player/lib.rs
1//! Audio playback engine for Kopuz: player state machine, decoder, equalizer,
2//! system media controls, and audio output via cpal / symphonia.
3
4#[cfg(not(target_arch = "wasm32"))]
5pub mod decoder;
6#[cfg(not(target_arch = "wasm32"))]
7pub mod eq;
8pub mod player;
9#[cfg(not(target_arch = "wasm32"))]
10pub mod systemint;