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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License in the LICENSE-APACHE file or at:
// https://www.apache.org/licenses/LICENSE-2.0
//! Event manager — public API
use std::fmt::Debug;
use std::future::IntoFuture;
use std::time::{Duration, Instant};
use super::*;
use crate::cast::Conv;
use crate::draw::DrawShared;
use crate::event::config::ChangeConfig;
use crate::geom::{Offset, Vec2};
use crate::theme::{SizeCx, ThemeControl};
use crate::{Action, Erased, WidgetId, Window, WindowId};
#[allow(unused)] use crate::{Events, Layout}; // for doc-links
impl<'a> std::ops::BitOrAssign<Action> for EventCx<'a> {
#[inline]
fn bitor_assign(&mut self, action: Action) {
self.send_action(action);
}
}
impl std::ops::BitOrAssign<Action> for EventState {
#[inline]
fn bitor_assign(&mut self, action: Action) {
self.send_action(action);
}
}
/// Public API
impl EventState {
/// True when the window has focus
#[inline]
pub fn window_has_focus(&self) -> bool {
self.window_has_focus
}
/// True when access key labels should be shown
///
/// (True when Alt is held and no widget has character focus.)
///
/// This is a fast check.
#[inline]
pub fn show_access_labels(&self) -> bool {
self.modifiers.alt_key()
}
/// Get whether this widget has `(key_focus, sel_focus)`
///
/// - `key_focus`: implies this widget receives keyboard input
/// - `sel_focus`: implies this widget is allowed to select things
///
/// Note that `key_focus` implies `sel_focus`.
#[inline]
pub fn has_key_focus(&self, w_id: &WidgetId) -> (bool, bool) {
let sel_focus = *w_id == self.sel_focus;
(sel_focus && self.key_focus, sel_focus)
}
/// Get whether this widget has navigation focus
#[inline]
pub fn has_nav_focus(&self, w_id: &WidgetId) -> bool {
*w_id == self.nav_focus
}
/// Get whether the widget is under the mouse cursor
#[inline]
pub fn is_hovered(&self, w_id: &WidgetId) -> bool {
self.mouse_grab.is_none() && *w_id == self.hover
}
/// Get whether widget `id` or any of its descendants are under the mouse cursor
#[inline]
pub fn is_hovered_recursive(&self, id: &WidgetId) -> bool {
self.mouse_grab.is_none()
&& self
.hover
.as_ref()
.map(|h| id.is_ancestor_of(h))
.unwrap_or(false)
}
/// Check whether the given widget is visually depressed
pub fn is_depressed(&self, w_id: &WidgetId) -> bool {
for (_, id) in &self.key_depress {
if *id == w_id {
return true;
}
}
if self
.mouse_grab
.as_ref()
.map(|grab| *w_id == grab.depress)
.unwrap_or(false)
{
return true;
}
for grab in self.touch_grab.iter() {
if *w_id == grab.depress {
return true;
}
}
for popup in &self.popups {
if *w_id == popup.1.parent {
return true;
}
}
false
}
/// Check whether a widget is disabled
///
/// A widget is disabled if any ancestor is.
#[inline]
pub fn is_disabled(&self, w_id: &WidgetId) -> bool {
// TODO(opt): we should be able to use binary search here
for id in &self.disabled {
if id.is_ancestor_of(w_id) {
return true;
}
}
false
}
/// Get the current modifier state
#[inline]
pub fn modifiers(&self) -> ModifiersState {
self.modifiers
}
/// Access event-handling configuration
#[inline]
pub fn config(&self) -> &WindowConfig {
&self.config
}
/// Is mouse panning enabled?
#[inline]
pub fn config_enable_pan(&self, source: PressSource) -> bool {
source.is_touch()
|| source.is_primary() && self.config.mouse_pan().is_enabled_with(self.modifiers())
}
/// Is mouse text panning enabled?
#[inline]
pub fn config_enable_mouse_text_pan(&self) -> bool {
self.config
.mouse_text_pan()
.is_enabled_with(self.modifiers())
}
/// Test pan threshold against config, adjusted for scale factor
///
/// Returns true when `dist` is large enough to switch to pan mode.
