode::Super, "super"),
649    (KeyCode::CapsLock, "capslock"),
650    (KeyCode::NumLock, "numlock"),
651    (KeyCode::ScrollLock, "scrolllock"),
652    (KeyCode::MediaPlay, "mediaplay"),
653    (KeyCode::MediaPause, "mediapause"),
654    (KeyCode::MediaPlayPause, "mediaplaypause"),
655    (KeyCode::MediaStop, "mediastop"),
656    (KeyCode::MediaNext, "medianext"),
657    (KeyCode::MediaPrev, "mediaprev"),
658    (KeyCode::MediaRecord, "mediarecord"),
659    (KeyCode::MediaFastForward, "mediafastforward"),
660    (KeyCode::MediaRewind, "mediarewind"),
661    (KeyCode::VolumeUp, "volumeup"),
662    (KeyCode::VolumeDown, "volumedown"),
663    (KeyCode::VolumeMute, "volumemute"),
664];
665
666impl KeyCode {
667    /// Stable lowercase name for the data payload: `"a"`, `"f5"`, `"pageup"`.
668    /// Bindings in C and Lua match on these.
669    pub fn name(self) -> String {
670        match self {
671            KeyCode::Char(c) => c.to_string(),
672            KeyCode::F(n) => format!("f{n}"),
673            KeyCode::Unknown => "unknown".into(),
674            named => NAMED_KEYS
675                .iter()
676                .find(|(k, _)| *k == named)
677                .map_or("unknown", |(_, n)| n)
678                .into(),
679        }
680    }
681
682    /// Every key this vocabulary names but `Char` and `F`, with its
683    /// payload name — for a binding that lists them (the generated key
684    /// name types) and a test that walks them.
685    pub fn named() -> &'static [(KeyCode, &'static str)] {
686        &NAMED_KEYS
687    }
688
689    /// Whether this is a modifier or lock key — heard only by a sink
690    /// that asked for them ([`crate::NodeSpec::modifier_keys`]).
691    pub fn is_modifier(self) -> bool {
692        matches!(
693            self,
694            KeyCode::Shift
695                | KeyCode::Ctrl
696                | KeyCode::Alt
697                | KeyCode::Super
698                | KeyCode::CapsLock
699                | KeyCode::NumLock
700                | KeyCode::ScrollLock
701        )
702    }
703
704    /// The inverse of [`KeyCode::name`]: the name a binding spells a key
705    /// with. A single character is that character (already
706    /// layout-resolved, so `"W"` and `"$"` arrive as themselves), `"f1"`
707    /// .. `"f35"` a function key, and the rest are the names above.
708    /// `None` for a name this vocabulary does not know — every binding
709    /// that takes keys as strings parses them here, so they cannot drift
710    /// apart.
711    pub fn from_name(s: &str) -> Option<KeyCode> {
712        let mut chars = s.chars();
713        if let (Some(c), None) = (chars.next(), chars.next()) {
714            return Some(KeyCode::Char(c));
715        }
716        if let Some(n) = s.strip_prefix('f').and_then(|n| n.parse::<u8>().ok())
717            && (1..=35).contains(&n)
718        {
719            return Some(KeyCode::F(n));
720        }
721        if s == "unknown" {
722            return Some(KeyCode::Unknown);
723        }
724        NAMED_KEYS.iter().find(|(_, n)| *n == s).map(|(k, _)| *k)
725    }
726
727    /// What a press of this key types, for a door whose host did not say:
728    /// the character itself, a space for Space, nothing for any other
729    /// named key or under Ctrl, Alt or Super — the rule the winit runner
730    /// reads off the layout's own key.
731    ///
732    /// Asked of the key *as the layout named it*, never of the code
733    /// [`KeyPress::from_layout`] resolved: on a Russian layout ⇧ on the
734    /// key printed `;` binds as `:` and types `Ж`, and asking the stand-in
735    /// typed the `:` into an editor.
736    pub fn typed(self, mods: KeyMods) -> Option<String> {
737        if mods.ctrl || mods.alt || mods.super_key {
738            return None;
739        }
740        match self {
741            KeyCode::Char(c) => Some(c.to_string()),
742            KeyCode::Space => Some(" ".to_string()),
743            _ => None,
744        }
745    }
746}
747
748/// Which half of a key's life an event reports. Both halves arrive as one
749/// `{kind="key"}` payload — the way a drag's three phases and a hover's
750/// two do — so an app binds one handler and matches `phase`.
751#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
752pub enum KeyPhase {
753    #[default]
754    Down,
755    Up,
756}
757
758impl KeyPhase {
759    /// The payload spelling: `"down"` / `"up"`.
760    pub fn name(self) -> &'static str {
761        match self {
762            KeyPhase::Down => "down",
763            KeyPhase::Up => "up",
764        }
765    }
766}
767
768/// Where on the keyboard a key sits, for the keys that have twins: the
769/// left or right Shift, Ctrl, Alt or Super, and the keypad's digits,
770/// operators, Enter and (with Num Lock off) arrows beside the main
771/// block's. Everything else is `Standard`. `code` stays what the key is
772/// — the keypad's `1` is `Char('1')`, its Enter is `Enter` — so a keymap
773/// that does not care reads nothing new, and one that does (a terminal
774/// speaking kitty's keyboard protocol, a game) reads this.
775#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
776pub enum KeyLocation {
777    #[default]
778    Standard,
779    Left,
780    Right,
781    Numpad,
782}
783
784impl KeyLocation {
785    /// The payload spelling: `"standard"`, `"left"`, `"right"`, `"numpad"`.
786    pub fn name(self) -> &'static str {
787        match self {
788            KeyLocation::Standard => "standard",
789            KeyLocation::Left => "left",
790            KeyLocation::Right => "right",
791            KeyLocation::Numpad => "numpad",
792        }
793    }
794
795    pub fn from_name(s: &str) -> Option<Self> {
796        Some(match s {
797            "standard" => KeyLocation::Standard,
798            "left" => KeyLocation::Left,
799            "right" => KeyLocation::Right,
800            "numpad" => KeyLocation::Numpad,
801            _ => return None,
802        })
803    }
804
805    /// The C door's spelling, two bits above the modifiers in the same
806    /// word (`KUI_KLOC_*`): 0 standard, 1 left, 2 right, 3 numpad, at
807    /// [`KeyLocation::SHIFT`].
808    pub const SHIFT: u32 = 8;
809    pub const MASK: u32 = 3 << Self::SHIFT;
810
811    pub fn bits(self) -> u32 {
812        (match self {
813            KeyLocation::Standard => 0,
814            KeyLocation::Left => 1,
815            KeyLocation::Right => 2,
816            KeyLocation::Numpad => 3,
817        }) << Self::SHIFT
818    }
819
820    pub fn from_bits(bits: u32) -> Self {
821        match (bits & Self::MASK) >> Self::SHIFT {
822            1 => KeyLocation::Left,
823            2 => KeyLocation::Right,
824            3 => KeyLocation::Numpad,
825            _ => KeyLocation::Standard,
826        }
827    }
828}
829
830/// Which Option keys act as Alt on macOS — what a frame
831/// declares with [`crate::Ui::option_as_alt`]. On a Mac, Option composes:
832/// ⌥m types "µ", and ⌥u, ⌥e, ⌥i, ⌥n and ⌥\` are *dead keys* that start
833/// an accent and wait for the next key, so the press never arrives as a
834/// key at all and a keymap that binds `<A-u>` never hears it. An Option
835/// key named here is Alt instead: it composes nothing, types nothing, and
836/// every key under it arrives as a chord of the key the layout prints
837/// unmodified — what a terminal's "Option as Meta" and an editor's Alt
838/// bindings want. `None`, the default, is the Mac's own behaviour; one
839/// side leaves the other composing, so a user keeps `ü` on the right
840/// Option while the left one is Alt. Other platforms have no such
841/// composition on Alt and read nothing here.
842#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
843pub enum OptionAsAlt {
844    #[default]
845    None,
846    Left,
847    Right,
848    Both,
849}
850
851impl OptionAsAlt {
852    /// Every value, in the order of the C door's numbers.
853    pub const ALL: [OptionAsAlt; 4] = [
854        OptionAsAlt::None,
855        OptionAsAlt::Left,
856        OptionAsAlt::Right,
857        OptionAsAlt::Both,
858    ];
859
860    /// The prop's spelling: `"none"`, `"left"`, `"right"`, `"both"`.
861    pub fn name(self) -> &'static str {
862        match self {
863            OptionAsAlt::None => "none",
864            OptionAsAlt::Left => "left",
865            OptionAsAlt::Right => "right",
866            OptionAsAlt::Both => "both",
867        }
868    }
869
870    pub fn from_name(s: &str) -> Option<Self> {
871        Self::ALL.into_iter().find(|v| v.name() == s)
872    }
873
874    /// The C door's number (`KUI_OPTION_AS_ALT_*`) and the binary IR's: 0
875    /// none, 1 left, 2 right, 3 both.
876    pub fn index(self) -> u32 {
877        self as u32
878    }
879
880    /// The value at `index`; `None` past the four, so a door can refuse
881    /// what it does not know rather than guess.
882    pub fn from_index(index: u32) -> Option<Self> {
883        Self::ALL.get(index as usize).copied()
884    }
885
886    /// Whether an Option key at `location` is Alt under this setting.
887    pub fn covers(self, location: KeyLocation) -> bool {
888        match self {
889            OptionAsAlt::None => false,
890            OptionAsAlt::Left => location == KeyLocation::Left,
891            OptionAsAlt::Right => location == KeyLocation::Right,
892            OptionAsAlt::Both => matches!(location, KeyLocation::Left | KeyLocation::Right),
893        }
894    }
895}
896
897/// What the lock keys hold at a press: Caps Lock and Num Lock on or off.
898/// Not a modifier held — [`KeyMods`] is only what is down, which
899/// accelerators and chords compare exactly — but state a press was made
900/// under, which a terminal speaking kitty's keyboard protocol reports
901/// and a keypad reading needs (its `1` is an End with Num Lock off).
902#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
903pub struct KeyLocks {
904    pub caps: bool,
905    pub num: bool,
906}
907
908impl KeyLocks {
909    /// The C door's spelling, beside the modifiers in the same word:
910    /// `KUI_KLOCK_CAPS`, `KUI_KLOCK_NUM`.
911    pub const CAPS: u32 = 1 << 4;
912    pub const NUM: u32 = 1 << 5;
913
914    pub fn bits(self) -> u32 {
915        (if self.caps { Self::CAPS } else { 0 }) | (if self.num { Self::NUM } else { 0 })
916    }
917
918    pub fn from_bits(bits: u32) -> Self {
919        KeyLocks {
920            caps: bits & Self::CAPS != 0,
921            num: bits & Self::NUM != 0,
922        }
923    }
924}
925
926/// Which alphabet the layout a press was typed on writes, as the platform
927/// answers it: what decides whose ASCII a keymap matches.
928///
929/// A Latin layout's ASCII is the label on the key — AZERTY's `&` on the
930/// key US-QWERTY prints 1, German's `-` on its `/` — and a keymap matches
931/// it. A non-Latin layout's ASCII is incidental: macOS's Russian puts `]`
932/// on the key US-QWERTY prints `` ` ``, `"` on ⇧2 and `:` on ⇧5, Windows'
933/// Russian `.` on `/`, and the user reaching for `` ` `` there means the
934/// key, as the letters beside it mean theirs. So on a non-Latin layout
935/// every key reads as US-QWERTY prints it, punctuation and digits
936/// included — macOS's own rule for a ⌘ shortcut, which it resolves
937/// through the ASCII-capable layout whenever the current one is not.
938///
939/// `Latin` is also what a driver says when it cannot ask: each key is
940/// then judged by itself, and only one the layout put no ASCII on falls
941/// back (see [`KeyPress::from_layout`]).
942#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
943pub enum LayoutScript {
944    #[default]
945    Latin,
946    NonLatin,
947}
948
949impl LayoutScript {
950    /// The C door's spelling, beside the modifiers and the locks in the
951    /// same word: `KUI_KLAYOUT_NONLATIN`.
952    pub const NON_LATIN: u32 = 1 << 6;
953
954    pub fn from_bits(bits: u32) -> Self {
955        if bits & Self::NON_LATIN != 0 {
956            LayoutScript::NonLatin
957        } else {
958            LayoutScript::Latin
959        }
960    }
961
962    /// The Node door's spelling: `"latin"`, `"nonLatin"`.
