[][src]Struct keeshond::gameloop::Gameloop

pub struct Gameloop { /* fields omitted */ }

Methods

impl Gameloop[src]

pub fn new(package_name: &str, friendly_name: &str) -> Result<Gameloop, String>[src]

pub fn control(&self) -> &GameloopControl[src]

pub fn control_mut(&mut self) -> &mut GameloopControl[src]

pub fn set_power_management_enabled(&mut self, enabled: bool)[src]

pub fn run(&mut self)[src]

Auto Trait Implementations

impl !Send for Gameloop

impl !Sync for Gameloop

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> Same for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>,