pub struct Shader {
pub id: u32,
}
Fields§
§id: u32
Implementations§
source§impl Shader
impl Shader
pub fn from_path<P: AsRef<Path>>( path_vs: P, path_fs: P, path_gs: Option<P> ) -> Self
pub fn from_included(str_vs: &str, str_fs: &str, str_gs: Option<&str>) -> Self
pub fn location(&self, var: &str) -> i32
pub fn loc(&self, var: &str) -> i32
pub fn set_vec4(&self, var: &str, v: &Vec4)
pub fn set_vec3(&self, var: &str, v: &Vec3)
pub fn set_vec2(&self, var: &str, v: &Vec2)
pub fn set_i(&self, var: &str, x: isize)
pub fn set_u(&self, var: &str, x: usize)
pub fn set_f(&self, var: &str, x: Float)
pub fn set_bool(&self, var: &str, x: bool)
pub fn set_mat4(&self, var: &str, m: &Mat4)
pub fn set_mat3(&self, var: &str, m: &Mat3)
pub fn select(&self)
pub fn draw(&self, vao: &VAO, mode: GLenum)
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
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source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
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§impl<SS, SP> SupersetOf<SS> for SPwhere
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Use with care! Same as
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but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
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