kui_core/widgets.rs
1//! Opinionated helpers composed purely from primitives — the pattern custom
2//! widgets should follow (composition over traits, state by key), which is
3//! what keeps them reachable from scripting frontends.
4
5use crate::access::Role;
6use crate::color::Color;
7use crate::cursor::CursorShape;
8use crate::edit::EditOptions;
9use crate::geom::{Edges, Vec2};
10use crate::key::Key;
11use crate::menu::{MenuBar, MenuItem, MenuRole};
12use crate::metrics::Metrics;
13use crate::spec::{Align, FloatConfig, NodeSpec, Sizing, TextStyle};
14use crate::stats::{FrameSample, STATS_CAPACITY};
15use crate::theme::Theme;
16use crate::tree::OriginId;
17use crate::ui::Ui;
18use crate::value::Value;
19use crate::window::WindowButton;
20
21/// Floating latency HUD: `latency_graph` in a translucent panel pinned to a
22/// viewport corner, above all content and out of layout flow. Call anywhere
23/// in the view; pick the corner with `latency_hud_at`.
24pub fn latency_hud(ui: &mut Ui<'_>) {
25 latency_hud_at(ui, Align::End, Align::End);
26}
27
28pub fn latency_hud_at(ui: &mut Ui<'_>, x: Align, y: Align) {
29 // Under custom chrome the top of the viewport is the app's titlebar;
30 // keep the HUD below it.
31 let top_inset = if ui.env().window.custom_chrome {
32 titlebar_height(ui)
33 } else {
34 0.0
35 };
36 // The same attach points a float takes, which place the spreads and
37 // `Baseline` as the start or the centre (`layout::align_factor`).
38 let dx = match x {
39 Align::Start | Align::SpaceBetween | Align::Baseline => 12.0,
40 Align::Center | Align::SpaceAround | Align::SpaceEvenly => 0.0,
41 Align::End => -12.0,
42 };
43 let dy = match y {
44 Align::Start | Align::SpaceBetween | Align::Baseline => 12.0 + top_inset,
45 Align::Center | Align::SpaceAround | Align::SpaceEvenly => 0.0,
46 Align::End => -12.0,
47 };
48 // Translucent over whatever the app is painting, so the panel takes
49 // the theme's backmost surface and its strong border at the alphas
50 // the HUD has always used.
51 let t = ui.theme();
52 ui.with(
53 NodeSpec::column()
54 .float(
55 crate::spec::FloatConfig::viewport()
56 .inside(x, y)
57 .offset(dx, dy),
58 )
59 .pad(10.0)
60 .bg(t.bg.with_alpha(0.71))
61 .radius(8.0)
62 .border(1.0, t.border_strong.with_alpha(0.5)),
63 latency_graph,
64 );
65}
66
67/// Frame-latency graph: the last ~120 frames as stacked per-phase bars
68/// (input / view / layout / render, bottom to top) against the display's
69/// frame budget (`env.refresh_hz`, 120 Hz fallback) — a bar that blows the
70/// budget turns red. Feed `core.stats` (and `core.env`) from your frame
71/// driver (the built-in runner does this automatically).
72pub fn latency_graph(ui: &mut Ui<'_>) {
73 const GRAPH_H: f32 = 34.0;
74 const INPUT: Color = Color {
75 r: 0.45,
76 g: 0.85,
77 b: 0.55,
78 a: 1.0,
79 };
80 const VIEW: Color = Color {
81 r: 0.28,
82 g: 0.42,
83 b: 0.88,
84 a: 1.0,
85 };
86 const LAYOUT: Color = Color {
87 r: 0.60,
88 g: 0.42,
89 b: 0.88,
90 a: 1.0,
91 };
92 const RENDER: Color = Color {
93 r: 0.94,
94 g: 0.72,
95 b: 0.35,
96 a: 1.0,
97 };
98 const WAIT: Color = Color {
99 r: 0.42,
100 g: 0.45,
101 b: 0.52,
102 a: 0.7,
103 };
104 const OVER: Color = Color {
105 r: 0.91,
106 g: 0.36,
107 b: 0.36,
108 a: 1.0,
109 };
110
111 let theme = ui.theme();
112 let budget_ms = ui.env().frame_budget_ms(); // full graph height
113 let stats = &ui.core().stats;
114 let samples: Vec<FrameSample> = stats.iter().collect();
115 let (avg_work, max_work) = (stats.avg_work(), stats.max_work());
116 let avg_wait = if samples.is_empty() {
117 0.0
118 } else {
119 samples.iter().map(|s| s.wait_ms).sum::<f32>() / samples.len() as f32
120 };
121
122 // A development overlay, not app content: kept out of the access tree
123 // so a screen reader does not read frame timings between the controls.
124 ui.with(
125 NodeSpec::column()
126 .gap(3.0)
127 .cross_align(Align::End)
128 .role(crate::access::Role::None),
129 |ui| {
130 let mut label = format!("work {avg_work:.2}ms avg · {max_work:.2}ms max");
131 if avg_wait > 0.05 {
132 label.push_str(&format!(" · +{avg_wait:.2}ms vsync"));
133 }
134 ui.with(NodeSpec::row().gap(6.0).cross_align(Align::Center), |ui| {
135 ui.text(&label, TextStyle::new(10.0).color(theme.muted));
136 // "?" badge: hover for the color legend. Also the dynamic-float
137 // showcase — in the default bottom-right HUD the tooltip has no
138 // room below or to the right, so it flips above and slides left.
139 let badge = ui.child_key("kui:latency-legend");
140 let badge_bg =
141 theme
142 .muted
143 .with_alpha(if ui.is_hovered(badge) { 0.31 } else { 0.16 });
144 ui.with_keyed(
145 "kui:latency-legend",
146 NodeSpec::column()
147 .size(13.0, 13.0)
148 .center()
149 .bg(badge_bg)
150 .radius(6.5)
151 .hoverable(),
152 |ui| {
153 ui.text("?", TextStyle::new(9.0).color(theme.fg));
154 if ui.is_hovered(badge) {
155 tooltip_with(ui, |ui| {
156 ui.with(NodeSpec::column().gap(5.0), |ui| {
157 for (color, name) in [
158 (INPUT, "input — events & edits"),
159 (VIEW, "view — rebuilding the tree"),
160 (LAYOUT, "layout — sizing & positions"),
161 (RENDER, "render — encode + submit"),
162 (WAIT, "vsync wait (not work)"),
163 (OVER, "cap: work over frame budget"),
164 ] {
165 ui.with(
166 NodeSpec::row().gap(7.0).cross_align(Align::Center),
167 |ui| {
168 ui.leaf(
169 NodeSpec::column()
170 .size(9.0, 9.0)
171 .bg(color)
172 .radius(2.0),
173 );
174 ui.text(name, TextStyle::new(11.0).color(theme.fg));
175 },
176 );
177 }
178 });
179 });
180 }
181 },
182 );
183 });
184 ui.with(
185 NodeSpec::row()
186 .size(STATS_CAPACITY as f32 * 2.0, GRAPH_H)
187 .gap(1.0)
188 .main_align(Align::End)
189 .cross_align(Align::End)
190 .bg(theme.sunken.with_alpha(0.6))
191 .radius(3.0)
192 .clip(),
193 |ui| {
194 let px_per_ms = GRAPH_H / budget_ms;
195 for s in &samples {
196 // Phases keep their colors even over budget — a spike
197 // you can't attribute is a spike you can't fix. Work
198 // (not vsync pacing) over budget gets a red cap.
199 let over = s.work() > budget_ms;
200 ui.with(
201 NodeSpec::column()
202 .width(1.0)
203 .main_align(Align::End)
204 .max_height(GRAPH_H),
205 |ui| {
206 if over {
207 ui.leaf(NodeSpec::column().size(1.0, 3.0).bg(OVER));
208 }
209 // Column children run top->bottom; push in
210 // reverse so input sits at the bottom.
211 for (ms, color) in [
212 (s.wait_ms, WAIT),
213 (s.render_ms, RENDER),
214 (s.layout_ms, LAYOUT),
215 (s.view_ms, VIEW),
216 (s.input_ms, INPUT),
217 ] {
218 if ms <= 0.0 {
219 continue;
220 }
221 let h = (ms * px_per_ms).max(1.0);
222 ui.leaf(NodeSpec::column().size(1.0, h).bg(color));
223 }
224 },
225 );
226 }
227 },
228 );
229 },
230 );
231}
232
233/// Small floating label hanging below the node it's declared inside. The
234/// placement is dynamic (`FloatConfig::fit`): it flips above when the
235/// viewport bottom is too close and slides sideways off window edges.
236/// Typical use: `if ui.is_hovered(key) { widgets::tooltip(ui, "..."); }`
237pub fn tooltip(ui: &mut Ui<'_>, text: &str) {
238 let size = ui.metrics().hint_text;
239 tooltip_with(ui, |ui| {
240 ui.text(text, TextStyle::new(size));
241 });
242}
243
244/// [`tooltip`] chrome around arbitrary content (legends, shortcut hints, …).
245pub fn tooltip_with(ui: &mut Ui<'_>, content: impl FnOnce(&mut Ui<'_>)) {
246 let spec = tooltip_spec(ui);
247 ui.with(spec, content);
248}
249
250/// The hint the `tooltip` prop floats under a hovered node, and the stock
251/// button under a hovered button: [`tooltip`]'s chrome and text, kept out
252/// of the access tree (`Role::None`). The prop has already set the same
253/// string as the node's description, which is where a reader hears it;
254/// as content it would be read twice under a group and, under a control
255/// named from its content, become part of the *name* whenever the pointer
256/// crossed it (backlog F88). The `tooltip` element keeps its text, since
257/// it is drawn with no description behind it.
258pub(crate) fn hover_hint(ui: &mut Ui<'_>, text: &str) {
259 let size = ui.metrics().hint_text;
260 let spec = tooltip_spec(ui).role(crate::access::Role::None);
261 ui.text_in(spec, text, TextStyle::new(size));
262}
263
264fn tooltip_spec(ui: &Ui<'_>) -> NodeSpec {
265 let t = ui.theme();
266 let m = ui.metrics();
267 NodeSpec::column()
268 .float(crate::spec::FloatConfig::below().fit())
269 .pad_xy(m.hint_pad_x, m.hint_pad_y)
270 .bg(t.raised)
271 .radius(m.radius)
272 .border(1.0, t.border_strong)
273}
274
275pub fn label(ui: &mut Ui<'_>, text: &str) {
276 ui.text(text, TextStyle::default());
277}
278
279/// Single-line text input with chrome (background, focus ring).
280/// Read the value with `ui.edit_text(key)`; "changed"/"submit" events arrive
281/// in `on_event` with this key. The `label` is the key and the accessible
282/// name both (`"search"`, `"name"`), so a screen reader has something to
283/// announce; use `ui.text_edit` with `NodeSpec::label` when they differ.
284pub fn text_input(ui: &mut Ui<'_>, label: &str, initial: &str) -> Key {
285 let key = ui.child_key(label);
286 let t = ui.theme();
287 let m = ui.metrics();
288 let border = if ui.is_focused(key) {
289 t.accent
290 } else {
291 t.border
292 };
293 ui.text_edit(
294 label,
295 initial,
296 &EditOptions {
297 multiline: false,
298 ..Default::default()
299 },
300 NodeSpec::column()
301 .grow_width()
302 .pad_xy(m.field_pad_x, m.field_pad_y)
303 .bg(t.sunken)
304 .radius(m.radius)
305 .border(1.0, border)
306 .clip()
307 .label(label),
308 )
309}
310
311/// What a select's trigger posts when it is clicked; the core takes it
312/// back and opens the menu (`Core::consume_select_events`).
313pub(crate) fn select_tag() -> Value {
314 Value::map([("select", Value::Bool(true))])
315}
316
317/// A choice among a few named options: a field that shows the one in
318/// force and, clicked, drops a menu of them all with the current one
319/// checked. `options` are the labels, `current` the index in force (or
320/// none). Keyed by `label`, which is the accessible name too.
