Expand description
Probar: Rust-Native Testing Framework for WASM Games
Per spec Section 6.1: Probar (Spanish: “to test/prove”) is a pure Rust alternative to Playwright/Puppeteer, designed for WASM game testing.
§Architecture
┌─────────────────────────────────────────────────────────────────┐
│ PROBAR Architecture │
├─────────────────────────────────────────────────────────────────┤
│ ┌────────────┐ ┌────────────┐ ┌────────────┐ │
│ │ Test Spec │ │ WASM │ │ Headless │ │
│ │ (Rust) │───►│ Test │───►│ Browser │ │
│ │ │ │ Harness │ │ (chromium) │ │
│ └────────────┘ └────────────┘ └────────────┘ │
└─────────────────────────────────────────────────────────────────┘Re-exports§
pub use capabilities::CapabilityError;pub use capabilities::CapabilityStatus;pub use capabilities::RequiredHeaders;pub use capabilities::WasmThreadCapabilities;pub use capabilities::WorkerEmulator;pub use capabilities::WorkerMessage;pub use capabilities::WorkerState;pub use cdp_coverage::CoverageConfig;pub use cdp_coverage::CoverageRange;pub use cdp_coverage::CoverageReport;pub use cdp_coverage::CoveredFunction;pub use cdp_coverage::FunctionCoverage;pub use cdp_coverage::JsCoverage;pub use cdp_coverage::LineCoverage;pub use cdp_coverage::ScriptCoverage;pub use cdp_coverage::SourceMapEntry;pub use cdp_coverage::WasmCoverage;pub use cdp_coverage::WasmSourceMap;pub use clock::create_clock;pub use clock::Clock;pub use clock::ClockController;pub use clock::ClockError;pub use clock::ClockOptions;pub use clock::ClockState;pub use clock::FakeClock;pub use context::BrowserContext;pub use context::ContextConfig;pub use context::ContextManager;pub use context::ContextPool;pub use context::ContextPoolStats;pub use context::ContextState;pub use context::Cookie;pub use context::Geolocation;pub use context::SameSite;pub use context::StorageState;pub use dialog::AutoDialogBehavior;pub use dialog::Dialog;pub use dialog::DialogAction;pub use dialog::DialogExpectation;pub use dialog::DialogHandler;pub use dialog::DialogHandlerBuilder;pub use dialog::DialogType;pub use file_ops::guess_mime_type;pub use file_ops::Download;pub use file_ops::DownloadManager;pub use file_ops::DownloadState;pub use file_ops::FileChooser;pub use file_ops::FileInput;pub use har::Har;pub use har::HarBrowser;pub use har::HarCache;pub use har::HarContent;pub use har::HarCookie;pub use har::HarCreator;pub use har::HarEntry;pub use har::HarError;pub use har::HarHeader;pub use har::HarLog;pub use har::HarOptions;pub use har::HarPlayer;pub use har::HarPostData;pub use har::HarPostParam;pub use har::HarQueryParam;pub use har::HarRecorder;pub use har::HarRequest;pub use har::HarResponse;pub use har::HarTimings;pub use har::NotFoundBehavior;pub use network::CapturedRequest;pub use network::HttpMethod;pub use network::MockResponse;pub use network::NetworkInterception;pub use network::NetworkInterceptionBuilder;pub use network::Route;pub use network::UrlPattern;pub use performance::Measurement;pub use performance::MetricStats;pub use performance::MetricType;pub use performance::PerformanceMonitor;pub use performance::PerformanceProfile;pub use performance::PerformanceProfiler;pub use performance::PerformanceProfilerBuilder;pub use performance::PerformanceSummary;pub use performance::PerformanceThreshold;pub use playbook::calculate_mutation_score;pub use playbook::check_complexity_violation;pub use playbook::to_dot;pub use playbook::Action as PlaybookAction;pub use playbook::ActionExecutor;pub use playbook::Assertion as PlaybookAssertion;pub use playbook::AssertionFailure as PlaybookAssertionFailure;pub use playbook::ComplexityAnalyzer;pub use playbook::ComplexityClass;pub use playbook::ComplexityResult;pub use playbook::DeterminismInfo;pub use playbook::ExecutionResult as PlaybookExecutionResult;pub use playbook::ExecutorError;pub use playbook::Invariant;pub use playbook::IssueSeverity;pub use