963    pub fn from_name(s: &str) -> Option<Self> {
964        match s {
965            "latin" => Some(LayoutScript::Latin),
966            "nonLatin" | "non_latin" => Some(LayoutScript::NonLatin),
967            _ => None,
968        }
969    }
970}
971
972/// Physical modifier state. Unlike [`Mods`] — which abstracts platform
973/// conventions for the input widget (`word`, `doc`) — nothing here is
974/// normalized: an app binding `Ctrl-w` needs to know it was Control and not
975/// Command.
976#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
977pub struct KeyMods {
978    pub shift: bool,
979    pub ctrl: bool,
980    pub alt: bool,
981    /// Windows key / Command / Super.
982    pub super_key: bool,
983}
984
985impl KeyMods {
986    /// Bit 0 Shift, 1 Ctrl, 2 Alt, 3 Super — the order the fields are
987    /// declared in, and the C header's `KUI_KMOD_*` (pinned there). What
988    /// a wire that carries the state as one integer spells it as: the
989    /// conformance corpus's `modifiers` step, the C input door.
990    pub const SHIFT: u32 = 1 << 0;
991    pub const CTRL: u32 = 1 << 1;
992    pub const ALT: u32 = 1 << 2;
993    pub const SUPER: u32 = 1 << 3;
994
995    /// No modifier held: what the `with_*` steps start from —
996    /// `KeyMods::NONE.with_shift().with_ctrl()`.
997    pub const NONE: KeyMods = KeyMods {
998        shift: false,
999        ctrl: false,
1000        alt: false,
1001        super_key: false,
1002    };
1003
1004    pub const fn with_shift(mut self) -> Self {
1005        self.shift = true;
1006        self
1007    }
1008
1009    pub const fn with_ctrl(mut self) -> Self {
1010        self.ctrl = true;
1011        self
1012    }
1013
1014    pub const fn with_alt(mut self) -> Self {
1015        self.alt = true;
1016        self
1017    }
1018
1019    pub const fn with_super(mut self) -> Self {
1020        self.super_key = true;
1021        self
1022    }
1023
1024    /// The platform primary shortcut modifier held: Command on macOS,
1025    /// Control elsewhere — the one [`Self::primary`] reads.
1026    pub const fn with_primary(self) -> Self {
1027        if cfg!(target_os = "macos") {
1028            self.with_super()
1029        } else {
1030            self.with_ctrl()
1031        }
1032    }
1033
1034    pub fn from_bits(bits: u32) -> Self {
1035        Self {
1036            shift: bits & Self::SHIFT != 0,
1037            ctrl: bits & Self::CTRL != 0,
1038            alt: bits & Self::ALT != 0,
1039            super_key: bits & Self::SUPER != 0,
1040        }
1041    }
1042
1043    pub fn bits(self) -> u32 {
1044        let bit = |on: bool, b: u32| if on { b } else { 0 };
1045        bit(self.shift, Self::SHIFT)
1046            | bit(self.ctrl, Self::CTRL)
1047            | bit(self.alt, Self::ALT)
1048            | bit(self.super_key, Self::SUPER)
1049    }
1050
1051    pub fn any(self) -> bool {
1052        self.shift || self.ctrl || self.alt || self.super_key
1053    }
1054
1055    /// The platform primary shortcut modifier: Command on macOS, Control
1056    /// elsewhere.
1057    pub fn primary(self) -> bool {
1058        if cfg!(target_os = "macos") {
1059            self.super_key
1060        } else {
1061            self.ctrl
1062        }
1063    }
1064
1065    /// The payload form of a modifier change:
1066    /// `{kind="modifiers", shift=, ctrl=, alt=, super=}`.
1067    pub fn to_value(self) -> Value {
1068        Value::map([
1069            ("kind", Value::str("modifiers")),
1070            ("shift", Value::Bool(self.shift)),
1071            ("ctrl", Value::Bool(self.ctrl)),
1072            ("alt", Value::Bool(self.alt)),
1073            ("super", Value::Bool(self.super_key)),
1074        ])
1075    }
1076}
1077
1078/// What US-QWERTY prints on a key under Shift: the upper-case letter, the
1079/// symbol above a digit, the pair on a punctuation key. Anything else —
1080/// already shifted, or not a US key at all — is itself.
1081fn us_shifted(c: char) -> char {
1082    match c {
1083        'a'..='z' => c.to_ascii_uppercase(),
1084        '1' => '!',
1085        '2' => '@',
1086        '3' => '#',
1087        '4' => '$',
1088        '5' => '%',
1089        '6' => '^',
1090        '7' => '&',
1091        '8' => '*',
1092        '9' => '(',
1093        '0' => ')',
1094        '`' => '~',
1095        '-' => '_',
1096        '=' => '+',
1097        '[' => '{',
1098        ']' => '}',
1099        '\\' => '|',
1100        ';' => ':',
1101        '\'' => '"',
1102        ',' => '<',
1103        '.' => '>',
1104        '/' => '?',
1105        other => other,
1106    }
1107}
1108
1109/// One key press, delivered to whatever holds key focus. Carries both the
1110/// binding view (`code` + `mods`) and the typing view (`text`), so an app can
1111/// serve a modal keymap and an insert mode from the same event.
1112#[derive(Clone, Debug, PartialEq, Eq)]
1113pub struct KeyPress {
1114    pub code: KeyCode,
1115    /// Where the key *is*, independent of the layout: the US-QWERTY key at
1116    /// that position, in the same vocabulary as `code`. The key left of B
1117    /// is `Char('v')` on every layout on earth, so a chord map written
1118    /// against this one binds a shape rather than a character — what a
1119    /// game's WASD wants, and what a keymap wants when it would rather be
1120    /// wrong about the label than wrong about the finger.
1121    ///
1122    /// `code` is usually the better default; see its note. `Unknown` when
1123    /// the platform reports a position this vocabulary cannot name.
1124    pub physical: KeyCode,
1125    pub mods: KeyMods,
1126    /// What this press would insert, if anything — already resolved through
1127    /// the keyboard layout. `None` for pure navigation and chords.
1128    pub text: Option<String>,
1129    /// Set when the press came from OS key repeat.
1130    pub repeat: bool,
1131    /// Which of a key's twins this is: the left or right modifier, the
1132    /// keypad's digit or the main block's (see [`KeyLocation`]).
1133    pub location: KeyLocation,
1134    /// Caps Lock and Num Lock as the press left them: a lock key's own
1135    /// press reports the state it turned the lock to, on every platform.
1136    pub locks: KeyLocks,
1137}
1138
1139impl KeyPress {
1140    /// A press whose position is its own code — what a layout that agrees
1141    /// with US-QWERTY produces, and the sane reading of an injected press:
1142    /// naming a key is saying which key was pressed. The one fold: an
1143    /// ASCII letter's position is its lower-case letter, since a window
1144    /// reports `physical` from a table that never sees Shift (`Z` beside
1145    /// `code: "Z"` for ⇧Z would be a pair no window ever sends). A `physical`
1146    /// a caller spells is delivered as spelled — this
1147    /// is only the default, which was already a guess.
1148    pub fn new(code: KeyCode, mods: KeyMods) -> Self {
1149        let physical = match code {
1150            KeyCode::Char(c) if c.is_ascii_uppercase() => KeyCode::Char(c.to_ascii_lowercase()),
1151            other => other,
1152        };
1153        Self {
1154            code,
1155            physical,
1156            mods,
1157            text: None,
1158            repeat: false,
1159            location: KeyLocation::Standard,
1160            locks: KeyLocks::default(),
1161        }
1162    }
1163
1164    /// Says which of a key's twins this is (`Numpad` for the keypad's,
1165    /// `Left` / `Right` for a modifier's).
1166    pub fn with_location(mut self, location: KeyLocation) -> Self {
1167        self.location = location;
1168        self
1169    }
1170
1171    /// Says what the lock keys held at the press.
1172    pub fn with_locks(mut self, locks: KeyLocks) -> Self {
1173        self.locks = locks;
1174        self
1175    }
1176
1177    /// Says which physical key produced this press, when the layout put a
1178    /// different code on it (`⌥v` on Dvorak: code `v`, physical `.`).
1179    pub fn with_physical(mut self, physical: KeyCode) -> Self {
1180        self.physical = physical;
1181        self
1182    }
1183
1184    /// The press a driver builds from the two things the OS tells it: what
1185    /// the active layout put on the key, and which key it was. Every driver
1186    /// resolves `code` the same way because they all come through here.
1187    ///
1188    /// The layout wins while it speaks ASCII, so a chord lands on the key
1189    /// the user can *see* — Dvorak's `⌥v` on the key printed V, AZERTY's
1190    /// `⌘a` on the one printed A, QWERTZ's `⌘z` on the one printed Z. A
1191    /// layout that produces anything else (Cyrillic, Greek, Hebrew, Arabic)
1192    /// would make every Latin keymap in every app match nothing at all, so
1193    /// the US-QWERTY letter at that position stands in; this is the rule
1194    /// browsers use to keep `⌘C` copying on a Russian layout. A layout key
1195    /// this vocabulary cannot name falls back the same way.
1196    ///
1197    /// The stand-in is what US-QWERTY would have produced for the *same
1198    /// press*, Shift included: a window reports `physical` from a table
1199    /// that never sees Shift, so ⇧ on the key printed J is
1200    /// `J`, not `j`, and ⇧ on the key printed `;` is `:` — the key a vim
1201    /// hand on a Russian layout reaches for, and gets `;` from otherwise.
1202    ///
1203    /// Except under Alt, where the stand-in is the unshifted position.
1204    /// What a layout puts on an ⌥ key is a composed character (macOS US
1205    /// ⌥⇧J is `Ô`), so a driver resolving a chord reads the key with
1206    /// every modifier stripped — the winit runner's `j` for ⌥⇧J, on a
1207    /// US layout and a Russian one alike — and a host that passes the
1208    /// composed character lands here instead. Folding Shift here too is
1209    /// what makes the two agree; `mods` still says Shift was held.
1210    ///
1211    /// Caps Lock is not read here: it is [`KeyPress::locks`], set after,
1212    /// so the stand-in follows Shift alone and a Caps-Locked non-Latin
1213    /// key stands in as the lower-case letter, where US-QWERTY would
1214    /// print the upper-case one.
1215    ///
1216    /// `physical` is reported either way, for a keymap that would rather
1217    /// bind the finger than the label.
1218    ///
1219    /// This judges each key by itself, which is all a driver that cannot
1220    /// ask about the layout can do; one that can says so through
1221    /// [`KeyPress::from_layout_in`].
1222    pub fn from_layout(layout: KeyCode, physical: KeyCode, mods: KeyMods) -> Self {
1223        Self::from_layout_in(layout, physical, mods, LayoutScript::Latin)
1224    }
1225
1226    /// [`KeyPress::from_layout`] on a layout whose alphabet the driver
1227    /// knows. On a [`LayoutScript::NonLatin`] one the US-QWERTY key stands
1228    /// in for every character the layout put where US-QWERTY has another,
1229    /// ASCII or not, so macOS Russian's `]` on the key printed `` ` `` is
1230    /// `` ` ``, its `"` on ⇧2 is `@`, and Windows Russian's `.` on the key
1231    /// printed `/` is `/`. A key that already is its
1232    /// position's character — a digit, the keypad's — keeps it, and a key
1233    /// at a position this vocabulary cannot name (ISO's extra key) keeps
1234    /// the layout's, there being nothing to stand in.
1235    pub fn from_layout_in(
1236        layout: KeyCode,
1237        physical: KeyCode,
1238        mods: KeyMods,
1239        script: LayoutScript,
1240    ) -> Self {
1241        let stand_in = || match (mods.shift && !mods.alt, physical) {
1242            (true, KeyCode::Char(c)) => KeyCode::Char(us_shifted(c)),
1243            _ => physical,
1244        };
1245        let code = match layout {
1246            KeyCode::Char(c) if !c.is_ascii() => stand_in(),
1247            KeyCode::Unknown => stand_in(),
1248            KeyCode::Char(c)
1249                if script == LayoutScript::NonLatin
1250                    && matches!(physical, KeyCode::Char(p) if p != c) =>
1251            {
1252                stand_in()
1253            }
1254            named_or_ascii => named_or_ascii,
1255        };
1256        Self {
1257            code,
1258            physical,
1259            mods,
1260            text: None,
1261            repeat: false,
1262            location: KeyLocation::Standard,
1263            locks: KeyLocks::default(),
1264        }
1265    }
1266
1267    pub fn with_text(mut self, text: impl Into<String>) -> Self {
1268        self.text = Some(text.into());
1269        self
1270    }
1271
1272    /// Whether `other` is a press or release of the same key as this one
1273    /// — how a release is matched to the press it lets go of, and a repeat
1274    /// to the press it repeats. By position when the platform reported
1275    /// one, because `code` moves under a held key: hold `w`, press Shift,
1276    /// and the OS repeat arrives as `W`, which by `code` would be a second
1277    /// key held, with the first stuck down until focus moved. A
1278    /// press whose position the vocabulary could not name is matched on
1279    /// `code`, which is all it has. And by [`KeyPress::location`] too:
1280    /// the keypad's `1` and the main block's share a position's name,
1281    /// as the two Shifts do, and are two keys.
