pub trait PlanarMaterial {
    fn render(
        &mut self,
        transform: &Isometry2<f32>,
        scale: &Vector2<f32>,
        camera: &mut dyn PlanarCamera,
        data: &PlanarObjectData,
        mesh: &mut PlanarMesh
    ); }
Expand description

A material for 2D objects.

Required Methods

Render the given planar mesh using this material.

Implementors