#[inline]
pub fn config_test_pan_thresh(&self, dist: Offset) -> bool {
Vec2::conv(dist).abs().max_comp() >= self.config.pan_dist_thresh()
}
/// Update event configuration
#[inline]
pub fn change_config(&mut self, msg: ChangeConfig) {
match self.config.config.try_borrow_mut() {
Ok(mut config) => {
config.change_config(msg);
self.action |= Action::EVENT_CONFIG;
}
Err(_) => log::error!("EventState::change_config: failed to mutably borrow config"),
}
}
/// Set/unset a widget as disabled
///
/// Disabled status applies to all descendants and blocks reception of
/// events ([`Unused`] is returned automatically when the
/// recipient or any ancestor is disabled).
pub fn set_disabled(&mut self, w_id: WidgetId, state: bool) {
for (i, id) in self.disabled.iter().enumerate() {
if w_id == id {
if !state {
self.redraw(w_id);
self.disabled.remove(i);
}
return;
}
}
if state {
self.send_action(Action::REDRAW);
self.disabled.push(w_id);
}
}
/// Schedule an update
///
/// Widget updates may be used for animation and timed responses. See also
/// [`Draw::animate`](crate::draw::Draw::animate) for animation.
///
/// Widget `id` will receive [`Event::TimerUpdate`] with this `payload` at
/// approximately `time = now + delay` (or possibly a little later due to
/// frame-rate limiters and processing time).
///
/// Requesting an update with `delay == 0` is valid, except from an
/// [`Event::TimerUpdate`] handler (where it may cause an infinite loop).
///
/// If multiple updates with the same `id` and `payload` are requested,
/// these are merged (using the earliest time if `first` is true).
pub fn request_timer_update(
&mut self,
id: WidgetId,
payload: u64,
delay: Duration,
first: bool,
) {
let time = Instant::now() + delay;
if let Some(row) = self
.time_updates
.iter_mut()
.find(|row| row.1 == id && row.2 == payload)
{
if (first && row.0 <= time) || (!first && row.0 >= time) {
return;
}
row.0 = time;
log::trace!(
target: "kas_core::event",
"request_timer_update: update {id} at now+{}ms",
delay.as_millis()
);
} else {
self.time_updates.push((time, id, payload));
}
self.time_updates.sort_by(|a, b| b.0.cmp(&a.0)); // reverse sort
}
/// Notify that a widget must be redrawn
///
/// Note: currently, only full-window redraws are supported, thus this is
/// equivalent to: `cx.send_action(Action::REDRAW);`
#[inline]
pub fn redraw(&mut self, _id: WidgetId) {
// Theoretically, notifying by WidgetId allows selective redrawing
// (damage events). This is not yet implemented.
self.send_action(Action::REDRAW);
}
/// Notify that a [`Action`] action should happen
///
/// This causes the given action to happen after event handling.
///
/// Calling `cx.send_action(action)` is equivalent to `*cx |= action`.
///
/// Whenever a widget is added, removed or replaced, a reconfigure action is
/// required. Should a widget's size requirements change, these will only
/// affect the UI after a reconfigure action.
#[inline]
pub fn send_action(&mut self, action: Action) {
self.action |= action;
}
/// Attempts to set a fallback to receive [`Event::Command`]
///
/// In case a navigation key is pressed (see [`Command`]) but no widget has
/// navigation focus, then, if a fallback has been set, that widget will
/// receive the key via [`Event::Command`].
///
/// Only one widget can be a fallback, and the *first* to set itself wins.
/// This is primarily used to allow scroll-region widgets to
/// respond to navigation keys when no widget has focus.
pub fn register_nav_fallback(&mut self, id: WidgetId) {
if self.nav_fallback.is_none() {
log::debug!(target: "kas_core::event","register_nav_fallback: id={id}");
self.nav_fallback = Some(id);
}
}
fn access_layer_for_id(&mut self, id: &WidgetId) -> Option<&mut AccessLayer> {
let root = &WidgetId::ROOT;
for (k, v) in self.access_layers.range_mut(root..=id).rev() {
if k.is_ancestor_of(id) {
return Some(v);
};
}
debug_assert!(false, "expected ROOT access layer");
None
}
/// Add a new access key layer
///
/// This method constructs a new "layer" for access keys: any keys
/// added via [`EventState::add_access_key`] to a widget which is a descentant
/// of (or equal to) `id` will only be active when that layer is active.
