#[repr(u8)]pub enum ColorMode {
DiffuseLight = 0,
Color = 1,
Data = 2,
}
Variants§
DiffuseLight = 0
Rendering diffuse lighting from shaders using normals of vertices and light direction.
In configuration, use diffuse_light
.
Color = 1
Rendering a color given to vertices.
In configuration, use color
.
Data = 2
Rendering a data given to vertices with a colormap configured for the window.
In configuration, use data
.
Trait Implementations§
source§impl<'de> Deserialize<'de> for ColorMode
impl<'de> Deserialize<'de> for ColorMode
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for ColorMode
impl PartialEq for ColorMode
impl Copy for ColorMode
impl StructuralPartialEq for ColorMode
Auto Trait Implementations§
impl RefUnwindSafe for ColorMode
impl Send for ColorMode
impl Sync for ColorMode
impl Unpin for ColorMode
impl UnwindSafe for ColorMode
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere
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source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
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ReadEndian::read_from_little_endian()
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