[−][src]Struct kludgine::ui::Image
Implementations
impl Image
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Trait Implementations
impl AnimatableComponent for Image
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type AnimationFactory = ImageAnimationFactory
fn new_animation_factory(index: Entity<Self>) -> Self::AnimationFactory
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impl Component for Image
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fn update<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut SceneContext
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut SceneContext
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn render<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
context: &'life1 mut StyledContext,
location: &'life2 Layout
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
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&'life0 self,
context: &'life1 mut StyledContext,
location: &'life2 Layout
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn content_size<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
context: &'life1 mut StyledContext,
constraints: &'life2 Size<Option<f32>, Scaled>
) -> Pin<Box<dyn Future<Output = KludgineResult<Size<f32, Scaled>>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
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&'life0 self,
context: &'life1 mut StyledContext,
constraints: &'life2 Size<Option<f32>, Scaled>
) -> Pin<Box<dyn Future<Output = KludgineResult<Size<f32, Scaled>>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn clicked<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut Context,
window_position: Point<f32, Scaled>,
button: MouseButton
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut Context,
window_position: Point<f32, Scaled>,
button: MouseButton
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
#[must_use]fn initialize<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut SceneContext
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut SceneContext
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
#[must_use]fn layout<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut StyledContext
) -> Pin<Box<dyn Future<Output = KludgineResult<Box<dyn LayoutSolver>>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut StyledContext
) -> Pin<Box<dyn Future<Output = KludgineResult<Box<dyn LayoutSolver>>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
#[must_use]fn render_background<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
context: &'life1 mut StyledContext,
layout: &'life2 Layout
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
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&'life0 self,
context: &'life1 mut StyledContext,
layout: &'life2 Layout
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
#[must_use]fn mouse_down<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut Context,
window_position: Point<f32, Scaled>,
button: MouseButton
) -> Pin<Box<dyn Future<Output = KludgineResult<EventStatus>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut Context,
window_position: Point<f32, Scaled>,
button: MouseButton
) -> Pin<Box<dyn Future<Output = KludgineResult<EventStatus>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
#[must_use]fn hovered<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut Context
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut Context
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
#[must_use]fn unhovered<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut Context
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut Context
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
#[must_use]fn mouse_drag<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut Context,
window_position: Option<Point<f32, Scaled>>,
button: MouseButton
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut Context,
window_position: Option<Point<f32, Scaled>>,
button: MouseButton
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
#[must_use]fn mouse_up<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut Context,
window_position: Option<Point<f32, Scaled>>,
button: MouseButton
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut Context,
window_position: Option<Point<f32, Scaled>>,
button: MouseButton
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
#[must_use]fn mouse_wheel<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut Context,
delta: MouseScrollDelta,
touch_phase: TouchPhase
) -> Pin<Box<dyn Future<Output = KludgineResult<EventStatus>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut Context,
delta: MouseScrollDelta,
touch_phase: TouchPhase
) -> Pin<Box<dyn Future<Output = KludgineResult<EventStatus>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
#[must_use]fn hit_test<'life0, 'life1, 'async_trait>(
&'life0 self,
context: &'life1 mut Context,
window_position: Point<f32, Scaled>
) -> Pin<Box<dyn Future<Output = KludgineResult<bool>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 self,
context: &'life1 mut Context,
window_position: Point<f32, Scaled>
) -> Pin<Box<dyn Future<Output = KludgineResult<bool>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
impl Debug for Image
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impl InteractiveComponent for Image
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type Message = ()
type Command = ImageCommand
type Event = ControlEvent
fn receive_command<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut Context,
command: Self::Command
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
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&'life0 mut self,
context: &'life1 mut Context,
command: Self::Command
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
#[must_use]fn receive_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
context: &'life1 mut Context,
message: Self::Message
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Send + 'async_trait,
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&'life0 mut self,
context: &'life1 mut Context,
message: Self::Message
) -> Pin<Box<dyn Future<Output = KludgineResult<()>> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Send + 'async_trait,
fn new_entity<T: InteractiveComponent + 'static>(
&self,
context: &mut SceneContext,
component: T
) -> EntityBuilder<T, Self::Message>
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&self,
context: &mut SceneContext,
component: T
) -> EntityBuilder<T, Self::Message>
#[must_use]fn callback<'life0, 'life1, 'async_trait>(
&'life0 self,
context: &'life1 mut Context,
message: Self::Event
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Sync + 'async_trait,
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&'life0 self,
context: &'life1 mut Context,
message: Self::Event
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Sync + 'async_trait,
Auto Trait Implementations
impl !RefUnwindSafe for Image
impl Send for Image
impl Sync for Image
impl Unpin for Image
impl !UnwindSafe for Image
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Component for T where
T: 'static + Send + Sync,
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T: 'static + Send + Sync,
type Storage = PackedStorage<T>
The storage type required to hold all instances of this component in a world.
impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
fn convert_into(self) -> U
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fn convert_unclamped_into(self) -> U
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Resource for T where
T: 'static,
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T: 'static,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,