[][src]Struct keeshond::scene::SceneControl

pub struct SceneControl<T: SceneType + 'static> { /* fields omitted */ }

Implementations

impl<T: SceneType + 'static> SceneControl<T>[src]

pub fn add_entity_later(&mut self) -> Entity[src]

pub fn remove_entity_later(&mut self, entity: &Entity)[src]

pub fn add_component_later<C: Component + 'static>(
    &mut self,
    entity: &Entity,
    component: C
)
[src]

pub fn remove_component_later<C: Component + 'static>(
    &mut self,
    entity: &Entity
)
[src]

pub fn spawn_later(
    &mut self,
    spawnable_id: T::SpawnableIdType,
    game: &mut GameControl,
    x: f64,
    y: f64,
    args: &[SpawnArg]
) -> Entity
[src]

Auto Trait Implementations

impl<T> !RefUnwindSafe for SceneControl<T>

impl<T> !Send for SceneControl<T>

impl<T> !Sync for SceneControl<T>

impl<T> Unpin for SceneControl<T> where
    T: Unpin

impl<T> !UnwindSafe for SceneControl<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.