[−][src]Module keeshond::gameloop
Gameloop and [gameloop::GameControl] context, which is used to control the game globally
Structs
GameControl | Main context. You don't normally need to create this yourself as the Gameloop has its own instance. It can be useful to create this directly if you need to run automated tests. |
GameInfo | Properties and metadata for this game |
GameResources | Holds the different resource stores used by the game. |
Gameloop | Holds the main game context and performs event handling and timekeeping automatically. One of the first structs you will instantiate in your program. |
GameloopStopwatch | (ADVANCED) Provides basic diagnostic timekeeping facilities |
Enums
InitError | |
Sdl2Subsystem |
Functions
gui_cli_message | (ADVANCED) Displays a message popup in the GUI and prints the message to the console |