///
/// This method should only be called by parents of a pop-up: layers over
/// the base layer are *only* activated by an open pop-up.
///
/// If `alt_bypass` is true, then this layer's access keys will be
/// active even without Alt pressed (but only highlighted with Alt pressed).
pub fn new_access_layer(&mut self, id: WidgetId, alt_bypass: bool) {
self.access_layers.insert(id, (alt_bypass, HashMap::new()));
}
/// Enable `alt_bypass` for layer
///
/// This may be called by a child widget during configure to enable or
/// disable alt-bypass for the access-key layer containing its access keys.
/// This allows access keys to be used as shortcuts without the Alt
/// key held. See also [`EventState::new_access_layer`].
pub fn enable_alt_bypass(&mut self, id: &WidgetId, alt_bypass: bool) {
if let Some(layer) = self.access_layer_for_id(id) {
layer.0 = alt_bypass;
}
}
/// Adds an access key for a widget
///
/// An *access key* (also known as mnemonic) is a shortcut key able to
/// directly open menus,
/// activate buttons, etc. A user triggers the key by pressing `Alt+Key`,
/// or (if `alt_bypass` is enabled) by simply pressing the key.
/// The widget with this `id` then receives [`Command::Activate`].
///
/// Note that access keys may be automatically derived from labels:
/// see [`crate::text::AccessString`].
///
/// Access keys are added to the layer with the longest path which is
/// an ancestor of `id`. This usually means that if the widget is part of a
/// pop-up, the key is only active when that pop-up is open.
/// See [`EventState::new_access_layer`].
///
/// This should only be called from [`Events::configure`].
#[inline]
pub fn add_access_key(&mut self, id: &WidgetId, key: Key) {
if let Some(layer) = self.access_layer_for_id(id) {
layer.1.entry(key).or_insert_with(|| id.clone());
}
}
/// Visually depress a widget via a key code
///
/// When a button-like widget is activated by a key it may call this to
/// ensure the widget is visually depressed until the key is released.
/// The widget will not receive a notification of key-release but will be
/// redrawn automatically.
///
/// Note that keyboard shortcuts and mnemonics should usually match against
/// the "logical key". [`KeyCode`] is used here since the the logical key
/// may be changed by modifier keys.
pub fn depress_with_key(&mut self, id: WidgetId, code: KeyCode) {
if self.key_depress.values().any(|v| *v == id) {
return;
}
self.key_depress.insert(code, id);
self.send_action(Action::REDRAW);
}
/// Request keyboard input focus
///
/// When granted, the widget will receive [`Event::Key`] on key presses
/// and releases. It will not receive [`Event::Command`] for these events
/// (though it may still receive [`Event::Command`] from other sources).
///
/// Key focus implies sel focus (see [`Self::request_sel_focus`]) and
/// navigation focus.
///
/// Returns true on success or when the widget already had key focus.
///
/// When key focus is lost, [`Event::LostKeyFocus`] is sent.
#[inline]
pub fn request_key_focus(&mut self, id: WidgetId) -> bool {
self.set_sel_focus(id, true);
true
}
/// Request selection focus
///
/// Returns true on success or when the widget already had sel focus.
///
/// To prevent multiple simultaneous selections (e.g. of text) in the UI,
/// only widgets with "selection focus" are allowed to select things.
/// Selection focus is implied by character focus. [`Event::LostSelFocus`]
/// is sent when selection focus is lost; in this case any existing
/// selection should be cleared.
///
/// Selection focus implies navigation focus.
///
/// When key focus is lost, [`Event::LostSelFocus`] is sent.
#[inline]
pub fn request_sel_focus(&mut self, id: WidgetId) -> bool {
self.set_sel_focus(id, false);
true
}
/// Set a grab's depress target
///
/// When a grab on mouse or touch input is in effect
/// ([`Press::grab`]), the widget owning the grab may set itself
/// or any other widget as *depressed* ("pushed down"). Each grab depresses
/// at most one widget, thus setting a new depress target clears any
/// existing target. Initially a grab depresses its owner.
///
/// This effect is purely visual. A widget is depressed when one or more
/// grabs targets the widget to depress, or when a keyboard binding is used
/// to activate a widget (for the duration of the key-press).