1282    pub fn same_key(&self, other: &KeyPress) -> bool {
1283        self.location == other.location
1284            && if self.physical != KeyCode::Unknown && other.physical != KeyCode::Unknown {
1285                self.physical == other.physical
1286            } else {
1287                self.code == other.code
1288            }
1289    }
1290
1291    /// The **second** event a real key press produces, after its
1292    /// [`InputEvent::KeyDown`] — the other half of what a window does with
1293    /// one key going down, and the one table that says which key is which.
1294    ///
1295    /// A press is two channels, and every driver drives both, in this
1296    /// order. `KeyDown` goes to whatever holds key focus, so an app that
1297    /// owns its keyboard hears the raw key; this is what the *core* is
1298    /// asked to do with the same key — Escape dismisses a modal, Tab walks
1299    /// the focus ring, the arrows nudge a focused slider, Space presses a
1300    /// focused control, a printable character reaches the focused editor.
1301    /// A test that sent only `KeyDown` got the first channel and none of
1302    /// the second, which is why `key_down("escape")` left a modal open;
1303    /// [`crate::Core::press`] is the pair.
1304    ///
1305    /// `None` for a key this vocabulary does not name — a function key,
1306    /// Insert — and for every chord, which carries no `text` because it
1307    /// inserts nothing. The press still stands on the sink channel.
1308    pub fn edit_event(&self) -> Option<InputEvent> {
1309        let key = match self.code {
1310            KeyCode::Left => EditKey::Left,
1311            KeyCode::Right => EditKey::Right,
1312            KeyCode::Up => EditKey::Up,
1313            KeyCode::Down => EditKey::Down,
1314            KeyCode::Home => EditKey::Home,
1315            KeyCode::End => EditKey::End,
1316            KeyCode::PageUp => EditKey::PageUp,
1317            KeyCode::PageDown => EditKey::PageDown,
1318            KeyCode::Backspace => EditKey::Backspace,
1319            KeyCode::Delete => EditKey::Delete,
1320            KeyCode::Enter => EditKey::Enter,
1321            KeyCode::Tab => EditKey::Tab,
1322            KeyCode::Escape => EditKey::Escape,
1323            // Space is the text channel rather than an `EditKey`: it
1324            // inserts into a focused editor and presses a focused control
1325            // (`docs/adr/0002`). Under Shift it is still a space; under
1326            // any other modifier it is a chord like every other chord —
1327            // an IME toggle, an Emacs mark — and inserts nothing (AR10;
1328            // before that it said " " whatever was held, so Ctrl+Space
1329            // typed a space into an editor and clicked a control).
1330            KeyCode::Space => {
1331                let m = self.mods;
1332                return (!m.ctrl && !m.alt && !m.super_key)
1333                    .then(|| InputEvent::Text(" ".to_string()));
1334            }
1335            // Anything else inserts whatever it inserts. A driver leaves
1336            // `text` unset for a chord, so this is where one stops.
1337            _ => {
1338                let text = self.text.as_deref()?;
1339                return text
1340                    .chars()
1341                    .any(|c| !c.is_control())
1342                    .then(|| InputEvent::Text(text.to_string()));
1343            }
1344        };
1345        // `word` is Alt and `doc` the platform primary, which is the whole
1346        // of what the editing vocabulary normalizes (see [`Mods`]).
1347        Some(InputEvent::Key(
1348            key,
1349            Mods {
1350                shift: self.mods.shift,
1351                word: self.mods.alt,
1352                doc: self.mods.primary(),
1353            },
1354        ))
1355    }
1356
1357    /// Strips a press down to what a release reports: nothing is inserted
1358    /// on the way up, and a release never comes from key repeat.
1359    pub fn released(mut self) -> Self {
1360        self.text = None;
1361        self.repeat = false;
1362        self
1363    }
1364
1365    /// The payload form crossing into events, C, and Lua:
1366    /// `{kind="key", phase="down"|"up", code="w", physical="w", shift=,
1367    /// ctrl=, alt=, super=, text=, repeat=, location="standard",
1368    /// caps_lock=, num_lock=}`.
1369    pub fn to_value(&self, phase: KeyPhase) -> Value {
1370        Value::map([
1371            ("kind", Value::str("key")),
1372            ("phase", Value::str(phase.name())),
1373            ("code", Value::Str(self.code.name())),
1374            ("physical", Value::Str(self.physical.name())),
1375            ("shift", Value::Bool(self.mods.shift)),
1376            ("ctrl", Value::Bool(self.mods.ctrl)),
1377            ("alt", Value::Bool(self.mods.alt)),
1378            ("super", Value::Bool(self.mods.super_key)),
1379            (
1380                "text",
1381                match &self.text {
1382                    Some(t) => Value::Str(t.clone()),
1383                    None => Value::Null,
1384                },
1385            ),
1386            ("repeat", Value::Bool(self.repeat)),
1387            ("location", Value::str(self.location.name())),
1388            ("caps_lock", Value::Bool(self.locks.caps)),
1389            ("num_lock", Value::Bool(self.locks.num)),
1390        ])
1391    }
1392}
1393
1394/// An event produced by the UI, ready for routing.
1395#[derive(Clone, Debug, PartialEq)]
1396pub struct UiEvent {
1397    pub origin: OriginId,
1398    /// Which window the event came from — a *new* field and not a second
1399    /// reading of `origin`, which says which frontend drew the node and
1400    /// answers `HOST` for a window an extension also draws into.
1401    ///
1402    /// Most producers cannot fill it in: a hit test and the edit buffer
1403    /// know nothing about windows. They leave it [`WindowId::MAIN`] and the
1404    /// core stamps its own `env.window.id` over it as the event leaves
1405    /// (`Core::handle_input`, `Core::take_pending_events`) — one core is
1406    /// one window, so that is the whole answer. The audio store is the
1407    /// exception: its mounts are per window, so a `sound` event carries
1408    /// the window that declared the node and the stamp leaves it alone. A
1409    /// driver that builds an event itself stamps it itself.
1410    pub window: WindowId,
1411    pub key: Key,
1412    pub payload: Value,
1413    /// The slot whose fill drew the node — its key, the one `begin_slot`
1414    /// returned and `key_of(full_name)` answers — or `None` for a node the
1415    /// host drew itself. What `origin` cannot say: one extension fills
1416    /// many slots (a Lua host with a view per pane), and an event routed
1417    /// by pane needs the slot, not the extension. Stamped by the core on
1418    /// the way out like `window`, from the fill ranges the last frame
1419    /// recorded (`Tree::fills`); a producer leaves it `None`.
1420    pub slot: Option<Key>,
1421}
1422
1423impl UiEvent {
1424    /// An event as a producer builds it: the window is left [`WindowId::MAIN`]
1425    /// and the slot `None` for the core to stamp on the way out (see
1426    /// [`UiEvent::window`], [`UiEvent::slot`]).
1427    pub fn on(origin: OriginId, key: Key, payload: Value) -> Self {
1428        Self {
1429            origin,
1430            window: WindowId::MAIN,
1431            key,
1432            payload,
1433            slot: None,
1434        }
1435    }
1436
1437    /// Merges the node's tag into a map payload. A `Null` tag declares the
1438    /// behaviour and names nothing, so it is the one value left out — the
1439    /// rule every row with a tag reads by, stated once.
1440    /// The payload's `kind`: what a core event says it is — `"drag"`,
1441    /// `"key"`, `"scroll"` — or the `kind` of an app's own map tag. None
1442    /// for a payload that is not a map or has no string `kind`.
1443    #[inline]
1444    pub fn kind(&self) -> Option<&str> {
1445        self.payload.get_str("kind")
1446    }
1447
1448    pub fn tagged(mut self, tag: Option<&Value>) -> Self {
1449        if let Some(tag) = tag
1450            && *tag != Value::Null
1451            && let Value::Map(entries) = &mut self.payload
1452        {
1453            entries.push(("tag".to_string(), tag.clone()));
1454        }
1455        self
1456    }
1457}
1458
1459/// The node whose `on_context_menu` a secondary press on a region opens:
1460/// the region's own node or an ancestor's (see `HitRegion::context_menu`).
1461#[derive(Clone, Debug, PartialEq)]
1462pub struct MenuOwner {
1463    pub key: Key,
1464    pub origin: OriginId,
1465    pub tag: Value,
1466}
1467
1468/// The zone files dragged over a region land on: the region's own node
1469/// or an ancestor's (see `HitRegion::drop`). The
1470/// same three fields as [`MenuOwner`], resolved by the same walk.
1471pub type DropOwner = MenuOwner;
1472
1473/// The node a non-primary button's press went to and whose capture it is
1474/// until the release: the nearest node at or above the
1475/// region pressed whose `on_button` claims that button. The same three
1476/// fields as [`MenuOwner`], resolved by the core at the press rather than
1477/// carried on every region — a middle press is one event in a session,
1478/// and a tag on `HitRegion` would be a clone on every region of every
1479/// frame.
1480pub type ButtonOwner = MenuOwner;
1481
1482/// The shape inside a region's rect that a point has to be in to hit it.
1483/// The rect is always tested
1484/// first, so a shape is evaluated only for the few regions under the
1485/// pointer. Inline on the region rather than behind an index: the twenty
1486/// bytes measured nothing on a 10k-region frame, so the simpler shape won.
1487/// Points for a stroke or a fill live
1488/// in the interaction's own list, relative to the region's top-left in
1489/// logical px, copied at emission because the frame's stores do not
1490/// outlive the frame and a press does.
1491#[derive(Clone, Copy, Debug, PartialEq)]
1492pub enum HitShape {
1493    /// The whole rect — every box, and what every region was before.
1494    Rect,
1495    /// A box with rounded corners: a point in a corner's square but past
1496    /// its arc misses. Radii clockwise from the top-left, logical px,
1497    /// as the node's `radius` row.
1498    Rounded([f32; 4]),
1499    /// A round-capped stroke through `len` points from `first`, `width`
1500    /// wide: a point within half the width of any piece hits. A hairline
1501    /// is hard to hit, so the grab is at least [`MIN_STROKE_GRAB`] wide.
1502    Segments { first: u32, len: u32, width: f32 },
1503    /// A filled outline through `len` points from `first`: a point inside
1504    /// by the even-odd rule hits — the same rule the stock polygon paints
1505    /// by, so the hit is the fill exactly, a self-intersecting outline's
1506    /// unfilled overlaps included.
1507    Polygon { first: u32, len: u32 },
1508}
1509
1510/// The narrowest a stroke's hit target gets, logical px, whatever its
1511/// drawn width: a 1 px connector is a 4 px target, the way a 1 px splitter
1512/// handle is wider than its line everywhere.
1513pub const MIN_STROKE_GRAB: f32 = 4.0;
1514
1515#[derive(Clone, Debug)]
1516pub struct HitRegion {
1517    pub key: Key,
1518    pub origin: OriginId,
1519    /// Logical coordinates.
1520    pub rect: Rect,
1521    /// Ancestor clip; a point must be inside both to hit.
1522    pub clip: Rect,
1523    /// The shape inside `rect` a point must also be in, when there is one.
1524    pub shape: HitShape,
1525    /// Click payload; None for hover-only regions (hoverable, edits) — a
1526    /// click on those emits no `UiEvent`.
1527    pub payload: Option<Value>,
1528    /// Drag tag when the node declared `on_drag`: pressing it starts a
1529    /// pointer-captured drag, and cursor motion until release emits
1530    /// `{kind="drag", phase, x, y, dx, dy, parent, tag}` events on this node.
1531    pub drag: Option<Value>,
1532    /// The node's parent rect (logical) — carried into drag payloads so
1533    /// handlers can turn absolute positions into fractions of the container
1534    /// (a splitter's ratio) without any geometry query API.
1535    pub parent_rect: Rect,
1536    /// Content-box origin of an editable text node; None for plain hits.
1537    pub edit_origin: Option<Vec2>,
1538    /// The selection scope this node is inside, when it is inside one:
1539    /// a press here starts a
1540    /// drag-select over the scope's text. A region that also carries a
1541    /// click payload is a control first — a press on a button inside a
1542    /// selectable card clicks it — so this is read only where nothing
1543    /// else claims the press.
1544    pub select_scope: Option<Key>,
1545    /// Key-sink tag when the node declared `on_key`: clicking it takes
1546    /// key focus, and key presses then arrive on it carrying this tag.