321///
322/// The menu is the core's own — the same one a right-click opens
323/// (`Core::open_menu`): drawn in the frame, or the platform's where the
324/// host shows menus itself, dismissed by Escape or a press outside, its
325/// rows walked by the arrows. So the app holds no open state; what it
326/// hears is the choice, as the `menu` event a menu row posts, on this
327/// key: `{kind: "menu", role: "custom", item: <the option>}`. A view
328/// that then draws the select with the new `current` is the whole loop.
329///
330/// [`select_items`] is the same field over [`MenuItem`]s, for an option
331/// that posts an `id` of its own rather than its label.
332pub fn select(ui: &mut Ui<'_>, label: &str, options: &[&str], current: Option<usize>) -> Key {
333 let items: Vec<MenuItem> = options.iter().map(|o| MenuItem::new(*o)).collect();
334 select_items(ui, label, &items, current)
335}
336
337/// [`select`] over items the caller built: their labels are the rows,
338/// their `id`s what a choice posts, and the `current`th is drawn checked
339/// whatever the item said. A separator is a separator here too.
340pub fn select_items(
341 ui: &mut Ui<'_>,
342 label: &str,
343 items: &[MenuItem],
344 current: Option<usize>,
345) -> Key {
346 let t = ui.theme();
347 let m = ui.metrics();
348 select_with(
349 ui,
350 label,
351 items,
352 current,
353 select_spec(&t, &m),
354 TextStyle::new(m.chrome_text),
355 )
356}
357
358/// The stock select field's spec: a sunken field with the stock radius
359/// and padding, as [`button_spec`] is the stock button's. What
360/// [`select_with`] is handed by [`select_items`]; a caller with a spec
361/// of its own starts here and adds to it.
362pub fn select_spec(theme: &Theme, m: &Metrics) -> NodeSpec {
363 NodeSpec::row()
364 .pad_xy(m.field_pad_x, m.field_pad_y)
365 .gap(8.0)
366 .cross_align(Align::Center)
367 .bg(theme.sunken)
368 .hover_bg(theme.hover)
369 .radius(m.radius)
370}
371
372/// [`select_items`] with its spec and text style in the caller's hands —
373/// a compact field in a dense panel — the way [`button_with`] takes the
374/// button's. The border, the click, the role and the disclosure are
375/// added here whatever `spec` said.
376///
377/// A `current` that names no option — past the end, or a separator — is
378/// none, with a `select-current-ignored` warning on the field (backlog
379/// RG10): the field is described by nothing and no row is checked, where
380/// it used to check the divider.
381pub fn select_with(
382 ui: &mut Ui<'_>,
383 label: &str,
384 items: &[MenuItem],
385 current: Option<usize>,
386 spec: NodeSpec,
387 text: TextStyle,
388) -> Key {
389 let key = ui.child_key(label);
390 let current = current.filter(|&i| {
391 let separator = items
392 .get(i)
393 .is_some_and(|it| it.role == MenuRole::Separator);
394 let names_one = i < items.len() && !separator;
395 if !names_one {
396 ui.core().warn(crate::diag::select_current_ignored(
397 key,
398 label,
399 i,
400 items.len(),
401 separator,
402 ));
403 }
404 names_one
405 });
406 let t = ui.theme();
407 let shown = current
408 .and_then(|i| items.get(i))
409 .map_or("", |i| i.text())
410 .to_string();
411 let open = ui.core().menu().is_some_and(|menu| menu.target == key);
412 let border = if open || ui.is_focused(key) {
413 t.accent
414 } else {
415 t.border
416 };
417 let menu: Vec<MenuItem> = items
418 .iter()
419 .enumerate()
420 .map(|(i, item)| item.clone().checked(current == Some(i)))
421 .collect();
422 ui.core().declare_select(key, menu);
423 ui.with_keyed(
424 label,
425 spec.border(1.0, border)
426 .cursor(CursorShape::Pointer)
427 .on_click(select_tag())
428 // A button named by the field, described by the choice: what
429 // a reader says of a pop-up button, in the two slots a button
430 // has (`value` is a slider's and an editor's).
431 .role(Role::Button)
432 .label(label)
433 .description(shown.as_str())
434 .expanded(open),
435 |ui| {
436 ui.text(&shown, text.color(t.fg).nowrap());
437 // The disclosure: a small triangle, the mark every platform's
438 // pop-up field carries.
439 ui.text("\u{25BE}", text.color(t.muted));
440 },
441 )
442}
443
444/// Default titlebar height, logical px, where the strip is the app's
445/// alone. Follows platform conventions (as measured by gpui): 32 on
446/// Windows (the native caption height), 34 elsewhere. The stock
447/// [`Metrics`] carries the same number as `titlebar_h`, and the titlebar
448/// draws from *that*, so an app that set its own metrics lays out against
449/// `ui.metrics().titlebar_h` rather than this constant — and where the OS
450/// keeps controls of its own over the strip, against [`titlebar_height`].
451pub const TITLEBAR_H: f32 = Metrics::comfortable().titlebar_h;
452
453/// The height the titlebar strip draws at — what an app laying out its
454/// own strip, or something under it, should read instead of
455/// `ui.metrics().titlebar_h`. Where the OS keeps controls of its own over
456/// the strip (`env.window.native_controls`: the macOS traffic lights under
457/// custom chrome) the strip is the OS's own titlebar, as tall as the
458/// keep-out rect says that titlebar is, so the strip's content centres on
459/// the buttons the OS centred in it; a strip 34 px tall beside a 32 px
460/// titlebar put its content 2 px under the lights, and looked taller than
461/// it was (backlog W17). Everywhere else the strip is the app's alone and
462/// `Metrics::titlebar_h` is its height. A keep-out with no height (a host
463/// that reported a width only) falls back to the metric.
464pub fn titlebar_height(ui: &Ui<'_>) -> f32 {
465 match ui.env().window.native_controls {
466 Some(r) if r.h > 0.0 => r.h,
467 _ => ui.metrics().titlebar_h,
468 }
469}
470
471/// A cross-platform titlebar: a full-width drag strip with the window title
472/// left-aligned next to the window controls. Reads `env.window` and adapts
473/// by itself — under macOS custom chrome it insets past the native traffic
474/// lights and draws no buttons; under custom chrome elsewhere it appends
475/// minimize/maximize/close; under native decorations it is just a drag
476/// strip (no duplicate buttons).
477///
478/// Typical use, as the first child of a full-height root:
479/// `widgets::titlebar(ui, "my app")`.
480pub fn titlebar(ui: &mut Ui<'_>, title: &str) {
481 let focused = ui.env().focused;
482 let title = title.to_string();
483 titlebar_with(ui, move |ui| {
484 // A background window's title recedes; the OS does the same.
485 let t = ui.theme();
486 let size = ui.metrics().chrome_text;
487 let color = if focused { t.fg } else { t.faint };
488 ui.text_in(
489 NodeSpec::row().fill().cross_align(Align::Center),
490 &title,
491 TextStyle::new(size).color(color).ellipsis(),
492 );
493 });
494}
495
496/// Titlebar with custom content (tabs, a search box, …) between the
497/// platform inset and the window buttons. The whole strip is a drag
498/// handle; interactive children declared inside it sit on top and win
499/// hit-testing, so buttons in a titlebar just work.
500pub fn titlebar_with(ui: &mut Ui<'_>, content: impl FnOnce(&mut Ui<'_>)) {
501 let win = ui.env().window;
502 let h = titlebar_height(ui);
503 ui.with_keyed(
504 "kui:titlebar",
505 NodeSpec::row()
506 .grow_width()
507 .height(h)
508 .cross_align(Align::Center)
509 .window_drag(),
510 |ui| {
511 // Keep clear of controls the OS draws over our content (the
512 // reported rect already includes the trailing gap); without
513 // them, a plain leading margin.
514 let inset = win.native_controls.map_or(12.0, |r| r.x + r.w);
515 ui.leaf(NodeSpec::row().width(inset));
516 content(ui);
517 window_buttons(ui);
518 },
519 );
520}
521
522/// The minimize/maximize/close cluster. Renders nothing when the OS already
523/// provides controls (native decorations, or macOS traffic lights), so it
524/// is always safe to call. It grows to the height it is given — the
525/// strip's, in [`titlebar_with`] — and is a titlebar tall where nothing
526/// gives it one: a grow child adds nothing to a fit parent's height, and
527/// alone in a fitted row the cluster was 0 px tall with its glyphs
528/// hanging out of it (backlog RG50).
529pub fn window_buttons(ui: &mut Ui<'_>) {
530 let win = ui.env().window;
531 if !win.custom_chrome || win.native_controls.is_some() {
532 return;
533 }
534 let h = titlebar_height(ui);
535 ui.with(NodeSpec::row().grow_height().min_height(h), |ui| {
536 window_button(ui, WindowButton::Minimize, win.maximized);
537 window_button(ui, WindowButton::Maximize, win.maximized);
538 window_button(ui, WindowButton::Close, win.maximized);
539 });
540}
541
542fn window_button(ui: &mut Ui<'_>, button: WindowButton, maximized: bool) {
543 let label = match button {
544 WindowButton::Minimize => "kui:win-min",
545 WindowButton::Maximize => "kui:win-max",
546 WindowButton::Close => "kui:win-close",
547 };
548 let key = ui.child_key(label);
549 let (hovered, pressed) = (ui.is_hovered(key), ui.is_pressed(key));
550 let t = ui.theme();
551 let fg = t.fg;
552 // Close is the one button that keeps a colour of its own on both
553 // bases — it is the platform's signal, not the palette's — but it is
554 // the theme's danger rather than a second red.
555 let (bg, fg) = match button {
556 WindowButton::Close if pressed => (t.danger.mix(Color::BLACK, 0.15), Color::WHITE),
557 WindowButton::Close if hovered => (t.danger, Color::WHITE),
558 _ if pressed => (t.pressed, fg),
559 _ if hovered => (t.hover, fg),
560 _ => (Color::TRANSPARENT, fg),
561 };
562 ui.with_keyed(
563 label,
564 NodeSpec::row()
565 .width(46.0)
566 .grow_height()
567 .center()
568 .bg(bg)
569 .window_button(button),
570 |ui| match button {
571 WindowButton::Minimize => {
572 ui.leaf(NodeSpec::row().size(10.0, 1.0).bg(fg));
573 }
574 WindowButton::Maximize if maximized => {
575 // Restore: two offset outlines.
576 ui.with(NodeSpec::column().size(10.0, 10.0), |ui| {
577 for (x, y) in [(Align::End, Align::Start), (Align::Start, Align::End)] {
578 ui.leaf(
579 NodeSpec::column()
580 .size(7.5, 7.5)
581 .border(1.0, fg)
582 .float(crate::spec::FloatConfig::parent().inside(x, y)),
583 );
584 }
585 });
586 }
587 WindowButton::Maximize => {
588 ui.leaf(NodeSpec::column().size(9.0, 9.0).border(1.0, fg));
589 }
590 WindowButton::Close => {
591 // The multiplication sign inks only about 0.42 em, so it
592 // needs a far larger em than the 9-10px bar and box beside
593 // it to read as the same size. It also rides the math axis,
594 // which sits a little under the middle of the line box, so
595 // the bottom padding lifts it back onto the button center.
596 const EM: f32 = 23.0;
597 ui.text_in(
598 NodeSpec::row().padding(Edges {
599 b: EM * 0.25,
600 ..Edges::default()
601 }),
602 "\u{00d7}",
603 TextStyle::new(EM).line_height(EM).color(fg),
604 );
605 }
606 },
607 );
608}
609
610/// The standard button's spec: hover and pressed backgrounds are declared
611/// on the node and resolved by the core, so every binding's button is this
612/// same data. Add the label as a child.
