[][src]Struct kiss3d::resource::MeshManager

pub struct MeshManager { /* fields omitted */ }

The mesh manager.

Upon construction, it contains:

It keeps a cache of already-loaded meshes. Note that this is only a cache, nothing more. Thus, its usage is not required to load meshes.

Implementations

impl MeshManager[src]

pub fn new() -> MeshManager[src]

Creates a new mesh manager.

pub fn get_global_manager<T, F: FnMut(&mut MeshManager) -> T>(f: F) -> T[src]

Mutably applies a function to the mesh manager.

pub fn get(&mut self, name: &str) -> Option<Rc<RefCell<Mesh>>>[src]

Get a mesh with the specified name. Returns None if the mesh is not registered.

pub fn add(&mut self, mesh: Rc<RefCell<Mesh>>, name: &str)[src]

Adds a mesh with the specified name to this cache.

pub fn add_trimesh(
    &mut self,
    descr: TriMesh<f32>,
    dynamic_draw: bool,
    name: &str
) -> Rc<RefCell<Mesh>>
[src]

Adds a mesh with the specified mesh descriptor and name.

pub fn remove(&mut self, name: &str)[src]

Removes a mesh from this cache.

pub fn load_obj(
    path: &Path,
    mtl_dir: &Path,
    geometry_name: &str
) -> IoResult<Vec<(String, Rc<RefCell<Mesh>>, Option<MtlMaterial>)>>
[src]

Loads the meshes described by an obj file.

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

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    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

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impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

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