Struct kiss3d::resource::ShaderUniform[][src]

pub struct ShaderUniform<T> { /* fields omitted */ }

Structure encapsulating an uniform variable.

Methods

impl<T: GLPrimitive> ShaderUniform<T>
[src]

Upload a value to this variable.

Auto Trait Implementations

impl<T> Send for ShaderUniform<T> where
    T: Send

impl<T> Sync for ShaderUniform<T> where
    T: Sync