613///
614/// The three backgrounds are the theme's accent trio — `accent`,
615/// `accent_hover`, `accent_pressed` — so the stock button paints from the
616/// palette like every other stock widget (backlog AR41): the OS's accent
617/// where the host reports one, the app's where it set or pinned one, and
618/// kui's blue otherwise, which is byte-for-byte the trio the button
619/// always had (`Theme::dark()` carries the same three values). Takes the
620/// theme and the metrics rather than reading them, as [`menu_panel_spec`]
621/// takes the palette: `widgets::button_spec(&ui.theme(), &ui.metrics())`
622/// is the idiom, and the stock numbers are `button_spec(&Theme::dark(),
623/// &Metrics::default())`. The derivation for any *other* base colour is
624/// [`button_palette`].
625pub fn button_spec(theme: &Theme, m: &Metrics) -> NodeSpec {
626 NodeSpec::row()
627 .pad_xy(m.control_pad_x, m.control_pad_y)
628 .bg(theme.accent)
629 .hover_bg(theme.accent_hover)
630 .pressed_bg(theme.accent_pressed)
631 .radius(m.radius)
632 .center()
633}
634
635/// A button's three backgrounds from one base colour: the base, a hover a
636/// step toward white, a pressed a step toward black. The steps are the
637/// distances the stock button's own trio sits at, so an accent-painted
638/// button reads as the same control in a different colour.
639///
640/// Public because "a button in *this* colour" is the same question with a
641/// different answer, and the arithmetic should not be re-guessed per app.
642pub fn button_palette(base: Color) -> (Color, Color, Color) {
643 (
644 base,
645 base.mix(Color::WHITE, 0.09),
646 base.mix(Color::BLACK, 0.10),
647 )
648}
649
650/// Black or white, whichever a reader can see on `bg`.
651///
652/// The split is at `Color::luminance` 0.4 rather than at the midpoint:
653/// white text needs a darker background than black text needs a light one,
654/// and the accents that land near the line (macOS's yellow at 0.72, its
655/// orange at 0.44) come out the way the platform paints them. It is the
656/// stock button's answer, not a general contrast checker — a palette that
657/// cares should say what its label colour is.
658pub fn readable_on(bg: Color) -> Color {
659 if bg.luminance() > 0.4 {
660 Color::BLACK
661 } else {
662 Color::WHITE
663 }
664}
665
666/// The stock button's text size — [`Metrics::default`]'s `control_text`;
667/// the widget itself reads `ui.metrics()`.
668pub const BUTTON_TEXT: f32 = Metrics::comfortable().control_text;
669/// What a disabled stock button's opacity is multiplied by. The core makes
670/// it inert and drops its hover and pressed backgrounds, and nothing else
671/// would show a sighted user the state a reader is told.
672pub const BUTTON_DISABLED_OPACITY: f32 = 0.5;
673
674/// A push button showing `text`, keyed by it. A label that changes re-keys
675/// the node — a new node, so it loses keyboard focus and a screen reader's
676/// cursor; declare such a button with [`button_with`] and a key of its own.
677/// The pointer over it is the hand (`CursorShape::Pointer`): the core
678/// implies no shape from an `on_click`, and the stock button is the one
679/// place the hand is declared for you.
680pub fn button(ui: &mut Ui<'_>, text: &str, payload: impl Into<Value>) {
681 let (theme, m) = (ui.theme(), ui.metrics());
682 button_with(
683 ui,
684 text,
685 text,
686 button_spec(&theme, &m).on_click(payload.into()),
687 None,
688 );
689}
690
691/// [`button`] with its spec in the caller's hands: `spec` is [`button_spec`]
692/// plus what the caller declared on it — the `on_click`, and the rows the
693/// stock button admits in every binding (`schema::BUTTON_ROWS_JSX`): a
694/// `label` when the text is not the name, a `description`, `disabled`,
695/// and the hover tracking and description a `tooltip` sets, whose float
696/// is `hint` — drawn under the button while it is hovered, as every
697/// binding's `tooltip` prop floats one. Keyed by `key`, so a label that
698/// changes need not re-key the node. A disabled button is dimmed
699/// ([`BUTTON_DISABLED_OPACITY`]) as well as inert.
700///
701/// This is what `<button>`, `button { }` and `kui_button_with` lower to,
702/// so a binding cannot end up with a button of its own.
703pub fn button_with(ui: &mut Ui<'_>, key: &str, text: &str, spec: NodeSpec, hint: Option<&str>) {
704 button_body(ui, Ident::Label(key), text, spec, hint);
705}
706
707/// [`button_with`] keyed by a data index rather than a label — a row of a
708/// virtual list (`Ui::open_indexed`), so the button keeps its focus, its
709/// hover and its tweens as the built range slides and the same text on
710/// two rows is two nodes (backlog AR40). What `<button index>` and
711/// `button { index = }` lower to.
712pub fn button_indexed(ui: &mut Ui<'_>, index: u64, text: &str, spec: NodeSpec, hint: Option<&str>) {
713 button_body(ui, Ident::Index(index), text, spec, hint);
714}
715
716/// How a button is keyed: by the label its `key` declares, or by the
717/// data index its `index` declares.
718enum Ident<'a> {
719 Label(&'a str),
720 Index(u64),
721}
722
723/// A widget that takes a `hint` floats it itself, so a spec that also
724/// declared [`NodeSpec::tooltip`] does not float a second one.
725fn own_hint(spec: &mut NodeSpec, hint: Option<&str>) {
726 if hint.is_some() && spec.access().tooltip {
727 spec.access_mut().tooltip = false;
728 }
729}
730
731fn button_body(ui: &mut Ui<'_>, ident: Ident<'_>, text: &str, spec: NodeSpec, hint: Option<&str>) {
732 let theme = ui.theme();
733 // `accent` asks for the whole family, not just the background the
734 // core would substitute for any node: a button whose hover and pressed
735 // shades stayed put would flash under a yellow accent. On a stock
736 // spec it changes nothing — `button_spec` paints from the theme's
737 // trio already (AR41) — and on a spec whose caller set its own `bg`
738 // it is the ask to take the theme's instead. The family is the
739 // *theme's* (ADR 0019), and the theme always has one, so there is no
740 // gate here: kui's blue is the accent nobody chose.
741 let spec = if spec.accent {
742 spec.bg(theme.accent)
743 .hover_bg(theme.accent_hover)
744 .pressed_bg(theme.accent_pressed)
745 } else {
746 spec
747 };
748 let spec = if spec.disabled {
749 let o = spec.style.opacity * theme.disabled_opacity;
750 spec.opacity(o)
751 } else {
752 spec
753 };
754 // The hand is declared, never derived from the `on_click`
755 // (`crate::cursor`), and the stock button is where it is declared: a
756 // caller's own `cursor` stands, and an inert button is the arrow — the
757 // click it refuses is not one to point at.
758 let spec = if spec.cursor.is_none() && !spec.disabled {
759 spec.cursor(CursorShape::Pointer)
760 } else {
761 spec
762 };
763 // The hint floats out of the access tree (`hover_hint`), so it is
764 // heard only as the description: a caller that passed one without
765 // `apply_tooltip` on the spec still has it said. A declared
766 // description stands, as it does over the prop.
767 let mut spec = match hint {
768 Some(hint) if spec.access().description.is_none() => spec.apply_tooltip(hint),
769 _ => spec,
770 };
771 own_hint(&mut spec, hint);
772 // Whatever the background ended up being: white on the stock blue as
773 // it has always been, black on an accent light enough to need it.
774 let label = readable_on(spec.style.bg);
775 let size = ui.metrics().control_text;
776 let node = match ident {
777 Ident::Label(key) => ui.child_key(key),
778 Ident::Index(i) => ui.child_key_indexed(i),
779 };
780 let body = |ui: &mut Ui<'_>| {
781 ui.text(text, TextStyle::new(size).color(label));
782 if let Some(hint) = hint
783 && ui.is_hovered(node)
784 {
785 hover_hint(ui, hint);
786 }
787 };
788 match ident {
789 Ident::Label(key) => {
790 ui.with_keyed(key, spec, body);
791 }
792 Ident::Index(i) => {
793 ui.with_indexed(i, spec, body);
794 }
795 }
796}
797
798// -- Stock controls ---------------------------------------------------------
799// `docs/adr/0034-stock-controls-over-the-roles.md`: checkbox, radio, switch
800// and slider, composed over the roles the core already reads. The state is
801// the app's and rides on the spec — `checked`, `mixed`, `value_now` — so a
802// control is drawn from what the view declared this frame, and a toggle's
803// press is its `on_click` like any button's. One definition per control:
804// every binding's element lowers to the `*_with` here.
805
806/// The side of a stock control's box — a checkbox, a radio's circle, a
807/// switch's height, a slider's thumb — from the metrics' control text, so
808/// `compact` and `scaled` move it with the stock button: 16 px at the
809/// comfortable density, 14 at the compact one.
810pub fn control_box(m: &Metrics) -> f32 {
811 (m.control_text + 1.0).round()
812}
813
814/// Which toggle a [`toggle_with`] draws.
815#[derive(Clone, Copy, Debug, PartialEq, Eq)]
816pub enum Toggle {
817 Checkbox,
818 Radio,
819 Switch,
820}
821
822impl Toggle {
823 /// The role it declares, whatever the spec said.
824 pub fn role(self) -> Role {
825 match self {
826 Toggle::Checkbox => Role::Checkbox,
827 Toggle::Radio => Role::Radio,
828 Toggle::Switch => Role::Switch,
829 }
830 }
831
832 /// The element's name in every binding.
833 pub fn name(self) -> &'static str {
834 match self {
835 Toggle::Checkbox => "checkbox",
836 Toggle::Radio => "radio",
837 Toggle::Switch => "switch",
838 }
839 }
840}
841
842/// A stock toggle's spec — the row its indicator and label sit in — as
843/// [`button_spec`] is the button's. A caller with a spec of its own starts
844/// here and adds the state (`checked`, `mixed`), the `on_click` and the
845/// access rows to it.
846pub fn toggle_spec(m: &Metrics) -> NodeSpec {
847 NodeSpec::row()
848 .gap((control_box(m) / 2.0).round())
849 .cross_align(Align::Center)
850}
851
852/// A checkbox labelled `text`, keyed by it, drawn from `checked`; a press
853/// — pointer, Space, Enter or assistive technology — posts `payload`,
854/// and the view flips its model and draws it again.
855pub fn checkbox(ui: &mut Ui<'_>, text: &str, checked: bool, payload: impl Into<Value>) -> Key {
856 let m = ui.metrics();
857 toggle_with(
858 ui,
859 Toggle::Checkbox,
860 text,
861 text,
862 toggle_spec(&m).checked(checked).on_click(payload.into()),
863 None,
864 )
865}
866
867/// A radio labelled `text`, keyed by it; see [`checkbox`]. Radios belong in
868/// a [`radio_group_with`], whose arrows move the choice.
869pub fn radio(ui: &mut Ui<'_>, text: &str, checked: bool, payload: impl Into<Value>) -> Key {
870 let m = ui.metrics();
871 toggle_with(
872 ui,
873 Toggle::Radio,
874 text,
875 text,
876 toggle_spec(&m).checked(checked).on_click(payload.into()),
877 None,
878 )
879}
880
881/// A switch labelled `text`, keyed by it; see [`checkbox`].
882pub fn switch(ui: &mut Ui<'_>, text: &str, on: bool, payload: impl Into<Value>) -> Key {
883 let m = ui.metrics();
884 toggle_with(
885 ui,
886 Toggle::Switch,
887 text,
888 text,
889 toggle_spec(&m).checked(on).on_click(payload.into()),
890 None,
891 )
892}
893
894/// A toggle with its spec in the caller's hands, the way [`button_with`]
895/// takes the button's: `spec` is [`toggle_spec`] plus the state and the
896/// rows the element admits — `checked`, `mixed` (a checkbox's third
897/// state), `on_click`, `label`, `description`, `disabled`, and `hint`, the
898/// tooltip drawn while it is hovered. The role is `kind`'s whatever the
899/// spec said. Keyed by `key`; an empty `text` draws the indicator alone,
900/// which then wants a `label`. A disabled toggle is dimmed as well as
901/// inert. This is what `<checkbox>`, `<radio>`, `<switch>` and their Lua
902/// and C doors lower to.
