Struct kiss3d::scene::Object [] [src]

pub struct Object {
    // some fields omitted
}

A 3d objects on the scene.

This is the only interface to manipulate the object position, color, vertices and texture.

Methods

impl Object
[src]

fn data<'a>(&'a self) -> &'a ObjectData

Gets the data of this object.

fn data_mut<'a>(&'a mut self) -> &'a mut ObjectData

Gets the data of this object.

fn enable_backface_culling(&mut self, active: bool)

Enables or disables backface culling for this object.

fn set_user_data(&mut self, user_data: Box<Any + 'static>)

Attaches user-defined data to this object.

fn material(&self) -> Rc<RefCell<Box<Matrixerial + 'static>>>

Gets the material of this object.

fn set_material(&mut self, material: Rc<RefCell<Box<Matrixerial + 'static>>>)

Sets the material of this object.

fn set_lines_width(&mut self, width: f32)

Sets the width of the lines drawn for this object.

fn lines_width(&self) -> f32

Returns the width of the lines drawn for this object.

fn set_points_size(&mut self, size: f32)

Sets the size of the points drawn for this object.

fn points_size(&self) -> f32

Returns the size of the points drawn for this object.

fn set_surface_rendering_activation(&mut self, active: bool)

Activate or deactivate the rendering of this object surface.

fn surface_rendering_activation(&self) -> bool

Activate or deactivate the rendering of this object surface.

fn mesh<'a>(&'a self) -> &'a Rc<RefCell<Mesh>>

This object's mesh.

fn modify_vertices<F: FnMut(&mut Vec<Point3<GLfloat>>) -> ()>(&mut self, f: &mut F)

Mutably access the object's vertices.

fn read_vertices<F: FnMut(&[Point3<GLfloat>]) -> ()>(&self, f: &mut F)

Access the object's vertices.

fn recompute_normals(&mut self)

Recomputes the normals of this object's mesh.

fn modify_normals<F: FnMut(&mut Vec<Vector3<GLfloat>>) -> ()>(&mut self, f: &mut F)

Mutably access the object's normals.

fn read_normals<F: FnMut(&[Vector3<GLfloat>]) -> ()>(&self, f: &mut F)

Access the object's normals.

fn modify_faces<F: FnMut(&mut Vec<Point3<GLuint>>) -> ()>(&mut self, f: &mut F)

Mutably access the object's faces.

fn read_faces<F: FnMut(&[Point3<GLuint>]) -> ()>(&self, f: &mut F)

Access the object's faces.

fn modify_uvs<F: FnMut(&mut Vec<Point2<GLfloat>>) -> ()>(&mut self, f: &mut F)

Mutably access the object's texture coordinates.

fn read_uvs<F: FnMut(&[Point2<GLfloat>]) -> ()>(&self, f: &mut F)

Access the object's texture coordinates.

fn set_color(&mut self, r: f32, g: f32, b: f32)

Sets the color of the object.

Colors components must be on the range [0.0, 1.0].

fn set_texture_from_file(&mut self, path: &Path, name: &str)

Sets the texture of the object.

The texture is loaded from a file and registered by the global TextureManager.

Arguments

  • path - relative path of the texture on the disk

fn set_texture_with_name(&mut self, name: &str)

Sets the texture of the object.

The texture must already have been registered as name.

fn set_texture(&mut self, texture: Rc<Texture>)

Sets the texture of the object.