Expand description
§kdtree
K-dimensional tree for Rust (bucket point-region implementation)
§Usage
use kdtree::KdTree;
use kdtree::ErrorKind;
use kdtree::distance::squared_euclidean;
let a: ([f64; 2], usize) = ([0f64, 0f64], 0);
let b: ([f64; 2], usize) = ([1f64, 1f64], 1);
let c: ([f64; 2], usize) = ([2f64, 2f64], 2);
let d: ([f64; 2], usize) = ([3f64, 3f64], 3);
let dimensions = 2;
let mut kdtree = KdTree::new(dimensions);
kdtree.add(&a.0, a.1).unwrap();
kdtree.add(&b.0, b.1).unwrap();
kdtree.add(&c.0, c.1).unwrap();
kdtree.add(&d.0, d.1).unwrap();
assert_eq!(kdtree.size(), 4);
assert_eq!(
kdtree.nearest(&a.0, 0, &squared_euclidean).unwrap(),
vec![]
);
assert_eq!(
kdtree.nearest(&a.0, 1, &squared_euclidean).unwrap(),
vec![(0f64, &0)]
);
assert_eq!(
kdtree.nearest(&a.0, 2, &squared_euclidean).unwrap(),
vec![(0f64, &0), (2f64, &1)]
);
assert_eq!(
kdtree.nearest(&a.0, 3, &squared_euclidean).unwrap(),
vec![(0f64, &0), (2f64, &1), (8f64, &2)]
);
assert_eq!(
kdtree.nearest(&a.0, 4, &squared_euclidean).unwrap(),
vec![(0f64, &0), (2f64, &1), (8f64, &2), (18f64, &3)]
);
assert_eq!(
kdtree.nearest(&a.0, 5, &squared_euclidean).unwrap(),
vec![(0f64, &0), (2f64, &1), (8f64, &2), (18f64, &3)]
);
assert_eq!(
kdtree.nearest(&b.0, 4, &squared_euclidean).unwrap(),
vec![(0f64, &1), (2f64, &0), (2f64, &2), (8f64, &3)]
);
assert_eq!(
kdtree
.nearest_within_radius(&a.0, 4, Some(5f64), &squared_euclidean)
.unwrap(),
vec![(0f64, &0), (2f64, &1)]
);nearest_within_radius keeps the exact ordering guarantees of nearest; it
still truncates by k and only filters out items whose distance exceeds the
optional radius. Mutating results remains an iterator-only operation
(e.g. iter_nearest_within_radius_mut) so the tree never hands out overlapping
mutable borrows.
within (and within_count) produce unordered batches that include every point
inside the requested radius—sort the returned vector manually if you need a
deterministic order. Use bounding_box for axis-aligned range queries when you
only need raw &T references without ordering guarantees.