pub trait DrawControl: DrawControlBackend {
    fn screen_transform(&self) -> &DrawTransform;
    fn draw_sprite(&mut self, draw_info: &DrawSpriteInfo);
    fn draw_sprite_raw(&mut self, draw_info: &DrawSpriteRawInfo);
    fn draw_background_color(&mut self, draw_info: &DrawBackgroundColorInfo);
}
Expand description

Public interface to controlling rendering in your game

Required Methods

Implementors