Expand description
Geometry data types
Coord, Size and Offset are all 2D integer (i32) types,
representing positions, sizes and scroll deltas respectively.
Vec2 is a 2D floating-point (f32) type used mainly for screen-space
position during rendering.
Conversions types mostly use Cast and Conv. From may be used to
simply pack/unpack components. To convert from floating-point types to
integer types, use CastApprox or CastFloat to specify the rounding
mode.
Structs
- A 2D coordinate, also known as a point
- 2D vector (double precision)
- A
(x, y)offset, also known as a vector - Axis-aligned 2D cuboid, specified via two corners
aandb - An axis-aligned rectangular region
- A 2D size, also known as an extent
- 2D vector
- 3D vector