1547    pub key_sink: Option<Value>,
1548    /// The sink declared `key_up`: releases reach it too. Without it a
1549    /// release is dropped at routing, and the sink hears presses only.
1550    pub key_up: bool,
1551    /// The context menu a secondary press here opens: the node's own
1552    /// `on_context_menu`, or the nearest enclosing one — a container
1553    /// offering a menu for everything inside it is the common case, and
1554    /// a press on a child that declared none is unclaimed,
1555    /// so it reaches the enclosing menu the way an
1556    /// unclaimed key reaches the enclosing sink. Resolved at
1557    /// emission, where the tree is; the walk stops at the modal boundary
1558    /// and skips a disabled node's own. The press emits
1559    /// `{kind="contextmenu", x, y, tag}` on the *owner*, not on this node.
1560    /// None when nothing encloses this region offers one, and the press
1561    /// is swallowed here.
1562    pub context_menu: Option<MenuOwner>,
1563    /// The drop zone this region belongs to — its own `on_drop` or the
1564    /// nearest enclosing declaration's — resolved at emission. None where no
1565    /// zone encloses it: files dragged over
1566    /// such a region look past it to the topmost zone beneath.
1567    pub drop: Option<DropOwner>,
1568    /// A press on this node moves keyboard focus to it (an editor, a
1569    /// sink, a control, a `focusable` node — never a disabled one).
1570    pub focusable: bool,
1571    /// Window-chrome role: interactions become `WindowCommand`s, not events.
1572    pub window: Option<WindowRole>,
1573    /// Hover tag when the node declared `on_hover`: the pointer entering or
1574    /// leaving emits `{kind="hover", phase="enter"|"leave", tag}` on it.
1575    pub hover: Option<Value>,
1576    /// Hover group id (`NodeSpec::hover_group`): hovering or pressing any
1577    /// member lights up every member.
1578    pub group: Option<u64>,
1579    /// Sounds the node declared (`NodeSpec::click_sound` / `hover_sound`):
1580    /// a click / the pointer entering queues them as sound requests the
1581    /// core turns into audio commands.
1582    pub click_sound: Option<crate::resources::SoundId>,
1583    pub hover_sound: Option<crate::resources::SoundId>,
1584    /// Pointer shape declared by the node (`NodeSpec::cursor`). None = the
1585    /// I-beam over text, the arrow otherwise (`Interaction::implied_shape`).
1586    pub cursor: Option<CursorShape>,
1587    /// A slider's track when the node declared `on_change`: a press here
1588    /// proposes the value under the pointer and
1589    /// captures the pointer until release, each new value a `change`
1590    /// event. Boxed: nearly every region has none.
1591    pub slider: Option<Box<crate::slider::SliderTrack>>,
1592}
1593
1594/// An OS file drag over a zone: what `dropBg` reads and what
1595/// the next `DragFiles` compares against.
1596#[derive(Clone, Debug)]
1597struct DropHover {
1598    owner: DropOwner,
1599    /// Where the last `DragFiles` put the pointer: a repeat at the same
1600    /// point is not a `move`.
1601    last: Vec2,
1602    /// The `leave`, built at `enter` with the paths of that moment.
1603    leave: UiEvent,
1604}
1605
1606/// The points a frame's stroke and fill shapes index, built beside its
1607/// regions.
1608#[derive(Clone, Debug, Default)]
1609pub struct HitShapes {
1610    pub points: Vec<Vec2>,
1611}
1612
1613impl HitShapes {
1614    /// Adds a stroke's points and returns the shape over them.
1615    pub fn segments(&mut self, points: &[Vec2], width: f32) -> HitShape {
1616        let first = self.points.len() as u32;
1617        self.points.extend_from_slice(points);
1618        HitShape::Segments {
1619            first,
1620            len: points.len() as u32,
1621            width,
1622        }
1623    }
1624
1625    /// Adds a fill's points and returns the shape over them.
1626    pub fn polygon(&mut self, points: &[Vec2]) -> HitShape {
1627        let first = self.points.len() as u32;
1628        self.points.extend_from_slice(points);
1629        HitShape::Polygon {
1630            first,
1631            len: points.len() as u32,
1632        }
1633    }
1634}
1635
1636/// Whether `p` (relative to the box's top-left) is inside a `w`×`h` box
1637/// with the given corner radii: in the box, and not in a corner's square
1638/// past its arc. Radii are clamped to the half extents as the shader
1639/// clamps them, so an oversized radius is the pill it draws as.
1640pub fn in_rounded_rect(p: Vec2, w: f32, h: f32, radii: [f32; 4]) -> bool {
1641    let cap = (w * 0.5).min(h * 0.5).max(0.0);
1642    // Corner centres clockwise from the top-left, each with its radius.
1643    let corners = [
1644        (radii[0].min(cap), radii[0].min(cap), radii[0].min(cap)),
1645        (w - radii[1].min(cap), radii[1].min(cap), radii[1].min(cap)),
1646        (
1647            w - radii[2].min(cap),
1648            h - radii[2].min(cap),
1649            radii[2].min(cap),
1650        ),
1651        (radii[3].min(cap), h - radii[3].min(cap), radii[3].min(cap)),
1652    ];
1653    for (i, &(cx, cy, r)) in corners.iter().enumerate() {
1654        if r <= 0.0 {
1655            continue;
1656        }
1657        // Past the centre toward the corner on both axes: in the square.
1658        let in_square = match i {
1659            0 => p.x < cx && p.y < cy,
1660            1 => p.x > cx && p.y < cy,
1661            2 => p.x > cx && p.y > cy,
1662            _ => p.x < cx && p.y > cy,
1663        };
1664        if in_square && (p.x - cx).powi(2) + (p.y - cy).powi(2) > r * r {
1665            return false;
1666        }
1667    }
1668    true
1669}
1670
1671/// Distance from `p` to the segment `a`–`b`.
1672pub fn segment_distance(p: Vec2, a: Vec2, b: Vec2) -> f32 {
1673    let (ex, ey) = (b.x - a.x, b.y - a.y);
1674    let (wx, wy) = (p.x - a.x, p.y - a.y);
1675    let ee = ex * ex + ey * ey;
1676    let t = if ee > 0.0 {
1677        ((wx * ex + wy * ey) / ee).clamp(0.0, 1.0)
1678    } else {
1679        0.0
1680    };
1681    let (dx, dy) = (wx - ex * t, wy - ey * t);
1682    (dx * dx + dy * dy).sqrt()
1683}
1684
1685/// Whether `p` is inside the outline through `pts` by the even-odd rule
1686/// (the crossing test). A point on an edge counts as inside on one side
1687/// and outside on the other, which is what every hit test of a shared
1688/// edge between two wedges wants: exactly one of them.
1689pub fn in_polygon(p: Vec2, pts: &[Vec2]) -> bool {
1690    let n = pts.len();
1691    if n < 3 {
1692        return false;
1693    }
1694    let mut inside = false;
1695    let mut j = n - 1;
1696    for i in 0..n {
1697        let (a, b) = (pts[i], pts[j]);
1698        if (a.y > p.y) != (b.y > p.y) {
1699            let x = a.x + (p.y - a.y) / (b.y - a.y) * (b.x - a.x);
1700            if p.x < x {
1701                inside = !inside;
1702            }
1703        }
1704        j = i;
1705    }
1706    inside
1707}
1708
1709/// A scroll container's on-screen area, for wheel routing — or an
1710/// `on_scroll` node's, which takes the wheel the same way and turns it
1711/// into an event instead of an offset.
1712#[derive(Clone, Copy, Debug)]
1713pub struct ScrollRegion {
1714    pub key: Key,
1715    /// The scroller's index in the frame's tree: what its bars are
1716    /// emitted from, at the end of its layer.
1717    pub(crate) node: u32,
1718    pub rect: Rect,
1719    pub clip: Rect,
1720    /// Outside the frame's modal scope: the bar still draws, the wheel
1721    /// and the thumb do nothing.
1722    pub inert: bool,
1723    /// The node declared `on_scroll`: the wheel over it is an event on
1724    /// it, no bars are drawn and no offset is kept. A region that is
1725    /// both — a scroller that also declared the row — is the handler's:
1726    /// the app asked to hear the wheel, and hearing it *and* having the
1727    /// content move under it would be two answers to one notch.
1728    pub handler: bool,
1729    /// The axes a gesture may take here: a container's `scroll_x` /
1730    /// `scroll_y`, a handler's `scroll_axes`. Carried from the frame that
1731    /// drew the region, with `contain` and `parent`, so the wheel never
1732    /// reads the tree by `node` — a tree a build under way may have
1733    /// cleared or refilled.
1734    pub(crate) takes_x: bool,
1735    pub(crate) takes_y: bool,
1736    /// The axes it scrolls as a container (`scroll_x` / `scroll_y`): a
1737    /// handler that is one too is answered on them by its room, as a
1738    /// container is.
1739    pub(crate) scrolls_x: bool,
1740    pub(crate) scrolls_y: bool,
1741    /// `overscroll: contain`: a gesture starting here stays here.
1742    pub(crate) contain: bool,
1743    /// The index in the frame's region list of the nearest scroll region
1744    /// around this one in the tree, [`crate::tree::NIL`] for none: where
1745    /// a gesture this one passes goes next, whatever else is painted under the pointer.
1746    pub(crate) parent: u32,
1747}
1748
1749#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1750pub enum ScrollAxis {
1751    X,
1752    Y,
1753}
1754
1755/// One scrollbar drawn this frame (logical coordinates), for thumb dragging
1756/// and track jumps. Rebuilt by `finish_frame` alongside the indicator quads.
1757#[derive(Clone, Copy, Debug)]
1758pub struct ScrollbarRegion {
1759    pub key: Key,
1760    pub axis: ScrollAxis,
1761    /// The thumb as drawn.
1762    pub thumb: Rect,
1763    /// The full track strip (the grabbable gutter).
1764    pub track: Rect,
1765    /// Thumb length along the axis.
1766    pub bar_len: f32,
1767    /// The container's max scroll offset on this axis.
1768    pub max: f32,
1769    /// Behind a modal: drawn, but not grabbable.
1770    pub inert: bool,
1771    /// The hit list's length when the bar was painted: every region below
1772    /// this index is under the bar, every one at or above it is in a layer
1773    /// over it.
1774    pub(crate) above: u32,
1775}
1776
1777/// What a press at a point lands on, in paint order: the topmost hit
1778/// region, unless a scrollbar painted over it is there too.
1779pub(crate) enum Target<'a> {
1780    Bar(ScrollbarRegion),
1781    Hit(&'a HitRegion),
1782}
1783
1784impl ScrollbarRegion {
1785    /// Offset for a cursor position, given where inside the thumb it grabbed.
1786    pub(crate) fn offset_for(&self, p: Vec2, grab: f32) -> f32 {
1787        let (pos, track_start, track_len) = match self.axis {
1788            ScrollAxis::X => (p.x, self.track.x, self.track.w),
1789            ScrollAxis::Y => (p.y, self.track.y, self.track.h),
1790        };
1791        let range = (track_len - self.bar_len).max(1.0);
1792        ((pos - track_start - grab) / range).clamp(0.0, 1.0) * self.max
1793    }
1794}
1795
1796/// An in-flight pointer-captured drag on an `on_drag` node.
1797#[derive(Clone, Debug)]
1798struct DragState {
1799    key: Key,
1800    origin: OriginId,
1801    tag: Value,
1802    parent_rect: Rect,
1803    /// Where the press landed. Every `dx`/`dy` the drag reports is the
1804    /// displacement from here — `start` is zero, a `move` is where the
1805    /// pointer is now, `end` is the whole distance — so a handler commits
1806    /// from any phase without summing anything, and the slop below drops
1807    /// nothing from the total.
1808    press: Vec2,
1809    /// Where the pointer was last seen: the `end` position of a drag
1810    /// released while the cursor was outside the window.
1811    last: Vec2,
1812    /// Whether motion left the click slop; suppresses the click on
1813    /// release so a node can carry both `on_click` and `on_drag`. Once
1814    /// set it stays set — a drag that wanders back is still a drag.
1815    moved: bool,
1816}
1817
1818/// How far from the press point a pointer may wander before the press
1819/// stops counting as a click and the drag starts reporting `move`s.
1820/// Measured from the press, not per event, so a slow pointer that never
1821/// covers 3 px between two events still gets there.
1822const DRAG_SLOP: f32 = 3.0;
1823
1824impl DragState {
1825    /// The displacement `p` is from the press point.
1826    fn displacement(&self, p: Vec2) -> Vec2 {
1827        Vec2::new(p.x - self.press.x, p.y - self.press.y)
1828    }
1829}
1830
1831/// A non-primary button held on the node that claimed it:
1832/// its motion and its release go to `owner` wherever the pointer is.
