pub fn link_queue(state: &SharedPlayerState) -> Vec<LinkQueueEntry>Expand description
The queue as other devices are told it, with each track’s id on the
server. At most LINK_QUEUE_MAX entries, from a few before the current one.
pub fn link_queue(state: &SharedPlayerState) -> Vec<LinkQueueEntry>The queue as other devices are told it, with each track’s id on the
server. At most LINK_QUEUE_MAX entries, from a few before the current one.