pub struct Export {
pub is_first_it: bool,
pub is_first_it_export: bool,
pub exporting: bool,
pub exporting_started_elapsed: i64,
pub remaining_duration_export: i64,
pub cooldown_export: i64,
}
Fields§
§is_first_it: bool
§is_first_it_export: bool
§exporting: bool
§exporting_started_elapsed: i64
§remaining_duration_export: i64
§cooldown_export: i64
Implementations§
source§impl Export
impl Export
pub fn new(cfg: &CfgTimeExport) -> Self
pub fn iteration( &mut self, cfg: &Cfg, bodies: &mut [AirlessBody], body_data: &[BodyData], time: &mut Time, win: &Window, folders: &FoldersRun, routines: &dyn Routines )
pub fn iteration_body_export_start_generic( &self, cfg: &Cfg, body: usize, bodies: &mut [AirlessBody], body_data: &[BodyData], time: &Time, scene: &WindowScene, folders: &FoldersRun )
Auto Trait Implementations§
impl RefUnwindSafe for Export
impl Send for Export
impl Sync for Export
impl Unpin for Export
impl UnwindSafe for Export
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