1833#[derive(Clone, Debug)]
1834struct ButtonCapture {
1835    button: MouseButton,
1836    owner: ButtonOwner,
1837    /// Where the pointer was last seen: a repeat at the same point is not
1838    /// a `move`, and a release with the cursor outside the window happens
1839    /// here.
1840    last: Vec2,
1841}
1842
1843#[derive(Default)]
1844pub struct Interaction {
1845    /// In paint order: later entries are on top.
1846    pub(crate) hits: Vec<HitRegion>,
1847    /// The points the stroke and fill shapes index, rebuilt with the
1848    /// hits; empty on a frame of plain boxes.
1849    shape_points: Vec<Vec2>,
1850    /// In paint order: later entries are on top (innermost last).
1851    pub(crate) scroll_regions: Vec<ScrollRegion>,
1852    /// This frame's scrollbars, topmost last (they draw over content).
1853    pub(crate) scrollbars: Vec<ScrollbarRegion>,
1854    /// Scrollbar thumb being dragged: which bar, and the grab point inside
1855    /// the thumb (axis-local). Offset math happens in `Core::handle_input`
1856    /// (it needs the `ScrollStore`).
1857    pub(crate) scrollbar_drag: Option<(Key, ScrollAxis, f32)>,
1858    /// Window intents produced by chrome nodes; drained by the driver via
1859    /// `Core::take_window_commands`.
1860    pub(crate) window_commands: Vec<WindowCommand>,
1861    /// The window this core draws, for the commands chrome nodes issue —
1862    /// a hit region has no window, so the core writes it here from
1863    /// `env.window.id` before routing each input.
1864    pub(crate) window: WindowId,
1865    /// Sounds nodes asked for (`click_sound` on click, `hover_sound` on
1866    /// enter); the core turns them into play commands (`take_sound_requests`).
1867    pub(crate) sound_requests: Vec<crate::resources::SoundId>,
1868    /// Pointer-captured drag on an `on_drag` node.
1869    drag: Option<DragState>,
1870    /// The non-primary buttons held on the node that claimed each with
1871    /// `on_button`, one capture per button, in press order.
1872    /// Empty — and unallocated — in an app that declares none.
1873    held_buttons: Vec<ButtonCapture>,
1874    /// Pointer-captured slide on a slider that declared `on_change`: the
1875    /// node, its track, and the last value proposed, so a move that lands
1876    /// on the same step proposes nothing.
1877    slide: Option<(Key, OriginId, Box<crate::slider::SliderTrack>, f64)>,
1878    /// The last primary press's driver-measured click count (1 for a
1879    /// single, 2 for a double, …): what the `clicks` a press or drag
1880    /// inside a key sink carries reads.
1881    press_clicks: u8,
1882    /// Last reported physical modifier state.
1883    modifiers: KeyMods,
1884    cursor: Option<Vec2>,
1885    hovered: Option<Key>,
1886    pressed: Option<Key>,
1887    /// Hover group of the hovered / pressed region, for group styling.
1888    hovered_group: Option<u64>,
1889    pressed_group: Option<u64>,
1890    /// The `on_hover` leave event for the hovered node, prepared on enter.
1891    hovered_leave: Option<UiEvent>,
1892    /// The zone files dragged in from the OS are over, with the `leave`
1893    /// prepared at `enter` — the region may be gone from the next
1894    /// frame's hits.
1895    drop: Option<DropHover>,
1896    /// Hover enter/leave events raised outside `handle` — a new frame's hit
1897    /// regions changing what sits under a still cursor. Drained by the next
1898    /// `handle` or by `take_pending`.
1899    pending: Vec<UiEvent>,
1900}
1901
1902impl Interaction {
1903    pub fn set_hits(&mut self, hits: Vec<HitRegion>) {
1904        self.set_hits_shaped(hits, HitShapes::default());
1905    }
1906
1907    /// `set_hits` with the points the regions' shapes index.
1908    pub fn set_hits_shaped(&mut self, hits: Vec<HitRegion>, shapes: HitShapes) {
1909        self.hits = hits;
1910        self.shape_points = shapes.points;
1911        let mut out = std::mem::take(&mut self.pending);
1912        // The pointer is where it was: whatever changed under it is the
1913        // content (backlog DX20).
1914        self.refresh_hover(&mut out, "content");
1915        self.pending = out;
1916    }
1917
1918    /// Events produced outside `handle` (see `pending`); drivers take them
1919    /// after finishing a frame so a hover change under a still cursor is
1920    /// not delayed until the next input.
1921    pub fn take_pending(&mut self) -> Vec<UiEvent> {
1922        std::mem::take(&mut self.pending)
1923    }
1924
1925    /// Drains the sounds nodes asked for since the last drain.
1926    pub(crate) fn take_sound_requests(&mut self) -> Vec<crate::resources::SoundId> {
1927        std::mem::take(&mut self.sound_requests)
1928    }
1929
1930    /// Hands back the previous frame's hit buffer (cleared) so emission can
1931    /// refill it without reallocating.
1932    pub fn take_hit_buffer(&mut self) -> Vec<HitRegion> {
1933        let mut hits = std::mem::take(&mut self.hits);
1934        hits.clear();
1935        hits
1936    }
1937
1938    /// The previous frame's point list (cleared), on the same terms.
1939    pub fn take_shape_buffer(&mut self) -> HitShapes {
1940        let mut shapes = HitShapes {
1941            points: std::mem::take(&mut self.shape_points),
1942        };
1943        shapes.points.clear();
1944        shapes
1945    }
1946
1947    /// Whether `p` is in region `h`: inside its rect and its clip, and
1948    /// inside its shape when it has one. The rect test is what every
1949    /// region pays; the shape is paid by the few under the pointer.
1950    #[inline]
1951    fn contains(&self, h: &HitRegion, p: Vec2) -> bool {
1952        if !(h.rect.contains(p) && h.clip.contains(p)) {
1953            return false;
1954        }
1955        if h.shape == HitShape::Rect {
1956            return true;
1957        }
1958        let local = Vec2::new(p.x - h.rect.x, p.y - h.rect.y);
1959        match h.shape {
1960            HitShape::Rect => true,
1961            HitShape::Rounded(radii) => in_rounded_rect(local, h.rect.w, h.rect.h, radii),
1962            // A shape whose points are not here — a region installed
1963            // through `set_hits` without its shapes, or one from another
1964            // frame — misses rather than panics in the input path.
1965            HitShape::Segments { first, len, width } => {
1966                let Some(pts) = self
1967                    .shape_points
1968                    .get(first as usize..(first + len) as usize)
1969                else {
1970                    return false;
1971                };
1972                let half = (width * 0.5).max(MIN_STROKE_GRAB * 0.5);
1973                pts.windows(2)
1974                    .any(|w| segment_distance(local, w[0], w[1]) <= half)
1975            }
1976            HitShape::Polygon { first, len } => {
1977                let Some(pts) = self
1978                    .shape_points
1979                    .get(first as usize..(first + len) as usize)
1980                else {
1981                    return false;
1982                };
1983                in_polygon(local, pts)
1984            }
1985        }
1986    }
1987
1988    pub fn cursor(&self) -> Option<Vec2> {
1989        self.cursor
1990    }
1991
1992    /// Physical modifier state as of the last `InputEvent::Modifiers`.
1993    pub fn modifiers(&self) -> KeyMods {
1994        self.modifiers
1995    }
1996
1997    /// This frame's hit regions in paint order (topmost last) — for hosts
1998    /// that mirror chrome regions into OS-level hit testing (e.g. answering
1999    /// Windows' WM_NCHITTEST so snap layouts and native caption behavior
2000    /// work over custom-drawn controls).
2001    pub fn hits(&self) -> &[HitRegion] {
2002        &self.hits
2003    }
2004
2005    pub(crate) fn hit_at(&self, p: Vec2) -> Option<&HitRegion> {
2006        self.hits.iter().rev().find(|h| self.contains(h, p))
2007    }
2008
2009    /// Every scroll region under the cursor — containers and `on_scroll`
2010    /// handlers — topmost by paint order first: what a notch walks when
2011    /// the innermost scroller moves on one axis only.
2012    pub(crate) fn scroll_regions_at(&self) -> impl Iterator<Item = &ScrollRegion> {
2013        let p = self.cursor;
2014        self.scroll_regions.iter().rev().filter(move |r| {
2015            p.is_some_and(|p| !r.inert && r.rect.contains(p) && r.clip.contains(p))
2016        })
2017    }
2018
2019    /// The content origin the editor `key` was drawn at this frame — what
2020    /// a caret drag places against. Read off the frame rather than kept
2021    /// from the press: a scroller nudged under a held drag moves the
2022    /// origin, and a caret placed against the press's origin would land
2023    /// the nudge off.
2024    pub(crate) fn edit_origin_of(&self, key: Key) -> Option<Vec2> {
2025        self.hits
2026            .iter()
2027            .rev()
2028            .find(|h| h.key == key && h.edit_origin.is_some())
2029            .and_then(|h| h.edit_origin)
2030    }
2031
2032    /// Re-resolves the hovered region under the cursor, emitting `on_hover`
2033    /// leave/enter events when the hovered node changes. `by` is what
2034    /// moved: `"pointer"` for the cursor, `"content"` for a frame that put
2035    /// something else under a still one — a list scrolled by the wheel or
2036    /// the keyboard, a row that grew.
2037    fn refresh_hover(&mut self, out: &mut Vec<UiEvent>, by: &'static str) {
2038        let before = self.hovered;
2039        // Through `target_at`, like the press and the cursor shape (ADR
2040        // 0023, decision 4): over a bar painted above the node, nothing
2041        // is hovered — the node beneath used to light its `hover_bg` and
2042        // fire `enter` while the press would have grabbed the thumb
2043        // (backlog AR31).
2044        let idx = self.cursor.and_then(|p| match self.target_at(p)? {
2045            Target::Bar(_) => None,
2046            Target::Hit(h) => self.hits.iter().rposition(|x| std::ptr::eq(x, h)),
2047        });
2048        let (hovered, group) = match idx {
2049            Some(i) => (Some(self.hits[i].key), self.hits[i].group),
2050            None => (None, None),
2051        };
2052        self.hovered = hovered;
2053        self.hovered_group = group;
2054        if before == hovered {
2055            return;
2056        }
2057        // The old region may be gone from a new frame's hits, so the leave
2058        // event was prepared when the node was entered.
2059        out.extend(self.hovered_leave.take().map(|ev| Self::moved_by(ev, by)));
2060        if let Some(i) = idx {
2061            out.extend(Self::hover_event(&self.hits[i], "enter").map(|ev| Self::moved_by(ev, by)));
2062            self.hovered_leave = Self::hover_event(&self.hits[i], "leave");
2063            if let Some(sound) = self.hits[i].hover_sound {
2064                self.sound_requests.push(sound);
2065            }
2066        }
2067    }
2068
2069    /// A hover event's `by`, set as it goes out: a `leave` is built when
2070    /// its node is entered, before anyone knows what will move.
2071    fn moved_by(mut ev: UiEvent, by: &'static str) -> UiEvent {
2072        if let Value::Map(entries) = &mut ev.payload {
2073            // After `phase`, before the tag: the order the payload reads in.
2074            let at = entries
2075                .iter()
2076                .position(|(k, _)| k == "tag")
2077                .unwrap_or(entries.len());
2078            entries.insert(at, ("by".to_string(), Value::str(by)));
2079        }
2080        ev
2081    }
2082
2083    fn hover_event(region: &HitRegion, phase: &str) -> Option<UiEvent> {
2084        let tag = region.hover.as_ref()?;
2085        let payload = Value::map([("kind", Value::str("hover")), ("phase", Value::str(phase))]);
2086        Some(UiEvent::on(region.origin, region.key, payload).tagged(Some(tag)))
2087    }
2088
2089    fn context_menu_event(region: &HitRegion, p: Vec2) -> Option<UiEvent> {
2090        let owner = region.context_menu.as_ref()?;
2091        let payload = Value::map([
2092            ("kind", Value::str("contextmenu")),
2093            ("x", Value::Float(p.x as f64)),
2094            ("y", Value::Float(p.y as f64)),
2095        ]);
2096        Some(UiEvent::on(owner.origin, owner.key, payload).tagged(Some(&owner.tag)))
2097    }
2098
2099    /// What is under `p`, by the paint order and nothing else: the topmost
2100    /// hit region there, or the topmost scrollbar there if it was painted
2101    /// over that region — a bar wins the content of its own scroller and
2102    /// loses to a float over it. The press and the
2103    /// cursor shape both ask this, so they cannot disagree. A bar behind a
2104    /// modal is drawn and not a target.
