[][src]Struct kiss3d::resource::ShaderUniform

pub struct ShaderUniform<T> { /* fields omitted */ }

Structure encapsulating an uniform variable.

Implementations

impl<T: GLPrimitive> ShaderUniform<T>[src]

pub fn upload(&mut self, value: &T)[src]

Upload a value to this variable.

Auto Trait Implementations

impl<T> RefUnwindSafe for ShaderUniform<T> where
    T: RefUnwindSafe
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impl<T> Send for ShaderUniform<T> where
    T: Send
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impl<T> Sync for ShaderUniform<T> where
    T: Sync
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impl<T> Unpin for ShaderUniform<T> where
    T: Unpin
[src]

impl<T> UnwindSafe for ShaderUniform<T> where
    T: UnwindSafe
[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,