Struct k::Chain

source · []
pub struct Chain<T: RealField> { /* private fields */ }
Expand description

Kinematic Chain using Node

Examples

use k::*;
use k::prelude::*;

let l0 = NodeBuilder::new()
    .name("joint_pitch0")
    .translation(Translation3::new(0.0, 0.0, 0.1))
    .joint_type(JointType::Rotational{axis: Vector3::y_axis()})
    .into_node();
let l1 = NodeBuilder::new()
    .name("joint_pitch1")
    .translation(Translation3::new(0.0, 0.0, 0.5))
    .joint_type(JointType::Rotational{axis: Vector3::y_axis()})
    .into_node();
let l2 = NodeBuilder::new()
    .name("hand")
    .translation(Translation3::new(0.0, 0.0, 0.5))
    .joint_type(JointType::Fixed)
    .into_node();

// Sequential joints structure
connect![l0 => l1 => l2];

let mut tree = Chain::from_root(l0);
assert_eq!(tree.dof(), 2);

// Get joint positions
let positions = tree.joint_positions();
assert_eq!(positions.len(), 2);
assert_eq!(positions[0], 0.0);
assert_eq!(positions[1], 0.0);

// Get the initial joint transforms
let transforms = tree.update_transforms();
assert_eq!(transforms.len(), 3);
assert_eq!(transforms[0].translation.vector.z, 0.1);
assert_eq!(transforms[1].translation.vector.z, 0.6);
assert_eq!(transforms[2].translation.vector.z, 1.1);
for t in transforms {
    println!("before: {}", t);
}

// Set joint positions
tree.set_joint_positions(&vec![1.0, 2.0]).unwrap();
let positions = tree.joint_positions();
assert_eq!(positions[0], 1.0);
assert_eq!(positions[1], 2.0);

// Get the result of forward kinematics
let transforms = tree.update_transforms();
assert_eq!(transforms.len(), 3);
for t in transforms {
    println!("after: {}", t);
}

Implementations

Create Chain from root joint

Examples
use k;

let l0 = k::NodeBuilder::new().into_node();
let l1 = k::NodeBuilder::new().into_node();
l1.set_parent(&l0);
let tree = k::Chain::<f32>::from_root(l0);

Create Chain from end joint. It has any branches.

Do not discard root joint before create Chain. If you want to get Chain, unwrap() this, it is safe.

Examples
use k::*;

fn create_tree_from_end() -> Chain<f64> {
  let l0 = Node::new(Joint::new("fixed0", JointType::Fixed));
  let l1 = Node::new(Joint::new("fixed1", JointType::Fixed));
  l1.set_parent(&l0);
  Chain::from_end(&l1) // ok, because root is stored in `Chain`
}

let tree = create_tree_from_end(); // no problem

Create Chain from nodes.

This method is public, but it is for professional use.

Examples
use k::*;

let l0 = Node::new(Joint::new("fixed0", JointType::Fixed));
let l1 = Node::new(Joint::new("fixed1", JointType::Fixed));
l1.set_parent(&l0);
let chain = Chain::<f64>::from_nodes(vec![l0, l1]);

Create Chain from end node and root node, without any branches. The root node is included in the chain.

Examples
use k::*;

let l0 = Node::new(Joint::new("fixed0", JointType::Fixed));
let l1 = Node::new(Joint::new("fixed1", JointType::Fixed));
let l2 = Node::new(Joint::new("fixed2", JointType::Fixed));
let l3 = Node::new(Joint::new("fixed3", JointType::Fixed));
l1.set_parent(&l0);
l2.set_parent(&l1);
l3.set_parent(&l2);
let chain = Chain::<f32>::from_end_to_root(&l2, &l1);

assert!(chain.find("fixed0").is_none()); // not included
assert!(chain.find("fixed1").is_some());
assert!(chain.find("fixed2").is_some());
assert!(chain.find("fixed3").is_none()); // not included

Set the Chain’s origin

Examples
use k::*;

let l0 = Node::new(Joint::new("fixed0", JointType::Fixed));
let l1 = Node::new(Joint::new("fixed1", JointType::Fixed));
l1.set_parent(&l0);
let c = Chain::<f32>::from_end(&l1);
let mut o = c.origin();
assert!(o.translation.vector[0].abs() < 0.000001);
o.translation.vector[0] = 1.0;
c.set_origin(o);
assert!((o.translation.vector[0] - 1.0).abs() < 0.000001);

Get the Chain’s origin

Iterate for all joint nodes

The order is from parent to children. You can assume that parent is already iterated.

Examples
use k::*;

let l0 = Node::new(Joint::new("fixed0", JointType::Fixed));
let l1 = Node::new(Joint::new("fixed1", JointType::Fixed));
l1.set_parent(&l0);
let tree = Chain::<f64>::from_root(l0);
let names = tree.iter().map(|node| node.joint().name.to_owned()).collect::<Vec<_>>();
assert_eq!(names.len(), 2);
assert_eq!(names[0], "fixed0");
assert_eq!(names[1], "fixed1");

Iterate for movable joints

Fixed joints are ignored. If you want to manipulate on Fixed, use iter() instead of iter_joints()

Iterate for links

Calculate the degree of freedom

Examples
use k::*;
let l0 = NodeBuilder::new()
    .joint_type(JointType::Fixed)
    .finalize()
    .into();
let l1 : Node<f64> = NodeBuilder::new()
    .joint_type(JointType::Rotational{axis: Vector3::y_axis()})
    .finalize()
    .into();
l1.set_parent(&l0);
let tree = Chain::from_root(l0);
assert_eq!(tree.dof(), 1);

Find the joint by name

Examples
use k::*;

let l0 = Node::new(NodeBuilder::new()
    .name("fixed")
    .finalize());
let l1 = Node::new(NodeBuilder::new()
    .name("pitch1")
    .translation(Translation3::new(0.0, 0.1, 0.0))
    .joint_type(JointType::Rotational{axis: Vector3::y_axis()})
    .finalize());
l1.set_parent(&l0);
let tree = Chain::from_root(l0);
let j = tree.find("pitch1").unwrap();
j.set_joint_position(0.5).unwrap();
assert_eq!(j.joint_position().unwrap(), 0.5);

Get the positions of the joints

FixedJoint is ignored. the length is the same with dof()

Set the positions of the joints

FixedJoints are ignored. the input number must be equal with dof()

Set the clamped positions of the joints

This function is safe, in contrast to set_joint_positions_unchecked.

Fast, but without check, dangerous set_joint_positions

Update world_transform() of the joints

Update world_velocity() of the joints

Update transforms of the links

Trait Implementations

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