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Rendering primitives: text engine, UI draw helpers, e-ink constants.
text_render- HarfBuzz shaping + fontdue rasterization -> RGB565common- shared rendering state (IS_RTL) and body-text size constantlayout-word_wrap_bytes()andsentences_with_ranges()(pure text)draw- progress bars, rounded rects, nav bars (RGB565 byte-buffer ops)eink- MXCFB ioctl structs, waveform constants,diff_rows()