903pub fn toggle_with(
904 ui: &mut Ui<'_>,
905 kind: Toggle,
906 key: &str,
907 text: &str,
908 spec: NodeSpec,
909 hint: Option<&str>,
910) -> Key {
911 let t = ui.theme();
912 let m = ui.metrics();
913 let node = ui.child_key(key);
914 let ax = spec.access();
915 let mixed = ax.mixed && kind == Toggle::Checkbox;
916 let on = ax.checked || mixed;
917 let disabled = spec.disabled;
918 let hovered = !disabled && ui.is_hovered(node);
919 let mut spec = spec.role(kind.role());
920 own_hint(&mut spec, hint);
921 if disabled {
922 let o = spec.style.opacity * t.disabled_opacity;
923 spec = spec.opacity(o);
924 } else if spec.cursor.is_none() {
925 spec = spec.cursor(CursorShape::Pointer);
926 }
927 let b = control_box(&m);
928 ui.with_keyed(key, spec, |ui| {
929 let edge = if on || hovered {
930 t.accent
931 } else {
932 t.border_strong
933 };
934 match kind {
935 Toggle::Checkbox | Toggle::Radio => {
936 let radius = if kind == Toggle::Radio {
937 b / 2.0
938 } else {
939 m.radius_inner.min(b / 4.0)
940 };
941 let face = NodeSpec::row()
942 .size(b, b)
943 .radius(radius)
944 .border(1.0, edge)
945 .bg(if on { t.accent } else { t.sunken })
946 .center();
947 ui.with(face, |ui| {
948 if !on {
949 return;
950 }
951 if kind == Toggle::Radio {
952 let d = (b * 0.4).round();
953 ui.leaf(NodeSpec::row().size(d, d).radius(d / 2.0).bg(t.on_accent));
954 } else if mixed {
955 ui.leaf(
956 NodeSpec::row()
957 .size((b * 0.5).round(), 2.0)
958 .radius(1.0)
959 .bg(t.on_accent),
960 );
961 } else {
962 // Drawn, not a glyph: the same mark at every size
963 // and in every font.
964 ui.polyline(
965 &[
966 Vec2::new(b * 0.26, b * 0.52),
967 Vec2::new(b * 0.43, b * 0.69),
968 Vec2::new(b * 0.75, b * 0.33),
969 ],
970 crate::line::Stroke::new((b / 8.0).max(1.5), t.on_accent),
971 NodeSpec::default(),
972 );
973 }
974 });
975 }
976 Toggle::Switch => {
977 let track = NodeSpec::row()
978 .size((b * 1.75).round(), b)
979 .pad(2.0)
980 .radius(b / 2.0)
981 .bg(if on { t.accent } else { t.border_strong })
982 .main_align(if on { Align::End } else { Align::Start })
983 .cross_align(Align::Center)
984 .transition(120.0);
985 ui.with_keyed("track", track, |ui| {
986 let k = b - 4.0;
987 ui.leaf_keyed(
988 "knob",
989 NodeSpec::row()
990 .size(k, k)
991 .radius(k / 2.0)
992 .bg(t.on_accent)
993 .transition(120.0)
994 .slide(),
995 );
996 });
997 }
998 }
999 if !text.is_empty() {
1000 ui.text(text, TextStyle::new(m.control_text).color(t.fg));
1001 }
1002 if let Some(hint) = hint
1003 && ui.is_hovered(node)
1004 {
1005 tooltip(ui, hint);
1006 }
1007 })
1008}
1009
1010/// The stock radio group's spec: a column of radios. What
1011/// [`radio_group_with`] is handed by [`radio_group`].
1012pub fn radio_group_spec(m: &Metrics) -> NodeSpec {
1013 NodeSpec::column().gap((control_box(m) / 2.0).round())
1014}
1015
1016/// A radio group named `label`: one Tab stop whose arrows, Home and End
1017/// move the choice among the radios `f` declares and press the one they
1018/// land on (ADR 0007, decisions 8 and 11), so a group of radios whose
1019/// payloads each set the choice answers the keyboard with no more code.
1020/// The role and the name are the group's whatever `spec` said; a `row`
1021/// spec lays the radios out across, and its arrows run across with it. A
1022/// spec with no gap takes [`radio_group_spec`]'s, so a binding that built
1023/// the spec from its rows — where `dir="row"` starts one from nothing —
1024/// gets the stock spacing without restating it.
1025pub fn radio_group_with(
1026 ui: &mut Ui<'_>,
1027 label: &str,
1028 spec: NodeSpec,
1029 f: impl FnOnce(&mut Ui<'_>),
1030) -> Key {
1031 let spec = radio_group_open_spec(&ui.metrics(), label, spec);
1032 ui.with_keyed(label, spec, f)
1033}
1034
1035/// The spec a radio group named `label` opens with: `spec` with the
1036/// group's role and name, and the stock gap where it has none. What
1037/// [`radio_group_with`] opens, and what C's `kui_radio_group_open` does,
1038/// whose radios are declared between it and `kui_close`.
1039pub fn radio_group_open_spec(m: &Metrics, label: &str, spec: NodeSpec) -> NodeSpec {
1040 let mut spec = spec.role(Role::RadioGroup).label(label);
1041 if spec.layout.gap == 0.0 {
1042 spec.layout.gap = radio_group_spec(m).layout.gap;
1043 }
1044 spec
1045}
1046
1047/// A radio group over named options: `current` is the one in force, and a
1048/// choice posts `payload(i)`. Each radio is keyed by its index, so two
1049/// options with one label are two radios.
1050pub fn radio_group(
1051 ui: &mut Ui<'_>,
1052 label: &str,
1053 options: &[&str],
1054 current: Option<usize>,
1055 payload: impl Fn(usize) -> Value,
1056) -> Key {
1057 let m = ui.metrics();
1058 radio_group_with(ui, label, radio_group_spec(&m), |ui| {
1059 for (i, option) in options.iter().enumerate() {
1060 let key = format!("{i}");
1061 toggle_with(
1062 ui,
1063 Toggle::Radio,
1064 &key,
1065 option,
1066 toggle_spec(&m)
1067 .checked(current == Some(i))
1068 .on_click(payload(i)),
1069 None,
1070 );
1071 }
1072 })
1073}
1074
1075/// The stock slider's spec: a row as wide as a menu and as tall as its
1076/// thumb, padded by half the thumb on either side so the thumb's centre
1077/// is under the pointer at both ends — the content box is the track the
1078/// core reads a press along (ADR 0034, decision 4). A caller sizing its
1079/// own slider changes the width and keeps the padding.
1080pub fn slider_spec(m: &Metrics) -> NodeSpec {
1081 let b = control_box(m);
1082 NodeSpec::row()
1083 .size(m.menu_width, b)
1084 .pad_xy(b / 2.0, 0.0)
1085 .cross_align(Align::Center)
1086}
1087
1088/// A slider named `label` over `min..=max`, at `value`, moving by `step`.
1089/// Its changes arrive as `{kind: "change", value, phase, tag}` with `tag`
1090/// — from the pointer, the arrows, the Page keys, Home / End and
1091/// assistive technology alike — and the view stores `value` and draws the
1092/// slider again at it.
1093pub fn slider(
1094 ui: &mut Ui<'_>,
1095 label: &str,
1096 value: f32,
1097 min: f32,
1098 max: f32,
1099 step: f32,
1100 tag: impl Into<Value>,
1101) -> Key {
1102 let m = ui.metrics();
1103 slider_with(
1104 ui,
1105 label,
1106 slider_spec(&m)
1107 .value_now(value)
1108 .value_min(min)
1109 .value_max(max)
1110 .value_step(step)
1111 .on_change(tag.into()),
1112 None,
1113 )
1114}
1115
1116/// A slider with its spec in the caller's hands: [`slider_spec`] plus the
1117/// value rows (`value_now`, `value_min`, `value_max`, `value_step`,
1118/// `value_text`), `on_change`, `description`, `disabled`, a width, and
1119/// `hint`, the tooltip drawn while it is hovered. Keyed by `label`, which
1120/// is its accessible name unless the spec carries a `label` of its own.
1121/// The role is the slider's whatever the spec said. What `<slider>` and
1122/// its Lua and C doors lower to.
1123pub fn slider_with(ui: &mut Ui<'_>, label: &str, spec: NodeSpec, hint: Option<&str>) -> Key {
1124 let t = ui.theme();
1125 let m = ui.metrics();
1126 let node = ui.child_key(label);
1127 let ax = spec.access();
1128 let fraction = crate::slider::SliderRange::of(ax).map_or(0.0, |r| {
1129 let now = ax.value_now.map_or(r.min, crate::slider::exact);
1130 ((now - r.min) / (r.max - r.min)).clamp(0.0, 1.0) as f32
1131 });
1132 let named = ax.label.is_some();
1133 let disabled = spec.disabled;
1134 let mut spec = spec.role(Role::Slider);
1135 own_hint(&mut spec, hint);
1136 if !named {
1137 spec = spec.label(label);
1138 }
1139 if disabled {
1140 let o = spec.style.opacity * t.disabled_opacity;
1141 spec = spec.opacity(o);
1142 } else if spec.cursor.is_none() {
1143 spec = spec.cursor(CursorShape::Pointer);
1144 }
1145 let b = control_box(&m);
1146 ui.with_keyed(label, spec, |ui| {
1147 let track = NodeSpec::row()
1148 .grow_width()
1149 .height(4.0)
1150 .radius(2.0)
1151 .bg(t.border_strong);
1152 ui.with(track, |ui| {
1153 let fill = NodeSpec::row()
1154 .width(Sizing::Percent(fraction))
1155 .grow_height()
1156 .radius(2.0)
1157 .bg(t.accent);
1158 ui.with(fill, |ui| {
1159 // Hung off the fill's end, so it sits where the value is
1160 // with no arithmetic of the view's.
1161 ui.leaf(
1162 NodeSpec::row()
1163 .size(b, b)
1164 .radius(b / 2.0)
1165 .bg(t.on_accent)
1166 .border(1.0, t.border_strong)
1167 .float(
1168 FloatConfig::parent()
1169 .at(Align::End, Align::Center)
1170 .self_at(Align::Center, Align::Center),
1171 ),
1172 );
1173 });
1174 });
1175 if let Some(hint) = hint
1176 && ui.is_hovered(node)
1177 {
1178 tooltip(ui, hint);
1179 }
1180 })
1181}
1182
1183// -- Splitter ---------------------------------------------------------------
1184
1185/// A divider between two panes that the pointer drags (backlog DX12):
1186/// `thickness` px across, growing along the rest of its parent, in the
1187/// theme's border colour and its accent while hovered or held, with the
1188/// resize arrows, and `tag` as its `on_drag`. `dir` is the parent's: in a
1189/// `Dir::Row` the panes sit side by side and the bar stands between them;
1190/// in a `Dir::Column` it lies across. A press on it leaves the keyboard
1191/// where it was (`keep_focus`), as a divider beside an editor should.
1192///
1193/// The split is the app's: `ev.drag()` on the tag's event, and
1194/// `Drag::ratio()` is the pointer's place across the parent — `.x` for a
1195/// row's split, `.y` for a column's — which is the new fraction as it is.
1196/// Returns the bar's key.
