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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License in the LICENSE-APACHE file or at:
// https://www.apache.org/licenses/LICENSE-2.0
//! Drawing APIs — shared draw state
use super::color::Rgba;
use super::{DrawImpl, PassId};
use crate::cast::Cast;
use crate::geom::{Quad, Rect, Size};
use crate::text::{Effect, TextDisplay};
use crate::theme::RasterConfig;
use std::any::Any;
use std::num::NonZeroU32;
use std::rc::Rc;
use thiserror::Error;
/// Identifier for an image allocation
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct ImageId(NonZeroU32);
/// Handle for an image
///
/// Serves both to identify an allocated image and to track the number of users
/// via reference counting.
#[derive(Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct ImageHandle(ImageId, Rc<()>);
impl ImageHandle {
/// Convert to an [`ImageId`]
#[inline]
pub fn id(&self) -> ImageId {
self.0
}
}
impl ImageId {
/// Construct a new identifier from `u32` value not equal to 0
#[cfg_attr(not(feature = "internal_doc"), doc(hidden))]
#[cfg_attr(doc_cfg, doc(cfg(internal_doc)))]
#[inline]
pub const fn try_new(n: u32) -> Option<Self> {
// We can't use ? or .map in a const fn so do it the tedious way:
if let Some(nz) = NonZeroU32::new(n) {
Some(ImageId(nz))
} else {
None
}
}
}
/// Image formats available for upload
#[derive(Clone, Debug, Eq, PartialEq, Ord, PartialOrd, Hash)]
pub enum ImageFormat {
/// 8-bit unsigned RGBA values (4 bytes per pixel)
Rgba8,
}
/// Allocation failed: too large or zero sized
#[derive(Error, Debug)]
#[error("failed to allocate: size too large or zero-sized")]
pub struct AllocError;
/// Shared draw state
///
/// A single [`SharedState`] instance is shared by all windows and draw contexts.
/// This struct is built over a [`DrawSharedImpl`] object provided by the graphics backend,
/// which may be accessed directly for a lower-level API (though most methods
/// are available through [`SharedState`] directly).
///
/// Note: all functionality is implemented through the [`DrawShared`] trait to
/// allow usage where the `DS` type parameter is unknown. Some functionality is
/// also implemented directly to avoid the need for downcasting.
pub struct SharedState<DS: DrawSharedImpl> {
/// The graphics backend's [`DrawSharedImpl`] object
pub draw: DS,
}
#[cfg_attr(not(feature = "internal_doc"), doc(hidden))]
#[cfg_attr(doc_cfg, doc(cfg(internal_doc)))]
impl<DS: DrawSharedImpl> SharedState<DS> {
/// Construct (this is only called by the graphics backend)
pub fn new(draw: DS) -> Self {
SharedState { draw }
}
}
/// Interface over [`SharedState`]
///
/// All methods concern management of resources for drawing.
pub trait DrawShared {
/// Allocate an image
///
/// Use [`SharedState::image_upload`] to set contents of the new image.
fn image_alloc(&mut self, size: (u32, u32)) -> Result<ImageHandle, AllocError>;
/// Upload an image to the GPU
///
/// This should be called at least once on each image before display. May be
/// called again to update the image contents.
///
/// `handle` must refer to an allocation of some size `(w, h)`, such that
/// `data.len() == b * w * h` where `b` is the number of bytes per pixel,
/// according to `format`. Data must be in row-major order.
fn image_upload(&mut self, handle: &ImageHandle, data: &[u8], format: ImageFormat);
/// Potentially free an image
///
/// The input `handle` is consumed. If this reduces its reference count to
/// zero, then the image is freed.
fn image_free(&mut self, handle: ImageHandle);
/// Get the size of an image
fn image_size(&self, handle: &ImageHandle) -> Option<Size>;
}
impl<DS: DrawSharedImpl> DrawShared for SharedState<DS> {
#[inline]
fn image_alloc(&mut self, size: (u32, u32)) -> Result<ImageHandle, AllocError> {
self.draw
.image_alloc(size)
.map(|id| ImageHandle(id, Rc::new(())))
}
#[inline]
fn image_upload(&mut self, handle: &ImageHandle, data: &[u8], format: ImageFormat) {
self.draw.image_upload(handle.0, data, format);
}
#[inline]
fn image_free(&mut self, handle: ImageHandle) {
if let Ok(()) = Rc::try_unwrap(handle.1) {
self.draw.image_free(handle.0);
}
}
#[inline]
fn image_size(&self, handle: &ImageHandle) -> Option<Size> {
self.draw.image_size(handle.0).map(|size| size.cast())
}
}
/// Trait over shared data of draw object
///
/// This is typically used via [`SharedState`].
#[cfg_attr(not(feature = "internal_doc"), doc(hidden))]
#[cfg_attr(doc_cfg, doc(cfg(internal_doc)))]
pub trait DrawSharedImpl: Any {
type Draw: DrawImpl;
/// Get the maximum 2D texture size
fn max_texture_dimension_2d(&self) -> u32;
/// Set font raster config
fn set_raster_config(&mut self, config: &RasterConfig);
/// Allocate an image
///
/// Use [`DrawSharedImpl::image_upload`] to set contents of the new image.
fn image_alloc(&mut self, size: (u32, u32)) -> Result<ImageId, AllocError>;
/// Upload an image to the GPU
///
/// This should be called at least once on each image before display. May be
/// called again to update the image contents.
fn image_upload(&mut self, id: ImageId, data: &[u8], format: ImageFormat);
/// Free an image allocation
fn image_free(&mut self, id: ImageId);
/// Query an image's size
fn image_size(&self, id: ImageId) -> Option<(u32, u32)>;
/// Draw the image in the given `rect`
fn draw_image(&self, draw: &mut Self::Draw, pass: PassId, id: ImageId, rect: Quad);
/// Draw text with a colour
fn draw_text(
&mut self,
draw: &mut Self::Draw,
pass: PassId,
rect: Rect,
text: &TextDisplay,
col: Rgba,
);
/// Draw text with a colour and effects
///
/// The effects list does not contain colour information, but may contain
/// underlining/strikethrough information. It may be empty.
fn draw_text_effects(
&mut self,
draw: &mut Self::Draw,
pass: PassId,
rect: Rect,
text: &TextDisplay,
col: Rgba,
effects: &[Effect<()>],
);
/// Draw text with effects
///
/// The `effects` list provides both underlining and colour information.
/// If the `effects` list is empty or the first entry has `start > 0`, a
/// default entity will be assumed.
fn draw_text_effects_rgba(
&mut self,
draw: &mut Self::Draw,
pass: PassId,
rect: Rect,
text: &TextDisplay,
effects: &[Effect<Rgba>],
);
}