Expand description
Game loop with fixed timestep (Heijunka principle)
Implements a fixed timestep game loop that ensures physics consistency across all frame rates (30fps mobile to 144Hz+ desktop).
Structs§
- Frame
Result - Result of a game loop update
- Game
Loop - Game loop manager implementing fixed timestep with interpolation
- Game
Loop Config - Configuration for the game loop
- Game
Loop State - State of the game loop accumulator
Enums§
- Game
State - Game state machine for managing game modes