Expand description
§Kiddo
A high-performance, flexible, ergonomic k-d tree library.
Possibly the fastest k-d tree library in the world? See for yourself.
Kiddo provides:
- Its standard floating-point k-d tree, exposed as
kiddo::KdTree
- integer / fixed point support via the
Fixed
library; f16
support via thehalf
library;- instant zero-copy deserialization and serialization via
Rkyv
(Serde
still available). - An
ImmutableKdTree
with space and performance advantages over the standard k-d tree, for situations where the tree does not need to be modified after creation
Kiddo is ideal for super-fast spatial / geospatial lookups and nearest-neighbour / KNN queries for low-ish numbers of dimensions, where you want to ask questions such as:
- Find the nearest_n item(s) to a query point, ordered by distance;
- Find all items within a specified radius of a query point;
- Find the “best” n item(s) within a specified distance of a query point, for some definition of “best”
§Installation
Add kiddo
to Cargo.toml
[dependencies]
kiddo = "4.2.0"
§Usage
use kiddo::KdTree;
use kiddo::SquaredEuclidean;
use kiddo::NearestNeighbour;
let entries = vec![
[0f64, 0f64],
[1f64, 1f64],
[2f64, 2f64],
[3f64, 3f64]
];
// use the kiddo::KdTree type to get up and running quickly with default settings
let mut kdtree: KdTree<_, 2> = (&entries).into();
// How many items are in tree?
assert_eq!(kdtree.size(), 4);
// find the nearest item to [0f64, 0f64].
// returns a tuple of (dist, index)
assert_eq!(
kdtree.nearest_one::<SquaredEuclidean>(&[0f64, 0f64]),
NearestNeighbour { distance: 0f64, item: 0 }
);
// find the nearest 3 items to [0f64, 0f64], and collect into a `Vec`
assert_eq!(
kdtree.nearest_n::<SquaredEuclidean>(&[0f64, 0f64], 3),
vec![NearestNeighbour { distance: 0f64, item: 0 }, NearestNeighbour { distance: 2f64, item: 1 }, NearestNeighbour { distance: 8f64, item: 2 }]
);
See the examples documentation for some more in-depth examples.
§Optional Features
The Kiddo crate exposes the following features. Any labelled as (NIGHTLY) are not available on stable
Rust as they require some unstable features. You’ll need to build with nightly
in order to user them.
- serialize - serialization / deserialization via
Serde
- serialize_rkyv - zero-copy serialization / deserialization via
Rkyv
global_allocate
(NIGHTLY) - When enabled Kiddo will use the unstable allocator_api feature withinImmutableKdTree
to get a slight performance improvement when allocating space for leaves.simd
(NIGHTLY) - enables some hand written SIMD and pre-fetch intrinsics code withinImmutableKdTree
that may improve performance (currently only on nearest_one withf64
)f16
- enables usage off16
from thehalf
crate for float trees.
Re-exports§
pub use best_neighbour::BestNeighbour;
pub use float::distance::Manhattan;
pub use float::distance::SquaredEuclidean;
pub use nearest_neighbour::NearestNeighbour;
Modules§
- A result item returned by a query
- The trait that needs to be implemented by any distance metrics
- Fixed point k-d tree, for use when the co-ordinates of the points being stored in the tree are fixed point or integers.
u8
,u16
,u32
, andu64
based fixed-point / integers are supported via the Fixed crate, egFixedU16<U14>
for a 16-bit fixed point number with 14 bits after the decimal point. - Immutable k-d trees (faster and smaller, but slower to build).
- A result item returned by a query
- Iterator object returned by within_unsorted_iter
Type Aliases§
- An immutable floating-point k-d tree with default parameters.
- A floating-point k-d tree with default parameters.