///
/// Queues a redraw and returns `true` if the depress target changes,
/// otherwise returns `false`.
pub fn set_grab_depress(&mut self, source: PressSource, target: Option<WidgetId>) -> bool {
let mut redraw = false;
match source {
PressSource::Mouse(_, _) => {
if let Some(grab) = self.mouse_grab.as_mut() {
redraw = grab.depress != target;
grab.depress = target.clone();
}
}
PressSource::Touch(id) => {
if let Some(grab) = self.get_touch(id) {
redraw = grab.depress != target;
grab.depress = target.clone();
}
}
}
if redraw {
log::trace!(target: "kas_core::event", "set_grab_depress: target={target:?}");
self.send_action(Action::REDRAW);
}
redraw
}
/// Returns true if `id` or any descendant has a mouse or touch grab
pub fn any_pin_on(&self, id: &WidgetId) -> bool {
if self
.mouse_grab
.as_ref()
.map(|grab| grab.start_id == id)
.unwrap_or(false)
{
return true;
}
if self.touch_grab.iter().any(|grab| grab.start_id == id) {
return true;
}
false
}
/// Get the current navigation focus, if any
///
/// This is the widget selected by navigating the UI with the Tab key.
#[inline]
pub fn nav_focus(&self) -> Option<&WidgetId> {
self.nav_focus.as_ref()
}
/// Clear navigation focus
pub fn clear_nav_focus(&mut self) {
if let Some(id) = self.nav_focus.take() {
self.send_action(Action::REDRAW);
self.pending
.push_back(Pending::Send(id, Event::LostNavFocus));
log::debug!(target: "kas_core::event", "nav_focus = None");
}
self.clear_key_focus();
}
/// Set navigation focus directly
///
/// If `id` already has navigation focus or navigation focus is disabled
/// globally then nothing happens, otherwise widget `id` should receive
/// [`Event::NavFocus`].
///
/// Normally, [`Events::navigable`] will be true for widget `id` but this
/// is not checked or required. For example, a `ScrollLabel` can receive
/// focus on text selection with the mouse.
pub fn set_nav_focus(&mut self, id: WidgetId, source: FocusSource) {
if id == self.nav_focus || !self.config.nav_focus {
return;
}
self.send_action(Action::REDRAW);
if let Some(old_id) = self.nav_focus.take() {
self.pending
.push_back(Pending::Send(old_id, Event::LostNavFocus));
}
if id != self.sel_focus {
self.clear_key_focus();
}
self.nav_focus = Some(id.clone());
log::debug!(target: "kas_core::event", "nav_focus = Some({id})");
self.pending
.push_back(Pending::Send(id, Event::NavFocus(source)));
}
/// Advance the navigation focus
///
/// If `target == Some(id)`, this looks for the next widget from `id`
/// (inclusive) which is navigable ([`Events::navigable`]). Otherwise where
/// some widget `id` has [`nav_focus`](Self::nav_focus) this looks for the
/// next navigable widget *excluding* `id`. If no reference is available,
/// this instead looks for the first navigable widget.
///
/// If `reverse`, instead search for the previous or last navigable widget.
pub fn next_nav_focus(
&mut self,
target: impl Into<Option<WidgetId>>,
reverse: bool,
source: FocusSource,
) {
self.pending.push_back(Pending::NextNavFocus {
target: target.into(),
reverse,
source,
});
}
/// Set the cursor icon
///
/// This is normally called when handling [`Event::MouseHover`]. In other
/// cases, calling this method may be ineffective. The cursor is
/// automatically "unset" when the widget is no longer hovered.
///
/// If a mouse grab ([`Press::grab`]) is active, its icon takes precedence.
pub fn set_cursor_icon(&mut self, icon: CursorIcon) {
// Note: this is acted on by EventState::update
self.hover_icon = icon;
}
/// Asynchronously push a message to the stack via a [`Future`]
///
/// The future is polled after event handling and after drawing and is able
/// to wake the event loop. This future is executed on the main thread; for
/// high-CPU tasks use [`Self::push_spawn`] instead.
///
/// The future must resolve to a message on completion. This message is
/// pushed to the message stack as if it were pushed with [`EventCx::push`]
/// from widget `id`, allowing this widget or any ancestor to handle it in
/// [`Events::handle_messages`].
