[−][src]Enum kagura::Html
viritual html element
Variants
Composable(Box<dyn Composable>)
TextNode(String)
Fields of ElementNode
Methods
impl<Msg> Html<Msg>
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pub fn component<M, S, B>(component: Component<M, S, B>) -> Self where
M: 'static,
S: 'static,
B: 'static,
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M: 'static,
S: 'static,
B: 'static,
Creates Html
pub fn text(text: impl Into<String>) -> Self
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Creates Html
pub fn node(
tag_name: impl Into<String>,
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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tag_name: impl Into<String>,
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
Creates Html
pub fn a(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn abbr(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn address(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn area(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn article(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn aside(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn audio(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn b(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn bdi(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn bdo(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn blockquote(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn button(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn br(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn cite(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn caption(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn canvas(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn code(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn col(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn colgroup(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn datalist(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn details(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn dd(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn dfn(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn div(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn data(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn del(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn dl(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn dt(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn em(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn embed(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn fieldset(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn figcaption(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn figure(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn footer(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn form(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn h1(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn h2(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn h3(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn h4(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn h5(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn h6(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn header(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn hr(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn i(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn iframe(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn img(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn input(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn ins(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn kbd(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn label(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn legend(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn li(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn main(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn mark(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn map(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn menu(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn menuitem(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn meter(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn nav(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn object(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn ol(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn optgroup(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn option(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn output(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn p(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn param(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn picture(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn pre(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn progress(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn q(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn rb(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn rp(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn rt(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn rtc(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn rubu(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn s(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn samp(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn section(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn select(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn small(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn source(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn span(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn strong(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn sub(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn summary(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn sup(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn table(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn tbody(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn td(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn textarea(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn tfoot(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn th(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn thead(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn time(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn tr(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn track(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn u(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn ul(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn var(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
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attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn video(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
[src]
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
pub fn wbr(
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
[src]
attributes: Attributes,
events: Events<Msg>,
children: Vec<Html<Msg>>
) -> Self
Auto Trait Implementations
impl<Msg> !Send for Html<Msg>
impl<Msg> !Sync for Html<Msg>
impl<Msg> Unpin for Html<Msg>
impl<Msg> !UnwindSafe for Html<Msg>
impl<Msg> !RefUnwindSafe for Html<Msg>
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,