2105    pub(crate) fn target_at(&self, p: Vec2) -> Option<Target<'_>> {
2106        let hit = self.hits.iter().rposition(|h| self.contains(h, p));
2107        let bar = self
2108            .scrollbars
2109            .iter()
2110            .rev()
2111            .find(|b| !b.inert && b.track.contains(p));
2112        match (bar, hit) {
2113            (Some(b), Some(h)) if (h as u32) < b.above => Some(Target::Bar(*b)),
2114            (Some(b), None) => Some(Target::Bar(*b)),
2115            (_, Some(h)) => Some(Target::Hit(&self.hits[h])),
2116            (None, None) => None,
2117        }
2118    }
2119
2120    /// Whether this bar is being thumb-dragged (for active styling).
2121    pub fn is_scrollbar_dragging(&self, key: Key, axis: ScrollAxis) -> bool {
2122        matches!(self.scrollbar_drag, Some((k, a, _)) if k == key && a == axis)
2123    }
2124
2125    fn drag_event(state: &DragState, phase: &str, p: Vec2, d: Vec2) -> UiEvent {
2126        let pr = state.parent_rect;
2127        let payload = Value::map([
2128            ("kind", Value::str("drag")),
2129            ("phase", Value::str(phase)),
2130            ("x", Value::Float(p.x as f64)),
2131            ("y", Value::Float(p.y as f64)),
2132            ("dx", Value::Float(d.x as f64)),
2133            ("dy", Value::Float(d.y as f64)),
2134            (
2135                "parent",
2136                Value::map([
2137                    ("x", Value::Float(pr.x as f64)),
2138                    ("y", Value::Float(pr.y as f64)),
2139                    ("w", Value::Float(pr.w as f64)),
2140                    ("h", Value::Float(pr.h as f64)),
2141                ]),
2142            ),
2143        ]);
2144        UiEvent::on(state.origin, state.key, payload).tagged(Some(&state.tag))
2145    }
2146
2147    /// `{kind="button", phase, button, x, y, clicks?, tag}` on the owner;
2148    /// `clicks` on the press only.
2149    fn button_event(
2150        owner: &ButtonOwner,
2151        button: MouseButton,
2152        phase: &str,
2153        p: Vec2,
2154        clicks: Option<u8>,
2155    ) -> UiEvent {
2156        let mut fields = vec![
2157            ("kind", Value::str("button")),
2158            ("phase", Value::str(phase)),
2159            ("button", button.to_value()),
2160            ("x", Value::Float(p.x as f64)),
2161            ("y", Value::Float(p.y as f64)),
2162        ];
2163        if let Some(clicks) = clicks {
2164            fields.push(("clicks", Value::Int(clicks as i64)));
2165        }
2166        UiEvent::on(owner.origin, owner.key, Value::map(fields)).tagged(Some(&owner.tag))
2167    }
2168
2169    /// A non-primary press the core found an `on_button` owner for:
2170    /// the owner hears `press`, and the button is captured
2171    /// by it — every move while it is held and its release go to the same
2172    /// node wherever the pointer is. A second press of a button already
2173    /// held (its release lost to another window) starts over: the old
2174    /// owner hears its capture end in a `release` first, since a capture
2175    /// never ends without one. Nothing else happens: no pressed state, no
2176    /// focus, no context menu. Returns how many pointer-made events it
2177    /// pushed, as `handle` does.
2178    pub(crate) fn press_button(
2179        &mut self,
2180        button: MouseButton,
2181        clicks: u8,
2182        owner: ButtonOwner,
2183        out: &mut Vec<UiEvent>,
2184    ) -> usize {
2185        out.append(&mut self.pending);
2186        let Some(p) = self.cursor else {
2187            return 0;
2188        };
2189        let mut n = 0;
2190        if let Some(i) = self.held_buttons.iter().position(|h| h.button == button) {
2191            let held = self.held_buttons.remove(i);
2192            out.push(Self::button_event(&held.owner, button, "release", p, None));
2193            n += 1;
2194        }
2195        out.push(Self::button_event(&owner, button, "press", p, Some(clicks)));
2196        self.held_buttons.push(ButtonCapture {
2197            button,
2198            owner,
2199            last: p,
2200        });
2201        n + 1
2202    }
2203
2204    /// Lets go of every held button, each owner hearing its `release`
2205    /// where the pointer was last seen: the window lost the
2206    /// keyboard, and the real releases will happen where this window
2207    /// never hears them — as a held key gets its synthetic up. Returns
2208    /// how many events it pushed, for the core's `attach_pointer`.
2209    pub(crate) fn release_buttons(&mut self, out: &mut Vec<UiEvent>) -> usize {
2210        let n = self.held_buttons.len();
2211        for held in std::mem::take(&mut self.held_buttons) {
2212            let p = self.cursor.unwrap_or(held.last);
2213            out.push(Self::button_event(
2214                &held.owner,
2215                held.button,
2216                "release",
2217                p,
2218                None,
2219            ));
2220        }
2221        n
2222    }
2223
2224    /// Lets go of the primary button's hold without a click: an `on_drag` node
2225    /// hears its drag `end` and a slider its
2226    /// slide's `end` where the pointer was last seen, and the press is
2227    /// forgotten. The window lost the keyboard, and the release will
2228    /// happen where it never hears it — a click nobody finished must not
2229    /// fire. Returns how many events it pushed, for `attach_pointer`.
2230    pub(crate) fn release_primary(&mut self, out: &mut Vec<UiEvent>) -> usize {
2231        let mut n = 0;
2232        if let Some(drag) = self.drag.take() {
2233            let p = self.cursor.unwrap_or(drag.last);
2234            out.push(Self::drag_event(&drag, "end", p, drag.displacement(p)));
2235            n += 1;
2236        }
2237        if let Some((key, origin, track, last)) = self.slide.take() {
2238            let v = self.cursor.map_or(last, |p| track.value_at(p));
2239            out.push(crate::slider::change_event(
2240                origin, key, v, "end", &track.tag,
2241            ));
2242            n += 1;
2243        }
2244        self.pressed = None;
2245        self.pressed_group = None;
2246        n
2247    }
2248
2249    /// Lets go of every held button whose owner `alive` says is gone from
2250    /// the frame: nothing is left to hear its release.
2251    pub(crate) fn drop_gone_buttons(&mut self, alive: impl Fn(Key) -> bool) {
2252        if !self.held_buttons.is_empty() {
2253            self.held_buttons.retain(|h| alive(h.owner.key));
2254        }
2255    }
2256
2257    /// The node holding `button`'s capture, if a claimed press of it is
2258    /// held.
2259    pub fn button_owner(&self, button: MouseButton) -> Option<Key> {
2260        self.held_buttons
2261            .iter()
2262            .find(|h| h.button == button)
2263            .map(|h| h.owner.key)
2264    }
2265
2266    /// Returns how many of the events at the end of `out` a press made —
2267    /// a drag in any phase, a click on the release — as against the
2268    /// hover, context-menu and modifier events it also raises. That is
2269    /// the mark `Core::attach_pointer` reads to give a click or drag its
2270    /// `cell` and `line` / `byte` / `clicks`: said here, where the event
2271    /// is built, rather than guessed afterwards from its payload's
2272    /// `kind`. Every arm pushes its pointer-made events last.
2273    pub fn handle(&mut self, ev: InputEvent, out: &mut Vec<UiEvent>) -> usize {
2274        out.append(&mut self.pending);
2275        let mut pointer_made = 0;
2276        match ev {
2277            InputEvent::CursorMoved(p) => {
2278                self.cursor = Some(p);
2279                self.refresh_hover(out, "pointer");
2280                if let Some((key, origin, track, last)) = &mut self.slide {
2281                    let v = track.value_at(p);
2282                    if v != *last {
2283                        *last = v;
2284                        out.push(crate::slider::change_event(
2285                            *origin, *key, v, "move", &track.tag,
2286                        ));
2287                        pointer_made += 1;
2288                    }
2289                }
2290                if let Some(drag) = &mut self.drag
2291                    && p != drag.last
2292                {
2293                    drag.last = p;
2294                    let d = drag.displacement(p);
2295                    if d.x.abs() + d.y.abs() > DRAG_SLOP {
2296                        drag.moved = true;
2297                    }
2298                    if drag.moved {
2299                        out.push(Self::drag_event(drag, "move", p, d));
2300                        pointer_made += 1;
2301                    }
2302                }
2303                // Every held button's owner hears the motion, with no
2304                // slop: a terminal reports a drag of one cell (F105).
2305                for held in &mut self.held_buttons {
2306                    if p != held.last {
2307                        held.last = p;
2308                        out.push(Self::button_event(&held.owner, held.button, "move", p, None));
2309                        pointer_made += 1;
2310                    }
2311                }
2312            }
2313            InputEvent::CursorLeft => {
2314                self.cursor = None;
2315                self.refresh_hover(out, "pointer");
2316            }
2317            InputEvent::MouseDown { button, .. } if button != MouseButton::Primary => {
2318                // Nothing but the primary button presses: no pressed
2319                // state, so a release cannot become a click, and a drag
2320                // already in flight keeps its capture. A secondary press
2321                // asks whatever is under the pointer for a context menu.
2322                // A press an `on_button` node claimed never gets here: the
2323                // core resolves it and calls `press_button` instead.
2324                if button == MouseButton::Secondary
2325                    && let Some(p) = self.cursor
2326                    && let Some(ev) = self.hit_at(p).and_then(|h| Self::context_menu_event(h, p))
2327                {
2328                    out.push(ev);
2329                }
2330            }
2331            InputEvent::MouseDown { clicks, .. } => {
2332                self.pressed = self.hovered;
2333                self.pressed_group = self.hovered_group;
2334                self.press_clicks = clicks;
2335                if let Some(h) = self.cursor.and_then(|p| self.hit_at(p)) {
2336                    if h.window == Some(WindowRole::Drag) {
2337                        // The OS drag steals subsequent mouse events, so don't
2338                        // leave a press pending.
2339                        self.pressed = None;
2340                        self.window_commands
2341                            .push(WindowCommand::StartDrag(self.window));
2342                    } else if let Some(track) = &h.slider {
2343                        let p = self.cursor.unwrap();
2344                        let v = track.value_at(p);
2345                        out.push(crate::slider::change_event(
2346                            h.origin, h.key, v, "move", &track.tag,
2347                        ));
2348                        pointer_made += 1;
2349                        self.slide = Some((h.key, h.origin, track.clone(), v));
2350                    } else if let Some(tag) = &h.drag {
2351                        let p = self.cursor.unwrap();
2352                        let state = DragState {
2353                            key: h.key,
2354                            origin: h.origin,
2355                            tag: tag.clone(),
2356                            parent_rect: h.parent_rect,
2357                            press: p,
2358                            last: p,
2359                            moved: false,
2360                        };
2361                        out.push(Self::drag_event(&state, "start", p, Vec2::ZERO));
2362                        pointer_made += 1;
2363                        self.drag = Some(state);
2364                    }
2365                }
2366            }
2367            InputEvent::Modifiers(m) => {
2368                if m != self.modifiers {
2369                    self.modifiers = m;
2370                    out.push(UiEvent {
2371                        origin: OriginId::HOST,
2372                        window: WindowId::MAIN,
2373                        key: Key::ROOT,
2374                        payload: m.to_value(),
2375                        slot: None,
2376                    });
2377                }
2378            }
2379            // Routed by the core (they need the retained stores).
2380            InputEvent::Scroll(_)
2381            | InputEvent::ScrollGesture { .. }
2382            | InputEvent::Text(_)
2383            | InputEvent::Commit(_)
2384            | InputEvent::Paste { .. }
2385            | InputEvent::Preedit(..)
2386            | InputEvent::Key(..)
2387            | InputEvent::KeyDown(_)
2388            | InputEvent::KeyUp(_)
2389            | InputEvent::Access(_)
2390            // A force click needs the text and selection stores, and the
2391            // node it lands on it finds by hit test the way a secondary
2392            // press does.
2393            | InputEvent::ForceClick(_) => {}
2394            InputEvent::DragFiles { paths, at } => self.drag_files(&paths, at, out),
2395            InputEvent::DropFiles { paths, at } => self.drop_files(&paths, at, out),
2396            InputEvent::DragCancel => self.drag_cancel(out),
2397            // The core's, answered before the pointer is asked.
2398            InputEvent::Files(_) => {}
2399            // A non-primary release resolves no click; it ends the capture
2400            // its press began, if an `on_button` node claimed that press.