playbook::MutantResult;pub use playbook::MutationClass;pub use playbook::MutationGenerator;pub use playbook::MutationScore;pub use playbook::PerformanceBudget;pub use playbook::Playbook;pub use playbook::PlaybookError;pub use playbook::PlaybookExecutor;pub use playbook::ReachabilityInfo;pub use playbook::State as PlaybookState;pub use playbook::StateMachine;pub use playbook::StateMachineValidator;pub use playbook::Transition as PlaybookTransition;pub use playbook::ValidationIssue;pub use playbook::ValidationResult;pub use playbook::WaitCondition as PlaybookWaitCondition;pub use presentar::generate_falsification_playbook;pub use presentar::parse_and_validate as parse_and_validate_presentar;pub use presentar::validate_config as validate_presentar_config;pub use presentar::Cell as PresentarCell;pub use presentar::Color as PresentarColor;pub use presentar::FalsificationCheck;pub use presentar::FalsificationResult;pub use presentar::KeybindingConfig;pub use presentar::LayoutConfig;pub use presentar::PanelConfig;pub use presentar::PanelConfigs;pub use presentar::PanelType;pub use presentar::PresentarConfig;pub use presentar::PresentarError;pub use presentar::TerminalAssertion;pub use presentar::TerminalSnapshot;pub use presentar::ThemeConfig;pub use presentar::ValidationResult as PresentarValidationResult;pub use presentar::FALSIFICATION_COUNT;pub use presentar::SCHEMA_VERSION;pub use renacer_integration::ChromeTrace;pub use renacer_integration::ChromeTraceEvent;pub use renacer_integration::TraceCollector;pub use renacer_integration::TraceContext;pub use renacer_integration::TraceSpan;pub use renacer_integration::TracingConfig as RenacerTracingConfig;pub use replay::Replay;pub use replay::ReplayHeader;pub use replay::ReplayPlayer;pub use replay::ReplayRecorder;pub use replay::StateCheckpoint;pub use replay::TimedInput;pub use replay::VerificationResult;pub use replay::REPLAY_FORMAT_VERSION;pub use av_sync::compare_edl_to_onsets;pub use av_sync::detect_onsets;pub use av_sync::default_edl_path;pub use av_sync::extract_audio;pub use av_sync::AudioOnset;pub use av_sync::AudioTickPlacement;pub use av_sync::AvSyncReport;pub use av_sync::DetectionConfig;pub use av_sync::EditDecision;pub use av_sync::EditDecisionList;pub use av_sync::SegmentSyncResult;pub use av_sync::SyncVerdict;pub use av_sync::TickDelta;pub use av_sync::DEFAULT_SAMPLE_RATE;pub use audio_quality::analyze_audio;pub use audio_quality::analyze_samples;pub use audio_quality::detect_clipping;pub use audio_quality::detect_silence;pub use audio_quality::AudioLevels;pub use audio_quality::AudioQualityConfig;pub use audio_quality::AudioQualityReport;pub use audio_quality::AudioVerdict;pub use audio_quality::ClippingReport;pub use audio_quality::SilenceRegion;pub use audio_quality::SilenceReport;pub use video_quality::build_ffprobe_args;pub use video_quality::parse_ffprobe_json;pub use video_quality::probe_video;pub use video_quality::validate_video;pub use video_quality::VideoCheck;pub use video_quality::VideoExpectations;pub use video_quality::VideoProbe;pub use video_quality::VideoQualityReport;pub use video_quality::VideoVerdict;pub use animation::sample_easing;pub use animation::verify_easing;pub use animation::verify_events;pub use animation::verify_timeline;pub use animation::AnimationEvent;pub use animation::AnimationEventType;pub use animation::AnimationReport;pub use animation::AnimationTimeline;pub use animation::AnimationVerdict;pub use animation::EasingFunction;pub use animation::EasingVerification;pub use animation::EventResult;pub use animation::Keyframe;pub use animation::ObservedEvent;pub use shard::ShardConfig;pub use shard::ShardParseError;pub use shard::ShardReport;pub use shard::ShardedRunner;pub use strict::ChecklistError;pub use strict::ConsoleCapture;pub use strict::ConsoleSeverity;pub use strict::ConsoleValidationError;pub use