Expand description
Synchronization primitives implementation
Implements fences, semaphores, and events for GPU synchronization
Functions§
- vkCreate
Event ⚠ - Create an event
- vkCreate
Fence ⚠ - Create a fence
- vkCreate
Semaphore ⚠ - Create a semaphore
- vkDestroy
Event ⚠ - Destroy an event
- vkDestroy
Fence ⚠ - Destroy a fence
- vkDestroy
Semaphore ⚠ - Destroy a semaphore
- vkGet
Event ⚠Status - Get event status
- vkGet
Fence ⚠Status - Get fence status
- vkReset
Event ⚠ - Reset event
- vkReset
Fences ⚠ - Reset fences
- vkSet
Event ⚠ - Set event
- vkWait
ForFences ⚠ - Wait for fences