2401            InputEvent::MouseUp { button } if button != MouseButton::Primary => {
2402                if let Some(i) = self.held_buttons.iter().position(|h| h.button == button) {
2403                    let held = self.held_buttons.remove(i);
2404                    let p = self.cursor.unwrap_or(held.last);
2405                    out.push(Self::button_event(&held.owner, button, "release", p, None));
2406                    pointer_made += 1;
2407                }
2408            }
2409            InputEvent::MouseUp { .. } => {
2410                let dragged = self.drag.take().inspect(|drag| {
2411                    let p = self.cursor.unwrap_or(drag.last);
2412                    out.push(Self::drag_event(drag, "end", p, drag.displacement(p)));
2413                    pointer_made += 1;
2414                });
2415                // A slide ends where the pointer let go: the value to
2416                // commit, proposed again whether or not it moved.
2417                let slid = self.slide.take().inspect(|(key, origin, track, last)| {
2418                    let v = self.cursor.map_or(*last, |p| track.value_at(p));
2419                    out.push(crate::slider::change_event(
2420                        *origin, *key, v, "end", &track.tag,
2421                    ));
2422                    pointer_made += 1;
2423                });
2424                // A press that actually dragged is not a click, and a
2425                // press on a slider's track is the slide, never a click.
2426                let click_ok = !dragged.is_some_and(|d| d.moved) && slid.is_none();
2427                if click_ok
2428                    && let (Some(pressed), Some(hovered)) = (self.pressed, self.hovered)
2429                    && pressed == hovered
2430                    && let Some(region) = self.hits.iter().rev().find(|h| h.key == pressed)
2431                {
2432                    if let Some(sound) = region.click_sound {
2433                        self.sound_requests.push(sound);
2434                    }
2435                    match (region.window, &region.payload) {
2436                        (Some(WindowRole::Button(b)), _) => {
2437                            self.window_commands.push(b.command(self.window))
2438                        }
2439                        (Some(WindowRole::Drag), _) | (None, None) => {}
2440                        (None, Some(payload)) => {
2441                            out.push(UiEvent {
2442                                origin: region.origin,
2443                                window: WindowId::MAIN,
2444                                key: region.key,
2445                                payload: payload.clone(),
2446                                slot: None,
2447                            });
2448                            pointer_made += 1;
2449                        }
2450                    }
2451                }
2452                self.pressed = None;
2453                self.pressed_group = None;
2454            }
2455        }
2456        pointer_made
2457    }
2458
2459    pub fn is_hovered(&self, key: Key) -> bool {
2460        self.hovered == Some(key)
2461    }
2462
2463    /// Whether files dragged in from the OS are over `key`:
2464    /// what `drop_bg` reads when the node opens.
2465    pub fn is_drop_target(&self, key: Key) -> bool {
2466        self.drop.as_ref().is_some_and(|d| d.owner.key == key)
2467    }
2468
2469    /// The zone the dragged files are over, if any — what a driver
2470    /// answers the OS with (a copy cursor over a zone, not-allowed
2471    /// elsewhere) and what a test reads to say a zone was found.
2472    pub fn drop_target(&self) -> Option<Key> {
2473        self.drop.as_ref().map(|d| d.owner.key)
2474    }
2475
2476    /// The topmost zone under `p`: the topmost
2477    /// region there whose resolved `drop` is some. A region resolving to
2478    /// no zone — an overlay the app showed on `enter` — is looked past.
2479    fn zone_at(&self, p: Vec2) -> Option<&DropOwner> {
2480        self.hits
2481            .iter()
2482            .rev()
2483            .find(|h| h.drop.is_some() && self.contains(h, p))
2484            .and_then(|h| h.drop.as_ref())
2485    }
2486
2487    fn drop_event(owner: &DropOwner, phase: &str, paths: &[String], at: Option<Vec2>) -> UiEvent {
2488        let mut fields = vec![
2489            ("kind", Value::str("drop")),
2490            ("phase", Value::str(phase)),
2491            (
2492                "paths",
2493                Value::list(
2494                    paths
2495                        .iter()
2496                        .map(|p| Value::str(p.as_str()))
2497                        .collect::<Vec<_>>(),
2498                ),
2499            ),
2500        ];
2501        if let Some(p) = at {
2502            fields.push(("x", Value::Float(p.x as f64)));
2503            fields.push(("y", Value::Float(p.y as f64)));
2504        }
2505        UiEvent::on(owner.origin, owner.key, Value::map(fields)).tagged(Some(&owner.tag))
2506    }
2507
2508    fn drag_files(&mut self, paths: &[String], at: Vec2, out: &mut Vec<UiEvent>) {
2509        let zone = self.zone_at(at).cloned();
2510        if let (Some(cur), Some(z)) = (&mut self.drop, &zone)
2511            && cur.owner.key == z.key
2512            && cur.owner.origin == z.origin
2513        {
2514            if cur.last != at {
2515                cur.last = at;
2516                out.push(Self::drop_event(z, "move", paths, Some(at)));
2517            }
2518            return;
2519        }
2520        out.extend(self.drop.take().map(|d| d.leave));
2521        if let Some(owner) = zone {
2522            out.push(Self::drop_event(&owner, "enter", paths, Some(at)));
2523            let leave = Self::drop_event(&owner, "leave", paths, None);
2524            self.drop = Some(DropHover {
2525                owner,
2526                last: at,
2527                leave,
2528            });
2529        }
2530    }
2531
2532    fn drop_files(&mut self, paths: &[String], at: Vec2, out: &mut Vec<UiEvent>) {
2533        let zone = self.zone_at(at).cloned();
2534        // The lit zone is not the one under the point (a headless drive
2535        // that never sent `DragFiles`, a frame that moved the zone): it
2536        // hears its leave first. The zone that takes the drop hears no
2537        // leave — the drop ends the hover (decision 1).
2538        if let Some(cur) = self.drop.take()
2539            && !zone
2540                .as_ref()
2541                .is_some_and(|z| z.key == cur.owner.key && z.origin == cur.owner.origin)
2542        {
2543            out.push(cur.leave);
2544        }
2545        if let Some(owner) = zone {
2546            out.push(Self::drop_event(&owner, "drop", paths, Some(at)));
2547        }
2548    }
2549
2550    fn drag_cancel(&mut self, out: &mut Vec<UiEvent>) {
2551        out.extend(self.drop.take().map(|d| d.leave));
2552    }
2553
2554    pub fn is_pressed(&self, key: Key) -> bool {
2555        self.pressed == Some(key) && (self.hovered == Some(key) || self.drag_captured(key))
2556    }
2557
2558    /// Whether a pointer-captured drag is running on `key`. The press is
2559    /// stuck to that node until release, so it stays pressed even when the
2560    /// cursor wanders off it (hover itself keeps following the cursor, so
2561    /// drop targets under the drag still light up).
2562    fn drag_captured(&self, key: Key) -> bool {
2563        self.drag.as_ref().is_some_and(|d| d.key == key)
2564    }
2565
2566    /// The hovered node, if any (its key from the last finished frame).
2567    pub fn hovered(&self) -> Option<Key> {
2568        self.hovered
2569    }
2570
2571    /// The node a press is held on, if any.
2572    /// The click count the last primary press carried; see
2573    /// `press_clicks`. Zero after a click nothing pressed for — Enter,
2574    /// Space, an assistive-technology `click` — so a payload attached
2575    /// from the pointer's position does not describe a press that never
2576    /// happened.
2577    pub(crate) fn press_clicks(&self) -> u8 {
2578        self.press_clicks
2579    }
2580
2581    /// A click is being made without a press (`Core::click_node`): the
2582    /// count the last press carried no longer describes it.
2583    pub(crate) fn note_synthetic_click(&mut self) {
2584        self.press_clicks = 0;
2585    }
2586
2587    pub fn pressed_key(&self) -> Option<Key> {
2588        self.pressed
2589    }
2590
2591    /// The pointer shape for where the pointer is now (see
2592    /// [`crate::cursor`]): what the topmost region under it — the same
2593    /// region a click would go to — declared with `cursor`, the I-beam
2594    /// over text, and the arrow otherwise. A clickable or draggable node
2595    /// that declared nothing is the arrow: a hand or a grab is the view's
2596    /// to say.
2597    pub fn cursor_shape(&self) -> CursorShape {
2598        // A captured drag owns the pointer: the shape stays the dragged
2599        // node's however far the cursor wanders off it.
2600        if let Some(drag) = &self.drag {
2601            return self
2602                .hits
2603                .iter()
2604                .rev()
2605                .find(|h| h.key == drag.key)
2606                .and_then(|h| h.cursor)
2607                .unwrap_or(CursorShape::Default);
2608        }
2609        // A bar that would take the press takes the shape too — an
2610        // overlay bar across an editor is not an I-beam — and a float
2611        // over the bar keeps its own.
2612        if self.scrollbar_drag.is_some() {
2613            return CursorShape::Default;
2614        }
2615        let Some(p) = self.cursor else {
2616            return CursorShape::Default;
2617        };
2618        match self.target_at(p) {
2619            Some(Target::Hit(region)) => {
2620                region.cursor.unwrap_or_else(|| Self::implied_shape(region))
2621            }
2622            Some(Target::Bar(_)) | None => CursorShape::Default,
2623        }
2624    }
2625
2626    /// The shape a region takes when it declares none: the I-beam over
2627    /// text that can be edited or selected — the one shape every desktop
2628    /// derives, because the words themselves are what says they can be
2629    /// taken — and the arrow over everything else. Nothing here reads
2630    /// `payload`, `drag` or `focusable`: a hand over a button and a grab
2631    /// over a handle are declared, and the stock button declares its own.
2632    fn implied_shape(region: &HitRegion) -> CursorShape {
2633        match region {
2634            // Window chrome is the platform's: every desktop points at a
2635            // titlebar and its buttons with the plain arrow.
2636            _ if region.window.is_some() => CursorShape::Default,
2637            _ if region.edit_origin.is_some() => CursorShape::Text,
2638            _ if region.select_scope.is_some() => CursorShape::Text,
2639            _ => CursorShape::Default,
2640        }
2641    }
2642
2643    /// Whether any member of hover group `group` is hovered.
2644    pub fn is_group_hovered(&self, group: u64) -> bool {
2645        self.hovered_group == Some(group)
2646    }
2647
2648    /// Whether the press started on a member of `group` and the pointer is
2649    /// still over one (the group analogue of `is_pressed`).
2650    pub fn is_group_pressed(&self, group: u64) -> bool {
2651        self.pressed_group == Some(group)
2652            && (self.hovered_group == Some(group) || self.drag.is_some())
2653    }
2654}
2655
2656#[cfg(test)]
2657mod tests {
2658    use super::*;
2659
2660    fn region(key: Key, origin: u16, x: f32, y: f32, w: f32, h: f32, tag: &str) -> HitRegion {
2661        HitRegion {
2662            key,
2663            origin: OriginId(origin),
2664            rect: Rect::new(x, y, w, h),
2665            clip: Rect::new(-1e9, -1e9, 2e9, 2e9),
2666            shape: HitShape::Rect,
2667            payload: Some(Value::str(tag)),
2668            drag: None,
2669            parent_rect: Rect::new(0.0, 0.0, 0.0, 0.0),
2670            edit_origin: None,
2671            select_scope: None,
2672            key_sink: None,
2673            key_up: false,
2674            context_menu: None,
2675            drop: None,
2676            focusable: true,
2677            window: None,
2678            hover: None,
2679            group: None,
2680            click_sound: None,
2681            hover_sound: None,
2682            cursor: None,
2683            slider: None,
2684        }
2685    }
2686
2687    fn drive(interaction: &mut Interaction, events: &[InputEvent]) -> Vec<UiEvent> {
2688        let mut out = Vec::new();
2689        for ev in events {
2690            interaction.handle(ev.clone(), &mut out);
2691        }
2692        out
2693    }
2694
2695    #[test]
2696    fn click_inside_produces_event() {
2697        let mut it = Interaction::default();
2698        let k = Key::ROOT.str("btn");
2699        it.set_hits(vec![region(k, 0, 10.0, 10.0, 100.0, 30.0, "go")]);
2700        let evs = drive(
2701            &mut it,
2702            &[
2703                InputEvent::CursorMoved(Vec2::new(50.0, 20.0)),
2704                InputEvent::mouse_down(1),
2705                InputEvent::mouse_up(),
2706            ],
2707        );
2708        assert_eq!(evs.len(), 1);
2709        assert_eq!(evs[0].key, k);
2710        assert_eq!(evs[0].payload.as_str(), Some("go"));
2711    }
2712
2713    #[test]
2714    fn press_then_drag_away_does_not_click() {
2715        let mut it = Interaction::default();
2716        let k = Key::ROOT.str("btn");
2717        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "go")]);
2718        let evs = drive(
2719            &mut it,
2720            &[
2721                InputEvent::CursorMoved(Vec2::new(10.0, 10.0)),
2722                InputEvent::mouse_down(1),
2723                InputEvent::CursorMoved(Vec2::new(500.0, 500.0)),
2724                InputEvent::mouse_up(),
2725            ],
2726        );
2727        assert!(evs.is_empty());
2728    }
2729
2730    #[test]
2731    fn topmost_region_wins_on_overlap() {
2732        let mut it = Interaction::default();
2733        let bottom = Key::ROOT.str("bottom");
2734        let top = Key::ROOT.str("top");
2735        it.set_hits(vec![
2736            region(bottom, 0, 0.0, 0.0, 100.0, 100.0, "bottom"),
2737            region(top, 0, 25.0, 25.0, 50.0, 50.0, "top"),
2738        ]);
2739        let evs = drive(
2740            &mut it,
2741            &[
2742                InputEvent::CursorMoved(Vec2::new(50.0, 50.0)),
2743                InputEvent::mouse_down(1),
2744                InputEvent::mouse_up(),
2745            ],
2746        );
2747        assert_eq!(evs.len(), 1);
2748        assert_eq!(evs[0].key, top);
2749    }
2750
2751    #[test]
2752    fn event_carries_declaring_origin() {
2753        let mut it = Interaction::default();
2754        let k = Key::ROOT.str("ext-btn");
2755        it.set_hits(vec![region(k, 3, 0.0, 0.0, 10.0, 10.0, "x")]);
2756        let evs = drive(
2757            &mut it,
2758            &[
2759                InputEvent::CursorMoved(Vec2::new(5.0, 5.0)),
2760                InputEvent::mouse_down(1),
2761                InputEvent::mouse_up(),
2762            ],
2763        );
2764        assert_eq!(evs[0].origin, OriginId(3));
2765    }
2766
2767    #[test]
2768    fn cursor_leave_clears_hover() {
2769        let mut it = Interaction::default();
2770        let k = Key::ROOT.str("btn");
2771        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
2772        drive(&mut it, &[InputEvent::CursorMoved(Vec2::new(10.0, 10.0))]);
2773        assert!(it.is_hovered(k));
2774        drive(&mut it, &[InputEvent::CursorLeft]);
2775        assert!(!it.is_hovered(k));
2776        // Click after leaving produces nothing.