1197pub fn splitter(
1198 ui: &mut Ui<'_>,
1199 label: &str,
1200 dir: crate::spec::Dir,
1201 thickness: f32,
1202 tag: impl Into<Value>,
1203) -> Key {
1204 let t = ui.theme();
1205 let bar = match dir {
1206 crate::spec::Dir::Row => NodeSpec::column()
1207 .size(thickness, Sizing::GROW)
1208 .cursor(CursorShape::EwResize),
1209 crate::spec::Dir::Column => NodeSpec::column()
1210 .size(Sizing::GROW, thickness)
1211 .cursor(CursorShape::NsResize),
1212 };
1213 ui.leaf_keyed(
1214 label,
1215 bar.bg(t.border)
1216 .hover_bg(t.accent)
1217 .pressed_bg(t.accent)
1218 .on_drag(tag)
1219 .keep_focus(),
1220 )
1221}
1222
1223// -- Context menus ----------------------------------------------------------
1224// The menu every app was writing for itself (ADR 0017, decision 5). It is
1225// exported rather than hidden inside the core's automatic path, and the
1226// automatic path calls exactly this — so an app that answers its own
1227// `onContextMenu` to add two items of its own gets the layout, the
1228// keyboard, the dismissal and the access rows without rewriting them, and
1229// the corpus tests one menu rather than two.
1230
1231/// Menu chrome, in one place so a native renderer's absence still looks
1232/// deliberate rather than improvised.
1233pub const MENU_WIDTH: f32 = Metrics::comfortable().menu_width;
1234pub const MENU_TEXT: f32 = Metrics::comfortable().chrome_text;
1235/// The reserved label the stock menu is keyed under. A menu the core
1236/// opened is found by key, not by guessing at payloads, so an app is free
1237/// to post whatever it likes from its own items.
1238pub const MENU_KEY: &str = "kui.menu";
1239
1240/// Draws a context menu at `at` (logical viewport px) and returns the key
1241/// of its root. A float anchored to the viewport rather than to a parent,
1242/// because a context menu belongs at the pointer and not under whatever
1243/// node happens to enclose it; `fit` is what keeps it in the window, which
1244/// for a menu near the bottom edge means flipping above the point.
1245///
1246/// It declares `modal`, so a press outside it or Escape asks it to go away
1247/// through the one mechanism that already exists for that
1248/// (`docs/adr/0003-modal-surfaces.md`) rather than through a dismissal
1249/// rule of its own; the caller closes it when that dismissal arrives. The
1250/// rows are `menuItem`s under a `menu`, which is what makes the arrow keys
1251/// work (`docs/adr/0007-composite-keyboard-patterns.md`) and what a screen
1252/// reader reads.
1253///
1254/// Each chosen row posts the item's `id`, or its label when it declares
1255/// none. A `Separator` posts nothing and takes no focus.
1256pub fn context_menu(ui: &mut Ui<'_>, at: Vec2, items: &[MenuItem]) -> Key {
1257 let t = ui.theme();
1258 let m = ui.metrics();
1259 // The menu's nodes are the core's, not the host's: opened under their
1260 // own origin, so the core takes their events back by it.
1261 let saved = ui.origin();
1262 ui.set_origin(OriginId::MENU);
1263 // The menu floats against the window, not the host area (a menu the
1264 // platform showed would not stop at a dock's edge either, and the
1265 // devtools' own select opens one inside the dock): the host's point
1266 // becomes the window's.
1267 let at = at.plus(ui.core().dt_shift());
1268 let root = menu_panel(
1269 ui,
1270 MENU_KEY,
1271 menu_panel_spec(&t, &m)
1272 .float(
1273 FloatConfig::viewport()
1274 // Top-left of the menu at the top-left of the
1275 // viewport, then offset to the point: the placement
1276 // every context menu has, with `fit` flipping it up
1277 // or clamping it in when the point is near an edge.
1278 .inside(Align::Start, Align::Start)
1279 .offset(at.x, at.y)
1280 .fit(),
1281 )
1282 .modal(Value::str(MENU_KEY))
1283 .label("Menu"),
1284 items,
1285 );
1286 ui.set_origin(saved);
1287 root
1288}
1289
1290/// The panel every menu is: a fixed-width column of rows, in the palette
1291/// the stock menu paints. What the caller adds is where it goes and what
1292/// scope it belongs to — a context menu floats at the pointer and declares
1293/// its own `modal`; the menu bar's drops out of its title and lives inside
1294/// the bar's (`docs/adr/0018-a-menu-bar-the-app-declares.md`, decision 5).
1295/// Takes the palette and the metrics rather than reading them, because a
1296/// caller that has a `Ui` in one hand cannot lend it to this and to
1297/// `menu_panel` in the same expression — `let t = ui.theme();` first is
1298/// the idiom (ADR 0019).
1299pub fn menu_panel_spec(t: &Theme, m: &Metrics) -> NodeSpec {
1300 NodeSpec::column()
1301 .role(Role::Menu)
1302 .width(m.menu_width)
1303 .pad(4.0)
1304 .gap(1.0)
1305 .bg(t.raised)
1306 .border(1.0, t.border_strong)
1307 .radius(m.radius)
1308}
1309
1310/// Builds the rows of one menu into `spec`, keyed under `label`, and
1311/// reports the keys they took. The one place a menu's rows are drawn:
1312/// both menus kui has are this function with a different container.
1313pub fn menu_panel(ui: &mut Ui<'_>, label: &str, spec: NodeSpec, items: &[MenuItem]) -> Key {
1314 let t = ui.theme();
1315 let m = ui.metrics();
1316 // A wash rather than a fill, so a row's label stays readable on both
1317 // bases without the view guessing a frame ahead of the core — see
1318 // `Theme::accent_soft`.
1319 let accent = t.accent_soft;
1320 // A gutter for the checkmarks, and only where a row has one: a menu of
1321 // plain commands is not indented for a column nothing uses, and one
1322 // with a setting in it keeps every label on the same left edge whether
1323 // the setting is on or off.
1324 let gutter = items.iter().any(|i| i.checked);
1325 ui.with_keyed(label, spec, |ui| {
1326 let mut first = true;
1327 for (i, item) in items.iter().enumerate() {
1328 if item.role == MenuRole::Separator {
1329 ui.leaf_indexed(
1330 i as u64,
1331 NodeSpec::row()
1332 .grow_width()
1333 .height(1.0)
1334 .bg(t.border)
1335 // Not a row anything reads out: a divider is
1336 // paint, and a screen reader hearing "separator"
1337 // between every pair of items is noise.
1338 .role(Role::None),
1339 );
1340 continue;
1341 }
1342 // The row posts which item it is; the core takes the event back
1343 // by origin, performs the item, and what the app hears is the
1344 // item's own `id` on the node the menu was about.
1345 let payload = menu_row_tag(i);
1346 let mut spec = NodeSpec::row()
1347 .role(Role::MenuItem)
1348 .label(item.text())
1349 .grow_width()
1350 .pad_xy(m.menu_pad_x, m.menu_pad_y)
1351 .gap(8.0)
1352 .radius(m.radius_inner)
1353 .main_align(Align::Start)
1354 .cross_align(Align::Center);
1355 if item.checked {
1356 // The gutter's checkmark is paint; this is the same fact for
1357 // a screen reader, which reads a row that carries one as
1358 // checked rather than as "✓ Wrap".
1359 spec = spec.checked(true);
1360 }
1361 if item.enabled {
1362 spec = spec.on_click(payload).hover_bg(accent).focus_bg(accent);
1363 // The first row that can take focus is where the modal opens:
1364 // a menu whose keyboard starts nowhere makes the arrow keys
1365 // feel like they missed.
1366 if first {
1367 spec = spec.initial_focus();
1368 first = false;
1369 }
1370 } else {
1371 spec = spec.disabled(true).opacity(t.disabled_opacity);
1372 }
1373 ui.with_indexed(i as u64, spec, |ui| {
1374 if gutter {
1375 ui.with(NodeSpec::row().width(MENU_CHECK_W), |ui| {
1376 if item.checked {
1377 ui.text("\u{2713}", TextStyle::new(m.chrome_text).color(t.fg));
1378 }
1379 });
1380 }
1381 ui.text(item.text(), TextStyle::new(m.chrome_text).color(t.fg));
1382 if let Some(accel) = item.accel_text() {
1383 // Pushed to the right edge by a grow spacer, so the label
1384 // stays where the eye expects it whatever the
1385 // accelerator is.
1386 ui.leaf(NodeSpec::row().grow_width());
1387 ui.text(accel, TextStyle::new(m.chrome_text).color(t.muted));
1388 }
1389 });
1390 }
1391 })
1392}
1393
1394/// What a menu row's click carries: its index in the menu's items, for
1395/// the core to read back (`Core::menu_row_of`). The title of a menu-bar
1396/// menu carries its index the same way, under `title`.
1397fn menu_row_tag(i: usize) -> Value {
1398 Value::map([("row", Value::Int(i as i64))])
1399}
1400
1401fn menu_title_tag(i: usize) -> Value {
1402 Value::map([("title", Value::Int(i as i64))])
1403}
1404
1405/// The reserved label the drawn menu bar is keyed under, the way
1406/// [`MENU_KEY`] is the open menu's.
1407pub const MENU_BAR_KEY: &str = "kui.menubar";
1408/// The label its dropped menu is keyed under, beside the open title.
1409const MENU_BAR_PANEL_KEY: &str = "kui.menubar.menu";
1410/// The label each title is keyed under, inside its own wrapper.
1411const MENU_BAR_TITLE_KEY: &str = "kui.menubar.title";
1412
1413/// The hover group a title and its menu share, so the widget can ask
1414/// whether the pointer is on the `i`th title without knowing its key.
1415fn group_name(i: usize) -> String {
1416 format!("{MENU_BAR_KEY}.{i}")
1417}
1418/// The bar's height, logical px — a little under a titlebar's, which is
1419/// what every platform that draws one in the window does.
1420pub const MENU_BAR_H: f32 = Metrics::comfortable().menu_bar_h;
1421
1422/// The application menu: `bar` is what the app's menu *is*, and calling
1423/// this is where its titles go when they have to be drawn in the window
1424/// (`docs/adr/0018-a-menu-bar-the-app-declares.md`).
1425///
1426/// One call and not two, because the declaration and the placement are one
1427/// decision. **It draws nothing where the platform owns the bar** — macOS,
1428/// where the driver hands this same declaration to `NSApp` — so the call
1429/// still says what the menu is and the strip simply is not there; that is
1430/// the contract [`window_buttons`] has under native decorations, and it is
1431/// what makes one view portable. An empty `bar` takes the menu away.
1432///
1433/// Declared every frame, and diffed: an unchanged menu costs a comparison
1434/// and rebuilds nothing.
1435///
1436/// Everything below a title is the stock menu: the same rows, roles,
1437/// accelerators and access tree the context menu draws, through the same
1438/// [`menu_panel`]. What is the bar's own is the scope — while a menu is
1439/// open the *bar* is the frame's modal, not the dropdown, so hovering
1440/// across the titles moves the open menu the way a menu bar does, a press
1441/// on the open title closes it, and Escape or a press in the app below
1442/// closes it through ADR 0003's one mechanism.
1443///
1444/// Typical use, as the first child of a full-height root, under the
1445/// titlebar if there is one:
1446/// `widgets::menu_bar(ui, self.menu());`
1447pub fn menu_bar(ui: &mut Ui<'_>, bar: MenuBar) {
1448 // Declaring it is this call's first half, and drawing it the second:
1449 // where the platform owns the bar there is no second half, and the
1450 // frame has still said what the app's menu is.
1451 ui.core().declare_menu_bar(bar);
1452 if ui.core().native_menu_bar() {
1453 return;
1454 }
1455 let Some(bar) = ui.core().menu_bar().cloned() else {
1456 return;
1457 };
1458 if bar.menus.is_empty() {
1459 return;
1460 }
1461 let t = ui.theme();
1462 let m = ui.metrics();
1463 let accent = t.accent_soft;
1464 let mut open = ui.core().menu_bar_open();
1465 // The bar's nodes are the core's, opened under their own origin (see
1466 // `OriginId::MENU_BAR`), so the core takes their events back by it.