strict::E2ETestChecklist;pub use strict::WasmStrictMode;pub use tracing_support::ConsoleLevel;pub use tracing_support::ConsoleMessage;pub use tracing_support::EventCategory;pub use tracing_support::EventLevel;pub use tracing_support::ExecutionTracer;pub use tracing_support::NetworkEvent;pub use tracing_support::SpanStatus;pub use tracing_support::TraceArchive;pub use tracing_support::TraceMetadata;pub use tracing_support::TracedEvent;pub use tracing_support::TracedSpan;pub use tracing_support::TracingConfig;pub use tui::expect_frame;pub use tui::FrameAssertion;pub use tui::FrameSequence;pub use tui::MultiValueTracker;pub use tui::SnapshotManager;pub use tui::TuiFrame;pub use tui::TuiSnapshot;pub use tui::TuiTestBackend;pub use tui::ValueTracker;pub use tui_load::ComponentTimings;pub use tui_load::DataGenerator;pub use tui_load::IntegrationLoadTest;pub use tui_load::SyntheticItem;pub use tui_load::TuiFrameMetrics;pub use tui_load::TuiLoadAssertion;pub use tui_load::TuiLoadConfig;pub use tui_load::TuiLoadError;pub use tui_load::TuiLoadResult;pub use tui_load::TuiLoadTest;pub use ux_coverage::calculator_coverage;pub use ux_coverage::game_coverage;pub use ux_coverage::ElementCoverage;pub use ux_coverage::ElementId;pub use ux_coverage::InteractionType;pub use ux_coverage::StateId;pub use ux_coverage::TrackedInteraction;pub use ux_coverage::UxCoverageBuilder;pub use ux_coverage::UxCoverageReport;pub use ux_coverage::UxCoverageTracker;pub use validators::CompressionAlgorithm;pub use validators::PartialResult;pub use validators::ScreenshotContent;pub use validators::StateTransition;pub use validators::StreamingMetric;pub use validators::StreamingMetricRecord;pub use validators::StreamingState;pub use validators::StreamingUxValidator;pub use validators::StreamingValidationError;pub use validators::StreamingValidationResult;pub use validators::TestExecutionStats;pub use validators::VuMeterConfig;pub use validators::VuMeterError;pub use validators::VuMeterSample;pub use wait::wait_timeout;pub use wait::wait_until;pub use wait::FnCondition;pub use wait::LoadState;pub use wait::PageEvent;pub use wait::WaitCondition;pub use wait::WaitOptions;pub use wait::WaitResult;pub use wait::Waiter;pub use wait::DEFAULT_WAIT_TIMEOUT_MS;pub use wait::NETWORK_IDLE_THRESHOLD_MS;pub use watch::FileChange;pub use watch::FileChangeKind;pub use watch::FileWatcher;pub use watch::FnWatchHandler;pub use watch::WatchBuilder;pub use watch::WatchConfig;pub use watch::WatchHandler;pub use watch::WatchStats;pub use brick::Brick;pub use brick::BrickAssertion;pub use brick::BrickBudget;pub use brick::BrickError;pub use brick::BrickPhase;pub use brick::BrickResult;pub use brick::BrickVerification;pub use brick::BudgetViolation;pub use brick::AudioBrick;pub use brick::AudioParam;pub use brick::BrickWorkerMessage;pub use brick::BrickWorkerMessageDirection;pub use brick::EventBinding;pub use brick::EventBrick;pub use brick::EventHandler;pub use brick::EventType;pub use brick::FieldType;pub use brick::RingBufferConfig;pub use brick::WorkerBrick;pub use brick::WorkerTransition;pub use brick_house::BrickHouse;pub use brick_house::BrickHouseBuilder;pub use brick_house::BrickTiming;pub use brick_house::BudgetReport;pub use brick_house::JidokaAlert;pub use websocket::MessageDirection;pub use websocket::MessageType;pub use websocket::MockWebSocketResponse;pub use websocket::WebSocketConnection;pub use websocket::WebSocketMessage;pub use websocket::WebSocketMock;pub use websocket::WebSocketMonitor;pub use websocket::WebSocketMonitorBuilder;pub use websocket::WebSocketState;
Modules§
- animation
- Animation Verification: timing, easing curves, physics events. Animation Verification: timing, easing curves, physics events.
- audio_
quality - Audio Quality Verification: levels, clipping, silence analysis. Audio Quality Verification: levels, clipping, silence analysis.