//
// TODO: Can we identify the calling widget `id` via the context (EventCx)?
pub fn push_async<Fut, M>(&mut self, id: WidgetId, fut: Fut)
where
Fut: IntoFuture<Output = M> + 'static,
M: Debug + 'static,
{
self.push_async_erased(id, async { Erased::new(fut.await) });
}
/// Asynchronously push a type-erased message to the stack via a [`Future`]
///
/// This is a low-level variant of [`Self::push_async`].
pub fn push_async_erased<Fut>(&mut self, id: WidgetId, fut: Fut)
where
Fut: IntoFuture<Output = Erased> + 'static,
{
let fut = Box::pin(fut.into_future());
self.fut_messages.push((id, fut));
}
/// Spawn a task, run on a thread pool
///
/// The future is spawned to a thread-pool before the event-handling loop
/// sleeps, and is able to wake the loop on completion. Tasks involving
/// significant CPU work should use this method over [`Self::push_async`].
///
/// This method is simply a wrapper around [`async_global_executor::spawn`]
/// and [`Self::push_async`]; if a different multi-threaded executor is
/// available, that may be used instead. See also [`async_global_executor`]
/// documentation of configuration.
#[cfg(feature = "spawn")]
#[cfg_attr(doc_cfg, doc(cfg(feature = "spawn")))]
pub fn push_spawn<Fut, M>(&mut self, id: WidgetId, fut: Fut)
where
Fut: IntoFuture<Output = M> + 'static,
Fut::IntoFuture: Send,
M: Debug + Send + 'static,
{
self.push_async(id, async_global_executor::spawn(fut.into_future()));
}
/// Request re-configure of widget `id`
///
/// This method requires that `id` is a valid path to an already-configured
/// widget. E.g. if widget `w` adds a new child, it may call
/// `request_reconfigure(self.id())` but not
/// `request_reconfigure(child_id)` (which would cause a panic:
/// `'WidgetId::next_key_after: invalid'`).
pub fn request_reconfigure(&mut self, id: WidgetId) {
self.pending.push_back(Pending::Configure(id));
}
/// Request update to widget `id`
///
/// Schedules a call to [`Events::update`] on widget `id`.
pub fn request_update(&mut self, id: WidgetId) {
self.pending.push_back(Pending::Update(id));
}
/// Request set_rect of the given path
pub fn request_set_rect(&mut self, id: WidgetId) {
self.pending.push_back(Pending::SetRect(id));
}
}
/// Public API
impl<'a> EventCx<'a> {
/// Configure a widget
///
/// Note that, when handling events, this method returns the *old* state.
///
/// This is a shortcut to [`ConfigCx::configure`].
#[inline]
pub fn configure(&mut self, mut widget: Node<'_>, id: WidgetId) {
self.config_cx(|cx| widget._configure(cx, id));
}
/// Update a widget
///
/// [`Events::update`] will be called recursively on each child and finally
/// `self`. If a widget stores state which it passes to children as input
/// data, it should call this (or [`ConfigCx::update`]) after mutating the state.
#[inline]
pub fn update(&mut self, mut widget: Node<'_>) {
self.config_cx(|cx| widget._update(cx));
}
/// Get the index of the last child visited
///
/// This is only used when unwinding (traversing back up the widget tree),
/// and returns the index of the child last visited. E.g. when
/// [`Events::handle_messages`] is called, this method returns the index of
/// the child which submitted the message (or whose descendant did).
/// Otherwise this returns `None` (including when the widget itself is the
/// submitter of the message).
pub fn last_child(&self) -> Option<usize> {
self.last_child
}
/// Send an event to a widget
///
/// Sends `event` to widget `id`. The event is queued to send later, thus
/// any actions by the receiving widget will not be immediately visible to
/// the caller of this method.
///
/// When calling this method, be aware that:
///
/// - Some widgets use an inner component to handle events, thus calling
/// with the outer widget's `id` may not have the desired effect.
/// [`Layout::find_id`] and [`EventState::next_nav_focus`] are able to find
/// the appropriate event-handling target.
/// (TODO: do we need another method to find this target?)
