Expand description
Rendering functionality
Structs
Information on how to draw a background color
Information on how to draw a sprite
Information on how to draw a sprite (raw form with just transform and texture coordinates)
A transformation matrix used for drawing operations
Represents the renderer’s game window
A resource representing a fragment shader that can be used when drawing
A resource representing a texture sheet for drawing sprites from
Enums
Determines how the game is scaled to fit the window or screen
Determines the vertical synchronization mode to use
The strategy used to intelligently find the window size based on the game’s base resolution
Traits
Public interface to controlling rendering in your game