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PlannerDataSource

Trait PlannerDataSource 

Source
pub trait PlannerDataSource {
    // Required methods
    fn shard_candidates<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        namespace: &'life1 str,
        deps: &'life2 [(String, String)],
    ) -> Pin<Box<dyn Future<Output = Result<Vec<PrefetchCandidate>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait;
    fn history_candidates<'life0, 'life1, 'async_trait>(
        &'life0 self,
        crate_names: &'life1 [String],
    ) -> Pin<Box<dyn Future<Output = Result<Vec<PrefetchCandidate>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn key_cache_keys_for_crate<'life0, 'life1, 'async_trait>(
        &'life0 self,
        crate_name: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<String>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
}

Required Methods§

Source

fn shard_candidates<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, namespace: &'life1 str, deps: &'life2 [(String, String)], ) -> Pin<Box<dyn Future<Output = Result<Vec<PrefetchCandidate>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn history_candidates<'life0, 'life1, 'async_trait>( &'life0 self, crate_names: &'life1 [String], ) -> Pin<Box<dyn Future<Output = Result<Vec<PrefetchCandidate>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn key_cache_keys_for_crate<'life0, 'life1, 'async_trait>( &'life0 self, crate_name: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<String>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§