pub struct RoutinesViewerDefault {}

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impl Routines for RoutinesViewerDefault

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fn load(&mut self, _body: &AirlessBody, _cb: &CfgBody)

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fn init( &mut self, _cfg: &Cfg, _bodies: &mut [AirlessBody], _time: &Time, _win: &mut Window )

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fn fn_update_scene(&self, cfg: &Cfg, time: &Time, scene: &mut WindowScene)

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fn fn_update_matrix_model( &self, cfg: &Cfg, body: usize, bodies_data: &mut [BodyData], time: &Time ) -> Mat4

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fn fn_iteration_body( &mut self, _body: usize, _bodies: &mut [AirlessBody], _pre_computed_bodies: &mut [BodyData], _time: &Time, _scene: &WindowScene )

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fn fn_update_colormap( &self, body: usize, bodies: &mut [AirlessBody], pre_computed_bodies: &[BodyData], cfg: &Cfg, win: &Window )

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fn fn_export_iteration( &self, _body: usize, _cfg: &Cfg, _time: &Time, _folders: &FoldersRun, _is_first_it: bool )

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fn fn_export_iteration_period( &self, _body: usize, _bodies: &mut [AirlessBody], _cfg: &Cfg, _folders: &FoldersRun, _exporting_started_elapsed: i64, _is_first_it_export: bool )

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fn fn_end_of_iteration( &mut self, cfg: &Cfg, _bodies: &mut [AirlessBody], time: &Time, win: &Window )

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fn fn_update_and_render( &mut self, _cfg: &Cfg, bodies: &mut [AirlessBody], _time: &Time, win: &mut Window )

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impl RoutinesViewer for RoutinesViewerDefault

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