/// - Some events such as [`Event::PressMove`] contain embedded widget
/// identifiers which may affect handling of the event.
pub fn send(&mut self, id: WidgetId, event: Event) {
self.pending.push_back(Pending::Send(id, event));
}
/// Push a message to the stack
///
/// The message is first type-erased by wrapping with [`Erased`],
/// then pushed to the stack.
///
/// The message may be [popped](EventCx::try_pop) or
/// [observed](EventCx::try_observe) from [`Events::handle_messages`]
/// by the widget itself, its parent, or any ancestor.
pub fn push<M: Debug + 'static>(&mut self, msg: M) {
self.push_erased(Erased::new(msg));
}
/// Push a type-erased message to the stack
///
/// This is a lower-level variant of [`Self::push`].
///
/// The message may be [popped](EventCx::try_pop) or
/// [observed](EventCx::try_observe) from [`Events::handle_messages`]
/// by the widget itself, its parent, or any ancestor.
pub fn push_erased(&mut self, msg: Erased) {
self.messages.push_erased(msg);
}
/// True if the message stack is non-empty
pub fn has_msg(&self) -> bool {
self.messages.has_any()
}
/// Try popping the last message from the stack with the given type
///
/// This method may be called from [`Events::handle_messages`].
pub fn try_pop<M: Debug + 'static>(&mut self) -> Option<M> {
self.messages.try_pop()
}
/// Try observing the last message on the stack without popping
///
/// This method may be called from [`Events::handle_messages`].
pub fn try_observe<M: Debug + 'static>(&self) -> Option<&M> {
self.messages.try_observe()
}
/// Set a scroll action
///
/// When setting [`Scroll::Rect`], use the widget's own coordinate space.
///
/// Note that calling this method has no effect on the widget itself, but
/// affects parents via their [`Events::handle_scroll`] method.
#[inline]
pub fn set_scroll(&mut self, scroll: Scroll) {
self.scroll = scroll;
}
/// Add an overlay (pop-up)
///
/// A pop-up is a box used for things like tool-tips and menus which is
/// drawn on top of other content and has focus for input.
///
/// Depending on the host environment, the pop-up may be a special type of
/// window without borders and with precise placement, or may be a layer
/// drawn in an existing window.
///
/// The popup automatically receives mouse-motion events
/// ([`Event::CursorMove`]) which may be used to navigate menus.
/// The parent automatically receives the "depressed" visual state.
///
/// It is recommended to call [`EventState::set_nav_focus`] or
/// [`EventState::next_nav_focus`] after this method.
///
/// A pop-up may be closed by calling [`EventCx::close_window`] with
/// the [`WindowId`] returned by this method.
pub(crate) fn add_popup(&mut self, popup: crate::PopupDescriptor) -> WindowId {
log::trace!(target: "kas_core::event", "add_popup: {popup:?}");
let id = self.shell.add_popup(popup.clone());
let nav_focus = self.nav_focus.clone();
self.popups.push((id, popup, nav_focus));
self.clear_nav_focus();
id
}
/// Add a window
///
/// Typically an application adds at least one window before the event-loop
/// starts (see `kas_wgpu::Toolkit::add`), however that method is not
/// available to a running UI. This method may be used instead.
///
/// Requirement: the type `Data` must match the type of data passed to the
/// `Shell` and used by other windows. If not, a run-time error will result.
///
/// Caveat: if an error occurs opening the new window it will not be
/// reported (except via log messages).
#[inline]
pub fn add_window<Data: 'static>(&mut self, window: Window<Data>) -> WindowId {
let data_type_id = std::any::TypeId::of::<Data>();
unsafe {
let window: Window<()> = std::mem::transmute(window);
self.shell.add_window(window, data_type_id)
}
}
/// Close a window or pop-up
///
/// Navigation focus will return to whichever widget had focus before
/// the popup was open.
pub fn close_window(&mut self, id: WindowId) {
if let Some(index) =
self.popups
.iter()
.enumerate()
.find_map(|(i, p)| if p.0 == id { Some(i) } else { None })
{
let (wid, popup, onf) = self.popups.remove(index);
self.popup_removed.push((popup.id, wid));
self.shell.close_window(wid);
if let Some(id) = onf {
self.set_nav_focus(id, FocusSource::Synthetic);
}
return;
}
self.shell.close_window(id);
}
/// Enable window dragging for current click
///
/// This calls [`winit::window::Window::drag_window`](https://docs.rs/winit/latest/winit/window/struct.Window.html#method.drag_window). Errors are ignored.