1467 let saved = ui.origin();
1468 ui.set_origin(OriginId::MENU_BAR);
1469 let mut spec = NodeSpec::row()
1470 .grow_width()
1471 .height(m.menu_bar_h)
1472 .cross_align(Align::Center)
1473 .pad_xy(4.0, 0.0)
1474 .gap(2.0)
1475 .bg(t.bg)
1476 .role(Role::Menu)
1477 .label("Menu bar");
1478 if open.is_some() {
1479 // The bar and not the dropdown is the modal while a menu is open:
1480 // the titles have to stay live for the hover to walk them, and the
1481 // app below has to be as inert as it is under any other menu.
1482 spec = spec.modal(Value::str(MENU_BAR_KEY));
1483 }
1484 let root = ui.with_keyed(MENU_BAR_KEY, spec, |ui| {
1485 // Hovering another title while a menu is open moves the open menu
1486 // to it, which is what a menu bar does everywhere. Resolved before
1487 // anything is built, so the frame that notices the hover is the
1488 // frame that draws the new menu and not the one after it — and
1489 // asked by *group* rather than by key, since a title's key is
1490 // inside a wrapper this loop has not opened yet.
1491 if open.is_some() {
1492 for (i, menu) in bar.menus.iter().enumerate() {
1493 let hovered = ui.is_group_hovered(NodeSpec::hover_group_id(&group_name(i)));
1494 if open != Some(i) && menu.enabled && !menu.items.is_empty() && hovered {
1495 open = Some(i);
1496 ui.core().set_menu_bar_open(open);
1497 }
1498 }
1499 }
1500 for (i, menu) in bar.menus.iter().enumerate() {
1501 let live = menu.enabled && !menu.items.is_empty();
1502 let is_open = open == Some(i);
1503 // A wrapper the menu drops out of, so the panel is a *sibling*
1504 // of the title and not a child of it: a `menuItem` is a
1505 // name-from-content role, and a menu nested inside one would be
1506 // read as part of its name and never reached on its own.
1507 ui.with_indexed(i as u64, NodeSpec::row(), |ui| {
1508 let mut spec = NodeSpec::row()
1509 .role(Role::MenuItem)
1510 .label(menu.label.as_str())
1511 // Two px shorter than a row's, so the bar's height and
1512 // not the title's padding decides the strip.
1513 .pad_xy(m.menu_pad_x, (m.menu_pad_y - 2.0).max(0.0))
1514 .radius(m.radius_inner)
1515 .cross_align(Align::Center);
1516 if live {
1517 // Which title this is: the core takes the event back
1518 // by origin and opens or closes the `i`th menu.
1519 spec = spec
1520 .on_click(menu_title_tag(i))
1521 .hover_group(&group_name(i))
1522 .hover_bg(accent)
1523 .focus_bg(accent);
1524 if is_open {
1525 spec = spec.bg(accent);
1526 }
1527 } else {
1528 spec = spec.disabled(true).opacity(t.disabled_opacity);
1529 }
1530 ui.text_in_keyed(
1531 MENU_BAR_TITLE_KEY,
1532 spec,
1533 menu.label.as_str(),
1534 TextStyle::new(m.chrome_text).color(t.fg),
1535 );
1536 if is_open {
1537 // Out of the title's bottom-left corner, and `fit` to
1538 // slide back in at the right-hand end of the bar.
1539 menu_panel(
1540 ui,
1541 MENU_BAR_PANEL_KEY,
1542 menu_panel_spec(&t, &m).label(menu.label.as_str()).float(
1543 FloatConfig::parent()
1544 .at(Align::Start, Align::End)
1545 .self_at(Align::Start, Align::Start)
1546 .offset(0.0, 2.0)
1547 .fit(),
1548 ),
1549 &menu.items,
1550 );
1551 }
1552 });
1553 }
1554 });
1555 ui.set_origin(saved);
1556 ui.core().set_menu_bar_root(root);
1557}
1558
1559/// The checkmark gutter's width, logical px.
1560const MENU_CHECK_W: f32 = 14.0;
1561
1562// -- Virtual lists ----------------------------------------------------------
1563// The core culls glyphs by viewport but builds every child a view declares,
1564// so a ten-thousand-row log costs ten thousand rows of build and layout on
1565// every frame — most of a 120 Hz budget spent on rows nobody can see. A view
1566// that knows the container's height and offset can declare a screenful and
1567// two spacers instead. `Core::scroll_geometry` is that knowledge; this is
1568// the arithmetic, for the case where every row is the same height.
1569
1570/// The half-open range of rows a container of `rows` rows, each `row_h`
1571/// logical px tall, has any reason to build — those crossing the visible
1572/// band, plus `overscan` on each side — given the geometry of the frame
1573/// before. Pure arithmetic, exposed for views that build their own
1574/// container instead of using [`uniform_list`].
1575///
1576/// `vh` is the container's height, and `pad_t` the padding above the first
1577/// row. `None` geometry means no layout has resolved the container yet:
1578/// the caller decides what the first frame builds.
1579pub fn visible_rows(
1580 offset_y: f32,
1581 vh: f32,
1582 pad_t: f32,
1583 row_h: f32,
1584 rows: usize,
1585 overscan: usize,
1586) -> std::ops::Range<usize> {
1587 if rows == 0 || row_h <= 0.0 {
1588 return 0..0;
1589 }
1590 // Flow coordinates: row i spans [i*row_h, (i+1)*row_h), and layout puts
1591 // the flow's origin at pad_t - offset_y inside the container's box, so
1592 // the visible window is [offset_y - pad_t, that + vh).
1593 let top = offset_y - pad_t;
1594 let first = (top / row_h).floor().max(0.0) as usize;
1595 let last = ((top + vh.max(0.0)) / row_h).ceil().max(0.0) as usize;
1596 let first = first.saturating_sub(overscan).min(rows);
1597 let last = last.saturating_add(overscan).min(rows);
1598 first..last.max(first)
1599}
1600
1601/// A vertically scrolling column of `rows` uniform rows that builds only the
1602/// visible ones. `row(ui, i)` declares row `i`; it must come out exactly
1603/// `row_h` logical px tall, since that is the arithmetic placing every row
1604/// above and below it.
1605///
1606/// The container is `spec` forced to a scrolling column with no gap — put
1607/// the spacing inside `row_h` (a row that pads itself) rather than in a
1608/// `gap`, so one number describes the stride. Rows are opened with
1609/// [`Ui::open_indexed`] at their *data* index, so a row keeps its key, and
1610/// with it its hover, focus, edit buffer and tweens, as the built range
1611/// slides over it. Above and below sit two empty spacers holding the space
1612/// of the rows not built, so the content height, the scrollbar and
1613/// `set_scroll` all behave as if the whole list were there.
1614///
1615/// The geometry it slices by is the previous frame's, so the first frame —
1616/// before any layout has resolved the container — slices by the viewport
1617/// height instead and asks for one more frame; a resize is one frame late
1618/// and covered by the two rows of overscan. Returns the container's key,
1619/// for `set_scroll` (`Vec2::new(0.0, i as f32 * row_h)` scrolls row `i` to
1620/// the top, which is how you reach a row that is not built — `reveal` of an
1621/// unbuilt row finds nothing).
1622pub fn uniform_list(
1623 ui: &mut Ui<'_>,
1624 label: &str,
1625 spec: NodeSpec,
1626 rows: usize,
1627 row_h: f32,
1628 row: impl FnMut(&mut Ui<'_>, usize),
1629) -> Key {
1630 uniform_list_with(ui, label, spec, rows, row_h, |_| NodeSpec::column(), row)
1631}
1632
1633/// [`uniform_list`] with each row's own node spelled by `row_spec(i)` —
1634/// the click, the zebra stripe, the hover background, the role a row
1635/// carries — where the plain form's rows are bare and the callback nests
1636/// a second node inside each to carry them (backlog DX12). The height is
1637/// forced to `row_h`, the stride the arithmetic assumes, and a width the
1638/// spec leaves `fit` grows across the list.
1639pub fn uniform_list_with(
1640 ui: &mut Ui<'_>,
1641 label: &str,
1642 spec: NodeSpec,
1643 rows: usize,
1644 row_h: f32,
1645 mut row_spec: impl FnMut(usize) -> NodeSpec,
1646 mut row: impl FnMut(&mut Ui<'_>, usize),
1647) -> Key {
1648 const OVERSCAN: usize = 2;
1649
1650 let key = ui.child_key(label);
1651 let pad_t = spec.layout.padding.t;
1652 // Both numbers from the same frame: the geometry's offset is clamped to
1653 // that frame's travel, so a `set_scroll(key, huge)` between frames
1654 // slices the end of the list instead of a megabyte past it.
1655 let (offset_y, vh, first_frame) = match ui.scroll_geometry(key) {
1656 Some(g) => (g.offset.y, g.rect.h, false),
1657 // Nothing laid out yet: the container cannot be taller than the
1658 // window in the ordinary case, so a screenful is a safe over-build
1659 // for one frame.
1660 None => (ui.scroll_offset(key).y, ui.viewport().h, true),
1661 };
1662 let range = visible_rows(offset_y, vh, pad_t, row_h, rows, OVERSCAN);
1663
1664 ui.with_keyed(label, spec.scroll_y().gap(0.0), |ui| {
1665 // The whole list's size, built or not: what Select All inside a
1666 // `selectable` list spans (ADR 0017, tier 3).
1667 ui.row_count(rows as u64);
1668 // Keyed, not auto-keyed: an auto key is a sibling index, and the
1669 // rows already occupy that namespace at their data indices — an
1670 // auto-keyed spacer next to a built row 0 would be row 0's key.
1671 let lead = range.start as f32 * row_h;
1672 if lead > 0.0 {
1673 ui.leaf_keyed("lead", spacer_spec(lead));
1674 }
1675 for i in range.clone() {
1676 let mut spec = row_spec(i).height(row_h);
1677 if spec.layout.width == Sizing::Fit {
1678 spec = spec.grow_width();
1679 }
1680 ui.with_indexed(i as u64, spec, |ui| row(ui, i));
1681 }
1682 let tail = (rows - range.end) as f32 * row_h;
1683 if tail > 0.0 {
1684 ui.leaf_keyed("tail", spacer_spec(tail));
1685 }
1686 });
1687
1688 // Sliced by a screenful's guess, with no layout of its own yet: the
1689 // next frame slices by its geometry. kui's ask, not the app's, so a
1690 // trace names it for what it is (backlog RG82).
1691 if first_frame {
1692 ui.owe_frame("list first frame");
1693 }
1694 key
1695}
1696
1697/// Scrolls the [`uniform_list`] labelled `label` so row `i` shows, when
1698/// it does not already: to the middle of the list, so a jump lands with
1699/// rows on both sides of it (backlog DX12). Call it before the list is
1700/// declared, in the same parent — the frame that scrolls then slices its
1701/// rows by the offset it scrolls to, instead of a frame late. Returns
1702/// whether it scrolled. The first frame, before the list has laid out,
1703/// has no geometry and scrolls nothing; the row arithmetic assumes the
1704/// list's rows start at its content top and fill its box, as they do
1705/// without padding. A row past the list's content — an index past its
1706/// end — scrolls nothing and answers false, as does a `row_h` that is
1707/// not positive (backlog RG75).
1708///
1709/// `Ui::reveal` cannot do this for a row that is not built, and a
1710/// virtual list builds only what shows.
1711pub fn reveal_row(ui: &mut Ui<'_>, label: &str, i: usize, row_h: f32) -> bool {
1712 let key = ui.child_key(label);
1713 let Some(g) = ui.scroll_geometry(key) else {
1714 return false;
1715 };
1716 let y = i as f32 * row_h;
1717 if row_h <= 0.0 || y + row_h > g.content.h + 0.5 {
1718 return false;
1719 }
1720 if g.offset.y <= y && y + row_h <= g.offset.y + g.rect.h {
1721 return false;
1722 }
1723 let to = (y + row_h / 2.0 - g.rect.h / 2.0).max(0.0);
1724 ui.set_scroll(key, Vec2::new(g.offset.x, to));
1725 true
1726}
1727
1728/// How many whole rows of `row_h` the [`uniform_list`] labelled `label`
1729/// shows as of the last layout — a PageDown's stride. 0 before it has
1730/// laid out, and for a `row_h` that is not positive, where the division
1731/// answered `usize::MAX` (backlog RG75).
