Structs§
- Condition
- A custom resource status condition.
- Condition
Manager - Mutates
Conditionsin accordance with the condition dependency chain defined by aConditionType. - Conditions
- A
Vec<Condition>that maintains transition times.
Enums§
- Condition
Severity - The importance of a conditions status.
- Condition
Status - The state of a
Condition.
Traits§
- Condition
Accessor - Provides
ConditionManageraccess to theConditions, and exposes control of the top-levelCondition. - Condition
Type - Enums that implement
ConditionTypecan be used to differentiateConditionand describe the state of the resource.