Struct kiss3d::resource::FramebufferManager
source · [−]pub struct FramebufferManager { /* private fields */ }
Expand description
A framebuffer manager. It is a simple to to switch between an off-screen framebuffer and the default (window) framebuffer.
Implementations
sourceimpl FramebufferManager
impl FramebufferManager
sourcepub fn new() -> FramebufferManager
pub fn new() -> FramebufferManager
Creates a new framebuffer manager.
sourcepub fn new_render_target(
width: usize,
height: usize,
create_depth_texture: bool
) -> RenderTarget
pub fn new_render_target(
width: usize,
height: usize,
create_depth_texture: bool
) -> RenderTarget
Creates a new render target. A render target is the combination of a color buffer and a depth buffer.
sourcepub fn screen() -> RenderTarget
pub fn screen() -> RenderTarget
Returns the render target associated with the screen.
sourcepub fn select(&mut self, target: &RenderTarget)
pub fn select(&mut self, target: &RenderTarget)
Selects a specific render target
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for FramebufferManager
impl Send for FramebufferManager
impl Sync for FramebufferManager
impl Unpin for FramebufferManager
impl UnwindSafe for FramebufferManager
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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