2777        let evs = drive(
2778            &mut it,
2779            &[InputEvent::mouse_down(1), InputEvent::mouse_up()],
2780        );
2781        assert!(evs.is_empty());
2782    }
2783
2784    #[test]
2785    fn secondary_press_asks_the_node_under_it_for_a_menu() {
2786        let mut it = Interaction::default();
2787        let k = Key::ROOT.str("panel");
2788        let mut r = region(k, 0, 0.0, 0.0, 100.0, 100.0, "click-me");
2789        r.context_menu = Some(MenuOwner {
2790            key: k,
2791            origin: OriginId::HOST,
2792            tag: Value::str("panel-menu"),
2793        });
2794        it.set_hits(vec![r]);
2795        let evs = drive(
2796            &mut it,
2797            &[
2798                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
2799                InputEvent::MouseDown {
2800                    button: MouseButton::Secondary,
2801                    clicks: 1,
2802                },
2803                InputEvent::MouseUp {
2804                    button: MouseButton::Secondary,
2805                },
2806            ],
2807        );
2808        // The menu arrives on the press, with the point to open it at, and
2809        // the release adds nothing — no click, though the node has one.
2810        assert_eq!(evs.len(), 1);
2811        assert_eq!(evs[0].key, k);
2812        assert_eq!(
2813            evs[0].payload.get("kind").unwrap().as_str(),
2814            Some("contextmenu")
2815        );
2816        assert_eq!(evs[0].payload.get("x").unwrap().as_float(), Some(40.0));
2817        assert_eq!(evs[0].payload.get("y").unwrap().as_float(), Some(30.0));
2818        assert_eq!(
2819            evs[0].payload.get("tag").unwrap().as_str(),
2820            Some("panel-menu")
2821        );
2822        assert!(!it.is_pressed(k));
2823    }
2824
2825    /// The rules: a button inside a zone is the
2826    /// zone, an overlay that is no zone is looked past, a drop ends the
2827    /// hover without a leave, a cancel leaves.
2828    #[test]
2829    fn dragged_files_find_the_topmost_zone_and_look_past_what_is_none() {
2830        let mut it = Interaction::default();
2831        let zone = Key::ROOT.str("zone");
2832        let button = Key::ROOT.str("button");
2833        let overlay = Key::ROOT.str("overlay");
2834        let other = Key::ROOT.str("other");
2835        let owner = |k: Key, tag: &str| {
2836            Some(DropOwner {
2837                key: k,
2838                origin: OriginId::HOST,
2839                tag: Value::str(tag),
2840            })
2841        };
2842        let mut z = region(zone, 0, 0.0, 0.0, 100.0, 100.0, "z");
2843        z.drop = owner(zone, "files");
2844        // The button is inside the zone: its region resolved to the zone.
2845        let mut b = region(button, 0, 10.0, 10.0, 30.0, 30.0, "press");
2846        b.drop = owner(zone, "files");
2847        // The overlay is painted over everything and belongs to no zone.
2848        let o = region(overlay, 0, 0.0, 0.0, 100.0, 100.0, "overlay");
2849        let mut second = region(other, 0, 100.0, 0.0, 100.0, 100.0, "o");
2850        second.drop = owner(other, "other-files");
2851        it.set_hits(vec![z, b, second, o]);
2852        let paths = vec!["/drop/1.txt".to_string()];
2853        let phases = |evs: &[UiEvent]| {
2854            evs.iter()
2855                .map(|e| {
2856                    (
2857                        e.key,
2858                        e.payload
2859                            .get("phase")
2860                            .unwrap()
2861                            .as_str()
2862                            .unwrap()
2863                            .to_string(),
2864                    )
2865                })
2866                .collect::<Vec<_>>()
2867        };
2868        // Over the button, through the overlay: the zone's enter.
2869        let evs = drive(
2870            &mut it,
2871            &[InputEvent::DragFiles {
2872                paths: paths.clone(),
2873                at: Vec2::new(20.0, 20.0),
2874            }],
2875        );
2876        assert_eq!(phases(&evs), vec![(zone, "enter".to_string())]);
2877        assert_eq!(evs[0].payload.get("tag").unwrap().as_str(), Some("files"));
2878        assert_eq!(evs[0].payload.get("x").unwrap().as_float(), Some(20.0));
2879        assert_eq!(it.drop_target(), Some(zone));
2880        assert!(it.is_drop_target(zone));
2881        // The same point again is nothing; a new one is a move.
2882        let evs = drive(
2883            &mut it,
2884            &[
2885                InputEvent::DragFiles {
2886                    paths: paths.clone(),
2887                    at: Vec2::new(20.0, 20.0),
2888                },
2889                InputEvent::DragFiles {
2890                    paths: paths.clone(),
2891                    at: Vec2::new(60.0, 60.0),
2892                },
2893            ],
2894        );
2895        assert_eq!(phases(&evs), vec![(zone, "move".to_string())]);
2896        // Into the other zone: leave, then enter, in that order.
2897        let evs = drive(
2898            &mut it,
2899            &[InputEvent::DragFiles {
2900                paths: paths.clone(),
2901                at: Vec2::new(150.0, 50.0),
2902            }],
2903        );
2904        assert_eq!(
2905            phases(&evs),
2906            vec![(zone, "leave".to_string()), (other, "enter".to_string())]
2907        );
2908        assert!(evs[0].payload.get("x").is_none());
2909        // Dropped there: the drop and nothing after it.
2910        let evs = drive(
2911            &mut it,
2912            &[InputEvent::DropFiles {
2913                paths: paths.clone(),
2914                at: Vec2::new(150.0, 50.0),
2915            }],
2916        );
2917        assert_eq!(phases(&evs), vec![(other, "drop".to_string())]);
2918        assert_eq!(it.drop_target(), None);
2919        // Over the first zone, then out of the window: its leave.
2920        let evs = drive(
2921            &mut it,
2922            &[
2923                InputEvent::DragFiles {
2924                    paths: paths.clone(),
2925                    at: Vec2::new(50.0, 50.0),
2926                },
2927                InputEvent::DragCancel,
2928            ],
2929        );
2930        assert_eq!(
2931            phases(&evs),
2932            vec![(zone, "enter".to_string()), (zone, "leave".to_string())]
2933        );
2934        // A drop off every zone with one lit: the lit one's leave, no drop.
2935        let evs = drive(
2936            &mut it,
2937            &[
2938                InputEvent::DragFiles {
2939                    paths: paths.clone(),
2940                    at: Vec2::new(50.0, 50.0),
2941                },
2942                InputEvent::DropFiles {
2943                    paths: paths.clone(),
2944                    at: Vec2::new(250.0, 50.0),
2945                },
2946            ],
2947        );
2948        assert_eq!(
2949            phases(&evs),
2950            vec![(zone, "enter".to_string()), (zone, "leave".to_string())]
2951        );
2952        assert_eq!(it.drop_target(), None);
2953    }
2954
2955    #[test]
2956    fn secondary_press_on_a_node_without_a_menu_emits_nothing() {
2957        let mut it = Interaction::default();
2958        let k = Key::ROOT.str("btn");
2959        it.set_hits(vec![region(k, 0, 0.0, 0.0, 100.0, 100.0, "go")]);
2960        let evs = drive(
2961            &mut it,
2962            &[
2963                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
2964                InputEvent::MouseDown {
2965                    button: MouseButton::Secondary,
2966                    clicks: 1,
2967                },
2968                InputEvent::MouseUp {
2969                    button: MouseButton::Secondary,
2970                },
2971            ],
2972        );
2973        assert!(evs.is_empty());
2974    }
2975
2976    /// A secondary press in the middle of a primary one leaves the press
2977    /// alone: the primary release still clicks.
2978    #[test]
2979    fn secondary_press_does_not_interrupt_a_held_primary() {
2980        let mut it = Interaction::default();
2981        let k = Key::ROOT.str("btn");
2982        it.set_hits(vec![region(k, 0, 0.0, 0.0, 100.0, 100.0, "go")]);
2983        let evs = drive(
2984            &mut it,
2985            &[
2986                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
2987                InputEvent::mouse_down(1),
2988                InputEvent::MouseDown {
2989                    button: MouseButton::Secondary,
2990                    clicks: 1,
2991                },
2992                InputEvent::MouseUp {
2993                    button: MouseButton::Secondary,
2994                },
2995            ],
2996        );
2997        assert!(evs.is_empty());
2998        assert!(it.is_pressed(k));
2999        let evs = drive(&mut it, &[InputEvent::mouse_up()]);
3000        assert_eq!(evs.len(), 1);
3001        assert_eq!(evs[0].payload.as_str(), Some("go"));
3002    }
3003
3004    #[test]
3005    fn middle_press_routes_nowhere() {
3006        let mut it = Interaction::default();
3007        let k = Key::ROOT.str("panel");
3008        let mut r = region(k, 0, 0.0, 0.0, 100.0, 100.0, "go");
3009        r.context_menu = Some(MenuOwner {
3010            key: k,
3011            origin: OriginId::HOST,
3012            tag: Value::str("panel-menu"),
3013        });
3014        it.set_hits(vec![r]);
3015        let evs = drive(
3016            &mut it,
3017            &[
3018                InputEvent::CursorMoved(Vec2::new(40.0, 30.0)),
3019                InputEvent::MouseDown {
3020                    button: MouseButton::Middle,
3021                    clicks: 1,
3022                },
3023                InputEvent::MouseUp {
3024                    button: MouseButton::Middle,
3025                },
3026            ],
3027        );
3028        assert!(evs.is_empty());
3029    }
3030
3031    #[test]
3032    fn button_codes_round_trip() {
3033        for b in [
3034            MouseButton::Primary,
3035            MouseButton::Secondary,
3036            MouseButton::Middle,
3037            MouseButton::Other(0),
3038            MouseButton::Other(9),
3039        ] {
3040            assert_eq!(MouseButton::from_code(b.code()), b);
3041        }
3042    }
3043
3044    #[test]
3045    fn new_frame_hits_preserve_hover_state() {
3046        let mut it = Interaction::default();
3047        let k = Key::ROOT.str("btn");
3048        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
3049        drive(&mut it, &[InputEvent::CursorMoved(Vec2::new(10.0, 10.0))]);
3050        // Same widget moved: hover follows the rect under the cursor.
3051        it.set_hits(vec![region(k, 0, 100.0, 100.0, 50.0, 50.0, "x")]);
3052        assert!(!it.is_hovered(k));
3053        it.set_hits(vec![region(k, 0, 0.0, 0.0, 50.0, 50.0, "x")]);
3054        assert!(it.is_hovered(k));
3055    }
3056}