1732pub fn rows_in_view(ui: &mut Ui<'_>, label: &str, row_h: f32) -> usize {
1733 let key = ui.child_key(label);
1734 if row_h <= 0.0 {
1735 return 0;
1736 }
1737 ui.scroll_geometry(key)
1738 .map_or(0, |g| (g.rect.h / row_h).floor().max(0.0) as usize)
1739}
1740
1741/// Each row's own node in the variable-height `list`: the wrapper the
1742/// callback builds inside, sized to the height the arithmetic assumes.
1743fn row_spec(h: f32) -> NodeSpec {
1744 NodeSpec::column().grow_width().height(h)
1745}
1746
1747fn spacer_spec(h: f32) -> NodeSpec {
1748 NodeSpec::column().grow_width().height(h)
1749}
1750
1751// -- Variable-height virtual lists ------------------------------------------
1752// `uniform_list` takes one stride and every row must come out that tall,
1753// which is the log viewer, the data table and the chat history whose rows are
1754// one line. A row that wraps, a card with an image, a message that is
1755// sometimes three lines: none of those have a stride, and the three things
1756// the uniform arithmetic does with `i * row_h` — the lead spacer, the search
1757// from an offset to the first visible row, and "scroll to row i" — have no
1758// closed form without one. Prefix sums are the closed form, and
1759// `RowHeights` is where they live.
1760//
1761// Heights come from the caller, measured only for the rows the frame needs:
1762// `measure_text` gives layout's own number for a text row (wrap, max_lines
1763// and the shaping cache included), so a row measured and then drawn shapes
1764// once. Everything not measured yet stands at an estimate, and the estimate
1765// is the mean of what has been measured — which means it *moves*, and moving
1766// it changes the height of every row above the window as well as below.
1767// That is what the anchor is for.
1768
1769/// The heights a [`list`] slices by: a measured number per row
1770/// where one is known, an estimate everywhere else, and the prefix sums over
1771/// both.
1772///
1773/// The app owns it and hands the same one back every frame — a widget
1774/// composed from primitives keeps no state of its own, which is what keeps
1775/// it reachable from a scripting frontend. Rebuild it (or [`Self::clear`])
1776/// when the rows themselves change.
1777#[derive(Clone, Debug)]
1778pub struct RowHeights {
1779 /// One per row; `f32::NAN` for a row nothing has measured yet.
1780 h: Vec<f32>,
1781 /// The prefix sums, split so that the estimate is applied at the query
1782 /// rather than baked in: `m[i]` is the measured height in rows `0..i`
1783 /// and `u[i]` how many of those rows have none. A moving mean then costs
1784 /// nothing to fold in — which matters, because every measurement moves
1785 /// it, and a mean baked into the sums would dirty all of them.
1786 m: Vec<f32>,
1787 u: Vec<u32>,
1788 /// How many entries of `m` / `u` are valid, counting from 0. Filled
1789 /// on demand and only as far as a query asks, so a list scrolled to row
1790 /// 30 never sums the 9,970 below it; a measurement at row `i` truncates
1791 /// this to `i + 1`, since nothing at or below `i` changed.
1792 clean: usize,
1793 /// What the caller guessed before anything was measured.
1794 seed: f32,
1795 /// Running mean of the measured rows — the estimate for the rest.
1796 sum: f32,
1797 n: usize,
1798 /// The content width the cached heights were measured at. A different
1799 /// one rewraps every row, so it drops them all.
1800 width: f32,
1801 /// Where the last search landed. Scrolling is local, so the next one
1802 /// gallops out from here instead of bisecting the whole list — which is
1803 /// what keeps the lazy `ensure` above from being filled past what is
1804 /// being looked at, and what a bisection from 0..len would defeat by
1805 /// probing the middle every time.
1806 last: usize,
1807}
1808
1809impl RowHeights {
1810 /// `rows` rows, none measured, each standing at `estimate` logical px
1811 /// until it is. The estimate only has to be the right order of
1812 /// magnitude: it decides how wrong the scrollbar is before the list has
1813 /// been scrolled through, and nothing else.
1814 pub fn new(rows: usize, estimate: f32) -> Self {
1815 RowHeights {
1816 h: vec![f32::NAN; rows],
1817 m: vec![0.0],
1818 u: vec![0],
1819 clean: 1,
1820 seed: estimate.max(1.0),
1821 sum: 0.0,
1822 n: 0,
1823 width: f32::NAN,
1824 last: 0,
1825 }
1826 }
1827
1828 pub fn len(&self) -> usize {
1829 self.h.len()
1830 }
1831
1832 pub fn is_empty(&self) -> bool {
1833 self.h.is_empty()
1834 }
1835
1836 /// Grows or shrinks to `rows`, keeping what is still in range — rows
1837 /// appended to a log keep every height already measured, and cost
1838 /// nothing until something asks about them. A list whose rows *changed*
1839 /// rather than grew wants [`Self::clear`].
1840 pub fn set_len(&mut self, rows: usize) {
1841 if rows == self.h.len() {
1842 return;
1843 }
1844 for i in rows..self.h.len() {
1845 self.forget(i);
1846 }
1847 self.h.resize(rows, f32::NAN);
1848 self.clean = self.clean.min(rows + 1);
1849 }
1850
1851 /// Forgets every measurement, keeping the length and the seed — the call
1852 /// for a list whose contents changed under the same indices.
1853 pub fn clear(&mut self) {
1854 self.h.fill(f32::NAN);
1855 self.sum = 0.0;
1856 self.n = 0;
1857 self.clean = 1;
1858 }
1859
1860 /// Records row `i`'s height. Rows measured this way are what the
1861 /// estimate for the others is the mean of.
1862 pub fn set(&mut self, i: usize, h: f32) {
1863 if i >= self.h.len() || !h.is_finite() || h < 0.0 {
1864 return;
1865 }
1866 self.forget(i);
1867 self.h[i] = h;
1868 self.sum += h;
1869 self.n += 1;
1870 // Everything up to and including row `i`'s own top is unchanged.
1871 self.clean = self.clean.min(i + 1);
1872 }
1873
1874 fn forget(&mut self, i: usize) {
1875 let old = self.h[i];
1876 if !old.is_nan() {
1877 self.sum -= old;
1878 self.n -= 1;
1879 self.h[i] = f32::NAN;
1880 self.clean = self.clean.min(i + 1);
1881 }
1882 }
1883
1884 /// Row `i`'s height as it was measured, or `None` for one standing at
1885 /// the estimate.
1886 pub fn measured(&self, i: usize) -> Option<f32> {
1887 self.h.get(i).copied().filter(|h| !h.is_nan())
1888 }
1889
1890 /// Row `i`'s height: measured, or the estimate.
1891 pub fn get(&self, i: usize) -> f32 {
1892 self.measured(i).unwrap_or_else(|| self.estimate())
1893 }
1894
1895 /// What an unmeasured row stands at: the mean of the measured ones, or
1896 /// the caller's seed before there are any.
1897 pub fn estimate(&self) -> f32 {
1898 if self.n == 0 {
1899 self.seed
1900 } else {
1901 self.sum / self.n as f32
1902 }
1903 }
1904
1905 /// The width the measurements were taken at, or `NaN` before any.
1906 pub fn width(&self) -> f32 {
1907 self.width
1908 }
1909
1910 /// Declares the content width the next measurements are for. A width
1911 /// that differs from the cached one drops every height — the rows wrap
1912 /// differently now — and returns true. [`list`] calls this from
1913 /// the container's own laid-out box.
1914 pub fn set_width(&mut self, w: f32) -> bool {
1915 if !w.is_finite() || w <= 0.0 || (self.width - w).abs() < 0.5 {
1916 return false;
1917 }
1918 let had = self.n > 0;
1919 self.width = w;
1920 if had {
1921 self.clear();
1922 }
1923 true
1924 }
1925
1926 /// Fills the prefix sums up to `i` if they do not reach it yet.
1927 fn ensure(&mut self, i: usize) {
1928 let want = i.min(self.h.len()) + 1;
1929 if self.clean >= want {
1930 return;
1931 }
1932 self.m.truncate(self.clean);
1933 self.u.truncate(self.clean);
1934 self.m.reserve(want - self.clean);
1935 self.u.reserve(want - self.clean);
1936 let (mut acc, mut est) = (self.m[self.clean - 1], self.u[self.clean - 1]);
1937 for &h in &self.h[self.clean - 1..want - 1] {
1938 if h.is_nan() {
1939 est += 1;
1940 } else {
1941 acc += h;
1942 }
1943 self.m.push(acc);
1944 self.u.push(est);
1945 }
1946 self.clean = want;
1947 }
1948
1949 /// The top of row `i` in content coordinates — the height of everything
1950 /// above it. `offset_of(len())` is the whole list's height.
1951 pub fn offset_of(&mut self, i: usize) -> f32 {
1952 let i = i.min(self.h.len());
1953 self.ensure(i);
1954 self.m[i] + self.u[i] as f32 * self.estimate()
1955 }
1956
1957 /// The list's total height, measured and estimated together — what the
1958 /// two spacers and the scrollbar are made of. Kept as it goes, so the
1959 /// tail spacer costs nothing however long the list is.
1960 pub fn total(&self) -> f32 {
1961 self.sum + (self.h.len() - self.n) as f32 * self.estimate()
1962 }
1963
1964 /// The row `y` (content coordinates) lands in: the last row whose top is
1965 /// at or above it, clamped to the list. The binary search that replaces
1966 /// `y / row_h`.
1967 pub fn row_at(&mut self, y: f32) -> usize {
1968 let rows = self.h.len();
1969 if rows == 0 || y <= 0.0 {
1970 self.last = 0;
1971 return 0;
1972 }
1973 // `offset_of` is non-decreasing, so what is wanted is the last row
1974 // whose top is at or below `y`. Row 0's top is 0, so it always
1975 // qualifies and the bracket below always closes.
1976 let mut lo = self.last.min(rows - 1);
1977 let mut hi;
1978 if self.offset_of(lo) > y {
1979 hi = lo;
1980 let mut step = 1usize;
1981 while lo > 0 {
1982 lo = lo.saturating_sub(step);
1983 if self.offset_of(lo) <= y {
1984 break;
1985 }
1986 hi = lo;
1987 step *= 2;
1988 }
1989 } else {
1990 hi = (lo + 1).min(rows);
1991 let mut step = 1usize;
1992 while hi < rows && self.offset_of(hi) <= y {
1993 lo = hi;
1994 hi = (hi + step).min(rows);
1995 step *= 2;
1996 }
1997 }
1998 while lo + 1 < hi {
1999 let mid = lo + (hi - lo) / 2;
2000 if self.offset_of(mid) <= y {
2001 lo = mid;
2002 } else {
2003 hi = mid;
2004 }
2005 }
2006 self.last = lo;
2007 lo
2008 }
2009}
2010
2011/// A vertically scrolling column of rows of *different* heights that builds
2012/// only the visible ones — [`uniform_list`] where no single stride
2013/// describes the list.
2014///
2015/// `measure(ui, i, width)` returns row `i`'s height at that content width,
2016/// and is called only for rows the frame is about to build that `heights`
2017/// has no number for; `ui.measure_text(.., Some(width))` is layout's own
2018/// answer for a text row, wrap and all, and shapes through the same cache
2019/// the row's draw will hit. What it returns is the height the row *gets*:
2020/// each row's node is fixed to it, so the arithmetic above and below can
2021/// never disagree with the layout, the way `uniform_list`'s stride cannot.
2022/// A row that would rather size itself has to say what that size is here.