pub fn drag_window(&self) {
#[cfg(winit)]
if let Some(ww) = self.shell.winit_window() {
if let Err(e) = ww.drag_window() {
log::warn!("EventCx::drag_window: {e}");
}
}
}
/// Enable window resizing for the current click
///
/// This calls [`winit::window::Window::drag_resize_window`](https://docs.rs/winit/latest/winit/window/struct.Window.html#method.drag_resize_window). Errors are ignored.
pub fn drag_resize_window(&self, direction: ResizeDirection) {
#[cfg(winit)]
if let Some(ww) = self.shell.winit_window() {
if let Err(e) = ww.drag_resize_window(direction) {
log::warn!("EventCx::drag_resize_window: {e}");
}
}
}
/// Attempt to get clipboard contents
///
/// In case of failure, paste actions will simply fail. The implementation
/// may wish to log an appropriate warning message.
#[inline]
pub fn get_clipboard(&mut self) -> Option<String> {
self.shell.get_clipboard()
}
/// Attempt to set clipboard contents
#[inline]
pub fn set_clipboard(&mut self, content: String) {
self.shell.set_clipboard(content)
}
/// Get contents of primary buffer
///
/// Linux has a "primary buffer" with implicit copy on text selection and
/// paste on middle-click. This method does nothing on other platforms.
#[inline]
pub fn get_primary(&mut self) -> Option<String> {
self.shell.get_primary()
}
/// Set contents of primary buffer
///
/// Linux has a "primary buffer" with implicit copy on text selection and
/// paste on middle-click. This method does nothing on other platforms.
#[inline]
pub fn set_primary(&mut self, content: String) {
self.shell.set_primary(content)
}
/// Adjust the theme
#[inline]
pub fn adjust_theme<F: FnOnce(&mut dyn ThemeControl) -> Action>(&mut self, f: F) {
self.shell.adjust_theme(Box::new(f));
}
/// Access a [`SizeCx`]
///
/// Warning: sizes are calculated using the window's current scale factor.
/// This may change, even without user action, since some platforms
/// always initialize windows with scale factor 1.
/// See also notes on [`Events::configure`].
pub fn size_cx<F: FnOnce(SizeCx) -> T, T>(&mut self, f: F) -> T {
let mut result = None;
self.shell.size_and_draw_shared(Box::new(|size, _| {
result = Some(f(SizeCx::new(size)));
}));
result.expect("ShellWindow::size_and_draw_shared impl failed to call function argument")
}
/// Access a [`ConfigCx`]
pub fn config_cx<F: FnOnce(&mut ConfigCx) -> T, T>(&mut self, f: F) -> T {
let mut result = None;
self.shell
.size_and_draw_shared(Box::new(|size, draw_shared| {
let mut cx = ConfigCx::new(size, draw_shared, self.state);
result = Some(f(&mut cx));
}));
result.expect("ShellWindow::size_and_draw_shared impl failed to call function argument")
}
/// Access a [`DrawShared`]
pub fn draw_shared<F: FnOnce(&mut dyn DrawShared) -> T, T>(&mut self, f: F) -> T {
let mut result = None;
self.shell.size_and_draw_shared(Box::new(|_, draw_shared| {
result = Some(f(draw_shared));
}));
result.expect("ShellWindow::size_and_draw_shared impl failed to call function argument")
}
/// Directly access Winit Window
///
/// This is a temporary API, allowing e.g. to minimize the window.
#[cfg(winit)]
pub fn winit_window(&self) -> Option<&winit::window::Window> {
self.shell.winit_window()
}
/// Update the mouse cursor used during a grab
///
/// This only succeeds if widget `id` has an active mouse-grab (see
/// [`Press::grab`]). The cursor will be reset when the mouse-grab
/// ends.
pub fn update_grab_cursor(&mut self, id: WidgetId, icon: CursorIcon) {
if let Some(ref grab) = self.mouse_grab {
if grab.start_id == id {
self.shell.set_cursor_icon(icon);
}
}
}
}