- av_sync
- AV Sync Testing: Verify rendered audio-visual synchronization against EDL ground truth. AV Sync Testing: Verify rendered audio-visual synchronization against EDL ground truth.
- brick
- Brick Architecture: Tests ARE the Interface (PROBAR-SPEC-009)
- brick_
house - BrickHouse: Budgeted Composition of Bricks (PROBAR-SPEC-009)
- capabilities
- WASM Thread Capabilities Detection (Advanced Testing Concepts) WASM Thread Capabilities Detection (PROBAR-SPEC-010)
- cdp_
coverage - CDP Profiler-based Code Coverage (Issue #10) CDP Profiler-based Code Coverage (Issue #10)
- clock
- Clock Manipulation for Deterministic Tests (Feature G.6) Clock Manipulation for Deterministic Tests (Feature G.6)
- comply
- Compliance Checking for WASM Threading (PROBAR-SPEC-WASM-001)
- context
- Multi-Browser Context Management (Feature 14) Multi-Browser Context Management (Feature 14)
- coverage
- WASM Coverage Tooling (spec: probar-wasm-coverage-tooling.md) WASM Coverage Tooling for Probar
- dialog
- Dialog Handling for E2E Testing (Feature G.8) Dialog Handling for E2E Testing (Feature G.8)
- emulation
- Device Emulation and Geolocation Mocking (Features 15-16) Device Emulation and Environment Mocking (Features 15-16)
- file_
ops - File Upload/Download Operations (Feature G.8) File Upload and Download Operations (Feature G.8)
- gpu_
pixels - GPU Pixel Testing: Atomic verification of CUDA kernel correctness GPU Pixel Testing: Atomic verification of CUDA kernel correctness
- har
- HAR Recording Module (Spec: G.2 Network Interception) HAR (HTTP Archive) Recording and Playback (Feature G.2)
- lint
- State Synchronization Linting (PROBAR-SPEC-WASM-001)
- media
- Media Generation Module (Spec: missing-features-in-pure-rust.md) Media Generation Module (Spec: missing-features-in-pure-rust.md)
- mock
- Mock Runtime for WASM Callback Testing (PROBAR-SPEC-WASM-001)
- network
- Network Request Interception (Feature 7) Network Request Interception (Feature 7)
- perf
- Performance Benchmarking with Renacer Integration (Advanced Feature C) Performance Benchmarking with Renacer Integration (Advanced Feature C)
- performance
- Performance Profiling (Feature 10) Performance Profiling (Feature 10)
- pixel_
coverage - Pixel-Level GUI Coverage Visualization (Advanced Feature A)
- playbook
- Playbook Testing: State Machine Verification (PROBAR-004) YAML-driven state machine testing with M1-M5 mutation classes. Playbook Testing: State Machine Verification
- prelude
- Prelude for convenient imports
- presentar
- Presentar YAML Support (PROBAR-SPEC-015)
- renacer_
integration - Renacer Integration for Deep WASM Tracing (Issue #9) Renacer Integration for Probar (Issue #9)
- replay
- Deterministic Replay System (Feature 23 - EDD Compliance) Enhanced Deterministic Replay System (Feature 23 - EDD Compliance)
- runner
- WASM Runner with Hot Reload (Advanced Feature D) WASM Runner with Hot Reload (Advanced Feature D)
- shard
- Test Sharding for Distributed Execution (Feature G.5) Test Sharding for Distributed Execution (Feature G.5)
- standard_
invariants - Standard invariants for game testing
- strict
- WASM Strict Mode Enforcement (Advanced Testing Concepts) WASM Strict Mode and Console Capture (PROBAR-SPEC-010)
- tracing_
support - Execution Tracing (Feature 9) Execution Tracing (Feature 9)
- tui
- TUI Testing Support (Feature 21 - EDD Compliance) TUI Testing Support (Feature 21 - EDD Compliance)
- tui_
load - TUI Load Testing (Framework-Agnostic Performance Testing)
- ux_
coverage - UX Coverage Metrics (Feature 24 - EDD Compliance) UX Coverage Metrics (Feature 24 - EDD Compliance)
- validators
- Streaming UX Validators (Advanced Testing Concepts) Streaming UX Validators (PROBAR-SPEC-011)
- video_
quality - Video Quality Verification: codec, resolution, FPS, duration validation. Video Quality Verification: codec, resolution, FPS, duration validation.