2023///
2024/// `row(ui, i)` declares row `i` inside that node, exactly as
2025/// `uniform_list`'s does, and rows are opened with [`Ui::open_indexed`] at
2026/// their data index, so a row keeps its hover, focus, edit buffer and tweens
2027/// as the built range slides over it.
2028///
2029/// **What it does that the uniform one never has to:** every row not yet
2030/// measured stands at the mean of the ones that are, so measuring the rows
2031/// this frame builds changes the height of every row it does not — the ones
2032/// above the window included. Left alone that slides the content out from
2033/// under the pointer on the frame it learns anything. So the widget takes
2034/// the row the window starts in and how far into it, measures, and then puts
2035/// that pair back: `Core::set_scroll` from inside a view lands on the frame
2036/// being built (the positions pass reads the store after the view has run),
2037/// so the corrected frame is the only one ever seen. What does move is the
2038/// scrollbar, which is the honest thing to move — the list really did just
2039/// learn it is a different length.
2040///
2041/// Returns the container's key, for `set_scroll` — and "scroll to row `i`"
2042/// is `set_scroll(key, Vec2::new(0.0, heights.offset_of(i)))`, exact for a
2043/// measured row and converging over a frame or two for one that is not.
2044pub fn list(
2045 ui: &mut Ui<'_>,
2046 label: &str,
2047 spec: NodeSpec,
2048 heights: &mut RowHeights,
2049 mut measure: impl FnMut(&mut Ui<'_>, usize, f32) -> f32,
2050 mut row: impl FnMut(&mut Ui<'_>, usize),
2051) -> Key {
2052 let key = ui.child_key(label);
2053 let mut slice = heights.slice(ListReading::of(ui, key, spec.layout.padding));
2054 loop {
2055 let pending = slice.unmeasured(heights);
2056 if pending.is_empty() {
2057 break;
2058 }
2059 for i in pending {
2060 let h = measure(ui, i, slice.width());
2061 heights.set(i, h);
2062 }
2063 if !slice.reslice(heights) {
2064 break;
2065 }
2066 }
2067 let plan = slice.finish(heights);
2068 // A write from inside a view lands on the frame being built: the
2069 // positions pass reads the store after the view has run. So the frame
2070 // that learned the rows are a different size is drawn already
2071 // corrected, and the uncorrected one is never seen. A shift, not a
2072 // `set_scroll`: the correction moves the coordinates under the
2073 // content, so it is never eased on a container with a `transition`,
2074 // and mid-glide it moves the leg with it rather than ending the leg
2075 // where the content stands (RG18).
2076 if let Some((drawn, target)) = plan.shift {
2077 ui.shift_scroll(key, Vec2::new(0.0, drawn), Vec2::new(0.0, target));
2078 }
2079
2080 ui.with_keyed(label, spec.scroll_y().gap(0.0), |ui| {
2081 ui.row_count(heights.len() as u64);
2082 if plan.lead > 0.0 {
2083 ui.leaf_keyed("lead", spacer_spec(plan.lead));
2084 }
2085 for i in plan.range.clone() {
2086 ui.with_indexed(i as u64, row_spec(heights.get(i)), |ui| row(ui, i));
2087 }
2088 if plan.tail > 0.0 {
2089 ui.leaf_keyed("tail", spacer_spec(plan.tail));
2090 }
2091 });
2092
2093 // As `uniform_list`'s first frame (backlog RG82).
2094 if plan.first_frame {
2095 ui.owe_frame("list first frame");
2096 }
2097 key
2098}
2099
2100/// What a variable-height list reads before it slices: the container's
2101/// last layout, where its scroll is going, the window, and the padding
2102/// its rows sit inside. [`list`] takes it from the frame
2103/// ([`Self::of`]); a binding builds it from the same readings its view
2104/// already has (`scrollGeometry`, `scrollOffset`, the viewport), so the
2105/// arithmetic after it is this module's in every language (backlog C46).
2106#[derive(Clone, Copy, Debug, Default)]
2107pub struct ListReading {
2108 /// `scroll_geometry` of the container, `None` before a layout has
2109 /// resolved it — the first frame.
2110 pub geometry: Option<crate::scroll::ScrollGeometry>,
2111 /// `scroll_offset(key).y`: the retained offset, which is where an
2112 /// eased leg is going when it differs from `geometry.offset`.
2113 pub scroll_y: f32,
2114 /// The window, logical px: what the first frame slices by.
2115 pub viewport: crate::geom::Size,
2116 /// The container's top padding and its horizontal padding together.
2117 pub pad_t: f32,
2118 pub pad_x: f32,
2119 /// Rows built past each end of the window; 2 unless a view says.
2120 pub overscan: usize,
2121}
2122
2123impl ListReading {
2124 /// The reading for the container `key`, with `pad` its padding, from
2125 /// the frame being built.
2126 pub fn of(ui: &Ui<'_>, key: Key, pad: crate::geom::Edges) -> Self {
2127 ListReading {
2128 geometry: ui.scroll_geometry(key),
2129 scroll_y: ui.scroll_offset(key).y,
2130 viewport: ui.viewport(),
2131 pad_t: pad.t,
2132 pad_x: pad.x(),
2133 overscan: 2,
2134 }
2135 }
2136}
2137
2138/// One frame's slicing of a variable-height list, between the reading and
2139/// the rows: which rows to measure, and — once they are — where the window
2140/// lands and what to build. Made by [`RowHeights::slice`]; see [`list`]
2141/// for the loop that drives it, which every binding's port repeats.
2142#[derive(Clone, Debug)]
2143pub struct ListSlice {
2144 range: std::ops::Range<usize>,
2145 /// The row the window starts in, and how far into it: the pair the
2146 /// correction puts back where it was.
2147 anchor: usize,
2148 into: f32,
2149 top: f32,
2150 /// What the passes move `top` away from. The correction is for a
2151 /// *measurement* moving the numbers — not for the clamp to zero, which
2152 /// on a list shorter than its box (offset 0, padding 6) makes `top +
2153 /// pad_t` differ from the offset every frame, and a correction every
2154 /// frame is a frame requested every frame: the devtools' events list
2155 /// never idled again once it had one row (found building ADR 0029,
2156 /// ~130 frames/s after the first event).
2157 top_before: f32,
2158 /// Where an eased leg (F80) is going, when that is somewhere other
2159 /// than where the content is drawn: a second anchor, so the row under
2160 /// the target stays the target however the measurements move the rows
2161 /// between the two (RG18). The target, its row, and how far into it.
2162 target: Option<(f32, usize, f32)>,
2163 vh: f32,
2164 width: f32,
2165 overscan: usize,
2166 passes: usize,
2167 first_frame: bool,
2168}
2169
2170/// What a [`ListSlice`] comes to: the rows to build, the two spacers'
2171/// heights, and the scroll correction the frame needs (see [`list`]).
2172#[derive(Clone, Debug, PartialEq)]
2173pub struct ListPlan {
2174 pub range: std::ops::Range<usize>,
2175 pub lead: f32,
2176 pub tail: f32,
2177 /// `(drawn, target)` on y, for `Ui::shift_scroll`, when measuring moved
2178 /// the rows; `None` when nothing needs correcting.
2179 pub shift: Option<(f32, f32)>,
2180 /// Sliced by the window, not a layout: the frame after it has to run.
2181 pub first_frame: bool,
2182}
2183
2184/// Measuring changes the heights the range was sliced from, which can widen
2185/// it; four passes is far more than a screenful ever needs and bounds the
2186/// work whatever the measurements do.
2187const LIST_PASSES: usize = 4;
2188
2189impl RowHeights {
2190 /// Starts a frame's slicing from `reading`: the content width (a new one
2191 /// drops every height, since the rows rewrap), the anchors, and the
2192 /// first range.
2193 pub fn slice(&mut self, reading: ListReading) -> ListSlice {
2194 let mut target_y = None;
2195 let (offset_y, vh, cw, first_frame) = match reading.geometry {
2196 Some(g) => {
2197 let t = reading.scroll_y.clamp(0.0, g.max_offset.y);
2198 if (t - g.offset.y).abs() > 0.5 {
2199 target_y = Some(t);
2200 }
2201 (g.offset.y, g.rect.h, g.rect.w - reading.pad_x, false)
2202 }
2203 // Nothing laid out yet: a screenful of the viewport is a safe
2204 // over-build for one frame, and the width is its width.
2205 None => (
2206 reading.scroll_y,
2207 reading.viewport.h,
2208 reading.viewport.w - reading.pad_x,
2209 true,
2210 ),
2211 };
2212 // A resize rewraps every row, so the cache is void; the frame after
2213 // it measures a screenful again.
2214 self.set_width(cw);
2215 let top = (offset_y - reading.pad_t).max(0.0);
2216 let anchor = self.row_at(top);
2217 let into = top - self.offset_of(anchor);
2218 let target = target_y.map(|t| {
2219 let t = (t - reading.pad_t).max(0.0);
2220 let row = self.row_at(t);
2221 (t, row, t - self.offset_of(row))
2222 });
2223 let range = visible_range(self, top, vh, reading.overscan);
2224 ListSlice {
2225 range,
2226 anchor,
2227 into,
2228 top,
2229 top_before: top,
2230 target,
2231 vh,
2232 width: cw,
2233 overscan: reading.overscan,
2234 passes: 0,
2235 first_frame,
2236 }
2237 }
2238}
2239
2240impl ListSlice {
2241 /// The content width the rows are measured at.
2242 pub fn width(&self) -> f32 {
2243 self.width
2244 }
2245
2246 /// The rows of the current range nothing has measured: measure each,
2247 /// [`RowHeights::set`] it, then [`Self::reslice`]. Empty is done.
2248 pub fn unmeasured(&self, heights: &RowHeights) -> Vec<usize> {
2249 self.range
2250 .clone()
2251 .filter(|&i| heights.measured(i).is_none())
2252 .collect()
2253 }
2254
2255 /// After measuring: puts the anchor row back where it was and slices
2256 /// again. Measuring moved the numbers the slice was taken from — this
2257 /// row's own, the rows above it, and (through the mean) every row
2258 /// nobody has measured at all — so what is under the pointer would
2259 /// otherwise slide out from under it. True when the range moved and
2260 /// its new rows want measuring, within the pass budget.
2261 pub fn reslice(&mut self, heights: &mut RowHeights) -> bool {
2262 self.passes += 1;
2263 self.top = heights.offset_of(self.anchor) + self.into;
2264 let next = visible_range(heights, self.top, self.vh, self.overscan);
2265 if next == self.range {
2266 return false;
2267 }
2268 self.range = next;
2269 self.passes < LIST_PASSES
2270 }
2271
2272 /// The rows to build, the spacers, and the correction.
2273 pub fn finish(self, heights: &mut RowHeights) -> ListPlan {
2274 let drawn = self.top - self.top_before;
2275 let target = match self.target {
2276 Some((t, row, into)) => heights.offset_of(row) + into - t,
2277 None => drawn,
2278 };
2279 let lead = heights.offset_of(self.range.start);
2280 let tail = heights.total() - heights.offset_of(self.range.end);
2281 ListPlan {
2282 range: self.range,
2283 lead,
2284 tail,
2285 shift: (drawn.abs() > 0.01 || target.abs() > 0.01).then_some((drawn, target)),
2286 first_frame: self.first_frame,
2287 }
2288 }
2289}
2290
2291/// The rows crossing `[top, top + vh)` plus `overscan` on each side, by
2292/// prefix-sum search. The variable-height [`visible_rows`].
2293fn visible_range(
2294 heights: &mut RowHeights,
2295 top: f32,
2296 vh: f32,
2297 overscan: usize,
2298) -> std::ops::Range<usize> {
2299 let rows = heights.len();
2300 if rows == 0 {
2301 return 0..0;
2302 }
2303 let first = heights.row_at(top).saturating_sub(overscan);
2304 let last = (heights.row_at(top + vh.max(0.0)) + 1 + overscan).min(rows);
2305 first..last.max(first)
2306}