Expand description
§jugar-input
Unified input handling for touch, mouse, and gamepad.
Structs§
- Gamepad
State - Gamepad state
- Input
Action - Action binding for input abstraction
- Input
State - Unified input state manager
- Touch
Event - Touch event
Enums§
- Button
State - Touch/Mouse button state
- Gamepad
Axis - Gamepad axis
- Gamepad
Button - Gamepad button
- Input
Device - Input device type
- Input
Error - Input errors
- KeyCode
- Keyboard key code
- Mouse
Button - Mouse button identifier
- Touch
Phase - Touch phase
Type Aliases§
- Result
- Result type for input operations