Struct kiss3d::resource::ShaderAttribute[][src]

pub struct ShaderAttribute<T> { /* fields omitted */ }

Structure encapsulating an attribute.

Methods

impl<T: GLPrimitive> ShaderAttribute<T>
[src]

Disable this attribute.

Enable this attribute.

Binds this attribute to a gpu vector.

Binds this attribute to non contiguous parts of a gpu vector.

Auto Trait Implementations

impl<T> Send for ShaderAttribute<T> where
    T: Send

impl<T> Sync for ShaderAttribute<T> where
    T: Sync