pub struct Gameloop { /* private fields */ }
Expand description
Holds the main game context and performs event handling and timekeeping automatically. One of the first structs you will instantiate in your program.
Implementations
sourceimpl Gameloop
impl Gameloop
sourcepub fn new(gameinfo: GameInfo) -> Gameloop
pub fn new(gameinfo: GameInfo) -> Gameloop
Creates the main game context. Will panic if startup fails for any reason.
sourcepub fn try_new(gameinfo: GameInfo) -> Result<Gameloop, InitError>
pub fn try_new(gameinfo: GameInfo) -> Result<Gameloop, InitError>
Creates the main game context. Will return an error instead of panicking if startup fails for any reason.
pub fn control(&self) -> &GameControl
pub fn control_mut(&mut self) -> &mut GameControl
pub fn single_frame(&mut self, do_sleep: bool) -> bool
pub fn run(self)
pub fn run_desktop(&mut self)
Auto Trait Implementations
impl !RefUnwindSafe for Gameloop
impl !Send for Gameloop
impl !Sync for Gameloop
impl Unpin for Gameloop
impl !UnwindSafe for Gameloop
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
sourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more