- wait
- Wait Mechanisms (PMAT-005) Wait Mechanisms (PMAT-005)
- watch
- Watch Mode with Hot Reload (Feature 6) Note: Not available on WASM targets (requires filesystem access) Watch Mode with Hot Reload (Feature 6)
- web
- Zero-JavaScript Web Asset Generation (Advanced Feature E) Zero-JavaScript Web Asset Generation (Advanced Feature E)
- websocket
- WebSocket Monitoring (Feature 8) WebSocket Monitoring (Feature 8)
- worker_
harness - WASM Worker Test Harness (PROBAR-SPEC-013).
- zero_js
- Zero-JavaScript Validation for WASM-First Applications (PROBAR-SPEC-012).
Macros§
- gui_
coverage - Create a GUI coverage tracker with minimal boilerplate
Structs§
- Accessibility
Audit - Result of an accessibility audit
- Accessibility
Config - Configuration for accessibility validation
- Accessibility
Issue - An accessibility issue found during audit
- Accessibility
Validator - Accessibility validator for game testing
- Andon
Cord Pulled - Andon Cord pulled error
- Assertion
- Assertion helpers for testing
- Assertion
Failure - A single assertion failure
- Assertion
Result - Result of an assertion
- Assertion
Summary - Summary of assertion results
- Bounding
Box - Bounding box for an element
- Browser
- Browser instance for testing (mock when
browserfeature disabled) - Browser
Config - Browser configuration
- Browser
Console Message - A captured browser console message (from CDP)
- Color
- Color represented as RGB values
- Component
Id - Component identifier for type-safe component access
- Contrast
Analysis - Results of a contrast analysis
- Contrast
Pair - A pair of colors with their contrast ratio
- Device
Descriptor - Mobile device descriptor for emulation
- Diff
Region - Region where images differ
- Drag
Builder - Builder for drag operations
- Drag
Operation - Drag operation builder
- Driver
Config - Browser configuration for driver
- Element
Handle - Element handle for DOM interactions
- Energy
Verifier - Verify energy conservation
- Entity
Id - Entity identifier for type-safe game state access
- Entity
Snapshot - Entity snapshot for inspection
- Equation
Context - Context for equation evaluation
- Equation
Result - Result of an equation verification
- Equation
Verifier - Equation verifier for testing physics and game invariants
- Expect
- Smart assertion builder for locators (Playwright’s
expect()) - Fixture
Builder - Builder for creating fixtures with dependencies.
- Fixture
Manager - Manager for test fixtures with dependency-ordered setup/teardown.
- Fixture
Scope - A fixture scope for automatic teardown using RAII.
- Flash
Detector - Flash detection for photosensitivity protection
- Flash
Result - Result of flash detection
- Focus
Config - Focus indicator configuration
- Frame
Result - Result of stepping the game by one frame
- Fuzzer
Config - Configuration for input fuzzing
- Game
Host State - Host state accessible to WASM guest
- Game
State Data - Game state data container
- Game
State Snapshot - Game state snapshot with delta encoding
- Image
Diff Result - Result of comparing two images
- Input
Fuzzer - Input fuzzer for Monte Carlo game testing
- Invariant
Check - A single invariant check
- Invariant
Checker - Invariant checker for game state validation during fuzzing
- Invariant
Verifier - Game-specific invariant verifier
- Invariant
Violation - A violation of an invariant
- Keyboard
Issue - A keyboard navigation issue
- Kinematic
Verifier - Verify kinematic equations (constant acceleration)
- Locator
- A locator for finding and interacting with elements.
