Struct kalast::simu::RoutinesThermalDefault
source · pub struct RoutinesThermalDefault {
pub data: Vec<ThermalBodyData>,
pub sun_distance: Float,
pub shadows_mutual: bool,
}
Fields§
§data: Vec<ThermalBodyData>
§sun_distance: Float
§shadows_mutual: bool
Implementations§
Trait Implementations§
source§impl Routines for RoutinesThermalDefault
impl Routines for RoutinesThermalDefault
fn load(&mut self, body: &AirlessBody, cb: &CfgBody)
fn fn_iteration_body( &mut self, body: usize, bodies: &mut [AirlessBody], bodies_data: &mut [BodyData], time: &Time, scene: &WindowScene )
fn fn_update_colormap( &self, body: usize, bodies: &mut [AirlessBody], pre_computed_bodies: &[BodyData], cfg: &Cfg, win: &Window )
fn fn_export_iteration( &self, body: usize, cfg: &Cfg, time: &Time, folders: &FoldersRun, is_first_it: bool )
fn fn_export_iteration_period( &self, body: usize, _bodies: &mut [AirlessBody], cfg: &Cfg, folders: &FoldersRun, exporting_started_elapsed: i64, is_first_it_export: bool )
fn init( &mut self, _cfg: &Cfg, _bodies: &mut [AirlessBody], _time: &Time, _win: &mut Window )
fn fn_update_scene(&self, cfg: &Cfg, time: &Time, scene: &mut WindowScene)
fn fn_update_matrix_model( &self, cfg: &Cfg, body: usize, bodies_data: &mut [BodyData], time: &Time ) -> Mat4
fn fn_end_of_iteration( &mut self, cfg: &Cfg, _bodies: &mut [AirlessBody], time: &Time, win: &Window )
fn fn_update_and_render( &mut self, _cfg: &Cfg, bodies: &mut [AirlessBody], _time: &Time, win: &mut Window )
source§impl RoutinesThermal for RoutinesThermalDefault
impl RoutinesThermal for RoutinesThermalDefault
fn fn_compute_solar_flux( &self, body: &AirlessBody, body_data: &BodyData, body_info: &ThermalBodyData, sun_direction: &Vec3 ) -> DRVector<Float>
fn fn_compute_surface_temperatures( &self, body: &AirlessBody, body_info: &ThermalBodyData, surface_fluxes: &DRVector<Float> ) -> DRVector<Float>
fn fn_compute_heat_conduction( &self, body: &AirlessBody, body_info: &ThermalBodyData, delta_time: Float ) -> DMatrix<Float>
fn fn_compute_bottom_depth_temperatures( &self, _body: &AirlessBody, body_info: &ThermalBodyData ) -> DRVector<Float>
Auto Trait Implementations§
impl RefUnwindSafe for RoutinesThermalDefault
impl Send for RoutinesThermalDefault
impl Sync for RoutinesThermalDefault
impl Unpin for RoutinesThermalDefault
impl UnwindSafe for RoutinesThermalDefault
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