Struct kiss3d::resource::ShaderUniform [−][src]
pub struct ShaderUniform<T> { /* fields omitted */ }
Structure encapsulating an uniform variable.
Methods
impl<T: GLPrimitive> ShaderUniform<T>
[src]
impl<T: GLPrimitive> ShaderUniform<T>
Auto Trait Implementations
impl<T> Send for ShaderUniform<T> where
T: Send,
impl<T> Send for ShaderUniform<T> where
T: Send,
impl<T> Sync for ShaderUniform<T> where
T: Sync,
impl<T> Sync for ShaderUniform<T> where
T: Sync,