- Locator
Options - Locator options for customizing behavior
- Mask
Region - Mask region for screenshot comparison - excludes dynamic areas from comparison
- Memory
View - Zero-copy memory view for WASM state inspection
- Mock
Driver - Mock driver for unit testing
- Momentum
Verifier - Verify momentum conservation
- Network
Interceptor - Network request interceptor configuration
- Network
Response - Mock network response
- Page
- A browser page for testing (mock when
browserfeature disabled) - Page
Metrics - Page performance metrics
- Page
Object Builder - Builder for creating page objects with locators
- Page
Registry - Page object registry for managing multiple pages
- Point
- A point in 2D space
- Random
Walk Agent - A random walk agent for testing
- Recorded
Frame - A single frame’s worth of recorded data
- Replay
Result - Result of replaying a simulation
- Reporter
- Test reporter with Andon Cord support
- Retry
Assertion - A retry assertion that polls until success or timeout
- Retry
Config - Configuration for retry behavior
- Retry
Error - Error when retry assertion fails
- Retry
Result - Result of a successful retry assertion
- Runtime
Config - WASM runtime configuration
- Screenshot
- Screenshot data with metadata
- Screenshot
Comparison - Screenshot comparison configuration (Playwright API parity)
- Seed
- Deterministic seed for reproducible fuzzing
- Simple
Fixture - A simple fixture that executes closures for setup and teardown.
- Simple
Page Object - A simple generic page object implementation
- Simulated
Game State - A simulated game state for testing
- Simulation
Config - Configuration for simulation runs
- Simulation
Recording - A complete simulation recording
- Snapshot
- A visual snapshot
- Snapshot
Cache - LRU cache for snapshot storage
- Snapshot
Config - Configuration for snapshot testing
- Snapshot
Diff - Result of comparing two snapshots
- Soft
Assertion Error - Error type for soft assertion failures
- Soft
Assertions - Soft assertions collector
- State
Bridge - State bridge for game state inspection
- State
Delta - Delta-encoded state snapshot for efficient storage
- Test
Case - A single test case
- Test
Harness - Test harness for running suites
- Test
Result - Result of running a single test
- Test
Result Entry - Individual test result
- Test
Suite - A test suite containing multiple tests
- Touch
- Touch input for testing
- Trace
Data - Trace data for performance analysis
- UrlMatcher
- URL pattern matcher for page objects
- Variable
- A variable binding for equation evaluation
- Visual
Diff - Visual comparison result using perceptual hash
- Visual
Regression Config - Configuration for visual regression testing
- Visual
Regression Tester - Visual regression tester
- Wasm
Runtime - Stub runtime for when the runtime feature is disabled
Enums§
- Assertion
Check Result - Result of a retry assertion check
- Assertion
Mode - Mode for soft assertions behavior
- Bridge
Connection - Bridge connection type
- Browser
Console Level - Browser console message level (from CDP)
- Expect
Assertion - Assertion types for
expect() - Failure
Mode - Failure mode for test execution
- Fixture
State - State of a fixture in the manager.
- Input
Event - Input event types
- Locator
Action - Actions that can be performed on a located element
- Locator
Query - Queries that return information about located elements
- Probar
Error - Errors that can occur in Probar
- Selector
- Selector type for locating elements
- Severity
- Severity level of an accessibility issue
- Test
Status - Test result status
- Touch
Action - Touch input action
Constants§
- DEFAULT_
POLL_ INTERVAL_ MS - Default polling interval for auto-waiting (50ms)
- DEFAULT_
TIMEOUT_ MS - Default timeout for auto-waiting (5 seconds)
- MIN_
CONTRAST_ LARGE - Minimum contrast ratio for large text (WCAG 2.1 AA)
- MIN_
CONTRAST_ NORMAL - Minimum contrast ratio for normal text (WCAG 2.1 AA)
- MIN_
CONTRAST_ UI - Minimum contrast ratio for UI components (WCAG 2.1 AA)
Traits§
- Fixture
- Trait for test fixtures that can be set up and torn down.
- Page
Object - Trait for page objects representing a page or component in the UI.
- Page
Object Info - Trait for type-erased page object info
- Probar
Component - Trait for type-safe component access (Poka-Yoke pattern)
- Probar
Entity - Trait for type-safe entity selectors (Poka-Yoke pattern)
Functions§
- expect
- Create an expectation for a locator (Playwright-style)
- perceptual_
diff - Calculate perceptual color difference (weighted for human vision)
- retry_
contains - Helper to create retry assertions for string contains
- retry_
eq - Helper to create retry assertions for equality checks
- retry_
none - Helper to create retry assertions for
Option::is_none - retry_
some - Helper to create retry assertions for
Option::is_some - retry_
true - Helper to create retry assertions for boolean conditions
- run_
replay - Replay a simulation recording and verify determinism
- run_
simulation - Run a simulation with the given configuration
Type Aliases§
- Probar
Result - Result type for Probar operations